<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/74/?d=1</link><description>News: News</description><language>en</language><item><title>Forza Motorsport: un video ufficiale mostra l'inizio della carriera</title><link>https://www.drivingitalia.net/home-page/software/forza-motorsport-un-video-ufficiale-mostra-linizio-della-carriera-r28886/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_09/forza4.JPG.9f37b13b0b51ce7d8849577f1720dd59.JPG" /></p>
<p>
	Turn 10 ha pubblicato un lungo video gameplay che mostra le prime gare della modalità Carriera del suo Forza Motorsport. Nella prima parte del video vediamo il giocatore sfrecciare su una rinnovata Mapple Valley a bordo di una Chevrolet Corvette E-Ray 2024, mentre nella seconda parte si utilizza la Cadillac V-Series. R per affrontare varie gare nel circuito di Hakone e nel Grand Oak Raceway.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_09/forza1.JPG.20f2a1fbdfb4308b1486008d0a8e95c2.JPG" data-fileid="54429" data-fileext="JPG" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="54429" data-ratio="56.00" data-unique="cumyg881u" width="1000" alt="forza1.JPG" src="https://www.drivingitalia.net/uploads/monthly_2023_09/forza1.thumb.JPG.d1eb21ea78082342415122c183a16b86.JPG"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_09/forza2.JPG.e5c51776f3c1c71a547497f92a941a2a.JPG" data-fileid="54430" data-fileext="JPG" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="54430" data-ratio="56.00" data-unique="xolt7i1dm" width="1000" alt="forza2.JPG" src="https://www.drivingitalia.net/uploads/monthly_2023_09/forza2.thumb.JPG.6ddf568513bc3ccfa6a35e2d4e501b9a.JPG"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_09/forza3.JPG.8df66c6254ee250fdef0abb1248e473a.JPG" data-fileid="54431" data-fileext="JPG" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="54431" data-ratio="55.50" data-unique="k05fpusyj" width="1000" alt="forza3.JPG" src="https://www.drivingitalia.net/uploads/monthly_2023_09/forza3.thumb.JPG.4d45154cf477851dfc14abdddeb14a5e.JPG"></a>
</p>

<p>
	Vi ricordiamo che il gioco sarà disponibile dal prossimo 10 ottobre su PC e Xbox Series X|S. Inoltre, fin dal lancio sarà incluso all'interno del catalogo di PC e Xbox Game Pass per tutti gli abbonati.
</p>

<p>
	<em>Check out the beginning of #ForzaMotorsport including the 2024 Chevrolet Corvette E-Ray at Maple Valley and the 2023 Cadillac #01 Cadillac Racing V-Series.R at Hakone, as well as a full-grid race on the all-new Grand Oak Raceway.</em>
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/WtuBLc3cU-o?feature=oembed" title="Forza Motorsport – Official Gameplay of the Initial Races" width="200"></iframe>
	</div>
</div>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_09/forza4.JPG.24f8ae92f8a10874ca9f399cdee9b597.JPG" data-fileid="54432" data-fileext="JPG" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="54432" data-ratio="56.00" data-unique="dz5js0ipz" width="1000" alt="forza4.JPG" src="https://www.drivingitalia.net/uploads/monthly_2023_09/forza4.thumb.JPG.ddcfe5dfb22f4da5043fc13e2dfaa848.JPG"></a>
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2023_09/forza5.JPG.365e2cd2a8530f9100df8943d770c106.JPG" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="54433" src="https://www.drivingitalia.net/uploads/monthly_2023_09/forza5.thumb.JPG.426dd3fc26a97f8cf05036b603b82f83.JPG" data-ratio="55.8" width="1000" class="ipsImage ipsImage_thumbnailed" alt="forza5.JPG"></a></p>]]></description><guid isPermaLink="false">28886</guid><pubDate>Mon, 11 Sep 2023 21:15:28 +0000</pubDate></item><item><title>EA Sports WRC: prime 4 auto svelate, possiamo sperare in un simulatore?</title><link>https://www.drivingitalia.net/home-page/software/ea-sports-wrc-prime-4-auto-svelate-possiamo-sperare-in-un-simulatore-r28885/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_09/374691920_691533409670899_7965170881758727381_n.jpg.81edfb75735051990cb325439bd5787e.jpg" /></p>
<p>
	Dopo il <a href="https://www.drivingitalia.net/home-page/software/ea-sports-wrc-trailer-di-lancio-fisica-basata-su-dirt-rally-2-supporto-al-vr-r28880/" rel="">primo annuncio e la conferma del supporto al VR</a> su PC, sono state svelate con alcuni screens le prime 4 vetture ufficiali che faranno parte del garage del prossimo EA SPORTS WRC. Gli appassionati della derapata però si sono subito posti un dubbio: come mai il precedente Dirt Rally 2.0 utilizzava il motore di gioco proprietario Ego di Codemasters, mentre il nuovo titolo è passato all'Unreal Engine di Epic?
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_09/374568719_691533483004225_7238928950254025696_n.jpg.5e76913fcf5c21febd0f352e03a977d4.jpg" data-fileid="54410" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="54410" data-ratio="100.00" data-unique="jvmn9tiak" width="750" alt="374568719_691533483004225_7238928950254025696_n.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_09/374568719_691533483004225_7238928950254025696_n.thumb.jpg.33521d6e96cf611b7a812c016e52765b.jpg"></a>
</p>

<p>
	"Abbiamo esaminato diverse opzioni e sapevamo che quando abbiamo ottenuto la licenza WRC avremmo avuto molte ambientazioni da realizzare", ha spiegato il Game Designer e campione del Campionato Europeo di Rally ERC3 2023 Jon Armstrong durante una recente presentazione di Electronic Arts. "Volevamo davvero spingere i limiti della lunghezza delle tappe. Ora abbiamo tappe molto lunghe. Abbiamo tappe lunghe 30 chilometri, che sono super, super lunghe. Credo che in una vettura Rally1 ci vogliano più di 20 minuti per completarle".
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_09/374640234_691533343004239_1691655928375972822_n.jpg.e993e89e44bbb29a1344c9e05c5e066b.jpg" data-fileid="54411" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="54411" data-ratio="100.00" data-unique="gamduz7nq" width="750" alt="374640234_691533343004239_1691655928375972822_n.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_09/374640234_691533343004239_1691655928375972822_n.thumb.jpg.bf2eb3a9f06484077d0fe336f57410e7.jpg"></a>
</p>

<p>
	Si tratta di un aumento significativo delle dimensioni rispetto al precedente titolo DiRT Rally 2.0, che gestiva una tappa di lunghezza massima di circa 13 km, mentre i recenti giochi WRC degli sviluppatori precedenti, KT Racing, arrivavano ad una lunghezza di 26 km. "Questo è stato uno dei motivi che ci ha spinto a farlo e a snellire la pipeline per la creazione dei contenuti", ha continuato Armstrong. "È stata una sfida, ma molto gratificante. Tutti si sono impegnati a fondo per realizzarla e ora iniziamo a vedere i risultati".
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_09/374691920_691533409670899_7965170881758727381_n.jpg.81e7f8a87a50e92d8f8c6c4d84ec690d.jpg" data-fileid="54412" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="54412" data-ratio="100.00" data-unique="8n2sq75th" width="750" alt="374691920_691533409670899_7965170881758727381_n.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_09/374691920_691533409670899_7965170881758727381_n.thumb.jpg.ddecf379a0f0ad09e0f9d81ad1c387b3.jpg"></a>
</p>

<p>
	L'Unreal Engine è stato utilizzato con successo anche in altre simulazioni di corse, come ad esempio Assetto Corsa Competizione. Anche GTRevivial di Straight4 Studios utilizzerà la tecnologia Unreal nel suo prossimo simulatore ispirato a GTR 2, inserendo però anche elementi della propria versione del motore Madness, utilizzato per la prima volta in Project CARS.
</p>

<p>
	Le perplessità dei fans della simulazione però, non sono state tanto quelle riguardanti la grafica e l'estetica, ma proprio il lato simulativo della guida dell'Unreal Engine. Ricordiamo infatti che il già citato Assetto Corsa Competizione ha richiesto un periodo di Early Access e quasi quattro anni di aggiornamenti della fisica per arrivare al punto in cui si trova ora, e gli sviluppatori Kunos Simulazioni hanno già annunciato che torneranno ad un proprio motore proprietario per il prossimo progetto Assetto Corsa 2.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_09/376228756_691533443004229_5707306815754630590_n.jpg.ae73b7e31dce2b2638fc6a350eb285a6.jpg" data-fileid="54413" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="54413" data-ratio="100.00" data-unique="rudo437sm" width="750" alt="376228756_691533443004229_5707306815754630590_n.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_09/376228756_691533443004229_5707306815754630590_n.thumb.jpg.e72a0aa9d1157a38b86c52d8ece90983.jpg"></a>
</p>

<p>
	Gli sviluppatori di EA Sports WRC, proprio per placare le ansie dei fans, si sono affrettati a precisare che, se la grafica utilizza Unreal, la fisica del gioco proviene proprio dai precedenti titoli DiRT Rally ed è stata perfezionata, aggiornata e migliorata. "Siamo riusciti a trasferire il modello di guida di DiRT Rally 2.0 in Unreal", ha spiegato Armstrong. "La nostra attenzione si è concentrata sulla costruzione di ciò che avevamo e sul miglioramento delle aree che volevamo migliorare. Se siete fan di DiRT Rally, questo vi sembrerà del tutto naturale. Sarà un passo avanti e qualcosa che vi piacerà davvero".
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_09/376248132_691533369670903_5602957390658558836_n.jpg.35738385d2f9f3cc3d6d4f8c87d22215.jpg" data-fileid="54414" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="54414" data-ratio="100.00" data-unique="kqe6wpudk" width="750" alt="376248132_691533369670903_5602957390658558836_n.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_09/376248132_691533369670903_5602957390658558836_n.thumb.jpg.ab69ff1339207fc7b0c25731dbd8ea46.jpg"></a>
</p>

<p>
	Sicuramente DiRT Rally rendeva al meglio sullo sterrato, ma meno sull'asfalto, speriamo quindi in importanti passi avanti in questo comparto, ma è già importante sapere che ci aspetta un'esperienza di guida simulativa, anche se naturalmente non mancheranno vari aiuti per i drivers non hardcore: "Ci siamo anche assicurati che ci sia un buon on boarding per i nuovi giocatori della serie o per i nuovi giocatori di rally. Abbiamo gli assist che sono tornati in DiRT Rally e anche un paio di nuovi assist. Ma la parte fondamentale del modello è quella che abbiamo sempre fatto ai tempi di DiRT Rally, e abbiamo solo cercato di renderla ancora migliore".
</p>

<p>
	Il legame con Epic è comunque molto stretto, visto che EA SPORTS WRC sarà disponibile contemporaneamente su PC tramite Epic Games Store, Steam e l'App EA al momento dell'uscita, il 3 novembre 2023, come è avvenuto per F1 23. Il gioco uscirà anche su console, anche se solo per la PlayStation 5 e la Xbox Series X|S di attuale generazione. Al momento possiamo certamente affermare che le premesse sono interessanti...
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/uZfLyIC9vuQ?feature=oembed" title="EA SPORTS WRC - Official Reveal Trailer" width="200"></iframe>
	</div>
</div>
]]></description><guid isPermaLink="false">28885</guid><pubDate>Sat, 09 Sep 2023 09:10:26 +0000</pubDate></item><item><title>Le Mans Ultimate: Alex Sawczuk (Studio 397) ci parla di circuiti e ci mostra Portimao</title><link>https://www.drivingitalia.net/home-page/software/le-mans-ultimate-alex-sawczuk-studio-397-ci-parla-di-circuiti-e-ci-mostra-portimao-r28884/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_09/1920x1080_Research-Visit-3-1024x576.jpg.f84a07b5b9df2e6c8d42fbc569f9a211.jpg" /></p>
<p>
	Dopo la <a href="https://www.drivingitalia.net/home-page/software/le-mans-ultimate-intervista-a-dom-duhan-studio-397-e-screens-del-menu-di-gioco-r28874/" rel="">chiacchierata con Dom Duhan</a> e le immagini del menu di gioco, oggi torniamo a parlare dell'atteso Le Mans Ultimate, progetto su base rFactor 2 con licenza WEC e Le Mans.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_09/1920x1080_-Portimao-1.jpg.a2983092c96a11430b78ca1b79f551b6.jpg" data-fileid="54398" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="54398" data-ratio="56.30" data-unique="oiq3yv2pg" width="1000" alt="1920x1080_-Portimao-1.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_09/1920x1080_-Portimao-1.thumb.jpg.1d1149e05357444ce46c2e9b30322acc.jpg"></a>
</p>

<p>
	Sul <a href="https://lemansultimate.com/track-chat-circuits-and-environments/" rel="external">sito ufficiale del gioco</a> infatti, è apparso un lungo articolo che ci parla questa volta dei circuiti. Poiché Le Mans Ultimate deve rappresentare il Campionato Mondiale Endurance FIA del 2023, include ovviamente tutti i circuiti della stagione in corso. Gli sviluppatori di Studio397 hanno già la maggior parte delle scansioni dei tracciati per rFactor 2, ma sono ancora da realizzare l'Algarve International Circuit e il Fuji Speedway, oltre che aggiornare i circuiti esistenti per adeguarli ai nuovi standard qualitativi.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_09/1920x1080_Portimao-2-1024x576.jpg.f138a3009a3d179566d9b9dd7981cc01.jpg" data-fileid="54399" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="54399" data-ratio="56.30" data-unique="z1loikuzf" width="1000" alt="1920x1080_Portimao-2-1024x576.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_09/1920x1080_Portimao-2-1024x576.thumb.jpg.883cb9259e24cec70cb7c35665b9d6cf.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_09/1920x1080_Research-Visit-2-1024x576.jpg.bd64cd60beab1ea2157e1bd819d9b607.jpg" data-fileid="54403" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="54403" data-ratio="56.30" data-unique="2y5q5icez" width="1000" alt="1920x1080_Research-Visit-2-1024x576.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_09/1920x1080_Research-Visit-2-1024x576.thumb.jpg.78e4e8d8cc60aaa87728a6d7eb2be062.jpg"></a>
</p>

<p>
	Ammiriamo quindi le immagini del work-in-progress della pista di Portimão, oltre ad un'intervista con l'Art Lead Alex Sawczuk. Le immagini in-game mostrano principalmente gli edifici e le tribune a bordo pista, anche se c'è un'inquadratura della discesa della curva iniziale. Il team di sviluppo ha visitato la pista durante il round WEC di aprile per fotografare i dintorni, con l'obiettivo di ottenere ulteriori dettagli, come racconta Sawczuk: "Questo significa che ci ritroviamo con cose che non si vedono negli scatti dei normali fotografi, come il modo in cui la gomma si accumula sui cordoli, la variazione dell'erba in tutto il circuito, i dettagli sugli edifici che nessun altro penserebbe mai di fotografare".
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_09/1920x1080_Portimao-3-1024x576.jpg.4bf8c0ca378c066d13bb157a49fe9653.jpg" data-fileid="54400" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="54400" data-ratio="56.30" data-unique="kwisxpcbv" width="1000" alt="1920x1080_Portimao-3-1024x576.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_09/1920x1080_Portimao-3-1024x576.thumb.jpg.8d1bed2d035f1b87913fc6b0e3c1e633.jpg"></a>
</p>

<p>
	L'ultimo aggiornamento riguarda anche un sistema di illuminazione aggiornato, come il modo in cui si riflette nelle diverse ore del giorno - cosi da sfruttare il ciclo completo giorno/notte - e il modo in cui si punta ad aumentare l'atmosfera di notte. Anche le piste già presenti in rFactor 2, come accennato, saranno migliorate: "La cosa principale per noi è avere una standardizzazione in tutti i circuiti", continua Sawczuk. "Poiché fanno tutti parte del Campionato Mondiale Endurance, volevamo portarli tutti allo stesso standard. Alcuni dei circuiti più recenti che lo studio ha costruito sono di altissimo livello, con dettagli che non si vedono in altri giochi. È stato molto importante portare alcuni dei nostri circuiti più vecchi a quel livello, rinfrescandoli e aggiungendovi nuove caratteristiche".
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_09/1920x1080_Portimao-4-1024x576.jpg.f5c78b032363c92de03dc6d8021c7c9e.jpg" data-fileid="54401" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="54401" data-ratio="56.30" data-unique="vdzdzzy7a" width="1000" alt="1920x1080_Portimao-4-1024x576.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_09/1920x1080_Portimao-4-1024x576.thumb.jpg.235705c677d0620c0158f745e8d37fd1.jpg"></a>
</p>

<p>
	Riguardo il Circuit de la Sarthe, ad esempio, viene sottolineato che il team sta rifacendo le barriere Armco, ricostruendo da zero l'edificio della pitlane, aggiungendo ulteriori ponti e posizionando ulteriori edifici intorno all'area della Maison Blanche. Anche Spa-Francorchamps sarà aggiornato. "Spa è stata sottoposta a un nuovo Point Cloud con una revisione del terreno e l'aggiunta di nuovi elementi di scena come la nuova tribuna all'Eau Rouge e a Sebring, ad esempio, stiamo aggiungendo la pitlane WEC sul rettilineo posteriore, dato che l'IMSA ha utilizzato i box del rettilineo di partenza/arrivo durante l'evento di marzo", ha sottolineato Sawczuk.
</p>

<p>
	Commenti e supporto <a href="https://www.drivingitalia.net/forums/topic/84763-le-mans-ultimate-annunciato-il-videogioco-ufficiale-dedicato-a-le-mans-e-al-wec/#comments" rel="">nel forum in italiano</a>.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_09/1920x1080_Research-Visit-1-1024x576.jpg.f6981744e69bdccc48a5373efc0d2a9a.jpg" data-fileid="54402" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="54402" data-ratio="56.30" data-unique="jar5pt8j5" width="1000" alt="1920x1080_Research-Visit-1-1024x576.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_09/1920x1080_Research-Visit-1-1024x576.thumb.jpg.bf4d320df232db94538d89a691cf4495.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_09/1920x1080_Research-Visit-3-1024x576.jpg.1653bc9bfe585f1ad9da12f35926aede.jpg" data-fileid="54404" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="54404" data-ratio="56.30" data-unique="sjywwtuhu" width="1000" alt="1920x1080_Research-Visit-3-1024x576.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_09/1920x1080_Research-Visit-3-1024x576.thumb.jpg.218f1ff8612388df08c8a06ee5829603.jpg"></a>
</p>
]]></description><guid isPermaLink="false">28884</guid><pubDate>Fri, 08 Sep 2023 15:41:08 +0000</pubDate></item><item><title>iRacing Build Stagione 4 2023 disponibile: tante le novit&#xE0;, Super Formula SF23, Zandvoort, Porsche 963...</title><link>https://www.drivingitalia.net/home-page/software/iracing-build-stagione-4-2023-disponibile-tante-le-novit%C3%A0-super-formula-sf23-zandvoort-porsche-963-r28872/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_09/F5WB3YSWYAAtoxP.jpg.52675c24a496f5269cb9a12252fd818d.jpg" /></p>
<p>
	La build aggiornata della stagione 4 2023 di iRacing è stata rilasciata in queste ore ed include numerose novità, per la stagione 4 2023, che inizierà ufficialmente il 12 settembre alle 0000 UTC!
</p>

<p>
	Il garage di iRacing si espande di ben CINQUE posti per includere: Acura ARX-06 GTP, Ferrari 296 GT3, NASCAR Classic Pontiac Grand Prix - 1987, Porsche 963 GTP e Super Formula SF23. Inoltre, la mappa di iRacing introduce DUE nuovi tracciati e ne aggiorna un terzo, atteso da tempo: Circuit de Lédenon, Kern County Raceway Park (Asphalt Track, Dirt Track, Legends e Dirt Mini Oval) e una ricostruzione completa del Circuit Zandvoort utilizzando i dati del 2023 (Grand Prix, Grand Prix w/ Chicane, Nationaal e Oostelijk).
</p>

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		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/cmEbLn8Ffxw?feature=oembed" title="NEW CONTENT // Ferrari 296 GT3" width="200"></iframe>
	</div>
</div>

<p>
	Gli ingegneri software di iRacing hanno continuato la loro missione di ottimizzare al massimo il simulatore, migliorando ulteriormente i tempi di caricamento rispetto alla scorsa stagione e riducendo la memoria necessaria per far funzionare iRacing. Questo consente fino a DUE diversi modelli di auto nella stessa sessione senza compromettere le prestazioni. Anche il sistema Spotter ha continuato la formazione della stagione precedente ed è pronto ad assistervi con una serie di nuove chiamate, tra cui: incidenti o eventi fuori pista davanti o dietro di voi, segnalazione dei danni subiti e stima dei tempi di riparazione, segnalazione per la sessione e avviso quando siete agli ultimi giri o il tempo sta per scadere per l'evento. È stata aggiunta una nuovissima funzione audio che può simulare l'uso di protezioni per le orecchie o l'effetto di un casco, aumentando l'immersività in pista. La pagina dei risultati ha ricevuto una revisione per migliorare l'usabilità, compreso il pulsante "Trova risultati passati", che offre una serie di campi e filtri selezionabili per aiutarvi a trovare esattamente le sessioni che volete vedere.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/RXVS52izVs0?feature=oembed" title="NEW CONTENT // Circuit de Lédenon" width="200"></iframe>
	</div>
</div>

<p>
	Il Nuovo Modello di Danno è stato messo in pratica su TUTTI I CINQUE nuovi modelli di auto ed è stato abilitato anche per SETTE modelli di auto esistenti. Gli istruttori di intelligenza artificiale hanno dato il via libera a TUTTI I CINQUE nuovi modelli di auto e a TRE modelli di auto esistenti, nonché a tutte le SETTE configurazioni di nuovi tracciati non sterrati e alle configurazioni di tracciati esistenti. Sono state aggiunte nuove configurazioni di veicoli di altissimo livello per quasi tutte le auto.
</p>

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		<p>
			Season highlights include:
		</p>

		<p>
			Acura ARX-06 GTP
		</p>

		<p>
			Ferrari 296 GT3
		</p>

		<p>
			NASCAR Classic Pontiac Grand Prix - 1987
		</p>

		<p>
			Porsche 963 GTP
		</p>

		<p>
			Super Formula SF23
		</p>

		<p>
			Circuit de Lédenon
		</p>

		<p>
			Kern County Raceway Park (Asphalt Track, Dirt Track, Legends, and Dirt Mini Oval)
		</p>

		<p>
			Circuit Zandvoort, 2023 rescan and full update (Grand Prix, Grand Prix w/ Chicane, Nationaal, and Oostelijk)
		</p>

		<p>
			SIM Optimizations (Improved loading times, &amp; reduced memory usage footprint)
		</p>

		<p>
			Ability to load 12 car models per Session
		</p>

		<p>
			Additional Spotter Calls (Incidents &amp; off-track ahead/behind, damage report, time/laps remaining, and Strength of Field report)
		</p>

		<p>
			Driver Audio Filters (ear protection and helmet effects)
		</p>

		<p>
			Results Page overhaul and Search function
		</p>

		<p>
			New Damage Model for 12 vehicle models [Acura ARX-06 GTP, Dirt UMP Modified, Ferrari 296 GT3, Ford Mustang FR500S, Modified - SK / NASCAR Whelen Tour Modified (both models), NASCAR Classic Pontiac Grand Prix - 1987, NASCAR Xfinity Class Cars (all 3 models), Porsche 963 GTP, and Super Formula SF23] 
		</p>

		<p>
			AI Racing for 8 vehicle models [Acura ARX-06 GTP, ARCA Menards Chevy / Gen 4 Cup (Gen 4 Cup Car), Audi 90 GTO, Ferrari 296 GT3, NASCAR Classic Pontiac Grand Prix - 1987, Nissan GTP ZXT, Porsche 963 GTP, Super Formula SF23]
		</p>

		<p>
			AI Racing at 18 track configurations [Circuit de Lédenon, Circuit Zandvoort (ALL 4 Configs), Kern County Raceway Park (Asphalt Oval &amp; Legends), The Milwaukee Mile, Nürburgring Grand-Prix-Strecke (Grand Prix w/out Arena, Kurzanbindung w/out Arena, Sprintstrecke), Road Atlanta (Club, Short), and [Legacy] Silverstone Circuit - 2008 (ALL 5 Configs)]
		</p>

		<p>
			Hundreds of professionally crafted iRacing vehicle setups
		</p>
	</div>
</blockquote>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="54391" href="https://www.drivingitalia.net/uploads/monthly_2023_09/F5WB3YUW8AAXznG.jpg.e813539c8e94ebd6b16ff4e7d084b15e.jpg" rel=""><img alt="F5WB3YUW8AAXznG.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54391" data-ratio="52.70" data-unique="a3ehm35uf" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2023_09/F5WB3YUW8AAXznG.thumb.jpg.de2acce8bc85544809bfa5c5bf27a152.jpg"></a>
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="54390" href="https://www.drivingitalia.net/uploads/monthly_2023_09/F5WB3YTW0AEPcIf.jpg.e47e02b31109f51dcdf1688a5c7d8ff3.jpg" rel=""><img alt="F5WB3YTW0AEPcIf.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54390" data-ratio="53.10" data-unique="5w7bxc0dr" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2023_09/F5WB3YTW0AEPcIf.thumb.jpg.976b5d8d264dbd18c24190ac292d7205.jpg"></a>
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="54389" href="https://www.drivingitalia.net/uploads/monthly_2023_09/F5WB3YSWYAAtoxP.jpg.d238796f41cba8d12d608451443058c9.jpg" rel=""><img alt="F5WB3YSWYAAtoxP.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54389" data-ratio="53.20" data-unique="95f4m56wv" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2023_09/F5WB3YSWYAAtoxP.thumb.jpg.c7be286ab26e9fa34abe444518906e35.jpg"></a>
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="54388" href="https://www.drivingitalia.net/uploads/monthly_2023_09/F5WB3Y0XwAAYpY4.jpg.d060e0b9d954032eb1694f87d6fab34a.jpg" rel=""><img alt="F5WB3Y0XwAAYpY4.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54388" data-ratio="53.20" data-unique="3xn84x1ti" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2023_09/F5WB3Y0XwAAYpY4.thumb.jpg.a121773efff2abf489418f076854de5b.jpg"></a>
</p>

<p style="text-align: center;">
	<img alt="ir1.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54373" data-ratio="56.25" data-unique="d2rp1hsom" width="800" src="https://www.drivingitalia.net/uploads/monthly_2023_09/ir1.jpg.38d15b3cc4fdc632b8d2442cb5228a8d.jpg">
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="54342" href="https://www.drivingitalia.net/uploads/monthly_2023_09/F5BhcMuWIAAluSb.jpg.e73ad1d4d53910ffb1f73deb87c4eb79.jpg" rel=""><img alt="F5BhcMuWIAAluSb.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54342" data-ratio="56.30" data-unique="7hn7paa5g" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2023_09/F5BhcMuWIAAluSb.thumb.jpg.78cbe52dab40fc0c9c25cee2f1d3d471.jpg"></a>
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/UZ-UAOizJao?feature=oembed" title="NEW CONTENT // Porsche 963 GTP" width="200"></iframe>
	</div>
</div>

<p style="text-align: center;">
	<img alt="porsche.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54317" data-ratio="56.25" data-unique="lnnrtp60z" width="800" src="https://www.drivingitalia.net/uploads/monthly_2023_08/porsche.jpg.6ba79cfdc7f033e5c37e880d311e787e.jpg">
</p>

<p>
	La lista di vetture e circuiti che supportano la IA, cosi da poter correre offline per allenarsi e divertirsi, si allunga ulteriormente, come <a href="https://www.iracing.com/massive-new-lineup-of-ai-enabled-cars-and-tracks-for-iracing-2023-season-4-build/" rel="external" target="_blank">spiegato in questo articolo</a>.
</p>

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			Debuting in the 2023 Super Formula season, the Dallara SF23 is the third open-wheel car developed by the Italian manufacturer for Japan's premier open-wheel racing series. From a visual standpoint, the SF23 evolves from its predecessor by introducing new aerodynamics designed to produce more overtaking. From a sustainability one, the new design reduces carbon dioxide emissions in raw materials and manufacturing by 75% thanks to new, natural materials, while even the Yokohama tires used on the car use significantly more renewable raw materials while maintaining the performance of previous tires.
		</p>

		<p>
			Super Formula cars are powered by high-performance, turbocharged 2.0-liter I4 engines built by Toyota, each capable of producing more than 540 horsepower. Each is equipped with a push-to-pass overtaking system that allows for up to 200 seconds of additional fuel burn in each race.
		</p>
	</div>
</blockquote>

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		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/7PVlLORnxfU?feature=oembed" title="NEW CONTENT // Super Formula SF23 - Toyota" width="200"></iframe>
	</div>
</div>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="54335" href="https://www.drivingitalia.net/uploads/monthly_2023_09/F481HisbIAAvR33.jpg.a2b672efff3241379fe1eaff787ee6c3.jpg" rel=""><img alt="F481HisbIAAvR33.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54335" data-ratio="56.30" data-unique="zfgipnoal" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2023_09/F481HisbIAAvR33.thumb.jpg.9ae0e42ce82f557bbd5938f4c8a708ff.jpg"></a>
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="54336" href="https://www.drivingitalia.net/uploads/monthly_2023_09/F481HisbwAARFNh.jpg.6081f64bdf203ac15da49639f1acdfc8.jpg" rel=""><img alt="F481HisbwAARFNh.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54336" data-ratio="56.30" data-unique="y4ygm9j8h" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2023_09/F481HisbwAARFNh.thumb.jpg.24d71f73e0f4ad39da1324aceb98eeab.jpg"></a>
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="54337" href="https://www.drivingitalia.net/uploads/monthly_2023_09/F481HitbMAA_14U.jpg.578654479542810f33075a3de3490f51.jpg" rel=""><img alt="F481HitbMAA_14U.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54337" data-ratio="56.30" data-unique="pt0o4dxsp" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2023_09/F481HitbMAA_14U.thumb.jpg.816809f6524a05414d5305329b1c12da.jpg"></a>
</p>

<p style="text-align: center;">
	<img alt="1987-Pontiac-Grand-Prix-NASCAR.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54316" data-ratio="56.25" data-unique="b6l8esk2l" width="800" src="https://www.drivingitalia.net/uploads/monthly_2023_08/1987-Pontiac-Grand-Prix-NASCAR.jpg.2adaece1c4a4c87b1f1ae744ea25f814.jpg">
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/OIcPpHAE_Z4?feature=oembed" title="NEW CONTENT // 1987 Pontiac Grand Prix" width="200"></iframe>
	</div>
</div>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/E8JjmIHr3tE?feature=oembed" title="NEW CONTENT // Acura ARX-06 GTP" width="200"></iframe>
	</div>
</div>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/kRllCAy5Q8M?feature=oembed" title="NEW CONTENT // Kern County Raceway Park" width="200"></iframe>
	</div>
</div>

<p>
	Zandvoort, attuale sede del Gran Premio d'Olanda di Formula 1, gode finalmente anche in iRacing di una versione aggiornata in laser scan. Per gli abbonati che possiedono la versione esistente, il nuovo aggiornamento arriverà senza costi aggiuntivi. Se invece il circuito viene acquistato dopo l'update, sarà a disposizione sia la versione vecchia che la pista nuova.
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="54320" href="https://www.drivingitalia.net/uploads/monthly_2023_08/Screenshot-2023-07-25-210419-1014x576.jpg.9555eb04a3cfbfeea44a80c330bf03ab.jpg" rel=""><img alt="Screenshot-2023-07-25-210419-1014x576.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54320" data-ratio="56.90" data-unique="qivhvwkos" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2023_08/Screenshot-2023-07-25-210419-1014x576.thumb.jpg.9adac938a04caa62dec7eea4f704eb14.jpg"></a>
</p>

<p>
	Da quando iRacing ha confermato con alcune immagini le condizioni meteorologiche mutevoli e la pioggia dinamica, l'hype degli appassionati è cresciuto a dismisura... anche se la data di uscita è lungi dall'essere confermata al momento.
</p>

<p>
	Per quanto riguarda infine le competizioni, è confermata la nuova serie denominata Draft Master. Farà il suo debutto nella stagione 4 2023 di iRacing, e presenterà solo le sedi di Daytona e Talladega, ma ogni settimana, una nuova auto. Nel corso delle 12 settimane, ci sarà un nuovo veicolo a base ovale con cui gareggiare, con Daytona che occuperà i primi sei eventi e Talladega la seconda metà. Anche il Ricmotech Ring Meister continuerà, con una nuova vettura GT3 ogni settimana sul Nürburgring Nordschleife.
</p>

<p>
	Tenete d'occhio il <a href="https://www.drivingitalia.net/forums/topic/84542-iracing-varie-build-seasons-2023/page/6/#comment-930944" rel="">topic sul forum dedicato in italiano</a> per gli aggiornamenti.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="54343" href="https://www.drivingitalia.net/uploads/monthly_2023_09/F5GwkFsW8AArlb_.jpg.60092cc6b578edd382a7be59b7914577.jpg" rel=""><img alt="F5GwkFsW8AArlb_.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54343" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2023_09/F5GwkFsW8AArlb_.thumb.jpg.e499ca3798440c5c8a224387e800bbbe.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="54344" href="https://www.drivingitalia.net/uploads/monthly_2023_09/F5GwkFsXEAAtJon.jpg.7f4bf5625d0cad5139ab0147629212cf.jpg" rel=""><img alt="F5GwkFsXEAAtJon.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54344" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2023_09/F5GwkFsXEAAtJon.thumb.jpg.ad36908889369636e1118cc965bfc1c6.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="54345" href="https://www.drivingitalia.net/uploads/monthly_2023_09/F5GwkFtWoAEQFFi.jpg.18c2078e6aa8768ee5a939077a41ef78.jpg" rel=""><img alt="F5GwkFtWoAEQFFi.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54345" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2023_09/F5GwkFtWoAEQFFi.thumb.jpg.324c5874f721e1f0cf71526e327d3d87.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="54346" href="https://www.drivingitalia.net/uploads/monthly_2023_09/F5GwkFtXMAAo2b8.jpg.fdc45328074c3aa2afcab65c23e80597.jpg" rel=""><img alt="F5GwkFtXMAAo2b8.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54346" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2023_09/F5GwkFtXMAAo2b8.thumb.jpg.764ffdcf99d6d4529af145106419ba3d.jpg"></a>
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="54372" href="https://www.drivingitalia.net/uploads/monthly_2023_09/ir2.jpg.1a254c032964e276bdb007e5a3ffb90b.jpg" rel=""><img alt="ir2.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54372" data-ratio="56.25" width="800" src="https://www.drivingitalia.net/uploads/monthly_2023_09/ir2.jpg.1a254c032964e276bdb007e5a3ffb90b.jpg"></a>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">28872</guid><pubDate>Fri, 08 Sep 2023 15:00:00 +0000</pubDate></item><item><title>iRacing: disponibile build Stagione 4 2023</title><link>https://www.drivingitalia.net/home-page/software/iracing-disponibile-build-stagione-4-2023-r28882/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_09/immagine_2023-09-06_181821654_800x450.png.2ea4e546a34b082719d3b7f0bacd1d9b.png" /></p>
<p>
	 
</p>

<p>
	iRacing ha rilasciato la ricca build della Stagione 4 2023, che porta con sè due nuove GTP (Acura e Porsche), la nuova Ferrari 296 GT3, la Super Formula SF23, la Pontiac Grand Prix 1987 e tanto tanto altro.
</p>

<p>
	Dal punto di vista del software il team di sviluppo ha ottimizzato ancora di più la simulazione, riducendo ancora i tempi di caricamento e la memoria necessaria per far girare iRacing, portando così a 12 il numero di modelli di auto che possono stare in sessione contemporaneamente senza perdita di prestazioni. E' stato migliorato anche lo spotter, che adesso riferirà di incidenti davanti e dietro la vettura del pilota, descrizione dei danni riportati e tempo di riparazione stimato, Strenght of Field della sessione e stato della gara negli ultimi giri e/o minuti finali della sessione.
</p>

<p>
	Il nuovo sistema di danni è stato implementato per tutte le cinque delle vetture rilasciate oggi e altre sette veicoli già presenti nel servizio. Dal punto di vista della IA, questa è stata aggiunta per tutte le vetture aggiunte con l'aggiornamento odierno e altre tre auto già presenti, oltre alle sette nuove configurazioni rilasciate in data odierna e altri 11 circuiti.
</p>

<p>
	Ecco di seguito il changelog completo:
</p>

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			iRACING UI:
		</p>

		<p>
			--------------------------------------------------------------
		</p>

		<p>
			 
		</p>

		<p>
			<u>Launching</u>
		</p>

		<p>
			A "Couldn't Connect" message will now be displayed at the Splash Screen if a user fails to reach the application or it was not reachable, instead of getting stuck on the Splash Screen.
		</p>

		<p>
			<u>Create a Race</u>
		</p>

		<p>
			The maximum number of different car models selectable for a Hosted Session has been increased to 12!
		</p>

		<p>
			<u>Results &amp; Stats</u>
		</p>

		<p>
			The Results page has received an overhaul for improved usability.
		</p>

		<p>
			- - The Results page now includes a fully featured “Find Past Results” button, which opens a modal window with several selectable fields and filters to help you find exactly the sessions you want to see.
		</p>

		<p>
			- - - - For Official Racing, you can search and filter by participant type (Yourself, Friends, Follows, or Driver search), Date Ranges, specific Season(s) or Week(s), License Type, and Session Type (Race, Practice, Qualifying, Time Trial).
		</p>

		<p>
			- - - - For Hosted Racing, you can search and filter by Participant Name, Session Name, Host Name, or Team Name, Date Range, License Type, Car, Track, and config.
		</p>

		<p>
			- - - - Oh, and you can still search by valid Subsession ID if you want pinpoint precision.
		</p>

		<p>
			- - The Results page now includes two tabs, one for Official Racing and one for Hosted Racing to help divide the displayed results.
		</p>

		<p>
			<u>Paint Shop</u>
		</p>

		<p>
			New sponsors have been added to the Paint Shop!
		</p>

		<p>
			- - ImSim
		</p>

		<p>
			- - Sim-Motion
		</p>

		<p>
			SIMULATION:
		</p>

		<p>
			--------------------------------------------------------------
		</p>

		<p>
			<u>Payments</u>
		</p>

		<p>
			Effective September 5, 2023, in order to simplify and streamline payment options, PaymentWall is no longer a payment option for iRacing.
		</p>

		<p>
			- - For more information on our payment options that are available, please visit <a href="https://www.iracing.com/resources/accepted-payment-methods/" ipsnoembed="false" rel="external">https://www.iracing.com/resources/accepted-payment-methods/</a>
		</p>

		<p>
			<u>Updater</u>
		</p>

		<p>
			Fixed an issue that could occur with the installation of the EasyAntiCheat (EAC) cheat prevention software if another game on the user’s system already had installed a version of the EAC software.
		</p>

		<p>
			<u>Official Series Schedule</u>
		</p>

		<p>
			The schedule PDF now notes whether penalties or disqualification for too many incidents is in effect for the series, and the incident count thresholds.
		</p>

		<p>
			<u>Optimization</u>
		</p>

		<p>
			The entire memory allocation system for iRacing has been analyzed and optimized, for improved loading times, and faster processing speeds.
		</p>

		<p>
			The worker processing thread pool allocation algorithms for all types of hardware have been improved, especially those of Enki worker threads.
		</p>

		<p>
			- - This replaces some temporary fixes that were aimed exclusively at hybrid CPUs.
		</p>

		<p>
			Improvements have been made to the methods by which the iRacing Deferred Rendering Lists are generated and sorted, yielding some modest CPU render time improvements.
		</p>

		<p>
			The memory footprint requirements for audio files has been reduced by over 65% while maintaining audio fidelity.
		</p>

		<p>
			Track reference lines for each car class within a Session are now loaded synchronously instead of sequentially. This improves track loading times for multiclass Sessions by a factor based on the number of car classes in use.
		</p>

		<p>
			<u>Loading</u>
		</p>

		<p>
			Fixed a Simulator crash that could occur during the loading transition from an Open Practice to a Race Session.
		</p>

		<p>
			<u>Cars</u>
		</p>

		<p>
			The methodology for processing anti-lock braking systems in the Simulation has been updated.
		</p>

		<p>
			<u>Tires</u>
		</p>

		<p>
			Rolling drag has been rebalanced for off-track surfaces.
		</p>

		<p>
			- - This change should provide a much more realistic experience for grip and momentum when driving on grass, sand, gravel, grass-crete, and other off-track surfaces.
		</p>

		<p>
			<u>Race Control</u>
		</p>

		<p>
			Several penalties have been changed from Stop-and-Go penalties to Drive-Through penalties.
		</p>

		<p>
			- - Minor Pit Exit Checkpoint failure penalties are now drive-through penalties.
		</p>

		<p>
			- - Pass Inside penalties are now drive-through penalties.
		</p>

		<p>
			- - The Jump Start rule for standing starts has been updated to begin as a drive-through penalty for a minor offense, but can be upgraded to a stop-and-hold penalty for a major offense.
		</p>

		<p>
			<u>Dirt Racing</u>
		</p>

		<p>
			An expansive round of fine-tuning has been completed for Dirt Racing as a follow-up to the 2023 Season 3 Dirt Refresh project. These changes include:
		</p>

		<p>
			- - The variability for the starting dirt track state has been increased. This includes variance in dirt heights, density, and water content.
		</p>

		<p>
			- - The dirt track surface wear rate has increased slightly.
		</p>

		<p>
			- - Improved the tracking and recalculating of the dynamic track based around dirt that is thrown around the track from tires. This should slightly increase the wetness of areas as more dirt is added.
		</p>

		<p>
			- - Dirt coloring has been updated slightly based on water content.
		</p>

		<p>
			World of Outlaws 2023 contingency decal packages have been updated for the associated vehicles.
		</p>

		<p>
			<u>AI Racing</u>
		</p>

		<p>
			AI Drivers have earned their licenses to pilot the following new vehicles:
		</p>

		<p>
			- - Acura ARX-06 GTP
		</p>

		<p>
			- - ARCA Menards Chevy / Gen 4 Cup - (Gen 4 Cup)
		</p>

		<p>
			- - Audi 90 GTO
		</p>

		<p>
			- - Ferrari 296 GT3
		</p>

		<p>
			- - NASCAR Classic Pontiac Grand Prix - 1987
		</p>

		<p>
			- - Nissan GTP ZXT
		</p>

		<p>
			- - Porsche 963 GTP
		</p>

		<p>
			- - Super Formula SF23
		</p>

		<p>
			AI Drivers have mastered the following new track configurations:
		</p>

		<p>
			- - Circuit de Lédenon
		</p>

		<p>
			- - Circuit Zandvoort - (Grand Prix, Grand Prix w/ Chicane, Nationaal, &amp; Oostelijk)
		</p>

		<p>
			- - Kern County Raceway Park - (Asphalt Track, &amp; Legends)
		</p>

		<p>
			- - The Milwaukee Mile
		</p>

		<p>
			- - Nürburgring Grand-Prix-Strecke - (Grand Prix w/out Arena, &amp; Kurzanbindung w/out Arena, &amp; Sprintstrecke)
		</p>

		<p>
			- - Road Atlanta - (Club &amp; Short)
		</p>

		<p>
			- - [Legacy] Silverstone Circuit - 2008 - ALL FIVE Configs! (Grand Prix, Historical Grand Prix, International, National, &amp; Southern)
		</p>

		<p>
			AI Drivers have improved their racing skills with the following content:
		</p>

		<p>
			- - BMW M Hybrid V8
		</p>

		<p>
			- - Cadillac V-Series.R GTP
		</p>

		<p>
			- - Lotus 79
		</p>

		<p>
			- - Mercedes-AMG GT3 Evo 2020
		</p>

		<p>
			- - Brands Hatch Circuit
		</p>

		<p>
			AI Drivers were able to pursue self-led learning for their Summer 2023 course catalog. Some courses and materials they chose to complete included:
		</p>

		<p>
			- - Adversarial Racing Networks in Competitive Environments
		</p>

		<p>
			- - Virtual Pit Crew Manager ‘23
		</p>

		<p>
			- - [PSY-303] The Psychology of Machine Behavior Under Pressure
		</p>

		<p>
			- - How To Mimic Human Racing Intuition through Neuromorphic Adoption
		</p>

		<p>
			- - Circuit Intelligence - AI Strategies for Every Turn
		</p>

		<p>
			- - Forecasting for Improved Performance with Lap Time Prediction Models
		</p>

		<p>
			- - Sensors &amp; Sensibility by Jane Automaton
		</p>

		<p>
			- - AI Racecraft 101: Navigating Complex Racing Scenarios and Cones
		</p>

		<p>
			Fixed an issue that could occur in which an AI Driver recovering from an off-track event could cause a player driver to crash-to-desktop. The ultimate form of revenge!
		</p>

		<p>
			<u>Qualification Scrutiny</u>
		</p>

		<p>
			The Qualification Scrutiny system has been updated to prevent drivers from driving into the pits during Qualifying to gain an unfair advantage.
		</p>

		<p>
			The Qualification Scrutiny officials are now able to detect attempts to adjust qualifying time by traveling in reverse in the pit lane.
		</p>

		<p>
			<u>Spotter</u>
		</p>

		<p>
			A variety of brand new spotter messages have been added to the default iRacing spotter functionality! These include the following:
		</p>

		<p>
			- - INCIDENT OR OFF-TRACK: Your spotter will tell you when an incident has occurred nearby, or a car has gone off-track nearby.
		</p>

		<p>
			- - - - These new spotter calls only trigger for asphalt Road racing.
		</p>

		<p>
			- - - - These new spotter calls only trigger if the offending car is at a delta between 0 and 5 seconds ahead of you, or is within 3 seconds behind you, or is the race leader for your class.
		</p>

		<p>
			- - - - Only 2x or greater Incidents are reported, and if multiple issues occur at nearly the same time, these new spotter calls only inform you of the largest offense.
		</p>

		<p>
			- - - - Only one of these messages can trigger every 10 seconds.
		</p>

		<p>
			- - - - These spotter calls do not trigger if you are in the pits.
		</p>

		<p>
			- - DAMAGE AND REPAIRS: Your spotter will tell you about the type of damage you have sustained and how your team will be able to address it.
		</p>

		<p>
			- - - - While towing, your spotter will share information about Optional and Required Repair times.
		</p>

		<p>
			- - - - Your spotter will also inform you about predicted remaining damage (if any) after repairs are complete.
		</p>

		<p>
			- - - - While repairs are ongoing, your spotter will inform you when you have 30 seconds of repair time remaining.
		</p>

		<p>
			- - - - If you received race-ending damage that cannot be repaired, your spotter will also unfortunately inform you of this.
		</p>

		<p>
			- - - - You can request your crew chief tell you your current damage level by using a new Spotter Damage Report keybind.
		</p>

		<p>
			- - RACE ENDING SOON: Your spotter will tell you when there is either 5 laps or 10 minutes remaining in the Session, whichever comes first.
		</p>

		<p>
			- - - - This call does not trigger if the event is less than 20 minutes or 10 laps in length.
		</p>

		<p>
			- - STRENGTH OF FIELD: At the start of an event, your spotter will provide you with insight based on the calculated strength of field for your car class.
		</p>

		<p>
			A variety of new entries have been added to the “app.ini” file to control if some of the new Spotter messages will play for you, and/or certain parameters such as intervals and decimal accuracy. 
		</p>

		<p>
			- - The default state for all new spotter calls is “ON”. You will need to launch the Simulator once after updating before these entries will appear for you and may be customized.
		</p>

		<p>
			<u>Spotter - Foreign Language Packs</u>
		</p>

		<p>
			The Italian Marco Arcidiacono spotter pack has been updated.
		</p>

		<p>
			- - Grazie mille, Marco!
		</p>

		<p>
			The Italian Renzo A Olivieri Spotter pack has been updated.
		</p>

		<p>
			- - Grazie mille, Renzo!
		</p>

		<p>
			The Spanish Ari Cejas Spotter pack has been updated.
		</p>

		<p>
			- - Additionally, the feminine form of this pack has been removed, and it has been made gender neutral.
		</p>

		<p>
			- - Muchas gracias, Ari!
		</p>

		<p>
			<u>Pit Stop</u>
		</p>

		<p>
			Fixed an issue where the Fuel Fill checkbox did not respect the “autoResetPitBox” value set in the “app.ini” file.
		</p>

		<p>
			<u>Auto Fuel System</u>
		</p>

		<p>
			Fixed an issue where the Auto Fuel System could sometimes fail to calculate the correct fuel needed to finish the race in situations where the player is multiple laps down and would not be able to finish the full race lap count.
		</p>

		<p>
			<u>New Damage Model</u>
		</p>

		<p>
			The New Damage Model has been enabled for 13 new vehicle models!
		</p>

		<p>
			- - Acura ARX-06 GTP
		</p>

		<p>
			- - Dirt UMP Modified
		</p>

		<p>
			- - Ferrari 296 GT3
		</p>

		<p>
			- - Ford Mustang FR500S
		</p>

		<p>
			- - Modified - SK / NASCAR Whelen Tour Modified (Modified - SK, &amp; NASCAR Whelen Tour Modified)
		</p>

		<p>
			- - NASCAR Classic Pontiac Grand Prix - 1987
		</p>

		<p>
			- - NASCAR Xfinity Class Cars (ALL THREE models)
		</p>

		<p>
			- - Porsche 963 GTP
		</p>

		<p>
			- - Super Formula SF23
		</p>

		<p>
			For Ghost Cars, fixed an issue where their ghost tires could take ghost damage, which could make them extra ghostly and appear to fall through the earth a short ways before resetting above the ground. Spooky.
		</p>

		<p>
			<u>Graphics</u>
		</p>

		<p>
			When Graphics Auto-Config is run, an additional hardware check has been added for memory size and cores. If our check detects your system is below our minimum recommended system specs, a warning notification will appear to let you know you may have difficulty running the Simulator.
		</p>

		<p>
			- - You can find our current minimum system spec requirements and our recommended system specs here: <a href="https://www.iracing.com/membership/system-requirements/" ipsnoembed="false" rel="external">https://www.iracing.com/membership/system-requirements/</a>
		</p>

		<p>
			Improved the initialization process for devices using OpenXR.
		</p>

		<p>
			Improved the appearance of lit transparent particles.
		</p>

		<p>
			Fixed some issues with inconsistent track surface decal rendering.
		</p>

		<p>
			Fixed an issue with the rendering of metals with HDR, where they were appearing too dark.
		</p>

		<p>
			Fixed a resolution issue with heat haze rendering.
		</p>

		<p>
			Fixed an issue where disabling Triple Projection caused graphical artifacts.
		</p>

		<p>
			- - This issue was impacting any post-processing effect that utilized the velocity texture, such as SMAA or motion blur.
		</p>

		<p>
			Fixed an issue with stutters seen when running Varjo software alongside a hybrid CPU or a processor with more than 16 logical processors.
		</p>

		<p>
			Fixed an issue where some particles could appear to have an incorrect brightness at tracks where stadium lights were in use.
		</p>

		<p>
			Some legacy DirectX 10 shader code has been removed for improved SpeedTree performance.
		</p>

		<p>
			<u>Visual Effects</u>
		</p>

		<p>
			Fixed an issue where distortion particles were only appearing in one eye in VR.
		</p>

		<p>
			<u>3D Foliage System</u>
		</p>

		<p>
			Mother Nature has arrived at three more tracks:
		</p>

		<p>
			- - Circuit de Lédenon
		</p>

		<p>
			- - Circuit Zandvoort
		</p>

		<p>
			- - Sebring International Raceway
		</p>

		<p>
			- - These environments will now be populated with a variety of grasses, shrubs, flowers, and other low-lying plants native to their area of the world.
		</p>

		<p>
			- - Remember, 3D foliage has no impact on driving or physics, but should decorate the world much more realistically. In the Graphics Options menu, there are several levels of detail that may be selected for use by the 3D Foliage System which can customize your visual experience and your rendering performance. You may also select to disable the system entirely.
		</p>

		<p>
			Some generation parameters have been adjusted to reduce the likelihood of vegetation spilling over the edges of the terrain onto track surfaces.
		</p>

		<p>
			Color scaling and foliage blending have been implemented.
		</p>

		<p>
			Improved some foliage rendering processes for slight GPU gains.
		</p>

		<p>
			<u>Audio</u>
		</p>

		<p>
			A new Audio Option, Ear Protection and Helmet Effects, have been added to iRacing!
		</p>

		<p>
			- - These new settings apply an audio filter to the Simulation which mirrors the effect of various forms of ear protection often found at the track. Each applies a different audio algorithm to all sound being played in the world for a more authentic experience.
		</p>

		<p>
			- - These settings are found in the Sound Options page, and are named “Ear Protection / Helmet Effect”. Selectable effects include:
		</p>

		<p>
			- - - - Ear Plugs
		</p>

		<p>
			- - - - Earmuffs
		</p>

		<p>
			- - - - Open-Face Helmet
		</p>

		<p>
			- - - - Full Helmet
		</p>

		<p>
			- - This feature is only available if XAudio2 is in use.
		</p>

		<p>
			- - These audio effects only occur when the camera is set to be in the driver's perspective.
		</p>

		<p>
			Removed "None" as a device selection default for Spotter and Voice Chat. These now simply use the system default which functions normally.
		</p>

		<p>
			Fixed some resource leaks where switching to and from audio systems were not cleaning up after themselves, and could leave sounds hanging in the aether.
		</p>

		<p>
			The XAudio2 library has been updated from 2.7 to 2.9.
		</p>

		<p>
			<u>Force Feedback</u>
		</p>

		<p>
			A new “Intensity” slider has been added to the Driving Controls options screen. This slider replaces the “autoForceFactor” setting value, previously found in the “app.ini” file.
		</p>

		<p>
			- - This controls how the Force Feedback auto button (found on the F9 black box) behaves. With the slider set to 100% it behaves as it did last season, giving you the maximum force that your wheel can produce. With the intensity slider set to 0% it will attempt to both lower the forces as well as give you some variation from car to car so cars with higher Force Feedback will feel heavier.
		</p>

		<p>
			Fixed an issue that could cause the Force Feedback system to send an invalid signal, if the wheel no longer reports its position accurately.
		</p>

		<p>
			<u>Pace Car</u>
		</p>

		<p>
			The Sedan Pace Car texture color has been improved.
		</p>

		<p>
			<u>Sporting Code</u>
		</p>

		<p>
			Updates have been made to the Official Sporting Code for the 2023 Season 4 Release. These include the following:
		</p>

		<p>
			- - Section 5.4. Divisions, has been completely rewritten for improved clarity.
		</p>

		<p>
			- - For section 9.2.2.,  more clearly defined where the Official Protest Form may be found.
		</p>

		<p>
			- - For section 13.1.3., updated the language for gridding cars that did not post a Qualifying time during a Multiclass Race.
		</p>

		<p>
			- - New Glossary entries have been added for: 3D Foliage System, Active Reset, Auto Fuel System, Force Feedback, and Telemetry.
		</p>

		<p>
			- - Other minor fixes.
		</p>

		<p>
			You can always find the latest version of the Official iRacing Sporting Code here:
		</p>

		<p>
			- - <a href="https://www.iracing.com/iracing-official-sporting-code/" ipsnoembed="false" rel="external">https://www.iracing.com/iracing-official-sporting-code/</a>
		</p>

		<p>
			CARS:
		</p>

		<p>
			--------------------------------------------------------------
		</p>

		<p>
			<u>&lt;Car Class&gt; GT3 Cars</u>
		</p>

		<p>
			A variety of improvements for the New Damage Model used by these cars have been made. Generally, these changes aim to standardize damage across all cars in the class.
		</p>

		<p>
			- - Wheel damage is now always addressed before aerodynamic damage.
		</p>

		<p>
			- - All bendable and breakable car elements are now either fully repairable or replaceable via pit stop when they are damaged or broken.
		</p>

		<p>
			- - Meatball flags will no longer be thrown solely for aerodynamic damage. Only critical damage to wheels, the engine, or fluid leaks will be cause for a meatball.
		</p>

		<p>
			- - Repair times for all panels and hinges have also been reduced.
		</p>

		<p>
			- - Aerodynamic damage penalties have been rebalanced. Cars will see less top speed loss with damage but greater downforce loss.
		</p>

		<p>
			Fuel economy has been balanced across the class for Season 4 release.
		</p>

		<p>
			A new series of numberboards have been implemented that use the same number placement as IMSA to simplify creating custom paint schemes for customers.
		</p>

		<p>
			<u>&lt;Car Class&gt; GTE Cars</u>
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>&lt;Car Class&gt; GTP Cars</u>
		</p>

		<p>
			The aerodynamic model has been updated.
		</p>

		<p>
			A variety of improvements for the New Damage Model used by these cars have been made. Generally, these changes aim to standardize damage across all cars in the class.
		</p>

		<p>
			- - Wheel damage is now always addressed before aerodynamic damage.
		</p>

		<p>
			- - All bendable and breakable car elements are now either fully repairable or replaceable via pit stop when they are damaged or broken.
		</p>

		<p>
			- - Meatball flags will no longer be thrown solely for aerodynamic damage. Only critical damage to wheels, the engine, or fluid leaks will be cause for a meatball.
		</p>

		<p>
			- - Repair times for all panels and hinges have also been reduced.
		</p>

		<p>
			- - Aerodynamic damage penalties have been rebalanced. Cars will see less top speed loss with damage but greater downforce loss.
		</p>

		<p>
			The dimensions and FOV for the video camera portal have been updated.
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>&lt;Car Class&gt; NASCAR Cup Series Next Gen Cars</u>
		</p>

		<p>
			Vehicle specs have been added to the Car Details page.
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>&lt;Car Class&gt; NASCAR Legends Cars</u>
		</p>

		<p>
			The cars and class formerly known as NASCAR 1987 cars have been unified and renamed: NASCAR Legends.
		</p>

		<p>
			For the New Damage Model the break limits for the nose, fenders, front wheels, and body panels have all been reduced.
		</p>

		<p>
			Tire properties have been updated to prevent excessive bouncing when wheels are detached but remain tethered.
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>&lt;Car Class&gt; NASCAR Truck Series Trucks</u>
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>&lt;Car Class&gt; NASCAR Xfinity Cars</u>
		</p>

		<p>
			The New Damage Model is now enabled for all three cars in this class!
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>&lt;Car Class&gt; Stock Car Pro Series Cars</u>
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>&lt;Car Class&gt; Touring Cars</u>
		</p>

		<p>
			Official TCR decals have been added to these cars.
		</p>

		<p>
			<u>Acura ARX-06 GTP</u>
		</p>

		<p>
			NEW CAR!
		</p>

		<p>
			- - The Acura ARX-06 GTP is now available for purchase and racing!
		</p>

		<p>
			- - Built to the IMSA WeatherTech SportsCar Championship’s new GTP regulations, the Acura ARX-06 debuted at the 2023 24 Hours of Daytona as a replacement for the ARX-05 that had run for five years under the previous DPi rule set. Acura continued its previous relationship with constructor Oreca to build the new car, which would debut in the hands of Meyer Shank Racing with Curb-Agajanian and Wayne Taylor Racing with Andretti Autosport; the teams would come roaring out of the gate by finishing 1-2 at Daytona. The ARX-06 features a 2.4-liter, twin-turbocharged V6 engine, smaller than its predecessor but packing a powerful punch at over 670 horsepower. As with other GTP cars, the car weighs 1,030 kg and features a spec 50kW hybrid system.
		</p>

		<p>
			- - Claim the keys for your very own Acura ARX-06 GTP by purchasing it from the iRacing Store here: <a href="https://members.iracing.com/membersite/member/CarDetail.do?carid=170" ipsnoembed="false" rel="external">https://members.iracing.com/membersite/member/CarDetail.do?carid=170</a>
		</p>

		<p>
			AI Racing is available for this car!
		</p>

		<p>
			The New Damage Model is enabled for this car!
		</p>

		<p>
			<u>ARCA Menards Chevy / Gen 4 Cup</u>
		</p>

		<p>
			(Gen 4 Cup) - AI Racing is now available for this car!
		</p>

		<p>
			(BOTH) - iRacing setups have been updated.
		</p>

		<p>
			<u>Audi 90 GTO</u>
		</p>

		<p>
			AI Racing is now available for this car!
		</p>

		<p>
			<u>BMW M Hybrid V8</u>
		</p>

		<p>
			Minimum weight has been increased by 5 kg for improved 2023 Season 4 vehicle class balance.
		</p>

		<p>
			Some dashboard artwork has been updated.
		</p>

		<p>
			Driver animations have been updated.
		</p>

		<p>
			<u>Cadillac V-Series.R GTP</u>
		</p>

		<p>
			Fuel delta display has been updated.
		</p>

		<p>
			Telemetry box lights have been connected.
		</p>

		<p>
			Driver shifting animations have been updated.
		</p>

		<p>
			Fixed a minor issue with exterior cockpit lighting.
		</p>

		<p>
			<u>Dallara F3</u>
		</p>

		<p>
			For the New Damage Model, break limits for most body panels have been reduced.
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>Dallara iR-01</u>
		</p>

		<p>
			iRacing setups have been added.
		</p>

		<p>
			<u>Dallara IR18</u>
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>Dallara P217</u>
		</p>

		<p>
			A variety of improvements for the New Damage Model have been made.
		</p>

		<p>
			- - Wheel damage is now always addressed before aerodynamic damage.
		</p>

		<p>
			- - All bendable and breakable car elements are now either fully repairable or replaceable via pit stop when they are damaged or broken.
		</p>

		<p>
			- - Meatball flags will no longer be thrown solely for aerodynamic damage. Only critical damage to wheels, the engine, or fluid leaks will be cause for a meatball.
		</p>

		<p>
			- - Repair times for all panels and hinges have also been reduced.
		</p>

		<p>
			- - Aerodynamic damage penalties have been rebalanced. Cars will see less top speed loss with damage but greater downforce loss.
		</p>

		<p>
			<u>Dirt Late Model</u>
		</p>

		<p>
			(ALL) - Improved the rotation directional accuracy of opponent cars’ tires.
		</p>

		<p>
			(ALL) - iRacing setups have been updated.
		</p>

		<p>
			<u>Dirt Midget</u>
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>Dirt Modified</u>
		</p>

		<p>
			(ALL) - iRacing setups have been updated.
		</p>

		<p>
			<u>Dirt Sprint Car</u>
		</p>

		<p>
			(ALL) - Fixed an issue where the roof wing on opponents’ cars could disappear or not animate correctly.
		</p>

		<p>
			(ALL) - iRacing setups have been updated.
		</p>

		<p>
			<u>Dirt Sprint Car Non-Winged</u>
		</p>

		<p>
			(ALL) - iRacing setups have been updated.
		</p>

		<p>
			<u>Dirt Street Stock</u>
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>Dirt UMP Modified</u>
		</p>

		<p>
			The New Damage Model is now enabled for this car!
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>Ferrari 296 GT3</u>
		</p>

		<p>
			NEW CAR!
		</p>

		<p>
			The Ferrari 296 GT3 is now available for purchase and racing!
		</p>

		<p>
			- - Ferrari’s latest foray into GT3 racing, the 296 GT3 made its debut in the IMSA WeatherTech SportsCar Championship and other major global championships in time for the 2023 season. It succeeds the 488 GT3 EVO that made its debut in 2020, and it was designed to build on that car’s successes with easier setup modifications for the crew and significantly more downforce than its predecessor. Powered by a V6 engine just like its road-going counterpart, the 296 GT3 is capable of producing 600 horsepower from its 2.9-liter powerplant. Four cars took to the track across IMSA’s GTD and GTD Pro classes in its debut at the 24 Hours of Daytona, and the car took its first win in a twice-around-the-clock endurance race a few short months later at the Nürburgring.
		</p>

		<p>
			- - Claim the keys for your very own Ferrari 296 GT3 by purchasing it from the iRacing Store here: <a href="https://members.iracing.com/membersite/member/CarDetail.do?carid=173" ipsnoembed="false" rel="external">https://members.iracing.com/membersite/member/CarDetail.do?carid=173</a>
		</p>

		<p>
			Customers who purchased the Ferrari 488 GT3 Evo 2020 within the past 30 days will receive 100% of the purchase price in iRacing credits. Anyone who purchased the Ferrari 488 GT3 Evo 2020 between 31 and 180 days ago will receive 50% of the purchase price in iRacing credits.
		</p>

		<p>
			AI Racing is available for this car!
		</p>

		<p>
			The New Damage Model is enabled for this car!
		</p>

		<p>
			<u>Ferrari 488 GTE</u>
		</p>

		<p>
			Fixed an issue where the brake bias knob was rotating in the wrong direction.
		</p>

		<p>
			<u>FIA F4</u>
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>Ford Mustang FR500S</u>
		</p>

		<p>
			The New Damage Model is now enabled for this car!
		</p>

		<p>
			<u>Formula Renault 3.5</u>
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>Formula Vee</u>
		</p>

		<p>
			Steering wheel nuts have been tightened.
		</p>

		<p>
			<u>Indy Pro 2000 PM-18</u>
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>Late Model Stock</u>
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>Legends Ford '34 Coupe</u>
		</p>

		<p>
			(Legends, Dirt, &amp; Rookie) - A variety of vehicle textures have been updated.
		</p>

		<p>
			(Legends, Dirt, &amp; Rookie) - iRacing setups have been updated.
		</p>

		<p>
			<u>Ligier JS P320</u>
		</p>

		<p>
			A variety of improvements for the New Damage Model have been made.
		</p>

		<p>
			- - Wheel damage is now always addressed before aerodynamic damage.
		</p>

		<p>
			- - All bendable and breakable car elements are now either fully repairable or replaceable via pit stop when they are damaged or broken.
		</p>

		<p>
			- - Meatball flags will no longer be thrown solely for aerodynamic damage. Only critical damage to wheels, the engine, or fluid leaks will be cause for a meatball.
		</p>

		<p>
			- - Repair times for all panels and hinges have also been reduced.
		</p>

		<p>
			- - Aerodynamic damage penalties have been rebalanced. Cars will see less top speed loss with damage but greater downforce loss.
		</p>

		<p>
			Mirror portal priority has been adjusted so that the driver’s side mirror is most important for rendering.
		</p>

		<p>
			Fixed an audio issue with gear shift sounds when listening from outside the cockpit.
		</p>

		<p>
			Fixed an issue where external hardware shift lights were not matching this car correctly.
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>Lotus 49</u>
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>Lotus 79</u>
		</p>

		<p>
			Tire parameters have been adjusted.
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>Lucas Oil Off Road Pro 2 Lite</u>
		</p>

		<p>
			Mud flaps are now visible in the Paint Shop.
		</p>

		<p>
			The dirt track wear rate applied by these tires has been updated.
		</p>

		<p>
			Water and oil cooling have been improved.
		</p>

		<p>
			<u>Lucas Oil Off Road Pro Trucks</u>
		</p>

		<p>
			(ALL) - Mud flaps are now visible in the Paint Shop.
		</p>

		<p>
			(ALL) - The dirt track wear rate applied by these tires has been updated.
		</p>

		<p>
			(Pro 2 Truck) - Water and oil cooling have been improved.
		</p>

		<p>
			<u>Mercedes-AMG GT3 2020</u>
		</p>

		<p>
			2023 Season 4 vehicle class balance updates include: Mass and downforce have been increased, engine torque and drag have been decreased, and fuel economy has been fine tuned.
		</p>

		<p>
			Aerodynamic parameters, rear suspension geometry, and tire temperatures have been fine-tuned.
		</p>

		<p>
			Engine braking has been reduced.
		</p>

		<p>
			Telemetry box lights have been added.
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>Mercedes-AMG W13 E Performance</u>
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>Modified - SK / NASCAR Whelen Tour Modified</u>
		</p>

		<p>
			(BOTH) - The New Damage Model is now enabled for these cars!
		</p>

		<p>
			(BOTH) - iRacing setups have been updated.
		</p>

		<p>
			<u>NASCAR Legends Pontiac Grand Prix - 1987</u>
		</p>

		<p>
			NEW CAR!
		</p>

		<p>
			- - The NASCAR Classic Pontiac Grand Prix - 1987 is now available for purchase and racing!
		</p>

		<p>
			- - Campaigned by Petty Enterprises, Blue Max Racing, RahMoc Enterprises, and McDuffie Racing, the Pontiac Grand Prix had a small but mighty driver lineup for the 1987 NASCAR Cup Series season. Rusty Wallace led the drivers at fifth place in the standings with two wins and nine top-fives, while Richard Petty scored the final top-10 points finish of his career in eighth with nine top-fives of his own.
		</p>

		<p>
			- - Claim the keys for your very own NASCAR Classic Pontiac Grand Prix - 1987 by purchasing it from the iRacing Store here: <a href="https://members.iracing.com/membersite/member/CarDetail.do?carid=175" ipsnoembed="false" rel="external">https://members.iracing.com/membersite/member/CarDetail.do?carid=175</a>
		</p>

		<p>
			AI Racing is available for this car!
		</p>

		<p>
			The New Damage Model is enabled for this car!
		</p>

		<p>
			<u>NASCAR Truck Chevrolet Silverado</u>
		</p>

		<p>
			Driver animations have been updated to use a new blending system for smoother transitions between animations.
		</p>

		<p>
			<u>NASCAR Xfinity Ford Mustang</u>
		</p>

		<p>
			The “MUSTANG” lettering on the front of the car has been removed to better match the real world version of the car.
		</p>

		<p>
			<u>Nissan GTP ZXT</u>
		</p>

		<p>
			AI Racing is now available for this car!
		</p>

		<p>
			<u>Porsche 911 GT3 R (992)</u>
		</p>

		<p>
			Fixed an issue where headlight flares were only appearing on one side of the car when the car was damaged.
		</p>

		<p>
			Some telemetry box lights have been added.
		</p>

		<p>
			<u>Porsche 963 GTP</u>
		</p>

		<p>
			NEW CAR!
		</p>

		<p>
			- - The Porsche 963 GTP is now available for purchase and racing!
		</p>

		<p>
			- - After a five-year hiatus from top-level prototype racing, Porsche returned to the discipline in 2023 with the all-new 963 for the IMSA WeatherTech SportsCar Championship’s GTP class. Partnering with Multimatic to construct the chassis, the 963 made its racing debut at the 2023 24 Hours of Daytona with Porsche Penske Motorsport, and more teams have begun to adopt the car around the world as the season has continued. Penske’s Mathieu Jaminet and Nick Tandy gave the car its first win at Long Beach in its third start of the IMSA season. Powered by Porsche’s 4.6 liter, twin-turbocharged V8, the 9RD engine that powers the 963 makes over 670 horsepower. As with other GTP cars, the car weighs 1,030 kg and features a spec 50kW hybrid system.
		</p>

		<p>
			- - Claim the keys for your very own Porsche 963 GTP by purchasing it from the iRacing Store here: <a href="https://members.iracing.com/membersite/member/CarDetail.do?carid=174" ipsnoembed="false" rel="external">https://members.iracing.com/membersite/member/CarDetail.do?carid=174</a>
		</p>

		<p>
			AI Racing is available for this car!
		</p>

		<p>
			The New Damage Model is enabled for this car!
		</p>

		<p>
			<u>Radical SR10</u>
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>Ray FF1600</u>
		</p>

		<p>
			Onboard engine sounds have been improved.
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>Silver Crown</u>
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>Skip Barber Formula 2000</u>
		</p>

		<p>
			Onboard engine sounds have been improved.
		</p>

		<p>
			<u>Street Stock</u>
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>Super Formula SF23</u>
		</p>

		<p>
			NEW CAR!
		</p>

		<p>
			- - The Super Formula SF23 is now available for purchase and racing!
		</p>

		<p>
			This car includes an Overtake system, which is only available during Race Sessions.
		</p>

		<p>
			- - Debuting in the 2023 Super Formula season, the SF23 is the third open-wheel car developed by Italian manufacturer Dallara for Japan’s premier open-wheel racing series. From a visual standpoint, the SF23 evolves from its predecessor by introducing new aerodynamics designed to produce more overtaking. From a sustainability one, the new design reduces carbon dioxide emissions in raw materials and manufacturing by 75% thanks to new, natural materials, while even the Yokohama tires used on the car use significantly more renewable raw materials while maintaining the performance of previous tires. Super Formula cars are powered by high-performance, turbocharged 2.0-liter I4 engines, each capable of producing more than 540 horsepower. Each is equipped with an Overtake System (OTS) that allows for up to 200 seconds of additional fuel burn in each race.
		</p>

		<p>
			- - Claim the keys for your very own Super Formula SF23 by purchasing it from the iRacing Store here: <a href="https://members.iracing.com/membersite/member/CarDetail.do?carid=171" ipsnoembed="false" rel="external">https://members.iracing.com/membersite/member/CarDetail.do?carid=171</a>
		</p>

		<p>
			The New Damage Model is enabled for this vehicle!
		</p>

		<p>
			AI Racing is available for this car!
		</p>

		<p>
			<u>Super Late Model</u>
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			<u>USF 2000</u>
		</p>

		<p>
			iRacing setups have been updated.
		</p>

		<p>
			TRACKS:
		</p>

		<p>
			--------------------------------------------------------------
		</p>

		<p>
			<u>Autodromo Internazionale Enzo e Dino Ferrari</u>
		</p>

		<p>
			Graphics cubemap used at this track has been improved.
		</p>

		<p>
			<u>Circuit de Lédenon</u>
		</p>

		<p>
			NEW TRACK!
		</p>

		<p>
			- - A new Road racing track, Circuit de Lédenon, is now available for purchase and racing!
		</p>

		<p>
			- - Breaking ground in 1970 and opening three years later, Circuit de Lédenon is one of France’s most unique and challenging race circuits. Measuring in at 1.958 miles (3.151 km), the track manages to pack 13 varied corners and plenty of altitude changes into a relatively small space. It also differs from most other major tracks in France in that it runs counterclockwise. The track had played host to French Formula 4 regularly since 2011, and also hosts national GT races. A lap at Lédenon begins with the long, high-speed frontstretch before entering the Triple Gauche, three left-hand corners that lead into the Virage du Pont, a tighter right-hander. After the slow La Carrierrasse left-hander, drivers accelerate through La Courmelle and downhill into the Virage du Camion, before Le Cavalet turns them hard right and uphill once again. After getting through La Servie, drivers accelerate through one more straightaway broken up by smaller corners before La Cuvette sends them back onto the frontstretch.
		</p>

		<p>
			- - Add your name to the deed of Circuit de Lédenon by purchasing it from the iRacing Store here: <a href="https://members.iracing.com/membersite/member/TrackDetail.do?trackid=489" ipsnoembed="false" rel="external">https://members.iracing.com/membersite/member/TrackDetail.do?trackid=489</a>
		</p>

		<p>
			AI Racing is available at this track!
		</p>

		<p>
			The 3D Foliage System is active at this track!
		</p>

		<p>
			<u>Circuit de Spa-Francorchamps</u>
		</p>

		<p>
			Pit wall collision parameters have been adjusted to eliminate the issue where cars could snag against the wall.
		</p>

		<p>
			<u>Circuit Zandvoort</u>
		</p>

		<p>
			NEW SCAN AND FULLY UPDATED TRACK!
		</p>

		<p>
			- - A 2023 scan data and fully rebuilt version of the Road racing track, Circuit Zandvoort, is now available for purchase and racing!
		</p>

		<p>
			- - This 2023 version includes four track configurations: Grand Prix, Grand Prix w/ Chicane, Nationaal, and Oostelijk.
		</p>

		<p>
			- - Circuit Zandvoort ranks among the most historic and challenging road courses in all of Europe. Home of the Dutch Grand Prix from 1952 to 1985, and again since 2021, Zandvoort features a testing blend of straightaways, tight, medium and high-speed turns that run over and around the sand dunes just a few hundred yards from the North Sea. Designed by John Hugenholtz, the Zandvoort circuit opened in 1948. The 2.6 mile road course, located west of Amsterdam, boasted a couple of signature corners, including the fast and undulating Scheivlak, and Tarzanbocht a slightly-banked 180 degree turn at the end of the long pit straightaway. Coupled with the heavy braking at the end of the straightaway, the modest banking encouraged overtaking maneuvers, the most famous of which resulted in Mario Andretti and James Hunt banging wheels during the 1977 Dutch Grand Prix. Over the years, Zandvoort witnessed many classic races. In 1959 Jo Bonnier scored B.R.M's first Formula One victory there. Eight years later the legendary Ford Cosworth DFV earned a famous win in its competition debut in the hands of Jimmy Clark, one of four Dutch Grand Prix wins for the Scotsman. The rain-swept '71 Dutch Grand Prix featured a showdown between the two great rainmeisters of the day - Jacky Ickx and Pedro Rodriguez - that was ultimately resolved in the Belgian's favor. A partial list of Ickx' fellow Dutch GP winners includes Alberto Ascari, Juan Manuel Fangio, Stirling Moss, Jack Brabham, Jimmy Clark, James Hunt, Alan Prost and Niki Lauda. Following the 1985 Dutch Grand Prix the circuit closed owing to financial problems. It reopened four years later as Circuit Park Zandvoort and featured an abbreviated (1.6 mile) version of the original track for use in club racing. In 1995, however, the Dutch government gave the CPZ the go-ahead to develop a new international level circuit. The resulting facility opened in 2001, featuring a modern pit complex as well as the old Tarzanbocht and the new Arie Luyendyk-bocht, which honors the two-time Indianapolis 500 winner who cut his racing teeth at Zandvoort. The contemporary Circuit Zandvoort boasts four different configurations ranging in length from 2.64 to .87 miles. It was reconfigured and brought up to modern standards in anticipation of hosting the Dutch Grand Prix once again in 2020, though the COVID-19 pandemic postponed that for a year. In addition to a full slate of amateur and club races, Circuit Zandvoort annually hosts rounds of national and international sports car races. The iRacing package of Circuit Zandvoort includes both the current version of the track, reflecting its FIA Grade 1 status, and iRacing’s original scan, which features five layouts.
		</p>

		<p>
			- - Customers who already own the original track version, Circuit Park Zandvoort, will automatically be granted ownership of this 2023 rescan and rebuild version of the legendary Dutch track.
		</p>

		<p>
			- - Customers who purchase Circuit Park Zandvoort will automatically be granted ownership of this version of the track.
		</p>

		<p>
			- - Add your name to the deed of Circuit Zandvoort by purchasing it from the iRacing Store here: <a href="https://members.iracing.com/membersite/member/TrackDetail.do?trackid=485" ipsnoembed="false" rel="external">https://members.iracing.com/membersite/member/TrackDetail.do?trackid=485</a>
		</p>

		<p>
			AI Racing is available at all four track configurations!
		</p>

		<p>
			The 3D Foliage System is active at this track!
		</p>

		<p>
			<u>Donington Park Racing Circuit</u>
		</p>

		<p>
			Fixed an issue where some crowds could be floating in the air when lower object detail levels were selected for use in Graphics settings.
		</p>

		<p>
			<u>Hungaroring Circuit</u>
		</p>

		<p>
			Fixed a surface type error in which a section of the Turn 7 exit curbing was considered racing dirt instead of rumble strip.
		</p>

		<p>
			<u>Kentucky Speedway</u>
		</p>

		<p>
			Fixed an issue where the grandstands would disappear at low graphics settings, leaving a gaping hole in the earth.
		</p>

		<p>
			<u>Kern County Raceway Park</u>
		</p>

		<p>
			NEW TRACK!
		</p>

		<p>
			- - A new track with both Asphalt and Dirt Oval racing, Kern County Raceway Park, is now available for purchase and racing!
		</p>

		<p>
			- - This track includes four track configurations: Asphalt Track, Legends, Dirt Track, and Dirt Mini Oval.
		</p>

		<p>
			- - One of California’s most unique racing playgrounds, Kern County Raceway Park opened in 2013. The track was built about 30 miles west of the former Mesa Marin Raceway, another half-mile paved oval that held races from 1977 through 2005, including nine NASCAR Craftsman Truck Series events. Alongside the paved oval, which is a regular host of the ARCA Menards Series West and other stock car events, Kern County also has a third-mile, asymmetrical clay oval for sprint car and midget racing. Kern County’s paved oval features progressive banking in the corners, starting at 12 degrees at the bottom of the track and rising to 14 degrees at the top, as well as eight degrees of banking on the straightaways. Turns 1 and 2 are raised slightly higher than the straightaways and Turns 3 and 4. The corners are also different on Kern County’s dirt oval, with Turns 1 and 2 of that track tighter than Turns 3 and 4.
		</p>

		<p>
			- - Add your name to the deed of Kern County Raceway Park by purchasing it from the iRacing Store here: <a href="https://members.iracing.com/membersite/member/TrackDetail.do?trackid=493" ipsnoembed="false" rel="external">https://members.iracing.com/membersite/member/TrackDetail.do?trackid=493</a>
		</p>

		<p>
			AI Racing is available at the Asphalt Track and Legends track configurations!
		</p>

		<p>
			<u>Limaland Motorsports Park</u>
		</p>

		<p>
			Patched a seam in the terrain at Turn 2.
		</p>

		<p>
			<u>The Milwaukee Mile</u>
		</p>

		<p>
			AI Drivers have passed their racing qualifications test at this track, and may now race here!
		</p>

		<p>
			<u>MotorLand Aragón</u>
		</p>

		<p>
			Pit Road speed has been reduced to 37 mph.
		</p>

		<p>
			Ambient track sounds have been adjusted.
		</p>

		<p>
			(National, Motorcycle Grand Prix) - Static camera names have been updated.
		</p>

		<p>
			<u>Nürburgring Grand-Prix-Strecke</u>
		</p>

		<p>
			AI Drivers have passed some of their racing qualifications tests at this track and may now race at the following additional track configs: Nürburgring Grand-Prix-Strecke - Grand Prix w/out Arena, Kurzanbindung w/out Arena, and Sprintstrecke.
		</p>

		<p>
			<u>Road Atlanta</u>
		</p>

		<p>
			AI Drivers have passed the remaining racing qualifications tests at this track, and may now race at all track configs here, including: Club and Short.
		</p>

		<p>
			<u>Sebring International Raceway</u>
		</p>

		<p>
			Mother Nature has arrived at this track, and the environment has been seeded with the 3D foliage system! A variety of grasses, shrubs, flowers, and other low-lying plants will now populate the world at this track.
		</p>

		<p>
			- - Remember, 3D foliage has no impact on driving or physics, but should decorate the world much more realistically. In the Graphics Options menu, there are several levels of detail that may be selected for use by the 3D Foliage System which can customize your visual experience and your rendering performance. You may also select to disable the system entirely.
		</p>

		<p>
			Updated the display distance for tirewalls to prevent them from visually popping in the distance.
		</p>

		<p>
			<u>Tsukuba Circuit</u>
		</p>

		<p>
			Graphics cubemap used at this track has been improved.
		</p>

		<p>
			<u>Volusia Speedway Park</u>
		</p>

		<p>
			Some advertisements have been updated.
		</p>

		<p>
			<u>[Legacy] Silverstone Circuit - 2008</u>
		</p>

		<p>
			AI Drivers have passed all of their racing qualifications tests at this track and may now race at all track configs for this track: Grand Prix, Historical Grand Prix, International, National, and Southern.
		</p>
	</div>
</blockquote>

<p>
	 
</p>
]]></description><guid isPermaLink="false">28882</guid><pubDate>Wed, 06 Sep 2023 16:19:01 +0000</pubDate></item><item><title>Lister Storm prima auto ufficiale confermata in GTRevival, nuovi screens</title><link>https://www.drivingitalia.net/home-page/software/lister-storm-prima-auto-ufficiale-confermata-in-gtrevival-nuovi-screens-r28881/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_09/Lister-Storm.jpg.f5a5fa855cbc2af4b78ed3c8fa80dc30.jpg" /></p>
<p>
	La Lister Storm è stata confermata ufficialmente per il prossimo GTRevival. Creato da Straight 4 Studios, guidato dall'ex capo di Slightly Mad Studios Ian Bell, il titolo sarà una piattaforma di simulazione di guida prevista al momento per un lancio nel 2024 su PC e console. Nell'ultima newsletter dello studio, è stato confermato che è stato raggiunto il primo accordo di licenza ufficiale per il gioco, e che si tratta proprio della vettura a motore anteriore degli anni 90.
</p>

<p>
	<img alt="Lister-Storm.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54371" data-ratio="56.25" data-unique="7waio7zmv" width="800" src="https://www.drivingitalia.net/uploads/monthly_2023_09/Lister-Storm.jpg.18950af2f1f0003da2ce5dcf85679378.jpg">
</p>

<p>
	Gli appassionati ricorderanno che la Lister è rimasta competitiva nel campionato FIA GT fino alla metà degli anni Novanta, lottando con rivali di grosso calibro come le Chrysler Viper, le Saleen S7 e le Ferrari 550. In particolare, la Storm si aggiudicò il titolo di GT britannico della categoria GT2 nel 1999 e vinse il campionato FIA GT generale nel 2000 e il campionato GT britannico nel 2001. 
</p>

<p>
	Ian Bell ha confermato che lo sviluppo dell'auto sia stato avviato ed ha mostrato un'immagine delle ruote. Inoltre ha pubblicato un paio di screens inediti, riportati qui di seguito.
</p>

<p style="text-align: center;">
	<img alt="GTRevival-Lister-Storm.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54370" data-ratio="56.25" data-unique="2dfg5i2a9" width="800" src="https://www.drivingitalia.net/uploads/monthly_2023_09/GTRevival-Lister-Storm.jpg.0ed603b2874c95de5e14d858c4f8bb65.jpg">
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_09/F5VTK70XQAAvBjV.jpg.057eb155ef41910b3d04e746b7ce9c62.jpg" data-fileid="54382" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="54382" data-ratio="56.30" data-unique="8cqhgh3ct" width="1000" alt="F5VTK70XQAAvBjV.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_09/F5VTK70XQAAvBjV.thumb.jpg.ac631d57396b2f08c717c6efd5be7953.jpg"></a>
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_09/F5VTOcBWoAApLGo.jpg.3cffd0c7d7158ba46269ddcc1bcdb22a.jpg" data-fileid="54383" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="54383" data-ratio="56.30" data-unique="88z5to7p6" width="1000" alt="F5VTOcBWoAApLGo.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_09/F5VTOcBWoAApLGo.thumb.jpg.e9d60ba5b2902bcfadec4ffad79559c1.jpg"></a>
</p>
]]></description><guid isPermaLink="false">28881</guid><pubDate>Wed, 06 Sep 2023 11:40:00 +0000</pubDate></item><item><title>EA Sports WRC: trailer di lancio, fisica basata su DiRT Rally 2, supporto al VR</title><link>https://www.drivingitalia.net/home-page/software/ea-sports-wrc-trailer-di-lancio-fisica-basata-su-dirt-rally-2-supporto-al-vr-r28880/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_09/wrc1.jpg.3ae040e1c0e27ec1ee635719ee608eb5.jpg" /></p>
<p>
	Arriva oggi la conferma del nuovo videogioco ufficiale del World Rally Championship: EA Sports WRC uscirà il 3 novembre 2023. Il gioco conterrà oltre 600 km di tappe che riprodurranno l'attuale stagione WRC, comprese le macchine ibride Rally1 di Toyota, Ford M-Sport e Hyundai. Queste vetture si affiancheranno a molte altre storiche di questo sport e a varie modalità di gioco.
</p>

<p>
	È la prima volta in 36 anni di storia che lo sviluppatore Codemasters si assicura i diritti per il campionato, dopo aver lavorato alle serie di giochi Colin McRae Rally e DiRT Rally. Ora sotto la supervisione di Electronic Arts, è stata creata anche un'esperienza di guida sulla ghiaia ulteriormente evoluta, denominata Dynamic Handling System. Da notare che EA si riferisce specificamente a questo nuovo gioco come a un "titolo di simulazione di corse". La speranza è quindi che si tratterà di un simulatore di rally !
</p>

<p>
	Per i neofiti, non mancherà un sistema di pacenote semplificato e di opzioni di gestione accessibili, anche se, per coloro che sono alla ricerca di una prova di abilità hardcore, l'attuale campione del Campionato Europeo di Rally ERC3 e game designer Jon Armstrong ha contribuito a un sistema di set-up che imita le opzioni di un pilota professionista.
</p>

<p style="text-align: center;">
	<img alt="wrc6.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54366" data-ratio="56.25" data-unique="c2qv8pu9u" width="800" src="https://www.drivingitalia.net/uploads/monthly_2023_09/wrc6.jpg.58df8b336a0ad2a4bd4b4b43dd1913cb.jpg">
</p>

<p style="text-align: center;">
	<img alt="wrc7.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54367" data-ratio="56.25" data-unique="ik4dq6u1t" width="800" src="https://www.drivingitalia.net/uploads/monthly_2023_09/wrc7.jpg.75cd6cf33a87c72a8ac7e5e7b4e181b9.jpg">
</p>

<p>
	EA SPORTS WRC è il primo titolo del team a utilizzare la piattaforma tecnologica Unreal Engine, creata da Epic Games. Si tratta di una svolta significativa per l'azienda, che si allontana dalla base proprietaria Ego introdotta per la prima volta nel 2007 e ancora utilizzata per i giochi di Formula 1 sviluppati a Birmingham.
</p>

<p>
	"Questo è il gioco di rally che abbiamo sempre voluto realizzare, combinando la profonda conoscenza e l'esperienza del nostro studio con la potenza della licenza ufficiale WRC, che rappresenta l'apice del motorsport rallystico", ha dichiarato Ross Gowing, Senior Creative Director di Codemasters. "Il nuovo motore del gioco ci ha permesso di spingere il rally al limite del possibile e le funzionalità aggiuntive, tra cui Builder e Moments, offrono ai giocatori ancora più modi di interagire con lo sport che amano."
</p>

<p>
	La cosiddetta modalità "Builder" consentirà ai giocatori di creare la propria auto dell'era moderna, in linea con le regole attuali, e di gareggiare come se si trattasse di una nuova squadra del quarto costruttore. Questa modalità sarà suddivisa nelle tre principali categorie attuali: WRC, WRC2 e Junior. I già citati "Momenti" invece, sono una nuova modalità di sfida giornaliera, che sfrutta i contenuti storici ma rivive anche sezioni salienti dell'attuale stagione WRC reale.
</p>

<p>
	Notizia che farà felici tutti i fans della simulazione: EA Sports WRC avrà post lancio il supporto ai visori VR, ma esclusivamente su PC !
</p>

<p>
	Saranno incluse 68 auto d'epoca, anche se, al momento, l'elenco completo non è ancora stato confermato, ma includerà vetture del calibro della Subaru Impreza di Colin McRae del 1998. Per quanto riguarda i contenuti contemporanei, dal lancio saranno disponibili 10 veicoli delle classi WRC, WRC2 e Junior WRC di quest'anno e le relative livree. l ritorno della funzione club, che definisce il genere e che prevede una competizione asincrona nell'arco di un evento, è accompagnato dalla funzionalità multigiocatore online per un massimo di 32 giocatori multipiattaforma. Le piattaforme specifiche sono PC, sia Steam che Epic Games Store, PlayStation 5 e Xbox Series X|S.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_09/wrc.jpg.d95824c4fa26bb508ffa891045cb6799.jpg" data-fileid="54397" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="54397" data-ratio="100.00" data-unique="79fv2y4ka" width="750" alt="wrc.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_09/wrc.thumb.jpg.561552daf53bacaf094002f7a8c8cf58.jpg"></a>
</p>

<p>
	Non macheranno tre giorni di accesso anticipato a partire dal 31 ottobre per coloro che preordineranno l'edizione digitale. Queste le caratteristiche principali di EA SPORTS WRC:
</p>

<ul>
	<li>
		tecnologia Unreal Engine
	</li>
	<li>
		fisica dei veicoli che si basa su quella di Dirt Rally 2.0
	</li>
	<li>
		stagione 2023 del WRC, con tutti i rally e 10 auto contemporanee
	</li>
	<li>
		inclusi anche 68 veicoli storici
	</li>
	<li>
		eventi di club asincroni
	</li>
	<li>
		multiplayer online multipiattaforma a 32 giocatori
	</li>
	<li>
		supporto per il VR ma solo su PC
	</li>
	<li>
		Modalità Costruttore - crea la tua auto secondo le regole attuali
	</li>
	<li>
		Modalità Momenti - sfide giornaliere utilizzando contenuti classici o rivivendo la stagione reale 2023
	</li>
	<li>
		Uscita il 3 novembre 2023
	</li>
</ul>

<p style="text-align: center;">
	<img alt="wrc5.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54365" data-ratio="56.25" data-unique="xi0iall5l" width="800" src="https://www.drivingitalia.net/uploads/monthly_2023_09/wrc5.jpg.c024ede8d03196b4a21ccd0f00d98859.jpg">
</p>

<p>
	<em>Mettiti al volante a partire dal 3 novembre 2023 su Xbox Series X/S, PlayStation®5 o PC! <span style="color: rgb( var(--theme-text_color) );">Dai la tua prima occhiata a <a href="https://www.drivingitalia.net/forums/topic/81769-codemasters-e-il-fia-world-rally-championship-insieme-dal-2023/#comment-930998" rel="">EA SPORTS™ WRC</a> con questo trailer di presentazione! </span></em>
</p>

<p>
	<em><span style="color: rgb( var(--theme-text_color) );">Costruisci l'auto dei tuoi sogni nel nuovissimo videogioco ufficiale del FIA World Rally Championship, il primo sviluppato dal team pluripremiato della serie DiRT Rally. Progetta e guida l'auto da rally dei tuoi sogni con l'arrivo della modalità Creazione, corri e vinci eventi recenti, vivi momenti salienti del mondo reale e fai un tuffo nel passato con la modalità Momenti, oppure sfida gli elementi tra terra, neve e asfalto per cercare la corsa perfetta.</span></em>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="54364" href="https://www.drivingitalia.net/uploads/monthly_2023_09/wrc4.jpg.925b8c26a1363d8fc4361ba9bb1c854f.jpg" rel=""><img alt="wrc4.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54364" data-ratio="100.00" data-unique="fgoiuzbi6" width="750" src="https://www.drivingitalia.net/uploads/monthly_2023_09/wrc4.thumb.jpg.1fa3b0fe1c63753140e892cc069aaea6.jpg"></a>
</p>

<p>
	<span style="color: rgb( var(--theme-text_color) );">Preparati a partire e ricevi le ultime informazioni su </span><a href="https://ea.com/games/ea-sports-wrc/wrc/" ipsnoembed="true" rel="external">https://ea.com/games/ea-sports-wrc/wrc/</a><span style="color: rgb( var(--theme-text_color) );"> </span>
</p>

<p>
	<span style="color: rgb( var(--theme-text_color) );">Prenota* EA SPORTS WRC e ricevi 3 giorni di accesso anticipato, tutte le cinque stagioni del Pass rally VIP e 3 pacchetti di abbigliamento per il team.</span>
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/uZfLyIC9vuQ?feature=oembed" title="EA SPORTS WRC - Official Reveal Trailer" width="200"></iframe>
	</div>
</div>

<p>
	<em>Here are the covers for #EASPORTSWRC</em>
</p>

<ul>
	<li>
		<em>TOYOTA GAZOO Racing WRC - PlayStation</em>
	</li>
	<li>
		<em>Hyundai Motorsport - Xbox</em>
	</li>
	<li>
		<em>M-Sport - PC</em>
	</li>
</ul>

<p>
	<em>Pre-order to play 3 days early, and get a whole bunch of goodies</em>
</p>

<p>
	<em><a href="http://x.ea.com/77646" ipsnoembed="true" rel="external">http://x.ea.com/77646</a> </em>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="54361" href="https://www.drivingitalia.net/uploads/monthly_2023_09/wrc1.jpg.e385af88dfe015d677c75c0306209826.jpg" rel=""><img alt="wrc1.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54361" data-ratio="100" width="750" src="https://www.drivingitalia.net/uploads/monthly_2023_09/wrc1.thumb.jpg.d572bc452a66837d4369bc119f97e0a3.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="54362" href="https://www.drivingitalia.net/uploads/monthly_2023_09/wrc2.jpg.6bd077775247e58dec9d4359c8604e81.jpg" rel=""><img alt="wrc2.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54362" data-ratio="100" width="750" src="https://www.drivingitalia.net/uploads/monthly_2023_09/wrc2.thumb.jpg.44307ef5bd12e66ddec730941fecd8b2.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="54363" href="https://www.drivingitalia.net/uploads/monthly_2023_09/wrc3.jpg.2a56158634b1ed598dea03dc1bf4a7f8.jpg" rel=""><img alt="wrc3.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54363" data-ratio="100" width="750" src="https://www.drivingitalia.net/uploads/monthly_2023_09/wrc3.thumb.jpg.453e7e7ffda58332693d2249a308c5b1.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="54368" href="https://www.drivingitalia.net/uploads/monthly_2023_09/wrc8.jpg.20ff4da36ae9bfbfaf98f1d514fae70f.jpg" rel=""><img alt="wrc8.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="54368" data-ratio="56.25" width="800" src="https://www.drivingitalia.net/uploads/monthly_2023_09/wrc8.jpg.20ff4da36ae9bfbfaf98f1d514fae70f.jpg"></a>
</p>
]]></description><guid isPermaLink="false">28880</guid><pubDate>Tue, 05 Sep 2023 16:10:00 +0000</pubDate></item><item><title>EA SPORTS WRC sar&#xE0; presentato da Codemasters il 5 settembre</title><link>https://www.drivingitalia.net/home-page/software/ea-sports-wrc-sar%C3%A0-presentato-da-codemasters-il-5-settembre-r28878/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_09/ea-sports-wrc.jpg.b36367ac5561de45c55893e7c1a98974.jpg" /></p>
<p>
	Nel <a href="https://www.drivingitalia.net/forums/topic/81769-codemasters-e-il-fia-world-rally-championship-insieme-dal-2023/" rel="">lontano 2020 c'è stato l'annuncio</a> che i diritti per realizzare il videogioco ufficiale del FIA World Rally Championship erano stati trasferiti da Kylotonn a Codemasters, a sua volta acquistata da Electronic Arts nel 2021. L'accordo, con 5 cinque anni di durata, è partito proprio nel 2023. Oggi finalmente sappiamo quando uscirà il gioco.
</p>

<p>
	Il nuovo titolo <a href="https://www.drivingitalia.net/forums/topic/81769-codemasters-e-il-fia-world-rally-championship-insieme-dal-2023/" rel="">EA SPORTS WRC</a> verrà lanciato nel pomeriggio del 5 settembre 2023, con una una première su YouTube che partirà alle ore 16,58 italiane. Nel frattempo, i canali social media di EA SPORTS Rally sono stati rinominati già oggi, cosi come il canale YouTube è ora abbellito da uno sfondo arancione del campionato del mondo reale.
</p>

<blockquote class="twitter-tweet">
	<p dir="ltr" lang="en">
		It’s time <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f440.png" class="ipsEmoji" alt="👀"><br>
		<br>
		Join us on September 5 for the full reveal of <a href="https://twitter.com/hashtag/EASPORTSWRC?src=hash&amp;ref_src=twsrc%5Etfw" rel="external">#EASPORTSWRC</a> <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4c6.png" class="ipsEmoji" alt="📆"><br>
		<br>
		<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f534.png" class="ipsEmoji" alt="🔴"> <a href="https://t.co/OoHgSH4KEW" rel="external">https://t.co/OoHgSH4KEW</a> <a href="https://t.co/L2W4FCuruf" rel="external">pic.twitter.com/L2W4FCuruf</a>
	</p>
	— EA SPORTS WRC (@easportswrc) <a href="https://twitter.com/easportswrc/status/1697626128171593927?ref_src=twsrc%5Etfw" rel="external">September 1, 2023</a>
</blockquote>
<script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>

<p>
	Nel breve trailer già pubblicato sui social possiamo ammirare la Toyota GR Yaris Rally1, la Hyundai i20 N Rally1 e la Ford Puma Rally1. Al momento non sono disponibili ulteriori informazioni.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/uZfLyIC9vuQ?feature=oembed" title="EA SPORTS WRC - Official Reveal Trailer" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">28878</guid><pubDate>Fri, 01 Sep 2023 16:02:00 +0000</pubDate></item><item><title>RaceRoom: tutti i contenuti gratis da provare nel weekend</title><link>https://www.drivingitalia.net/home-page/software/raceroom-tutti-i-contenuti-gratis-da-provare-nel-weekend-r28876/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_08/E8BFI1MWUAA2Fl_.jpg.588622d7ffc9d888c03b5ddc2f35db4c.jpg" /></p>
<p>
	Il periodo di accesso gratuito di RaceRoom più recente ha avuto luogo a giugno ed è durato un'intera settimana. Un mese dopo, è stato lanciato il Porsche Pack. Il prossimo fine settimana abbiamo una nuova occasione di prova gratuita di tutti i contenuti del sim targato Sector3. Questa volta ci sono ragioni pratiche alla base del fine settimana ad accesso gratuito: RaceRoom eseguirà la manutenzione del suo negozio online, che non sarà disponibile per tutto il weekend. Lo sviluppatore KW Studios ha deciso perciò di aprire il vasto database di contenuti a tutti gli utenti della simulazione free-to-play.
</p>

<p>
	Trovate lo shop online di RaceRoom <a href="https://game.raceroom.com/store/" rel="external">direttamente a questo indirizzo</a>.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_08/E8BFe08XoAE2aih.jpg.133dbcb7c34a6e7bde669319884f9f19.jpg" data-fileid="54329" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="54329" data-ratio="56.30" data-unique="4h471siih" width="1000" alt="E8BFe08XoAE2aih.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_08/E8BFe08XoAE2aih.thumb.jpg.0ac13aef77072a33ad1f9e1c55ffab6c.jpg"></a>
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]]></description><guid isPermaLink="false">28876</guid><pubDate>Thu, 31 Aug 2023 19:19:10 +0000</pubDate></item><item><title>Le Mans Ultimate: primi screenshot della UI e aggiornamento dal capo di Studio 397</title><link>https://www.drivingitalia.net/home-page/software/le-mans-ultimate-primi-screenshot-della-ui-e-aggiornamento-dal-capo-di-studio-397-r28875/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_08/immagine_2023-08-31_173926522_800x450.png.4fb831debecd4d3f5a80e1bbee21933f.png" /></p>
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<p>
	Dopo un periodo di silenzio torna a mostrarsi Le Mans Ultimate, e lo fa con una interessante <strong><a href="https://lemansultimate.com/le-mans-ultimate-ui-preview-and-update-from-head-of-studio-397/" rel="external">intervista al capo di Studio 397</a></strong>: nell'intervista Dom Duhan rilascia nuovi dettagli sul videogioco dedicato alla 24 Ore di Le Mans e sulle modalità e feature presenti dal lancio. Nell'intervista trovano spazio anche i primi screenshot dedicati alla User Interface.
</p>

<p>
	<strong>Come sta andando lo sviluppo? Sei contento dei progressi fatti fino ad ora? Ci sono stati alcuni ostacoli da superare?</strong>
</p>

<p>
	Abbiamo fatto buoni progressi partendo dal motore di rFactor, uno dei migliori nel simracing, abbiamo tante funzionalità e tanti contenuti in lavorazione. Sviluppare separatamente da rFactor 2 ci dà molta più libertà, eravamo spesso ostacolati dal supportare un live product con 10 anni di contenuti legacy e mod. C'è tanto da fare, ma c'è anche tanto per cui essere entusiasti
</p>

<p>
	<strong>A cosa state lavorando di così interessante ed entusiasmante?</strong>
</p>

<p>
	Abbiamo una lista enorme di funzionalità che vorremmo aggiungere. Ciononostante ci sono funzionalità molto interessanti che vogliamo aggiungere sin dal lancio e vogliamo introdurre più feature col tempo, perchè questo titolo avrà un ciclo vitale più lungo dei soliti giochi a cadenza annuale, e condividere l'esperienza con gli amici è la chiave. Sappiamo che le persone spesso trovano difficoltà nel trovare il tempo da dedicare alle gare endurance, quindi permettere loro di andare al loro ritmo e condividere l'esperienza con gli amici è la chiave. La nostra nuova modalità co-op permetterà ai giocatori di aggiungere amici al loro team virtuale e gareggiare per la vittoria combinando i loro stint in un periodo di tempo lungo un mese. Il nostro nuovo portale online, RaceControl, si concentrerà sulle funzionalità multiplayer consentendo ai giocatori di prendere parte a eventi speciali e gare giornaliere, quindi preparati a scalare le classifiche! Non solo questo, il nostro piano con RaceControl è quello di permettere ai giocatori di ospitare gare sui loro server in maniera semplice
</p>

<p>
	<strong>Sembra molto interessante, vai avanti, puoi dirci altro?</strong>
</p>

<p>
	Siamo conosciuti anche per la nostra fisica, e come simracer da più di 25 anni so che la fisica e le sensazioni sono la parte più importante del simracing, il nostro motore è già uno dei più completi, e la chiave per il successo è partire da quello e espanderne le funzionalità. Stiamo lavorando con i maggiori costruttori, che ci hanno fornito un elevato numero di dati per replicare le vetture, ma non solo quello, abbiamo anche un feedback diretto di ingegneri e team per ricreare perfettamente il feeling delle vetture. Qualcosa che abbiamo fatto anche con rFactor 2, ma questo è un nuovo livello di collaborazione. Guiderete le versioni più realistiche di alcune delle vetture più fantastiche sul pianeta. E non solo quello, abbiamo lavorato anche con altri partner per ricreare la fisica di alcune delle vetture più incredibili del passato. Rimanete sintonizzati.
</p>

<p>
	Il nostro tyre model, generalmente visto come il migliore nel simracing, sarà migliorato con elementi aggiuntivi. Il tyre model è estremamente complesso, e servono 24 ore ai nostri computer per ricreare l'output di un solo pneumatico. Il livello di complessità nel modello è profondo. Il nostro sistema ibrido che abbiamo introdotto con le BTCC è stato espanso e verrà fedelmente riprodotto in ogni vettura: gestire il serbatoio di energia virtuale e il bilanciamento della vettura sarà una parte fondamentale delle vostre gare.
</p>

<p>
	L'environment team sta lavorando duramente su alcune aree per migliorare i circuiti. I giocatori potranno osservare la versione più recente di Spa e alcune build di Fuji e Portimao, riprodotte con la tecnologia laserscan per ricreare il circuito in ogni suo piccolo dettaglio. I circuiti utilizzeranno anche il Real Road 2.0 che abbiamo sviluppato per rFactor 2 con nuovi aggiustamenti per renderlo ancora più realistico, come ad esempio il deposito di gomma e acqua sul tracciato e temperature separate per pista e ambiente.
</p>

<p>
	Il nostro team a lavoro sulle vetture sta ricreando le nuove vetture, alcune mai viste prima nel simracing. So che sono super entusiasti di ricreare alcune delle vetture più fantastiche mai create e con l'accesso esclusivo che abbiamo avuto grazie ai team loro hanno catturato ogni centimetro delle vetture che verranno riprodotte in Le Mans Ultimate.
</p>

<p>
	A livello visivo ci sarà un passo in avanti con alcuni miglioramenti al motore e al rendering.
</p>

<p>
	<strong>Le Mans e le Sports Car hanno alcune caratteristiche uniche, come pensate di riprodurre questa magia?</strong>
</p>

<p>
	Le gare endurance ruotano intorno al team, quindi dovrai scegliere in maniera attenta quale pilota andrai a sostituire, sarai tu la punta di diamante? O ci sarà un pilota di livello platino a reggere la squadra? Il giocatore farà dei cambi pilota con l'IA, e le sessioni con l'intelligenza artificiale verranno simulate, così il giocatore potrà sedersi nuovamente al sedile del guidatore per completare le gare e ovviamente ci sarà la possibilità di salvare i progressi.
</p>

<p>
	Le gare di durata ruotano anche intorno alla gestione, alla pianificazione degli stint, alla gestione dei limitati set di gomme e ruotano intorno alla capacità di vincere grazie alla velocità e all'intelligenza.
</p>

<p>
	Il single player avrà una modalità gara veloce, per un'esperienza rapida e divertente, ma anche una modalità campionato, in cui affronterai l'intera stagione del World Endurance Championship a bordo di una GTE o direttamente alla guida di una delle Hypercar, la scelta sarà tua.
</p>

<p>
	Vogliamo anche portare un po' di atmosfera delle gare di durata, il comparto sonoro è importante in ogni sim, ma catturare i suoni ambientali con un commentatore francese a Le Mans o italiano a Monza porta più immersività, dona vita alla piattaforma.
</p>

<p>
	<strong>Una delle sfide più importanti per Le Mans Ultimate è migliorare l'accessibilità e la user experience, cosa puoi dirci a riguardo?</strong>
</p>

<p>
	Innanzitutto Le Mans Ultimate è un titolo simulativo, ma questo non significa che i giocatori più casual saranno esclusi, vogliamo che incoraggiare i nuovi giocatori ad affacciarsi alla scena simulativa e al gioco.
</p>

<p>
	La maggior parte del nostro team è cresciuta con il simracing, e credo che molte persone associno un significato cattivo alle parole "user experience" in questo ambito, ma noi sappiamo che non è così e vogliamo che le persone spendano meno tempo nei menu e più tempo in pista!. La nostra nuova UI sarà funzionale sia per i giocatori più esperti che per i novizi. Avremo dei preset per i nuovi giocatori che permetteranno loro di destreggiarsi nel setup di una vettura mentre i giocatori più esperti potranno controllare ogni singolo aspetto della loro vettura.
</p>

<p>
	<strong>Le Mans Ultimate, il videogioco ufficiale del FIA WEC e della 24 Ore di Le Mans, verrà rilasciato su PC inizialmente. Ci sono state molte richieste dai videogiocatori console?</strong>
</p>

<p>
	Il nostro focus in questo momento è sulla versione PC, sappiamo che il PC è stata tradizionalmente l'unica piattaforma in grado di reggere il nostro motore fisico. Tuttavia le console di nuova generazione possono riuscirci, abbiamo avuto molte richieste e potrebbe essere un'opzione in base al successo del gioco.
</p>

<p>
	<img data-ratio="57.60" width="1000" alt="Car-Select-2-1024x576.jpg" src="https://lemansultimate.fra1.digitaloceanspaces.com/wp-content/uploads/2023/08/31134655/Car-Select-2-1024x576.jpg">
</p>

<p>
	<img data-ratio="57.60" width="1000" alt="My-Co-op-Session-2-1024x576.jpg" src="https://lemansultimate.fra1.digitaloceanspaces.com/wp-content/uploads/2023/08/31120229/My-Co-op-Session-2-1024x576.jpg"><img data-ratio="57.60" width="1000" alt="Circuit-Select-1024x576.jpg" src="https://lemansultimate.fra1.digitaloceanspaces.com/wp-content/uploads/2023/08/31120202/Circuit-Select-1024x576.jpg">
</p>

<p>
	<img data-ratio="57.60" width="1000" alt="Race-Strategy-1024x576.jpg" src="https://lemansultimate.fra1.digitaloceanspaces.com/wp-content/uploads/2023/08/31120522/Race-Strategy-1024x576.jpg">
</p>

<p>
	<img data-ratio="57.60" width="1000" alt="Championship-Overview-2-1024x576.jpg" src="https://lemansultimate.fra1.digitaloceanspaces.com/wp-content/uploads/2023/08/31135050/Championship-Overview-2-1024x576.jpg">
</p>
]]></description><guid isPermaLink="false">28875</guid><pubDate>Thu, 31 Aug 2023 15:39:55 +0000</pubDate></item></channel></rss>
