<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/350/?d=1</link><description>News: News</description><language>en</language><item><title>iRacing: arriva il Rallycross... o il Pesce?</title><link>https://www.drivingitalia.net/home-page/software/iracing-arriva-il-rallycross-o-il-pesce-r22721/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/8a732fe9eb28c50db4e313981d94da55.jpg" /></p>


<p><a href="https://twitter.com/iRacingMyers" rel="external"><em><strong>Steve Myers</strong></em><em> ‏@</em><em><strong>iRacingMyers</strong></em><em> </em></a><em> </em><br><em>What's this "RallyCross" you speak of? Is it something to do with this </em><a href="https://twitter.com/MSportLtd" rel="external"><em>@</em><em><strong>MSportLtd</strong></em></a><em> </em><a href="https://twitter.com/CGRTeams" rel="external"><em>@</em><em><strong>CGRTeams</strong></em></a><em> Fiesta? </em><a href="https://twitter.com/hashtag/DIRTCONFIRMED?src=hash" rel="external"><em>#</em><em><strong>DIRTCONFIRMED</strong></em></a></p>
<p> </p>
<p><a href="https://www.facebook.com/iracing/photos/a.123916221084.124513.48224116084/10154056691646085/?type=3" rel="external"><img src="https://scontent-mxp1-1.xx.fbcdn.net/hphotos-xfp1/v/t1.0-0/p296x100/995332_10154056691646085_6562411401508839468_n.jpg?oh=2b110c7b72de22db3f0be75271ab9ad9&amp;oe=5784EAAB" alt="995332_10154056691646085_6562411401508839468_n.jpg?oh=2b110c7b72de22db3f0be75271ab9ad9&amp;oe=5784EAAB"></a></p>
<p> </p>
<p>
</p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/Nl5DZyAKkCw?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>

]]></description><guid isPermaLink="false">22721</guid><pubDate>Mon, 04 Apr 2016 14:50:00 +0000</pubDate></item><item><title>Video: Assetto Corsa vs RaceRoom</title><link>https://www.drivingitalia.net/home-page/software/video-assetto-corsa-vs-raceroom-r22719/</link><description><![CDATA[

<p>Nuovo video di confronto, questa volta realizzato da Inside Simracing, per paragonare in modo diretto il Nurburgring Nordschleife di <a href="https://www.drivingitalia.net/index.php?showtopic=61791&amp;page=249" rel="">Assetto Corsa</a> con lo stesso tracciato da poco disponibile anche in <a href="https://www.drivingitalia.net/index.php?showtopic=61603&amp;page=39" rel="">RaceRoom Racing Experience</a>. In entrambe i casi la realizzazione è stata fatta con la tecnologia laser scan, voi cosa ne pensate? Lo stesso confronto del titolo Sector3 con iRacing, lo trovate invece <a href="https://www.drivingitalia.net/index.php?showtopic=61603&amp;page=38#entry828337" rel="">a questo link</a>.</p>
<p> </p>
<p></p>
<div style="text-align:center">
<p>
</p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/-a8r_EaPgZM?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
</div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">22719</guid><pubDate>Sun, 03 Apr 2016 08:20:00 +0000</pubDate></item><item><title>AC: vota la priorit&#xE0; #1 per il prossimo update</title><link>https://www.drivingitalia.net/home-page/software/ac-vota-la-priorit%C3%A0-1-per-il-prossimo-update-r22718/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/3c2903d93c2e35db65566f6fbb96dcd9.jpg" /></p>

<p>Stefano Casillo in persona ha aperto <a href="http://www.assettocorsa.net/forum/index.php?threads/lets-play-game-designer.31615/" rel="external">sul forum Kunos Simulazioni</a> un sondaggio molto interessante: propone agli appassionati di votare la priorità principale da implementare nel prossimo update di Assetto Corsa, fra una scelta decisamente varia di opzioni. Personalmente ho votato per la simulazione della temperatura dei freni, attualmente al terzo posto fra le preferenze, mentre al 1° troviamo la falsa partenza seguita dal supporto alla VR (Oculus ed altri visori). <a href="https://www.drivingitalia.net/index.php?showtopic=73489" rel="">Voi cosa ne pensate</a>?<br><em>If YOU were the AC Lead Designer, what would be your #1 priority for next update?</em><br><em>DISCLAIMER: The "winner" feature implementation is not GUARANTEED to appear in any of the future versions of AC.</em><br><em>EDIT: Improvements on core features such as AI and Multiplayer are default actions that don't even need to be included.</em></p>
]]></description><guid isPermaLink="false">22718</guid><pubDate>Sat, 02 Apr 2016 11:25:00 +0000</pubDate></item><item><title>Video: iRacing vs Assetto Corsa vs Raceroom vs Forza 6 vs real!</title><link>https://www.drivingitalia.net/home-page/software/video-iracing-vs-assetto-corsa-vs-raceroom-vs-forza-6-vs-real33-r22717/</link><description><![CDATA[

<p>Decisamente spettacolare è il video di confronto che ci propone oggi FTR Racing TV, con protagonista il circuito del Nurburgring Nordschleife: il paragone diretto è fra <a href="https://www.drivingitalia.net/index.php?showtopic=53481&amp;page=64#entry828336" rel="">iRacing</a>, <a href="https://www.drivingitalia.net/index.php?showtopic=61791&amp;page=249" rel="">Assetto Corsa</a>, <a href="https://www.drivingitalia.net/index.php?showtopic=61603&amp;page=38#entry828339" rel="">Raceroom</a>, <a href="https://www.drivingitalia.net/index.php?showtopic=69611&amp;page=14#entry828413" rel="">Forza Motorsport 6</a> e la realtà!</p>
<p> </p>
<p></p>
<div style="text-align:center">
<p>
</p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/B8HCXG50cUQ?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
</div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">22717</guid><pubDate>Fri, 01 Apr 2016 13:51:00 +0000</pubDate></item><item><title>Assetto Corsa build 1.5 disponibile</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-build-15-disponibile-r22714/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/76b0b56fb92e3588ed7ea03f2eb369de.jpg" /></p>

<p>build 1.5<br>- New Abarth 595esseesse and S1, S2 upgrades<br>- New Ford Mustang GT 2015<br>- New Corvette C7 Stingray<br>- New Black Cat County track<br>- Nurburgring gp circuit updated<br>- Nurburgring gp circuit now with 4 layouts<br>- Silverstone circuit updated<br>- Monza circuit updated<br>- Spa circuit updated<br>- Nurburgring Nordschleife circuit updated<br>- Nurburgring Nordschleife endurance cup layout added<br>- Mugello circuit updated<br>- Magione circuit updated<br>- Imola circuit updated<br>- Drift circuit updated<br>- Vallelunga circuit updated<br>- Vallelunga classic layout added<br>- Vallelunga circuit (all layouts) now has 24 car slots<br>- Activated time progression in Multiplayer<br>- All cars updated to Tyre Model 7<br>- Pitstop are now available in single player races<br>- Damage is now visible in Multiplayer mode for remote cars<br>- Launcher: steam overlay support disabled due to stability issues<br>- Launcher: re-instated multi-process mode for CEF due to stability issues<br>- Launcher: changes to memory usage policy, more aggressive memory releasing thresholds<br>- Fixed Lamborghini Miura gearbox damage<br>- Updated drivetrain upshift and downshift timings for all cars<br>- F6 inside cameras use internal sounds<br>- Free camera now honours distance multiplier for sound attenuation<br>- Of all Drivable cameras only Cockpit uses internal sounds<br>- Transmission sound can have its own volume (by default it shares engine volume, otherwise it uses the TRANSMISSION value set in audio.ini)<br>- Gearshift sound shares engine volume<br>- Backfire sound shares engine volume<br>- Fixed car sound when bottoming out<br>- Realtime app shows lapped guys (blue) and lapping guys (green)<br>- Fixed FuelLapEvaluation function<br>- Fixed fuel consumption on turbo engines<br>- Fixed inconsistency on UI tech specs<br>- Modding : added FormCamera functionality to associate internal/external soundset<br>- Modding : added console commands "observeLights" and "observeFlames" (work as observeDigital); EDIT_MODE is deprecated<br>- Modding : added Digital Instrument KERS_CHARGE (percentage)<br>- Modding : added Digital Instrument TOTAL_LAPS (if session is not race then "---")<br>- Modding : added Digital Instrument CURRENT_LAP<br>- Modding : added Digital Instrument EST_LAPS (if est is less than 0 then "--.-")<br>- Modding : added Digital Instrument AMBIENT_TEMP<br>- Modding : added Digital Instrument FUEL_CONS (UNITS: MPG_UK, MPG_US, L100 or "Kms per Liter" if missing)<br>- Modding : added Digital Instrument PLACE_HOLDER to avoid fixed digits on texture (use TEXT)<br>- Modding : added ON_BOARD_LOOKBACK_OFFSET in car.ini<br>- All tyres now use V7 with brand new heating values (beta: except Exos F1 tyres yet)<br>- All tyres now use V7 with brand new falloff level and speed (beta: except Exos F1 tyres yet)<br>- Changed all tyres flex and pressure relation.<br>- Changed all tyres footprint and pressure relation<br>- Modified global aero efficiency with yaw angle. Works on all cars<br>- Added new aero.ini version=3 with new YAW_CL_GAIN values that can stall wings depending on yaw angle<br>- Yaw angle stalling wings and diffusers for GT2/GT3 cars and Mercedes C9 and Lotus 98T<br>- All GT2/GT3 cars now have minimum height 55mm<br>- 200,400,500,1000,2000 meters drag circuits now available<br>- Modding : ksPreviewBuilder added to sdk/dev folder<br>- Python Interface:<br>- initFont(fontfamily, italic, bold)<br>- setCustomFont(fontfamily, italic, bold)<br>- getCameraMode()<br>- setCameraMode(acsys.CM)<br>- getCameraCarCount(carId)<br>- setCameraCar(F6 camera index, carId)<br>- focusCar(carId)<br>- getFocusedCar()<br>- getServerName()<br>- getServerIP()<br>- getServerHttpPort()<br>- getServerSlotsCount()<br>- isCarInPitline(carId)<br>- isCarInPit(carId)<br>- isConnected(carId)<br>- getCarBallast(carId)<br>- getCarState(carId)<br>- eKersCharge<br>- eKersInput<br>- totally revamped backfire system (will not break mods)<br>- added new F1 "dash camera" and "Chase camera #2"<br>- CameraManager : fixed issue globalCameraIndex<br>- Fixed Camera selection on Replay Interface<br>- Fixed CameraApp to reflect Dash and Chase changes<br>- Fixed Camera system messages<br>- Fixed Random camera wrong cameras + message<br>- added CameraOnBoard offset to avoid car parts on view<br>- added new driver model with lod<br>- added Fuel Lut to solve issues with several cars gauges<br>- SharedMemory : added new members<br>- SPageFilePhysics<br>float turboBoost = 0;<br>float ballast = 0;<br>float airDensity = 0;<br>- SPageFileGraphic<br>int isInPitLine = 0;<br>float surfaceGrip = 0;<br>- SPageFileStatic<br>float maxTurboBoost = 0;<br>float airTemp = 0;<br>float roadTemp = 0;<br>bool penaltiesEnabled = false;<br>float aidFuelRate = 0;<br>float aidTireRate = 0;<br>float aidMechanicalDamage = 0;<br>bool aidAllowTyreBlankets = false;<br>float aidStability = 0;<br>bool aidAutoClutch = false;<br>bool aidAutoBlip = false;<br>- fixed several cars still featuring dashboard "floating" digits<br>- fixed car scraping volume<br>- added first implementation of Force Feedback Post Processing (docs in cfg/ff_post_process.ini)<br>- improved camber calculations<br>- improved tyre heating on low friction surfaces (grass,sand etc)<br>- added new "Tyres" app<br>- Server lap counters and lap times are now 16 bit unsigned ints allowing super long sessions/races<br>- Ford GT40 fuel tank position fixed<br>- revamp of all digital displays and script<br>- revamp of analogue gauges<br>- Lamborghini Huracan GT3 3D model tweaks<br>- Lotus Exige S model tweaks<br>- Various LOD fixes across the entire vehicle content<br>- BMW M3 GT2 3D model tweaks<br>- Roof on the LaFerrari is now customizeable<br>- Emissive values tweaked on some cars to improve visibility with PP off<br>- Various skin issues fixed<br>- PP preset improvements<br>- Improved AI behavior in traffic	<em>Lista dei contenuti disponibili:</em><br><em><strong>VETTURE</strong></em><br><em>PRODUZIONE</em><br><em>- Abarth 595 EsseEsse (3 variants)</em><br><em>- Abarth 500 EsseEsse (2 variants)</em><br><em>- Alfa Romeo Giulietta QV</em><br><em>- Alfa Romeo Giulietta QV Launch Edition</em><br><em>- Alfa Romeo MiTo QV</em><br><em>- Audi Sport Quattro (2 variants)</em><br><em>- Bmw 1M (2 variants)</em><br><em>- Lamborghini Miura S.V.</em><br><em>- Lotus Elise SC (3 variants)</em><br><em>- Shelby Cobra</em><br><em>- RUF CTR Yellowbird</em><br><em>- Toyota GT-86</em><br><em>- Ford Mustang 2015</em><br><em>- Chevrolet Corvette C7 Stingray</em></p>
<p><em> </em></p>
<p><em>GT</em><br><em>- Bmw M3 E30 Evo (3 variants)</em><br><em>- Bmw M3 E30 Group A</em><br><em>- Bmw M3 E30 DTM</em><br><em>- Bmw M3 E92 (3 variants)</em><br><em>- Bmw Z4 E89 (3 variants)</em><br><em>- Lotus Evora GTC</em><br><em>- Lotus Evora GX</em></p>
<p><em> </em></p>
<p><em>GTR</em><br><em>- McLaren MP4-12c GT3</em><br><em>- Bmw Z4 GT3</em><br><em>- Bmw M3 GT2</em><br><em>- Ferrari 458 GT2</em><br><em>- P4/5 Competizione</em><br><em>- Mercedes SLS GT3</em></p>
<p><em> </em></p>
<p><em>GP CLASSICHE</em><br><em>- Classic Team Lotus Type 49</em><br><em>- Classic Team Lotus 98T</em><br><em>- Ferrari 312T</em></p>
<p><em> </em></p>
<p><em>SUPERCAR</em><br><em>- Audi R8 Plus</em><br><em>- Ferrari LaFerrari</em><br><em>- Ferrari 458 Italia (2 variants)</em><br><em>- Ferrari F40 (2 variants)</em><br><em>- Ferrari 599xx</em><br><em>- McLaren Mp4 12c</em><br><em>- Mercedes SLS AMG</em><br><em>- Nissan GTR NISMO</em><br><em>- Pagani Zonda R</em><br><em>- Pagani Huayra</em><br><em>- Lotus Evora S (2 variants)</em><br><em>- Lotus Exige S Roadster</em><br><em>- Lotus Exige Scura</em><br><em>- Lotus 2 Eleven GT4</em></p>
<p><em> </em></p>
<p><em>TRACKDAY</em><br><em>- KTM X-Bow R</em><br><em>- Lotus 2 Eleven</em><br><em>- Lotus Evora GTE</em><br><em>- Lotus Evora GTE Carbon</em><br><em>- Lotus Exige 240R (2 variants)</em><br><em>- Lotus Exige V6 Cup</em></p>
<p><em> </em></p>
<p><em>OPEN WHEEL</em><br><em>- Tatuus FA-01</em><br><em>- Lotus Exos T125 (2 variants)</em></p>
<p><em> </em></p>
<p><em><strong>TRACCIATI</strong></em><br><em>- Magione - "Autodromo dell'Umbria"</em><br><em>- Imola - "Autodromo Enzo e Dino Ferrari"</em><br><em>- Mugello - "Autodromo Internazionale del Mugello"</em><br><em>- Silverstone - GP</em><br><em>- Silverstone - International</em><br><em>- Silverstone - National</em><br><em>- Monza - "Autodromo di Monza"</em><br><em>- Monza - "Classic 60's Edition"</em><br><em>- Nurburgring - GP</em><br><em>- Nurburgring - Sprint</em><br><em>- Spa Francorchamps</em><br><em>- Vallelunga - "Autodromo Piero Taruffi"</em><br><em>- Vallelunga - Circuito Club</em><br><em>- Zandvoort</em><br><em>- Trento - Bondone Hillclimb</em><br><em>- Drift Track</em><br><em>- Drag strip</em></p>
<p><em> </em></p>
<p><em><strong>SHOWROOMS</strong></em><br><em>- Standard showroom</em><br><em>- The Beach</em><br><em>- Hangar</em><br><em>- Industrial</em><br><em>- Sunset</em></p>
<p><em> </em></p>
<p><em><strong>MODALITA' DI GIOCO</strong></em><br><em>- Prove Libere</em><br><em>- Gare contro l'Intelligenza Artificiale</em><br><em>- Carriera</em><br><em>- Online Multiplayer</em><br><em>- HotLap</em><br><em>- Time Attack</em><br><em>- Eventi Speciali</em><br><em>- Drift</em><br><em>- Drag race</em></p>
<p><em> </em></p>
<p><em>FEATURES</em><br><em>- Telemetria in-game</em><br><em>- Gestione avanzato dell'assetto della vettura</em><br><em>- Bandiere</em><br><em>- Penalità</em></p>
<p><em> </em></p>
<p><em>LISTA APPS</em><br><em>- Basic info</em><br><em>- Help</em><br><em>- Lap time</em><br><em>- Friends Leaderboard</em><br><em>- Camera On Board Customization</em><br><em>- Time of the day display</em><br><em>- Input monitor</em><br><em>- Time performance indicator</em><br><em>- Gear/rpm indicator</em><br><em>- Track map</em><br><em>- Rankings</em><br><em>- G-meter indicator</em></p>
]]></description><guid isPermaLink="false">22714</guid><pubDate>Thu, 31 Mar 2016 14:40:00 +0000</pubDate></item><item><title>R3E: nuova build, Nordschleife e WTCC 2015</title><link>https://www.drivingitalia.net/home-page/software/r3e-nuova-build-nordschleife-e-wtcc-2015-r22715/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/44de9173a723917d24ce21e55f766b83.jpg" /></p>

<p></p>
<div style="text-align:center">
<p>
</p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/7BLqzPlU1zc?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
</div>
<p></p>
<p><br></p>
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="cms" data-ipsquote-contenttype="records1" data-ipsquote-contentid="22715" data-ipsquote-contentclass="cms_Records1"><div>
<br><strong>What’s New (Summary)</strong><ul>
<li>Massive physics overhaul for GT3-Specs classes, Prototype classes, GTO class. (Please note that the leaderboards of these classes have been wiped due to the overhaul)
</li>
<li>Compact HUD to replace the mini hud.
</li>
<li>FFB additions. Minimum force, slip effect, ffb meter, ffb multiplier per car.
</li>
<li>Load/Save Car setups. Players can now save and load their car setups.
</li>
<li>Bigger Grids. Maximum opponents on certain tracks can now go up to 100.
</li>
<li>Fuel management in car setup
</li>
<li>Oh, and new content too.<br>
</li>
</ul>
<p><strong>Game:</strong></p>
<p> </p>
<p></p>
<ul>
<li>Added support for Logitech G29. Please note that all Logitech users need to get the latest drivers from Logitech to have wheel ranges working properly.
</li>
<li>Implemented Compact HUD which replaces the minimalistic HUD.
</li>
<li>Added Bigger Grids, allowing tracks to have more than 24 opponents. The maximum number depends on the track and can go up to 100. (SP only for now)
</li>
<li>Implemented FFB Meter which can be used to check the ffb output for clipping.
</li>
<li>Implemented FFB Minimum Force which allows player to amplify small FFB forces. This is mostly for players that have the “dead center” problem when driving straight.
</li>
<li>Implemented FFB Slip effect which simulates when the tires struggle for grip during wheelspin, understeering, sliding, heavy braking.
</li>
<li>Implemented stationary friction in FFB to solve wheels that rotate by themselves while the car is stationary.
</li>
<li>Implemented FFB Multiplier per car in the car setup, allowing player to adjust the overall FFB strength for a car individually.
</li>
<li>Added a new Steering Animation Setting in Vehicle Settings. Player can now set the steering animation rotation to be a custom degree or to match what’s in car setup under steering settings.
</li>
<li>Added Load/Save in Car setup. Also reorganized the settings a bit.
</li>
<li>Removed old auto saving of setup when leaving car setup screen and related logic. Car setup will no longer auto save and the unsaved changes will disappear when leaving the game session.
</li>
<li>Added fuel to car setup.
</li>
<li>Implemented lap invalidation for wallriding.
</li>
<li>Fixed some threading exceptions that could trigger a crash.
</li>
<li>Fixed some camera related rendering thread issues that could trigger a crash.
</li>
<li>Fixed random crash that could occur when pulling out of pits in single race practice session.
</li>
<li>Fixed an issue where the game was only seeing the integrated graphics card on laptops with NVIDIA Optimus.
</li>
<li>Changed fallback null texture format to better support older low end graphics cards that were getting crashes on startup.
</li>
<li>Fixed an issue where start lights could get stuck on screen on certain occasions.
</li>
<li>Fixed an issue where the game would spawn the player at an incorrect garage spot.
</li>
<li>Improved Shadow split calculation
</li>
<li>Added a potential fix for parts falling off car at race restart.
</li>
<li>Fixed so that pitmenu, pit window and pit related overlays don’t show up post race.
</li>
<li>Fixed a crash that could occur while using instant replay.
</li>
<li>Fixed cars flickering in replay.
</li>
<li>Changed so ambient sounds for tracking cameras are initialized after the loading is done to fix some wrong calls.
</li>
<li>Optimized the logic performance.
</li>
<li>Fixed issue with test drive losing audio when alt-tabbing and going back to the game.
</li>
<li>Fixed an issue with returning to garage after pause.
</li>
<li>Fixed cars popping in and out on occasion.
</li>
<li>Fixed error messages in the new menus appearing as white text on white background.
</li>
<li>Revised several controller profiles according to the new ffb additions.
</li>
<li>Added Logitech G29, Fanatec CSR and Thrustmaster T300 F1 Wheel addon profiles.
</li>
<li>Tweaked keyboard default profile for better steering at higher speed.
</li>
<li>Fixed issue with ffb gain only being updated on device initialization which meant that changing it in options didn’t change anything).
</li>
<li>Fixed so wheel range, rev lights and led display are reset when game is closed.
</li>
<li>Added supplemental controller type so that devices such as shifters and pedals trigger the right dialogue when initialized.
</li>
<li>Changed so control set evaluation is only done on controller that's not supplemental. This fixes the with wrong control set being selected by pedals etc and removes extra dialogs asking the player if he wants to create a profile for them.
</li>
<li>Fixed a crash that could occur in driver logic.
</li>
<li>Fixed a freeze that could occur after the initial track load.
</li>
<li>Fixed gear damage that was occurring when downshifting on cars with downshift prevention.
</li>
<li>Changed LiveTimings, Race Monitor and Session Info to be part of the Menu System instead of being static variables/singletons. This is an attempt to clear up some of the mess and to hopefully fix the issue with menu being broken sometimes after session switches.
</li>
<li>Fixed so “Visible Cars” feature applies on any camera, including free cam.
</li>
<li>Fixed so only timing and position overlays are disabled when the tv overlay setting is off.
</li>
<li>Changed so low fuel, push to pass and drs overlays are not shown if the compact data display is active.
</li>
<li>Fixed a crash that sometimes occurred when bringing up the pit menu.
</li>
<li>Fixed issue with PitPresets not being shown if they're created mid race through the pause menu.
</li>
<li>Added menu music and music volume setting in sound options.<br>
</li>
</ul>
<p></p>
<p> </p>
<p><strong>Multiplayer:</strong><br></p>
<ul>
<li>Added bigger grids in company dedicated servers for testing. We will set up few servers with more than the usual grid size (up to 100) to test and would like you all to join to help us testing.
</li>
<li>Various potential fixes for a crash that was occurring when switching from qualifying to race in Multiplayer.
</li>
<li>Increased stack size for game to fix the stack overflow crash that could have occurred when joining MP.
</li>
<li>Fixed small issue with garage screen not refreshing after session switch in MP (still showed old session type name if player was in the menus during switch).<br>
</li>
</ul>
<p></p>
<p> </p>
<p><br><strong>Sounds, Cameras, Physics &amp; AI:</strong></p>
<p> </p>
<p></p>
<ul>
<li>AI now better respects track limits.
</li>
<li>AI now visually use default steering settings for their car. Player’s car under AI control now also uses player’s steering settings.
</li>
<li>AI cars now properly use the correct Final Ratio for their gearbox on the current track.
</li>
<li>Updated chase cameras for all so player can feel the car better and be able to see enough of the road ahead
</li>
<li>FallOffDistances (distance at which sounds can be heard) adjusted so replay volume on TV Cameras are balanced with gameplay volume. Engine sounds now have a longer audible distance
</li>
<li>Ambient sound samples on old tracks are now starting at random moment in the samples.
</li>
<li>RoadFeel Effects and Suspension Squeak sound option levels are now set to 40% by default.
</li>
<li>Helicopter cameras now play a constant Helicopter sound sample (was using a fixed area before)
</li>
<li>Wind sound sample (open cockpit cars) updated, volume decreased for a better balance in Stereo setups
</li>
<li>New sound sample for rumblestrips
</li>
<li>Fuel Estimates adjusted for all cars and tracks
</li>
<li>FFB Multiplier adjustments for various cars
</li>
<li>Audi 90 GTO : Massive physics update, cranked idle engine volume to 11
</li>
<li>Chevrolet Greenwood (Gr.5) : Suspension sounds were missing.
</li>
<li>Formula RR2: Fixed rearview camera in triple screen
</li>
<li>GT3-specs cars: Massive physics update, new external sounds for the Z4 and P4/5, improved standing starts for AI’s
</li>
<li>Prototype cars: Massive physics update, new sounds for all, action cameras added.
</li>
<li>NSU TTS : Fixed a floatiness feeling, AI’s should now be better at standing starts
</li>
<li>Hockenheim GP : TV camera files updated
</li>
<li>Indianapolis: merged cut track rules
</li>
<li>Macau : Tweaked AI lines around the hairpin, Fixed a couple TV cameras that were affected by guardrail / tree objects
</li>
<li>Paul Ricard : TV Cameras updates
</li>
<li>Salzburgring : AI tweaks
</li>
<li>Spa-Francorchamps : TV camera files updated
</li>
<li>Suzuka : AI tweaks
</li>
<li>Zandvoort : TV cameras cleanup<br>
</li>
</ul>
<p></p>
<p> </p>
<p><strong>Art:</strong></p>
<p> </p>
<p></p>
<ul>
<li>Added new content
</li>
<li>P4-5 : swapped liveries in GTR3
</li>
<li>Mercedes SLS GT3 : Fixed weird polygon on hood when damaged
</li>
<li>New sky textures ( global )
</li>
<li>Minor livery fixes
</li>
<li>Audi 90Q GTO : fixed a weird keyhole in taillight
</li>
<li>Brands Hatch : Reduced bumpiness<br>
</li>
</ul>
<p><br><strong>Portal:</strong></p>
<p> </p>
<p></p>
<ul>
<li>Added Improved Newsfeed system which now works as a standalone application.
</li>
<li>Added fallback functionality on timeouts on steam callbacks to ensure the transaction gets cancelled if Steam store times out as it did during holidays.
</li>
<li>Fixed a purchase processing issue that could have triggered “nothing to buy” message, buying twice, and things not appearing as purchased problems.
</li>
<li>Fixed a store content filtering issue in competition launcher and game menu.
</li>
<li>Fixed so player can challenge other cars in a class where they own one of cars in the class if they filter by class in LB (All cars in LB list).<br>
</li>
</ul>
<p></p>
</div></blockquote>
]]></description><guid isPermaLink="false">22715</guid><pubDate>Thu, 31 Mar 2016 12:15:00 +0000</pubDate></item><item><title>La "Forza" correr&#xE0; su PC</title><link>https://www.drivingitalia.net/home-page/software/la-quotforzaquot-correr%C3%A0-su-pc-r22712/</link><description><![CDATA[

<p>Turn 10 Studios ha ufficializzato ciò che ormai sembrava ovvio: a partire da <a href="https://www.drivingitalia.net/index.php?showtopic=73261" rel="">Forza Motorsport 6: Apex</a>, tutti i titoli della serie Forza arriveranno anche su PC. L'ufficialità arriva dal <a href="https://www.drivingitalia.net/index.php?showtopic=73261" rel="">video</a> pubblicato da Microsoft dedicato a Windows, dove Dan Greenawalt spiega chiaramente la vision dell'azienda di Redmond. <a href="https://www.drivingitalia.net/index.php?showtopic=73261" rel="">Forza Mortorsport 6: Apex</a>, che sarà distribuito gratuitamente su Windows 10 entro la fine della primavera, è quindi una sorta di esperimento, in tempo per la prima uscita completa prevista per settembre/ottobre 2016.<br></p>
<div style="text-align:center">
<br><div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/bQwmN48b3fo?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
</div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">22712</guid><pubDate>Thu, 31 Mar 2016 06:20:00 +0000</pubDate></item><item><title>PCARS Game of The Year Edition il 6 Maggio</title><link>https://www.drivingitalia.net/home-page/software/pcars-game-of-the-year-edition-il-6-maggio-r22711/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/a9819bc02c665b53a1b6642b3fe3f18a.jpg" /></p>

<p><em>The Game of the Year Edition is a celebration and a thank you to the racing community around the world. Featuring all the elements of the original core experience, the Game of the Year Edition also includes an additional: 50+ cars (125 total), 4 tracks (35 unique locations, 100+ layouts total), 60+ community-created liveries, plus two special and exclusive items...</em></p>
<ul>
<li>
<em>The iconic Nurburgring Combined Nordschieife + GP circuit</em>
</li>
<li>
<em>Two Project CARS exclusive vehicles from Pagani – the Zonda Revolucion and Huayra BC unveiled at this year’s Geneva Motor Show</em><br>
</li>
</ul>
<p><br><em>Project CARS Game of the Year Edition will be available May 6th 2016 on PlayStation®4, Xbox One and PC.</em></p>
<p> </p>
<p></p>
<div style="text-align:center">
<p>
</p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/ayK5u6nj7Jk?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
</div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">22711</guid><pubDate>Wed, 30 Mar 2016 20:15:00 +0000</pubDate></item><item><title>RaceRoom: le GT3 si aggiornano...</title><link>https://www.drivingitalia.net/home-page/software/raceroom-le-gt3-si-aggiornano-r22710/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/2a4b6c7560f9a8a119de1816c20ff895.jpg" /></p>


<p>Il team Sector3 prosegue il lavoro di sviluppo ed aggiornamento del suo RaceRoom Racing Experience: con il prossimo ed atteso update del software, di imminente arrivo, oltre alla possibilità di correre in single player su determinati circuiti <a href="https://www.drivingitalia.net/index.php?showtopic=73206#entry828178" rel="">addirittura con 99 avversari</a> (utilissimo per le gare endurance ad esempio), avremo a disposizione anche un sostanzioso aggiornamento alla fisica di tutte le vetture di <a href="https://www.drivingitalia.net/index.php?showtopic=73206#entry828238" rel="">categoria GT3</a>, come spiegato <a href="https://www.drivingitalia.net/index.php?showtopic=73206#entry828238" rel="">in dettaglio a questo link</a>.</p>
<p> </p>
<p></p>
<div style="text-align:center"><a href="https://www.facebook.com/raceroom/photos/a.178320602186565.40127.143736005645025/1172199756131973/?type=3" rel="external"><img src="https://scontent-mxp1-1.xx.fbcdn.net/hphotos-xtp1/v/t1.0-0/q82/s480x480/12936700_1172199756131973_3519995569415691004_n.jpg?oh=f117df77ca2e88c6b66bbec0e8666166&amp;oe=57777B60" alt="12936700_1172199756131973_3519995569415691004_n.jpg?oh=f117df77ca2e88c6b66bbec0e8666166&amp;oe=57777B60"></a></div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">22710</guid><pubDate>Wed, 30 Mar 2016 18:00:00 +0000</pubDate></item><item><title>AC: parte 3 diario di sviluppo build 1.5</title><link>https://www.drivingitalia.net/home-page/software/ac-parte-3-diario-di-sviluppo-build-15-r22708/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/2e962993181e007f3343cedd25b3710c.jpg" /></p>


<p>Direttamente a <a href="http://www.assettocorsa.net/ac-v1-5-dev-diary-part-33/" rel="external">questo link del sito ufficiale</a>, la Kunos Simulazioni ha pubblicato la terza ed ultima parte del diario di sviluppo che illustra nel dettaglio le principali novità della build 1.5 di Assetto Corsa, in arrivo su Steam il prossimo 31 Marzo. Come potrete leggere, le novità e migliorie di questa release sono importanti e numerose, a cominciare dagli aggiornamenti su modello dei pneumatici e fisica, ma anche pit stop, IA, multiplayer e... la sorpresa della nuovissima licenza Mazda! <a href="https://www.drivingitalia.net/index.php?showtopic=73075&amp;page=9#entry828233" rel="">Commenti sul forum</a>.</p>
<p> </p>
<p><em>The already top-class driving experience and physics engine of Assetto Corsa have been further improved and enhanced with new features, new content and great attention to detail for every single aspect of the simulation. As a result, Assetto Corsa achieves a new level of maturity and confirms our continuous dedication to a simulator that offers the best driving experience and maximum realism.</em></p>

]]></description><guid isPermaLink="false">22708</guid><pubDate>Wed, 30 Mar 2016 15:30:00 +0000</pubDate></item></channel></rss>
