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Automobilista 2 - Official Thread


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VELOCIPEDE

Automobilista 2 has now been updated to v1.1.0.5 - this is a hotfix to further complement our latest release with some additional improvements and corrections.
The update is large in size (1.6GB) because of a build error changing the checksum of some large files that have otherwise remained unchanged - we apologise in advance if that causes any inconvenience.

V1.1.0.5 CHANGELOG

GENERAL

  • Fixed bug that could lead to vehicles receiving draft from vehicles far behind them

UI

  • Fixed distance to screen value on triple screen setup

PHYSICS

  • Further driveline adjustments & fine tuning, fixing issues with clutch slipping in upshifts with some cars
  • Adjusted default clutch setting for Stock cars, Montana, Camaro GT4R, Porsches
  • Fixed bug with F-Retro wet tires breaking physics
  • Fixed bug with F-Ultimate slicks breaking physics if driven on wet
  • Adjusted default gear ratios for M1 Procar, Group A cars

AI

  • Further improvements to AI lateral weaving/abruptness of movement
  • Added new improvements to AI behaviour when it predicts it´s going to run off the road (should reduce some causes of abrupt lateral movement / loss of control)
  • Further general A performance callibration

AUDIO

  • Caterham Academy: adjusted sounds, improved audio loops
  • Copa Fusca: Fixed engine sound drop-off during gear shifts
  • SprintRace: further improvements to audio loops
  • M1 Procar: increased volume when driving in swingman view

TRACKS

  • Spa: various fixes for lodding pop-ups, further optimization
  • Velopark: Improved wall collisions; fixed some terrain gaps; improved shadows; adjusted tire stack height; adjusted 3D grass to fix instances of wall clipping; removed shadow casting & reflections from transparent face
  • Interlagos Historic: Added startlights; removed shadow casting from transparent fences
  • Oulton Park: Added missing track lights
  • Curitiba: Adjusted HUD map zoom
  • Curvelo: Adjusted render mesh to match updated physical noise

VEHICLES

  • Added community liveries: Copa Fusca - Fernando Goncalves #888 / Luiz Gonzaga #09 / Marcos Cruz #20 / Tom Emilsen #3422 / Troyan Donut #61 / Filomena Silva #00
  • Caterham 360 Superlight - Allan Nenes #25 / Gasper Zupan #2
  • Caterham 620R - Gyda Marvik #25 / Chris Shire #26
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Walker™

Our main update of the month adds Ginetta G40 to GT5 class & its own G40 Cup class, brings another batch of substantial physics, AI developments, general fixes & corrections, plus a sigfnicant update to LiveTrack functionality.

V1.1.0.5 -> V1.1.1.0 CHANGELOG

CONTENT

  • Added Ginetta G40 to GT5 series
  • Added Ginetta G40 Cup series


GENERAL

  • LiveTrack now maintains rubber state between sessions.on a race weekend (rather than resetting to a "green" track at the start of every session)
  • Reduced base grip from a green track & increased grip range to max grip state


UI & HUD

  • Added option for German localization
  • Fixed wrong description on 'Edit HUD' menu option
  • Adjusted size and layout of ICM strategy menu to make current strategy more readable
  • Fixed scrollbar on Start Championship list
  • Fixed incorrect heavy fog icon
  • Fixed Race sessions showing practice length on lobby detail page
  • Fixed Add session start time to lobby detail page
  • Remove stray icon from formation lap info HUD element
  • Fixed text alignment of Retired/Pit indicator on replay/spectator leaderboards
  • Added missing translations for some recently released tracks
  • Added missing Edit Hud Description, Drive layout, FFB Damping translations
  • Fixed PIT text overflowing container on HUD leaderboard in some languages
  • Fixed issue where simulate/retirement screen could become unresponsive when choosing no during exit confirmation.
  • Adjusted loading screen gradient to provide more positive feedback at lower levels
  • Added leaderboard class icon for GT40Cup, Group A, JCW, TC60


PHYSICS

  • Further differential & driveline fine tuning; further reduced crankshaft mass (reduces overall engine inertia); reduced axle shaft mass & slightly reduced wheel bearing losses (slightly increases top speed & improves differential functionality)
  • Further tire tread adjustments for all cars (generally less speed sensitivity, slightly sharper peak slip angles)
  • Revised tire grip falloff rates when under and over optimal operating temperature, & added rates to several tires that didn´t feature substantial falloff rates
  • Further revisions to rain tire compounds
  • Slightly reduced efficiency of slicks on wet surface
  • Slightly increased tire automatic preheating ratio before race starts
  • Adjusted optimal temperature ranges for carbon & steel brakes
  • Adjusted brake heating & cooling rates for all cars
  • GT3 cars now use steel brakes instead of carbon ceramic
  • Revised Kart / superkart physics (tires, driveline)
  • Fixed errors in front tire tread for Fusca Classic FL
  • Fixed error on Super V8 Hard tire compound
  • Replaced Roco tire physics to better match the one from its P3 opponents
  • Slightly adjusted F-Classic G3M1 torque curve
  • Moved default brake bias slightly rearwards for F1 cars, Porsches, P1 cars (require setup reset)
  • Minor Procar Group A, Caterham, Porsche Cup & Superkart revisions (require setup reset)
  • Minor F-V10 G1 / Mclaren MP4-12 aero corrections to front wing yaw & pitch sensivity
  • Minor adjustments to default FFB (communicates rear end better from vehicle yaw rate developing on turn in and countersteer on rear tyres sliding)
  • Improved FFB damping function: it´s now non-linear with very little effect in small /slow steering inputs, more on really fast & bigger inputs
  • Reduced effects of tire flatspots on FFB

AI

  • Added parameter to callibrate AI traction off the line on a wet surface vs player
  • Added parameter to control how far ahead AI cars factor lapped cars ahead per type of car
  • Adjusted AI performance on wet (both on slicks and wet tires), correcting some generally large discrepancies in each case
  • General AI performance callibration pass for all cars
  • Further adjustments to AI throttle application for various cars
  • Further adjustments to AI aggression scalars per car
  • Further reduced AI lateral jerkiness/weaving/abruptness
  • General AI callibration for various cars
  • Bumped AI aggression scalars, reduced AI extra awareness with human scalars to better exploit latest AI code developments & better raceability


AUDIO

  • Sprint Race: Improved off-throttle pops, further polished engine sound loops
  • Caterham Academy: Improved off-throttle pops, further polished engine sound loops


TRACKS

  • Spa: Minor art pass
  • VIR: Rebuilt collision walls to latest tandards; fixed disappearing pit guy for north pitlane layouts
  • Velo Citta: Added terrain shadow casters; minor corrections & fixes
  • Hockenheim: Reduced road mesh noise; Minor bug fixes; Updated TV cameras & added VR cameras to all layouts
  • Reduced road mesh noise for Goiania, Jerez, Velopark
  • Interlagos Historic: Minor bug fixes
  • Cascais: Reduced road mesh noise, Fixed a few LOD pop issues
  • Montreal Modern:Reduced road mesh noise; minor bug fixes
  • Brands Hatch: Reduced road mesh noise; minor bug fixes
  • Spielberg:Reduced road mesh noise, minor bug fixes
  • Adjusted drone animations & removed excessive number on some tracks


VEHICLES

  • Added 8 new Chevette skins (10 in total)
  • Added street tire tread for external model of Camaro SS, McLaren F1, Ultima GTR, Copa Fusca, Opala 79 and Opala OldStock
  • Corrected headlights effect for Mclaren F1 GTR & BMW M6 GT3
  • Fixed kart LODs to avoid visible opponents legs popping
  • Further brake glow range adjustment to better match physics heating & cooling rates
  • F301 and F309: Improved cockpit windshield glass material and rain drops
  • Sprintrace: Added boot and wing to cockpit
  • Mini: Fixed wipers not working in cockpit view; Improved cockpit carbon material
  • Further adjusted backfire parameters (less backfiring when lifting off throttle)
  • Added visible onboard brake glow for cars with visible brake discs from cockpit
  • Gol Classic B: Corrected wrong number #94 now #65; 3 teammate skins added
  • Ginetta G40 Cup / GT5 livery updates to #05 #10 #28 #32 #38
  • Porsche 991 Cup 2: Fixed small glitch in cockpit model
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VELOCIPEDE

Automobilista 2 January 2021 Development Update

https://forum.reizastudios.com/threads/automobilista-2-january-2021-development-update.15488/?fbclid=IwAR0tlAQtslF5UaNfB_ErKP_SeLMCSwowZ81k-l6KBx8TbN_4NHjzHOjaNsE

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Greetings Everyone! Here we are for the first dev update of what promises to be a very exciting year for Automobilista 2.

We have started the year as we left off 2020, with foot hard on the gas and already deploying a couple of substantial updates to bring some important core developments to physics & AI. Along with another batch of general developments, the latest v1.1.1.0 release has also introduced a couple of neat Ginetta G40 variants nicely filling that tin top club racing niche that was still under represented in AMS2.
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Even before the update went out, we were already pushing towards some of the steps that will follow in the coming months - let´s take a closer look into those...

2021 Roadmap - Fast, But Steady

As suggested in the last two dev updates, we have been opting to slightly throttle back on our release schedule for new content relative to our original roadmap in these recent updates. We will continue to put more focus towards developing existing content and other core game developments, with new content progressing in parallel and at a more steady but still quite productive pace - current plans forecast a ratio of about 2-3 new cars / 1 track per month for the remainder of 2021 (not to be confused with an equivalent release ratio as some of that content will be part of the larger expansion packs).

For a similar reason we are also going to hold a bit longer on publishing our complete 2021 Roadmap until we have finalized our initial assessment of the planned features and finalized the remaining licensing deals for the content to be released this year, which we expect to take a few more weeks.

What we can advance already is that given this slightly stretched schedule, which will see the release of some content initially planned for 2021 rolling into 2022, we are also stretching the Season Pass term to cover all of our 2022 DLC releases. The Season Pass now should cover everything we have already planned to release for AMS2, not only retaining but expanding its value with some further not-yet announced items added to the overall package.

Even though part of the reason for holding on publishing the 2021 roadmap a bit longer is to ensure what we eventually come to present is a more reliable plan, we´d hope users will still keep in mind as we advance that the roadmap or even the shorter term plans usually presented in these dev updates are still targets that we can elect to flex if we find it necessary or useful to do so - neither the roadmaps nor dev updates should be taken as a commitment to a schedule but rather as a rough overview of our development plans, presented with the intent of giving our users some foresight into what they may expect going forward.

With all this said, we can also confirm we will continue our routine of major monthly updates all through 2021, and we do have some concrete milestones for the next couple of months we can already share - so let´s expand on that :)

Coming Up in February

Excepting the usual likely hotfix for the v1.1.1.0 update sometime over the next week, our next major update should arrive as usual towards the end of February. Here are some of the highlights planned for it:

spa93_wip.jpg
Our track team is still working on Belgian territory, now taking a trip back in time to retro-reform our Spa-Francorchamps to its 1993 version.

The track was originally supposed to be based on its 1991 configuration, but we´ve opted to switch to the 1993 version thanks to higher quality reference material. Also, although the track configuration remained the same throughout the 80s and Early 90s, the 1993 revision featured some small adjustments to the curb profiles at the Bus Stop double chicane which remained largely unaltered until 2002, and contributed to a better flow of the track in that last part of the lap.

006.jpg
The much anticipated Group C Sauber Mercedes C9 and Porsche 962C duo will finally arrive in next month´s update, suitably in combo with its contemporary version of Spa-Francorchamps.

Similar to the GT1 cars that arrived in December, the Group C class represented another golden era in sports cars in history, and these two models were front-runners at its peak in the late 1980s, when it approached F1 in terms of both popularity and performance.

Having the series represented in Automobilista 2´s historical roster was therefore a no-brainer choice, and we are thrilled to see their arrival is finally just around the corner!

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Another much anticipated historical content arriving in the next update is the 1999 GM Omega Stock Car - the last "proper' Stock Car to race in the series before the dawn of the prototype era in the 2000s, the Stock Car Omega was still largely based on its production counterpart which replaced the Opala in the Brazilian market during the 90s. It also shared a lot of its DNA with its Australian cousin, the Holden Commodore.

The introduction of the 1999 Stock Car series will complete our tribute to the prime Brazilian championship on the verge of the 10th Anniversary of our very first title, Game Stock Car released in 2011. Time does fly when you are having fun!

The February Update should also feature some further Quality of Life improvements and fixes, the biggest priorities being to rectify some persisting reliability issues with FFB and Multiplayer.

Later On...

The late March 2021 update will mark the first Anniversary of AMS2 EA release, and we´re pushing to mark the occasion with an even bigger update than usual.

On the content front, the March update will be fairly packed with some very interesting new cars, but we´ll save discussing more about these for next month ;)

Besides another substantial batch of QoL developments, the March Update will finally see the arrival of the highly anticipated Custom Championship Tool - we have again elected to push its release a bit further down the line not only to ensure everything is working well, but also to make a more feature rich release, including some further customization options for weather, track conditions, opponent and class selection which are not currently in the game but that are expected to be introduced along with the tool itself.

We´ll expand more on the above in next dev update, but here´s a small WIP preview of the configuration screen where users will be able to configure their championship rounds:

image_2021_01_30T13_22_21_999Z.png

The March Update will also see some more promising developments to the LiveTrack and Weather systems, aiming further fulfill the potential of the excellent technology we have in the Madness engine. Again, we´ll hold from spilling the beans too soon, but rest assured there are some exciting stuff in store here!

That covers it for January - we look forward to catching up with all again later next month!

 

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VELOCIPEDE

Automobilista 2 V1.1.1.1 is now live - this is a hotfix to complement our latest release with some further improvements & corrections.

V1.1.1.1 CHANGELOG

GENERAL

  • Reverted track base grip & range to pre v1.1.1.0 values (corrects Time Trial grip levels being slightly lower in the last release)
  • Track rubber state is now reset if session starts wet
  • Fixed race length being overwritten by active session length when sending MP Lobby data
  • Removed redundant / pre-release folders for livery overries
  • Fixed AI being limited to host´s car class in servers with high player:ai ratios.

UI & HUD

  • Fixed incorrect drive axle data on session on loading screen
  • Minor German localization adjustments

PHYSICS & FFB

  • Various minor default differential & suspension adjustments for all cars (setup reset recommended)
  • Slightly raised brake cooling rates
  • Reduced slick water dissipation further reduces slick efficiency on a wet track)
  • Increased drafting air scale (slightly increases drafting effects for all cars)
  • Raised F-Reiza FFB max force scale

AI

  • Fixed bug causing AI to be excessively slow in first session of a race weekend
  • Further fine tuning of aggression scalars per car
  • Further AI performance callibration passes
  • Further AI rain performance callibration with both wet & slicks
  • Reduced ARC Camaro AI CoG height to minimise chances of it rolling over high curbs
  • Added corner-specific AI performance adjustments: +10% exit of T8 @ Adelaide Modern; +5% exit of second last & last corners @ Spielberg GP; +10% Exit of Stowe @ Silverstone 91 +10% Entry of Luffield1 @Silverstone 91 +10% Exit of chicane @ Silvestone 75; -10% Exit of Luffield @ Silverstone Modern; +10% Exit of Oak Tree hairpin & exit of final corner at VIR Full / Grand +10% Radillon & -5% Exit of Stavelot @ Spa

AUDIO

  • Fixed missing gearbox grinding sound for some manual cars that were missing it

TRACKS

  • Nurburgring: Minor art & functionality pass
  • Imola: Minor art & functionality pass; revised AI paths & trackside cameras
  • Goiania: Updated AI paths
  • Spa-Francorchamps: Added DRS boards at detection & activation points
  • More drones moves/removed at various tracks

VEHICLES

  • F-Vintage Gen 1&2: Added dirt / scratch map
  • Brabham BT26: Added dirt / scratch map; fixed rear wing livery overlap
  • Puma GTE: Added 3 new liveries
  • Ginetta G40 Cup: Updated liveries #10 #20
  • ARC Camaro: adjusted driver position, edited the cockpit to have more room for the driver feet, detached cockpit gear shifter
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VELOCIPEDE

Automobilista 2 has now been updated to V1.1.1.3 - this is another complementary update to our latest release, adding some further improvements and corrections.
The most significant development involves physics & AI under wet weather, correcting various performance inconsistencies accross all cars under the various combinations of tires and wetness saturation levels.

V1.1.1.1 -> V1.1.1.3 CHANGELOG

UI & HUD

  • Fixed Time Trial info incorrectly hiding current lap time in live sessions
  • Adjusted element/text size of audio device and controller model selection inputs to better suit long names
  • Exposing assignments for Gear 7 & 8 and Telemetry HUD mode switching
  • Added GT1 and G40C to vehicle filter definitions
  •  

PHYSICS

  • Further substantial reduction of slick adhesion on a wet track
  • Further adjustments to wet tires for various cars
  • Disabled legacy manifold pressure function (now solely using our own AMS1-based throttle mapping to adjust throttle response for each engine)
  • Disabled redundant legacy function applying aero torque to the frontend when car was airborne (could cause cars to nosedive after getting airborne)
  • Further adjusted aero draft effects
  • Corrected tire tread dimensions for Copa Classic, F-Trainer
  • Fixed error in Group A / Procar front tire tread
  • Fixed error in F-Ultimate tires speed effect
  • Adjusted tire tread optimal temperature range for Caterhams, ARC Camaro, Copa Truck
  • Further adjustments to dry tire falloff rates on wet surface (including grooved / road tires)
  • Minor default setup adjustments for Metalmoro AJR, Sigma P1, Metalmoro MRX, Roco 001, Mclaren 570S, Mclaren 720S GT3, Mercedes AMG GT3, Porsche GT3-R, Porsche Cup & all Copa Classic cars (setup reset recommended)
  • Metalmoro AJR: Small aero revisions; adjusted engine compression curves for Nissan V6 & Honda Turbo variants; Disabled redundant DRS icon for Nissan V6 & Honda turbo variants
  • Slightly reduced crankshaft mass for F-Trainers, MCR, ARC Camaro (less engine inertia)
  • F-Retro: Small aero revisions to all cars
  • Disabled AJR DRS icon for V6, Honda variants
  • Reduced F1 pitstop tire change timings

AI

  • Added car-specific overrides for AI performance on a wet track (on slicks & wet tires) & added new parameter to callibrate AI performance with wet tires on a drying track
  • Further AI callibration passes
  • Further slightly reduced AI CoG height scale to minimise chances of AI cars rolling over high curbs
  • Slightly raised AI lateral movement rate for overtaking & passing boosts (to mitigate getting stuck on straights)
  • Slightly reduced AI braking point offset
  • Reduced AI lifting off throttle over puddles to 50%
  • Slightly increased range of performance from AI drivers
  •  

TRACKS

  • Nurburgring: Minor art pass & fixes
  • Revised VR trackside cams at Silverstone & Spa-Francorchamps to disable DOF blur (ongoing process to be applied to all tracks)
  • Further weather probability adjustments (slightly less rain in rainy locations)

VEHICLES

  • Fixed missing wiper animations on Ginetta G40 Cup & Ginetta G55 GT4
  • Added Dirt/Scratch map for F-Retros, Lotus 72E, Mclaren M23 & Brabham BT44
  • Analogue gauges now light up when lights are on
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