<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/253/?d=1</link><description>News: News</description><language>en</language><item><title>Impariamo ad andare forte al simulatore con la telemetria di Schumacher!</title><link>https://www.drivingitalia.net/home-page/software/impariamo-ad-andare-forte-al-simulatore-con-la-telemetria-di-schumacher-r24816/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2018_12/387951138_schumi3_800x450.jpg.37b62c684b974ec7d65b0dd8c969f741.jpg" /></p>


<p>
	Vogliamo dare un suggerimento natalizio a tutti gli appassionati di simracing che cercano il modo per migliorare le proprie prestazioni e lo facciamo grazie a questo storico filmato che (in particolare dal minuto 2:39) ci spiega tutti i segreti della guida del mitico Michael Schumacher !
</p>

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	</div>
</div>

<p>
	Come si vede infatti dalla telemetria del grande campione tedesco, che viene confrontata in tempo reale con quella di Herbert, suo compagno di squadra di allora in Benetton, il segreto del Kaiser era in realtà uno stile di guida decisamente particolare, con un utilizzo tutto suo del pedale dell'acceleratore, combinato con l'uso dello sterzo, miscela esplosiva che consentiva a Schumi di percorrere le curve ed uscirne ad una velocità decisamente superiore a tutti gli altri piloti.
</p>

<p>
	Ovviamente imparare a guidare e gestire la vettura in questo modo richiede pratica ed allenamento, per il quale possono certamente aiutarvi gli istruttori presenti nei nostri <a href="https://drivingsimulationcenter.it/" rel="external" target="_blank">Driving Simulation Center</a> di Bologna, Firenze e Lanciano (prossime aperture a Milano e Torino), ma vi consigliamo anche di imparare bene ad utilizzare i programmi di telemetria, in quanto l'analisi dei dati aiuta a capire in modo preciso i propri errori ed in quale modo correggerli.
</p>

<p>
	Per chi volesse approfondire quest'ultimo aspetto, non possiamo che consigliare il <a href="https://notonlymotorsport.it/corsi/corso-telemetria/" rel="external" target="_blank">secondo corso di telemetria</a> (a fine Gennaio, dopo il grande successo della prima edizione in novembre) organizzato dal nostro partner <a href="https://notonlymotorsport.it/corsi/corso-telemetria/" rel="external" target="_blank">Not Only Motorsport</a>, che si avvale anche del supporto dei simulatori di guida ed analisi dati del <a href="https://drivingsimulationcenter.it/" rel="external" target="_blank">Driving Simulation Center</a> di Firenze.
</p>

<p>
	Per <a href="https://www.drivingitalia.net/index.php?/forums/topic/78916-impariamo-ad-andare-forte-al-simulatore-con-la-telemetria-di-schumacher/" rel="">domande e commenti fate riferimento a questo topic</a> del forum di DrivingItalia.NET.
</p>

<p>
	<strong>Not Only Motorsport:</strong>
</p>

<p>
	<em>Il nostro <strong>corso Telemetria</strong> insegna l’utilizzo degli strumenti di acquisizione dati di ultima generazione. L’analisi dei dati e la conseguente conoscenza della dinamica del veicolo, permette di comprenderne il comportamento in pista e lo stile di guida del pilota, oltre ai parametri vitali del mezzo.</em>
</p>

<p>
	<em><strong>Programma del corso:</strong></em>
</p>

<ul>
<li>
		<em><strong>La funzione del telemetrista in pista, dai giorni di preparazione del box alla gara</strong></em>
	</li>
	<li>
		<em><strong>Accenni di dinamica del veicolo, con particolare attenzione alla spiegazione delle principali forze agenti</strong></em>
	</li>
	<li>
		<em><strong>Che cosa è la telemetria e come funziona?<br>
		Principali funzioni</strong></em>
	</li>
	<li>
		<em><strong>Illustrazione dei principali canali di telemetria<br>
		(velocità, sterzo, acceleratore, freno…)</strong></em>
	</li>
	<li>
		<em><strong>Illustrazione dei principali sistemi di telemetria<br>
		(Magneti Marelli, Motec, Cosworth, Bosch, Aim)</strong></em>
	</li>
	<li>
		<em><strong>Analisi specifica dei sistemi di telemetria precedentemente illustrati</strong></em>
	</li>
	<li>
		<em><strong>Prove pratiche al simulatore di guida, con analisi dati funzionali del veicolo e driver performance</strong></em>
	</li>
</ul>
<p>
	<em><strong>Il corso è realizzato in collaborazione con:</strong></em>
</p>

<p>
	<a href="https://www.drivingsimulationcenter.it/" rel="external" target="_blank"><img alt="Driving-Simulator-Center-big-positivo.jp" data-attachment-id="2106" data-comments-opened="0" data-image-description="" data-image-meta='{"aperture":"0","credit":"","camera":"","caption":"","created_timestamp":"0","copyright":"","focal_length":"0","iso":"0","shutter_speed":"0","title":"","orientation":"1"}' data-image-title="Driving Simulator Center big-positivo" data-large-file="https://i2.wp.com/notonlymotorsport.it/wp-content/uploads/2018/09/Driving-Simulator-Center-big-positivo.jpg?fit=840%2C425&amp;ssl=1" data-lazy-loaded="1" data-medium-file="https://i2.wp.com/notonlymotorsport.it/wp-content/uploads/2018/09/Driving-Simulator-Center-big-positivo.jpg?fit=300%2C152&amp;ssl=1" data-orig-file="https://i2.wp.com/notonlymotorsport.it/wp-content/uploads/2018/09/Driving-Simulator-Center-big-positivo.jpg?fit=1825%2C923&amp;ssl=1" data-orig-size="1825,923" data-permalink="https://notonlymotorsport.it/corsi/corso-telemetria/driving-simulator-center-big-positivo/" data-recalc-dims="1" height="140" sizes="(max-width: 277px) 100vw, 277px" src="https://i2.wp.com/notonlymotorsport.it/wp-content/uploads/2018/09/Driving-Simulator-Center-big-positivo.jpg?resize=277%2C140&amp;ssl=1" srcset="https://i2.wp.com/notonlymotorsport.it/wp-content/uploads/2018/09/Driving-Simulator-Center-big-positivo.jpg?w=1825&amp;ssl=1 1825w, https://i2.wp.com/notonlymotorsport.it/wp-content/uploads/2018/09/Driving-Simulator-Center-big-positivo.jpg?resize=300%2C152&amp;ssl=1 300w, https://i2.wp.com/notonlymotorsport.it/wp-content/uploads/2018/09/Driving-Simulator-Center-big-positivo.jpg?resize=768%2C388&amp;ssl=1 768w, https://i2.wp.com/notonlymotorsport.it/wp-content/uploads/2018/09/Driving-Simulator-Center-big-positivo.jpg?resize=1024%2C518&amp;ssl=1 1024w, https://i2.wp.com/notonlymotorsport.it/wp-content/uploads/2018/09/Driving-Simulator-Center-big-positivo.jpg?resize=840%2C420&amp;ssl=1 840w, https://i2.wp.com/notonlymotorsport.it/wp-content/uploads/2018/09/Driving-Simulator-Center-big-positivo.jpg?w=1680&amp;ssl=1 1680w" width="277"></a>
</p>

]]></description><guid isPermaLink="false">24816</guid><pubDate>Mon, 24 Dec 2018 11:35:18 +0000</pubDate></item><item><title>rFactor 2 Roadmap Update December 2018</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-roadmap-update-december-2018-r24814/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2018_12/cokcpit1-1920x1080.jpg.99aa7a34466044b7672988a01612b4da.jpg" /></p>


<p>
	In attesa del nuovo <a href="https://www.drivingitalia.net/index.php?/forums/topic/78855-rfactor-2-gt3-challengers-pack-dlc-porsche-911-gt3-r-bmw-m6-gt3/&amp;page=5" rel="">GT3 Challengers pack</a> che sarà rilasciato proprio oggi, il team Studio 397 ci aggiorna sulla situazione del suo rFactor 2 con il nuovo <a href="https://www.drivingitalia.net/index.php?/forums/topic/78911-rfactor-2-roadmap-update-december-2018/" rel="">Roadmap Update del mese di Dicembre</a>. Si comincia con uno sguardo sull'inizio dell'anno... Commenti a <a href="https://www.drivingitalia.net/index.php?/forums/topic/78911-rfactor-2-roadmap-update-december-2018/" rel="">questo link del forum dedicato</a>.
</p>

<p>
	<em>Welcome to the last roadmap update of the year! We decided to end the year with a bang, with a new car pack and the first iteration of our updated material system being released real soon now. We have a lot to share, so I’m afraid this roadmap grew a bit bigger than it normally would. So let’s get started!</em>
</p>

<p>
	<em><strong>Looking Back</strong></em>
</p>

<p>
	<em>December is always a month where we look back at the year. We started the year having just announced the DX11 graphics engine as the new default and in January we introduced a brand new trailer. A lot has happened since.</em>
</p>

<p>
	<em>In the first quarter of the year, we announced that we would start our first laser scanned track, Sebring. We also continued to work on Zandvoort and signed a license with Portland. A lot of time was spent on improving performance of the DX11 engine, resulting in build 1110 that brought significant improvements as well as a brand new HUD and a few other fixes. We also released the first third-party paid content with KartSim, featuring three tracks and two karts. Finally we released the liveries of the GT3 paint competition as an update to the existing pack.</em>
</p>

<p>
	<em>In the second quarter we kicked off with the Luminis DevCon, a developer oriented conference where we showcased rFactor 2 along many other things our parent company worked on. A few weeks after we were present at the Jumbo Racing Days in Zandvoort, where we collaborated with the KNAF, SRVN and CitySimRacing to show a broad audience how exciting simracing is. After teasing the five cars earlier, we also released the Endurance Pack, featuring a few new code features as well, such as position lights and in-car TC and ABS support. Soon after we updated our GT3 pack with those features too. To please the fans of historic content, we released both the Brabham BT44B and March 761 and we announced a third car from the same era, the McLaren M23. Improvements were also done to our tTool for modders. And we started doing community nights!</em>
</p>

<p>
	<em>The third quarter kicked off with our presence at Chinajoy followed by the SimRacing Expo, where we announced and released three brand new McLaren historic race cars, the previously announced M23, the MP4/8 and the MP4/13. All of those were going to be used in the rFactor 2 qualifiers for the McLaren Shadow competition. Historic fans could also enjoy a big update to Longford, and we released Sebring, marking a new milestone in accuracy and attention to detail. A new build and demo was released alongside updates of the GT3 and Endurance pack, leveraging feedback we got from our visit to Duqueine Engineering, and we announced the second third-party pack from Reiza Studios, which incidentally should be out early 2019. We also for the first time showed a glimpse of the new material system, and we announced that we obtained a license to the Nurburgring, which we intend to release at the end of Q1 next year. Also fully laser scanned of course.</em>
</p>

<p>
	<em>The fourth quarter of the year started with the release of Botniaring, a local and quite exciting track. Build 1112 was released with enhanced wheel support, and we announced no less than six cars to be featured in the upcoming Tatuus pack next year. We also started teasing upcoming GT3 cars, as well as more details about our new material system. Ongoing work also includes improved modding tools. And of course we could finally tell the world we had been working with Amazon Games on The Grand Tour Game that allows you to “play the show”, to be released in a few weeks from now!</em>
</p>

<p>
	<em>The year in statistics: We released a total of three major code updates, a number of tracks and no less than fourteen new cars.</em>
</p>

<p>
	<em><strong>Competition</strong></em>
</p>

<p>
	<em>As we announced in November´s roadmap our competition system is now moving into a more serious testing. During the holidays we will host a hotlap competition each day, starting off with the two GT3 packs on Zandvoort on December 26th. A new hotlap competition will be activated every day at midnight (CET) until New Years. In January we will start hosting daily races. We have 2 focus points. One is to get the community racing and second is to gather valuable data from our competition system. While we are still merging this system into our new UI, we still need to get data on backend and performance. Remember this is early access, so there might be alterations during the competitions – such as a restart if needed. However our initial tests have worked out great and we now feel we should include each and everyone of you. We´ve currently set a time slot of 17:00-21:00 as our event time, however once our competition is building obviously other timezones should be favoured as well. Are you ready? speaking of ready…</em>
</p>

<p>
	<em><strong>GT3 Challengers Launch Stream</strong></em>
</p>

<p>
	<em>As mentioned elsewhere you might have seen the upcoming DLC with 5 new GT3 cars, the pack is being presented live and with the chance to WIN and to RACE it live as well. Tomorrow at 19:00 CET, Rene and Marcel will talk you through the new Material system and cars. Then we will switch over to Jimmi who is broadcasting 2 races. First race will be YouTuber´s only on Sebring – then after this race we will share the competition password. Then it will be open until the split is full. 2nd race is on Mores, the “mini-championship” winner will get 10 GT3 Challengers pack DLC keys to give away to their community. Remember you can still enter our giveaway here: https://gleam.io/INIxQ/rfactor-2-christmas-giveaway-2018</em>
</p>

<p>
	<em><strong>Material System</strong></em>
</p>

<p>
	<em>During the Sim Racing Expo last September we showed the very first preview shots of the material system we have been working on for the last half year or so. In the last roadmap of the year, we want to take the opportunity to look back at the things we implemented for this system, as well as look ahead at its incremental release over the next couple of months.</em>
</p>

<p>
	<em>Let’s first take a step back at the challenge we had when we started, so you better understand why we made the changes we did. When we took over the development of rFactor 2 a little over two years ago now, we wanted to make sure we upgraded the graphics engine and future proof it, all without sacrificing backwards compatibility. Our first steps therefore were to develop a DX11 based engine that rendered exactly the same as the old DX9 one. This then allowed us two things. First of all we could implement VR support and second of all we could start using more modern techniques such as using a post processing library. It also enabled us to add proper support for rain, with raindrops that ran across the car bodies and windscreen and proper wipers to clear you windscreen again. We also used the opportunity to implement puddle maps for the tracks and linked them to our realroad system so puddles would show up in locations where there was water according to your dynamic realroad system. At his point we also made DX11 the default and removed support for the DX9 engine subsequent builds.</em>
</p>

<p>
	<em>However, it did not fix one core aspect of the graphics engine, namely support for Physically Based Rendering, a technique that has become the de facto standard in the industry.</em>
</p>

<p>
	<em>What is PBR? – some of you may ask. Well Physically Based Rendering has become the buzz word in the games industry, to encapsulate a whole new way of doing art. It demands big changes to how art is produced but the benefits are certainly worthwhile as it delivers much more consistent and predictable results. In the past artists were only able to create textures that looked good in specific conditions and would not behave naturally as the lighting changed. When broken down this new pipeline is actually comprised of two parts, PBR concentrates on light conservation ensuring that a surface can not reflect more light than it receives – this helps to ensure that the balance between specular and diffuse reflections are always correct. The next key part is Image Based Lighting. This helps ensure assets react to the surrounding environment more naturally, meaning that all different surfaces can be lit by the environment correctly – all the way from mirror reflections down to the roughest matte rock surface. All this combined results in a pipeline that is much more intuitive for artists to produce realistic results, especially with a range of industry standard values for different materials. There are two different types of pipeline implementation out there: Metallic/Roughness and Glossiness/Smoothness. Our implementation is very similar to Metallic/Roughness.</em>
</p>

<p>
	<em>Implementing this was challenging for us for several reasons.</em>
</p>

<p>
	<em>First of all, like with everything we did, we needed to stay compatible. What made this hard is that we knew there were some fundamental issues with our lighting model that prevented us from properly introducing PBR and getting the desired results. Therefore we first needed to go deeper and address the lighting model. A year ago we took the first step in that direction when we introduced “Image-Based Lighting for Ambient”, improving how ambient light got rendered on tracks and introducing ambient probes that could be strategically placed to create the right atmosphere.</em>
</p>

<p>
	<em>The next step was to implement a convolved cubemap specular as part of our IBL system, which was an important basis for starting work on new materials. The material system we developed allows us to use unique and specialized parameters for each shader instead of relying on standard settings. The first materials we worked on were the PBR car paint shader with support for clear coats that fully used the IBL system we described above and allows a car body to be made of up to 6 different materials and a generic PBR shader that can be used to emulate a broad range of materials and covers a lot of things you see on a track. We have worked hard to ensure that the generic shader matches game industry standards, as well as being extremely flexible to be used on the majority of objects. Terrain and Road surfaces are obviously something that need more specific solutions though. Prototyping work there has already started and we are looking to give them a complete overhaul too.</em>
</p>

<p>
	<em>This is where we are now. We are far from done, both in terms of developing the system and in terms of adapting existing content, but we decided to not try and do an “all in one, big bang release” but instead choose a more phased approach that we choose more often when making big changes.</em>
</p>

<p>
	<em>We anticipate this phase to take a couple of months, during which we will transition things step by step. This also means the first release, that we will release really soon now, has a few minor known issues and the overall look of the game will improve. That said, the results of the materials we have developed so far were encouraging enough for us to decide to apply them to the new cars we are building.</em>
</p>

<p>
	<em>Let’s first discuss some of the known issues. Obviously one is that we have not converted most content yet, which means that many of the cars and tracks you will be using now are more or less still looking the same. Another known issue is that our post effects are not fine-tuned yet to the new materials. That means in some conditions they produce unbalanced results, like too much glare. We are currently comparing our output to that of industry standard ray tracing solutions to make sure our output matches such solutions and when we are happy with that we’ll re-calibrate the post effects to work with realistic light intensities from things like headlights and solar specular. If it bothers you, we recommend you turn those effects down a notch or two for the moment.</em>
</p>

<p>
	<em>So… Where do we go from here?</em>
</p>

<p>
	<em><strong>Looking Ahead</strong></em>
</p>

<p>
	<em>The first release of the new cars will not yet include instructions on how to paint them using the new materials. Therefore they will also not come with a template. We intend to provide extended documentation as well as templates in an update we plan in January. That is also the month we start updating other content and help our modding community do the same. We are polishing the workflows for defining materials, providing a wide selection of materials that can be consistently used on cars and tracks. Our next steps will be to continue development of a few very specific materials for things like realroad, curbs, grass and possibly a few other things, such as an improved system for rendering clouds. Our goal is to have materials on all major pieces of content by the end of the first quarter and to do smaller tweaks in the second quarter, making the whole system more robust and possibly further optimizing certain aspects of it.</em>
</p>

<p>
	<em>Talking about tooling, we will also release our Max plugins for up to date versions, and we are looking at other types of tools too that should help modders and ourselves to create new content. And of course there are many other topics we should update you on, such as the competition system and UI. They are probably taking a bit longer than we all expected, but I’m confident that we will see them materialize in 2019, and since this update is already almost the size of a book, I propose we save some of that for the next edition. If you’re still reading at this point, we would like to wish you and your loved ones a great holiday and all the best for the future on behalf of everybody in and around Studio 397!</em>
</p>

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<p><a href="https://www.drivingitalia.net/uploads/monthly_2018_12/audi2-1920x1080.jpg.2304d82616fb00a5ace18ba60c62a12a.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="40599" src="https://www.drivingitalia.net/uploads/monthly_2018_12/audi2-1920x1080.thumb.jpg.350c9437f6fb99254f6db9629a413f29.jpg" class="ipsImage ipsImage_thumbnailed" alt="audi2-1920x1080.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2018_12/gen1-1920x1080.jpg.72cb7a33da0f7270e8b194fb829bb68f.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="40600" src="https://www.drivingitalia.net/uploads/monthly_2018_12/gen1-1920x1080.thumb.jpg.c5704de15ec58d5ecdbbe86228fcc4eb.jpg" class="ipsImage ipsImage_thumbnailed" alt="gen1-1920x1080.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2018_12/gen3-1920x1080.jpg.3d3fe7b1ede4efc7b7f95448d480c9ef.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="40601" src="https://www.drivingitalia.net/uploads/monthly_2018_12/gen3-1920x1080.thumb.jpg.aa0c3925ecd261577462e6c3a75a1666.jpg" class="ipsImage ipsImage_thumbnailed" alt="gen3-1920x1080.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2018_12/gen4-1920x1080.jpg.23c38e57833c8712121784eedb2d2128.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="40602" src="https://www.drivingitalia.net/uploads/monthly_2018_12/gen4-1920x1080.thumb.jpg.bafb21ac493ae48e62f62b314ee3ca01.jpg" class="ipsImage ipsImage_thumbnailed" alt="gen4-1920x1080.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2018_12/gen5-1920x1080.jpg.ee3030f2a09dc5947f9ac845adba14bf.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="40603" src="https://www.drivingitalia.net/uploads/monthly_2018_12/gen5-1920x1080.thumb.jpg.d0de80337e42623ba4a8ba2be241ead1.jpg" class="ipsImage ipsImage_thumbnailed" alt="gen5-1920x1080.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2018_12/gen9-1920x1080.jpg.a9a1c7ea77533b564d1194441379e332.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="40604" src="https://www.drivingitalia.net/uploads/monthly_2018_12/gen9-1920x1080.thumb.jpg.29b1644d6a9988bd2e5e3bf58c8e6e16.jpg" class="ipsImage ipsImage_thumbnailed" alt="gen9-1920x1080.jpg"></a></p>

]]></description><guid isPermaLink="false">24814</guid><pubDate>Sat, 22 Dec 2018 09:36:34 +0000</pubDate></item><item><title>Assetto Corsa Competizione: nuovo update 0.4.2, server aggiornati</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-competizione-nuovo-update-042-server-aggiornati-r24813/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2018_12/4.jpg.0f9f522264a74b19e3927c38e9246ea2.jpg" /></p>


<p>
	Kunos Simulazioni ha rilasciato un nuovo update per il suo <a href="https://www.drivingitalia.net/index.php?/forums/topic/78847-assetto-corsa-competizione-steam-early-access-release-4/&amp;do=findComment&amp;comment=879539" rel="">Assetto Corsa Competizione</a>. L'aggiornamento porta il software alla <a href="https://www.drivingitalia.net/index.php?/forums/topic/78847-assetto-corsa-competizione-steam-early-access-release-4/&amp;do=findComment&amp;comment=879539" rel="">release 0.4.2</a>, implpementando una lunga lista di bugfix, come da elenco qui sotto. I <a href="https://www.drivingitalia.net/index.php?/forums/topic/78732-ac-competizione-server-test-drivingitalia-online/&amp;page=8" rel="">servers dedicati di DrivingItalia</a>, con i 4 circuiti disponibili, sono stati quindi aggiornati di conseguenza.
</p>

<p>
	Ricordiamo agli appassionati dei sim made in Kunos che, grazie agli sconti di Natale su Steam, è possibile acquistare <a href="https://store.steampowered.com/bundle/6998/Assetto_Corsa_Ultimate_Edition/" rel="external">Assetto Corsa Ultimate Edition</a> (ovvero il gioco completo di tutti i DLC) con lo sconto del 75% al costo di euro 19,88.
</p>

<p>
	<em><strong>v0.4.2 Changelog</strong><br>
	- Fixed AI pit strategy when restarting the session<br>
	- Fixed transmission whine not audible in cockpit views<br>
	- Tweaked transmission whine for Lamborghini Huracàn GT3<br>
	- Improved reverberation for Nurburgring pit alarms<br>
	- Tweaked tire puncture sound<br>
	- Fixed some surfaces sounds not audible driving in reverse<br>
	- Added end race simulation for the car who are not able to cross the line during Post session time<br>
	- Fixed team strategy timing issues in next sessions<br>
	- Fixed final standing bug with lapped cars<br>
	- Fixed various softlock issues with rapidly going in and out of the options menus<br>
	- Fixed enter not working as default selector button in the for control assignment screen<br>
	- Fixed control assignment popup not being closeable with Esc<br>
	- Fixed softlock going in and out of the meteo, realism, assists screens<br>
	- Track selection is now persistent in all single player game modes<br>
	- Fixed camera when opening the replay twice in a row from the menu<br>
	- Fixed car state during replay<br>
	- Text keyboard input in VR ("Save" and "Rename" in Car Setup and Controller Setup, and "Server search by name" in the Multiplayer page)<br>
	- Fixed some possible multiplayer crashes<br>
	- Fixed a crash in VR when skipping Race 1 in a Race Weekend<br>
	- Fixed incorrect flashing light when opponent visibility is not set to ALL<br>
	- Fixed possible crash entering the game<br>
	- Fixed wrong start resolution/mode in some cases<br>
	- Fixed hotstint length not setting properly</em>
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2018_12/1.jpg.02b0455d7382d46427459d2e97cc980f.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="40587" src="https://www.drivingitalia.net/uploads/monthly_2018_12/1.thumb.jpg.2bb8e7c6d902f147cc16aaf0d22b78a9.jpg" class="ipsImage ipsImage_thumbnailed" alt="1.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2018_12/3.jpg.5af7a47acf055c8f5e55f1766bf68f12.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="40588" src="https://www.drivingitalia.net/uploads/monthly_2018_12/3.thumb.jpg.a1493f050ac5c0e2710122d1b17bc396.jpg" class="ipsImage ipsImage_thumbnailed" alt="3.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2018_12/4Gb1NHp.jpg.13715a8a8b120308ac6bdfc4982a957b.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="40589" src="https://www.drivingitalia.net/uploads/monthly_2018_12/4Gb1NHp.thumb.jpg.0c1bcb203c732ce58b27d2122e177745.jpg" class="ipsImage ipsImage_thumbnailed" alt="4Gb1NHp.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2018_12/uxONEBA.jpg.67898f4460265bc08633fbabce79318d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="40590" src="https://www.drivingitalia.net/uploads/monthly_2018_12/uxONEBA.thumb.jpg.668626d283452a9934ca1f143117916b.jpg" class="ipsImage ipsImage_thumbnailed" alt="uxONEBA.jpg"></a></p>

]]></description><guid isPermaLink="false">24813</guid><pubDate>Fri, 21 Dec 2018 17:57:56 +0000</pubDate></item><item><title>Partiti gli sconti di Natale su Steam per vari simulatori!</title><link>https://www.drivingitalia.net/home-page/software/partiti-gli-sconti-di-natale-su-steam-per-vari-simulatori-r24808/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2018_12/rf2.jpg.0d1f4d00737ae9c51793d982e7d11f92.jpg" /></p>


<p>
	Sono partiti da qualche ora gli sconti di Natale sulla piattaforma Steam, qui di seguito l'elenco con le offerte più interessanti:
</p>

<ul>
<li>
		Assetto Corsa Ultimate Edition -75% <a href="https://store.steampowered.com/bundle/6998/Assetto_Corsa_Ultimate_Edition/?snr=1_tags_1600__104" ipsnoembed="true" rel="external">https://store.steampowered.com/bundle/6998/Assetto_Corsa_Ultimate_Edition/?snr=1_tags_1600__104</a>
	</li>
	<li>
		Assetto Corsa -50% <a href="https://store.steampowered.com/app/244210/Assetto_Corsa/?snr=1_tags_1600__104" ipsnoembed="true" rel="external">https://store.steampowered.com/app/244210/Assetto_Corsa/?snr=1_tags_1600__104</a>
	</li>
	<li>
		F1 2018 -60% <a href="https://store.steampowered.com/app/737800/F1_2018/?snr=1_tags_1600__104" ipsnoembed="true" rel="external">https://store.steampowered.com/app/737800/F1_2018/?snr=1_tags_1600__104</a>
	</li>
	<li>
		BeamNG Drive -20% <a href="https://store.steampowered.com/app/284160/BeamNGdrive/?snr=1_tags_1600__104" ipsnoembed="true" rel="external">https://store.steampowered.com/app/284160/BeamNGdrive/?snr=1_tags_1600__104</a>
	</li>
	<li>
		DiRT Rally -80% <a href="https://store.steampowered.com/app/310560/DiRT_Rally/?snr=1_tags_1600__104_1" ipsnoembed="true" rel="external">https://store.steampowered.com/app/310560/DiRT_Rally/?snr=1_tags_1600__104_1</a>
	</li>
	<li>
		Dakar 18 -30% <a href="https://store.steampowered.com/app/767390/Dakar_18/?snr=1_tags_1600__104_1" ipsnoembed="true" rel="external">https://store.steampowered.com/app/767390/Dakar_18/?snr=1_tags_1600__104_1</a>
	</li>
	<li>
		rFactor 2 -50% <a href="https://store.steampowered.com/app/365960/rFactor_2/?snr=1_tags_1600__104_1" ipsnoembed="true" rel="external">https://store.steampowered.com/app/365960/rFactor_2/?snr=1_tags_1600__104_1</a>
	</li>
	<li>
		DiRT 4 -80% <a href="https://store.steampowered.com/app/421020/DiRT_4/?snr=1_tags_1600__104_1" ipsnoembed="true" rel="external">https://store.steampowered.com/app/421020/DiRT_4/?snr=1_tags_1600__104_1</a>
	</li>
	<li>
		KartKraft -15% <a href="https://store.steampowered.com/app/406350/KartKraft/?snr=1_tags_1600__104_1" ipsnoembed="true" rel="external">https://store.steampowered.com/app/406350/KartKraft/?snr=1_tags_1600__104_1</a>
	</li>
	<li>
		City Car Driving -31% <a href="https://store.steampowered.com/app/493490/City_Car_Driving/?snr=1_tags_1600__104_2" ipsnoembed="true" rel="external">https://store.steampowered.com/app/493490/City_Car_Driving/?snr=1_tags_1600__104_2</a>
	</li>
	<li>
		Automobilista -75% <a href="https://store.steampowered.com/app/431600/Automobilista/?snr=1_tags_1600__104_2" ipsnoembed="true" rel="external">https://store.steampowered.com/app/431600/Automobilista/?snr=1_tags_1600__104_2</a>
	</li>
	<li>
		rFactor -75% <a href="https://store.steampowered.com/app/339790/rFactor/?snr=1_tags_1600__104_4" ipsnoembed="true" rel="external">https://store.steampowered.com/app/339790/rFactor/?snr=1_tags_1600__104_4</a>
	</li>
</ul>

]]></description><guid isPermaLink="false">24808</guid><pubDate>Thu, 20 Dec 2018 21:17:07 +0000</pubDate></item><item><title>Drive by BeamNG v0.15 ci porta in Italia con la "Piccolina"</title><link>https://www.drivingitalia.net/home-page/software/drive-by-beamng-v015-ci-porta-in-italia-con-la-piccolina-r24807/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2018_12/Cattura.JPG.0268e98e303775dc8ef5d36301fcbb7c.JPG" /></p>


<p>
	Decisamente suggestiva per noi italiani è la nuova <a href="https://www.drivingitalia.net/index.php?/forums/topic/59519-drive-by-beamng/&amp;page=14" rel="">versione beta 0.15</a> dell'interessante <a href="https://www.drivingitalia.net/index.php?/forums/topic/59519-drive-by-beamng/&amp;page=14" rel="">Drive targato BeamNG</a>: la nuova release ci mette a disposizione infatti una nuova ed immensa mappa ambientata proprio in Italia ed anche la nuova e dolcissima Autobello Piccolina, che avrete già riconosciuto da foto e video!
</p>

<p>
	Tutte le informazioni tecniche le trovate sul <a href="http://blog.beamng.com/a-small-car-on-a-big-map-version-0-15-released/?fbclid=IwAR1IRTpB3jXtuBkpDAplMP-ju5EQESAVOyamWGFzqR5L3zD9CsvDHiWlD7E" rel="external">sito ufficiale</a>, mentre per commenti utilizzate <a href="https://www.drivingitalia.net/index.php?/forums/topic/59519-drive-by-beamng/&amp;page=14" rel="">questo topic del forum</a>.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/YhO1aVOrWbk?feature=oembed" width="480"></iframe>
	</div>
</div>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/8h0bknQFA5s?feature=oembed" width="480"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2018_12/48378337_1971134799641247_2663097650160599040_o.jpg.6638f7851452b2db727283b8e7850891.jpg" data-fileid="40565" rel=""><img alt="48378337_1971134799641247_2663097650160599040_o.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="40565" src="https://www.drivingitalia.net/uploads/monthly_2018_12/48378337_1971134799641247_2663097650160599040_o.thumb.jpg.7325ab8de25db2c210696442a58a780e.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2018_12/48380830_1971135052974555_8072904019430866944_o.jpg.df1d5114ed8841c2ca401109dfbfbeef.jpg" data-fileid="40566" rel=""><img alt="48380830_1971135052974555_8072904019430866944_o.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="40566" src="https://www.drivingitalia.net/uploads/monthly_2018_12/48380830_1971135052974555_8072904019430866944_o.thumb.jpg.93dab1894daa850bbea4a76ccdc849f9.jpg"></a>
</p>

]]></description><guid isPermaLink="false">24807</guid><pubDate>Thu, 20 Dec 2018 14:59:00 +0000</pubDate></item><item><title>GTR3: un piccolo regalo di Natale dai Simbin...</title><link>https://www.drivingitalia.net/home-page/software/gtr3-un-piccolo-regalo-di-natale-dai-simbin-r24806/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2018_12/GTR3.jpg.d4789b80aa2cca66c03cf9e7cf3c1eb7.jpg" /></p>


<p>
	A quanto sembra, il team Simbin, che ora ha sede in Inghilterra, sta continuando a lavorare sul suo <a href="https://www.drivingitalia.net/index.php?/forums/topic/75494-gtr-3-by-simbin-arriva-nel-2018/&amp;page=4" rel="">nuovo GTR3</a>, cha sarebbe dovuto uscire già quest'anno. Pochi minuti fa è stata infatti pubblicata su Twitter questa immagine come regalo di Natale...
</p>

<p>
	<em><a data-query-source="hashtag_click" dir="ltr" href="https://twitter.com/hashtag/gtr3?src=hash" style="color:#ff9d00; font-size:27px" rel="external"><s>#</s><b>gtr3</b></a><span style="color:#14171a; font-size:27px"> </span><a data-query-source="hashtag_click" dir="ltr" href="https://twitter.com/hashtag/simbinuk?src=hash" style="color:#ff9d00; font-size:27px" rel="external"><s>#</s><b>simbinuk</b></a><span style="color:#14171a; font-size:27px"> </span><a data-query-source="hashtag_click" dir="ltr" href="https://twitter.com/hashtag/itsonitsway?src=hash" style="color:#ff9d00; font-size:27px" rel="external"><s>#</s><b>itsonitsway</b></a><span style="color:#14171a; font-size:27px"> </span><a data-query-source="hashtag_click" dir="ltr" href="https://twitter.com/hashtag/gamedevs?src=hash" style="color:#ff9d00; font-size:27px" rel="external"><s>#</s><b>gamedevs</b></a><span style="color:#14171a; font-size:27px"> </span><a data-query-source="hashtag_click" dir="ltr" href="https://twitter.com/hashtag/Racing?src=hash" style="color:#ff9d00; font-size:27px" rel="external"><s style="color:#ff9d00; font-size:27px">#</s><b style="color:#ff9d00; font-size:27px">Racing</b></a> </em><em><span style="background-color:#ffffff; color:#14171a; font-size:27px; text-align:start">Wishing you all a very Happy Christmas from everyone at Simbin UK. We’ll see you in 2019..........</span><img alt="🎄" aria-label="Emoji: Alberto di Natale" draggable="false" src="https://abs.twimg.com/emoji/v2/72x72/1f384.png" style="background-color:#ffffff; border:0px; color:#14171a; font-size:27px; padding:0px 0.05em 0px 0.1em; text-align:start; vertical-align:-0.2em" title="Alberto di Natale"></em>
</p>

]]></description><guid isPermaLink="false">24806</guid><pubDate>Thu, 20 Dec 2018 14:48:55 +0000</pubDate></item><item><title>DiRT Rally 2.0 ci presenta in video 4 vetture storiche</title><link>https://www.drivingitalia.net/home-page/software/dirt-rally-20-ci-presenta-in-video-4-vetture-storiche-r24805/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2018_12/430686343_dirtrally2.JPG.ee37206caf26c849d40b90084e1d7ef1.JPG" /></p>


<p>
	Codemasters ci presenta oggi un nuovo trailer di anteprima dedicato al suo prossimo <a href="https://www.drivingitalia.net/index.php?/forums/topic/78328-dirt-rally-2-codemasters-in-arrivo-nel-2019/&amp;page=5" rel="">DiRT Rally 2.0</a>. Questa volta ci vengono presentate in video 4 delle vetture da rally storiche che saranno presenti nel gioco.
</p>

<p>
	<em>The Alpine Renault A110 1600 S rallying through New Zealand represents the best of the 1960s, while the Ford Escort Mk II takes centre stage in Australia to showcase what the 1970s had to offer. The Audi Sport quattro S1 E2 racing through the tarmac streets of Spain epitomises the Group B power of the 1980s, and New England provides the perfect autumnal backdrop for Colin McRae’s SUBARU Impreza 1995. The trailer also shows a first look at DiRT Rally 2.0’s stage degradation feature in action. Stage degradation replicates the way surfaces evolve throughout the course of a rally event.</em>
</p>

<p>
	<em>‘If you start first on the road you’re going to suffer from a lot of loose gravel, which means you’ll struggle for traction – and that makes it hard to put in a flowing stage with a good stage time,’ said Codemasters’ Rally Consultant Jon Armstrong. ‘The optimal run time is probably around 5th – 10th place because you get that loose surface material swept off, but it’s not too rough that it ruins your car or your rhythm’.</em>
</p>

<p>
	<em>‘The further down the running order you are from there, the more the surface is going to plough and rut, so you need to adjust your driving style and even your vehicle setup to cope with the evolving track. Even though you can drive down the same stage a thousand times, these stages are going to present a different challenge every time.’</em>
</p>

<p>
	<em>The official game of the FIA World Rallycross Championship presented by Monster Energy, DiRT Rally 2.0will launch on the PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X and Windows PC (DVD and via Steam) on Tuesday 26th February 2019. Players who pre-order the Deluxe Edition will have early access to the game on 22nd February and will also receive the first two seasons of post-release content once available.</em>
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/Z_nz7qX44b8?feature=oembed" width="480"></iframe>
	</div>
</div>

<p>
	 
</p>

]]></description><guid isPermaLink="false">24805</guid><pubDate>Thu, 20 Dec 2018 14:27:24 +0000</pubDate></item><item><title>rFactor 2: confermata la McLaren 720S GT3, dopo Audi R8 LMS, BMW M6 e Porsche 911 GT3 R</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-confermata-la-mclaren-720s-gt3-dopo-audi-r8-lms-bmw-m6-e-porsche-911-gt3-r-r24785/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2018_12/1600235593_rf21.jpg.c2d17632e591bd85b5f44d96125e8f8e.jpg" /></p>


<p>
	Il team Studio 397 ha annunciato tramite i social alcune novità interessanti in arrivo per il suo rFactor 2. La prima novità è rappresentata dalla Porsche 911 GT3 R, che sarà rilasciata in <a href="https://www.drivingitalia.net/index.php?/forums/topic/78855-rfactor-2-gt3-challengers-pack-dlc-porsche-911-gt3-r-bmw-m6-gt3/" rel="">un DLC a pagamento</a> e non ha nulla a che vedere con la <a href="https://www.drivingitalia.net/index.php?/forums/topic/78156-rfactor-2-update-maggio-porsche-911-rsr-gte-in-arrivo/&amp;page=8" rel="">versione 911 RSR GTE</a> già disponibile da qualche tempo. La seconda vettura annunciata in anteprima è la possente BMW M6 GT3, che quest'anno ha trionfato nella 24 Ore di Spa del Blancpain GT Series. Confermata anche la terza vettura, l'Audi R8 LMS GT3, mentre la quarta è la nuovissima McLaren 720S GT3.
</p>

<p>
	In attesa di conoscere la quinta ed ultima auto del pacchetto, speriamo che il <a href="https://www.drivingitalia.net/index.php?/forums/topic/78855-rfactor-2-gt3-challengers-pack-dlc-porsche-911-gt3-r-bmw-m6-gt3/" rel="">nuovo DLC</a> sia rilasciato già per il prossimo Natale.
</p>

<p>
	Gli sviluppatori sono inoltre al lavoro per migliorare sensibilmente il comparto grafico del simulatore, implementando la tanto attesa tecnologia degli shader, ovvero gli effetti con nuovi riflessi e transizioni tra luci ed ombre. Infine vi segnaliamo, tramite <a href="https://gleam.io/INIxQ/rfactor-2-christmas-giveaway-2018?fbclid=IwAR3c-lB67EmitCa207EtzJwfBBVbIXWiXXqv7Tknsu8DbJnifHzRJxiXfJI" rel="external">questo link</a>, un semplicissimo contest legato ai social che vi permette di tentare di vincere proprio il nuovo DLC, oltre ad un secondo pacchetto a vostra scelta!
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2018_12/47684225_2145093315541569_4332487030786228224_o.jpg.83a9e2e34b949bfbec93317cc58f103a.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="40433" src="https://www.drivingitalia.net/uploads/monthly_2018_12/47684225_2145093315541569_4332487030786228224_o.thumb.jpg.e66f2704a9facd03a654a5e903d7ab67.jpg" class="ipsImage ipsImage_thumbnailed" alt="47684225_2145093315541569_4332487030786228224_o.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2018_12/47688878_2145093382208229_6255460196919803904_o.jpg.ff95b5e778f76fcdc8c8375829fd57bb.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="40434" src="https://www.drivingitalia.net/uploads/monthly_2018_12/47688878_2145093382208229_6255460196919803904_o.thumb.jpg.f7347d7b893be325b43452f5a043ed7d.jpg" class="ipsImage ipsImage_thumbnailed" alt="47688878_2145093382208229_6255460196919803904_o.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2018_12/48252760_2145093278874906_3692234731258118144_o.jpg.d569f32e2e7ac7b5c7f9e732f669855d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="40435" src="https://www.drivingitalia.net/uploads/monthly_2018_12/48252760_2145093278874906_3692234731258118144_o.thumb.jpg.0c4bf131e4df8e854cab171fd8de8a1e.jpg" class="ipsImage ipsImage_thumbnailed" alt="48252760_2145093278874906_3692234731258118144_o.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2018_12/48357313_2145093402208227_8568047558918668288_o.jpg.7f561d09893f80b4bbfb84230100ae15.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="40436" src="https://www.drivingitalia.net/uploads/monthly_2018_12/48357313_2145093402208227_8568047558918668288_o.thumb.jpg.cc5b2e50518772117411dcd9aad23b51.jpg" class="ipsImage ipsImage_thumbnailed" alt="48357313_2145093402208227_8568047558918668288_o.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2018_12/48053011_2145093298874904_7816531649096581120_o.jpg.e1ac910d381355defe226ce3a1e6b6a9.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="40463" src="https://www.drivingitalia.net/uploads/monthly_2018_12/48053011_2145093298874904_7816531649096581120_o.thumb.jpg.ea71236ebd8372cdc53e934977f59dc2.jpg" class="ipsImage ipsImage_thumbnailed" alt="48053011_2145093298874904_7816531649096581120_o.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2018_12/2077840472_bmw1.jpg.0cdf996445a48ab6db888799b9ec75a4.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="40464" src="https://www.drivingitalia.net/uploads/monthly_2018_12/269430626_bmw1.thumb.jpg.f50ba7147d418fe852ab1edaa2fe7a8c.jpg" class="ipsImage ipsImage_thumbnailed" alt="bmw 1.jpg"></a></p>
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]]></description><guid isPermaLink="false">24785</guid><pubDate>Thu, 20 Dec 2018 11:52:00 +0000</pubDate></item><item><title>iRacing: Season 2019 Patch 1 e $300,000 di premi!</title><link>https://www.drivingitalia.net/home-page/software/iracing-season-2019-patch-1-e-300000-di-premi-r24804/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2018_12/iracing.JPG.cc30bd408983e4168c5855f5ad9ce6f7.JPG" /></p>


<p>
	Sono tante oggi le <a href="https://www.drivingitalia.net/index.php?/forums/topic/78893-iracing-season-1-2019-holiday-patch/" rel="">novità per gli appassionati di iRacing</a>. Come prima cosa il team americano ha annunciato che saranno <a href="https://www.drivingitalia.net/index.php?/forums/topic/78893-iracing-season-1-2019-holiday-patch/" rel="">ben $300,000 i dollari</a> a disposizione come premi in denaro per la nuova stagione 2019 che partirà dal prossimo mese di Febbraio con i vari tornei mondiali. Oltre ai campionati <a href="https://www.drivingitalia.net/index.php?/forums/topic/78881-enascar-peak-antifreeze-iracing-series-2019/" rel="">eNascar Peak</a> e <a href="https://www.drivingitalia.net/index.php?/forums/topic/78869-annunciata-la-porsche-iracing-world-championship-series/" rel="">Porsche Series</a> già annunciati in dettaglio, ci saranno infatti anche quelli per le gare su sterrato e rallycross, per un montepremi totale che arriverà appunto ad oltre 261mila Euro!
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			Six eSport World Championships to be Contested on iRacing
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			iRacing announced today the total prize pool for the six eSport World Championships organized and contested on the racing simulation platform. A total of $300,000 cash will be paid out to the top simracers in the world in 2019. The championships begin in February and run through the end of the year and will see racers compete online, from their homes, connecting through the iRacing service. All World Championship series will be broadcast live on the iRacing eSports Network (<a href="http://www.youtube.com/iracing-esports-network" rel="external" style="background-color:transparent; color:#ffffff">www.youtube.com/iracing-esports-network</a>), Facebook (facebook.com/iracing), twitch (twitch.com/iracing) and on iRacing.com (iRacing.com/live). The six World Championships showcase the diversity of iRacing’s offerings – NASCAR, Sports Cars, Dirt Ovals and Rallycross – ensuring there is something for everyone to enjoy.
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			“This is exactly what we envisioned we would be doing when we launched iRacing in 2008 – create the most competitive and authentic racing simulation,” said Dave Kaemmer, founder and CEO, iRacing.com. “We have serious prize money for all of these World Championship series now. eSports are here to stay and the commitment from iRacing and our amazing partners shows we are in it for the long haul.”
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			2019 will be the tenth year iRacing has hosted World Championships and sees monumental increases in prize money for competitors. The<span> </span><strong>eNASCAR PEAK Antifreeze iRacing Series</strong>, NASCAR’s only officially sanctioned World Championship eSports Series, and the longest-running eSports World Championship, jumps to $100,000.
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			The recently announced<span> </span><strong>Porsche iRacing World<span> </span></strong><strong>Championship<span> </span></strong>will also pay out $100,000 in prize money. This brand new eSports World Championship Series is supported by Porsche Motorsports and will see drivers from around the globe racing in the iconic Porsche 911 GT3 Cup car.
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			The<span> </span><strong>World of Outlaws Craftsman Sprint Car</strong><span> </span>and<span> </span><strong>World of Outlaws Craftsman Late Model Championships</strong>, will each increase their prize pools to $25,000. Showcasing the best dirt oval simracers, these series live up to the hype – “<em>the fastest show on dirt</em>.” Finally, the<span> </span><strong>iRacing Rallycross World Championship</strong><span> </span>and the<span> </span><strong>VRS GT iRacing World Championship,</strong><span> </span>which features team endurance racing, will see their prize pools increased to $25,000 per series.
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			iRacing, the original eSports racing game, was built with championship series like these in mind. Using a proprietary match-making system (iRating) that ranks drivers skill, simracers progress through the ranks and ultimately to world championship level drivers if they are in among the best. The iRating system works equally as well for the non-elite drivers and helps to keep all levels of racing competitive for everyone on iRacing. For more information on the iRacing World Championship Series visit<span> </span><a href="http://www.iracing.com/world-championships" rel="external" style="background-color:transparent; color:#ffffff">www.iRacing.com/world-championships</a>.
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<p>
	Nella serata di ieri è stata poi rilasciata la nuova <a href="https://www.drivingitalia.net/index.php?/forums/topic/78893-iracing-season-1-2019-holiday-patch/" rel="">patch 1 della Season 1 del 2019</a>: oltre ai consueti bugfix e migliorie, l'update porta con sè anche un paio di interessanti novità, ovvero il tracciato ovale da sterrato di Lucas Oil Chili Bowl Nationals e le animazioni ai box dei meccanici Indycar, che ci vengono presentati entrambe con i trailer qui sotto.
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			<span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">This release includes The Chili Bowl dirt oval track, and the fully animated IndyCar pit crews for all Dallara models! We've also included some fixes to keep your racing at top-notch to help you bring in the new year. Happy Holidays!<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><b style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><u>CHANGE LOG:</u></b><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><b style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><u>UPDATES:</u></b><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><b style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">iRacing BETA Interface</b><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- Fixed a background issue that was causing some users to experience a slow response when taking some interface actions.<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><b style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">Rendering</b><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- A curative elixir has been given to all crew members who were suffering from a metallic skin condition. Hopefully, there are no lasting side effects.<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- Fixed an issue where headlight flare effects were not rendering correctly during the day.<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- Fixed an issue where the sky was not appearing behind the rest of the scene, and at a distance in 3D, when using nVidia3D.<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><b style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">Dynamic Sky</b><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- Fixed an issue where track-side objects could turn black at twilight when vehicle headlights were disabled.<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- Some diffuse light is now added to the reflections of objects at night. This will correct an issue, as seen on the cones at Lime Rock Park, where reflective areas could appear black at night.<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- Fixed an issue where static shadows on the track surface were not turning on or off when getting in or out of a car with different Replay vs Graphics settings.<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- Fixed an issue with cloud lighting where it would incorrectly dim and then get brighter again at sunset and sunrise.<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><b style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">Time of Day</b><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- The "Clock:" label has been changed to "Sim Time:" on the Replay screen.<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- The short day-of-week name has been added to the displayed value, and changed the color of the value from red to black so that it does not stand out as much as the Session Time.<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><b style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">Pit Stops</b><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- Fully animated IndyCar pit crews have been hired to work on all Dallara models!<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- - Dallara DW12<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- - Dallara F3<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- - Dallara IR18<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- - Indycar Dallara - 2011<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- - - Be sure to take a pit stop with one of these cars to see the team in action!<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- A rule change for GTE pit stops has been implemented.<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- - Cars must now re-fuel first and may only change tires once re-fueling is complete. This addresses both Members' requests and the anticipated change in real-life WEC rules for the 2019/20 season.<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><b style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">Telemetry</b><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- The variable name "dc" has been changed to "dp" based on if a driver control is tied to the F7 black box or not.<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- Fixed an issue where the "TimeOfDay:" and "Date:" strings were not being pulled correctly.<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><b style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><u>CARS:</u></b><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><b style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">Dallara IR18</b><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- Fixed an issue where some wheels on opponent cars were not spinning correctly or were floating above the ground.<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><b style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018</b><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- Additional details have been added to more distant LODs of this vehicle to reduce popping seen when the model and textures down-sample.<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><b style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><u>TRACKS:</u></b><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><b style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">Charlotte Motor Speedway</b><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- The flagger is now properly situated in his box.<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- Removed some of the extra blue cones that block off the old Roval configuration road.<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- Fixed a bump located at the exit of the infield road course near the light pole, and stitched up a terrain seam under the pit-out wall.<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><b style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">The Chili Bowl</b><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- NEW TRACK!<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- - The Lucas Oil Chili Bowl Nationals, a brand new indoor dirt oval track, is now available for purchase in the iRacing Store!<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- - Located at the Tulsa Expo Center in Oklahoma, racers from around the country across multiple disciplines come together to bear witness to what has been dubbed the 'Super Bowl of Midget Racing'. The Chili Bowl Midget Nationals is a prestigious dirt racing event that has seen the likes of Tony Stewart, Kasey Kahne, Christopher Bell, Kyle Larson, Rico Abreu, and the Swindell family fill the grids. The inaugural Chili Bowl was organized by Lanny Edwards and partner Emmett Hahn. It was named after a local company who sponsored the first event. The race has been hosted at the Tulsa Expo Center since it was founded in 1987. The inaugural 1987 event consisted of 52 midgets competing in the 2-day event. The event now consists of four days of qualifiers for the Saturday night A-main event. The Chili Bowl's key ingredient is the clay which once covered the adjacent fairgrounds. Without sun or wind to harm it, the indoor garden (roughly a quarter-mile circle) is heavily saturated so that the boldest dirt track artists of our time can truly shine. It accommodates over two hundred race rigs, bleachers for thousands of people, and an ever-growing trade show. To stroll the aisles of Tulsa's QuikTrip Center, the home of The Golden Driller, is to rub shoulders with champions from across America.<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- Grab yourself a helping of the fabled indoor dirt oval from the iRacing Store!<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><b style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">Circuit des 24 Heures du Mans</b><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- Additional lightmaps have been added for greater detail at night.<span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><b style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">Williams Grove Speedway</b><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span> </span></span><br style="background-color:#cecece; color:#000000; font-size:14px; text-align:start"><span style="background-color:#cecece; color:#000000; font-size:14px; text-align:start">- Fixed a terrain seam located on an access road on T2 outside access road</span>
		</p>
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]]></description><guid isPermaLink="false">24804</guid><pubDate>Thu, 20 Dec 2018 11:16:31 +0000</pubDate></item><item><title>KartKraft: nuova build disponibile con la IA in gara</title><link>https://www.drivingitalia.net/home-page/software/kartkraft-nuova-build-disponibile-con-la-ia-in-gara-r24802/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2018_12/kartkraft.jpg.6ba749a82411a75067b987ade9323867.jpg" /></p>


<p>
	<a href="https://www.drivingitalia.net/index.php?/forums/topic/78667-sorpresa-kartkraft-tutto-nuovo-arriva-in-steam-early-access-il-1-novembre/&amp;page=4&amp;tab=comments#comment-878851" rel="">KartKraft</a>, simulatore di guida dedicato al mondo del karting, prosegue nel suo sviluppo ormai settimanale. La nuova build disponibile da oggi, oltre a vari bugfix e migliorie, ci permette di assaggiare la IA, con una gara fino a 8 diversi piloti e kart in pista, sfidando virtualmente nomi noti del panorama karting, come Anthony Abbasse e Bas Lammers. Qui sotto anche un breve trailer di presentazione. Per discussioni e commenti fate riferimento a <a href="https://www.drivingitalia.net/index.php?/forums/topic/78667-sorpresa-kartkraft-tutto-nuovo-arriva-in-steam-early-access-il-1-novembre/&amp;page=4&amp;tab=comments#comment-878851" rel="">questo topic del forum dedicato</a>.
</p>

<p>
	<em>Hello Karting Enthusiasts, The new build goes live and it brings the highly anticipated features. Up to 8 AI drivers can be added to the race, with some famous names on the list! Without further ado, we invite you to check out all the changes:</em>
</p>

<p>
	<em>New Features:</em>
</p>

<ul>
<li>
		<em>Added Quickrace game mode with up to 8 AI drivers (Anthony Abbasse, Gary Carlton, Bas Lammers, Lorenzo Luches, Remo Luciani, Jorge Pescador, Bart Price, David Sera)</em>
	</li>
	<li>
		<em>Added trackside cameras in replay</em>
	</li>
	<li>
		<em>Added floating player name tags for other drivers</em>
	</li>
	<li>
		<em>Added distance travelled and total laps statistics</em>
	</li>
</ul>
<p>
	<em>Fixes/Improvements:</em>
</p>

<ul>
<li>
		<em>Fixed FFB/DirectInput bug causing effects to be downloaded to the device and restarted each update</em>
	</li>
	<li>
		<em>Improved driver animation</em>
	</li>
	<li>
		<em>Fixed excessive chassis rattle in replay mode</em>
	</li>
	<li>
		<em>Fixed driver animation not rendering correctly in replay mode</em>
	</li>
	<li>
		<em>Fixed temporal aliasing in replay mode</em>
	</li>
	<li>
		<em>Further HUD optimisations</em>
	</li>
	<li>
		<em>Fixed driver bounds bug causing some drivers to pop into the scene during the podium</em><br>
		 
	</li>
</ul>
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]]></description><guid isPermaLink="false">24802</guid><pubDate>Wed, 19 Dec 2018 17:50:58 +0000</pubDate></item></channel></rss>
