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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/157/?d=1</link><description>News: News</description><language>en</language><item><title>Motorsport Games scatenata: acquisisce Studio 397 e rFactor 2!</title><link>https://www.drivingitalia.net/home-page/software/motorsport-games-scatenata-acquisisce-studio-397-e-rfactor-2-r27083/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_03/1162146317_Senzanome.png.7ebb78323ec56723ad9fcaabaeb415ef.png" /></p>

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</p>

<p>
	Motorsport Games è scatenata e dopo <a href="https://www.drivingitalia.net/index.php?/home-page/software/motorsport-games-acquisisce-black-delta-e-kartkraft-r27058/" rel="">l'acquisizione di Black Delta e KartKraft</a> si muove ancora sul mercato acquisendo Studio 397 e il suo simulatore rFactor 2, cementando ancora di più la voglia di diventare protagonista nel mondo del simracing.
</p>

<p>
	Nel <a href="https://motorsportgames.com/motorsport-games-enters-into-binding-term-sheet-to-acquire-developer-studio397-and-its-rfactor-2-simulation-platform/" rel="external">comunicato ufficiale</a> viene confermato come rFactor 2 continuerà ad essere sviluppato da Studio 397 che lavorerà anche ad altri titoli con il suo motore fisico.<br>
	Prima di questa acquisizione lo Studio e MG avevano collaborato per la realizzazione della 24 Ore di Le Mans Virtuale e per la Formula E Race at Home Challenge.
</p>

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	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="48382" href="https://www.drivingitalia.net/uploads/monthly_2021_03/rfactor-2.jpg.33f341070528b16f2f7e36f83a9b5e5e.jpg" rel=""><img alt="rfactor-2.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="48382" data-ratio="56.30" data-unique="zioavlous" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2021_03/rfactor-2.thumb.jpg.f5e1bd897970451d677eccec68858338.jpg"></a>
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<p>
	Stephen Hood, presidente di Motorsport Games ha dichiarato:
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			Abbiamo lavorato con Studio 397 per molto tempo sia per lo sviluppo di videogiochi sia per gli esport. Siamo felici di vederli unirsi alla famiglia di Motorsport Games.
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		<p>
			Studio 397 ha una chiara passione per il virtual racing e abbiamo intravisto l'opportunità di lavorare assieme per portare il genere al livello successivo. Questa è una grande notizia per la comunità perchè possiamo prendere il meglio di rFactor 2 e combinarlo con l'uso dell'Unreal Engine. Il nostro obiettivo è di iniziare con un prodotto che abbia un cuore e un'anima. Quando l'acquisizione sarà completata potremo lavorare sicuri che un nuovo pezzo del puzzle sarà stato posizionato.
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<p>
	Dmitry Kozko, CEO di Motorsport Games ha aggiunto:
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			Questa acquisizione è un chiaro segnale della nostra intenzione di rendere Motorsport Games il leader nel settore del virtual racing. Continuiamo ad utilizzare il capitale dei nostri azionisti per perseguire in modo aggressivo i nostri obiettivi. Assicurarci rFactor 2 e tutto ciò che c'è dietro è un grosso passo in avanti per noi. Apporteremo la nostra esperienza e la nostra conoscenza per massimizzare il potenziale di rFactor 2 avendo anche l'accesso esclusivo alla sua tecnologia di prima classe per i nostri futuri progetti
		</p>
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<p>
	Anche Fernando Alonso ha voluto spendere alcune parole sull'acquisizione in qualità di azionista:
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			The level of simulation and the feeling of driving offered by rFactor 2 is second to none,” shared Fernando Alonso, Motorsport Games shareholder, Alpine Formula 1 driver and two-time Formula 1 World Drivers’ Champion. “I am delighted that Studio397 and rFactor 2 will be joining our Motorsport Games family and I am sure that we will enjoy a great deal of success together.”
		</p>

		<p>
			Il livello di simulazione e il feeling di guida offerti da rFactor 2 non sono secondi a nessuno. Sono molto felice che Studio 397 e rFactor 2 si siano uniti alla famiglia di MG
		</p>
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<p>
	Studio 397 ha voluto rassicurare tutti i giocatori di rFactor 2 circa il futuro del simulatore, che continuerà ad essere sviluppato e migliorato per renderla la piattaforma principale per gli eventi esports su PC tenuti da Motorsport Games. Lo Studio ha anche confermato che il motore utilizzato per sviluppare rF2 verrà utilizzato anche per futuri progetti come il nuovo videogame dedicato alla NASCAR, senza dimenticare le licenze di Le Mans e del BTCC
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]]></description><guid isPermaLink="false">27083</guid><pubDate>Wed, 03 Mar 2021 21:57:00 +0000</pubDate></item><item><title>Assetto Corsa: in arrivo la BMW M2 CS Racing?</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-in-arrivo-la-bmw-m2-cs-racing-r27082/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_03/bmw-m2-cs-racing-rear-dynamic.jpg.asset.1608205878859.jpg.b8e9877d310bf1255b2014f63992b4bc.jpg" /></p>

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<p>
	E' tornato ad aggiornarsi oggi Assetto Corsa, il celebre simulatore targato Kunos. L'update dalle modestissime dimensioni (solo 274 kb) potrebbe però nascondere informazioni più interessanti di quanto si possa pensare: tramite il famoso sito <a href="http://steamdb.info" rel="external">steamdb.info</a> è possibile infatti controllare quali file sono cambiati con l'aggiornamento odierno ed è possibile notare come siano stati aggiunti dei file dedicati alla BMW M2 CS Racing.
</p>

<p>
	La vettura sopracitata è presente al momento solo su rFactor 2, dove si terrà presto una nuova stagione della BMW M2 CS Racing Cup. D'altro canto BMW aveva già dichiarato che <a href="https://www.drivingitalia.net/index.php?/home-page/champs/2021-tutto-simracing-per-bmw-motorsport-competizioni-per-tutti-i-gusti-r27070/" rel="">il 2021 sarebbe stato un anno all'insegna del simracing</a>, quindi prende sempre più piede l'ipotesi dell'arrivo della M2 CS Racing fornita da BMW sotto forma di mod con una competizione dedicata, come accaduto per il Ferrari Challenge tenutosi lo scorso anno. Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/83518-assetto-corsa-in-arrivo-la-bmw-m2-cs-racing/" rel="">topic dedicato</a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2021_03/bmw.PNG.7778682b807e386620d6503ec0b21ef5.PNG" data-fileid="48375" data-fileext="PNG" rel=""><img alt="bmw.PNG" class="ipsImage ipsImage_thumbnailed" data-fileid="48375" data-ratio="37.51" width="973" src="https://www.drivingitalia.net/uploads/monthly_2021_03/bmw.PNG.7778682b807e386620d6503ec0b21ef5.PNG"></a>
</p>
]]></description><guid isPermaLink="false">27082</guid><pubDate>Wed, 03 Mar 2021 12:53:43 +0000</pubDate></item><item><title>Automobilista 2: Development Update Febbraio 2021</title><link>https://www.drivingitalia.net/home-page/software/automobilista-2-development-update-febbraio-2021-r27080/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_03/automobilista-2.jpg.9a78caa7fab9c8660ec76bf9f32ab23d.jpg" /></p>

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</p>

<p>
	Dopo aver rilasciato <a href="https://www.drivingitalia.net/index.php?/home-page/software/automobilista-2-rilasciato-aggiornamento-con-spa-1993-e-gruppo-c-r27075/" rel="">domenica scorsa l'ultimo update</a>, il team Reiza ci aggiorna sullo sviluppo del suo Automobilista 2 con il <a href="https://www.drivingitalia.net/index.php?/forums/topic/80985-automobilista-2-official-thread/page/28/#comments" rel="">Development Update di Febbraio 2021</a>.
</p>

<p>
	Il mese prossimo segnerà il primo anniversario dal rilascio iniziale in accesso anticipato di AMS2, il 31 marzo 2020, durante questo primo anno gli sviluppatori si sono concentrati principalmente sullo sviluppo del nucleo di simulazione e sull'assemblaggio di una base di contenuti ampia e diversificata; il secondo riguarderà ancora principalmente l'introduzione di nuove funzionalità di gioco che sfruttino al meglio tutte queste basi.
</p>

<p>
	Data la portata degli aggiornamenti fisici negli ultimi mesi e il loro impatto sulle prestazioni di diverse vetture, si è deciso che un reset delle schede Time Trial e del suo DB di setup sarà online con l'aggiornamento di marzo; allo stesso modo un aggiornamento sostanziale alla modalità campionato con diverse nuove opzioni significherà che i campionati salvati dalla versione corrente non funzioneranno più dopo l'aggiornamento di fine marzo.
</p>

<p>
	Ci sono molte cose interessanti in arrivo con il prossimo aggiornamento e i mesi successivi, ma se ne parlerà nell'aggiornamento alla fine di questo mese, appena prima del rilascio della nuova versione.
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			<img alt="003 (1).jpg" class="bbCodeImage LbImage" data-ratio="75.08" style="" width="999" src="https://forum.reizastudios.com/attachments/003-1-jpg.13022/"><br><br>
			Greetings everyone!<br><br>
			It´s hard to believe that we have already hit March 2021 - time is flying by faster than a Sauber Mercedes C9 set to max boost!<br><br>
			This means this Dev Update has actually run a couple of days late as we focused on wrapping the big update just deployed this past Sunday - February just wasn´t long enough <img alt=":)" class="mceSmilieSprite mceSmilie1" data-ratio="100.00" title="Smile    :)" width="1" src="https://forum.reizastudios.com/styles/default/xenforo/clear.png"><br><br>
			March is likewise shaping as another very busy month as we gear up to what should hopefully be another major update - one that will mark the first anniversary since AMS2´s initial EA release.<br><br>
			For that reason, we´ll be keeping this dev update a bit leaner than usual, focusing on the information that´s most important as we approach this new milestone.<br><br><b><span style="text-decoration: underline"><span style="font-size: 22px">LAYING DOWN THE GROUNDWORK</span></span></b><br><br>
			Sunday saw the release of v1.1.2.0 update to AMS2, which has just been complemented by the v1.1.2.1 hotfix earlier today, with another minor update scheduled to be deployed before the end of the week.<br><br>
			While the rate of development has remained pretty intense from the very first public release, the last couple of months in particular has seen a big influx of updates to physics, AI and FFB, and regular users would have been forgiven for feeling like the game was under maintenance. We apologize for the inconvenience, but it has truly been to better serve you <img alt=":)" class="mceSmilieSprite mceSmilie1" data-ratio="100.00" title="Smile    :)" width="1" src="https://forum.reizastudios.com/styles/default/xenforo/clear.png"><br><br>
			On the physics front, the core of the dev work has been focused on tire and driveline development - these are two components of the physics engine that were completely new in the Madness engine relative to what we had been used to up to AMS1 - they are also much more sophisticated, which has proved to be a steep learning curve to get on top of.<br><br>
			Things did pick up pace in recent months, and physics for certain cars went through some big changes in between updates, occasionally with some sideways steps or even slightly backwards before things come together to lurch forward again - we realize this may have been a bit frustrating to go through for the users, but it was important to get it done and cover most ground in the shortest amount of time so we could establish the stable baseline we´ll be relying on moving forward.<br><img alt="032.jpg" class="bbCodeImage LbImage" data-ratio="75.08" style="" width="999" src="https://forum.reizastudios.com/attachments/032-jpg.13020/"><br><br>
			As physics change, the AI needs to be adjusted to suit since they run on simpler tire and driveline models relative to the much more complex physics used in the player´s car - the AI has received plenty of developments of its own, with several adjustments to their behavior and an increased breakdown of previously global parameters allowing for car-specific tuning of various aspects which compose their overall performance - this allows for more detailed fine tuning of AI in any given series, which is crucial in a sim featuring everything from rental karts to racing trucks.<br><br>
			The latest update has also seen some valuable FFB development, with the default profile now providing more accurate self-aligning torque and various handling dynamics such as brake torque, wheel lockup, and traction loss also becoming more detailed through the FFB.<br><br>
			These three fronts are key for the driving &amp; racing experience, and while all will continue to evolve through AMS2´s shelf life, we have hopefully reached a state from which progress should become more incremental, and users thus can be more reliant on the experience remaining a lot more consistent from one update to the next.<br><br>
			We now have the solid baseline needed to introduce &amp; flesh out more gameplay features to make the best use of all this groundwork - that is the plan as we enter this 2nd year in AMS2 shelf life, and the first big step should arrive already later this month.<br><br><img alt="008 (1).jpg" class="bbCodeImage LbImage" data-ratio="75.08" style="" width="999" src="https://forum.reizastudios.com/attachments/008-1-jpg.13021/"><br><br><b><span style="text-decoration: underline">THE NEXT UPDATE</span></b><br><br>
			Next month will mark the first anniversary since the initial Early Access release of AMS2 on March 31th 2020, and over this first we have mostly focused on developing the simulation core and assembling a large, diverse content base; the second will still be primarily about introducing new gameplay features that make best use of all this groundwork.<br><br>
			Given the extent of the physics updates in recent months and their impact on the performance of several cars, we have decided that a reset of Time Trial boards and its setup DB will be in order with our March update; likewise a substantial update to championship mode with several new options will mean saved championships from the current version will no longer work after the late March update.<br><br>
			So a bit of inconvenience ahead, but a necessary clean slate to bring these game modes up to par - while it´s always possible this may again be necessary further down the line in case of a major breakthrough, we assure that at least for the foreseeable future things should remain much more stable.<br><br><img alt="037.jpg" class="bbCodeImage LbImage" data-ratio="75.08" style="" width="999" src="https://forum.reizastudios.com/attachments/037-jpg.13018/"><br><br>
			There is a lot of cool stuff coming up with the next update and subsequent months that we are eager to share, but we´ll leave that for the Dev Update we´ll be posting later this month just before the new version is released, so we can cover them in more detail <img alt=":)" class="mceSmilieSprite mceSmilie1" data-ratio="100.00" title="Smile    :)" width="1" src="https://forum.reizastudios.com/styles/default/xenforo/clear.png"><br><br>
			In the meantime we hope you all manage to stay safe and enjoy a fun time with AMS2 or whatever else tickles your sim racing bone - we hope it´s contributing to that crucial little bit of indoor joy while we continue to hunker down in these tough times!
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]]></description><guid isPermaLink="false">27080</guid><pubDate>Tue, 02 Mar 2021 20:42:30 +0000</pubDate></item><item><title>KartKraft: rilasciata nuova patch (Build 0.1.0.2992) e miglioramento handling</title><link>https://www.drivingitalia.net/home-page/software/kartkraft-rilasciata-nuova-patch-build-0102992-e-miglioramento-handling-r27043/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_02/20201225173027_1.jpg.c21ac1c5a04598d4f64fbec765283d03.jpg" /></p>

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<p>
	Dopo l'annuncio di ieri dell'<a href="https://www.drivingitalia.net/index.php?/home-page/software/motorsport-games-acquisisce-black-delta-e-kartkraft-r27058/" rel="">acquisizione da parte di Motorsport Games</a>, arriva oggi una nuova patch per KartKraft rilasciata da Black Delta. Dopo l'update di qualche giorno fa, definito dagli sviluppatori come il più significativo miglioramento all'handling dei kart dal rilascio del simulatore, oggi vengono corretti alcuni bugs.
</p>

<p>
	L'aggiornamento precedente, cominciato come una semplice analisi del carico sullo pneumatico durante il passaggio sui cordoli ha portato alla luce un bug che una volta risolto ha restituito dei kart con un feeling molto più naturale e con un force feedback più dettagliato.
</p>

<p>
	Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/82498-kartkraft-build-updates/&amp;tab=comments#comment-918497" rel="">topic dedicato</a>
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			<strong>Build 0.1.0.2929</strong> is now live! Please restart Steam if you do not see the update.
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			We're back with another update and arguably the biggest change to the handling of the karts since the launch of KartKraft. What began as an analysis of tyre loads when riding over kerbs, quickly became a much deeper investigation into the damping response of the tyres with respect to the rate of change of steering input. This uncovered a bug in the method used to calculate the damping velocity of the tyre and after it was resolved, we witnessed much more consistent loads across varying steering input rates of change. As such, all tyres/classes have been re-tuned with the result being an improved and much more natural driving feel that allows you to lean on the tyres during cornering, trail brake and lap consistently with more detailed force feedback.
		</p>

		<p>
			We've also been working with Valve to investigate and fix the issues causing some players' wheels not being detected by KartKraft despite Steam Input being disabled both by the player and in the steam game backend. Valve has now released a patch for Steam and we have made changes that should resolve this for all players. Despite the good news however, this change does require all controllers to be rebound.
		</p>

		<p>
			<strong>Changes</strong>
		</p>

		<ul><li>
				Improved implementation of Minimum Force for wheel force feedback
			</li>
			<li>
				Improved FFB algorithm
			</li>
			<li>
				Added basic support for Logitech Wheel LED lights
			</li>
			<li>
				Reduced stopping force of gravel traps
			</li>
			<li>
				Setup parameters now display the significant digit when set to values below 1. i.e 0.1 rather than .1
			</li>
			<li>
				Fixed bug where controller would receive force feedback when wheel is being used and vice versa
			</li>
			<li>
				Fixed tyre damping bug that caused incorrect loads when cornering
			</li>
			<li>
				Improved tyre and handling model for KA100, X30 and KZ2 classes
			</li>
			<li>
				Fixed issue where Steam would steal Direct Input wheel control away from the game. This change will require you to rebind your wheel
			</li>
			<li>
				Added frame identifier to UDP telemetry. Telemetry clients can now validate telemetry frames using KartKraft.Frame.FrameBufferHasIdentifier(bytes)
			</li>
			<li>
				Fix for wheel input being overridden by Steam when user has Steam Input enabled
			</li>
			<li>
				HUD now shows vehicle class
			</li>
			<li>
				Fixed leaderboard not updating after exit of time trial event
			</li>
			<li>
				Easy/Medium AI retuned to make them easier
			</li>
			<li>
				Fixed crash when adjusting KZ2 drivetrain sprocket teeth.
			</li>
			<li>
				Fixed AI vehicles sometimes failing to load
			</li>
		</ul><p>
			<strong>Build 0.1.0.2964</strong> is now live! Please restart Steam if you do not see the update. Another small update with the following improvements:
		</p>

		<p>
			- Reduced load sensitivity of MG Yellow tyres<br>
			- Reduced default brake strength for newly purchased KA100 vehicles so braking is much easier to control<br>
			- Fixed bug where some wheels would auto-centre when using a 180 degree steer limit<br>
			- Fixed input errors when attempting to play using gamepad with a correctly bound but unplugged steering wheel<br>
			- Fixed some glitches in input settings menu when using wheel controls<br>
			- Fixed some undesirable wheel forces when retiring from race<br>
			- Added a 2sec fade in for FFB when transitioning to driving. (This will be improved for rolling/flying starts in a future update.)<br>
			- Added a mild FFB soft-lock at steering wheel limits<br>
			- Added a debug launch option -DebugUDPTelemetry. If set, all telemetry will be logged to project_k.log for debugging problems with motion rigs. Warning: use sparingly, and remember to turn it off, as it can result in very large log files.
		</p>

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				<strong>Build 0.1.0.2992 </strong>is now live! Please restart Steam if you do not see the update.
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			<p>
				Today's update contains the following improvements:<br>
				- Fixed font issue for languages other than English. Main menu option fonts will look different but are now legible. Nicer fonts and translations are slated for the future.<br>
				- Added more telemetry output: Vehicle world position, session elapsed time, session name, track name, track address, track country code.<br>
				- Added the ability to manually drive in to the pits during practice sessions.
			</p>

			<p>
				VR<br>
				- Improved VR input for menus. Menus now default to using mouse, with an option to switch to gaze input available in Settings &gt; VR.<br>
				- Added new setting to fine tune world scale in VR. Use this setting only if the world feels "wrong" to you. Default of 100% should be correct for 99% of people. Available in Settings &gt; VR.<br>
				- Added an option to switch between Headphones (head-tracked) and Speaker (non-head-tracked) mode for audio. Available in Settings &gt; VR.<br>
				- Fixed a bug which caused VR settings to be invisible.
			</p>

			<p>
				Input<br>
				- Fixed issue preventing the ability to bind G27 clutch pedal.<br>
				- Improved FFB fade in when returning to driving. Now much faster and more direct.
			</p>
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<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2021_02/kartkraft.jpg.865704ee3dbce3db5046c227948640a4.jpg" data-fileid="48313" data-fileext="jpg" rel=""><img alt="kartkraft.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="48313" data-ratio="66.7" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2021_02/kartkraft.thumb.jpg.08729a07838c295316f2a1bfce1b63c5.jpg"></a>
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]]></description><guid isPermaLink="false">27043</guid><pubDate>Tue, 02 Mar 2021 19:15:00 +0000</pubDate></item><item><title>Live for Speed: nuova versione 0.6V disponibile</title><link>https://www.drivingitalia.net/home-page/software/live-for-speed-nuova-versione-06v-disponibile-r27078/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_03/686950128_liveforspeed.jpg.a999634a2996d4b509f48b79470c84f1.jpg" /></p>

<p>
	 
</p>

<p>
	Il team di <a href="https://www.drivingitalia.net/index.php?/forums/topic/78286-live-for-speed-nuova-versione-06u-disponibile/" rel="">Live for Speed</a> ha rilasciato da qualche giorno la nuova <a href="https://www.lfs.net/patch-6v" rel="external">patch versione 0.6V</a> per il suo simulatore.
</p>

<p>
	La release 0.6V contiene molte nuove funzionalità, correzioni e miglioramenti, ma non si tratta dell'aggiornamento grafico di cui si è già parlato nei mesi scorsi. L'update utilizza ancora lo stesso sistema fisico della versione precedente, ma consente una gamma più ampia di opzioni di configurazione per alcune delle auto. La scelta è stata fatta per accontentare le richieste di rallycross e drifting.
</p>

<p>
	Angoli di sterzata più ampi e un'ampia gamma di pneumatici sono ora possibili sulle vetture GTR selezionando una nuova configurazione nella schermata. Ciò consente anche alcune interessanti possibilità per le gare su pista poiché è possibile selezionare pneumatici più stretti, il che può aiutare quando si creano classi da corsa con potenza inferiore per alcuni eventi. Inoltre adesso la posizione, la velocità, il carico di carburante, i danni e così via di ogni auto vengono trasmessi frequentemente a tutti gli altri piloti su un server e sono state migliorate alcune cose sui pit stop. Ad esempio, ora puoi cambiare gli pneumatici senza dover riparare i danni alla carrozzeria o alle sospensioni.
</p>

<p>
	Non mancano miglioramenti per force feedback, controlli inclusi volante e freno a mano, più oggetti di layout e VR. <a href="https://www.drivingitalia.net/index.php?/forums/topic/78286-live-for-speed-nuova-versione-06u-disponibile/" rel="">Commenti sul forum dedicato</a>.
</p>

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		<p>
			This is the information page for version 0.6V which contains a lot of new features, fixes and improvements. This is not the graphics update we have been talking about in recent progress reports. This one still uses the same physics system as the public version it replaces, but allows a wider range of setup options for some of the cars.<br><br>
			We have had requests over the years to allow more possibilities for rallycross and drifting. We were able to implement these changes by making a new version that could not connect online with the old version. Wider steering angles and a wide range of tyres are now possible on the GTR cars by selecting a new ALTERNATE configuration in the setup screen. This also allows some interesting possibilities for hard track racing as narrower tyres can be selected, which can help when creating lower powered racing classes for some events.<br><br>
			As we were making an incompatible version, it was a good opportunity to improve the prediction system that allows you to see remote cars driving on your screen. Every car's position, velocity, fuel load, damage and so on are transmitted frequently to all the other racers on a server. We have used various methods to make this information more accurate so the cars appear to move more smoothly. We were also able to improve some things about pit stops. For example you can now change tyres without being forced to repair body or suspension damage.<br><br>
			There are really a lot of updates in this version. They include improvements for force feedback, controls including steering wheels and handbrake, more layout objects, VR, views, InSim and OutSim.
		</p>

		<h4>
			Four ways to get version 0.6V:<br>
			1) <u>AUTO UPDATER</u> - If you already have version <b>0.5V</b> or later :<br>
			- Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror.
		</h4>

		<p>
			2) <u>MANUAL PATCH</u> (2.2 MB) - If you already have version <b>0.6R</b> or later :<br>
			- Click <a href="https://www.lfs.net/file_lfs.php?name=LFS_PATCH_6R_TO_6V_setup.exe" rel="external">HERE</a> and save the patch installer.<br>
			- You can run the patch installer from its download location or from your LFS folder.<br><br>
			3) <u>MANUAL PATCH</u> (139 MB) - If you already have version <b>0.6M</b> or later :<br>
			- Click <a href="https://www.lfs.net/file_lfs.php?name=LFS_PATCH_6M_TO_6V_setup.exe" rel="external">HERE</a> and save the patch installer.<br>
			- You can run the patch installer from its download location or from your LFS folder.<br><br>
			4) <u>FULL VERSION (496 MB)</u> - If you are new to LFS or making a fresh installation.<br>
			- Click <a href="https://www.lfs.net/downloads" rel="external">HERE</a> to visit the download page and get the full version installer.
		</p>
	</div>
</blockquote>

<p>
	 
</p>
]]></description><guid isPermaLink="false">27078</guid><pubDate>Tue, 02 Mar 2021 18:18:56 +0000</pubDate></item><item><title>rFactor 2: disponibile roadmap di Febbraio 2020</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-disponibile-roadmap-di-febbraio-2020-r27076/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_02/roadmap_2021_02_featured-1024x585.jpg.9979fde2de74afe5011bfd4657f24179.jpg" /></p>

<p>
	 
</p>

<p>
	Siamo a fine mese, e puntuale arriva la <a href="https://www.studio-397.com/2021/02/roadmap-update-february-2021/" rel="external">Roadmap di Studio 397</a> dedicata alle novità in arrivo per rFactor 2. Tra le novità più importanti abbiamo le Release Candidate, build che dopo un "periodo di prova" dove gli utenti forniranno i loro feedback verranno rilasciate pubblicamente nella main build. Tra le altre novità abbiamo l'arrivo dell'ePrix di Diriyah fissato per la prossima settimana e l'annuncio di un nuovo tracciato in arrivo prossimamente: maggiori informazioni verranno rilasciate durante le prossime settimane. Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/79025-rfactor-2-racing-into-the-future/page/68/&amp;tab=comments#comment-920303" rel="">topic dedicato</a>
</p>

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		<p>
			Roadmap Day!
		</p>

		<p>
			Hello fellow virtual racing fans and welcome to the latest of our monthly rFactor 2 Development Roadmap postings. It will come as no surprise that once again the last four weeks have been pretty full on here at Studio 397 as we continue to push hard on the development of rFactor 2, with plenty happening both on the public facing side of the business, and behind the scenes and in our quest to keep improving and expanding the title.
		</p>

		<p>
			So, without further ado – let’s have a look at the great and the good of the past, present and future in rFactor 2…
		</p>
	</div>
</blockquote>

<p>
	<img alt="roadmap_2021_02_01.jpg" class="ipsImage" data-ratio="72.00" height="375" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/02/roadmap_2021_02_01.jpg"></p>

<p>
	<img alt="roadmap_2021_02_05.jpg" class="ipsImage" data-ratio="72.00" height="375" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/02/roadmap_2021_02_05.jpg"></p>

<p>
	<img alt="roadmap_2021_02_04.jpg" class="ipsImage" data-ratio="72.00" height="375" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/02/roadmap_2021_02_04.jpg"></p>

<p>
	<img alt="roadmap_2021_02_03.jpg" class="ipsImage" data-ratio="72.00" height="375" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/02/roadmap_2021_02_03.jpg"></p>

<p>
	<img alt="fe1-1920x1080.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/02/fe1-1920x1080.jpg"></p>

<p>
	<img alt="fe2-1920x1080.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/02/fe2-1920x1080.jpg"></p>
]]></description><guid isPermaLink="false">27076</guid><pubDate>Sun, 28 Feb 2021 17:32:52 +0000</pubDate></item><item><title>Automobilista 2: rilasciato aggiornamento con Spa 1993 e Gruppo C</title><link>https://www.drivingitalia.net/home-page/software/automobilista-2-rilasciato-aggiornamento-con-spa-1993-e-gruppo-c-r27075/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_02/1818019678_025(1).jpg.ad2943ea153d179c99aab7bf3aa2926f.jpg" /></p>
<p>
	 
</p>

<p>
	Nuovo corposo aggiornamento rilasciato per Automobilista 2 da parte di Reiza Studios. Con questo aggiornamento il simulatore del team brasiliano passa alla versione 1.1.2.0 e si arricchisce con le vetture del Gruppo C (Sauber Mercedes C9 e Porsche 962C) e con il layout 1993 di Spa Francorchamps.
</p>

<p>
	Oltre a questo anche tanti miglioramenti per quanto riguarda la IA e la fisica di gioco. Ecco di seguito il changelog completo
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2021_02/EvQLKvJXYAEdfYn.jpg.ebf8659961a7454d4da11722aded32f8.jpg" data-fileid="48359" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="48359" data-ratio="56.30" data-unique="0wzi9bmpc" width="1000" alt="EvQLKvJXYAEdfYn.jpg" src="https://www.drivingitalia.net/uploads/monthly_2021_02/EvQLKvJXYAEdfYn.thumb.jpg.8105bc93ca4c9c95117fb2aa0db54e04.jpg"></a>
</p>

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		<p>
			<u><strong>V1.1.1.3 -&gt; V1.1.2.0 CHANGELOG</strong></u><br><br><strong>CONTENT</strong><br><strong>Tracks</strong>
		</p>

		<ul><li>
				Added Spa Francorchamps 1993 layout
			</li>
		</ul><p>
			<strong>Vehicles</strong>
		</p>

		<ul><li>
				Added Group C class featuring Sauber Mercedes C9 &amp; Porsche 962C
			</li>
			<li>
				Added Stock Car 1999 Omega series
			</li>
		</ul><p>
			<strong>GENERAL</strong>
		</p>

		<ul><li>
				Implemented new LiveTrack wet weather rubber washing (rubber is now gradually washed away from track surface as it gets saturated with water)
			</li>
			<li>
				Expanded available opponent classes to 9 (10 total)
			</li>
			<li>
				Bumped headlight range from 160 to 240m for all cars
			</li>
			<li>
				Corrected number of opponents in Championship mode to match the series current total number of opponents
			</li>
			<li>
				Added function to set different presets of rubber depending on type of session (making option available to player will soon follow)
			</li>
			<li>
				Added new functions to control when vehicle headlights &amp; tail lights should remain on and DRS rules remain disabled based on track wetness threshold (previously was solely based on environment light levels)
			</li>
			<li>
				Replaced Spa 2020 with Spa 1993 on the calendar of pre-2005 championships
			</li>
		</ul><p>
			<strong>UI &amp; HUD</strong>
		</p>

		<ul><li>
				Re-styled event rules &amp; regulations page
			</li>
			<li>
				Re-styled single player opponent settings page
			</li>
			<li>
				Added help texts to online Opponent settings screen
			</li>
			<li>
				Fixed wrong value link on gear 7/8 assignments
			</li>
			<li>
				Fixed redundant adjustable wing setup option being available for cars without such aero components
			</li>
			<li>
				Corrected tire names for various cars using street or semi-slick compounds
			</li>
			<li>
				Fixed missing French &amp; German localization for track limits setting
			</li>
			<li>
				Adjusted font size on track limit warnings labels for Rules &amp; Regulations UI screen
			</li>
		</ul><p>
			<strong>FFB</strong>
		</p>

		<ul><li>
				Introduced routine to reset FFB in case of FFB loss (game detects the loss and reset FFB automatically, should be seamless for player)
			</li>
			<li>
				Adjusted default FFB profile for more accurate self-aligning torque, milder force spikes over big bumps and other such sudden tire oad.change; adjusted effect from braking torque (should provide better feedback during lockups); split FX signal from Low Force Boost setting
			</li>
		</ul><p>
			<strong>PHYSICS</strong>
		</p>

		<ul><li>
				Added slow damping function to all tires (generally improves tire damping &amp; fixes bouncing effect at very slow speeds previously proeminent in formula cars)
			</li>
			<li>
				Added intermediate &amp; extreme tyre compounds for modern protos, GTs &amp; formulas
			</li>
			<li>
				Adjusted tire tread for 60s touring cars, Opalas, Copas Fusca, Uno, Truck, Caterham Academy &amp; F-Trainer
			</li>
			<li>
				Adjusted semi-slick tire tread (F-Trainer Advanced, Caterhams, ARC Camaro)
			</li>
			<li>
				Adjusted F-Vee, Opala 1979 &amp; Old Stock tire treads
			</li>
			<li>
				Increased RPM threshold for reduced engine life in 2-stroke karts
			</li>
			<li>
				Moved Metalmoro AJR diffuser center of pressure rearwards by 2cm (slightly rebalancing overall aero distribution)
			</li>
			<li>
				Slightly falloff rates in rain for all slick tires (addressing issues with tires losing all adherence beyond a certain saturation point)
			</li>
			<li>
				Minor stifness adjustment to GT / Proto / StockCar tire carcasses
			</li>
			<li>
				Added minor preload resistance to open diffs in cars with more powerful engines
			</li>
			<li>
				Adjusted Porsche 911 GT1 engine compression curve
			</li>
			<li>
				Adjusted default gear ratios for Mclaren F1 GTR &amp; Mercedes CLK in GT1 class
			</li>
			<li>
				Minor crankshaft mass adjustments to F1 cars
			</li>
			<li>
				Corrected 720S GT3 negative rear toe setting (setup reset recommended)
			</li>
			<li>
				Moved default brake bias slightly rearwards for Copa Truck, F-Trainers (requires setup reset recommended)
			</li>
		</ul><p>
			<strong>AI</strong>
		</p>

		<ul><li>
				Various AI behavior improvements, adding car-specific parameters to improve their overtaking assesments both against human player and AI vs AI
			</li>
			<li>
				Added car-specific overrides for previously global parameters controlling the amount of lifting off the throttle AI would do while running over puddles, &amp; introduced new car-specific parameter controlling the amount of lifting while on wet tires (generally less than on dry tires, improves their straightline performance when going through large amounts of standing water)
			</li>
			<li>
				Added several car-specific overrides for previously global AI parameters such as brake and reaccelaration distance thresholds, start reaction times, distance triggers for defending position
			</li>
			<li>
				Reduced likelihood of AI crashing into wall when side by side with human
			</li>
			<li>
				Increased AI drivers performance range
			</li>
			<li>
				Minor AI callibration pass for performance dropoff with tire wear
			</li>
			<li>
				Azure: Smoothed corridors in several locations
			</li>
			<li>
				Slightly increased AI grip @ Bathurst, Nurburgring GP &amp; Velocitta
			</li>
		</ul><p>
			<strong>TRACKS</strong>
		</p>

		<ul><li>
				Adelaide: reduced road mesh noise; smooth curb at entrance to T13
			</li>
			<li>
				Imola: Fixed camera man pop up
			</li>
			<li>
				Kyalami: removed glitchy helicopter animation
			</li>
			<li>
				Silverstone: trimmed 3D grass clipping walls in some places; fixed a few object pop ups; consolidated some grand stands into larger objects (same materials); optimized shadows
			</li>
			<li>
				Revised "Max AI participants" for various tracks, correcting when this differed from available garage slots
			</li>
			<li>
				Disabled DOF blur in all trackside VR cams for tracks that have them (currently only Grade A tracks)
			</li>
		</ul><p>
			<strong>VEHICLES</strong>
		</p>

		<ul><li>
				F-V10 Gen2: fixed visual tire tread not corresponding the actual tire when switching from wet to dry
			</li>
			<li>
				F-Classic (all gens): added Dirt/Scratch map + New UV channel 3 mapping for carbon fiber cockpit material
			</li>
			<li>
				Copa Montana: added Dirt/Scratch map
			</li>
			<li>
				BMW M6 GT3: Fixed red carpaint issue in cockpit view (car #91)
			</li>
			<li>
				F-V10: Fixed visual glitch with windscreen in rain
			</li>
			<li>
				Gol Classic B: Fixed front splitter glitch
			</li>
			<li>
				Ultima GTR: Fixed oil pressure needle
			</li>
			<li>
				F3 F309: corrected RPM bars range
			</li>
			<li>
				Lancer R &amp; RS: Livery override entry added for windscreen and wing
			</li>
			<li>
				Corrected cockpit POV in Metalmoro AJR, Mclaren 570S, Ultima GTR
			</li>
			<li>
				Corrected rain tire tread for F-Retros
			</li>
		</ul></div>
</blockquote>

<p>
	<img alt="035-jpg.12943" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://forum.reizastudios.com/attachments/035-jpg.12943/"></p>

<p>
	<img alt="EvU08TDXEAYiOn7?format=jpg&amp;name=large" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://pbs.twimg.com/media/EvU08TDXEAYiOn7?format=jpg&amp;name=large"></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2021_02/EvQLKvHXYAYmdFL.jpg.cd3833471e7f1a9cdbdd4c476092f09d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="48357" src="https://www.drivingitalia.net/uploads/monthly_2021_02/EvQLKvHXYAYmdFL.thumb.jpg.3b5f5ef1f8e637d868949d4b5831516e.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="EvQLKvHXYAYmdFL.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2021_02/EvQLKvIWYAohh5d.jpg.f174bd1dff68bacc0af8280d3fa49a3d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="48358" src="https://www.drivingitalia.net/uploads/monthly_2021_02/EvQLKvIWYAohh5d.thumb.jpg.68f4678587afdf6cea6ee43f61b231cc.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="EvQLKvIWYAohh5d.jpg"></a></p>]]></description><guid isPermaLink="false">27075</guid><pubDate>Sun, 28 Feb 2021 16:41:00 +0000</pubDate></item><item><title>RaceRoom aggiornato, WTCR 2020 Car Pack disponibile!</title><link>https://www.drivingitalia.net/home-page/software/raceroom-aggiornato-wtcr-2020-car-pack-disponibile-r27066/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_02/50972518052_2dd6b7d757_b.jpg.7b6c411eae5090488fb2e3b068b26883.jpg" /></p>

<p>
	 
</p>

<p>
	Sector 3 Studios ha appena rilasciato il nuovo update per il suo RaceRoom Racing Experience, che include anche il WTCR 2020 Car Pack. Il nuovo pack di auto per RaceRoom Racing Experience contiene ovviamente tutte le auto e i team della stagione 2020, incluse le wild card.
</p>

<p>
	Tra le auto figurano soprattutto la bellissima Renault Mégane RS TCR e la nuovissima CUPRA Leon Competición. Il team inoltre ha riposto grande attenzione all'handling delle auto, per restituire la guida più autentica e realistica possibile. Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/83490-raceroom-wtcr-2020-car-pack-in-arrivo/" rel="">topic dedicato</a>.
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2021_02/raceroom-wtcc.jpg.4bb29df10c5a77c55948274e22679d9b.jpg" data-fileid="48331" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="48331" data-ratio="56.30" data-unique="qs2j99pzg" width="1000" alt="raceroom-wtcc.jpg" src="https://www.drivingitalia.net/uploads/monthly_2021_02/raceroom-wtcc.thumb.jpg.b553d201bd8adad48ba43a55fcdadc07.jpg"></a>
</p>

<blockquote class="ipsQuote" data-gramm="false" data-ipsquote="">
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		<div class="eventbbcodeparser_Header3_3s7cU">
			<b>Update details:</b>
		</div>

		<p>
			Download size = 1.7 GB<br>
			Client version = 0.9.2.29<br>
			Client BuildID = 6291963<br>
			Dedi version = 72.0.1261<br>
			Dedi BuildID = 6291978<br>
			 
		</p>

		<div class="eventbbcodeparser_Header2_QuKtT">
			Changelog:
		</div>

		<ul class="eventbbcodeparser_UnorderList_3995Y"><li>
				Fixed a case where the player could end up blocked upon trying to leave a server after finishing a race while other players are still not done.
			</li>
			<li>
				Pit limiter - Made sure the game is more lenient towards the speed of a player car under AI control in the pitlane.
			</li>
			<li>
				Sounds - Reduced volume of ground scraping effects by 4 dB.
			</li>
			<li>
				Controllers - Added a profile for another variant of the Logitech G923
			</li>
			<li>
				Aquila - Dampers tuned to improve handling over bumps
			</li>
			<li>
				Audi TT cup - Dampers tuned to improve handling over bumps
			</li>
			<li>
				BMW M6 GT3 - Dampers tuned to improve handling over bumps
			</li>
			<li>
				Chevrolet Corvette Z06R GT3 - Reduced engine heating, increased radiator cooling
			</li>
			<li>
				DTM 14/15/16 - Fixed tyre compounds disparity. All 3 seasons are now on the same hard compound base.
			</li>
			<li>
				DTM 2020 - Increased trail and scrub radius
			</li>
			<li>
				Formula RaceRoom 90 - Increased mechanical trail to 30mm, up from 17.5mm, Increased scrub radii, Rebalanced dampers (equalised front/rear usage splits)
			</li>
			<li>
				Formula RaceRoom X-17 - 5 engine maps added
			</li>
			<li>
				Group C car class - Set mechanical trail to 22.5mm, Rebalanced dampers equalised front/rear and high speed usage, Stopped overheating
			</li>
			<li>
				GT1 car class - 5 engine maps added
			</li>
			<li>
				GT2 car class - Balanced dampers high/low &amp; front/rear
			</li>
			<li>
				GT3 car classes - Reduced fuel use disparities across all car models
			</li>
			<li>
				GT4 car class - Rebalanced dampers (equalised front/rear use splits),
			</li>
			<li>
				KTM X-bow GT4 - Added 1 extra tooth to final drive ratio
			</li>
			<li>
				Nissan Skyline Group A - Dampers tuned to improve handling over bumps
			</li>
			<li>
				Volvo 240T Group A - Dampers tuned to improve handling over bumps
			</li>
			<li>
				Porsche 911 GT3 R (2019) - Attempt at fixing a tendency for the cockpit camera to end up offset on one side.
			</li>
			<li>
				Porsche 911 RSR - Increased adjustment range for camber angles and spring selection
			</li>
			<li>
				Porsche 934 RSR - Dampers tuned to improve handling over bumps
			</li>
			<li>
				Porsche 964 Carrera - Dampers tuned to improve handling over bumps
			</li>
			<li>
				Silhouettes car class - Increased mechanical trail, Raised roll centres, Increased anti-squat, Increased rear geometric camber gain, Re-balanced dampers for equal front/rear low/high balance
			</li>
			<li>
				WTCC 2013 - Increased radiator cooling for all cars
			</li>
			<li>
				WTCR car classes - Raised front damper high-speed threshold, lowered rear. Better bump absorption, tweaks to tyres to increase the pace drop off after the first 10% of wear
			</li>
			<li>
				Aragon - Fixed a bad cut corridor detection in turn 3, Resolved overly strict T14 cut corridor, Nudged around some AI cut corridors to stop AI curb abuse
			</li>
			<li>
				Bathurst - Tweaks to AI speed and raceline
			</li>
			<li>
				Daytona Road Course - Reduced AI speed in the apex of turn 2, prevented AI from veering to one side during rolling starts
			</li>
			<li>
				Hungaroring - Tweaks to AI’s raceline to reduce their tendency to abuse track limits.
			</li>
			<li>
				Imola - Tweaks to AI’s raceline so they don’t run wide before the last turn
			</li>
			<li>
				Norisring - Tweaks to AI’s lap 1 behaviour in T1 and T2.
			</li>
			<li>
				Sepang - Fixed inconsistent cut corridor detections all around the track, fixed missing HUD maps.
			</li>
			<li>
				Twin-Ring Motegi - Moved the spawn location of time attack and private qualifying sessions
			</li>
			<li>
				Zolder - Moved the spawn location of time attack and private qualifying sessions
			</li>
			<li>
				Fixed an issue with rolling starts in multiplayer where cars under AI control would try to avoid the car of a disconnected player ahead.
			</li>
			<li>
				Fixed a bug in single player races where pressing “R” for instant replay during a race start procedure would result in a skipped first lap.
			</li>
			<li>
				Fixed a dedicated server issue that wouldn’t report incident points for disconnected clients
			</li>
		</ul></div>
</blockquote>

<p>
	<img alt="50972410301_b7cf75ab9b_b.jpg" class="ipsImage" data-ratio="57.60" height="562" width="1000" src="https://live.staticflickr.com/65535/50972410301_b7cf75ab9b_b.jpg"></p>

<p>
	<a href="https://flic.kr/p/2kEgu3m" rel="external"><img alt="RRRE 2021-02-18 11-29-45" class="ipsImage" src="https://live.staticflickr.com/65535/50972518992_a1727fc379_b.jpg"></a>
</p>

<p>
	<img alt="50971720563_863ec438b2_b.jpg" class="ipsImage" data-ratio="57.60" height="562" width="1000" src="https://live.staticflickr.com/65535/50971720563_863ec438b2_b.jpg"></p>

<p>
	<img alt="50972410981_21548fed30_b.jpg" class="ipsImage" data-ratio="57.60" height="562" width="1000" src="https://live.staticflickr.com/65535/50972410981_21548fed30_b.jpg"></p>

<p>
	<img alt="50971721228_70417a5b70_b.jpg" class="ipsImage" data-ratio="57.60" height="562" width="1000" src="https://live.staticflickr.com/65535/50971721228_70417a5b70_b.jpg"></p>

<p>
	<img alt="50972411256_e7b090b1aa_b.jpg" class="ipsImage" data-ratio="57.60" height="562" width="1000" src="https://live.staticflickr.com/65535/50972411256_e7b090b1aa_b.jpg"></p>

<p>
	<img alt="50972518612_ec03c47d3a_b.jpg" class="ipsImage" data-ratio="57.60" height="562" width="1000" src="https://live.staticflickr.com/65535/50972518612_ec03c47d3a_b.jpg"></p>

<p>
	<img alt="50971720663_3638b70647_b.jpg" class="ipsImage" data-ratio="57.60" height="562" width="1000" src="https://live.staticflickr.com/65535/50971720663_3638b70647_b.jpg"></p>
]]></description><guid isPermaLink="false">27066</guid><pubDate>Thu, 25 Feb 2021 16:20:00 +0000</pubDate></item><item><title>I pneumatici su Assetto Corsa Competizione, tutti i dettagli</title><link>https://www.drivingitalia.net/home-page/software/i-pneumatici-su-assetto-corsa-competizione-tutti-i-dettagli-r27069/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_02/805550_20210223033401_1.png.226e5bb16d152aafac2c8f76fb1791f5.png" /></p>

<p>
	 
</p>

<p>
	Test-Driver.it ha pubblicato <a href="https://test-driver.it/i-pneumatici-su-assetto-corsa-competizione/?fbclid=IwAR1_zv5SfWG4kK0R1QSoSm5_IYbc0DW_awBZlbve6VV4t1TXD6AONORAI2s" rel="external">a questo link</a> un interessante articolo che spiega con dovizia di dettagli e con illustrazioni chiare tutto ciò che c'è da sapere riguardo i pneumatici di Assetto Corsa Competizione.
</p>

<blockquote class="ipsQuote" data-gramm="false" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix" data-gramm="false">
		<p>
			Possiamo affermare con certezza che il pneumatico riveste un ruolo chiave nella dinamica di guida, poichè è l’unico punto di contatto tra l’auto e l’asfalto e pertanto l’attenzione da porre a questa componente deve essere molto alta...
		</p>
	</div>
</blockquote>

<p>
	 
</p>
]]></description><guid isPermaLink="false">27069</guid><pubDate>Thu, 25 Feb 2021 12:44:29 +0000</pubDate></item><item><title>iRacing: nuovo damage model aggiornato con la Build Season 2</title><link>https://www.drivingitalia.net/home-page/software/iracing-nuovo-damage-model-aggiornato-con-la-build-season-2-r27068/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_02/iracing.JPG.9f8177f3c9e4d1dff1e375fdde758d61.JPG" /></p>

<p>
	 
</p>

<p>
	Una delle novità principali in arrivo con la prossima <a href="https://www.drivingitalia.net/index.php?/forums/topic/83446-iracing-season-2-2021/" rel="">build season 2 di iRacing</a> sarà un'ulteriore step evolutivo del modello dei danni per le vetture, che riguarderà fra le altre cose anche il sistema dei contatti fra gomma e gomma, molto importante per le monoposto. Un nuovo video di anteprima ci illustra ogni dettaglio.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="113" src="https://www.drivingitalia.net/applications/core/interface/index.html" width="200" data-embed-src="https://www.youtube.com/embed/Gd0X_wkVTLk?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">27068</guid><pubDate>Thu, 25 Feb 2021 06:42:06 +0000</pubDate></item></channel></rss>
