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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/295/?d=1</link><description>News: News</description><language>en</language><item><title>F1 2017 Codemasters: parliamo di ricerca e sviluppo</title><link>https://www.drivingitalia.net/home-page/software/f1-2017-codemasters-parliamo-di-ricerca-e-sviluppo-r23793/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_08/F1_2017_RD_Tree_Durability.jpg.dbf894ce6c7be86f3cb2d923cb0b6a3a.jpg" /></p>


<p>
	La Codemasters ha pubblicato un nuovo articolo sul proprio blog dedicato al <a href="https://www.drivingitalia.net/index.php?/forums/forum/410-f1-2017-codemasters/" rel="">prossimo F1 2017</a>: questa volta la software house inglese ci propone una interessante intervista fatta al Experienced Games Designer, Steven Embling, per spiegarci in dettaglio il comparto ricerca e sviluppo integrato nel gioco. Vi ricordiamo che F1 2017 sarà disponibile dal 25 agosto.
</p>

<p>
	Da segnalare anche un'altra <a href="https://www.redbull.com/int-en/f1-2017-all-you-need-to-know-interview" rel="external">intervista fatta a Lee Mather</a> dal sito Red Bull Games:
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				<em><strong><span class="inline-paragraph--emphasized">Speaking of which, which drivers have tested the game this year?</span></strong></em>
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				<em>We’ve already had a number of drivers try out the latest game. Recently <a class="inline-paragraph__link" href="http://www.redbull.com/en/motorsports/f1/athletes/1331675747460/max-verstappen-bio" target="_blank" title="Max Verstappen" rel="external">Max Verstappen</a> took the game for a spin, getting to sample not only this year’s 2017 Red Bull RB13, but also the iconic Championship winning RB6, as driven by <span class="inline-paragraph--emphasized">Sebastian Vettel</span> in 2010. </em>
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</section><p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<strong><em>To find out more, we spoke to Experienced Games Designer, Steven Embling, about the games industry, F1 2017 and how in-depth Research and Development really is.</em></strong>
</p>

<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<em><strong style="padding:0px">How long have you worked at Codemasters, and how did you get into the gaming industry?</strong></em>
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<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<em>I’ve been at Codemasters for a little over 5 years now. I had a background in competitive gaming, where I competed in racing games in various tournaments. I have been fortunate enough to win some fantastic prizes along the way, and for a while even had a fully professional salaried position for a Championship Gaming Series team back in the 2007/8 period. I also studied a Master’s degree in Computer Games Design at Staffordshire University so joining a racing studio in a design role seemed like the obvious destination. There were some short term temporary positions between university and entering my current role, including a short stint in our very own QA department.</em>
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<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<em><strong style="padding:0px">As an Experienced Games Designer on F1 2017, what elements of the game are you responsible for?</strong></em>
</p>

<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<em>As with all the F1 titles my role is roughly 50% vehicle handling and 50% game design. A primary focus for me this year is the massive expansion to the R&amp;D system. I feel like this feature is almost tailor-made for my specific skill-set as it involves lots of car handling work to ensure the performance traits give the intended effect as the cars upgrade, but also plenty of balancing considerations including all the factors that translate to player progression rates.</em>
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<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<em><a href="http://blogcdn.codemasters.com/wp-content/uploads/2017/08/F1_2017_RD_Tree_Durability.jpg" rel="external" style="border-bottom:1px dotted #999999; color:#dd0506; padding:0px"><img alt="f1_2017_rd_tree_durability" height="1080" src="http://blogcdn.codemasters.com/wp-content/uploads/2017/08/F1_2017_RD_Tree_Durability.jpg" style="border-bottom:1px solid #999999 !important; border-image:initial; border-left:none; border-right:none; border-top:none; padding:0px; vertical-align:middle" width="1920"></a></em>
</p>

<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<em><strong style="padding:0px">So, tell us more about R&amp;D. It was a big part of F1 2016, so what’s changing?</strong></em>
</p>

<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<em>It’s a huge expansion on what we did for 2016 in pretty much every way. The first consideration was “how do we increase the lifespan of the feature but maintain the player’s interest and interaction?” Crucially, the key is LOTS more upgrades (approximately four times the amount of 2016), a non-linear progression structure, which encourages players to think carefully about their short and long term goals, and much more detailed information about your own team’s performance status and how that relates to the rest of the field.</em>
</p>

<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<em><strong style="padding:0px">And what will this mean for the player?</strong></em>
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<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<em>There’ll be a massive wow factor when the player is introduced to the R&amp;D tree for the first time. They’ll also notice there are four distinct departments: Powertrain, Chassis, Aerodynamics and Durability – each with their own sets of upgrades. Depending on the team, the priority is likely to be different, but for those who don’t want to think about it too much there is a ‘recommend upgrade’ button to get a suggestion based on the team’s existing attributes.</em>
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<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<em><a href="http://blogcdn.codemasters.com/wp-content/uploads/2017/08/F1_2017_RD_Tree_Aerodynamics.jpg" rel="external" style="border-bottom:1px dotted #999999; color:#dd0506; padding:0px"><img alt="f1_2017_rd_tree_aerodynamics" height="1080" src="http://blogcdn.codemasters.com/wp-content/uploads/2017/08/F1_2017_RD_Tree_Aerodynamics.jpg" style="border-bottom:1px solid #999999 !important; border-image:initial; border-left:none; border-right:none; border-top:none; padding:0px; vertical-align:middle" width="1920"></a></em>
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<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<em>There is an interesting strategic element also, as many of these departments have competencies that can be enhanced through use of the same pool of currency (Resource Points). A player can chose to enhance the Efficiency of a department’s facilities and all future upgrades from that department will cost less Resource Points to develop. Players can also choose to improve the Quality Control to lower the chance of upgrade failures, which when these occur would cost the player more Resource Points and time as the upgrade needs sending back for some final tweaks before it can be fitted to the car. The trade off being that upgrading these department competencies will set the team up well going forward, but may lose some ground in the development race during that season.</em>
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<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<em><a href="http://blogcdn.codemasters.com/wp-content/uploads/2017/08/F1_2017_RD_Tree_Chassis.jpg" rel="external" style="border-bottom:1px dotted #999999; color:#dd0506; padding:0px"><img alt="f1_2017_rd_tree_chassis" height="1080" src="http://blogcdn.codemasters.com/wp-content/uploads/2017/08/F1_2017_RD_Tree_Chassis.jpg" style="border-bottom:1px solid #999999 !important; border-image:initial; border-left:none; border-right:none; border-top:none; padding:0px; vertical-align:middle" width="1920"></a></em>
</p>

<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<em><strong style="padding:0px">And finally, what are you most excited for the community to see in F1 2017?</strong></em>
</p>

<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<em>Due to the scale of the new R&amp;D system I’m very much looking forward to hearing people’s reactions, not just straight off, but when players are several seasons into their careers as well. I also think the classic content provides some additional variety, which is always exciting. We have some truly amazing and heavily requested cars in our line up!</em>
</p>

<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<em><a href="http://blogcdn.codemasters.com/wp-content/uploads/2017/08/F1_2017_RD_Tree_Powertrain.jpg" rel="external" style="border-bottom:1px dotted #999999; color:#dd0506; padding:0px"><img alt="f1_2017_rd_tree_powertrain" height="1080" src="http://blogcdn.codemasters.com/wp-content/uploads/2017/08/F1_2017_RD_Tree_Powertrain.jpg" style="border-bottom:1px solid #999999 !important; border-image:initial; border-left:none; border-right:none; border-top:none; padding:0px; vertical-align:middle" width="1920"></a></em>
</p>

<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<em>We can’t wait to get stuck in to F1 2017’s Career Mode, and fortunately there isn’t too much longer to wait until you can get your hands on it as well!</em>
</p>

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]]></description><guid isPermaLink="false">23793</guid><pubDate>Tue, 08 Aug 2017 08:49:00 +0000</pubDate></item><item><title>Motorsport Manager: nuovo DLC ed update in arrivo</title><link>https://www.drivingitalia.net/home-page/software/motorsport-manager-nuovo-dlc-ed-update-in-arrivo-r23791/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_08/manager.jpg.5ae3f49301138281231dde2d71a3034f.jpg" /></p>


<p>
	Interessanti novità in arrivo per l'ottimo <a href="https://www.drivingitalia.net/index.php?/forums/topic/73827-motorsport-manager-by-playsport-games/&amp;page=5&amp;tab=comments#comment-851776" rel="">Motorsport Manager</a>, il simulatore manageriale dedicato al mondo dei motori da corsa. Gli sviluppatori, con un nuovo trailer di anteprima, ci spiegano in dettaglio a cosa stanno lavorando e cosa dobbiamo aspettarci nei prossimi mesi, con un interessantissimo nuovo DLC denominato Challenge Pack, con 12 sfide ispirate alla storia del motorsport ed un update gratuito chiamato “The Devil’s in the Detail” che introduce anche nuove features come il taglio pista ed il peso. Update e DLC saranno disponibili il 21 Agosto, mentre il gioco sarà in offerta <a href="http://store.steampowered.com/app/415200/Motorsport_Manager/" rel="external">su Steam</a> con lo sconto del 10%.
</p>

<p>
	<em><span style="font-size:14px;">It’s time to return to the podium. Strap in and enjoy 12 thrilling new gameplay challenges inspired by events and ideas from the history of motorsport.<br>
	Each of the exhilarating challenges in this pack will test your ability to adapt and succeed under pressure. Try to win races in a season where unusual, but exciting rules like race track sprinklers and reverse grids have been introduced. Or strive to bring your team back from the brink in a season marred by the loss of your vital parts design centre.<br>
	In addition, the brand new "Devil's in the Detail" update (free and automatically downloaded for all users) brings with it much-requested community features such as save/load setups, weight stripping, run wides and more.<br>
	See you on the pit wall! </span></em>
</p>

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]]></description><guid isPermaLink="false">23791</guid><pubDate>Mon, 07 Aug 2017 14:12:56 +0000</pubDate></item><item><title>DrivingItalia speciale: The Big Three (terza parte)</title><link>https://www.drivingitalia.net/home-page/software/drivingitalia-speciale-the-big-three-terza-parte-r23787/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_08/irac2.png.a6728ea4a1ca327ceac28279671bc75a.png" /></p>


<p>
	<span style="font-size:14px;">Dopo il successo</span> della <a href="https://www.drivingitalia.net/index.php?/home-page/software/drivingitalia-speciale-the-big-three-prima-parte-r23711/" rel="">prima parte dello speciale The Big Three</a>, dedicato ad Assetto Corsa, il <a href="https://www.drivingitalia.net/index.php?/home-page/software/drivingitalia-speciale-the-big-three-seconda-parte-r23774/" rel="">secondo articolo della serie</a> focalizzato invece su rFactor 2<span style="font-size:14px;">, è tempo di dedicarsi all’ultimo contendente, niente meno che iRacing. Pronti per scoprire quali sono pro e contro di questo gigante della simulazione? Allora non vi resta che continuare a leggere. </span>
</p>

<p>
	<span style="font-size:14px;">È un’estate rovente per chi come noi è appassionato di racing games: i continui rumors riguardanti Forza, PCars e perché no, anche l’hype attorno al nuovo F1 2017 sembrano farla da padrona, tuttavia il mondo della simulazione non è da meno e quindi anche il famosissimo iRacing vuole farsi sentire urlando ad alta voce &lt;&lt;Presente!&gt;&gt;. Sì, perché nonostante sia un prodotto definibile “di nicchia” rispetto ad altri sim come Assetto, riesce lo stesso a fare capolino nei cuori e nelle menti di molti sim racers, in particolare quelli più votati all’online. So che dovrei lasciar questo giudizio alla fine, ma penso sia cosa nota affermare che iRacing sia il punto di riferimento più alto in termini di competizione online, seria e ragguardevole. Lo è sempre stato, è nato con quest’obiettivo e si è affermato come tale nonostante un aspetto rilevante quale il metodo di pagamento. Su questo però ci torneremo più avanti nell’articolo. Ora, è il momento, invece, di fare il punto della situazione sul suo sviluppo, perché alla iRacing.com Motorsport Simulation, non hanno pensato un attimo di adagiarsi sugli allori; al contrario, da quando è uscito nel lontano 2008 iRacing è stato capace di innovarsi, completarsi con svariate vetture e circuiti ma soprattutto migliorando quel sistema di competizione online per cui è invidiato in tutto il mondo. Senza addentrarci nei meandri della sua storia, iRacing ora offre una serie di campionati ufficiali nei quali partecipare, che vanno dall’IMSA al Blancpain GT Series, passando per Indycar e la NASCAR. Nell’ultimo periodo, in particolare, sono state aggiunte molte cose, dando una sterzata decisa al titolo, che per poco non rischiava di addormentarsi un po’ troppo. </span>
</p>

<p>
	<img alt="usac.jpg.a38bf1a2d927204de967b6d81c288fe0.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="35220" src="https://www.drivingitalia.net/uploads/monthly_2017_08/usac.jpg.a38bf1a2d927204de967b6d81c288fe0.jpg"></p>

<p>
	<span style="font-size:14px;">Ecco quindi l’arrivo a sorpresa della licenza per i campionati americani di World of Outlaws e USAC Racing, due serie poco famose nel vecchio continente ma che sono importanti perché hanno dato il benvenuto su iRacing al mondo delle quattro ruote su sterrato. Non solo più asfalto, quindi, ma anche gare per gli amanti del “dirt”. Continuando con quest’argomento come non citare l’arrivo prossimo della Volkswagen Beetle da RallyCross, che si porta dietro non solo qualche circuito ma soprattutto la licenza ufficiale per il campionato stesso (aspettiamoci quindi altre novità in futuro a riguardo). Se però delle gare online su sterrato non siete interessati ecco che il simulatore americano ha ufficializzato l’approdo delle sportivissime Porsche, per ora inserendo soltanto la 911 GT3 Cup 2017, un’auto potente, divertente ma non così semplice da portare al limite e che permette di affrontare campionati mozzafiato. Altra interessantissima novità è data da due ulteriori vetture da corsa, stiamo parlando della Ferrari 488 GTE (il cavallino rampante fa così il debutto su questo sim) e della sua acerrima rivale, la Ford GT LM 2016. Due bestie per la pista, pronte ad affrontarsi a suon di sportellate e giri al cardiopalma sui circuiti più famosi del mondo (La Sarthe compreso) che iRacing offre. Le novità, però, non sono finite qui: negli ultimi mesi sono stati fatti passi avanti con il Tyre Model, croce e delizia di questo pregiato simulatore; ora la sensazione di scivolamento che caratterizzava le auto in condizioni estreme è migliorata, lasciando spazio a un feeling decisamente più realistico. Per quanto riguarda le piste, dobbiamo per forza ricordare (soprattutto per gli appassionati di NASCAR) due nuovi ovali quali il Myrtle Beach Speedway e il Bullring di Las Vegas. Quello che però ha lasciato di stucco i giocatori, dopo anni di richieste, è l’annuncio ufficioso del ciclo giorno-notte, una feature dannatamente importante soprattutto per affrontare con quel pizzico di realismo in più, le gare di endurance proposte dal simulatore. Tuttavia c’è un “forse” grande come una casa, perché dal <a href="https://www.drivingitalia.net/index.php?/home-page/software/iracing-al-lavoro-sul-ciclo-giorno-notte-r23781/" rel="">video pubblicato</a> qualche giorno fa, non si vede chiaramente la transizione tra giorno e notte fonda, ma sembrerebbe piuttosto partire dall’alba e giungere fino alla sera. Bisognerà aspettare, quindi, altre notizie ma ad ogni modo, sarà divertente poter gareggiare finalmente con cambi d’illuminazione. Insomma, se vi eravate allontanati per qualche periodo dal simulatore in questione, sappiate che aggiornamenti, miglioramenti e novità ce ne sono ampiamente stati, per tutti i gusti. </span>
</p>

<p>
	<img alt="Ford-GT-iRacing-2.jpg.c239b3f8aecaf6a48ca09b595753005b.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="35221" src="https://www.drivingitalia.net/uploads/monthly_2017_08/Ford-GT-iRacing-2.jpg.c239b3f8aecaf6a48ca09b595753005b.jpg"></p>

<p>
	<span style="font-size:14px;">Ora è giunto il momento di addentrarci nella giungla dei pro e dei contro, anche se nel caso di iRacing, si tratta di aspetti concentrici, nel senso che un fattore negativo può nascondere un lato positivo e viceversa. Inizierei da una caratteristica che esprime al meglio il mio concetto ovvero il force feedback: se siete abituati a sim come Assetto Corsa piuttosto che rFactor vi troverete dinanzi ad un ritorno di forza diverso, che può far storcere il naso ma che dopo ore di abitudine non pregiudica in alcun modo il divertimento e l’immersione. Quest’aspetto è sempre stato un po’ critico per il simulatore americano: certi comportamenti della vettura, purché veritieri, non sono trasmessi con precisione come invece accade in altri casi. Il lato positivo si riscontra però nel fatto che, nonostante non sia un FF magistralmente definito, si ha comunque la percezione di ciò che accade perché il modello fisico e dinamico delle auto è realistico e non delude le attese. Un altro esempio del ragionamento è dato dai contenuti che come sappiamo, sono quelli che attraggono la maggior parte del pubblico. Nel caso di iRacing ci troviamo di fronte a decine di auto e tracciati diversi, ma che nella gran parte dei casi sono appartenenti a classi e campionati americani, con poca varietà di vetture europee (una dozzina o poco più). È questo un punto cruciale e molti appassionati potrebbero storcere il naso di fronte a tale caratteristica. Tuttavia il discorso cambia se si parla di circuiti, poiché iRacing è in assoluto il simulatore con più piste ufficiali laser scannerizzate in circolazione; un numero che si avvicina al centinaio, incredibile, senza contare le varie configurazioni, ma la cosa più importante è che ha alcune esclusive d’eccezione: fra tutte citerei La Sarthe, Suzuka, Bathurst, Sonoma, Watkins Glen, Montreal, Motegi e Donington. Ce n’è veramente per tutti i gusti ed è davvero piacevole poter svolgere gare entusiasmanti su circuiti così famosi e ben realizzati. Collegato a questo discorso, però ve n’è uno ancor più importante e che non è possibile saltare: il costo. Sì, cari lettori, iRacing vive di rendita, se così possiamo dire, perché non solo bisogna pagare una quota d’iscrizione mensile o annuale (meglio propendere per la seconda, più conveniente) ma fa pagare ogni auto o pista in più che si desidera provare. E il prezzo pro auto/circuito non è dei più bassi: si parla di circa 10/15 € per singolo pezzo e questo, ahimè, tiene ancora lontane molte persone che invece vorrebbero gustare il magnifico online e le stupende piste offerte. Da qui potrebbe nascere un dibattito infinito sui pro e contro della decisione di iRacing nel far pagare ogni contenuto aggiuntivo, ma la verità è che bisogna tenere sempre bene in mente qual è l’obiettivo di questo simulatore: prendere parte a uno o più campionati, in modo serio, come fosse un’impresa vera e non solo virtuale. Non è nel DNA del sim guidare in maniera superficiale o senza impegni, no: con iRacing ci si deve mettere in testa di spendere in primis soldi, ma poi soprattutto ore alla guida anche solo di una vettura, per ricevere in cambio soddisfazioni che derivano da vittorie certificate e premiate, in base al campionato e al livello di appartenenza. Si va quindi oltre il mero divertimento. iRacing è, infatti, il punto di congiunzione fra la stanza con pc e postazione guida e la pista vera e propria, è un mondo a se stante e per essere ciò che è, purtroppo fa pagare (a caro prezzo) i suoi contenuti esclusivi. </span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="35222" href="https://www.drivingitalia.net/uploads/monthly_2017_08/irac.PNG.4358f34683c0ff0dee5a0a10b89b63a2.PNG" rel=""><img alt="irac.thumb.PNG.a75e7c290b9d8ceb7845fa5e341d129d.PNG" class="ipsImage ipsImage_thumbnailed" data-fileid="35222" src="https://www.drivingitalia.net/uploads/monthly_2017_08/irac.thumb.PNG.a75e7c290b9d8ceb7845fa5e341d129d.PNG"></a>
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<p>
	<span style="font-size:14px;">Da qui, io introdurrei l’ultima caratteristica che però in questo caso è solo un unico e grande pro: il multiplayer. Che siano stanze private, pubbliche o campionati ufficiali, iRacing è in grado di donare ai suoi utenti un’esperienza pressoché perfetta nel mondo delle sfide online. Certo non mancano problemini vari, ma in generale ogni dettaglio è studiato per garantire più aspetti cruciali: anzitutto uniformità tra i giocatori (esiste, infatti, un sistema di ranking avanzato che suddivide in classi i piloti e man mano che si procede, senza ovviamente incappare in ban o sanzioni, si sale di livello); tutto questo per far sì che nei campionati più seri, non ci siano giocatori inesperti che potrebbero “rallentare” l’esperienza di chi invece è più che un semplice amatore. In realtà il sistema è un po’ più complicato di quanto non vi abbia spiegato, ma il succo è quello. Altro aspetto chiave è la possibilità di partecipare in eventi organizzati da brand o addirittura federazioni ufficiali, con premi in denaro che in base all’importanza vanno dalle centinaia fino alle migliaia di euro. Per garantire quest’aspetto gli sviluppatori hanno, nel tempo, evoluto il loro sistema di gestione dei server e hanno limato ogni dettaglio del simulatore: dalle qualifiche ai GP, dalle bandiere in pista ai pit stop, dalla possibilità di fare gare multi-classe a quelle endurance, dai telecronisti agli spettatori (quindi eventi live in streaming), fino all’implementazione di una delle VR più interessanti e meglio riuscite nel panorama dei simulatori; il tutto nel tentativo di creare un mondo unico nel suo genere. </span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="35223" href="https://www.drivingitalia.net/uploads/monthly_2017_08/suzuka_mixedclass.jpg.920bf81959192e622875bc415d74f99b.jpg" rel=""><img alt="suzuka_mixedclass.thumb.jpg.cabeeb48fab28e209e39bbae59a15d43.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="35223" src="https://www.drivingitalia.net/uploads/monthly_2017_08/suzuka_mixedclass.thumb.jpg.cabeeb48fab28e209e39bbae59a15d43.jpg"></a>
</p>

<p>
	<span style="font-size:14px;">Quello di iRacing è appunto un mondo diverso, che attrae molti sim racer ma che allo stesso tempo non ne avvicina a sufficienza molti altri; è un simulatore ricco di tanti contenuti ma per usufruirne bisogna fare un piccolo grande investimento secondo ciò che si desidera provare. Il consiglio è di testarlo almeno una volta nella vita, e prima di buttarsi a capofitto, fare un lungo respiro, controllare la carta di credito e poi soprattutto ricavare del tempo per dedicare anima e corpo a uno dei simulatori più famosi, soddisfacenti e coinvolgenti presenti su pc. Anche in questo caso, il discorso finale è simile ai precedenti articoli: iRacing è un sim particolare, unico nel suo genere, votato all’online e basta, ma per questo non deve essere snobbato ma piuttosto va vissuto alla sua maniera e per farlo serve addentrarsi nella foresta variopinta dei campionati online che esso offre con raziocinio.</span>
</p>

<p>
	<span style="font-size:14px;"><a href="https://www.drivingitalia.net/index.php?/forums/forum/156-iracing-motorsport-simulations/" rel="">Commenti e discussioni sul forum</a></span>
</p>

<p>
	<span style="font-size:14px;"><strong>A cura di Mauro Stefanoni</strong></span>
</p>

<p>
	<span style="font-size:14pt;"> </span>
</p>

]]></description><guid isPermaLink="false">23787</guid><pubDate>Sat, 05 Aug 2017 15:45:00 +0000</pubDate></item><item><title>Riviviamo la leggenda con Project CARS 2: Ferrari vs Ford</title><link>https://www.drivingitalia.net/home-page/software/riviviamo-la-leggenda-con-project-cars-2-ferrari-vs-ford-r23784/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_08/ferr.JPG.73f7e313566a97d8885b3d4d175e4c60.JPG" /></p>


<p>
	Con un nuovo post sul <a href="http://www.projectcarsgame.com/newspc2/the-epic-1967-showdown-between-the-ferrari-330-p4-and-ford-mkiv-is-coming-to-project-cars-2.html?lang=en" rel="external">blog ufficiale</a>, il team Slightly Mad Studios ci ricorda che con il prossimo Project CARS 2, grazie alle licenze ufficiali di Ferrari (<a href="https://www.drivingitalia.net/index.php?/forums/topic/76491-project-cars-2-confermata-la-licenza-ufficiale-ferrari/" rel="">appena annunciata</a>) e Ford, sarà possibile rivivere in virtuale l'epica sfida a Le Mans...
</p>

<p>
	<em>In 1967, Ferrari and Ford came to Le Mans and battled it out in one of the most thrilling and epic showdowns in motorsport history: the Ferrari 330 P4 versus the Ford MK.IV: handling versus power, Europe versus the US, and in the background, a smouldering war between two of the biggest personalities in the auto-world, Henry Ford “Deuce” versus Enzo “il Drake” Ferrari …</em>
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_08/ferrari-july-00002_orig.png.59f9f1d63bee158c434fd61bd8e115f0.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35200" src="https://www.drivingitalia.net/uploads/monthly_2017_08/ferrari-july-00002_orig.thumb.png.d16bd195c06fefb529b0eddee25ecf6b.png" class="ipsImage ipsImage_thumbnailed" alt="ferrari-july-00002_orig.png"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_08/ferrari-july-00003_orig.png.9266677e02d7a57d99f0f9bdd03a4034.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35201" src="https://www.drivingitalia.net/uploads/monthly_2017_08/ferrari-july-00003_orig.thumb.png.af3fc86075134b10b089935f54a27b89.png" class="ipsImage ipsImage_thumbnailed" alt="ferrari-july-00003_orig.png"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_08/ferrari-july-00004_2_orig.png.c123c16739c56cff3fe14b80212bbfaa.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35202" src="https://www.drivingitalia.net/uploads/monthly_2017_08/ferrari-july-00004_2_orig.thumb.png.16819c2b44b3140df9d49d4392f52931.png" class="ipsImage ipsImage_thumbnailed" alt="ferrari-july-00004_2_orig.png"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_08/ferrari-july-00005_1_orig.jpg.fac73ae6508e76fe2771a6b6d381925c.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35203" src="https://www.drivingitalia.net/uploads/monthly_2017_08/ferrari-july-00005_1_orig.thumb.jpg.caa87a05e2d73b0c2ad8a2444ec8d4ea.jpg" class="ipsImage ipsImage_thumbnailed" alt="ferrari-july-00005_1_orig.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_08/ferrari-july-00006_1_orig.jpg.3ad6aea2567949f4f417b68ec1b59cd8.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35204" src="https://www.drivingitalia.net/uploads/monthly_2017_08/ferrari-july-00006_1_orig.thumb.jpg.7bb49cc89f0dcee45586c16be1086b1c.jpg" class="ipsImage ipsImage_thumbnailed" alt="ferrari-july-00006_1_orig.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_08/ferrari-july-00007_1_orig.jpg.c76bb7a8995afa04d2ff71d8a2f4597b.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35205" src="https://www.drivingitalia.net/uploads/monthly_2017_08/ferrari-july-00007_1_orig.thumb.jpg.30a4ddac578dda6a230b21d6b82fa230.jpg" class="ipsImage ipsImage_thumbnailed" alt="ferrari-july-00007_1_orig.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_08/ferrari-july-00008_3_orig.jpg.0762d8241cfc49bd9abe14d08522d703.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35206" src="https://www.drivingitalia.net/uploads/monthly_2017_08/ferrari-july-00008_3_orig.thumb.jpg.875c13eb41bd3b31d3c7eae3702abf8e.jpg" class="ipsImage ipsImage_thumbnailed" alt="ferrari-july-00008_3_orig.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_08/mkiv-2_1_orig.jpg.66aad1eea1ff9771e4913f876ff89e4a.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35207" src="https://www.drivingitalia.net/uploads/monthly_2017_08/mkiv-2_1_orig.thumb.jpg.8c2faae44d0488fdd70ef66eca539811.jpg" class="ipsImage ipsImage_thumbnailed" alt="mkiv-2_1_orig.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_08/mkiv-4_1_orig.jpg.51d113598e83e3af069abe6ebe259f50.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35208" src="https://www.drivingitalia.net/uploads/monthly_2017_08/mkiv-4_1_orig.thumb.jpg.967206ecb725d5f5564eefce0ba4c14e.jpg" class="ipsImage ipsImage_thumbnailed" alt="mkiv-4_1_orig.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_08/mkiv-5_orig.jpg.5a622d84ac3b6ad0d82e36de0fbfd019.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35209" src="https://www.drivingitalia.net/uploads/monthly_2017_08/mkiv-5_orig.thumb.jpg.4f98f48a8f0a2ad1cce6f4316c41ff8f.jpg" class="ipsImage ipsImage_thumbnailed" alt="mkiv-5_orig.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_08/p4-ford_orig.jpg.9b16ed83dac242343764668cfe24b213.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35210" src="https://www.drivingitalia.net/uploads/monthly_2017_08/p4-ford_orig.thumb.jpg.efc6c938bbc1ddce15edc01bcabecf7b.jpg" class="ipsImage ipsImage_thumbnailed" alt="p4-ford_orig.jpg"></a></p>

]]></description><guid isPermaLink="false">23784</guid><pubDate>Thu, 03 Aug 2017 15:30:18 +0000</pubDate></item><item><title>WRC 7: una Porsche in bonus al preordine</title><link>https://www.drivingitalia.net/home-page/software/wrc-7-una-porsche-in-bonus-al-preordine-r23783/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_08/wrc7.jpg.6b92087100fd094e6fbc8c4464e69575.jpg" /></p>


<p>
	BigBen Interactive ha appena annunciato tramite Facebook quale sarà il bonus per tutti quelli che effettueranno il preordine del nuovo <a href="https://www.drivingitalia.net/index.php?/forums/topic/76090-wrc-7-by-bigben-interactive/&amp;page=2" rel="">WRC 7</a>: si tratta della Porsche 911 GT3 RS RGT di Dumas. Per ammirare gli ultimi screens in game correte a <a href="https://www.drivingitalia.net/index.php?/forums/topic/76090-wrc-7-by-bigben-interactive/&amp;page=2" rel="">questo link del forum</a>.
</p>

<p>
	<em style="background-color:#f8f9fa; color:#6a6b80; font-size:14px; text-align:start"><span style="background-color:#ffffff; color:#1d2129; font-size:14px; text-align:start">Coming Soon! Pre-order WRC 7 and receive<span> </span></span><a data-hovercard="/ajax/hovercard/page.php?id=374363879275268&amp;extragetparams=%7B%22fref%22%3A%22mentions%22%7D" data-hovercard-prefer-more-content-show="1" href="https://www.facebook.com/RomainDumasOfficiel/?fref=mentions" rel="external" style="background-color:#ffffff; color:#365899; font-size:14px; text-align:start" target="_blank">Romain Dumas</a><span style="background-color:#ffffff; color:#1d2129; font-size:14px; text-align:start"><span> </span>Porsche 911 GT3 RS RGT as an in-game bonus at launch!</span><br style="background-color:#ffffff; color:#1d2129; font-size:14px; text-align:start"><span style="background-color:#ffffff; color:#1d2129; font-size:14px; text-align:start">WRC 7 will release in September 2017 on Playstation® 4, Xbox One, and PC.</span></em>
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_08/20638203_827158840789492_64392472517012209_n.jpg.ab79af5a3ab54ba366cf65f1af1715e7.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35199" src="https://www.drivingitalia.net/uploads/monthly_2017_08/20638203_827158840789492_64392472517012209_n.jpg.ab79af5a3ab54ba366cf65f1af1715e7.jpg" class="ipsImage ipsImage_thumbnailed" alt="20638203_827158840789492_64392472517012209_n.jpg"></a></p>

]]></description><guid isPermaLink="false">23783</guid><pubDate>Thu, 03 Aug 2017 14:05:04 +0000</pubDate></item><item><title>F1 2017: video dedicato alla carriera</title><link>https://www.drivingitalia.net/home-page/software/f1-2017-video-dedicato-alla-carriera-r23782/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_08/598329a40d5c8_f1carriera.JPG.f15b41997577bf0a18250d33bb8305ba.JPG" /></p>


<p>
	La Codemasters ha appena pubblicato un <a href="https://www.drivingitalia.net/index.php?/forums/topic/76391-f1-2017-codemasters-screens-e-video/" rel="">nuovo trailer dedicato al suo prossimo F1 2017</a>. Questa volta il video ci presenta l'intensa modalità carriera del gioco.
</p>

<p>
	<em><span style="background-color:#ffffff; color:#555555; font-size:15px; text-align:start">We’re very pleased to be able to show you our latest gameplay trailer for F1™ 2017, the official videogame of the 2017 FIA FORMULA ONE WORLD CHAMPIONSHIP™. This one showcases the extensive Career Mode that makes it the most complete game in the franchise’s history.<span> </span></span></em>
</p>

<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<em>F1 2017 has a massively expanded Career Mode that introduces invitational events at key points during the regular F1 season, where you will get to drive 12* classic F1 cars in a host of different events including overtake challenges, pursuit events, checkpoint, and time attack challenges. The classic cars are also playable in all other areas of the game, and can be raced as both single and multi-class – C1 and C2 – races. Eagle-eyed fans will notice a guest appearance of the multi-class racing in this trailer too, but you don’t take part in that form of racing within the actual career mode itself, but we wanted to show it off to people for sure.</em>
</p>

<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<em>To accompany the trailer we spoke to Creative Director Lee Mather, who told us: “The Career Mode was a big hit last year and we are building on those incredibly strong foundations to create an even deeper, more rounded experience for F1 2017. We have added female driver avatars, new paddock locations and a new character as well as greatly increasing the scope for developing your team and car. All of this, we feel, combined with the addition of the iconic classic cars this year, means that F1 2017 offers gamers the ultimate F1 experience yet.”</em>
</p>

<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<em>In addition to the invitational events, the Career Mode offers a huge amount of extra depth with 115 possible Research and Development upgrades (over 4 ½ times as many as in F1 2016 – check out our awesome “tech tree” 21 seconds into the trailer), new practice programmes to master, as well as increased importance being given to the management and reliability of your car’s engine and gearbox elements.</em>
</p>

<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<em>The Research and Development consists of four different categories that you’ll able to upgrade, Powertrain, Chassis, Aerodynamics and Durability, though you can go with the ‘Recommended Upgrade’ if this is something that you don’t want to think about too much.</em>
</p>

<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<em>You’ll also need to manage the six key components which each make up a modern F1 power unit, as well as work to develop team skills such as pit stop times, Research and Development speed and new part reliability.</em>
</p>

<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<em>As well as the 20 official circuits from the current season, we’ve also introduced four new shortened circuits at Britain, Bahrain, USA and Japan, while also allowing you to take on the iconic Monaco street circuit at night.</em>
</p>

<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<em>F1 2017 releases onto PlayStation®4 computer entertainment system, Xbox One and Windows PC (DVD and via Steam) worldwide on August 25<sup style="padding:0px">th</sup><span> </span>and is the official videogame of the 2017 FIA FORMULA ONE WORLD CHAMPIONSHIP. Consumers who pre-order or purchase ‘Day One’ copies of F1 2017 will have access to the iconic 1988 McLaren MP4/4, as part of the ‘F1 2017 Special Edition.’ The McLaren MP4/4 car will be available to be purchased at a later date however. The eleven other classic cars are available in all editions of the game.</em>
</p>

<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	 
</p>

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<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	 
</p>

]]></description><guid isPermaLink="false">23782</guid><pubDate>Thu, 03 Aug 2017 13:48:22 +0000</pubDate></item><item><title>iRacing al lavoro sul ciclo giorno - notte</title><link>https://www.drivingitalia.net/home-page/software/iracing-al-lavoro-sul-ciclo-giorno-notte-r23781/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_08/iracingday.JPG.ed2b78b0618dee1f96692152f5747854.JPG" /></p>


<p>
	 
</p>

<p>
	Il team di iRacing ha annunciato con il breve filmato visibile qui sotto, di essere al lavoro sullo sviluppo del ciclo completo di <a href="https://www.drivingitalia.net/index.php?/forums/topic/76497-iracing-al-lavoro-sul-ciclo-giorno-notte/" rel="">transizione fra giorno e notte</a>. In contemporanea gli sviluppatori americani sono al lavoro anche sulle nubi volumetriche, esposizione diniamica ed altro ancora.
</p>

<p>
	<em><span style="background-color:#ffffff; color:#333333; font-size:13px; text-align:start">You asked for it! Day/Night Transitions are in development on iRacing. Please note: this video displays only a partial implementation with a focus on a clear day sky model. We are still working on volumetric clouds, dynamic exposure, etc!</span></em>
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/gQTfsfiTQo4?feature=oembed" width="480"></iframe>
	</div>
</div>

<p>
	 
</p>

]]></description><guid isPermaLink="false">23781</guid><pubDate>Thu, 03 Aug 2017 09:02:43 +0000</pubDate></item><item><title>Project CARS 2: confermata la licenza ufficiale Ferrari</title><link>https://www.drivingitalia.net/home-page/software/project-cars-2-confermata-la-licenza-ufficiale-ferrari-r23779/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_08/project-cars2-ferrari-reveal9_orig.png.5db10a32dfa2b9f224a4c58a8a6a584e.png" /></p>


<p>
	Il team Slightly Mad Studios ha appena confermato tramite il sito ufficiale, la licenza ufficiale Ferrari per il suo Project CARS 2. Saranno 10 i modelli del Cavallino Rampante disponibili al lancio del gioco il 22 settembre: Ferrari 330 P4, 365 GTB4 Competizione, 288 GTO, F40 LM , F333 SP, F50 GT, Enzo, 488 GT3, 488 GTE, e LaFerrari. <a href="https://www.drivingitalia.net/index.php?/forums/topic/76491-project-cars-2-confermata-la-licenza-ufficiale-ferrari/" rel="">Commenti sul forum dedicato</a>.
</p>

<p>
	<em>Ferrari has epitomized motorsports for 80 years, and comes to the world’s most authentic racing game franchise with a series of 10 classic and current models carefully chosen to represent the passion, the technology, and the glorious sporting history that defines the brand. The 10 Ferraris coming to Project CARS 2 have been carefully selected to bring the most iconic cars from Ferrari’s rich history to the game, both road- and race-based. </em>
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/qpP1qJeVMNA?feature=oembed" width="480"></iframe>
	</div>
</div>

<p>
	<em>The road-based Ferraris have been chosen to represent the evolution of the brand over the course of the last 40 years, and care was taken to bring only the fastest, most powerful and limited editions of those cars to the game. That evolution begins with the latest Ferrari, 2015’s LaFerrari, the most powerful road car Ferrari has ever created, and the living embodiment of what is possible with today’s hybrid technologies and state-of- the-art components. </em>
</p>

<p>
	<em>LaFerrari took that mantle from 2002’s Ferrari Enzo, the car that brought the Scuderia’s Formula 1 technology to the road: from the F1-inspired nose to the carbon-fibre body and ceramic brakes, the Enzo pushed the envelope of road-going performance. Then it was made even quicker by the use of banned F1 technology including active aero’, traction control, and a computer-actuated rear-wing. </em>
</p>

<p>
	<em>The Enzo itself was built on the back of the 1995 Ferrari F50. For Project CARS 2, you’ll be getting the GT version of this beast that features a V12 3.5-litre Formula-1- derived engine. Only three F50GTs were ever made. Designed for the race track, the end of the GT series in which it was designed to race meant the F50GTs never turned a wheel in anger—until now, when you get a chance to see how quick this car really was. </em>
</p>

<p>
	<em>The F50 came on the back of the car that many believe to have been the final “analogue” supercar, the Ferrari F40. Raw, brutal, and astonishingly quick, this was the final car to have been built under the inscrutable gaze of “il Commendatore”, Enzo Ferrari. For Project CARS 2, you’ll get the F40 LM—the GT racer that came without traction control, ABS, featured a five speed manual box, and a 720hp V-8 with twin IHI turbochargers and Behr intercoolers. In terms of pure performance and pure challenge, little comes close to the F40 LM. </em>
</p>

<p>
	<em>The F40 was made possible by the 288 Evoluzione test-mule that was built on the base of the 1984 288 GTO that is also coming to Project CARS 2. The 288 GTO was the first road car to hit the mythical 300kmh. Like the F50GT, the 288 GTO was built for GT racing—the epic Group B formula—but by the time it was homologated, Group B was no more and Ferrari was “stuck” with the world’s fastest production car with nowhere to race it. You’ll soon discover why that was one of motorsport’s greatest tragedies. </em>
</p>

<p>
	<em>The race-based Ferraris coming to Project CARS 2 begins with what many regard as the most beautiful sportscar to have ever raced, the Ferrari 330 P4 of 1967 (a photo of which was proudly displayed in Enzo Ferrari’s office from the day it claimed total victory at Daytona). That Daytona win was the inspiration for the name that the media assigned to the 1968 Ferrari 365 GTB/4. Ferrari had all-but surrendered their factory GT race program when the Daytona was released, but that soon changed when privateers such as the N.A.R.T team began racing the stock version and getting some impressive results with the V12 road car. Ferrari created factory-built GT Daytonas in three series that would go on to become staples in GT-based racing throughout the 1970s, and those race cars, with era-specific liveries, fat, wide tyres, and fatter wheel arches, are coming to Project CARS 2. <br>
	Ferrari withdrew from endurance racing back in 1973 to focus on its F1 program, and no-one quite believed the rumors that began in late 1993 about a Ferrari come-back. Those rumors turned out to be true when a collaboration between Dallara, MoMo, and Ferrari resulted in the first Ferrari endurance car in 20 years, a car that broke cover at the 1994 Daytona 24 Hours. The 333 SP was built for the new era in IMSA, and it would go on to dominate that championship with its F1-derived V12 and Dallara-created aero. </em>
</p>

<p>
	<em>In 2016, Ferrari replaced the ageing GT3 stalwart the 458 Italia with the all new Ferrari 488. In Project CARS 2, you’ll have two 488s to drive—the 3.9 litre V8 GT3, and the GTE. The 488 GTE scored a second place at 2016’s Le Mans 24 Hours, and third at 2017’s 24 Hours of Daytona. The 488 GT3, meanwhile, is Ferrari’s entry into the lucrative GT3 market where it now competes against dozens of the world’s elite brands, most of which will be also coming to Project CARS 2. The car debuted at the 2016 Australian GT Championship race in Melbourne, won the Bathurst 12 Hour in 2017, and has become a staple in international GT3 racing. </em>
</p>

<p>
	<em>With these 10 Ferraris coming September 22nd, Project CARS 2 drivers will soon revel in the cars and history that have made Ferrari the world’s most aspirational car brand. The Ferrari 330 P4, 365 GTB4 Competizione, 288 GTO, F40 LM , F333 SP, F50 GT, Enzo, 488 GT3, 488 GTE, and LaFerrari will come with Project CARS 2 on September 22, 2017 for the PlayStation 4 system, Xbox One, and PC.</em>
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_08/project-cars2-ferrari-reveal1_orig.png.52920fc7f42e5d385a58bd50c8d2b816.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35175" src="https://www.drivingitalia.net/uploads/monthly_2017_08/project-cars2-ferrari-reveal1_orig.thumb.png.9fe7c5bd5140d435819d34e369fec249.png" class="ipsImage ipsImage_thumbnailed" alt="project-cars2-ferrari-reveal1_orig.png"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_08/project-cars2-ferrari-reveal2_orig.png.06f9d9293da45284279dac268b5fd834.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35176" src="https://www.drivingitalia.net/uploads/monthly_2017_08/project-cars2-ferrari-reveal2_orig.thumb.png.96f1946924752ecd3f4dbc698c56a4f1.png" class="ipsImage ipsImage_thumbnailed" alt="project-cars2-ferrari-reveal2_orig.png"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_08/project-cars2-ferrari-reveal3_orig.png.8e158249de812fae23ea0e1ddb0e1673.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35177" src="https://www.drivingitalia.net/uploads/monthly_2017_08/project-cars2-ferrari-reveal3_orig.thumb.png.fe48b52b0da8139b3858a7b4b37599b1.png" class="ipsImage ipsImage_thumbnailed" alt="project-cars2-ferrari-reveal3_orig.png"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_08/project-cars2-ferrari-reveal6_orig.png.853b506fb388dffff658795794380e2c.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35178" src="https://www.drivingitalia.net/uploads/monthly_2017_08/project-cars2-ferrari-reveal6_orig.thumb.png.76d293f4ef1b5f2d3a34e709ad3d8ed7.png" class="ipsImage ipsImage_thumbnailed" alt="project-cars2-ferrari-reveal6_orig.png"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_08/project-cars2-ferrari-reveal7_1_orig.png.01e618e14361fc229bd57053baef6131.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35179" src="https://www.drivingitalia.net/uploads/monthly_2017_08/project-cars2-ferrari-reveal7_1_orig.thumb.png.361264e013528110e4a07a0e1a55796d.png" class="ipsImage ipsImage_thumbnailed" alt="project-cars2-ferrari-reveal7_1_orig.png"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_08/project-cars2-ferrari-reveal8_orig.png.65606e278d6eda53cef7f9dd9707379b.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35180" src="https://www.drivingitalia.net/uploads/monthly_2017_08/project-cars2-ferrari-reveal8_orig.thumb.png.005b57d4f6cd2ac5cc9556f793de3769.png" class="ipsImage ipsImage_thumbnailed" alt="project-cars2-ferrari-reveal8_orig.png"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_08/project-cars2-ferrari-reveal10_orig.png.cfb5949500373caa3f02e95bf62a256e.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35181" src="https://www.drivingitalia.net/uploads/monthly_2017_08/project-cars2-ferrari-reveal10_orig.thumb.png.f86453b4e18df32c5d5945373c4ad573.png" class="ipsImage ipsImage_thumbnailed" alt="project-cars2-ferrari-reveal10_orig.png"></a></p>

]]></description><guid isPermaLink="false">23779</guid><pubDate>Wed, 02 Aug 2017 13:34:48 +0000</pubDate></item><item><title>gRally: primi screens del racing online beta!</title><link>https://www.drivingitalia.net/home-page/software/grally-primi-screens-del-racing-online-beta-r23775/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_08/grallyc.JPG.8c3cac5375269371034052a62329ba32.JPG" /></p>


<p>
	Prosegue a ritmo serrato anche nel periodo estivo il beta testing per l'<a href="https://www.drivingitalia.net/index.php?/forums/topic/52678-grally/&amp;page=28" rel="">attesissimo gRally</a>, il simulatore rallystico realistico creato dagli appassionati per i veri appassionati della derapata. La notizia scoop che DrivingItalia è in grado di anticiparvi potremmo definirla "sedie roventi con gRally". No, nessuna modalità "hot seat" (per quanto ne sappiamo...) ma nella settimana più calda dell'estate <a href="https://www.drivingitalia.net/index.php?/forums/topic/52678-grally/&amp;page=28" rel="">gRally </a>ha iniziato il testing dei rally online aperto a tutti i tester, come potete vedere dalle immagini esclusive qui sotto !
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2017_08/gRally_2017-07-31_23-18-10.png.61daeb45a96bea2a4c3a0d3e812a4460.png" data-fileid="35160" rel=""><img alt="gRally_2017-07-31_23-18-10.png" class="ipsImage ipsImage_thumbnailed" data-fileid="35160" src="https://www.drivingitalia.net/uploads/monthly_2017_08/gRally_2017-07-31_23-18-10.thumb.png.7e1342111286497c6c16cf617155adbc.png"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2017_08/gRally_2017-07-31_23-18-32.png.84cf309e7a16ef451f3ca284890f7118.png" data-fileid="35161" rel=""><img alt="gRally_2017-07-31_23-18-32.png" class="ipsImage ipsImage_thumbnailed" data-fileid="35161" src="https://www.drivingitalia.net/uploads/monthly_2017_08/gRally_2017-07-31_23-18-32.thumb.png.979613eca540a784a57f0dac1651699a.png"></a>
</p>

]]></description><guid isPermaLink="false">23775</guid><pubDate>Tue, 01 Aug 2017 10:26:00 +0000</pubDate></item><item><title>Automobilista: July 2017 Development Update</title><link>https://www.drivingitalia.net/home-page/software/automobilista-july-2017-development-update-r23776/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_08/598054725f039_DuduLeal-DUD_8767.JPG.25a2e1a22246b4ecbff24aab4a4711b0.JPG" /></p>


<p>
	Con qualche giorno di ritardo rispetto al solito, dopo il rilascio dell'ultima <a href="https://www.drivingitalia.net/index.php?/forums/topic/76152-automobilista-v14-con-hockenheimring-e-formula-ultimate/" rel="">versione aggiornata 1.4.5</a>, il team <a href="https://forum.reizastudios.com/threads/automobilista-july-2017-development-update.2445/" rel="external">Reiza ci aggiorna</a> sullo sviluppo del suo Automobilista con l'ultimo development update di luglio. Fra le novità in fase di sviluppo, vi segnaliamo ulteriori miglioramenti alla IA ed al sonoro, il nuovo circuito Ibarra, un nuovo DLC dedicato alle touring car brasiliane storiche ed il nuovo prototipo AJR Metalmoro.
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<p>
	<span><span style="font-size:22px">AI Developments</span></span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">We´re still pushing hard to further develop the AI, and in AMS v1.4.5 we have delivered another batch of substantial updates - the more important of which impacts how they assess risk and decide whether to go for an overtake, addressing the age-old issue which would lead them to often hesitating and backing off on straights rather than pulling alongside to overtake.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Other more incremental improvements to their behavior have also been made, such as getting the AI to be more disciplined rejoining the track after a spin and no longer drive into oncoming traffic:</span>
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<div class="ipsEmbeddedVideo" contenteditable="false">
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		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/64FPoSiAy9A?feature=oembed" width="480"></iframe>
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<p>
	<span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">There are still some remaining rough edges to polish and important improvements we want to cover before we call it a wrap on AI for AMS, but generally speaking we feel the AI in v1.4.5 is a substantial step forward, and it´s gradually edging closer to something you can legitimately compete against in any condition.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span><span style="font-size:22px">Track Updates</span></span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Several tracks have had terrain &amp; road texture updates in AMS v1.4.5 to bring them up to the standards of more recent tracks, and the brazilian tracks have been updated to include the modifications made since the 2015 season:</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">The tracks previewed above have all been updated in v1.4.5. We hope to revisit some more in tim</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="font-size:22px">Gamepad support</span></span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">In between developing the new circuit and updating several older tracks,<span> </span></span><a data-user="5, @Alex Sawczuk" href="https://forum.reizastudios.com/members/5/" style="background-color:#e8e8e8; border-radius:5px; color:#e60000; font-size:15px; padding:0px 3px; text-align:left" rel="external">@Alex Sawczuk</a><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span> </span>also found the time to take a stab at revamping the damping system for digital &amp; gamepad controllers. As a result, Automobilista v1.4.5 has become a lot more fun and accessible to users without a steering wheel - turn on a couple of driving aids and it should provide as good a time, and a more rewarding driving experience than your average console racer<span> </span></span><img alt=":)" src="https://forum.reizastudios.com/styles/default/xenforo/clear.png" style="border:0px; color:#141414; font-size:15px; text-align:left; vertical-align:text-bottom" title="Smile    :)"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span><span style="font-size:22px">Surround sound</span></span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Some great news also in the audio front as after a couple of hard working months<span> </span></span><a data-user="8, @Domagoj Lovric" href="https://forum.reizastudios.com/members/8/" style="background-color:#e8e8e8; border-radius:5px; color:#e60000; font-size:15px; padding:0px 3px; text-align:left" rel="external">@Domagoj Lovric</a><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span> </span>is very close to cracking surround support - we´re confident we´ll have something to test soon and we´ll be able to merge it in for release until v1.5.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">The experience with 5.1 sound is a significant step up from the current stereo - having aural feedback from your opponents approaching and getting beside you, your engine from the back while wind is blowing from the front makes for a much more immersive experience.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span><span style="font-size:22px">Metalmoro AJR coming to Automobilista</span></span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">We´re happy to confirm we´re extending our partnership with Metalmoro &amp; JLM Racing to bring their new, impressive-looking AJR Prototype to Automobilista:</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><img alt="Dudu Leal - DUD_8767.JPG" src="https://forum.reizastudios.com/attachments/dudu-leal-dud_8767-jpg.1781/" style="background-color:#e8e8e8; border:0px; color:#141414; font-size:15px; text-align:left" title="Click this image to show the full-size version."><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">The AJR is a result of a partnership of the JLM Racing team with Metalmoro, ambitiously conceived to become the most accessible, high performance prototype in the market. Powered with a 600HP Honda K20 Turbo engine, weighing just 820 kg and featuring purpose-crafted aerodynamics, it is expected to achieve LMP2 performance and perhaps even more. While the car is still in development, it is already setting the pace in the local endurance series whenever owner &amp; driver Juliano Moro has taken it to the track.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">The Metalmoro AJR will be added free of charge to the base game. We´ll be working very closely with JLM on this one, as the team will be supplying CAD model, CFD data and track telemetry so we have as accurate as possible representation of the car in the sim. Should make for a very fun ride!</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:22px; text-align:left"><span>Next Track - Ibarra</span></span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">As mentioned in the last dev update, the track team is now working hard on the development of Autodromo Yahuarcocha in Equador, aka Ibarra. The development priority was switched to finish Curvelo so that it could make it in with the Stock Car 2017 season release, luckily Ibarra development is quite far along and should be ready to hit Beta within the next couple of weeks.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">This old-style track features some of the most beautiful scenery to be seen in a race track.<span> </span></span><a data-user="26, @ilka" href="https://forum.reizastudios.com/members/26/" style="background-color:#e8e8e8; border-radius:5px; color:#e60000; font-size:15px; padding:0px 3px; text-align:left" rel="external">@ilka</a><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span> </span>is leading development of this one and really bringing his A Game on it as the previews below hopefully illustrate:</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><img alt="AMS_Ibarra_4.jpg" src="https://forum.reizastudios.com/attachments/ams_ibarra_4-jpg.1782/" style="background-color:#e8e8e8; border:0px; color:#141414; font-size:15px; text-align:left" title="Click this image to show the full-size version."><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><img alt="AMS_Ibarra_5.jpg" src="https://forum.reizastudios.com/attachments/ams_ibarra_5-jpg.1783/" style="background-color:#e8e8e8; border:0px; color:#141414; font-size:15px; text-align:left" title="Click this image to show the full-size version."><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><img alt="AMS_Ibarra_6.jpg" src="https://forum.reizastudios.com/attachments/ams_ibarra_6-jpg.1784/" style="background-color:#e8e8e8; border:0px; color:#141414; font-size:15px; text-align:left" title="Click this image to show the full-size version."><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Ibarra will also be added as free content to the base game, expected for the next major update towards the end of August.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:22px; text-align:left"><span>Next DLC -<span> </span></span></span><span><span style="font-size:22px">Brazilian Touring Car Classics</span></span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">The next DLC pack is also expected to be released towards the end of august. As hinted at a few times before, this pack will bring a combination of classic brazilian touring car series to Automobilista - based on the old "Hot Cars" series from the early 80s as well as other single and mixed-class modern series featuring such classic cars will be represented in the sim. More details on this in the next dev update, but here´s a preview to whet your appetite<span> </span></span><img alt=":)" src="https://forum.reizastudios.com/styles/default/xenforo/clear.png" style="border:0px; color:#141414; font-size:15px; text-align:left; vertical-align:text-bottom" title="Smile    :)"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><img alt="AMS_Ibarra_TClassic2.jpg" src="https://forum.reizastudios.com/attachments/ams_ibarra_tclassic2-jpg.1780/" style="background-color:#e8e8e8; border:0px; color:#141414; font-size:15px; text-align:left" title="Click this image to show the full-size version."><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">That covers it for this month - there are a couple of news still to come, but those are topics for our next, and possibly last AMS development update<span> </span></span><img alt=":)" src="https://forum.reizastudios.com/styles/default/xenforo/clear.png" style="border:0px; color:#141414; font-size:15px; text-align:left; vertical-align:text-bottom" title="Smile    :)"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">We´re now racing towards a couple of final updates to bring AMS to version 1.5, which will represent the finish line for Automobilista development. While the temptation is always high to keep going a bit further and do this or that more, we´re generally feeling pretty happy with how it´s final form is shaping up, and believe it should be both a great base for us to continue enjoying over the months to come as well as a great foundation for us build on towards what will come next. We hope you are enjoying the ride as much as we are!</span>
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]]></description><guid isPermaLink="false">23776</guid><pubDate>Tue, 01 Aug 2017 10:15:34 +0000</pubDate></item></channel></rss>
