<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/247/?d=1</link><description>News: News</description><language>en</language><item><title>GP Bikes stupisce in un video di mixed reality</title><link>https://www.drivingitalia.net/home-page/software/gp-bikes-stupisce-in-un-video-di-mixed-reality-r24979/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_04/102676730_gpbikes.JPG.9528b291fc3ec1606bd2edb115de4a38.JPG" /></p>


<p>
	Da febbraio è disponibile l'ultima <a href="https://www.drivingitalia.net/index.php?/forums/topic/79181-gp-bikes-by-piboso-disponibile-la-versione-beta-15/" rel="">versione beta 15 dell'ottimo GP Bikes</a>, considerato al momento come il miglior simulatore di guida dedicato al mondo delle due ruote da corsa. Nello spettacolare video che potete ammirare qui sotto, realizzato da <a href="https://www.youtube.com/channel/UCMq2WaD78Y3-XTj7HDskkRw" rel="external">Marcel Pfister</a> con la tecnica ormai nota della "mixed reality", che mescola il simulatore con la realtà del pilota, il sim made in Piboso ci dimostra tutto il suo valore!
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" id="ips_uid_393_6" width="480" data-embed-src="https://www.youtube.com/embed/Uwb2Gssg9Qo?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

]]></description><guid isPermaLink="false">24979</guid><pubDate>Tue, 09 Apr 2019 20:16:00 +0000</pubDate></item><item><title>Kart Racing Pro: release 8 disponibile, arriva l'elettrico !</title><link>https://www.drivingitalia.net/home-page/software/kart-racing-pro-release-8-disponibile-arriva-lelettrico-r24976/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_04/kart2.jpg.2cd4660d89429dc794a3db8bfde952fd.jpg" /></p>


<p>
	 
</p>

<p>
	Il buon Piboso ha rilasciato la nuova versione 8 del suo Kart Racing Pro, simulatore di guida dedicato al mondo del karting. La nuova release 8, fra le tante novità, migliorie e fix, ci mette a disposizione il supporto per la modalità spettatore ed il nuovo kart elettrico. Correte <a href="http://kartracing-pro.com/?page=downloads" rel="external">a questo link</a> per il download del file, che funziona come demo fino all'acquisto della<a href="http://kartracing-pro.com/?page=purchase" rel="external"> licenza</a>. Qui di seguito il changelog completo. Vi ricordiamo che Kart Racing Pro è disponibile anche <a href="https://store.steampowered.com/app/415600/Kart_Racing_Pro/" rel="external">su Steam</a>.
</p>

<p>
	Per commenti e discussioni fate <a href="https://www.drivingitalia.net/index.php?/forums/topic/79455-kart-racing-pro-release-8-disponibile-arriva-lelettrico/" rel="">riferimento al forum dedicato</a>.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2019_04/kart1.jpg.99e3e8b2e125b5c037a36118194da411.jpg" data-fileid="41633" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="41633" data-ratio="56.30" data-unique="rn0i79x9z" width="1000" alt="kart1.jpg" src="https://www.drivingitalia.net/uploads/monthly_2019_04/kart1.thumb.jpg.6bd4d7a7d0eb1b6001d2878d3e1f0d74.jpg"></a>
</p>

<p>
	<em>Changelog: <br>
	fix: background rendering in high resolution screenshots <br>
	fix: Mesa 3D shaders errors <br>
	fix: Evo sidepods in cockpit view <br>
	fix: seat model in cockpit view <br>
	fix: M6 nassau number plate position <br>
	new: number plate background setting <br>
	new: electric engine support <br>
	new: spectator support <br>
	new: option to force no tucking <br>
	new: option to disable the dynamic track surface <br>
	new: free roam camera tracking mode <br>
	new: trackside objects animation support <br>
	new: live screens support <br>
	new: Stilo sidepods <br>
	new: electric kart </em>
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/pFdwJFEERMs?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_04/kart3.jpg.e060a8852f5616ed09013020f6ee3082.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="41634" src="https://www.drivingitalia.net/uploads/monthly_2019_04/kart3.thumb.jpg.f147ba8b0ef47421abc94017564808e1.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="kart3.jpg"></a></p>

]]></description><guid isPermaLink="false">24976</guid><pubDate>Tue, 09 Apr 2019 09:40:03 +0000</pubDate></item><item><title>MotoGP 19: Milestone ci spiega la nuova IA denominata A.N.N.A.</title><link>https://www.drivingitalia.net/home-page/software/motogp-19-milestone-ci-spiega-la-nuova-ia-denominata-anna-r24974/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_04/motogp19.jpg.3a2992b6d4fde4366a7dfb0793d4fc1b.jpg" /></p>


<p>
	 
</p>

<p>
	Milestone ci parla oggi di una importante novità che sarà presente nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/79315-milestone-e-dorna-tornano-in-pista-con-motogp-19-dal-6-giugno/" rel="">suo nuovo MotoGP 19</a>: si tratta dell’intelligenza artificiale A.N.N.A., realizzata su reti neurali artificiali. Michele Caletti, del team di sviluppo, ci spiega in video tutti i dettagli della tecnologia che si rifà alle vere reti neurali che troviamo nel nostro cervello:
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix">
		<p>
			Chi di voi ricorda la prima volta in cui è saltato in sella a una bici, quando era piccolo? All’inizio, sembrava così impossibile riuscire a stare in equilibrio su quelle due ruote sottili e riuscire a correre. Ma a un certo punto avete sentito scattare qualcosa e avete imparato ad andare in bicicletta. Ecco, è la stessa cosa che succede con le reti neurali, è lo stesso concetto. Solo che non succede biologicamente, ma con dei calcoli matematici. La nuova IA neurale di MotoGP 19 si basa su questa tecnologia, applicata ai videogiochi di corse.
		</p>

		<p>
			Le IA che realizzavamo non erano mai una sfida sufficiente per la nostra community. Dovevamo trovare una soluzione per ricreare la competizione, le emozioni e le sfide del vero MotoGP, anche per i nostri giocatori più esperti. L’unico modo per dare a questa fantastica community l’IA che meritava è stato smettere di tentare di creare un’IA, ma lasciare che si creasse da sola. Così è nato il progetto A.N.N.A. Un’IA che impara dai suoi sbagli, per tentativi ed errori, costruendo una rete neurale simile sotto tutti gli aspetti a una parte del nostro cervello. Proprio come è successo a ognuno di noi quando abbiamo imparato ad andare in bicicletta.
		</p>

		<p>
			A.N.N.A. è capace di apprendere dai suoi errori, di migliorarsi, semplicemente di imparare: questo fa scattare un processo di apprendimento che permette ad A.N.N.A di ricordare le azioni giuste (per esempio, frenare quando necessario) e quelle sbagliate (per esempio, finire contro un muro o un altro pilota). È stato davvero divertente vedere A.N.N.A all’inizio della sua esistenza, nella sua “infanzia”, per così dire, quando, nel bel mezzo di una corsa, si fermava di colpo e decideva di andare in retromarcia, solo per scoprire cosa sarebbe accaduto.
		</p>

		<p>
			Partendo da un’IA che si fermava a metà corsa per invertire il senso di marcia, oggi abbiamo un’IA complessa e incredibilmente acuta, capace di affrontare e battere anche i nostri sviluppatori più esperti, reagendo come un pilota professionista. Ma niente paura, la difficoltà è modulabile, quindi tutti i giocatori potranno godersi il gioco, quale che sia la loro abilità!
		</p>
	</div>
</blockquote>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/eKAfB1G9EQc?feature=oembed"></iframe>
	</div>
</div>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix">
		<p>
			<font face="Calibri" size="3"><b>Milestone</b> è orgogliosa di presentare al pubblico A.N.N.A., acronimo di Artificial Neural Network Agent, un rivoluzionario sistema di Intelligenza Artificiale basata su reti neurali che permetterà ai giocatori di avere un livello di sfida incredibile, con avversari più intelligenti, più veloci e che approfittano di ogni singolo errore. Il primo titolo Milestone in cui<b> </b>A.N.N.A. farà il suo debutto in pista sarà <b>MotoGP™19, </b>disponibile a partire dal 6 giugno su <b>PlayStation®4</b>, <b>Xbox One,</b> <b>Windows PC®/STEAM, TIMGAMES. </b> La versione per <b>Nintendo Switch™ </b>sarà invece disponibile qualche settimana dopo il lancio.</font><br><br><font face="Calibri" size="3">Sviluppata in oltre due anni di collaborazione con gli ingegneri e i data scientist di Orobix, società specializzata nell'ingegneria di soluzioni di Intelligenza Artificiale, A.N.N.A. rappresenta un cambio di paradigma rivoluzionario rispetto ai tradizionali sistemi di IA, in cui ogni azione veniva impostata a priori da un programmatore.</font><br><br><font face="Calibri" size="3">Con l’IA basata su reti neurali invece, l’approccio è completamente diverso; i programmatori non impongono più dei comportamenti prestabiliti, ma forniscono all’intelligenza artificiale una visione del mondo circostante, un obiettivo e le azioni da utilizzare per poterlo raggiungere. Attraverso un sofisticato meccanismo di <i>rewarding</i>, i programmatori informano l’IA in merito a quali comportamenti sono utili al raggiungimento dello scopo e quali invece sono dannosi; sarà poi l’IA ad imparare il modo migliore per raggiungere l’obiettivo prefissato. </font><br><br><font face="Calibri" size="3">Questo approccio al machine learning è chiamato <i>Reinforcement Learning</i> e permette di ottenere un’IA realmente consapevole dell’ambiente che la circonda e di ciò che sta facendo, a differenza di altri approcci che limitano l’azione dell’IA a comportamenti prestabiliti. Nel primo caso la strategia di gioco emerge dall’interazione dell’IA con l’ambiente, nel secondo viene imposta.</font><br><br><font face="Calibri" size="3">La fase di <i>training </i>basata sull’apprendimento per rinforzo permette di simulare un numero incredibilmente alto di gare in poco tempo (in una singola giornata si possono simulare più di 200.000 gare, più di quante un pilota professionista può accumulare in tutta la sua vita), durante le quali le sue principali attività si possono raggruppare in due macro-momenti: la cosiddetta <i>exploration, </i>cui cui l’IA cerca di capire se le conseguenze di ogni sua azione sono positive o negative al raggiungimento del suo scopo, e la cosiddetta <i>exploitation</i>, in cui l’IA sfrutta la sua esperienza e la conoscenza accumulata per ottenere il miglior <i>reward</i> possibi</font><br><font face="Calibri" size="3">le.</font><br><font face="Calibri" size="3">Il risultato di questo lavoro è un comportamento di guida estremamente realistico e naturale, in cui le manovre e le tecniche di guida sono molto simili a quelle di un pilota professionista. Anche dal punto di vista delle performance, il comportamento in pista dell’AI Neurale si avvicina a quello dei veri piloti della MotoGP™, con tempi sul giro molto inferiori rispetto a un sistema di AI classico e molto simili a quelli realizzati sui circuiti reali dai piloti in carne ed ossa. Il comportamento in gruppo è invece aggressivo ma corretto nei confronti degli altri piloti in pista, con l’IA sempre pronta ad approfittare di ogni minimo errore. Per andare incontro alle esigenze di tutti i giocatori, il livello di difficoltà sarà ovviamente modulabile a piacere. Per i più appassionati invece, il livello di sfida di MotoGP™ non è mai stato così alto!</font><br><br><font face="Calibri" size="3">Secondo Luisa Bixio, CEO di Milestone, “siamo di fronte ad una delle più grandi innovazioni mai realizzate da Milestone. Il lavoro svolto dai nostri ingegneri, in collaborazione con Orobix, è un bell’esempio di come due eccellenze italiane e indipendenti possano rivoluzionare un settore, come quello videoludico, presidiato da grandi multinazionali con ingenti risorse. Una dimostrazione di creatività, passione e coraggio di innovare”.</font><br><br><font face="Calibri" size="3">Michele Caletti, Producer di MotoGP™19, commenta “abbiamo sviluppato MotoGP™19 basandoci sui numerosi feedback ricevuti dalla nostra appassionata community. Una delle richieste più frequenti era proprio quella di un maggiore livello di sfida e un comportamento più naturale da parte dell’IA. L’utilizzo di reti neurali ci ha permesso di ottenere entrambe questi obiettivi, con risultati che in alcuni casi sono andati anche oltre le nostre migliori aspettative. Credo fermamente che questo sia solo il primo passo di un percorso che vedrà le reti neurali sempre più presenti nei processi di sviluppo dei nostri titoli”.</font><br><br><font face="Calibri" size="3">Luca Antiga, Chief Techical Officier di Orobix commenta “è stato entusiasmante lavorare fianco a fianco con gli sviluppatori e i designer di Milestone e vedere l’evoluzione di una nuova generazione di IA. Sapere che la tecnologia a cui abbiamo lavorato per mesi arriverà nei PC e nelle console di tutto il mondo ci dà una forte carica per continuare ad approfondire questi temi. In Orobix stiamo infatti già lavorando ad applicazioni della stessa tecnologia in ambiti molto diversi dal gaming, come quello medicale e industriale.”</font><br><font face="Calibri" size="3"><b>MotoGP™19 </b>sarà<b> </b> disponibile a partire dal 6 giugno su <b>PlayStation®4</b>, <b>Xbox One,</b> <b>Windows PC®/STEAM e TIMGAMES</b>. La versione per <b>Nintendo Switch™ </b>sarà invece disponibile qualche settimana dopo il lancio.</font>
		</p>
	</div>
</blockquote>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="41625" href="https://www.drivingitalia.net/uploads/monthly_2019_04/1004510501_motogp192.jpg.986f57aab153970d9de85a565a964c9f.jpg" rel=""><img alt="motogp19 2.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="41625" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2019_04/2104303953_motogp192.thumb.jpg.ab2358ace98f933473815eedb9c8024c.jpg"></a>
</p>

]]></description><guid isPermaLink="false">24974</guid><pubDate>Mon, 08 Apr 2019 09:20:00 +0000</pubDate></item><item><title>RaceRoom: nuovo update con Porsche 962 C,&#xA0;Nissan R90CK e Porsche 911 Carrera Cup</title><link>https://www.drivingitalia.net/home-page/software/raceroom-nuovo-update-con-porsche-962-c%C2%A0nissan-r90ck-e-porsche-911-carrera-cup-r24969/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_04/5644874_raceroom2.jpg.d7a42924ba907208a60267d93382cb40.jpg" /></p>


<p>
	Il team Sector3 ha appena rilasciato il nuovo update per il suo RaceRoom Racing Experience. L'aggiornamento, da quasi 15Gb, oltre alla consueta lunga lista di migliorie e bugfix (qui di seguito l'elenco completo), ci mette anche a disposizione le nuove vetture di classe Group C, ovvero Porsche 962 C Team Joest and Nissan R90CK e la storica Porsche 911 Carrera Cup (964).
</p>

<p>
	Fate riferimento al <a href="https://www.drivingitalia.net/index.php?/forums/topic/61603-raceroom-racing-experience-in-video-e-screens/page/65/" rel="">forum dedicato per commenti e discussioni</a>.
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix">
		<p style="background-color:#ffffff; color:#666666; font-size:12px; text-align:start">
			<span style="font-size:14px;">RaceRoom has been updated!</span>
		</p>

		<p style="background-color:#ffffff; color:#666666; font-size:12px; text-align:start">
			<span style="font-size:14px;">The Group C cars and the Porsche 911 Carrera Cup (964) are now available in store: <a data-ft='{"tn":"-U"}' data-lynx-mode="async" data-lynx-uri="https://l.facebook.com/l.php?u=http%3A%2F%2Fgame.raceroom.com%2Fstore%2F%3Ffbclid%3DIwAR3wfxVPM4fcaY-C7PFIV6ccA5UwyyHAyPx5rIDmmhOG7YxYiqbf7w60Sug&amp;h=AT1bbkWExyOYqnX8GM3eytrLn92OMAxjUswULTS9ywW8No5wrMZ7W626JTBaBfE0CiQDretCbqCOLFLV5bRjJlrndNEibznn8qZ6LhP28qLmIREq_6f6NPGFujLch2inO5Pv0FFK8zHl6Cc_Vxu9TQgF8E8ZKao-3dOkMwpm8gLlf_mEAj52k_irhQmjiO4XTUml2c7bVqwSdGTFW8HKmRXXz7MKg45oVobuiC4uu9teVf_bjat8UNSRyP1MIwmU30-WpMo8Lj1nlnKxx_1_B1nWzcObbFzkK9yDtBvzlFHNGRuQjX7HqJimTih-xT1wzjfQWHM2rDpDKYZWQBMHuPC-vger8-MZ0Sd7j3BDHqRAiN0hYYNeVRFh4NKODi01a3mbmXgkghs92Dx5QkJGTMbVngF-OvGdiax33m03-utfYTnYDmbe5i3q5KQ3NNRJF_yACTG-NuBhFzX2IFRM22kpKycNdGBWswreAZXsbGFA8qFomQwlHyuXkfaLZumyH3zPNxJYnSo9buClhXrMhVrREcOGGGtEf_rniecToqgHPTMfF2HcBOl87qS_usPF5poj50Tkiq6Cmkp_btyCUzOl3gVK-33jQsb4x0XwUYK9AKADgkEkYBRMlxD9JVWutpJVRYbWAW3KLD1_NY9agI-jKRapE8hbcwu08kX0xK2dSoL6daMuuLS_8XlazCXH-Zw1L9_KBqnm75oaN6jlTb9itl-lMDU4MxYXk68sbusiMzEh1uwxb9_rTODwsa_P09rxxok2hGqvh5rUsYKLJot2IBEWc2_GNXj1qdteVZuyyDJ0LTmWXXTVIc9SHNWGAnxC2bTfpRHjE4GWdilWfLi5jF7mVmFngRmk-7FBtAGIpTfki5gb1wSOITz7HCBZtSHIW9yaXtj-wSXdahOUspBOlbTvOxGWeD6h2Uuiul0ebTe4XNI5wYOPuInbAfimUKU69YSZixGV9dZWX3EpDzpolGHbzNtRnKk80V4Hzc7UeuW_tltv1eAovhr4exoJTEnYxVpEHzKGg-toCFaIfdHG42swbDku4r8io_oMRKJCoTNOenaJ2-oW_l0aIswFFIVgpe6U_7eV7HIFmQgVNhrwP4bOP09fg08" href="http://game.raceroom.com/store/?fbclid=IwAR3wfxVPM4fcaY-C7PFIV6ccA5UwyyHAyPx5rIDmmhOG7YxYiqbf7w60Sug" rel="external" style="color:#365899" target="_blank">http://game.raceroom.com/store/</a></span>
		</p>

		<p style="background-color:#ffffff; color:#666666; font-size:12px; text-align:start">
			<span style="font-size:14px;">- <a data-hovercard="/ajax/hovercard/page.php?id=53855227667&amp;extragetparams=%7B%22__tn__%22%3A%22%2CdK-y.g-R%22%2C%22eid%22%3A%22ARBmO1VJU1LaFEkckvarAbtmdqOPWxpxf0DYxHqTU8CPgLT-rq6t5kMteIQlyzMT6EkkjNJVjqrsni2k%22%2C%22fref%22%3A%22mentions%22%7D" data-hovercard-prefer-more-content-show="1" href="https://www.facebook.com/porsche/?__tn__=K-y.g&amp;eid=ARBmO1VJU1LaFEkckvarAbtmdqOPWxpxf0DYxHqTU8CPgLT-rq6t5kMteIQlyzMT6EkkjNJVjqrsni2k&amp;fref=mentions&amp;__xts__%5B0%5D=68.ARDPa2Ekloz7zkXocauTatyqyOweZT70VGKYJJs-sxPDC85WPnxKT_k8pkZOCAGKvXCpWzfTMgDniyUtG5M7nNX2-teD1qGx9ZZ16BexMPKTAjNjrUrEyqodR3JLdarrXl6liaYDq68K_uh3NkLaKYXRqoLtC_AhMXkKLo6jNk-F8MmsmoyCvneibopBm_vXMpRiunIkjmJfnSutCaR3AJKtnufsOY5Clyc2R5QlhzgxPpamnIx_WakqsZI031yxKan8VIybnUuKHS6hS-4sanDrlfo_ZjLjNZPIAq6L9EKNqc7vfwnYU9N2CZB2VuRwY7VY1T9w6u9xYwSexkHRyHI7S1lxPQZow8YSanHkmm4Cp-Z1fvk556P0rMGPlt7L04yMm6LiELPNwtJdVvf9PgtPzIIIrea1gKBPV1mQipGWNE5yrSquNwiz_zRXmnaWNQYGlbwfD1rkawVdXmN7AC8wBkJeq4g-3YgjtetD5YWgePynpf9QOm3eG-29nd5CjcyR-nEGCCZFphaNDnQqgicavpHcyStQhbowpVLH9y_XH7puXueR9YkLyvDX5LZPOtaVYxBTm5uD-v_H3SiTroQ_xa6vbtWkoNIQ-042h9tX1WSs_XtwtT-kGcOUYtYAA0Ljc5bwFC9af-sxtfUMhgA-4hsTQ0x5f8ycjHwKNg9u_jY0kHb2Gnv8UrazVxYevj-w" style="color:#365899" rel="external">Porsche</a> 962 C Team Joest <br>
			- <a data-hovercard="/ajax/hovercard/page.php?id=192935390814291&amp;extragetparams=%7B%22__tn__%22%3A%22%2CdK-y.g-R%22%2C%22eid%22%3A%22ARCL43RkopUHAUHQkhEBGp8c-Zn2-c6z2Olqveq7MV36peR_qOrps5926EPwGOEsIfN2wUFl82Kh7kv7%22%2C%22fref%22%3A%22mentions%22%7D" data-hovercard-prefer-more-content-show="1" href="https://www.facebook.com/NissanItalia/?__tn__=K-y.g&amp;eid=ARCL43RkopUHAUHQkhEBGp8c-Zn2-c6z2Olqveq7MV36peR_qOrps5926EPwGOEsIfN2wUFl82Kh7kv7&amp;fref=mentions&amp;__xts__%5B0%5D=68.ARDPa2Ekloz7zkXocauTatyqyOweZT70VGKYJJs-sxPDC85WPnxKT_k8pkZOCAGKvXCpWzfTMgDniyUtG5M7nNX2-teD1qGx9ZZ16BexMPKTAjNjrUrEyqodR3JLdarrXl6liaYDq68K_uh3NkLaKYXRqoLtC_AhMXkKLo6jNk-F8MmsmoyCvneibopBm_vXMpRiunIkjmJfnSutCaR3AJKtnufsOY5Clyc2R5QlhzgxPpamnIx_WakqsZI031yxKan8VIybnUuKHS6hS-4sanDrlfo_ZjLjNZPIAq6L9EKNqc7vfwnYU9N2CZB2VuRwY7VY1T9w6u9xYwSexkHRyHI7S1lxPQZow8YSanHkmm4Cp-Z1fvk556P0rMGPlt7L04yMm6LiELPNwtJdVvf9PgtPzIIIrea1gKBPV1mQipGWNE5yrSquNwiz_zRXmnaWNQYGlbwfD1rkawVdXmN7AC8wBkJeq4g-3YgjtetD5YWgePynpf9QOm3eG-29nd5CjcyR-nEGCCZFphaNDnQqgicavpHcyStQhbowpVLH9y_XH7puXueR9YkLyvDX5LZPOtaVYxBTm5uD-v_H3SiTroQ_xa6vbtWkoNIQ-042h9tX1WSs_XtwtT-kGcOUYtYAA0Ljc5bwFC9af-sxtfUMhgA-4hsTQ0x5f8ycjHwKNg9u_jY0kHb2Gnv8UrazVxYevj-w" style="color:#365899" rel="external">Nissan</a> R90CK<br>
			- <a data-hovercard="/ajax/hovercard/page.php?id=53855227667&amp;extragetparams=%7B%22__tn__%22%3A%22%2CdK-y.g-R%22%2C%22eid%22%3A%22ARAxQFsWArT3ZGnRH8SQnBzOlamrmLXmNDnHL981_GxCRCp-CKLKBzzgHDVsJgEDVUjtMssftoRTXb3p%22%2C%22fref%22%3A%22mentions%22%7D" data-hovercard-prefer-more-content-show="1" href="https://www.facebook.com/porsche/?__tn__=K-y.g&amp;eid=ARAxQFsWArT3ZGnRH8SQnBzOlamrmLXmNDnHL981_GxCRCp-CKLKBzzgHDVsJgEDVUjtMssftoRTXb3p&amp;fref=mentions&amp;__xts__%5B0%5D=68.ARDPa2Ekloz7zkXocauTatyqyOweZT70VGKYJJs-sxPDC85WPnxKT_k8pkZOCAGKvXCpWzfTMgDniyUtG5M7nNX2-teD1qGx9ZZ16BexMPKTAjNjrUrEyqodR3JLdarrXl6liaYDq68K_uh3NkLaKYXRqoLtC_AhMXkKLo6jNk-F8MmsmoyCvneibopBm_vXMpRiunIkjmJfnSutCaR3AJKtnufsOY5Clyc2R5QlhzgxPpamnIx_WakqsZI031yxKan8VIybnUuKHS6hS-4sanDrlfo_ZjLjNZPIAq6L9EKNqc7vfwnYU9N2CZB2VuRwY7VY1T9w6u9xYwSexkHRyHI7S1lxPQZow8YSanHkmm4Cp-Z1fvk556P0rMGPlt7L04yMm6LiELPNwtJdVvf9PgtPzIIIrea1gKBPV1mQipGWNE5yrSquNwiz_zRXmnaWNQYGlbwfD1rkawVdXmN7AC8wBkJeq4g-3YgjtetD5YWgePynpf9QOm3eG-29nd5CjcyR-nEGCCZFphaNDnQqgicavpHcyStQhbowpVLH9y_XH7puXueR9YkLyvDX5LZPOtaVYxBTm5uD-v_H3SiTroQ_xa6vbtWkoNIQ-042h9tX1WSs_XtwtT-kGcOUYtYAA0Ljc5bwFC9af-sxtfUMhgA-4hsTQ0x5f8ycjHwKNg9u_jY0kHb2Gnv8UrazVxYevj-w" style="color:#365899" rel="external">Porsche</a> 911 Carrera Cup (964)</span>
		</p>

		<div style="background-color:#ffffff; color:#666666; font-size:12px; text-align:start">
			<p>
				<span style="font-size:14px;">In addition to the highly anticipated new content we've included some long-awaited new features:</span>
			</p>

			<p>
				<span style="font-size:14px;">- Adjustable Tyre pressures (selected cars)<br>
				- More data added to shared memory<br>
				- Support for in-game web overlays<br>
				- New dedicated server options</span>
			</p>
		</div>

		<p>
			<b style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">Content</b>
		</p>

		<ul style="background-color:#f5f5f5; color:#141414; font-size:15px; padding:0px; text-align:left">
<li style="padding:0px">
				Added<span> </span><b>Group C</b><span> </span>car class with<span> </span><b>Porsche 962 C Team Joest</b><span> </span>and<span> </span><b>Nissan R90CK</b>
			</li>
			<li style="padding:0px">
				Added<span> </span><b>Porsche Carrera Cup Classic</b><span> </span>car class with<span> </span><b>Porsche 911 Carrera Cup (964)</b>
			</li>
			<li style="padding:0px">
				Modified parts of the<span> </span><b>Porsche 934 RSR</b><span> </span>to remove certain after-market elements such as the exhaust pipe.
			</li>
		</ul>
<p>
			<b style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">Game</b>
		</p>

		<ul style="background-color:#f5f5f5; color:#141414; font-size:15px; padding:0px; text-align:left">
<li style="padding:0px">
				Dedicated server - Added a list of currently connected players, with live counter of their incident points and a Kick button.
			</li>
			<li style="padding:0px">
				Dedicated server - Added a session information block with a "Next Session" functionality.
			</li>
			<li style="padding:0px">
				Dedicated server - Added a ban functionality.
			</li>
			<li style="padding:0px">
				Dedicated server - Color tweaks to the UI for better readability when server is running.
			</li>
			<li style="padding:0px">
				Dedicated server - The results json now includes the userID of the other player involved in a car to car collision.
			</li>
			<li style="padding:0px">
				Implemented a more discrete notification block on the HUD to replace the big and intrusive overlays that warn of penalties.
			</li>
			<li style="padding:0px">
				Added loads of new telemetry and various data to Shared Memory block, bringing it to v2.6 and breaking backward compatibility with 3rd party applications and drivers.
			</li>
			<li style="padding:0px">
				Introducing Tyre Pressure in car setup for the cars released today as well as a selection of older cars (see below)
			</li>
			<li style="padding:0px">
				Added support for in-gameplay overlays, allowing for custom HUD widgets using web. See<span> </span><a href="https://github.com/sector3studios/webhud" rel="external" style="border-radius:5px; color:#f57e20; padding:0px 3px" target="_blank">https://github.com/sector3studios/webhud</a><span> </span>for full details.
			</li>
			<li style="padding:0px">
				Multiplayer - Fixed the vibrating opponent cars in pitlane and grid
			</li>
			<li style="padding:0px">
				Player can now adjust the brake bias even in fixed car setup conditions
			</li>
			<li style="padding:0px">
				Spectator overlays - changed r3e.getVehicleInfo.drsLeft to use amount of drs activations left, instead of just true or false
			</li>
			<li style="padding:0px">
				Single Player - Grid Position selector now takes into account multiclass and will place the player in the selected position within the same car class or same performance index classes.
			</li>
			<li style="padding:0px">
				Fixed an issue on Sepang South when using VR
			</li>
			<li style="padding:0px">
				Fixed Brake assists showing up in the wrong order in the Gameplay Settings selector
			</li>
			<li style="padding:0px">
				Fixed sometimes incorrect lap counts or session timers when watching replays
			</li>
			<li style="padding:0px">
				Fixed a multiplayer issue on Timing screen where the player with the fastest lap would leave the server and would result in broken split time calculations
			</li>
			<li style="padding:0px">
				Fixed ADAC 2018 drivers not changing during pitstops
			</li>
			<li style="padding:0px">
				Oschersleben - New set of Static cameras ("Pg Down" key to switch to TV cameras, then "End" key to cycle through camera sets)
			</li>
			<li style="padding:0px">
				Paul Ricard - New set of Static cameras
			</li>
			<li style="padding:0px">
				Silverstone - New set of Static cameras
			</li>
			<li style="padding:0px">
				Slovakiaring - New set of Static cameras
			</li>
			<li style="padding:0px">
				Shanghai - New set of Static cameras
			</li>
			<li style="padding:0px">
				Stowe - New set of Static cameras
			</li>
			<li style="padding:0px">
				RaceRoom Raceway - New set of Static cameras
			</li>
			<li style="padding:0px">
				RedBull Ring - New set of Static cameras
			</li>
			<li style="padding:0px">
				Road America - New set of Static cameras
			</li>
			<li style="padding:0px">
				Sachsenring - New set of Static cameras
			</li>
			<li style="padding:0px">
				Salzburgring - New set of Static cameras
			</li>
			<li style="padding:0px">
				Suzuka - New set of Static cameras<span> </span>
			</li>
			<li style="padding:0px">
				GTR1 car class - Added set of action cameras ("Home" key to cycle)
			</li>
			<li style="padding:0px">
				Sounds - Replaced some suspension samples
			</li>
			<li style="padding:0px">
				Sounds - Implemented a new set of samples and triggers for sounds of pedals being pressed in Aquila, Audi 90 GTO, Audi R18, BMW 320 Turbo, Chevrolet Daytona Prototype, DMD P20, DMD P21, Fabcar 935, Mistral M530, Mistral M531, Nissan Silvia Turbo, Nissan Skyline 2000RS, Nissan 300ZX, Nissan R90CK, Nissan Skyline GTR R32, Porsche 934 RSR, Radical SR9 Turbo and V8, Ruf CTR3, Volvo 240 Turbo, Zakspeed Capri.
			</li>
			<li style="padding:0px">
				Sounds - Reduced volume of drones in aerial cameras
			</li>
			<li style="padding:0px">
				Sounds - Chevrolet Corvette C6 GT2 - Improved volume balance between external and internal sounds.
			</li>
			<li style="padding:0px">
				Sounds - Chevrolet Corvette Greenwood - Increased volume of the engine startup and engine idle (both interior and exterior)
			</li>
			<li style="padding:0px">
				Physics - Added Tyre pressure to Formula RaceRoom Junior
			</li>
			<li style="padding:0px">
				Physics - Added Tyre pressure to GTR2 cars
			</li>
			<li style="padding:0px">
				Physics - Added Tyre pressure to GTR4 cars
			</li>
			<li style="padding:0px">
				Physics - Added Tyre pressure to Mercedes DTM 1995, along with all-around handling improvements
			</li>
			<li style="padding:0px">
				Physics - Added Tyre pressure to Pagani Zonda R
			</li>
			<li style="padding:0px">
				Physics - Added Tyre pressure to Porsche 911 GT3 Cup
			</li>
			<li style="padding:0px">
				Physics - Added Tyre pressure to Porsche Cayman GT4 Clubsport, tweaks to transmission, gearshifts and dampers
			</li>
			<li style="padding:0px">
				Physics - BOP adjustments to GTR3 cars
			</li>
			<li style="padding:0px">
				Physics - BOP adjustments to GTO cars, Updated friction values, Updated oscillations, More accurate Mustang front suspension joints
			</li>
			<li style="padding:0px">
				Physics - BOP adjustments to Group 5 cars.
			</li>
			<li style="padding:0px">
				Physics - Aquila - Tweaked upshifts and behaviour on pit limiter
			</li>
			<li style="padding:0px">
				Physics - Audi TT RS VLN - Fixed some tyre marks left on tarmac when changing gears, updated engine and transmission rod stiffness, improved behaviour on pit limiter and the automatic gearbox logic.
			</li>
			<li style="padding:0px">
				Physics - Formula RaceRoom Junior - Imrpoved behaviour over bumps, curbs and crests. Improved dog box shifts behaviour. Adjustments to transmission oscillations.
			</li>
			<li style="padding:0px">
				Physics - NSU TTS - Fixed AI sometimes overshooting the pitbox, the car now also has its own set of pitstop timers
			</li>
			<li style="padding:0px">
				Physics - Porsche 934 RSR - Improved behaviour over bumps, curbs and crests. Adjustments to transmission oscillations.
			</li>
		</ul>
</div>
</blockquote>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" id="ips_uid_2961_6" width="480" data-embed-src="https://www.youtube.com/embed/fuB7E1WNciU?feature=oembed"></iframe>
	</div>
</div>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" id="ips_uid_2961_7" width="480" data-embed-src="https://www.youtube.com/embed/V1ozBAIWzOE?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2019_04/884816609_raceroom3.jpg.4b886bfd8366ca08cd8b6b733abf2fed.jpg" data-fileid="41589" data-fileext="jpg" rel=""><img alt="raceroom 3.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="41589" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2019_04/1025014912_raceroom3.thumb.jpg.62ec1c6d595f18783a0912f20fe18abb.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2019_04/raceroom.jpg.993509e6eedf840ca137b8e48e99e08a.jpg" data-fileid="41590" data-fileext="jpg" rel=""><img alt="raceroom.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="41590" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2019_04/raceroom.thumb.jpg.e0d6f5552c7df49474e00178b00a443c.jpg"></a>
</p>

]]></description><guid isPermaLink="false">24969</guid><pubDate>Thu, 04 Apr 2019 13:44:00 +0000</pubDate></item><item><title>Assetto Corsa Competizione: nuova versione 0.7 Early Access disponibile</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-competizione-nuova-versione-07-early-access-disponibile-r24965/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_04/acc.jpg.f6b1188e6d3dfb5fccb755408aecc50b.jpg" /></p>


<p>
	Kunos Simulazioni, con una piacevole sorpresa, ha appena rilasciato <a href="https://steamcommunity.com/games/805550/announcements/detail/1779393376011079700?fbclid=IwAR1Nz6e8_V9t0USw1urqjnxZ_9ouU9zf_gjQDUi2FzHys5QzQgr55ng00Og" rel="external">su Steam</a> la nuova <a href="https://www.drivingitalia.net/index.php?/forums/topic/79415-assetto-corsa-competizione-nuova-versione-07-early-access-disponibile/" rel="">versione 0.7 Early Access di Assetto Corsa Competizione</a>. Come potete notare dalla lunghissima lista di caratteristiche implementate da questa release, le novità a disposizione sono davvero tante: danni meccanici e visivi, meteo personalizzato e dinamico, widget di strategia multifunzionale, sanzioni, requisiti di valutazione in modalità multigiocatore, weekend di gara personalizzati, simulazione dei condotti dell'aria dei freni e varie correzioni e ottimizzazioni. A breve sarà anche annunciata la data di uscita di Assetto Corsa Competizione in versione finale, anche se la Kunos ha precisato che "la versione completa non significa affatto la fine dello sviluppo!".
</p>

<p>
	Con questa uscita, si apre anche la SRO E-Sport GT Series, il torneo ufficiale dedicato alla serie Blancpain GT, che sarà disponibile nel gioco alla voce Special Event (controllata da remoto, arriverà a breve), mentre le qualifiche della categoria SILVER inizieranno per il round di Monza! Riguardo le novità del multiplayer e dell'esport, vi raccomandiamo di leggere <a href="https://www.assettocorsa.net/forum/index.php?threads/0-7-rating-multiplayer-esports-event-notes.55894/&amp;fbclid=IwAR3fzkmQHvy0fPwshGPgwLTNp-U77KNVrX3OUENL4UOB91fhxLGeDr-X8OI" rel="external">questo topic del forum ACC</a>.
</p>

<p>
	Per commenti e discussioni fate riferimento a <a href="https://www.drivingitalia.net/index.php?/forums/topic/79415-assetto-corsa-competizione-nuova-versione-07-early-access-disponibile/" rel="">questo topic del forum dedicato</a>.
</p>

<p style="text-align: center;">
	<img alt="upload_2019-4-3_14-36-18.png" data-ratio="142.25" width="426" src="https://www.assettocorsa.net/forum/index.php?attachments/upload_2019-4-3_14-36-18-png.127635/"></p>

<p>
	 
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix">
		<p style="background-color:#ffffff; color:#1d2129; font-size:14px; text-align:start">
			Dear ACC racers – <br>
			Yes, we have been a bit silent in the last few weeks, but it was for a specific reason that we can call:<br>
			“0.7, the 0.6 we always wanted to release”. <br>
			This new title’s Early Access programme has been once again a great journey to spend with our community. Although we had a defined and scheduled roadmap from the beginning, some features were not released quite as scheduled. This has prompted the team to work on an evolution of the 6th Early Access release, adding more game features, updates, fixes and optimizations together with a new game mode, called Custom Race Weekend. The entire team appreciates the continued feedback received on the official Assetto Corsa forum and social networks, and we are happy to mention just a few of the key entries from our upcoming changelog:<br><br>
			Dynamic and Custom Weather: it is now possible to set a session with a pre-selected and even customized starting condition, enabling dynamic and unpredictable evolution.<br>
			Introducing visual and mechanical damage affecting bodywork, suspensions, aero and a brand-new, sophisticated tyre damage model that brings tyre management and endurance racing to a whole new level.<br>
			Introducing much-needed penalties, without which serious competition is unimaginable.<br>
			A new Multifunctional Widget that will allow players to see real-time track positions, manage pit stop requests and race strategies. This HUD element also allows the player to manage all aspects of car electronics.<br>
			Introducing rating-requirements in Multiplayer, with kick and ban commands.<br>
			Custom Race Weekend mode will allow players to set up a customized race weekend experience.<br>
			Brake air duct simulation: it is now possible to change the brake duct aperture that affects brake – and indirectly – tyre temperatures.<br>
			Introducing the SRO E-Sport GT Series Round 1 Special Event. (Note that this special event is controlled remotely, and may appear shortly following the Steam release).<br>
			And much more, including further Multiplayer and Ratings updates, optimizations, improved collisions and graphical, gameplay and user-interface updates.<br>
			Please visit our official forum, Steam and website news section to see the complete changelog.<br><br>
			The release date of the full version of Assetto Corsa Competizione will be announced soon, but the full release does not mean the end of development at all! In the meanwhile, let us invite all of our fans and players to Monza on the occasion of the first race of the 2019 Blancpain GT Championship, organized by SRO, where the development team and the game will be both available on-site at the first round of the SRO E-Sport GT Series on April 13th and 14th.
		</p>

		<p style="background-color:#ffffff; color:#1d2129; font-size:14px; text-align:start">
			Changelog v0.7.0
		</p>

		<p style="background-color:#ffffff; color:#1d2129; font-size:14px; text-align:start">
			Gameplay:<br>
			- Opened SRO E-Sports Series - Round 1 special event.<br>
			NOTE: This special event is controlled remotely and may be invisible for a short time after the release.<br>
			- Reintroducing Endurance game modes.<br>
			- Added Custom Race Weekend mode that allows you to completely customize a race weekend, including number of races, mandatory pit stops and time multiplier.<br>
			NOTE: Some features, such as the Superpole session will become available in the full release of the game.<br>
			- Introducing penalties for various on-track transgressions: pitlane speeding, cutting, failure to serve mandatory pitstop within the pit window.<br>
			Penalties include warnings, drive-through, stop&amp;go and disqualification. Cutting is penalized depending on time gained. Cuts with large gains result in DQ straight away. Speeding in the pitlane may remove your fastest lap in non-race sessions, and serious speeding results in DQ straight away. Added penalty for reversing.<br>
			- Introducing pit stops with refuel, tyre change, damage repair and serving penalties.<br>
			- Introducing dynamic weather, custom weather and track status presets: the Weather page in the menu now allows you to select existing presets and enable dynamic weather for each single one of them. The preset defines the starting conditions, and also have a significant effect on what you can expect. Weather variability can range from 1 to 100%.<br>
			The Custom weather preset allows you to set each aspect of the conditions, including cloud cover, the intensity of rain and levels of track wetness and standing water.<br>
			NOTE: Selecting the Clear weather preset and high variability doesn't mean that you can expect drastic changes over a short period. Cloudy weather on the other hand, has a much bigger probability of producing precipitation, but variability can also render conditions to improve significantly.<br>
			NOTE: The weather is designed to be dynamic over realistic periods of time. However, as it uses game-time, the player can accelerate weather transitions by using the time multiplier.<br>
			- Various improvements in cut detection and corresponding penalties.<br>
			- Fixed engine start assist sometimes failing to restart the car.<br>
			- Added input to change secondary (Racelogic device) pages. Cycles between current laptime, delta, stint time and speed). Default key is ALT+D.<br>
			- Added input to toggle wiper on and off. Uses last selected wiper speed. Default key is ALT+W.<br>
			- Replay pause: now updated on random access.<br>
			- Replay pause: now possible to use the free camera controls with the same speed as 1x speed.<br>
			- Improved management of automatic highlights priority and avoiding flood.<br>
			- Option file for replay in [Documents/Assetto Corsa Competizione]/Config/replay.json<br>
			- Added possibility to reduce saved replay time in options/general.<br>
			- Fixed wheel speed with different replay playing times.<br>
			- Fixed replay focused camera for disconnected cars during random access.<br>
			- Next car/previous shortcut is now based on relative car positions.<br>
			- Improved logic for white/yellow/blue flag and optimizations for marshalls.<br>
			- Fixed fireworks/tracklight/endmode for replay.<br>
			- Permanent spotter message groups.<br>
			- Added short wait time at the start of the formation to allow enough time for manual starting procedure.
		</p>

		<p style="background-color:#ffffff; color:#1d2129; font-size:14px; text-align:start">
			Ratings:<br>
			- Fixed Safety Rating (SA) decaying in both race and solo conditions.<br>
			- Improved Racecraft Rating (RC) development directly after unlocking.<br>
			- Improved Consistency Rating (CN), should now be more sensitive to inconsistencies.<br>
			- Improved Consistency Rating (CC) to be less volatile.<br>
			- Improved ingame rating widget to highlight rating value gains.<br>
			- Rating widget will now allow to unlock the highest rating Competition (CP) and remain in collapsed state then.<br>
			- Added data charts and insights for SA and RC rating Driver Profile Rating Page.<br>
			- Fixed driver category assignment in Total Rating page, added Beginner and Rookie categories.<br>
			- Due to the significant changes in RC and SA, both ratings will be reset. Progress in TR, CN and CC will remain.
		</p>

		<p style="background-color:#ffffff; color:#1d2129; font-size:14px; text-align:start">
			Visuals:<br>
			- Fixed a bug in VR that caused the racing HUD to flicker and hit performance by constantly re-rendering the overlay.<br>
			- Introducing visual and mechanical damage:<br>
			Mechanical damage affects bodywork, suspension, aero and tyres.<br>
			Visual damage affects bodywork, windows, can deform body parts and also affects the functionality of headlights.<br>
			- Added dynamic windshield dirt effects that are cleaned off during pit stops.<br>
			- Added blurred brake disc visuals.<br>
			- Fix for Dash and DashPro cameras having wrong offset/rotation when using custom settings.<br>
			- Fix for wrong camera pitch after F1 cycle with lock to horizon enabled.
		</p>

		<p style="background-color:#ffffff; color:#1d2129; font-size:14px; text-align:start">
			UI/HUD:<br>
			- First release of the new multi-page and multi-functional widget, replacing the old Standings widget.<br>
			It contains a real-time track position page, standings, pit stop strategy and car electronics. Navigation is possible with all navigation inputs, including keyboard arrows, D-Pad and mouse.<span> </span><br>
			It enables the player to control all car-related inputs (TC, ABS, wiper, lights, rain light etc.) on the fly, without having to map each key to the steering wheel/button box.<br>
			NOTE: the MFD uses navigation inputs, which means input overlap may need some bindings to be remapped.<br>
			NOTE: the MFD navigation in VR is not yet functional, thank you for your patience.<br>
			- Introducing weather forecast and grip status widget: a simple widget on the HUD that alerts the player of changing weather forecast in 10 and 30-minute projections. It is also visible on the race and setup screens.<span> </span><br>
			NOTE: It shows weather forecast in real-world time, which means in accelerated sessions the forecast will be translated to a time that is easier to understand for the player.<br>
			- Fixed timing issues on car dash displays.<br>
			- Additional server information on Multiplayer lobby page, including session status and dynamic weather indicator.<br>
			- HUD pages can now by cycled backwards using Shift+F2.<br>
			- Added realtime track position widget.<br>
			NOTE: it is now the default page inside the MFD in multi-car sessions.<br>
			- Weather and Track status summary now visible on the weather tile in the Single Player page.<br>
			- Added helper information for various single player pages and the new weather page.<br>
			- Added tyre pressure readout on tyre app to help users who do not use cockpit cameras monitor tyre pressure.
		</p>

		<p style="background-color:#ffffff; color:#1d2129; font-size:14px; text-align:start">
			Physics:<br>
			- Optimizations in multithreaded CPU calculations.<br>
			- Brake duct simulation. Influences brake disc heat and braking efficiency, but also rim and air temperature inside the tyre and thus pressure and general tyre temperature.<span> </span><br>
			- Brake duct settings in setup aero screen for all cars. Setting 0 is a completely closed duct and can provoke brake fade very very fast, exceeding 1000°C. Never to be used in a real race, but added for simracer's gratification. Setting 6 is completely open and can keep the brakes very cold.<br>
			The peak temperature is of course important but keep in mind that a low setting not only heats up more, but doesn't cool down the brake in the straights, so the heat accumulates and keeps dissipating heat to the tyres.<br>
			Ideally you want your front brake HUD to show green or slight yellow at the end of your braking zone and your rear, green. Don't judge after just 2,3 braking zones. Do a couple of laps and let the brakes do some heat/cool cycles to arrive at a balanced condition.<span> </span><br>
			- Suspension damage for all cars (WIP).<br>
			- Basic aero damage for all cars (WIP).<br>
			- Optimizations to tyre flex at very low speeds, to diminish or even eliminate an FFB vibration around 50kmh.<span> </span><br>
			- Added tyre pressure and potential puncture influenced by riding kerbs aggressively.<br>
			If you ride stepped kerbs with low tyre pressure (cold tyre) the tyre flex might provoke pressure loss. How much pressure loss is not easy to predict, but the lower the pressure the more pressure loss will happen. Hitting the kerbs and sliding laterally over them with low pressures can result to a tyre deflation losing all pressure instantly in less than a lap. Avoid kerbs with very cold tyres at all costs. When the tyre has adequate pressure, the risk of loss of pressure is almost null so you can attack kerbs again. Be careful when racing on slick tyres when it starts raining. The tyres will lose temperature very fast and so you must avoid kerbs until you enter for your pitstop. Any pressure over 26psi is relatively safe. The whole system is complex, brand new and we are still working on it. Thank you for your patience.<br>
			- Improved collision model, which significantly benefits car-to-ground collisions. Also brings significant improvements to car behaviour when attacking any kind of kerbs.<span> </span><br>
			- Start ECU assist now has more discreet intervention because of the launch control implementation. To start, just floor it in 1st gear with clutch on and revs will be limited to 5000rpm. The less start assist should aid when trying to spin around on grass after a track exit.<span> </span><br>
			- Tweaked TC logic for all cars. Permits more slippage in straight line and more angle. Can result in more oversteery cars in lower TC settings so take care when track is slippery.<br>
			- Fixed bug that could cause an event to start with tyres in ambient temperature if user clicked directly on drive.<br>
			- Wet tyre adjustments.<br>
			- Slick tyres optimum pressure range now 1-2 psi higher.
		</p>

		<p style="background-color:#ffffff; color:#1d2129; font-size:14px; text-align:start">
			Audio:<br>
			- Exterior engine volumes are now higher.<br>
			- Interior engine volumes are now higher.<br>
			- Fixed wind sound in tunnel/underpass sometimes not played properly.<br>
			- Fixed pit alarm sirens sometimes not played properly.<br>
			- Tuned exterior volume for engine reverb and reflection.<br>
			- Tuned volume attenuation curve for opponents when the player is in cockpit/chase cameras.<br>
			- New radio messages and alerts, including penalties, damage, tyre pressure warning.<br>
			- Fixed possible crash changing device for xaudio2.<br>
			- Fixed inconsistencies in ambient zone audio.<br>
			- Updated fmod to version 1.10.10.
		</p>

		<p style="background-color:#ffffff; color:#1d2129; font-size:14px; text-align:start">
			Multiplayer:<br>
			- Fixed issue where the HUD would vanish after a session transition.<br>
			- Enabled server rating requirements, see updates in<a data-ft='{"tn":"-U"}' data-lynx-mode="asynclazy" data-lynx-uri="https://l.facebook.com/l.php?u=https%3A%2F%2Fwww.assettocorsa.net%2Fforum%2Findex.php%3Fthreads%252F0-6-multiplayer-server-configuration-for-server-admins.54830%252F%26fbclid%3DIwAR1kQNopIEUmA9dfCJKPcmLCvAWZW023oXfx3EiDaH1Q6WgpSk7gQXQopaI&amp;h=AT2e2zx2GP7x6tw612jPoPhppryim5-mZZBNmktaJRgaOiaBYzAb8DMN98qNMMpclCSuvB5P3RMmrKiD5nxdKDtyf8-nDovr-s6DdfTj5sEomhjZg4TaRp5jlrkHDForQ9ums5SfQtu4HhANLGcmBKTI5kV3" href="https://www.assettocorsa.net/forum/index.php?threads%2F0-6-multiplayer-server-configuration-for-server-admins.54830%2F&amp;fbclid=IwAR1kQNopIEUmA9dfCJKPcmLCvAWZW023oXfx3EiDaH1Q6WgpSk7gQXQopaI" rel="external" style="color:#365899" target="_blank">https://www.assettocorsa.net/forum/index.php…</a><br>
			- Added dirt and visual damage to Multiplayer.<br>
			- Improved server lobby stability.<br>
			- Enabled dynamic weather in multiplayer server configuration, see updates in<span> </span><a data-ft='{"tn":"-U"}' data-lynx-mode="asynclazy" data-lynx-uri="https://l.facebook.com/l.php?u=https%3A%2F%2Fwww.assettocorsa.net%2Fforum%2Findex.php%3Fthreads%252F0-6-multiplayer-server-configuration-for-server-admins.54830%252F%26fbclid%3DIwAR0y0FlRsha9VtApq4dL8gccu3uZJgIkNnXKKJjGLSBdhe7Vzqfmkd-3xJY&amp;h=AT3u23AHYXJVLPId9bv37XRSlr4T1ENQEM6s6XGUmkyIitv0E1xdJEUA64pmnCUYQNV3QPglLHyeuAIG2UcwcWEtVYPUNEmcEpYWjj9WpM7TtISmIUHoT164pXcpkTv6j5hAlfohhjH-35nb3fs2v-p6whrt" href="https://www.assettocorsa.net/forum/index.php?threads%2F0-6-multiplayer-server-configuration-for-server-admins.54830%2F&amp;fbclid=IwAR0y0FlRsha9VtApq4dL8gccu3uZJgIkNnXKKJjGLSBdhe7Vzqfmkd-3xJY" rel="external" style="color:#365899" target="_blank">https://www.assettocorsa.net/forum/index.php…</a><br>
			- Improved race-weekend track condition simulation in Multiplayer when dynamic weather is used.<br>
			- Safety (SA) and Racecraft (RC) ratings will change with a drastically reduced rate on password protected servers.<br>
			- Added server admin commands: /kick and /ban
		</p>
	</div>
</blockquote>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/vfVs7LH-WnI?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

]]></description><guid isPermaLink="false">24965</guid><pubDate>Wed, 03 Apr 2019 14:31:17 +0000</pubDate></item><item><title>rFactor 2: Roadmap Update March 2019</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-roadmap-update-march-2019-r24962/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_04/rfactor_2.png.562b6fa06af50e520729dc96f38191b7.png" /></p>


<p>
	Il team Studio 397 ha puntualmente rilasciato con l'inizio del mese il suo nuovo <a href="https://www.studio-397.com/2019/03/roadmap-update-march-2019/" rel="external">roadmap update</a>, che ci spiega gli sviluppi in corso riguardo rFactor 2. Gli sviluppatori segnalano come prima cosa il rilascio del Reiza Bundle, con nuove auto e circuiti (fra cui Imola), quindi ci spiegano i lavori attualmente in corso sulla monoposto Gen 2 di Formula E, sul tracciato del Nürburgring e mostrano anche i progressi notevoli riguardo l'interfaccia di gioco.
</p>

<p>
	Commenti <a href="https://www.drivingitalia.net/index.php?/forums/topic/79397-rfactor-2-roadmap-update-march-2019/" rel="">a questo link del forum.</a> 
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix">
		<p style="color:#666666; font-size:16px; padding:0px; text-align:start">
			Welcome to our third roadmap of the year. We’ve had quite an exciting quarter altogether with updates to many of our car packs, a new material editor, an exciting 12 hour race at Sebring and last but not least the release of our biggest pack to date, the Reiza pack, featuring no less than 6 cars and 4 tracks. Check out the trailer below. You can<span> </span><a href="https://store.steampowered.com/itemstore/365960/detail/1006/" style="color:#ed1e24; padding:0px" rel="external">buy the full pack here</a>, but there are also options to buy just the tracks or just the cars, or even individual items.
		</p>

		<p style="color:#666666; font-size:16px; padding:0px; text-align:start">
			And those of you who follow our roadmaps every month will know there is a lot more to come, so let’s get started with this month’s updates!
		</p>

		<h2 style="color:#000000; font-size:2.9em; padding:0px; text-align:start">
			Cars
		</h2>

		<p style="color:#666666; font-size:16px; padding:0px; text-align:start">
			We’ve just wrapped up the development of our brand new brake-by-wire system for the Gen 2 Formula E car. These cars are rear wheel driven, so the rear wheels also do the energy regeneration when braking. As much of the braking torque as possible will be used to regenerate the batteries, with the remaining required torque coming from the rear disc brakes. This is all controlled by a brake-by-wire system and we’re in final testing of it in the new car, so expect this one to be released next!
		</p>

		<h2 style="color:#000000; font-size:2.9em; padding:0px; text-align:start">
			Tracks
		</h2>

		<p style="color:#666666; font-size:16px; padding:0px; text-align:start">
			The Nürburgring is going as planned as we’re moving towards the barriers and mapping out all the different pieces of graffiti on the track. Those of you who heard the podcast René and Marcel had with Davy Jones ( <a href="https://www.youtube.com/watch?v=PpBi9qKwjB4" rel="external" style="color:#ed1e24; padding:0px">https://www.youtube.com/watch?v=PpBi9qKwjB4</a> ) already know that we have two more tracks in progress, both of which we will keep as a surprise for later this year.
		</p>

		<h2 style="color:#000000; font-size:2.9em; padding:0px; text-align:start">
			Performance
		</h2>

		<p style="color:#666666; font-size:16px; padding:0px; text-align:start">
			Very recently we’ve released a build that embeds some very specific performance logging in an attempt to catch the few cases people have reported over the years where they are “running out of real-time” because of hickups of the physics calculations. We have<span> </span><a href="https://forum.studio-397.com/index.php?threads/logging-out-of-realtime-physics-freezes.62687/" style="color:#ed1e24; padding:0px" rel="external">a dedicated thread on our forum explaining how to report these logs</a><span> </span>to us and although we have already received a few logs, we can still use a lot more so if this has happened to you in an on-line race, please help us out and submit your data, and we will try to help you solve the issues.
		</p>

		<h2 style="color:#000000; font-size:2.9em; padding:0px; text-align:start">
			Competition and new UI Update
		</h2>

		<p style="color:#666666; font-size:16px; padding:0px; text-align:start">
			This month we’ll take a more in-depth look at where we are with the new UI and competition infrastructure. Our current UI is really split into parts, with a Launcher that is responsible for content management and on-line matchmaking and a main executable that can either be launched in single player or multiplayer mode. For our new UI we want to merge all of that into one. We are now at a point where we’ve replaced every bit of UI in the executable for both modes. In fact, one thing we are doing is eliminating the need to have two modes, merging single and multiplayer modes.
		</p>

		<p style="color:#666666; font-size:16px; padding:0px; text-align:start">
			So let’s get started. When you launch rFactor 2, you end up in the main menu that provides you with a few different options. Here you can drive in single player, view a replay or live race or participate in multiplayer, browse various aspects of our community (forum, news, upcoming events) as well as configure the game.
		</p>

		<p style="color:#666666; font-size:16px; padding:0px; text-align:start">
			The game options have been cleaned up and re-arranged to give a better overview. As an example we’ve kept the settings for recording replays here, but moved the actual playback of replays to a different location as viewing replays clearly has nothing to do with options. In general we now have more space as well to add extra context and help, making it easier for users to understand the many different settings. Session settings have also been revamped.
		</p>

		<p style="color:#666666; font-size:16px; padding:0px; text-align:start">
			<a href="https://www.studio-397.com/wp-content/uploads/2019/03/Sessions4.png" style="color:#ed1e24; padding:0px" rel="external"><img alt="Sessions4-1920x1080.png" data-ratio="56.22" height="655" sizes="(max-width: 1165px) 100vw, 1165px" srcset="https://www.studio-397.com/wp-content/uploads/2019/03/Sessions4-1920x1080.png 1920w, https://www.studio-397.com/wp-content/uploads/2019/03/Sessions4-300x169.png 300w, https://www.studio-397.com/wp-content/uploads/2019/03/Sessions4-768x432.png 768w" style="border:0px; padding:0px; text-align:center" width="1165" src="https://www.studio-397.com/wp-content/uploads/2019/03/Sessions4-1920x1080.png"></a>
		</p>

		<p style="color:#666666; font-size:16px; padding:0px; text-align:start">
			We’ve split those up into generic settings that span the different sessions, and session specific settings. We also exposed a few extras here, allowing you to for example configure more than one practice session without having to resort to editing text files. Car and track selections have been tweaked as well. For both we have added a few different views, ranging from a more graphical, icon based view to a more compact list. In all of those modes we’ve added quick search options, which usually help you find the car or track you’re looking for with just a few keystrokes. Car tuning is also still there, and here you will see our our new material editor being integrated nicely as well.
		</p>

		<p style="color:#666666; font-size:16px; padding:0px; text-align:start">
			Moving on to the garage, you see we have grouped the different tuning options for a car into logical sections. Little details to make your life easier here is that we can show you in a different color all options you changed compared to the set you last loaded or saved, and we also still allow you to compare your own setup to another one, where we no longer list all options twice, leaving you to figure out the ones that actually changed, but more clearly indicating those. At this point it’s also interesting to point out another feature. As the whole UI is web based, we will also allow you to “share” your UI with a team mate remotely.
		</p>

		<p style="color:#666666; font-size:16px; padding:0px; text-align:start">
			<a href="https://www.studio-397.com/wp-content/uploads/2019/03/Garage1.png" style="color:#ed1e24; padding:0px" rel="external"><img alt="Garage1-1920x1080.png" data-ratio="56.22" height="655" sizes="(max-width: 1165px) 100vw, 1165px" srcset="https://www.studio-397.com/wp-content/uploads/2019/03/Garage1-1920x1080.png 1920w, https://www.studio-397.com/wp-content/uploads/2019/03/Garage1-300x169.png 300w, https://www.studio-397.com/wp-content/uploads/2019/03/Garage1-768x432.png 768w" style="border:0px; padding:0px; text-align:center" width="1165" src="https://www.studio-397.com/wp-content/uploads/2019/03/Garage1-1920x1080.png"></a>
		</p>

		<p style="color:#666666; font-size:16px; padding:0px; text-align:start">
			What this means is that while you’re driving he can log in to your game and review and make changes to your setup. Such changes will then be applied the next time you leave the garage. As you can imagine such features open up a ton of possibilities for people racing as teams, but also ways to give remote support and I’m sure our community will find many other uses as well! Apart from the garage we also have a monitor that allows you to view the action live from different camera standpoints, as well as to view an instant replay. Standings have been extended to show more information and the camera controls can be used for broadcasting races as well.
		</p>

		<p style="color:#666666; font-size:16px; padding:0px; text-align:start">
			Competition is being developed now as part of the new UI, so it is easy to see what are the upcoming races. From a list of competitions you can sign up for the ones you want to compete in. Zooming in you can see past and upcoming events, sessions and standings. Joining a session directly takes you to the right server. This part is far from done but we just passed a few important milestones that will allow us to run not only hotlap competitions but also qualification sessions and actual races. We’re working on different ways to score those, from traditional “points based” ones to ones that evaluate the actual racing skills of every driver involved and ranking them accordingly. Another thing we’re integrating right now is a protest system. Currently we’re evaluating, through internal testing, how to best release this to the public and we are considering doing some kind of beta as a first step.
		</p>

		<p style="color:#666666; font-size:16px; padding:0px; text-align:start">
			<a href="https://www.studio-397.com/wp-content/uploads/2019/03/Competition1.jpg" style="color:#ed1e24; padding:0px" rel="external"><img alt="Competition1.jpg" data-ratio="46.19" height="801" sizes="(max-width: 1732px) 100vw, 1732px" srcset="https://www.studio-397.com/wp-content/uploads/2019/03/Competition1.jpg 1732w, https://www.studio-397.com/wp-content/uploads/2019/03/Competition1-300x139.jpg 300w, https://www.studio-397.com/wp-content/uploads/2019/03/Competition1-768x355.jpg 768w" style="border:0px; padding:0px; text-align:center" width="1732" src="https://www.studio-397.com/wp-content/uploads/2019/03/Competition1.jpg"></a>
		</p>

		<p style="color:#666666; font-size:16px; padding:0px; text-align:start">
			So, what is left to do? Mainly the features that are currently in the Launcher, two of which are crucial: the matchmaker showing the list of servers and the package management system. The matchmaker will receive some love as we will add features to see if a server has players or AI on them and we will also add more detailed information about each individual server. The package management system will be extended to allow you to directly browse the workshop and our item store, so all content can be managed in one single place.
		</p>

		<h2 style="color:#000000; font-size:2.9em; padding:0px; text-align:start">
			Fanatec 12 hours of Sebring
		</h2>

		<p style="color:#666666; font-size:16px; padding:0px; text-align:start">
			A week ago, 40 teams divided into three classes lined up for the 12 hours of Sebring, and wow what a race it was. Right from the get go we had action and close battles that lasted right until the very last minute of the race. The top 3 in each class got cash prizes and Fanatec vouchers, and commentators and spectators joined forces to nominate a driver of the day, who walked away with a SimLab rig. Also, a record number of viewers watched the event and every two hours could win a Fanatec voucher and even a Podium Series wheel! All in all this event was a big success and we will certainly host more as we ramp up towards the release of our competition system.
		</p>

		<p style="color:#666666; font-size:16px; padding:0px; text-align:start">
			<a href="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-27.png" style="color:#ed1e24; padding:0px" rel="external"><img alt="sebring-27-1920x1080.png" data-ratio="56.22" height="655" sizes="(max-width: 1165px) 100vw, 1165px" srcset="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-27-1920x1080.png 1920w, https://www.studio-397.com/wp-content/uploads/2019/03/sebring-27-300x169.png 300w, https://www.studio-397.com/wp-content/uploads/2019/03/sebring-27-768x432.png 768w" style="border:0px; padding:0px; text-align:center" width="1165" src="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-27-1920x1080.png"></a><a href="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-26.png" style="color:#ed1e24; padding:0px" rel="external"><img alt="sebring-26-1920x1080.png" data-ratio="56.22" height="655" sizes="(max-width: 1165px) 100vw, 1165px" srcset="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-26-1920x1080.png 1920w, https://www.studio-397.com/wp-content/uploads/2019/03/sebring-26-300x169.png 300w, https://www.studio-397.com/wp-content/uploads/2019/03/sebring-26-768x432.png 768w" style="border:0px; padding:0px; text-align:center" width="1165" src="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-26-1920x1080.png"></a><a href="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-23.png" style="color:#ed1e24; padding:0px" rel="external"><img alt="sebring-23-1920x1080.png" data-ratio="56.22" height="655" sizes="(max-width: 1165px) 100vw, 1165px" srcset="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-23-1920x1080.png 1920w, https://www.studio-397.com/wp-content/uploads/2019/03/sebring-23-300x169.png 300w, https://www.studio-397.com/wp-content/uploads/2019/03/sebring-23-768x432.png 768w" style="border:0px; padding:0px; text-align:center" width="1165" src="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-23-1920x1080.png"></a><a href="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-17.png" style="color:#ed1e24; padding:0px" rel="external"><img alt="sebring-17-1920x1080.png" data-ratio="56.22" height="655" sizes="(max-width: 1165px) 100vw, 1165px" srcset="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-17-1920x1080.png 1920w, https://www.studio-397.com/wp-content/uploads/2019/03/sebring-17-300x169.png 300w, https://www.studio-397.com/wp-content/uploads/2019/03/sebring-17-768x432.png 768w" style="border:0px; padding:0px; text-align:center" width="1165" src="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-17-1920x1080.png"></a><a href="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-1.png" style="color:#ed1e24; padding:0px" rel="external"><img alt="sebring-1-1920x1080.png" data-ratio="56.22" height="655" sizes="(max-width: 1165px) 100vw, 1165px" srcset="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-1-1920x1080.png 1920w, https://www.studio-397.com/wp-content/uploads/2019/03/sebring-1-300x169.png 300w, https://www.studio-397.com/wp-content/uploads/2019/03/sebring-1-768x432.png 768w" style="border:0px; padding:0px; text-align:center" width="1165" src="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-1-1920x1080.png"></a><a href="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-4.png" style="color:#ed1e24; padding:0px" rel="external"><img alt="sebring-4-1920x1080.png" data-ratio="56.22" height="655" sizes="(max-width: 1165px) 100vw, 1165px" srcset="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-4-1920x1080.png 1920w, https://www.studio-397.com/wp-content/uploads/2019/03/sebring-4-300x169.png 300w, https://www.studio-397.com/wp-content/uploads/2019/03/sebring-4-768x432.png 768w" style="border:0px; padding:0px; text-align:center" width="1165" src="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-4-1920x1080.png"></a><a href="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-7.png" style="color:#ed1e24; padding:0px" rel="external"><img alt="sebring-7-1920x1080.png" data-ratio="56.22" height="655" sizes="(max-width: 1165px) 100vw, 1165px" srcset="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-7-1920x1080.png 1920w, https://www.studio-397.com/wp-content/uploads/2019/03/sebring-7-300x169.png 300w, https://www.studio-397.com/wp-content/uploads/2019/03/sebring-7-768x432.png 768w" style="border:0px; padding:0px; text-align:center" width="1165" src="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-7-1920x1080.png"></a><a href="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-3.png" style="color:#ed1e24; padding:0px" rel="external"><img alt="sebring-3-1920x1080.png" data-ratio="56.22" height="655" sizes="(max-width: 1165px) 100vw, 1165px" srcset="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-3-1920x1080.png 1920w, https://www.studio-397.com/wp-content/uploads/2019/03/sebring-3-300x169.png 300w, https://www.studio-397.com/wp-content/uploads/2019/03/sebring-3-768x432.png 768w" style="border:0px; padding:0px; text-align:center" width="1165" src="https://www.studio-397.com/wp-content/uploads/2019/03/sebring-3-1920x1080.png"></a>
		</p>

		<p style="color:#666666; font-size:16px; padding:0px; text-align:start">
			<em style="padding:0px">Thanks to Marius Nicolae for the Sebring shots!</em>
		</p>

		<p style="color:#666666; font-size:16px; padding:0px; text-align:start">
			That’s all for this month. See you all on the virtual track!
		</p>
	</div>
</blockquote>

<p>
	 
</p>

]]></description><guid isPermaLink="false">24962</guid><pubDate>Mon, 01 Apr 2019 11:44:21 +0000</pubDate></item><item><title>Gran Turismo Sport: nuovo update v1.36 con la Dallara Super Formula</title><link>https://www.drivingitalia.net/home-page/software/gran-turismo-sport-nuovo-update-v136-con-la-dallara-super-formula-r24955/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_03/i1FNAzdptgn7ouB.jpg.d82be6b50d76f93302481df33ae37fe8.jpg" /></p>


<p>
	Polyphony ha rilasciato il nuovo aggiornamento per il suo <a href="https://www.drivingitalia.net/index.php?/forums/topic/72229-ps4-annunciato-gran-turismo-sport-per-playstation-4/page/55/&amp;tab=comments#comment-884714" rel="">Gran Turismo Sport</a>. L'update, che porta il gioco alla <a href="https://www.drivingitalia.net/index.php?/forums/topic/72229-ps4-annunciato-gran-turismo-sport-per-playstation-4/page/55/&amp;tab=comments#comment-884714" rel="">versione 1.36</a>, ci offre come al solito diverse migliorie e novità, come ad esempio 5 nuove vetture, fra le quali la Dallara SF19 Super Formula e la Ferrari 250 GT Berlinetta, il nuovo Campionato Super Formula e vari altri tipi di tornei, anche per principianti.
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix">
		<p>
			Ecco il <a href="https://www.gran-turismo.com/it/news/00_8604785.html" rel="external">nuovo aggiornamento di "Gran Turismo Sport"</a>: arrivano i più recenti telai della Super Formula!
		</p>

		<p>
			Gran Turismo Sport è stato aggiornato il 28 marzo 2019.<br><br>
			Ecco la lista dei contenuti inclusi nell'aggiornamento 1.36:
		</p>

		<p>
			1. Sono stati aggiunti 5 nuovi veicoli, da ambite supercar alle più recenti auto da Super Formula.
		</p>

		<p>
			Ferrari 250 GT Berlinetta passo corto CN.2521 '61 (N300)
		</p>

		<p>
			Lamborghini Countach 25th Anniversary '88 (N500)
		</p>

		<p>
			Lancia Stratos '73 (N200)
		</p>

		<p>
			Dallara SF19 Super Formula / Honda '19 (Gr.X)
		</p>

		<p>
			Dallara SF19 Super Formula / Toyota '19 (Gr.X)
		</p>

		<p>
			2. La "Super Formula" è protagonista del seguente evento monomarca, aggiunto alla "GT League":
		</p>

		<p>
			■ Campionati Super Formula (Campionato dilettanti)<br>
			Una gara monomarca per Dallara SF19 della categoria Super Formula, una delle massime competizioni giapponesi.
		</p>

		<p>
			Inoltre, sono state aggiunte nuove gare ai seguenti eventi della GT League:<br><br>
			■ Campionato principianti<br>
			2 nuove gare aggiunte alla "Sfida FF".<br>
			2 nuove gare aggiunte alla "Sfida MINI".<br><br>
			■ Campionato dilettanti<br>
			2 nuove gare aggiunte al "Festival auto nostalgiche".<br><br>
			■ Campionato professionisti<br>
			2 nuove gare aggiunte a "La Festa Cavallino".<br>
			2 nuove gare aggiunte alla "Coppa Lamborghini".<br><br>
			■ Campionato gare di durata<br>
			1 nuova gara aggiunta alla "Gara di resistenza prototipi Gr.1".
		</p>

		<p>
			3. Sono state aggiunte altre funzionalità.
		</p>

		<p>
			SCAPES<br>
			"Ciliegi in fiore- Messaggeri della primavera" è stato aggiunto alla selezione.
		</p>

		<p>
			MUSEO<br>
			La "Super Formula" è stata aggiunta al Museo.
		</p>

		<p>
			ESPERIENZA SUL CIRCUITO<br>
			"AUTOPOLIS" è stato aggiunto a Esperienza sul circuito.
		</p>

		<p>
			L'aggiornamento introdurrà anche altre funzioni, miglioramenti e correzioni. Gran Turismo Sport è in costante evoluzione. Buon divertimento.
		</p>
	</div>
</blockquote>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/NVMZI4pn7jQ?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_03/i1DoXcEpr3dXXcE.jpg.12326e725ec61037c95772117a4206ec.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="41547" src="https://www.drivingitalia.net/uploads/monthly_2019_03/i1DoXcEpr3dXXcE.thumb.jpg.38f1ae14f7bc8bab74f354ebe86a5747.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="i1DoXcEpr3dXXcE.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_03/i1AQTATxL8Jst.jpg.43b0858cd89717b3bc0bf61487debcff.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="41545" src="https://www.drivingitalia.net/uploads/monthly_2019_03/i1AQTATxL8Jst.thumb.jpg.af9bc1cdedf6a187285fb6d17a63eda6.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="i1AQTATxL8Jst.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_03/i1D7vREbzRzRKuB.jpg.1fcfa0a5f8fac0dca803418d6cdbf209.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="41546" src="https://www.drivingitalia.net/uploads/monthly_2019_03/i1D7vREbzRzRKuB.thumb.jpg.87cb6bb64f207b5fbc4f8a3ef63e66ce.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="i1D7vREbzRzRKuB.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_03/i1MFNnunyMfUb.jpg.7e416294b614a8a9a2690de5e797415d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="41548" src="https://www.drivingitalia.net/uploads/monthly_2019_03/i1MFNnunyMfUb.thumb.jpg.5139ecbe5446edd1921e2cf1cbd399fe.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="i1MFNnunyMfUb.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_03/i14qvmJPWAPwMb.jpg.3650c7e6576435a1b23b2746d7ee4262.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="41549" src="https://www.drivingitalia.net/uploads/monthly_2019_03/i14qvmJPWAPwMb.thumb.jpg.6b7b6f9af72dd1cec8459b5cc6584664.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="i14qvmJPWAPwMb.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_03/i18qhTBA2QywC.jpg.4c37888bb33c72a90dbe3b36eddc9060.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="41550" src="https://www.drivingitalia.net/uploads/monthly_2019_03/i18qhTBA2QywC.thumb.jpg.7981c1242137a95724578492c1194e01.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="i18qhTBA2QywC.jpg"></a></p>

]]></description><guid isPermaLink="false">24955</guid><pubDate>Thu, 28 Mar 2019 14:58:08 +0000</pubDate></item><item><title>Codemasters annuncia il nuovo F1 2019 per il 28 Giugno</title><link>https://www.drivingitalia.net/home-page/software/codemasters-annuncia-il-nuovo-f1-2019-per-il-28-giugno-r24954/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_03/918420067_f12019promo.jpg.d761dc8f32eeff28ecdb79818a18d4ee.jpg" /></p>


<p>
	Con il consueto trailer di lancio, Codemasters annuncia l'arrivo del suo <a href="https://www.drivingitalia.net/index.php?/forums/topic/79381-codemasters-annuncia-il-nuovo-f1-2019-per-il-28-giugno/" rel="">nuovo F1 2019</a>, il simulatore ufficiale del mondiale di Formula 1, che quest'anno sarà disponibile decisamente in anticipo, visto che sarà acquistabile per console e PC Steam già dal 28 Giugno.
</p>

<p>
	Fra le novità accennate dal breve comunicato stampa, troviamo le Formula 2, il mercato piloti, nuove possibilità per l'editing di skins personalizzate ed un "multiplayer completamente rinnovato". Ne sapremo di più nelle prossime settimane... <a href="https://www.drivingitalia.net/index.php?/forums/topic/79381-codemasters-annuncia-il-nuovo-f1-2019-per-il-28-giugno/" rel="">Commenti sul forum dedicato</a>.
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix">
		<p>
			<font face="Calibri" size="3">Codemasters® e Koch Media hanno oggi annunciato che F1® 2019, il videogame ufficiale della FIA FORMULA ONE WORLD CHAMPIONSHIP™ 2019, arriverà due mesi prima, durante la Stagione F1®, e sarà disponibile in tutto il mondo Venerdì 28 giugno 2019. Il gioco arriverà durante il weekend del Gran Premio d'Austria e, a differenza dei precedenti titoli, in vista del Gran Premio inglese, tedesco e ungherese. F1® 2019 è in sviluppo da quasi due anni, diventando quindi la versione più ambiziosa della storia della franchise e sarà disponibile per  PlayStation®4, Xbox One (inclusa Xbox One X) e Windows PC (DVD e Steam).</font><br><br><font face="Calibri" size="3">Grazie alla partnership con F1®, per la prima volta in assoluto, i giocatori saranno in grado di mettersi al volante di un' auto regolamentata del 2019, appositamente progettata in collaborazione con il team tecnico di F1®, guidato da Ross Brawn e Pat Symonds. L’auto, disponibile in Multiplayer, aderisce ai regolamenti del 2019 e includerà una gamma di design di livree che offriranno ai giocatori un nuovo livello di personalizzazione. Le livree del 2019 del team F1® saranno anche presenti sulle auto nei primi materiali di marketing, ma saranno sostituite dalle auto del team finale prima dell'uscita del gioco.</font><br><br><font face="Calibri" size="3">Dopo essersi affermato come uno dei franchise di racing più quotati di tutti i tempi, F1® 2019 si baserà sul successo delle precedenti versioni e offrirà un'esperienza che rivaleggia con la qualità e i valori di produzione della sua controparte reale e include diverse nuove funzionalità di gioco che saranno rivelate nei prossimi mesi. Per stuzzicare l'appetito, Codemasters ha pubblicato oggi il Teaser Trailer di F1® 2019, che mette in mostra i nuovi look del gioco.</font><br><br><font face="Calibri" size="3"><i>“Siamo assolutamente lieti di poter lanciare F1® 2019 in anticipo, durante la Stagione di Formula 1®, in questo modo il gioco può essere giocato e apprezzato mentre il campionato del mondo reale è in atto,”</i> ha affermato Paul Jeal, F1® Franchise Director presso Codemasters. <i>“La nostra stretta relazione con Formula 1® ha giocato un ruolo fondamentale nel raggiungimento di questo obiettivo chiave per il franchise. Tutto ciò, oltre al nostro ciclo di sviluppo di quasi due anni, ci ha permesso di sviluppare alcune nuove interessanti funzionalità e altre novità per il franchise che non vediamo l'ora di condividere con la nostra community nei prossimi mesi.”</i></font><br><br><font face="Calibri" size="3"><i>“L'entusiasmante collaborazione con Ross Brawn e Pat Symonds ha creato nuovi livelli di personalizzazione in F1® 2019 attraverso l'inclusione della nuova regulation car,”</i> ha dichiarato Lee Mather, Game Director di F1® 2019 presso Codemasters. <i>“Con la crescita costante della serie F1®, è fantastico dare ai giocatori un maggiore controllo e nuovi livelli di personalizzazione di auto e piloti e non vediamo l'ora di svelare nuove informazioni sulle nuove funzionalità multiplayer.”</i></font>
		</p>
	</div>
</blockquote>

<p>
	English
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix">
		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<span style="background-color:#ffffff; color:#555555; font-size:15px; text-align:start">We are very happy to announce that F1® 2019, the official videogame of the 2019 FIA FORMULA ONE WORLD CHAMPIONSHIP™, is coming a full two months earlier into the F1® season and will launch worldwide on Friday 28th June 2019! To whet your appetite (just a little…) and celebrate today’s announcement we’ve released a trailer, which showcases some of the game’s brand new look and feel.</span>
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			For those of you who might know the F1® calendar off by heart, this will, of course, mean that game will be released during the Austrian Grand Prix weekend and, unlike previous iterations, ahead of the British, German and Hungarian Grands Prix.
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			F1® 2019 has been in development here at Codemasters for nearly two years, making it the most ambitious release in the franchise history and launches on PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC (DVD and via Steam).
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<span style="background-color:#ffffff; color:#555555; font-size:15px; text-align:start">That’s not all though! Working in partnership with F1®, for the first time ever, you’ll be able to get behind the wheel of a 2019 regulation car specifically designed in collaboration with F1®’s technical team, headed up by Ross Brawn and Pat Symonds. The car, which will be available in Multiplayer, adheres to the 2019 regulations and comes with a range of livery designs offering you a new level of personalisation. We’ll be looking at this in more detail in the near future, but for now, you can take a look at these right here:</span>
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<a href="http://blog.codemasters.com/wp-content/uploads/2019/03/Livery-Simple-3-side.jpg" rel="external" style="border-bottom:1px dotted #999999; color:#dd0506; padding:0px"><img alt="Livery-Simple-3-side-1024x576.jpg" data-ratio="56.25" height="349" style="border-bottom:1px solid #999999 !important; border-image:initial; border-left:none; border-right:none; border-top:none; padding:0px; vertical-align:middle" width="620" src="http://blog.codemasters.com/wp-content/uploads/2019/03/Livery-Simple-3-side-1024x576.jpg"></a>
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<a href="http://blog.codemasters.com/wp-content/uploads/2019/03/Livery-Simple-2-side.jpg" rel="external" style="border-bottom:1px dotted #999999; color:#dd0506; padding:0px"><img alt="Livery-Simple-2-side-1024x576.jpg" data-ratio="56.25" height="349" style="border-bottom:1px solid #999999 !important; border-image:initial; border-left:none; border-right:none; border-top:none; padding:0px; vertical-align:middle" width="620" src="http://blog.codemasters.com/wp-content/uploads/2019/03/Livery-Simple-2-side-1024x576.jpg"></a>
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<a href="http://blog.codemasters.com/wp-content/uploads/2019/03/Livery-Simple-1-side.jpg" rel="external" style="border-bottom:1px dotted #666666; color:#444444; padding:0px"><img alt="Livery-Simple-1-side-1024x576.jpg" data-ratio="56.25" height="349" style="border-bottom:1px solid #999999 !important; border-image:initial; border-left:none; border-right:none; border-top:none; padding:0px; vertical-align:middle" width="620" src="http://blog.codemasters.com/wp-content/uploads/2019/03/Livery-Simple-1-side-1024x576.jpg"></a>
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			The 2019 F1® Team liveries will also feature on the car in early marketing materials, but will be replaced by the final Team cars ahead of the games release. You can check these out at the bottom of the blog.
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			We know that you love the F1® racing franchise, and we want to build on the success of previous iterations and deliver to you an experience that rivals the quality and production values of the real-life sport and includes several new game features which will be revealed in the coming months (so make sure you do keep it here for more!)
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			“We are absolutely delighted to be able to release F1® 2019 earlier in the Formula 1® Season, so that the game can be played and enjoyed at the same time that the real-world championship picture is starting to form,” said Paul Jeal, F1® Franchise Director at Codemasters. “Our close relationship with Formula 1® has played a major part in achieving this key objective for the franchise. That in addition to our near two-year development cycle, has allowed us to develop some exciting new features and other firsts for the franchise that we can’t wait to share with our community in the coming months.”
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			“The exciting collaboration with Ross Brawn and Pat Symonds has created new levels of player personalisation in F1® 2019 through the inclusion of the new regulation car,” said Lee Mather, F1® 2019 Game Director at Codemasters. “With the continued growth of the F1® series, it’s great to give players more control and new levels of car and driver customisation and we can’t wait to talk more about this alongside the new multiplayer features in the coming months.”
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<a href="http://blog.codemasters.com/wp-content/uploads/2019/03/2019-williams.jpg" rel="external" style="border-bottom:1px dotted #999999; color:#dd0506; padding:0px"><img alt="2019-williams-1024x576.jpg" data-ratio="56.25" height="349" style="border-bottom:1px solid #999999 !important; border-image:initial; border-left:none; border-right:none; border-top:none; padding:0px; vertical-align:middle" width="620" src="http://blog.codemasters.com/wp-content/uploads/2019/03/2019-williams-1024x576.jpg"></a>
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<a href="http://blog.codemasters.com/wp-content/uploads/2019/03/2019-toro-rosso.jpg" rel="external" style="border-bottom:1px dotted #999999; color:#dd0506; padding:0px"><img alt="2019-toro-rosso-1024x576.jpg" data-ratio="56.25" height="349" style="border-bottom:1px solid #999999 !important; border-image:initial; border-left:none; border-right:none; border-top:none; padding:0px; vertical-align:middle" width="620" src="http://blog.codemasters.com/wp-content/uploads/2019/03/2019-toro-rosso-1024x576.jpg"></a>
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<a href="http://blog.codemasters.com/wp-content/uploads/2019/03/2019-renault.jpg" rel="external" style="border-bottom:1px dotted #999999; color:#dd0506; padding:0px"><img alt="2019-renault-1024x576.jpg" data-ratio="56.25" height="349" style="border-bottom:1px solid #999999 !important; border-image:initial; border-left:none; border-right:none; border-top:none; padding:0px; vertical-align:middle" width="620" src="http://blog.codemasters.com/wp-content/uploads/2019/03/2019-renault-1024x576.jpg"></a>
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<a href="http://blog.codemasters.com/wp-content/uploads/2019/03/2019-red-bull-racing.jpg" rel="external" style="border-bottom:1px dotted #999999; color:#dd0506; padding:0px"><img alt="2019-red-bull-racing-1024x576.jpg" data-ratio="56.25" height="349" style="border-bottom:1px solid #999999 !important; border-image:initial; border-left:none; border-right:none; border-top:none; padding:0px; vertical-align:middle" width="620" src="http://blog.codemasters.com/wp-content/uploads/2019/03/2019-red-bull-racing-1024x576.jpg"></a>
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<a href="http://blog.codemasters.com/wp-content/uploads/2019/03/2019-racing-point.jpg" rel="external" style="border-bottom:1px dotted #999999; color:#dd0506; padding:0px"><img alt="2019-racing-point-1024x576.jpg" data-ratio="56.25" height="349" style="border-bottom:1px solid #999999 !important; border-image:initial; border-left:none; border-right:none; border-top:none; padding:0px; vertical-align:middle" width="620" src="http://blog.codemasters.com/wp-content/uploads/2019/03/2019-racing-point-1024x576.jpg"></a>
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<a href="http://blog.codemasters.com/wp-content/uploads/2019/03/2019-mercedes.jpg" rel="external" style="border-bottom:1px dotted #999999; color:#dd0506; padding:0px"><img alt="2019-mercedes-1024x576.jpg" data-ratio="56.25" height="349" style="border-bottom:1px solid #999999 !important; border-image:initial; border-left:none; border-right:none; border-top:none; padding:0px; vertical-align:middle" width="620" src="http://blog.codemasters.com/wp-content/uploads/2019/03/2019-mercedes-1024x576.jpg"></a>
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<a href="http://blog.codemasters.com/wp-content/uploads/2019/03/2019-mclaren.jpg" rel="external" style="border-bottom:1px dotted #999999; color:#dd0506; padding:0px"><img alt="2019-mclaren-1024x576.jpg" data-ratio="56.25" height="349" style="border-bottom:1px solid #999999 !important; border-image:initial; border-left:none; border-right:none; border-top:none; padding:0px; vertical-align:middle" width="620" src="http://blog.codemasters.com/wp-content/uploads/2019/03/2019-mclaren-1024x576.jpg"></a>
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<a href="http://blog.codemasters.com/wp-content/uploads/2019/03/2019-haas.jpg" rel="external" style="border-bottom:1px dotted #999999; color:#dd0506; padding:0px"><img alt="2019-haas-1024x576.jpg" data-ratio="56.25" height="349" style="border-bottom:1px solid #999999 !important; border-image:initial; border-left:none; border-right:none; border-top:none; padding:0px; vertical-align:middle" width="620" src="http://blog.codemasters.com/wp-content/uploads/2019/03/2019-haas-1024x576.jpg"></a>
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<a href="http://blog.codemasters.com/wp-content/uploads/2019/03/2019-ferrari.jpg" rel="external" style="border-bottom:1px dotted #999999; color:#dd0506; padding:0px"><img alt="2019-ferrari-1024x576.jpg" data-ratio="56.25" height="349" style="border-bottom:1px solid #999999 !important; border-image:initial; border-left:none; border-right:none; border-top:none; padding:0px; vertical-align:middle" width="620" src="http://blog.codemasters.com/wp-content/uploads/2019/03/2019-ferrari-1024x576.jpg"></a>
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<a href="http://blog.codemasters.com/wp-content/uploads/2019/03/2019-alfa-romeo.jpg" rel="external" style="border-bottom:1px dotted #666666; color:#444444; padding:0px"><img alt="2019-alfa-romeo-1024x576.jpg" data-ratio="56.25" height="349" style="border-bottom:1px solid #999999 !important; border-image:initial; border-left:none; border-right:none; border-top:none; padding:0px; vertical-align:middle" width="620" src="http://blog.codemasters.com/wp-content/uploads/2019/03/2019-alfa-romeo-1024x576.jpg"></a>
		</p>
	</div>
</blockquote>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" id="ips_uid_4634_6" width="480" data-embed-src="https://www.youtube.com/embed/PknH1j8zGlE?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

]]></description><guid isPermaLink="false">24954</guid><pubDate>Thu, 28 Mar 2019 14:37:00 +0000</pubDate></item><item><title>DiRT Rally 2.0: patch ufficiale 1.2 disponibile</title><link>https://www.drivingitalia.net/home-page/software/dirt-rally-20-patch-ufficiale-12-disponibile-r24947/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_03/DiRT_Rally_F_2-940x529.jpg.2b9c69ec2c6e8f89fb0b6fe665765bcc.jpg" /></p>


<p>
	 
</p>

<p>
	La Codemasters ha appena rilasciato per il suo <a href="https://www.drivingitalia.net/index.php?/forums/topic/78328-dirt-rally-2-in-derapata-a-febbraio-2019-con-codemasters/page/13/" rel="">DiRT Rally 2.0</a> la nuova patch ufficiale che porta il gioco alla release 1.2, con una lunga lista di migliorie e bugfix. Per commenti e discussioni fate <a href="https://www.drivingitalia.net/index.php?/forums/topic/78328-dirt-rally-2-in-derapata-a-febbraio-2019-con-codemasters/page/13/" rel="">riferimento al forum dedicato</a>.
</p>

<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
	<blockquote class="ipsQuote" data-ipsquote="">
		<div class="ipsQuote_citation">
			Quote
		</div>

		<div class="ipsQuote_contents ipsClearfix">
			<p>
				 
			</p>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				Hi all, and welcome back to the DiRT Rally 2.0 Road Book! It’s been a busy few weeks here; we’ve been working around the clock to bring you Season One’s new content, as well as working through your feedback and working on our first patch for DiRT Rally 2.0. We hope you’ve been loving playing the game so far, and we’re excited to bring you the first wave of fixes and changes!
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				Today, v1.2 releases at 11am – at which point, RaceNet will go down for maintenance – so please make sure you’re not playing the game when 11am comes around as it could compromise your event times uploading to the server. We’re expecting to be back up and running by 12pm, so don’t worry – it’ll be a maximum of an hour’s down time before you can get back to being DiRTy!
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				For those of you keen to know what today’s update will bring, the full list of notes is below:
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				• Stability improvements across all modes
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				• Prevented negative times from posting to leaderboards
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				• OSD Dial can now be enabled in headcam
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				• New engine audio for Citroen C3 R5 and Ford Mustang GT4
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				• ‘Upgraded’ trophy/achievement will now unlock
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				• Darkness issue resolved when using interior cameras
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				• Softlock will no longer occur if user owns too many vehicles
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				• Proximity indicators are now available for rallycross
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				• Prevented exploit for claiming rewards multiple times
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				• Podium counter will now correctly update in My Team
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				• Prevented audio cut outs
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				• Joker Lap cut-scene is now skippable
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				• Custom online will no longer disconnect users in specific conditions
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				• Improvements and corrections to text (all languages)
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				• Improvements to subtitle content
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				• Accented characters will be entered correctly in user text fields
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				 
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				Please let us know if you’ve seen anything slip through the cracks on the official bug report threads for v1.2, which can be found in the usual places on Steam and on our forums. We’re always listening on our social media channels too, so if there’s anything you’re concerned about – you know where to find us.
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				Server-side, we’ve also tuned frequency of night stages and bad weather stages. We know a lot of you were reporting that the occurrence of dark/wet stages was a little too frequent, so we’ve done some tweaking to ensure a few more dry and day stages.
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				For those of you who are questioning the size of the patch: some good news! Even if you’re not a Deluxe Edition user, you will be able to access the new environments in multiplayer. So, for example: if one of your friends has set up a rally lobby with Monte Carlo – you too will be able to enjoy Monte Carlo, even if you haven’t bought Monte Carlo! We can’t promise you’ll be any better at it than your pals – after all, you’ll have slightly less practice – but we wanted to make sure we weren’t restricting multiplayer lobbies by cutting people off to this content.
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				Once our new locations are out, we’re also planning on running some taster Community Events – so stay tuned for when they’ll start to happen too.
			</div>

			<div style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
				Finally: as we’ve mentioned on our forums, we’re continuing to investigate the concerns some of you have raised with FFB. We’re taking your feedback incredibly seriously, and we are giving this the time and investigation it deserves. We know we need to strike a fine balance between the large number of players who are happy with the FFB, and those of you who want an experience closer to the original DiRT Rally. We’ll continue to keep you informed of our progress – and once we’re happy with the update, we’re hoping to announce plans which will enable some of you to playtest it before we roll it out to everyone.
			</div>

			<p>
				 
			</p>
		</div>
	</blockquote>

	<p>
		 
	</p>
</div>

]]></description><guid isPermaLink="false">24947</guid><pubDate>Wed, 20 Mar 2019 10:57:04 +0000</pubDate></item><item><title>Live for Speed: nuova versione 0.6U disponibile</title><link>https://www.drivingitalia.net/home-page/software/live-for-speed-nuova-versione-06u-disponibile-r24941/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_03/659749640_liveforspeed.jpg.915bd2b139a2d8b6fa1847f1344d0e83.jpg" /></p>


<p>
	Dopo un lungo silenzio, torna finalmente a farsi sentire il team di sviluppo di Live for Speed, rilasciando una nuova versione aggiornata di questo interessante simulatore. La <a href="https://www.drivingitalia.net/index.php?/forums/topic/78286-live-for-speed-nuova-versione-06u-disponibile/" rel="">release 0.6U di Live for Speed</a>, oltre ad alcune migliorie ed alla correzione di alcuni bugs, porta con sè importanti perfezionamenti per quanto riguarda il comparto dell'utilizzo dei visori VR, molto apprezzati anche dai piloti di questo software.
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix">
		<p>
			<span style="font-size:14px;"><span style="background-color: rgb(223, 222, 224); color: rgb(48, 48, 48); text-align: start;">Today we have an update for you with some important fixes and some new features. This is not the graphics update we have been talking about in recent progress reports. This one is fully compatible with the existing public version. We decided to work on version U after learning about some issues with two new VR headsets that could actually cause eye strain, which made an update really important. We also fixed some other known bugs and took the opportunity to add some new features.</span><br style="background-color:#dfdee0; color:#303030; font-size:13px; text-align:start"><br style="background-color:#dfdee0; color:#303030; font-size:13px; text-align:start"><span style="background-color: rgb(223, 222, 224); color: rgb(48, 48, 48); text-align: start;">You can try a new setting for the cockpit views. Previously they were always aligned to the car but now you can lock the view to the horizon. Some people can experience motion sickness when driving a car in VR and this option can be a great help for them. With the view locked to the horizon you get a strong feeling of how the car is moving but it can be too much so there is an alternative setting to 'filter' the view. In this case the view still goes with the car's pitch and roll but there is a short time delay while the view catches up to the car. This is quite effective in showing how the car reacts to bumps.</span><br style="background-color:#dfdee0; color:#303030; font-size:13px; text-align:start"><br style="background-color:#dfdee0; color:#303030; font-size:13px; text-align:start"><span style="background-color: rgb(223, 222, 224); color: rgb(48, 48, 48); text-align: start;">For those of you who like to race offline, we have increased the number of AI drivers you can add and you can now set their skill levels individually in the race setup screen. The F11 and F12 in-game screens can now be used to adjust their live settings and pit strategy. </span><span style="background-color: rgb(223, 222, 224); color: rgb(48, 48, 48); text-align: start;">Read all about this update and how to install it on the </span><a href="https://www.lfs.net/patch-6u" style="background-color:#dfdee0; color:#066386; font-size:13px; text-align:start" target="_blank" rel="external">Live for Speed version 0.6U</a><span style="background-color: rgb(223, 222, 224); color: rgb(48, 48, 48); text-align: start;"> page.</span></span>
		</p>
	</div>
</blockquote>

<p>
	 
</p>

]]></description><guid isPermaLink="false">24941</guid><pubDate>Sat, 16 Mar 2019 11:44:37 +0000</pubDate></item></channel></rss>
