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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/220/?d=1</link><description>News: News</description><language>en</language><item><title>rFactor 2: qualificazioni per il Sim Formula 2020 alle porte</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-qualificazioni-per-il-sim-formula-2020-alle-porte-r25551/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_12/Maassen-1920x1080-978x550.jpg.dd62945be055a27553551907dfc26ba2.jpg" /></p>


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<p>
	Come annunciato <a href="https://www.drivingitalia.net/index.php?/home-page/software/rfactor-2-roadmap-update-november-2019-con-la-formula-e-2020-r25544/" rel="">nella roadmap</a> un nuovo evento eSports riguardante rF2 è alle porte: trattasi del Sim Formula 2020, l'evento più importante di tutto il territorio Benelux (Belgio, Paesi Bassi e Lussemburgo).
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<p>
	Jimmi Allison, membro del team di Studio 397 ha oggi pubblicato tramite <a href="https://www.studio-397.com/sim-formula-2020-qualifier/" rel="external">un post sul loro sito</a> le prime informazioni: questa settimana ci sarà una competizione hotlap e i migliori 25 (+5 riserve) si qualificheranno per una serie di gare che si terranno tra il 10 e il 15 Dicembre. In ognuna di queste gare si terranno una sessione di qualifica e due brevi gare sprint, una delle quali con griglia invertita per determinare il pilota più veloce del giorno che si qualificherà per la finale. Tutti i top 25 poi verranno invitati per 5 ulteriori gare nella settimana seguente, con i 5 vincitori che prenderanno parte all'evento finale. Alla fine tutti i vincitori degli eventi di qualificazione verranno invitati per l'evento finale il 19 Gennaio a Maastricht con in palio ben 10000€!
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<p>
	L'evento in sè, tenuto dal 16 al 19 Gennaio, sarà accessibile gratuitamente con i brand più conosciuti del simracing che mostreranno i loro ultimi prodotti, sicuramente un evento da non perdere.
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<p>
	La 5 giorni di gare verdrà alcune tra le auto e i circuiti più apprezzati: Zaandvort, Maastricht, Silverstone, Nurburgring e Sebring, mentre le auto saranno Taatus, McLaren Senna, Porsche GT3 Cup, McLaren MP4-13 e un'auto ancora da annunciare. Per maggiori informazioni circa le modalità di iscrizione fate riferimento al post di Studio 397.
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<p>
	Per i commenti fate riferimento al <a href="https://www.drivingitalia.net/index.php?/forums/topic/79025-rfactor-2-racing-into-the-future/page/28/&amp;tab=comments#comment-898212" rel="">topic dedicato</a>
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			SIM FORMULA 2020 QUALIFIER
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		<div style="color:#666666;font-size:16px;padding:0px;">
			<img alt="Sim Formula 2020 Qualifier" data-ratio="56.24" srcset="https://www.studio-397.com/wp-content/uploads/2019/11/Maassen-1920x1080-978x550.jpg 978w, https://www.studio-397.com/wp-content/uploads/2019/11/Maassen-300x169.jpg 300w, https://www.studio-397.com/wp-content/uploads/2019/11/Maassen-768x432.jpg 768w, https://www.studio-397.com/wp-content/uploads/2019/11/Maassen-1920x1080.jpg 1920w" style="border:0px;padding:0px;vertical-align:bottom;" title="Maassen" width="978" src="https://www.studio-397.com/wp-content/uploads/2019/11/Maassen-1920x1080-978x550.jpg"><p style="padding:0px;">
				Welcome to the Sim Formula 2020 qualifying – this week we will have a hotlap competition where the top 25 (with 5 reserves) will qualify for a series of races in the week of December 10-15th. In each of those races, a qualification session will be followed by two short sprint races, one with a reverse grid, to determine the fastest driver of that day who will then qualify for the final. All top 25 will be invited into 5 qualifying races the week after, where winner each day is invited into the event.
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			<p style="padding:0px;">
				The 5 fastest from these qualifiers will be invited to compete against each other on January 19th at the MECC in Maastricht in full-motion simulators provided by Upracer to determine who wins the first edition of Sim Formula. The total prize pool for this event is €10.000. Note that we are not covering travel expenses, so make sure you are able to travel to Maastricht to compete in the final if you join the qualifiers!
			</p>

			<p style="padding:0px;">
				<a href="https://simformula.eu/event.html" rel="external" style="color:#ed1e24;padding:0px;">Sim Formula 2020</a>, hosted January 16-19th, 2020, the <a href="https://www.mecc.nl/en" rel="external" style="color:#ed1e24;padding:0px;">MECC in Maastricht</a> in collaboration with <a href="https://www.interclassicsmaastricht.nl/en/" rel="external" style="color:#ed1e24;padding:0px;">InterClassics</a>, is freely accessible. Known brands in simracing will be showing off their latest developments and products and a simracing arena will feature various activities. If you’re into simracing or cars, this is an event you won’t want to miss!
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			<p style="padding:0px;">
				First step is qualifying – the pre qual is open between december 3rd at 00:00 and 6th at 14:00. All times posted are in CET.
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			<p style="padding:0px;">
				The 5 day qualifier races will feature some of the best tracks. Zandvoort, Maastricht, Sebring, Silverstone, Nurburgring GP – and with them some fun cars! Tatuus, Senna, Porsche GT3 cup, McLaren MP4-13 and a yet to be announced car.
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			<h2 style="color:#000000;font-size:2.9em;padding:0px;">
				Step 1
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			<p style="padding:0px;">
				Firstly create a Steam account, download and <a href="https://store.steampowered.com/app/365960/rFactor_2/" rel="external" style="color:#ed1e24;padding:0px;">install rFactor 2 here.</a><span> </span>Once installed, we suggest you setup your wheel and options in single player.<span> </span><a href="https://www.studio-397.com/rfactor-2-getting-started/" rel="external" style="color:#ed1e24;padding:0px;"><em style="padding:0px;">See here for a guide on what to do with your install.</em></a>
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			<h2 style="color:#000000;font-size:2.9em;padding:0px;">
				Step 2
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			<p style="padding:0px;">
				You are ready to go! Click <a href="https://rfactor2.studio-397.com/" rel="external" style="color:#ed1e24;padding:0px;">here to enter</a><span> </span>the Sim Formula 2020 qualifiers.
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				To get you going checkout the following;
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				Log into our competition system with your Steam account. Just click on the “Sign In” and follow the steps according to steam.
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			<p style="padding:0px;">
				<a href="https://www.studio-397.com/wp-content/uploads/2019/12/login.png" rel="external" style="color:#ed1e24;padding:0px;"><img alt="login.png" data-ratio="74.41" height="346" srcset="https://www.studio-397.com/wp-content/uploads/2019/12/login.png 465w, https://www.studio-397.com/wp-content/uploads/2019/12/login-300x223.png 300w" style="border:0px;padding:0px;text-align:center;" width="465" src="https://www.studio-397.com/wp-content/uploads/2019/12/login.png"></a>
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				After that, you can subscribe to the current event.
			</p>

			<p style="padding:0px;">
				<a href="https://www.studio-397.com/wp-content/uploads/2019/12/comp.png" rel="external" style="color:#ed1e24;padding:0px;"><img alt="comp.png" data-ratio="80.66" height="317" srcset="https://www.studio-397.com/wp-content/uploads/2019/12/comp.png 393w, https://www.studio-397.com/wp-content/uploads/2019/12/comp-300x242.png 300w" style="border:0px;padding:0px;text-align:center;" width="393" src="https://www.studio-397.com/wp-content/uploads/2019/12/comp.png"></a>
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			<p style="padding:0px;">
				If you don’t have an account on our competition system yet, you will need to fill in those details and create one.
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			<p style="padding:0px;">
				<a href="https://www.studio-397.com/wp-content/uploads/2019/12/system-signup.png" rel="external" style="color:#ed1e24;padding:0px;"><img alt="system-signup.png" data-ratio="65.20" height="356" srcset="https://www.studio-397.com/wp-content/uploads/2019/12/system-signup.png 546w, https://www.studio-397.com/wp-content/uploads/2019/12/system-signup-300x196.png 300w" style="border:0px;padding:0px;text-align:center;" width="546" src="https://www.studio-397.com/wp-content/uploads/2019/12/system-signup.png"></a>
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			<p style="padding:0px;">
				After you’ve done this, it’s time to sign up for the event:
			</p>

			<p style="padding:0px;">
				<a href="https://www.studio-397.com/wp-content/uploads/2019/12/SF.png" rel="external" style="color:#ed1e24;padding:0px;"><img alt="SF.png" data-ratio="60.41" height="467" srcset="https://www.studio-397.com/wp-content/uploads/2019/12/SF.png 773w, https://www.studio-397.com/wp-content/uploads/2019/12/SF-300x181.png 300w, https://www.studio-397.com/wp-content/uploads/2019/12/SF-768x464.png 768w" style="border:0px;padding:0px;text-align:center;" width="773" src="https://www.studio-397.com/wp-content/uploads/2019/12/SF.png"></a>
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			<p style="padding:0px;">
				The next step shows you the current session running, info about the event etc. On the bottom left you find your quick way onto hotlap servers to create your fastest lap time on track.
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			<p style="padding:0px;">
				<a href="https://www.studio-397.com/wp-content/uploads/2019/12/SF.png" rel="external" style="color:#ed1e24;padding:0px;"><img alt="SF.png" data-ratio="60.41" height="467" srcset="https://www.studio-397.com/wp-content/uploads/2019/12/SF.png 773w, https://www.studio-397.com/wp-content/uploads/2019/12/SF-300x181.png 300w, https://www.studio-397.com/wp-content/uploads/2019/12/SF-768x464.png 768w" style="border:0px;padding:0px;text-align:center;" width="773" src="https://www.studio-397.com/wp-content/uploads/2019/12/SF.png"></a>
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			<p style="padding:0px;">
				Before you hit “join session”, make sure you got Steam open, rFactor 2 installed, as well as the needed content for that round. You will likely see a pop-up looking similar to this, make sure to Open Steam Client Bootstrapper here.
			</p>

			<p style="padding:0px;">
				<a href="https://www.studio-397.com/wp-content/uploads/2019/12/popup-opensteam.png" rel="external" style="color:#ed1e24;padding:0px;"><img alt="popup-opensteam.png" data-ratio="31.52" height="180" srcset="https://www.studio-397.com/wp-content/uploads/2019/12/popup-opensteam.png 571w, https://www.studio-397.com/wp-content/uploads/2019/12/popup-opensteam-300x95.png 300w" style="border:0px;padding:0px;text-align:center;" width="571" src="https://www.studio-397.com/wp-content/uploads/2019/12/popup-opensteam.png"></a>
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			<p style="padding:0px;">
				Steam will then notify you about joining the server. This won’t pop up into to foreground so you might need to click on your steam window to see and accept it.
			</p>

			<p style="padding:0px;">
				<a href="https://www.studio-397.com/wp-content/uploads/2019/12/steam-popup.png" rel="external" style="color:#ed1e24;padding:0px;"><img alt="steam-popup.png" data-ratio="53.57" height="285" srcset="https://www.studio-397.com/wp-content/uploads/2019/12/steam-popup.png 532w, https://www.studio-397.com/wp-content/uploads/2019/12/steam-popup-300x161.png 300w" style="border:0px;padding:0px;text-align:center;" width="532" src="https://www.studio-397.com/wp-content/uploads/2019/12/steam-popup.png"></a>
			</p>

			<p style="padding:0px;">
				Choose your car livery, click on race and off you go. During the session you can adjust your car settings to your liking. Good luck! If you need help you can chat with us directly on Discord – click here <a href="https://discord.gg/CruX93K" rel="external" style="color:#ed1e24;padding:0px;">https://discord.gg/CruX93K</a>
			</p>

			<h2 style="color:#000000;font-size:2.9em;padding:0px;">
				Rules
			</h2>

			<p style="padding:0px;">
				We will be reviewing all laps that qualify in the top-25 and performing spot-checks, those that do not observe correct driving may have their lap removed or will be disqualified (DQ).
			</p>

			<ul style="padding:0px;">
<li style="padding:0px;">
					Observe the track limits at all times, if we observe track cutting that is unrealistic with all wheels in an off-track position the lap will be invalidated.
				</li>
				<li style="padding:0px;">
					Do not use off-tracks prior to the lap starting to gain speed.
				</li>
				<li style="padding:0px;">
					Do not use external software to modify performance.
				</li>
				<li style="padding:0px;">
					Respect your competitors.
				</li>
			</ul>
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]]></description><guid isPermaLink="false">25551</guid><pubDate>Mon, 02 Dec 2019 18:32:42 +0000</pubDate></item><item><title>Reiza November 2019 Development update: sviluppo del FFB, Formula V12 e Stock Car V8!</title><link>https://www.drivingitalia.net/home-page/software/reiza-november-2019-development-update-sviluppo-del-ffb-formula-v12-e-stock-car-v8-r25549/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_12/003.jpg.9ec8adc1232af2845c2b105544eeec19.jpg" /></p>


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<p>
	Nello scorso development update abbiamo scoperto che <a href="https://www.drivingitalia.net/index.php?/home-page/software/reiza-october-2019-development-update-automobilista-2-slitta-a-marzo-r25403/" rel="">il rilascio di Automobilista 2 sarebbe slittato a Marzo</a>. Oggi è tempo per un nuovo aggiornamento circa lo sviluppo in casa Reiza.
</p>

<p>
	Nello scorso mese il team di Reiza aveva iniziato a lavorare al FFB, e stando alla roadmap di questo mese i risultati sono soddisfacenti: il FFB di AMS2 verrà riprodotto tenendo conto della varie forze in gioco, come carico dello pneumatico, forze longitudinali, forze laterali ma anche attrito interno e damping degli elementi dello sterzo, così come l'utilizzo di power steering. Sicuramente un degno erede del sistema Real Feel di AMS1.
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<p>
	Gli sviluppatori in questa roadmap hanno anche rilasciato un video della Formula V12 sul circuito di Kansai (Suzuka, ndr) in cui possiamo apprezzare i nuovi update sugli shader del circuito. Purtroppo dal video non possiamo ancora percepire i notevoli progressi fatti sul FFB e sul tyre model, che rendono questa auto molto convincente secondo gli sviluppatori.
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<p>
	Il campionato brasiliano Stock Car quest'anno celebra 40 anni. Questo campionato rimane una delle serie principali di AMS2, e il team celebrerà questi 40 anni non solo mantenendo nel roster le Opala Stock Cars e il prototipo 2019 Cruze, ma verrà aggiunta anche la Chevrolet Omega del 1999
</p>

<p>
	Questo titolo diventa sempre più interessante mese dopo mese, e noi non vediamo l'ora di poterlo provare. Cosa ne pensate? Ditecelo nei commenti
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			<span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">Hello everyone, and welcome again for a new edition of our monthly Development Update!</span><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">It´s hard to believe it´s already November! It was afterall around this time last year that we had committed to switching to the Madness engine for Automobilista 2 after a couple of months of experimentation, and what an intense year it has been since<span> </span></span><img alt=":)" data-ratio="100.00" style="border:0px;color:#141414;font-size:15px;text-align:left;vertical-align:text-bottom;" title="Smile    :)" width="1" src="https://forum.reizastudios.com/styles/default/xenforo/clear.png"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">As we approach the end of the road for 2019, we can´t help but be proud of what´s been achieved this year. The whole team has been pushing like mad and even though we didn´t quite make our ambitious plan for an initial release in December and while there is still a lot of work to be done, I feel we can be happy with the progress that has been made and confident that AMS2 will reach its initial release time in the shape we had hoped it to be in 12 months ago.</span><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">That doesn´t mean slowing down any time soon - as was the case with AMS1, the initial release of AMS2 won´t be the end of development but rather the end of the beginning. We have an intensive development plan already mapped out through 2020 all they way into 2021, filled a bunch of very exciting things we´re really looking forward to share with you all, but that unfortunately can´t just yet<span> </span></span><img alt=":p" data-ratio="100.00" style="border:0px;color:#141414;font-size:15px;text-align:left;vertical-align:text-bottom;" title="Stick Out Tongue    :p" width="1" src="https://forum.reizastudios.com/styles/default/xenforo/clear.png"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">While we continue pushing, we are getting closer closer to AMS2 initial public release and with that in mind our goal is to wrap for the holidays in December with a solid Alpha build, leading into a solid Beta release in February closed to Reiza Backers, before finally reaching official release later in March.</span><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">To that end, here´s a recap of some of the work done over the last month.</span><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><b style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span><span style="font-size:22px;">Force Feedback Development</span></span></b><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><img alt="001.jpg" data-ratio="56.25" style="background-color:#e8e8e8;border:0px;color:#141414;font-size:15px;text-align:left;" width="1200" src="https://forum.reizastudios.com/attachments/001-jpg.3205/"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">In last month´s Dev Update we touched upon the development of a new FFB system, which I´m happy to say has been wrapped to very satisfactory results. Here are some words from our man<span> </span></span><a href="https://forum.reizastudios.com/members/8/" rel="external" style="background-color:#e8e8e8;color:#e60000;font-size:15px;padding:0px 3px;text-align:left;">@Domagoj Lovric</a><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span> </span>summing up his work on this front:</span><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">"What forms the torque we feel on steering wheel? The torque acting on a steering system is attributed to reacting forces and moments on the tyre contact patch such as tyre load, lateral force, longitudinal force. These forces generate moment around steering axis, known also as "kingpin axis".</span><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">How much of an "influence" each of these forces has depends on mentioned steering axis, mainly inclination against vertical wheel line in longitudinal direction and inclination from a side view - better known as caster.</span><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">Aside from just taking angles into account, we also have (as consequence of this inclination) - steering axis projection on ground offset: scrub radius in lateral plane and mechanical trail (caster trail) in longitudinal. This moment around kingpin axis will transfer a force into the steering rack, via steering arm and tie-rod.</span><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><img alt="forces_SAI.png" data-ratio="62.29" style="background-color:#e8e8e8;border:0px;color:#141414;font-size:15px;text-align:left;" width="952" src="https://forum.reizastudios.com/attachments/forces_sai-png.3214/"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">In a very simplified summary, these are the forces that are factored in AMS2 FFB - we are basically using complete front geometry to calculate force at steering rack, which makes it a natural successor to the Realfeel system we used in AMS1.</span><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">In real life, important additional factors to consider are internal friction and damping of all steering components, as well as potential power steering assistance. These and other factors will eventually compose the system as we continue to develop it over AMS2 dev cycle".</span><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><b style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span><span style="font-size:22px;">The Formula V12 hits the Track</span></span></b><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">One of our most popular releases in SCE / AMS was the Formula V12. The car was based off 1995-spec F1 regulations which imposed drastic aerodynamics changes following the tragedies of 1994. This led to the first cars of its generation producing far less downforce than at any other point from the early 80s to today. Combining that with a power reduction from 800 HP to around 650 HP as engine displacement was reduced to 3L meant that cars were more skittish, but overall less lethal.</span><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">Compounding the downforce loss, the regulation changes also led to mid 90s F1 cars becoming notoriously pitch sensitive, meaning aero balance would tend to shift considerably from front to rear depending front wing height. So the way to drive them fast specially through quick corners was to keep speed as high up and constant as the driver dared so the car´s attitude wouldn´t change so much and with it its aero balance, making it harder for its not-so large slicks to keep the nimble 605kg machines adhering to the tarmac.</span><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">That is one of the things that made Michael Schumacher such a standout performer relative to his peers over the course of that decade, as even though his driving style could on the surface appear wild and erratic due to the sheer volume of micro steering corrections mid corner, he was actually managing to keep the car in that higher, thin threshold of optimal aero performance that ultimately resulted in him achieving laptimes that would regularly embarrass his teammates with absurd gaps of 1-2s, specially on faster tracks.</span><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">It was an interesting challenge to try reproduce in the sim, and we felt we did a fairly good job of it in SCE / AMS´s Formula V12. A car with such sensitivity to minor inputs was always going to benefit from physics and FFB upgrades, so unsuprisingly it´s become one of the distinct highlights in AMS2 when combined with the more dynamic SETA tyre model, the higher input rates and now with a more unfiltered FFB system, resulting in a notably enhanced experience even with a lower level Force Feedback wheel - with a higher fidelity DD wheel it becomes positively organic.</span><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">It´s something that can only be properly appreciated from experiencing it - video previews are a poor substitute but since that´s what we can offer for now, here are a few laps of the F-V12 having its tyres literally flexed for a few quick laps around Kansai:</span><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">Here also you can also check out some of the latest shader developments from the track art team - while there´s much still we plan to achieve with this engine over the ongoing development cycle of AMS2, this is closer representation of what the game will look like on release.</span><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><b style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span><span style="font-size:22px;">Stock Car V8 - 40 years of History</span></span></b><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">This year has been a landmark season for the Brazilian Stock Car series as it completed 40 years since its debut season back in 1979. The championship is still raging on, with the final race of year due to take place on December 15th, as usual at its spiritual home Interlagos.</span><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">The series of course is with which 10 years go it all began for us too as it was the subject our debut title Game Stock Car, released in 2011. The series remain one of our flagships and in Automobilista 2 we will celebrate its 40 years of History, not only keeping the original Opala Stock Cars and the current Cruze prototype from 2019, but expanding it with the Chevrolet Omega from 1999:</span><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><img alt="em-1999-no-ano-que-a-stock-car-1.jpg" data-ratio="56.13" style="background-color:#e8e8e8;border:0px;color:#141414;font-size:15px;text-align:left;" width="800" src="https://forum.reizastudios.com/attachments/em-1999-no-ano-que-a-stock-car-1-jpg.3213/"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">It´s all too fitting then that 2020 will see the series´ first major technical revamp in 10 years with the introduction of a new manufacturer Toyota, with more expected to join the party in coming seasons as the series shifts to become more true to its name and use more "Stock" versions of the street cars, albeit still powered by custom mighty V8s.</span><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">Below is a preview of what the new car is expected to look like - this and its GM Cruze counterparts are expected to debut at Goiania in March 2020, and you may look forward to making their debut in virtual tracks with Automobilista 2 around the same time<span> </span></span><img alt=":)" data-ratio="100.00" style="border:0px;color:#141414;font-size:15px;text-align:left;vertical-align:text-bottom;" title="Smile    :)" width="1" src="https://forum.reizastudios.com/styles/default/xenforo/clear.png"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><img alt="whatsapp-image-2019-11-11-at-16.09.55.jpeg" data-ratio="61.63" style="background-color:#e8e8e8;border:0px;color:#141414;font-size:15px;text-align:left;" width="1200" src="https://forum.reizastudios.com/attachments/whatsapp-image-2019-11-11-at-16-09-55-jpeg.3212/"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">The exciting new cars along with some of the main cars that made up its history in the past 40 years are only a part of what´s in store for this new chapter of the Reiza - Stock Car relationship - more exciting things to come here, so watch this space<span> </span></span><img alt=":)" data-ratio="100.00" style="border:0px;color:#141414;font-size:15px;text-align:left;vertical-align:text-bottom;" title="Smile    :)" width="1" src="https://forum.reizastudios.com/styles/default/xenforo/clear.png"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><b style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span><span style="font-size:22px;">Automobilista 2 Community Skins</span></span></b><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">A reminder that hose who join<span> </span></span><a href="https://forum.reizastudios.com/threads/automobilista-2-early-backing-campaign.6233/" rel="external" style="background-color:#e8e8e8;color:#e60000;font-size:15px;padding:0px 3px;text-align:left;">AMS2 Early Backing Campaign</a><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span> </span>have the opportunity to become part of Automobilista 2 by creating their own livery for any of the various fictional or semi-fictional series in the sim:</span><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><img alt="004l.jpg" data-ratio="56.25" style="background-color:#e8e8e8;border:0px;color:#141414;font-size:15px;text-align:left;" width="1200" src="https://forum.reizastudios.com/attachments/004l-jpg.3209/"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">Automobilista 2 is scheduled for release in March 2020. You may pre-order Automobilista 2 through the AMS2 Early Backing Campaign - more information on this program and how to participate<span> </span></span><a href="https://forum.reizastudios.com/threads/automobilista-2-early-backing-campaign.6233/" rel="external" style="background-color:#e8e8e8;color:#e60000;font-size:15px;padding:0px 3px;text-align:left;">here</a><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">.</span><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">If you are looking forward to Automobilista 2 but would rather wait for release, you may opt instead to add the game to your Steam wishlist via the<span> </span></span><a href="https://store.steampowered.com/app/1066890/Automobilista_2/" rel="external" style="background-color:#e8e8e8;color:#e60000;font-size:15px;padding:0px 3px;text-align:left;">AMS2 Steam Store page.</a><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span> </span>to receive email notifications upon release and other relevant news.</span><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><img alt="005.jpg" data-ratio="56.25" style="background-color:#e8e8e8;border:0px;color:#141414;font-size:15px;text-align:left;" width="1200" src="https://forum.reizastudios.com/attachments/005-jpg.3206/"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><br style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;"><span style="background-color:#e8e8e8;color:#141414;font-size:15px;text-align:left;">That´s it for November - now on to December! We look forward to catching up with you again next month for the final and exciting news of 2019<span> </span></span><img alt=":)" data-ratio="100.00" style="border:0px;color:#141414;font-size:15px;text-align:left;vertical-align:text-bottom;" title="Smile    :)" width="1" src="https://forum.reizastudios.com/styles/default/xenforo/clear.png"></p>
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]]></description><guid isPermaLink="false">25549</guid><pubDate>Sun, 01 Dec 2019 10:29:26 +0000</pubDate></item><item><title>rFactor 2: Roadmap Update November 2019 con la Formula E 2020</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-roadmap-update-november-2019-con-la-formula-e-2020-r25544/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_11/formula_e_2020_mahindra_94_branded-1536x864.jpg.c05197f1a2ffa028bcc48e383f5dac36.jpg" /></p>


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<p>
	Questo mese in anticipo, il team Studio 397 ha pubblicato il nuovo <a href="https://www.studio-397.com/2019/11/roadmap-update-november-2019/?fbclid=IwAR0Iua5Lf_3zt25tr6D6e-PoVwwRy2F2IbTF5IPNo6KnTddLuQ9NTYhk99A" rel="external">Roadmap Update di Novembre</a> dedicato allo sviluppo del suo rFactor 2. La prima interessante novità segnalata e già disponibile a <a href="https://store.steampowered.com/itemstore/365960/detail/19/" rel="external">questo link</a>, acquistabile per euro 4,99, è la nuova stagione 2020 della Formula E:
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			Formula E 2020 Season Release
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			Just last weekend we saw the ABB FIA Formula E Championship start into its 6th season, with a grid so packed and full of big names that exciting racing was inevitable! Not hyped enough by what happened at the Diriyah ePrix, or missed it? <a class="external-link" href="https://www.youtube.com/playlist?list=PLiSlrzIEN5WLHtNqN6lbgH54dAyNGTqLt" rel="external">Check out all the action here</a>! Let’s start off with an interesting fact before diving into our actual announcement. Season six of the ABB FIA Formula E Championship is the first ever championship that sees all four German premium automotive brands battle it out on the same tracks, namely Porsche, Audi, Mercedes and BMW. Of course there are even more manufacturers in this season, with Nissan and Jaguar both coming back to strike hard against the German brands.
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			But enough about the new season. How does that relate to rFactor 2? As you probably guessed by now, we’re proud to continue our relationship with Formula E, and we’re releasing the 2020 season teams and liveries! Intense street racing with quick and agile open wheelers is waiting for you, featuring the new debutantes, Porsche and Mercedes, as a free upgrade to the current Formula E Gen 2 car. <a class="external-link" href="https://store.steampowered.com/itemstore/365960/detail/19/" rel="external">Go get it here</a>! And check it out, we also added the top wing cam!
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	Ci viene poi segnalato un evento simracing dal vivo che si svolgerà il 16/19 Gennaio:
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			On January 16-19th, 2020, the <a class="external-link" href="https://www.mecc.nl/en" rel="external">MECC in Maastricht</a> will host the biggest simracing event in the Benelux. In collaboration with <a class="external-link" href="https://www.interclassicsmaastricht.nl/en/" rel="external">InterClassics</a>, <a class="external-link" href="https://simformula.eu/event.html" rel="external">Sim Formula will host a 4 day long event</a>, focused on simracing. The event is freely accessible every day. Known brands in simracing will be showing off their latest developments and products. There is also a simracing arena featuring various activities. For example, on Saturday there will be a hotlap competition on Circuit Maastricht (which is <a class="external-link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=1418930055" rel="external">freely available in the rFactor 2 workshop</a> if you want to come prepared). On Sunday afternoon you can witness the finals. René Hoogterp, a professional Dutch commentator, will participate in the live broadcast of this race.
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	Infine arriva la conferma ufficiale riguardo l'attesa<span class="tlid-translation translation" lang="it"><span title=""> beta pubblica della nuova interfaccia utente: è in programma di rilasciarla a metà dicembre.</span> Sarà<span title=""> rilasciata come beta pubblica su Steam, quindi bisognerà abilitarla per poter passare da una release all'altra del software.</span> <span title="">Entrambe le versioni saranno completamente compatibili in multiplayer.</span></span>
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	<span class="tlid-translation translation" lang="it"><span title=""><a href="https://www.drivingitalia.net/index.php?/forums/forum/202-rfactor-2-by-isi/" rel="">Commenti sul forum dedicato</a>.</span></span>
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	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2019_11/formula_e_2020_audi_66_branded-1536x864.jpg.c665ea9e103c0eb70b3dac5b21b55f0c.jpg" data-fileid="43764" data-fileext="jpg" rel=""><img alt="formula_e_2020_audi_66_branded-1536x864.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="43764" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2019_11/formula_e_2020_audi_66_branded-1536x864.thumb.jpg.3d950f4b4dd827d7a92a9e89969ebdb2.jpg"></a>
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	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2019_11/formula_e_2020_bmw_27_branded-1536x864.jpg.0359d1f1e9127799b53e415adce7a3a7.jpg" data-fileid="43765" data-fileext="jpg" rel=""><img alt="formula_e_2020_bmw_27_branded-1536x864.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="43765" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2019_11/formula_e_2020_bmw_27_branded-1536x864.thumb.jpg.7411af8ff03878b9a5df4da2d217af71.jpg"></a>
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	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2019_11/formula_e_2020_mahindra_94_branded-1536x864.jpg.ed69205ce85b02e7a7029f2c5284b113.jpg" data-fileid="43766" data-fileext="jpg" rel=""><img alt="formula_e_2020_mahindra_94_branded-1536x864.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="43766" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2019_11/formula_e_2020_mahindra_94_branded-1536x864.thumb.jpg.f691400d2be993b2febebe61485cbb85.jpg"></a>
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	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2019_11/formula_e_2020_mercedes_17_branded-1536x864.jpg.e3e8c9067b035d13d7620d59aa7375d5.jpg" data-fileid="43767" data-fileext="jpg" rel=""><img alt="formula_e_2020_mercedes_17_branded-1536x864.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="43767" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2019_11/formula_e_2020_mercedes_17_branded-1536x864.thumb.jpg.325c17f8563a02f8d81298ebf9dd33bf.jpg"></a>
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<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2019_11/formula_e_2020_nissan_23_branded-1536x864.jpg.f0b25969db130ff6110b3b4e47abb217.jpg" data-fileid="43768" data-fileext="jpg" rel=""><img alt="formula_e_2020_nissan_23_branded-1536x864.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="43768" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2019_11/formula_e_2020_nissan_23_branded-1536x864.thumb.jpg.518d93a82eb0f55e8455aa524ad3b1d6.jpg"></a>
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	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2019_11/formula_e_2020_virgin_2_branded-1536x864.jpg.dd9dd1fefb9c817c8ffd3bac7b053d22.jpg" data-fileid="43769" data-fileext="jpg" rel=""><img alt="formula_e_2020_virgin_2_branded-1536x864.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="43769" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2019_11/formula_e_2020_virgin_2_branded-1536x864.thumb.jpg.363c5a49db9d703f7f03cfedf770fd72.jpg"></a>
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	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2019_11/formula_e_2020_virgin_4_branded-1536x864.jpg.e1f68d920333342bd806ef5069a38bb8.jpg" data-fileid="43770" data-fileext="jpg" rel=""><img alt="formula_e_2020_virgin_4_branded-1536x864.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="43770" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2019_11/formula_e_2020_virgin_4_branded-1536x864.thumb.jpg.a431943475d31701d33a1ddfadd31637.jpg"></a>
</p>

]]></description><guid isPermaLink="false">25544</guid><pubDate>Sat, 30 Nov 2019 20:08:00 +0000</pubDate></item><item><title><![CDATA[Acquisizione Codemasters & Slightly Mad Studios: nessun effetto su Automobilista 2]]></title><link>https://www.drivingitalia.net/home-page/software/acquisizione-codemasters-slightly-mad-studios-nessun-effetto-su-automobilista-2-r25542/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_11/49146328002_ac841f294b_o.jpg.1e26b06024e07874c11318f1c738fc4e.jpg" /></p>


<p>
	 
</p>

<p>
	Come <a href="https://www.bsimracing.com/codemasters-slightly-mad-studios-no-effect-on-automobilista-2/" rel="external">riportato da BSimracing</a>, giorni fa, gli sviluppatori Codemasters e Slightly Mad Studios hanno acceso la community del simracing con una notizia bomba.
</p>

<p>
	La Codemasters ha infatti acquisito ufficialmente i Slightly Mad Studios di Londra, i quali sono gli sviluppatori che stanno dietro alla famosa serie Project CARS ed i creatori del fantastico motore di gioco Madness. Con questa acquisizione, Codemasters ha ottenuto i diritti sul franchising Project CARS e potrebbe avere una certa influenza sul lato delle licenze di Madness Game Engine.
</p>

<p>
	La notizia ovviamente ha diviso la community di simracing in credenti e non credenti. Alcuni hanno anche sollevato la questione in merito a se questa acquisizione avrebbe avuto qualche effetto sul simulatore di guida Automobilista 2, poiché Reiza Studios ha concesso in licenza il motore di gioco Madness per alimentare il titolo imminente. Sul loro forum ufficiale, il proprietario di Reiza Studios, Renato Simioni, ha reagito a queste domande garantendo ai fan che <strong>l'accordo Codemasters con la SMS non avrà alcun effetto immediato sullo sviluppo di Automobilista 2</strong>.
</p>

<p>
	Gli amanti della simulazione pura possono quindi dormire sogni tranquilli, almeno per ora. Voi cosa ne pensate? Commentate <a href="https://www.drivingitalia.net/index.php?/forums/topic/80407-reiza-october-2019-development-update-automobilista-2-slitta-a-marzo/&amp;tab=comments#comment-896735" rel="">sul forum</a>! 
</p>

]]></description><guid isPermaLink="false">25542</guid><pubDate>Sat, 30 Nov 2019 17:54:58 +0000</pubDate></item><item><title>Scott "Driver61" Mansell confronta in video la F1 reale con il simulatore</title><link>https://www.drivingitalia.net/home-page/software/scott-driver61-mansell-confronta-in-video-la-f1-reale-con-il-simulatore-r25539/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_11/1687155400_F1realvssimracing.JPG.272f2f346a7436a0dd50736500aaceb6.JPG" /></p>

<p>
	 
</p>

<p>
	Scott "Driver61" Mansell ci propone un nuovo spettacolare video di confronto fra realtà e simulazione di guida: questa volta possiamo ammirare la reale Benetton F1 del 1997 in paragone diretto con la sua controparte virtuale in Assetto Corsa!
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			I've just started sim racing and so I thought it'd be a good idea to compare it to cars I've driven in the real world. In 2004 I raced a 1997 Benetton F1 car, so I found the Assetto Corsa mod and downloaded it. Find out what I thought of the Formula 1 car in the sim and how it compares to real-life racing.
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</p>
]]></description><guid isPermaLink="false">25539</guid><pubDate>Sat, 30 Nov 2019 11:57:46 +0000</pubDate></item><item><title>Racing eSports: il futuro del motorsport &#xE8; virtuale</title><link>https://www.drivingitalia.net/home-page/software/racing-esports-il-futuro-del-motorsport-%C3%A8-virtuale-r25537/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_11/capture367.jpg.cbf00299c25c1c1b3b4f936a02b0cc5e.jpg" /></p>

<p>
	 
</p>

<p>
	Tutto ha avuto inizio con un'intuizione: evolvere il classico <b>videogioco di corse automobilistiche</b>, divertente e immediato, in qualcosa di <b>più realistico e fedele alla realtà</b>. “The Real Driving Simulator” recitava il primo capitolo della serie <b>Gran Turismo</b>: un prodotto che pretendeva di essere un simulatore duro e crudo quando, in effetti, si trattava di un gran bel videogame che teneva incollati allo schermo per ore.
</p>

<p>
	L'intento, però, dietro a quei pixel che disegnavano le piste e le auto più care al produttore Kazunori Yamauchi era stato perfettamente centrato: la serie <b>Gran Turismo </b>era essenzialmente diversa da tutte le altre nel mondo delle competizioni automobilistiche e nel corso del tempo si è fatta pioniere del fenomeno degli <b>“eSport”</b>, gli sport elettronici che in ambito simracing, oggi, hanno l'obiettivo di formare i <b>piloti di domani.</b> Ma quali sono state le tappe fondamentali di questo fenomeno?
</p>

<p>
	<img alt="1270204192_AssettoCorsaRSRF3-5.jpg.8c5a62170491bfdb1d27e8097c9fd170.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="43750" data-ratio="56.25" width="800" src="https://www.drivingitalia.net/uploads/monthly_2019_11/1270204192_AssettoCorsaRSRF3-5.jpg.8c5a62170491bfdb1d27e8097c9fd170.jpg"></p>

<p>
	<strong><span style="font-size:16px;">GT ACADEMY: MOLTO PIU' DI UN CONCORSO</span></strong>
</p>

<p>
	Il primo esperimento che ha lanciato, di fatto, il fenomeno degli <b>eSports in ambito simracing</b> è partito proprio dalla serie <b>Gran Turismo </b>di Kazunori Yamauchi: nel 2008 venne creata la <b>GT Academy</b>, un contest che permetteva ai giocatori europei di <b>Gran Turismo 5 su PlayStation 3</b> di mettersi in gioco per un posto da pilota ufficiale nel team Nissan Nismo. Dopo una prima fase di eliminazione si passava alle Finali e al Race Camp sul circuito di Silverstone, dove i finalisti avrebbero dovuto mettere in mostra il loro potenziale in diverse prove di abilità e dietro al volante di una vettura reale marchiata Nissan.
</p>

<p>
	<img alt="Lucas-Ordonez-Signatech.jpg.122e7f42cad23cdb900ada95f00a89f7.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="43754" data-ratio="66.63" width="800" src="https://www.drivingitalia.net/uploads/monthly_2019_11/Lucas-Ordonez-Signatech.jpg.122e7f42cad23cdb900ada95f00a89f7.jpg"></p>

<p>
	Il primo vincitore fu lo spagnolo<b> Lucas Ordóñez</b>, che venne inserito nel <b>Driver Development Program della Nissan</b> in modo da affinare la propria preparazione in vista del suo debutto in pista “reale” in una delle più importanti gare di durata al mondo: la <b>24 Ore di Dubai</b>. Sebbene il risultato finale si dimostrò al di sotto delle aspettative, Ordóñez dimostrò che un pilota virtuale, se opportunamente allenato e seguito da un team di alto livello come l'RJN Motorsport della Nissan, poteva dire la sua anche tra i cordoli di un circuito vero.
</p>

<p>
	Successivamente Lucas proseguì la sua carriera da pilota reale grazie a un programma completo nella <b>GT4 European Cup</b>, mentre in parallelo la <b>Gran Turismo Academy</b> continuò la propria attività espandendosi<b> al di fuori dell'Europa</b> proponendo a piloti americani, russi, australiani, provenienti dai paesi dell'est e dal Sudafrica la sfida di poter concretizzare la loro esperienza come piloti virtuali in ambito reale. Di fatto, la <b>GT Academy</b> fu il primo passo verso il mondo degli eSports, nel quale un semplice videogioco di corse si trasformava a tutti gli effetti in un prodotto serio e professionale, che richiamava l'attenzione e metteva in gioco i più grandi talenti di questo settore.
</p>

<p>
	<img alt="Nick-GTR-Silverstone-Wing-Garage-1-1024x683.jpg.e93869d5b79d8c87b663c89615ba65ce.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="43758" data-ratio="66.63" width="800" src="https://www.drivingitalia.net/uploads/monthly_2019_11/Nick-GTR-Silverstone-Wing-Garage-1-1024x683.jpg.e93869d5b79d8c87b663c89615ba65ce.jpg"></p>

<p>
	<strong><span style="font-size:16px;">WORLD'S FASTEST GAMER: LA “PRIMA VOLTA” DELLA McLAREN</span></strong>
</p>

<p>
	Grazie al maggiore interesse verso l'universo delle corse automobilistiche, qualche anno più tardi il team <b>McLaren di Formula 1</b> fece il secondo, fondamentale, passo in ottica eSports. Nel 2017 fu lanciato il <b>World's Fastest Gamer,</b> un concorso che metteva in palio un posto da pilota al simulatore nel reparto corse di Woking, al fine da avere a disposizione un'ulteriore risorsa per affinare lo sviluppo della monoposto che allora competeva nella massima serie automobilistica.
</p>

<p>
	<img alt="31e52478b994967b17a874b5f72664ea.jpg.c7b6fbd07d7bf036bc6f7f778fa48f76.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="43748" data-ratio="56.25" width="800" src="https://www.drivingitalia.net/uploads/monthly_2019_11/31e52478b994967b17a874b5f72664ea.jpg.c7b6fbd07d7bf036bc6f7f778fa48f76.jpg"></p>

<p>
	Sviluppato su più piattaforme, tra le quali <b>Forza Motorsport</b> su Xbox One, <b>Gear.Club</b> su smartphone,<b> rFactor 2 e iRacing</b> su PC, il World's Fastest Gamer proponeva delle incessanti fasi di eliminazione con una prima scrematura nel raggiungimento del giro più veloce su piste come Silverstone e Zandvoort, a cui seguivano le relative gare per determinare il vincitore di ogni singola tappa. Una volta ottenuti i <b>12 finalisti</b>, questi sarebbero stati invitati presso il <b>McLaren Technology Center </b>per la sfida finale, che prevedeva una serie di prove di abilità, di riflessi e, ovviamente, di talento dietro al volante del simulatore. Il <b>vincitore </b>della prima edizione fu l'olandese <b>Rudy van Buren</b>, che poi aiutò nell'organizzazione del successivo <b>Shadow Project</b>, secondo contest proposto dalla McLaren al fine di reclutare i <b>migliori talenti del simracing </b>che sarebbero poi stati impiegati nelle <b>F1 eSports Series </b>e in altri Campionati in ambito eSport.
</p>

<p>
	Il fenomeno degli Sport elettronici, a questo punto, era già avviato e ben collaudato: i professionisti di questo settore non vengono più considerati dei videogiocatori, ma degli <b>atleti veri e propri</b>, che dedicano la loro vita a ciò che amano di più inseguendo la prestazione con oltre 15 ore di preparazione al giorno.
</p>

<p>
	<img alt="McLaren-Shadow-Project-1280x720.jpg.cdff41a24408880a2ba256d5e28b6e56.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="43757" data-ratio="56.25" width="800" src="https://www.drivingitalia.net/uploads/monthly_2019_11/McLaren-Shadow-Project-1280x720.jpg.cdff41a24408880a2ba256d5e28b6e56.jpg"></p>

<p>
	Per poi, magari, passare un giorno dietro al volante di una vettura reale, come proposto nuovamente dalla<b> McLaren </b>in tempi recenti con la <b>seconda edizione del WFG</b>: vinta da James Baldwin, nome molto conosciuto in ambito simracing grazie al suo palmares nel team Veloce eSports, ora il pilota britannico sarà coinvolto in un <b>programma di allenamento</b> che lo porterà l'anno prossimo al debutto in una <b>stagione completa</b> al volante delle <b>Aston Martin GT4 del team R-Motorsport</b>, in vista della partecipazione alle 24 Ore di Daytona e di Spa-Francorchamps.
</p>

<p>
	<img alt="maxresdefault.jpg.c7f8348cab8be46b441a9022e90e82f7.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="43756" data-ratio="56.25" width="800" src="https://www.drivingitalia.net/uploads/monthly_2019_11/maxresdefault.jpg.c7f8348cab8be46b441a9022e90e82f7.jpg"></p>

<p>
	<strong><span style="font-size:16px;">F1 eSport Series: IL CIRCUS IRIDATO SUL GRANDE SCHERMO</span></strong>
</p>

<p>
	Il sogno di ogni pilota virtuale, però, è sempre uno: la <b>Formula 1</b>. Se in passato i videogiochi del Circus iridato avevano messo a disposizione una semplice modalità online con cui mettersi alla prova, dal <b>2017</b> l'alternativa per dimostrare le proprie potenzialità si chiama <b>F1 eSports Series</b>. Si tratta, di fatto, di un Campionato con delle iniziali prove ad eliminazione grazie alle quali poi solamente i migliori possono accedere alle gare più importanti. Fino al Gran Finale, che nella <b>prima edizione</b> ha incoronato<b> Brendon Leigh </b>il primo Campione del Mondo di F1 virtuale.
</p>

<p>
	<img alt="25ESPORTS-INYT1-jumbo.jpg.bc0f6939b7ae974d65023e62a0283f51.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="43747" data-ratio="66.63" width="800" src="https://www.drivingitalia.net/uploads/monthly_2019_11/25ESPORTS-INYT1-jumbo.jpg.bc0f6939b7ae974d65023e62a0283f51.jpg"></p>

<p>
	Un debutto con i fiocchi a tutti gli effetti per la nuova formula proposta da Codemasters, che ha poi proseguito con <b>altre due edizioni</b> nelle quali i <b>veri team </b>della massima serie automobilistica hanno preso parte ai vari Gran Premi con dei loro <b>rappresentanti</b>, appositamente selezionati attraverso i risultati da loro conseguiti nella propria carriera da simdrivers.
</p>

<p>
	Per tutti gli amanti delle monoposto, le <b>F1 eSports Series</b> rappresentano l'olimpo degli sport elettronici, nei quali la pratica e il continuo affinamento delle proprie abilità rappresentano la chiave per arrivare al successo. In ogni caso, questo Campionato virtuale non è da considerarsi uno “spin-off” a sé stante nel panorama degli eSport: grazie agli<b> eventi live</b> che si tengono nella <b>Gfinity Esports Arena in Regno Unito</b>, la copertura mediatica di questa serie è garantita, il che permette ai talenti del simracing di mettersi in luce e ottenere la giusta gloria che meritano.
</p>

<p>
	<img alt="F1-Esports-Pro-Series-2019.jpg.e24780384e180e07b6339b0cc7780a2b.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="43752" data-ratio="56.25" width="800" src="https://www.drivingitalia.net/uploads/monthly_2019_11/F1-Esports-Pro-Series-2019.jpg.e24780384e180e07b6339b0cc7780a2b.jpg"></p>

<p>
	<strong><span style="font-size:16px;">iRACING: IL PARADISO DEL SIMRACER PROFESSIONISTA</span></strong>
</p>

<p>
	Parallelamente, da anni il mondo degli <b>eSports</b> <b>in ambito simracing </b>si è arricchito con una serie di <b>Campionati virtuali </b>organizzati dalle community dei vari titoli di corse. Dal momento che gareggiare con la modalità online tradizionale non rappresenta più una sfida soddisfacente, gli appassionati hanno creato delle<b> vere e proprie serie </b>che, in alcuni casi, seguono addirittura il calendario reale della disciplina che vogliono replicare.
</p>

<p>
	Di cosa stiamo parlando? Del <b>“league racing”</b>, che permette a molti simdrivers di affinare in maniera più efficace la propria abilità di guida mettendosi alla prova in <b>gare più o meno ufficiali</b> nelle quali il <b>rispetto delle regole</b> è uno dei capisaldi più importanti. Assetto Corsa, rFactor 2, Automobilista, Project Cars e la serie F1 della Codemasters sono i titoli preferiti dalle community, anche se ne esiste un altro che ha fatto dell'online e delle competizioni organizzate il proprio punto di forza:<b> iRacing.</b>
</p>

<p>
	<img alt="1558775135_maxresdefault(1).jpg.f1c3e5208bd346dae899e1f068a9470d.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="43755" data-ratio="56.25" width="800" src="https://www.drivingitalia.net/uploads/monthly_2019_11/1558775135_maxresdefault(1).jpg.f1c3e5208bd346dae899e1f068a9470d.jpg"></p>

<p>
	Avete presente le <b>patenti della serie Gran Turismo</b>, con le quali si iniziava con una semplice vettura stradale assettata con il kit da corsa per arrivare a un mezzo da competizione vero e proprio? Ecco, l'idea di iRacing è proprio questa: partire con una <span>semplice </span><b>Mazda MX5 Cup Car</b> e, gara dopo gara, incrementare il proprio bagaglio personale di esperienza al volante, scalando l'olimpo dell'automobilismo con l'obiettivo di arrivare a correre con le monoposto.
</p>

<p>
	Un'ambizione resa possibile grazie a un <b>eccellente sistema organizzativo</b> che consente di correre praticamente in qualsiasi ora della giornata, all'interno di <b>serie ufficiali</b> nelle quali accumulare punti utili per la <b>vittoria del rispettivo Campionato</b>. Ad alto livello le gare sono trasmesse live sul canale ufficiale di iRacing, oltre ad essere organizzate fisicamente in eventi speciali che si tengono a cadenza regolare.
</p>

<p>
	Proseguendo nella propria scalata al successo si ha la possibilità di gareggiare praticamente con <b>qualsiasi mezzo da corsa </b>presente nel mondo reale: dalle <b>vetture GT </b>alle monoposto di <b>Formula 3</b> o <b>Formula Renault</b>, dalle <b>Nascar</b> alle <b>Porsche Supercup</b>. Non mancano delle carriere “alternative”, come quelle nel <b>Rallycross </b>e nel<b> Dirt track</b>, così come nel <b>mondo Endurance </b>con le vetture di durata. Insomma, ce n'è per tutti i gusti: se volete cominciare anche a voi a cimentarvi nel mondo racing degli eSports, iRacing saprà sicuramente accontentare ogni vostra esigenza!
</p>

<p>
	<img alt="1382237786_fw31-2_6jmr-Copia.jpg.a9e7bf2f8e31789a5f780ed007782f8d.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="43753" data-ratio="64.00" width="800" src="https://www.drivingitalia.net/uploads/monthly_2019_11/1382237786_fw31-2_6jmr-Copia.jpg.a9e7bf2f8e31789a5f780ed007782f8d.jpg"></p>
]]></description><guid isPermaLink="false">25537</guid><pubDate>Fri, 29 Nov 2019 18:09:39 +0000</pubDate></item><item><title>Raceroom: in arrivo il DLC Porsche #3</title><link>https://www.drivingitalia.net/home-page/software/raceroom-in-arrivo-il-dlc-porsche-3-r25538/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_11/cn8vIAn.jpg.da4843d71cb43485b2dc431fd31a4b54.jpg" /></p>


<p>
	 
</p>

<p>
	Tramite i suoi canali social e il suo <a href="https://forum.sector3studios.com/index.php?threads/porsche-dlc-3-coming-in-december.14001/#post-189828" rel="external">forum</a> Sector 3 annuncia il terzo DLC Porsche per Raceroom Racing Experience.
</p>

<p>
	Il DLC conterrà 4 nuove vetture Porsche, 3 delle quali arriveranno a Dicembre, mentre la quarta ad inizio 2020. Sector 3 ha anche rilasciato un'immagine teaser in cui si intravedono le 3 auto in arrivo il prossimo mese.
</p>

<p>
	Nei prossimi giorni Sector 3 dovrebbe rilasciare più informazioni riguardo le vetture del DLC, quindi non ci resta che aspettare.
</p>

<p>
	Diteci cosa ne pensate qui sotto nei commenti
</p>

<div class="ipsEmbeddedOther">
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<p>
	 
</p>

]]></description><guid isPermaLink="false">25538</guid><pubDate>Fri, 29 Nov 2019 15:05:48 +0000</pubDate></item><item><title>Codemasters ha acquisito Slightly Mad Studios!</title><link>https://www.drivingitalia.net/home-page/software/codemasters-acquisisce-slightly-mad-studios-r25534/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_11/HondaIndycar_WatkinsGlen_Indycar-1-1024x576.jpg.cec7a2fe23d1921e51b91e714eb78f46.jpg" /></p>


<p>
	 
</p>

<p>
	Tramite il suo sito e i social Codemasters annuncia di aver acquisito la software house Slightly Mad Studios, casa produttrice di Project CARS e Project CARS 2.
</p>

<p>
	Tempo fa vi avevamo parlato di <a href="https://www.drivingitalia.net/index.php?/home-page/software/slightly-mad-studios-sembra-abbia-qualcosa-di-grosso-in-progetto-r25444/" rel="">alcuni grossi progetti in gioco</a>, ma nessuno si sarebbe mai aspettato di leggere un annuncio simile, con titoli come Project CARS, Project CARS 2 e un non ancora annunciato blockbuster che entrano a far parte del portfolio Codemasters.
</p>

<p>
	Nelle gerarchie delle sue compagnie non sembra essere cambiato molto: Frank Sagnier rimarrà CEO di Codemasters Group, del quale ora Slighly Mad Studios fa parte, e Ian Bell rimarrà CEO e Fondatore di SMS.
</p>

<p>
	Entrambi si dichiarano entusiasti di questa unione, con Sagnier convinto che questa mossa confermi la posizione di leader di Codemasters nel settore. Secondo il CEO di Codemasters questo è il momento perfetto per fare lo step in avanti successivo. Secondo Bell questa unione darà la possibilità ad entrambe le case di imparare l'una dall'altra, di condividere risorse e approfittare delle nuove tecnologie e delle nuove piattaforme
</p>

<p>
	Al momento non ci sono informazioni circa nuovi titoli in arrivo, ma non mancheremo di aggiornarvi appena avremo più notizie
</p>

<div class="ipsEmbeddedOther">
	<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="embed8598457272" scrolling="no" src="https://www.drivingitalia.net/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/Codemasters/status/1200115655485329408" style="height:531px;"></iframe>
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			Codemasters® today announced it has agreed to acquire racing simulation specialists, Slightly Mad Studios. The agreement cements Codemasters’ position as a world-leading games developer and publisher of racing videogames and expands its portfolio to include the award-winning Project CARS, together with an unannounced Hollywood blockbuster title. Frank Sagnier will remain CEO of Codemasters Group plc which now includes Slightly Mad Studios and Ian Bell will retain his position of Founder and CEO of Slightly Mad Studios. Codemasters now employs c.700 people globally with offices including London, Birmingham, Southam and Runcorn.
		</p>

		<p style="color:#000000;font-size:16.25px;">
			Both companies share a rich history of creating AAA racing games. Codemasters has been a UK leader for over 30 years and is the creator of the critically acclaimed intellectual properties including DiRT®, GRID® and the BAFTA-winning official FORMULA 1® Series. Slightly Mad Studios has been established for 10 years and is the proud developer and owner of the Project CARS franchise which has generated both critical and commercial success. Slightly Mad Studios has also delivered high-quality racing simulations alongside its own IP including two Need for Speed titles on behalf of Electronic Arts.
		</p>

		<p style="color:#000000;font-size:16.25px;">
			“We are delighted to bring such an incredible racing game developer to the Codemasters family, and this unequivocally establishes us as a global powerhouse in the development of racing titles,” said Frank Sagnier, Chief Executive Officer at Codemasters. “We share the same passion and vision and our new partnership will accelerate our growth. With more streaming services coming to market and the next generation of games consoles due in 2020, this is the perfect time for Codemasters to take its next step.”
		</p>

		<p style="color:#000000;font-size:16.25px;">
			“Our combined racing games portfolio is the envy of the industry and this new partnership will enable us to learn from each other, share resources and take advantage of emerging platforms and technology,” said Ian Bell, Founder and Chief Executive at Slightly Mad Studios. “My team is excited to be joining Codemasters and we can’t wait to forge a relationship based on creativity, passion and the desire to create new racing experiences that excite and delight our communities.”
		</p>
	</div>
</blockquote>

<p>
	 
</p>

]]></description><guid isPermaLink="false">25534</guid><pubDate>Thu, 28 Nov 2019 18:46:41 +0000</pubDate></item><item><title>Euro Truck Simulator 2: annunciata la data di rilascio del DLC "Road to the Black Sea"</title><link>https://www.drivingitalia.net/home-page/software/euro-truck-simulator-2-annunciata-la-data-di-rilascio-del-dlc-road-to-the-black-sea-r25533/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_11/1729768369_maxresdefault(9).jpg.66d9768a48b398184def22fb14880302.jpg" /></p>


<p>
	 
</p>

<p>
	Negli scorsi giorni vi abbiamo mostrato alcune <a href="https://www.drivingitalia.net/index.php?/home-page/software/euro-truck-simulator-immagini-stupefacenti-del-prossimo-dlc-r25523/" rel="">stupefacenti immagini del nuovo DLC</a> in arrivo per Euro Truck Simulator 2. SCS Software, tramite i social e il <a href="https://blog.scssoft.com/2019/11/road-to-black-sea-release-date.html" rel="external">suo blog</a> ha annunciato oggi la data di rilascio del nuovo DLC di espansione della mappa: l'espansione arriverà infatti il 5 Dicembre.
</p>

<p>
	Il DLC Road to the Black Sea conterrà le mappe di Romania, Bulgaria e Turchia europea, con più di 10000km di strade da percorrere, 20 nuove città, architettura caratteristica dei Balcani, sistema di tram, treni e traffico e nuovi achievement da sbloccare.
</p>

<p>
	Il prezzo non è stato ancora rivelato, ma è molto probabile che il DLC sarà disponibile a 17.99€, come tutti gli altri DLC di espansione della mappa.
</p>

<p>
	Diteci cosa ne pensate qui sotto nei commenti o nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/52245-euro-truck-simulator-2-by-scs-software/page/38/&amp;tab=comments#comment-897562" rel="">topic dedicato</a>
</p>

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		<p>
			<span style="background-color:#2c2c2c;color:#cccccc;font-size:14px;">We know that our community has been very eager to hear news about the upcoming map expansion for Euro Truck Simulator 2. With the final touches being made, we are ready and excited to announce a release date...</span>
		</p>

		<h3 style="background-color:#2c2c2c;color:#cccccc;text-align:center;">
			<b><span style="color:#f1c232;">Road to the Black Sea will be released on the 5th of December 2019</span></b>
		</h3>

		<div style="background-color:#2c2c2c;color:#cccccc;font-size:14px;">
			 
		</div>

		<div style="background-color:#2c2c2c;color:#cccccc;font-size:14px;text-align:center;">
			<div style="text-align:center;">
				<a href="https://1.bp.blogspot.com/-EtnDN2r6IO8/Xd_HKf_djcI/AAAAAAAAEa8/ZAPP__-oQjEwkvhWdyOk4v-ZjcO5SCilACLcBGAsYHQ/s1600/blog_banner_Black_sea_release_date.jpg" rel="external" style="color:#ffab5d;"><img alt="blog_banner_Black_sea_release_date.jpg" border="0" data-ratio="24.22" style="border:1px solid transparent;padding:8px;" width="500" src="https://1.bp.blogspot.com/-EtnDN2r6IO8/Xd_HKf_djcI/AAAAAAAAEa8/ZAPP__-oQjEwkvhWdyOk4v-ZjcO5SCilACLcBGAsYHQ/s640/blog_banner_Black_sea_release_date.jpg"></a>
			</div>
		</div>

		<div style="background-color:#2c2c2c;color:#cccccc;font-size:14px;">
			We have also released our official trailer for you to enjoy, this will give you a small insight of what this map expansion features:
		</div>

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		<div style="background-color:#2c2c2c;color:#cccccc;font-size:14px;text-align:center;">
			<iframe allowfullscreen="" frameborder="0" height="292" id="ips_uid_9939_6" width="520" data-embed-src="https://www.youtube.com/embed/DVfCDX64xiM"></iframe>
		</div>

		<div style="background-color:#2c2c2c;color:#cccccc;font-size:14px;text-align:center;">
			 
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		<div style="background-color:#2c2c2c;color:#cccccc;font-size:14px;text-align:left;">
			Road to the Black Sea will have plenty for drivers to explore, main features include: 
		</div>

		<div style="background-color:#2c2c2c;color:#cccccc;font-size:14px;text-align:left;">
			 
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			<div>
				<ul style="padding:0px 2.5em;">
<li style="border:none;color:#cccccc;padding:.25em 0px;">
						Over 10.000 kilometers of roads to drive on.
					</li>
					<li style="border:none;color:#cccccc;padding:.25em 0px;">
						Romania, Bulgaria, and European part of Turkey to explore
					</li>
					<li style="border:none;color:#cccccc;padding:.25em 0px;">
						Europe's largest city, Istanbul.
					</li>
					<li style="border:none;color:#cccccc;padding:.25em 0px;">
						11 new local company docks and industries
					</li>
					<li style="border:none;color:#cccccc;padding:.25em 0px;">
						20 new major cities and many smaller towns and settlements
					</li>
					<li style="border:none;color:#cccccc;padding:.25em 0px;">
						Famous landmarks and recognizable places
					</li>
					<li style="border:none;color:#cccccc;padding:.25em 0px;">
						Characteristic Balkan architecture
					</li>
					<li style="border:none;color:#cccccc;padding:.25em 0px;">
						Brand new unique 3D-assets
					</li>
					<li style="border:none;color:#cccccc;padding:.25em 0px;">
						Lush climate accordant vegetation
					</li>
					<li style="border:none;color:#cccccc;padding:.25em 0px;">
						Local AI trains, trams, and traffic cars
					</li>
					<li style="border:none;color:#cccccc;padding:.25em 0px;">
						Horse carts - for Bulgarian and Romanian countryside 
					</li>
					<li style="border:none;color:#cccccc;padding:.25em 0px;">
						Border crossing - including features with various border controls 
					</li>
					<li style="border:none;color:#cccccc;padding:.25em 0px;">
						River ferry over Danube (Dunaj) 
					</li>
					<li style="border:none;color:#cccccc;padding:.25em 0px;">
						Black sea-region achievements to unlock
					</li>
				</ul>
<div>
					 
				</div>
			</div>

			<div style="background-color: rgb(44, 44, 44); color: rgb(204, 204, 204); font-size: 14px;">
				We can't wait for you to explore the countries of Romania, Bulgaria, and Turkey. From traditional architecture to historic landmarks, there will be many roads to discover and industries to deliver to. Make sure to add Road to the Black Sea to your wishlist on Steam and be the first to be notified of its release on December 5th.
			</div>
		</div>
	</div>
</blockquote>

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	<div>
		<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/DVfCDX64xiM?feature=oembed"></iframe>
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<p>
	 
</p>

]]></description><guid isPermaLink="false">25533</guid><pubDate>Thu, 28 Nov 2019 18:10:02 +0000</pubDate></item><item><title>iRacing: in arrivo la Supercar Ford Mustang GT</title><link>https://www.drivingitalia.net/home-page/software/iracing-in-arrivo-la-supercar-ford-mustang-gt-r25529/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_11/1218416011_Webp.net-resizeimage(1).jpg.36fe136b6cf18bbd3d0057fc4db86053.jpg" /></p>


<p>
	 
</p>

<p>
	Dopo aver presentato la <a href="https://www.drivingitalia.net/index.php?/home-page/software/iracing-presentata-la-supercars%C2%A0holden-zb-commodore-r25525/" rel="">Holden ZB Commodore</a>, ecco che iRacing presenta la seconda Supercar che farà il suo debutto nella <a href="https://www.drivingitalia.net/index.php?/forums/topic/80473-iracing-season-1-2020-dicembre-2019/&amp;tab=comments#comment-897847" rel="">nuova build</a>: si tratta della Ford Mustang GT
</p>

<p>
	<img alt="EKaySAYW4AIF3RU?format=jpg&amp;name=large" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://pbs.twimg.com/media/EKaySAYW4AIF3RU?format=jpg&amp;name=large"></p>

<p>
	<img alt="EKaySAaWwAE3Ztz?format=jpg&amp;name=large" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://pbs.twimg.com/media/EKaySAaWwAE3Ztz?format=jpg&amp;name=large"></p>

<p>
	<img alt="EKaySAYXkAIQ12p?format=jpg&amp;name=large" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://pbs.twimg.com/media/EKaySAYXkAIQ12p?format=jpg&amp;name=large"></p>

]]></description><guid isPermaLink="false">25529</guid><pubDate>Thu, 28 Nov 2019 09:02:27 +0000</pubDate></item></channel></rss>
