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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/197/?d=1</link><description>News: News</description><language>en</language><item><title>DIRT 5: Codemasters rilascia 6 video ricchi di novit&#xE0;</title><link>https://www.drivingitalia.net/home-page/software/dirt-5-codemasters-rilascia-6-video-ricchi-di-novit%C3%A0-r26210/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_05/dirt-5.jpg.fc57a49df562c309762a426b7f22eed5.jpg" /></p>

<p>
	 
</p>

<p>
	Solo tre settimane fa <strong>Codemasters </strong>ha ufficialmente annunciato di essere impegnata nello sviluppo del nuovo<strong> DIRT 5</strong>, un capitolo che combinerà la <strong>guida su sterrato</strong> ad altre sfide diverse dal pilotare una vettura da rally. Un'ottima combinazione che oggi è stata spiegata nei dettagli attraverso una <strong>serie di video dedicata</strong>, chiamata <strong>"Dishing the DIRT"</strong> e composta da <strong>6 cortometraggi </strong>in cui gli sviluppatori hanno analizzato tutte le caratteristiche più importanti di questo nuovo titolo di corse.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2020_05/codemasters_dirt5_trailer1_1.jpg.666682a24430c4b94ad8e418169bb227.jpg" data-fileid="45983" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="45983" data-ratio="56.30" width="1000" alt="codemasters_dirt5_trailer1_1.thumb.jpg.62270ac63b09cb89a3109d0bdd902857.jpg" src="https://www.drivingitalia.net/uploads/monthly_2020_05/codemasters_dirt5_trailer1_1.thumb.jpg.62270ac63b09cb89a3109d0bdd902857.jpg"></a>
</p>

<p>
	Ricordiamo che <strong>DIRT 5 </strong>sarà disponibile su<strong> PC</strong>, sulle <strong>console current-gen</strong> e su quelle di <strong>prossima generazione</strong> a partire dal mese di <strong>ottobre 2020</strong>, mentre su Google Stadia arriverà all'inizio del 2021. I pre-ordini sono già aperti attraverso <strong>Steam</strong> al prezzo di <strong>54,99 Euro per la versione standard</strong>, mentre con 20 Euro in più si potrà portare a casa la<strong> "Amplified Edition": </strong>in entrambi i casi, il pre-ordine regalerà una vettura aggiuntiva, vale a dire la <strong>Ford F-150 Raptor PreRunner by Deberti Design.</strong>
</p>

<p>
	Tornando alla <strong>"Amplified Edition",</strong> questa metterà a disposizione <strong>tre auto ready-to-race</strong> fin dall'inizio della carriera (Ariel Nomad Tactical, Audi TT Safari e VW Beetle Rallycross), così come<strong> tre nuovi sponsor</strong> utili al raggiungimenti di obiettivi, ricompense e livree inedite che incrementeranno i punti esperienza che il giocatore sarà in grado di guadagnare. Coloro che acquisteranno questa edizione potranno giocare a <strong>DIRT 5 con tre giorni di anticipo </strong>rispetto a quelli che opteranno per la versione base, inoltre avranno accesso a <strong>contenuti inediti</strong> che saranno svelati nelle prossime settimane.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2020_05/dirt-5-v1-659892.jpg.1957d2f4ca178b1f9ad5610028125359.jpg" data-fileid="45984" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="45984" data-ratio="56.30" width="1000" alt="dirt-5-v1-659892.thumb.jpg.c2530b73a9f3486e7b9cbd6a3740c1bb.jpg" src="https://www.drivingitalia.net/uploads/monthly_2020_05/dirt-5-v1-659892.thumb.jpg.c2530b73a9f3486e7b9cbd6a3740c1bb.jpg"></a>
</p>

<p>
	<strong><span style="font-size:16px;">DISHING THE DIRT - VIDEO 1</span></strong>
</p>

<p>
	Nel primo video della serie Dishing the DIRT<strong> Codemasters </strong>dà una prima infarinata sulle novità del proprio titolo di corse, definendo quali sono i punti di contatto e le differenze con il più simulativo DiRT Rally 2.0.
</p>

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<p>
	<strong><span style="font-size:16px;">DISHING THE DIRT - VIDEO 2</span></strong>
</p>

<p>
	Nel secondo video <strong>Codemasters</strong> mostra la varietà di veicoli che saranno disponibili nel nuovo <strong>DIRT 5.</strong>
</p>

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<p>
	<strong><span style="font-size:16px;">DISHING THE DIRT - VIDEO 3</span></strong>
</p>

<p>
	Nel terzo video <strong>Codemasters</strong> spiega come <strong>DIRT 5 </strong>si adatterà a una grande varietà di giocatori, da quelli con più esperienza a coloro che hanno appena cominciato con la guida simulata.
</p>

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<p>
	<span style="font-size:16px;"><strong>DISHING THE DIRT - VIDEO 4</strong></span>
</p>

<p>
	Nel quarto video <strong>Codemasters</strong> entra nei dettagli del gameplay del nuovo <strong>DIRT 5.</strong>
</p>

<div class="ipsEmbeddedVideo">
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</div>

<p>
	<span style="font-size:16px;"><strong>DISHING THE DIRT - VIDEO 5</strong></span>
</p>

<p>
	Nel quinto video <strong>Codemasters</strong> ribadisce la differenza tra i due team di sviluppo che si occupano rispettivamente di DiRT Rally 2.0 e del nuovo <strong>DIRT 5.</strong>
</p>

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<p>
	<strong><span style="font-size:16px;">DISHING THE DIRT - VIDEO 6</span></strong>
</p>

<p>
	Nell'ultimo video, invece, <strong>Codemasters</strong> spiega come i due separati team di sviluppo saranno capaci di collaborare per creare un'esperienza davvero suggestiva per il nuovo <strong>DIRT 5.</strong>
</p>

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</p>
]]></description><guid isPermaLink="false">26210</guid><pubDate>Wed, 27 May 2020 05:25:04 +0000</pubDate></item><item><title>Automobilista 2: update 0.9.3.2 con miglioramenti a fisica e IA</title><link>https://www.drivingitalia.net/home-page/software/automobilista-2-update-0932-con-miglioramenti-a-fisica-e-ia-r26207/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_05/005.jpg.a498b37aee17edc3514c545d6d4b089f.jpg" /></p>


<p>
	 
</p>

<p>
	Un altro importante tassello verso la release finale: dopo aver ricevuto importanti <strong>modifiche in fatto di Force Feedback</strong>, <strong><a href="https://www.drivingitalia.net/index.php?/home-page/software/automobilista-2-com%E2%80%99%C3%A8-cambiato-in-vista-della-release-finale-r26199/" rel="">Automobilista 2 </a></strong>è stato aggiornato ulteriormente con una <strong>nuova build</strong>, che porta lo sviluppo alla <strong>versione 0.9.3.2. </strong>Stavolta l'update è più esiguo, ma porta comunque in dote <strong>alcuni fix fondamentali </strong>per un'esperienza di gioco ancora più raffinata: l'<strong>IA</strong>, per esempio, è stata aggiustata per delle <strong>migliori prestazioni in partenza e nel primo giro</strong>, così come nell'<strong>utilizzo di acceleratore e freno.</strong>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="45967" href="https://www.drivingitalia.net/uploads/monthly_2020_05/49600845038_8342a4371c_o.jpg.1799d61b44eaa2612d36e100a1c7ba07.jpg" rel=""><img alt="49600845038_8342a4371c_o.thumb.jpg.27e179580bbe1503b6fc9fa4aeb59084.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="45967" data-ratio="56.30" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2020_05/49600845038_8342a4371c_o.thumb.jpg.27e179580bbe1503b6fc9fa4aeb59084.jpg"></a>
</p>

<p>
	Ma non è tutto, perchè in questo update gli appassionati troveranno dei <strong>miglioramenti anche nella fisica di alcune vetture</strong>: tra queste le<strong> Formula 3,</strong> le<strong> Metalmoro AJR</strong> e le <strong>Ultima GTR</strong> in termini di sensitività all'imbardata aerodinamica, assieme alle <strong>Opala 1986 </strong>e alle<strong> Hotcar </strong>in fatto di fisica delle gomme. Per tutti i dettagli, date un'occhiata al changelog qui sotto!
</p>

<p>
	Ricordiamo che <strong>Automobilista 2</strong> è ancora in fase <strong>Early Access</strong> ed è acquistabile su <strong><a href="https://store.steampowered.com/app/1066890/Automobilista_2/" rel="external">Steam</a></strong> al prezzo di <strong>36,99 Euro</strong> nella versione standard. Con il <strong>Season Pass 2020-2021</strong>, invece, lo si potrà portare a casa al <strong>prezzo di 114,28 Euro</strong>, scontato del 10% rispetto al costo originale.
</p>

<p>
	<strong><span style="font-size:16px;">Changelog V0.9.3.2:</span></strong>
</p>

<ul>
<li>
		Fixed bug causing only Stock Car V8 cars to load when attempting a multiclass race with it
	</li>
	<li>
		Added option to switch auto-clutch and auto gears On / Off from Gameplay screen (previously in Controls screen only)
	</li>
	<li>
		Fixed series livery assignment in multiplayer and multi-class events
	</li>
	<li>
		Fixed selected state of brake bias option in IBM
	</li>
	<li>
		Reduced AI brake power in non-formula cars
	</li>
	<li>
		Reduced AI Throttle application variation with AI skill
	</li>
	<li>
		Adjusted AI speed sensitivity relative to car in front (improves start / 1st lap performance)
	</li>
	<li>
		Adjusted F3 &amp; AJR, Ultima Race aero yaw sensitivity
	</li>
	<li>
		Adjusted Opala 1986 &amp; Hotcar tire physics
	</li>
	<li>
		Fixed Opala wheelbase error
	</li>
	<li>
		Fixed Sigma P1 windshield flickering in cockpit view
	</li>
</ul>
<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="45966" href="https://www.drivingitalia.net/uploads/monthly_2020_05/49148420488_757681c32c_o.jpg.213648c3a9fa28dd23ab2961d333961a.jpg.24968441999f734d7b9aef8cd0c4c9f4.jpg" rel=""><img alt="49148420488_757681c32c_o.jpg.213648c3a9fa28dd23ab2961d333961a.thumb.jpg.ac2d8e8459a09789ca5f6fde9e1c486a.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="45966" data-ratio="56.30" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2020_05/49148420488_757681c32c_o.jpg.213648c3a9fa28dd23ab2961d333961a.thumb.jpg.ac2d8e8459a09789ca5f6fde9e1c486a.jpg"></a>
</p>

]]></description><guid isPermaLink="false">26207</guid><pubDate>Tue, 26 May 2020 06:36:45 +0000</pubDate></item><item><title>Automobilista 2: disponibile aggiornamento 0.9.3.1</title><link>https://www.drivingitalia.net/home-page/software/automobilista-2-disponibile-aggiornamento-0931-r26190/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_05/004.jpg.f7671cd9af3958dd0b94165ad0446412.jpg" /></p>


<p>
	 
</p>

<p>
	Nuovo venerdì nuova patch per Automobilista 2: il simulatore di Reiza si aggiorna oggi alla versione 0.9.3.1 e compie un altro passo verso la versione 1.0
</p>

<p>
	<img alt="003-jpg.6521" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://forum.reizastudios.com/attachments/003-jpg.6521/"></p>

<p>
	Ancora una volta questa patch si concentra sul trittico FFB/AI/Fisica
</p>

<p>
	<strong>FFB</strong><br>
	Per quanto riguarda il Force Feedback gli sviluppatori precisano che saranno solo bugfix, una modifica ad una particolare auto e tutto ciò che deriverà dai miglioramenti del motore fisico e al momento il team ritiene che il FFB sia pronto per la versione 1.0. Inoltre il profilo "OLD DEFAULT" è stato rimosso, con il "NEW DEFAULT" che diventa quindi il profilo predefinito.
</p>

<p>
	<strong>Fisica</strong><br>
	Lato fisica c'è stato un nuovo giro di "messa a punto" su determinate auto, la maggior parte delle quali richiedeva dei bugfix (Formula V10, Super V8, Copa Truck, Formula Classic G3M3 e Superkart). Sono stati migliorati anche i freni, che adesso garantiscono una prestazione minore quando sono freddi, e anche la fisica degli pneumatici sul bagnato è stata rivista, riducendo il grip delle gomme slick su bagnato. Il team inoltre ci tiene a ricordare di cancellare tutti i setup già fatti
</p>

<p>
	<strong>AI</strong><br>
	Nuova calibrazione per la AI, con valori personalizzati per ogni classe invece di valori globali (che causava una fluttuazione nelle prestazioni da classe a classe). Adesso l'intelligenza artificiale dovrebbe avere delle prestazioni più bilanciate. E' stata ricalibrata anche la differenza tra curve lente e veloci per renderla più simile a quella del giocatore. Adesso la IA dovrebbe essere più veloce, quindi il team consiglia di abbassare di qualche punto la loro forza. 
</p>

<p>
	<img alt="005-2-jpg.6522" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://forum.reizastudios.com/attachments/005-2-jpg.6522/"></p>

<p>
	Per quanto riguarda i contenuti il team continua ad esplorare la scena anni 80 brasiliana, aggiungendo le Brazilian Hot Cars, basate su uno spin-off della popolare Divisão 3
</p>

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	</div>
</div>

<p>
	Ecco di seguito il changelog completo. Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/80985-automobilista-2-prezzi-ed-info-al-lancio/page/18/&amp;tab=comments#comment-907026" rel="">topic dedicato</a>
</p>

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			V0.9.3.1 CHANGELOG:<br><br>
			CONTENT
		</p>

		<p>
			Added Hot Cars (Early 80s Brazlian Touring Car Series with 3 models)
		</p>

		<p>
			UI &amp; HUD
		</p>

		<p>
			Fixed missing Adelaide Historic loading screen<br>
			Fixed low-res AMS2 shortcut icon when generated by Steam<br>
			Show disabled text in lobby session info if practice/qual are disabled<br>
			Adjusted opacity of main HUD element containers<br>
			Fixed race over countdown<br>
			Added selected state to in-game chat text entry boxes<br>
			Fixed incorrect vehicle statistics for various touring car classics<br>
			Added missing F-Vee Fin statistic<br>
			Fixed track logos being retained from previous track selection when current doesn´t have one
		</p>

		<p>
			FORCE FEEDBACK<br>
			Slightly refactored the way steering arm forces pass on to FFB (should provide a slightly "tighter" wheel around center)<br>
			Slightly reduced the filters that added in previous update,<br>
			Added soft lock for wheels that still didn´t have it (WIP).<br>
			Disabled Old Default FFB profil<br>
			FFB profiles with lockstops enabled and new exposed values in them.<br><br>
			PHYSICS
		</p>

		<p>
			Globally reduced slick grip on wet tracks<br>
			Revised aero efficiency losses with yaw for various cars<br>
			Super V8: Fixed error in steer lock range; Adjusted default ARB &amp; camber settings<br>
			Revised F-Classic front &amp; rear wing for more consistent downfroce increments accross proportional changes of wing angles<br>
			Reduced bumpiness over grass &amp; gravel to address collision issues while running off-track<br>
			Fixed rear brake cooling in various formula cars<br>
			Revised restitution values for crashing into walls and barriers<br>
			Moved default brake bias slightly to the front for FWD cars<br>
			Reduced brake efficiency when cold<br>
			Fixed missing 5th gear in Gol / Passat Classic B<br>
			F-V10: Fixed error in fast damper range<br>
			F-Classic Gen2: Disabled redundant engineboost function<br>
			F-Ultimate:Slightly increased carcass load stiffeness<br>
			Adjusted Roco Aero balance &amp; default setup<br>
			Opala: Fixed rear brakes<br>
			MCR S2000: Fixed missing rear tyre warmers<br>
			Fixed Ultima gearbox RPM tolerance in manual shifts<br>
			Fixed F-V10 loud Traction control sound<br>
			Fixed V-10 AI bouncing<br>
			Fixed Opala 1986 redundant rear left damper setting
		</p>

		<p>
			AI
		</p>

		<p>
			AI performance multipliers for practice &amp; qualifying sessions are now customized per car &amp; proportional to their race performance<br>
			Improved AI skill when driving off the racing line &amp; reduced range for factoring cars up ahead (improves their pace on initial laps &amp; reduces hesitation while being passed)<br>
			Further boost to AI awareness when behind human players<br>
			Callibrated peak AI corner grip &amp; grip multipliers resulting in better speed mid corner through slow / mid speed corners, more realistic speeds through fast corners<br>
			Improved AI skill when off the racing line (resulting in less 1st corner slowdowns and better pace over 1st lap)<br>
			Callibrated AI throttle application for all cars to better correspond with human ability<br>
			Reduced AI boost under braking during an overtake;<br>
			Reduced minimum straight lentgh for KERS / boost application<br>
			Improved AI ability through water puddles (less lifting off throttle)<br>
			Slightly bumped up AI speed under yellow &amp; blue flags<br>
			Revised AI paths for Londrina (both layouts)
		</p>

		<p>
			TRACKS
		</p>

		<p>
			Updated TV cameras for Donington &amp; Kansai<br>
			Kyalami: Updated curb textures<br>
			Jerez: Snap revised road noise; updated walls &amp; barriers to latest standards; Add missing garage door collision; fixed garage door mapping/alignment<br>
			Montreal: Fixed bug causing cars to visually appear to float over track surface
		</p>

		<p>
			VEHICLES
		</p>

		<p>
			Added cockpit windscreen reflections to Super V8, Ultima GTR Race, Ultima GTR Road, Touring Car Classics<br>
			Adjusted visual brake glow ranges<br>
			Fixed F-Classic G3M3 RPM bar<br>
			Adjusted various Fusca textures<br>
			F_Ultimate 2019: Added rain light<br>
			F-Vee: Added rain light<br>
			MCR S2000 new liveries / updates / redesign #10 #13 #19 #20 #21 #23 #24 #14<br>
			F-Trainer: new community skins #21 #22 #23 #24<br>
			MRX P3 revised liveries
		</p>
	</div>
</blockquote>

<p>
	 
</p>

]]></description><guid isPermaLink="false">26190</guid><pubDate>Fri, 22 May 2020 18:41:00 +0000</pubDate></item><item><title>iRacing: cosa ci aspetta in futuro? Tony Gardner ci d&#xE0; qualche anticipazione</title><link>https://www.drivingitalia.net/home-page/software/iracing-cosa-ci-aspetta-in-futuro-tony-gardner-ci-d%C3%A0-qualche-anticipazione-r26187/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_05/2020-hamlin-earnhardt-miami-iracing.jpg.26a1e8db53ef049789e1abeaa5d9c3a6.jpg" /></p>


<p>
	 
</p>

<p>
	Qualche giorno fa è stato annunciato il <a href="https://www.drivingitalia.net/index.php?/home-page/software/iracing-nascar-truck-ford-f150-in-arrivo-nella-prossima-build-r26170/" rel="">Ford T-150</a>, in arrivo nella prossima build, che andrà a completare il roster della NASCAR Gander Outdoors Truck Series: questo annuncio ha fatto storcere il naso a parte della comunità, che si aspettava qualcosa lato road vista già la gran quantità di contenuti dedicati alle gare su ovale arrivati recentemente e in arrivo nella prossima build.<br>
	Tutto ciò ha generato una notevole quantità di discussioni sul forum, con gli appassionati di gare road puntare il dito contro lo staff per aver alimentato le speranze di vedere determinate auto (LMP2 e DPi su tutte) partecipando in varie discussioni dove si speculava sulle auto che sarebbero arrivate nella nuova build.
</p>

<p>
	Mentre i toni si accendevano è sceso in campo Tony Gardner, membro dello staff, che per placare gli animi ha rilasciato un post in cui rivela cosa ci aspetta in futuro su iRacing: dopo anni riprendono i lavori per il circuito cittadino di Long Beach, che al momento è presente solo in versione tech track: ovvero un circuito non ancora terminato, disponibile solo per gare private. Tony ha rivelato che si tratta di un progetto davvero enorme, ed è questo il motivo principale per il quale era stato abbandonato. Oltre Long Beach inoltre è in arrivo un importante tracciato europeo che verrà annunciato tra massimo due settimane, ma in generale il team si sta impegnando per portare nel servizio più tracciati internazionali, anche se l'attuale situazione di pandemia non ha certamente aiutato, portando alla cancellazione di diversi viaggi per lo scan dei circuiti.
</p>

<p>
	Inoltre è stato annunciato l'inizio dei lavori per la tanto attesa nuova vettura LMP2 che in tantissimi richiedono da anni (la vettura utilizzata al momento in classe LMP2 è infatti obsoleta, con circa 10 anni sulle spalle): Tony Gardner però ci tiene a ribadire che non sarà rilasciata in questa build.
</p>

<p>
	Il futuro di iRacing si prospetta davvero interessante, e voi cosa ne pensate? Ditecelo nei commenti.
</p>

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			<strong>Introducing Tire Set Limits!</strong><br>
			It’s one of the most important factors on a rough track: how well you manage your tires, and keeping a fresh set for the end of the race. Starting with 2020 Season 3, tire set limits will be coming to iRacing in a limited rollout, starting with five stock car series.<br>
			The all-new NASCAR Legends Series, NASCAR iRacing Class C Fixed Series, NASCAR iRacing Tour Modified Series, and iRacing Super Late Model Series will all limit drivers to one extra set of tires. In the iRacing Street Stock Series (Class C), drivers will have to finish the race with the same set of tires they started with!<br>
			In addition to these public series, tire set limits will also be available in Hosted and League races.
		</p>
	</div>
</blockquote>

<p>
	 
</p>

]]></description><guid isPermaLink="false">26187</guid><pubDate>Fri, 22 May 2020 16:39:00 +0000</pubDate></item><item><title>iRacing: USF-17 e Indy Pro 2000 in video</title><link>https://www.drivingitalia.net/home-page/software/iracing-usf-17-e-indy-pro-2000-in-video-r26186/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_05/1592640975_maxresdefault(34).jpg.1f275d8bf847135c55039135d958c05d.jpg" /></p>


<p>
	 
</p>

<p>
	Sono passati quasi due mesi <a href="https://www.drivingitalia.net/index.php?/home-page/software/iracing-prime-immagini-della-usf17-e-della-indy-pro-2000-r25957/" rel="">dall'annuncio delle due nuove open wheeler</a> che arriveranno molto presto su iRacing. Dopo aver solo visto alcune immagini oggi finalmente iRacing ha rilasciato un video di presentazione sul suo canale YouTube.<br>
	La USF-17 prende parte al campionato USF 2000, 175 cavalli per quasi 500kg, andrà a sostituire la Dallara F3 nella Formula Sprint in classe D. La seconda vettura invece è la PM-18, che prende parte al campionato Indy Pro 2000, una delle feeder series Indycar: stesso peso della USF-17 ma con con 70 cavalli in più, andrà a rimpiazzare la Pro Mazda nell'omonima serie in classe C.
</p>

<p>
	Le due vetture arriveranno nella prossima build insieme alla Chevrolet Monte Carlo, la Ford Thunderbird, il Ford F-150 e una misteriosa sesta vettura non ancora annunciata.
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/XsEtQmhSmEQ?feature=oembed"></iframe>
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</div>

<p>
	 
</p>

]]></description><guid isPermaLink="false">26186</guid><pubDate>Fri, 22 May 2020 16:19:45 +0000</pubDate></item><item><title>F1 2020: monoposto in azione, ecco i nuovi screenshot in-game</title><link>https://www.drivingitalia.net/home-page/software/f1-2020-monoposto-in-azione-ecco-i-nuovi-screenshot-in-game-r26185/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_05/home.jpg.08ba74b315cff2cb380f4a16a5896295.jpg" /></p>


<p>
	 
</p>

<p>
	Codemasters continua a stuzzicare tutti gli appassionati del Circus iridato pubblicando nuovi contenuti del suo <strong>F1 2020: </strong>dopo il recente <strong><a href="https://www.drivingitalia.net/index.php?/home-page/software/f1-2020-codemasters-hotlap-a-monaco-r26179/" rel="">video gameplay dell'AlphaTauri</a> </strong>sul circuito di Montecarlo, il prossimo capitolo della <strong>Formula 1</strong> diventa nuovamente protagonista con una<strong> serie di screenshot</strong> che mostrano le monoposto più veloci, e desiderate, al mondo in tutta la loro bellezza. Date un'occhiata alle foto qua sotto: non viene voglia anche a voi di indossare tuta e casco?
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2020_05/49920442968_14bc824e00_k.jpg.7b8806257f983e774b5a24855a3324de.jpg" data-fileid="45846" data-fileext="jpg" rel=""><img alt="49920442968_14bc824e00_k.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="45846" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2020_05/49920442968_14bc824e00_k.thumb.jpg.5bc3a548cf1f67cecfb7133e4e1a4210.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2020_05/49920442978_b8e93c3920_k.jpg.8f2dfcc80925f2042dd55ae6552efda2.jpg" data-fileid="45847" data-fileext="jpg" rel=""><img alt="49920442978_b8e93c3920_k.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="45847" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2020_05/49920442978_b8e93c3920_k.thumb.jpg.c5db3555af164be5ad2812910cf33c9c.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2020_05/49920443038_283149032e_k.jpg.6016eb3947af331463b0830859c618c3.jpg" data-fileid="45848" data-fileext="jpg" rel=""><img alt="49920443038_283149032e_k.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="45848" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2020_05/49920443038_283149032e_k.thumb.jpg.1a9ffb76e0ca7e89e579fff77084ac23.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2020_05/49920957726_064a5872c1_k.jpg.9cecabd26c43f9c2328b5f7ed7b99c6c.jpg" data-fileid="45849" data-fileext="jpg" rel=""><img alt="49920957726_064a5872c1_k.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="45849" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2020_05/49920957726_064a5872c1_k.thumb.jpg.0b3bc60d096fee78bb4fdc729cc5f21e.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2020_05/49920957811_e5d1ef7e82_k.jpg.925c150356e28716f05d738dd5cf3d7f.jpg" data-fileid="45851" data-fileext="jpg" rel=""><img alt="49920957811_e5d1ef7e82_k.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="45851" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2020_05/49920957811_e5d1ef7e82_k.thumb.jpg.e26e368acd3ceb0fd65194421b3a8893.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2020_05/49920957906_d068421f5d_k.jpg.b3e70db8746449461e43cda1498c874d.jpg" data-fileid="45852" data-fileext="jpg" rel=""><img alt="49920957906_d068421f5d_k.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="45852" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2020_05/49920957906_d068421f5d_k.thumb.jpg.4ec1b513c32d9501bc67b73fd0256ca6.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2020_05/49920957911_de4e460e73_k.jpg.709a856776485d98f1fb8933703c0c2d.jpg" data-fileid="45853" data-fileext="jpg" rel=""><img alt="49920957911_de4e460e73_k.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="45853" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2020_05/49920957911_de4e460e73_k.thumb.jpg.063f0fb5774192853dd04b84142717c9.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2020_05/49921256032_5f54b60448_k.jpg.40d137dd5dae112ac7b58cbe996a5b27.jpg" data-fileid="45854" data-fileext="jpg" rel=""><img alt="49921256032_5f54b60448_k.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="45854" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2020_05/49921256032_5f54b60448_k.thumb.jpg.956129f6d9f32da2112b5e81c910264f.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2020_05/49921256047_5bbaba2d0a_k.jpg.b14fdd89adcebcd50e27d78c3e89e4b2.jpg" data-fileid="45855" data-fileext="jpg" rel=""><img alt="49921256047_5bbaba2d0a_k.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="45855" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2020_05/49921256047_5bbaba2d0a_k.thumb.jpg.b5b7fbf4b4a3d6ff1e90b0b63a56e684.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2020_05/49921256262_aa10580c93_k.jpg.f4c9092962cda717b10a83ef69517cf3.jpg" data-fileid="45856" data-fileext="jpg" rel=""><img alt="49921256262_aa10580c93_k.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="45856" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2020_05/49921256262_aa10580c93_k.thumb.jpg.9faf2774845209a37e02814de15616d7.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2020_05/49921256267_9b9fda31bd_k.jpg.1216f0bae933844c00f643f40f7d2bfc.jpg" data-fileid="45857" data-fileext="jpg" rel=""><img alt="49921256267_9b9fda31bd_k.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="45857" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2020_05/49921256267_9b9fda31bd_k.thumb.jpg.52e9a216ab2ec619ff0ca88e14bee386.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2020_05/2799-itvqccc3595685.jpg.2463b732fc68b2f9282588d822c4fd2d.jpg" data-fileid="45858" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="45858" data-ratio="56.30" width="1000" alt="2799-itvqccc3595685.thumb.jpg.832e0a1d0afe53c8d9d1a78acbc8dc2a.jpg" src="https://www.drivingitalia.net/uploads/monthly_2020_05/2799-itvqccc3595685.thumb.jpg.832e0a1d0afe53c8d9d1a78acbc8dc2a.jpg"></a>
</p>

]]></description><guid isPermaLink="false">26185</guid><pubDate>Fri, 22 May 2020 05:35:57 +0000</pubDate></item><item><title>rFactor 2: nuova build 1118 disponibile</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-nuova-build-1118-disponibile-r26184/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_05/berlin_2020_screen_03_branded-1536x864.jpg.d3c89de7f2d733da54d29b3415787012.jpg" /></p>


<p>
	 
</p>

<p>
	Il team Studio 397 ha appena rilasciato la nuova build 1118 del suo rFactor 2. La nuova release porta con sè profonde modifiche all'architettura del software, un nuovo sistema di overlay per mostrare classifiche ed informazioni di gara, persino editabile ed infine il circuito di Formula E Berlin E-Prix 2020.
</p>

<blockquote class="ipsQuote" data-gramm="false" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix" data-gramm="false">
		<p>
			Yes, it’s still a bit too early for our monthly roadmap, but it is about time to announce Build 1118, which comes around two and a half months after our previous update. Why did it take so long, you might ask? Because we needed to take some time to complete some bigger tasks, such as overhauling our package management system, deploying the first step of our graphics improvements and integrating our brand new broadcast overlays. All in all, this is a considerable update with a mix of improvements, fixes and new features. On top of that, we are also proud to release a brand new track, the Berlin E-Prix Track, which is on sale in our store right now.
		</p>

		<p>
			<a href="https://store.steampowered.com/itemstore/365960/detail/49/" ipsnoembed="false" rel="external">https://store.steampowered.com/itemstore/365960/detail/49/</a>
		</p>

		<p>
			Things that have not yet made it are the release of Portland International Raceway and an update to the Zandvoort 2020 track, but both will come soon!
		</p>

		<p>
			In terms of feedback we would like to invite you all to provide feedback on a couple of things. First of all, the graphics updates and how they affect the content you use. Secondly, if you are doing broadcasts, we’d like to know what to bring next to the overlays. Finally, we encourage you to give the new UI another try. It’s not the default yet, but we intend to make that switch soon, initially leaving the old UI as an option in a beta branch but eventually phasing it out altogether. We will also phase out our 32 bits version as hardware surveys tell us it’s not being used anymore as users have all switched to 64 bits operating systems.
		</p>

		<p>
			Broadcast Overlays
		</p>

		<p>
			Broadcast overlays are now integrated into the simulation as part of this update. That means you can use them directly in-game or with a broadcasting tool like OBS or XSplit. The overlays come with a separate control panel that can be used to control cameras as well as enable specific broadcast elements. It is available as a web page, which means you can remotely control the connected client from another computer or tablet. The overlay itself is also available as a transparent web page for integration into broadcast tools as well as directly in-game when you watch in full-screen.
		</p>

		<p>
			<br>
			There is also a system to customize overlays for your own league, tweaking colors, adding your own logos and customizing the style through CSS (cascading style sheets). This customization also includes support for setting safe regions when broadcasting to linear TV and a way for a single control panel to control multiple clients, in case you need to stream the same cameras to different output formats in the highest quality, completely removing the need for expensive frame interpolation hardware.
		</p>

		<p>
			Our future roadmap here includes a guide on how to customize overlays as well as to add support for distributing them via the workshop.
		</p>

		<p>
			Graphics Development
		</p>

		<p>
			This release sees numerous updates to the graphics engine of rFactor2. These updates will allow us to build higher quality content going forward, and shortly they will let you do the same with mods. As an overview we have addressed some teething issues we were having with our PBR implementation and equalized the lighting equations between PBR and non-PBR. We have also corrected a range of balance issues with the lighting, postfx and atmospherics setup. This will allow us to release content of a much higher quality going forward; however, it will mean that some mods will require some fixes to look their best. In testing we have found that some old content is not configured correctly, and the old lighting setup masked these issues.
		</p>

		<p>
			Now let’s take a closer look at what we have done and the implications of those changes. After an in-depth look into verifying the results of our PBR lighting pipeline against ray tracing solutions, we found that we had to make some adjustments to correct various issues with diffuse and specular output. This will make it much easier for artists to author content as things start to just behave naturally. Previously, in order for our new content to fit with the old content, we had to run a very constrained version of the shaders. This was one of the reasons we did not support modding with them yet. These changes will allow us to run at the full output now. The first track to be fully developed with this in mind is the just released Berlin Formula E track. However as a result of these changes you may find the lighting balance not quite right at Le Mans or other tracks recently updated to PBR. We will update these shortly.
		</p>

		<p>
			We have also ported those lighting calculations over to the old shaders. However, the pre-PBR shaders required much darker albedo maps than is normal. As a result we have had to apply an automated correction to these textures. The intention is that these corrections will, on the shader side, push the albedo maps into the correct ball park for real-life albedo values, which the PBR shaders take as a rough input guideline. This change may take a bit of iteration, so please be patient and give us feedback if required. The main change resulting from all this is that the ambient lighting will be brighter on content using non-PBR shaders. It is important that ambient probes are set correctly. In our tests we found that mod tracks with poorly setup ambient probes resulted in bad lighting. Examples of this include them being in areas of strong colour cast (such as over a lot of very green grass), or underneath the terrain (resulting in the bottom of the ambient probe being brighter than the sky), or really high up in the sky (so the ambient probe receives much more sky contribution than you would expect, making it very blue in general). On content that had good ambient probes, we found that there was minimal difference, other than a slightly blue shift, due to the increased ambient lighting.
		</p>

		<p>
			Some custom Showrooms may require updating, depending on how they have been authored. If they are suddenly very dark then this is why, as we could not apply this auto correction to the built in ones, and we need to review the way old content is being rendered in them.
		</p>

		<p>
			We also took an in-depth look into our PostFX setup, and have iterated our configuration there further. The first area of interest was reviewing the exposure and the tone mapping. With the changes made to the output of the shader lighting equations, this was vital to ensure a naturally balanced scene. We have enabled auto exposure in limited situations for now, such as external cameras, and attached cameras not in the cockpit. This will allow us to test these changes further before enabling in the cockpit. We have spent a lot of time taming the glare settings so that we can use the full range of specular during the daytime, although trackside nightlights are still partial to glare quite a bit – we do intend to address this though. We also experimented with some more advanced effects that we may introduce at a later date. We will most likely tone this down in the content. In the future, we look forward to key framing different conditions in order to bring this to life even further.
		</p>

		<p>
			The atmospherics and sky has had a pass to try to link everything together better. We have reviewed the sky configuration to improve its balance in general. We paid quite a bit of attention to the visuals as the sun starts to go down and to make sure that we are keeping appropriate amounts of light in the sky as it progresses into night. There are clear gains there but there’s still more work to be done. We have done some basic adjustments to the cloud rendering to ensure they are rendered with more natural colours and linked them up to the horizon haze to try and ensure a more natural horizon under various conditions. Finally, we have also changed how fog is applied on the entire scene. There is a lot of content in rFactor2 that suffers from a significant issue concerning the amount of fog applied and the overly blue colour it presents in many conditions. We have therefore decided to apply fog to the scene from an authoring perspective in a different way. We will expose variables to configure this shortly. We now have a base level of fog which is applied over the scene on a clear day. The default value is set to a realistic value for a scene with an accurately modelled vista, such as Le Mans or Nordschliefe, where you can see far into the distance. We then have extra fog or atmospherics that are applied as the conditions change, such as the sun going down, or as it becomes more cloudy or starts raining. This may present some issues at tracks where a static horizon has been placed unrealistically close to the foreground though, and it would be better to change this mesh so it is at a more realistic distance. These settings now also apply to the sky, so we no longer have really bright blue sky on the horizon on a completely cloudy day.
		</p>

		<p>
			We have also iterated our shaders further. There are various fixes and improvements to allow us to make improvements in various places on the new IBL shaders. We added a new Car Tyre shader, which will be used in the near future, as well as an IBL Terrain Legacy shader to allow for easier porting of old content to the new setup. The one major thing missing from this release that we have spoken about before is the Screen Space Reflections development. This is well advanced, yet needs further performance testing before it is released. We have, however, ported over some of the basic developments from this to the new release which make wet weather conditions look even better on PBR tracks.
		</p>

		<p>
			With regards to full modding support, this is something we envisage that we can start offering after we have completed the Le Mans race next month. Our team has a huge amount of documents ready to port over for modder support once things become a little less busy!
		</p>

		<p>
			New UI
		</p>

		<p>
			Improvements to our new UI are ongoing, and we have already tackled the following things:
		</p>

		<ul>
<li>
				We’ve now included options to select a custom showroom and HUD.
			</li>
			<li>
				Tuning info for the selected car is now correctly displayed.
			</li>
			<li>
				Setups now allow you to view and edit notes again.
			</li>
			<li>
				Enabled resume from replay.
			</li>
			<li>
				Added options to create custom skins and teams in the showroom.
			</li>
			<li>
				Properly detect if we’re offline and adapt the UI to that situation.
			</li>
			<li>
				Disabled options in the setup screen are now more clearly marked as such.
			</li>
			<li>
				Notification icon changes when there are new, unread messages.
			</li>
			<li>
				Ensured that parc ferme settings are always respected by the UI.
			</li>
		</ul>
<p>
			Improvements and Fixes<br>
			Apart from the bigger features above, we have done quite a few “smaller” improvements and fixes that should improve the overall experience:
		</p>

		<ul>
<li>
				Fixed a graphics freeze that could occur on some systems after driving for roughly half an hour, at which point it could freeze for over a second, which was sometimes causing mild framerate stutters at other times.
			</li>
			<li>
				Improved the speed of real-road synchronization when a client logs into a server. As we developed more laser scanned tracks with significantly higher polygon counts for the road surfaces, this synchronization was taking more time. This has now been addressed, and you get a message when joining to indicate this process is ongoing. In general, you will want to wait for it, but you don’t have to. During the process, your frame rate might be slightly lower.
			</li>
			<li>
				We’ve reviewed the package management system and fixed several bugs related to packages and their dependencies that could cause scenarios where content would not correctly install and, worse, allowed you to join a server without having all content installed. The whole system is now made much more robust, and we also managed to speed it up.
			</li>
			<li>
				Our real-time logging has also been improved as we keep trying to track down further issues.
			</li>
			<li>
				Fixed the wrong track loading sometimes when loading a saved replay.
			</li>
			<li>
				Fixed newly saved replays not immediately showing up.
			</li>
			<li>
				Made a few small improvements to controller rearrangements, making sure we detect a controller regardless of what USB port it plugs into.
			</li>
			<li>
				Especially for long races, we have now implemented a way to resume a race on the same or a different server in case of networking problems. At the end of every lap, the current standings and order are backed up and these script files can be run on a new server to resume the race after all drivers have rejoined. We’ll explain this system in more detail in the upcoming weeks.
			</li>
		</ul>
<p>
			Formula E Berlin E-Prix 2020 Released
		</p>

		<p>
			The Big City life – Berlin is not just the capital city of Germany, but it’s also one of the few places that has been visited by the Formula E circuit each year since 2015. The former airport Tempelhof makes for a great event venue for this “electric spectacle” and has become one of the most anticipated races for many Formula E drivers, not just German drivers.
		</p>

		<p>
			The Berlin ePrix features vast concrete planes rather than smooth city street asphalt, turning it into a unique challenge for everyone who wants to be on the top spot of the podium. The layout itself mixes high-speed straights with very technical sectors, forcing teams to setup a car that can shine on both. With 2.3 kilometers of track, Berlin offers plenty of chances to make a move and climb up the ranking. The very long turn 1, which leads into a chicane-like sector, is a real highlight not just for the drivers, but also for the crowd, as the grandstands create arguably some of the best views you can have when visiting an ePrix.
		</p>

		<p>
			The long straights open up to create a real fight for slipstream, giving an advantage to drivers who can use the full capabilities of their brakes. This leads into the long turns that also allow for alternative entry and exit lines, giving defenders many possibilities to cut back in front or strike back on the exit. Rhythm is absolutely everything on this track that feels, because these are no roads, like an airfield. More like a classic circuit track rather than a typical Formula E street race, 10 corners have to be tackled before a lap time can be posted on the board. This track demands a smooth driver for consistently quick lap times. 
		</p>

		<p>
			It’s your time now to prove that you are this complete driver, smooth but aggressive enough to go deep under braking, and precise on every single exit to maximize speed on the straights!
		</p>
	</div>
</blockquote>

<p>
	 
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2020_05/berlin_2020_screen_01_raw-1536x864.jpg.0b354bcd7ce7a4146d1c18293852c612.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="45837" src="https://www.drivingitalia.net/uploads/monthly_2020_05/berlin_2020_screen_01_raw-1536x864.thumb.jpg.4472829ea5afcde4158745e33b3904b0.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="berlin_2020_screen_01_raw-1536x864.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2020_05/berlin_2020_screen_02_raw-1536x864.jpg.2bf77d55c89b61171364960cc0cfb106.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="45838" src="https://www.drivingitalia.net/uploads/monthly_2020_05/berlin_2020_screen_02_raw-1536x864.thumb.jpg.c55e437d4b6b13703f2018e037c5688d.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="berlin_2020_screen_02_raw-1536x864.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2020_05/build_1118_release_screen_01-1536x864.jpg.bcf381ea0b01b85c6343307c7bf984ac.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="45839" src="https://www.drivingitalia.net/uploads/monthly_2020_05/build_1118_release_screen_01-1536x864.thumb.jpg.509ed4f72bcc26f2624977df0b80f352.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="build_1118_release_screen_01-1536x864.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2020_05/build_1118_release_screen_02-1536x864.jpg.7602d6ad5d285c8c5e73ff536c3ea6f4.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="45840" src="https://www.drivingitalia.net/uploads/monthly_2020_05/build_1118_release_screen_02-1536x864.thumb.jpg.2637a5eca4776323ccbb947d39324c7e.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="build_1118_release_screen_02-1536x864.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2020_05/build_1118_release_screen_03-1536x864.jpg.707a17dcaf02ab971883077efa24e8b2.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="45841" src="https://www.drivingitalia.net/uploads/monthly_2020_05/build_1118_release_screen_03-1536x864.thumb.jpg.b03ee48e730eca666095dbd692c0471a.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="build_1118_release_screen_03-1536x864.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2020_05/build_1118_release_screen_04-1536x864.jpg.619bf36bda515e54d65be5cbf7418dc6.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="45842" src="https://www.drivingitalia.net/uploads/monthly_2020_05/build_1118_release_screen_04-1536x864.thumb.jpg.98736005188a5561113f253dd436a9bc.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="build_1118_release_screen_04-1536x864.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2020_05/build_1118_release_screen_05-1536x864.jpg.7b8b37c980f568e895fab5f8d1e66323.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="45843" src="https://www.drivingitalia.net/uploads/monthly_2020_05/build_1118_release_screen_05-1536x864.thumb.jpg.2cfd29694b714b4f572dce55e18eb9dc.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="build_1118_release_screen_05-1536x864.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2020_05/build_1118_release_screen_06-1536x992.jpg.dcf2fead6037c42c06061a0e64c673f6.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="45844" src="https://www.drivingitalia.net/uploads/monthly_2020_05/build_1118_release_screen_06-1536x992.thumb.jpg.b33a8e2fbc2e51e33e835518f355df33.jpg" data-ratio="64.6" width="1000" class="ipsImage ipsImage_thumbnailed" alt="build_1118_release_screen_06-1536x992.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2020_05/build_1118_release_screen_07-1536x864.jpg.7e97cda7f1100af4901751008752f2d6.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="45845" src="https://www.drivingitalia.net/uploads/monthly_2020_05/build_1118_release_screen_07-1536x864.thumb.jpg.7d5cbdda3d337bb364814f8f22d43967.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="build_1118_release_screen_07-1536x864.jpg"></a></p>

]]></description><guid isPermaLink="false">26184</guid><pubDate>Thu, 21 May 2020 18:50:47 +0000</pubDate></item><item><title>Gran Turismo Sport: update v1.59 con la Mazda RX-VISION GT3 CONCEPT</title><link>https://www.drivingitalia.net/home-page/software/gran-turismo-sport-update-v159-con-la-mazda-rx-vision-gt3-concept-r26183/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_05/177712886_gtsportmazda.jpg.1221f343a7b7e189b94fa6b77fe7055a.jpg" /></p>


<p>
	 
</p>

<p>
	E' disponibile l'<a href="https://www.gran-turismo.com/it/news/00_5275733.html" rel="external">aggiornamento di maggio</a> di <a href="https://www.drivingitalia.net/index.php?/forums/topic/72229-ps4-annunciato-gran-turismo-sport-per-playstation-4/page/85/&amp;tab=comments#comment-907335" rel="">Gran Turismo Sport</a>, con la novità della Mazda RX-VISION GT3 CONCEPT, protagonista del trailer qui sotto.<br><br>
	Ecco la lista dei contenuti inclusi nell'aggiornamento 1.59:
</p>

<p>
	1. Sarà aggiunta la Mazda RX-VISION GT3 CONCEPT, l'auto da corsa a motore rotativo di nuova generazione.
</p>

<p>
	Mazda RX-VISION GT3 CONCEPT (Gr.3)
</p>

<p>
	Da venerdì 22 maggio organizzeremo <a href="https://www.gran-turismo.com/it/news/00_3936023.html" rel="external">2 competizioni speciali</a> per festeggiare il centenario di Mazda e l'arrivo della RX-VISION GT3 CONCEPT: la "Sfida a tempo RX-VISION GT3 CONCEPT" e il "Concorso di design livrea RX-VISION GT3 CONCEPT".
</p>

<p>
	2. I seguenti 7 nuovi round saranno aggiunti agli eventi della "GT League":
</p>

<p>
	■ Campionato principianti<br>
	2 nuovi round aggiunti alla "Coppa amatori".<br>
	■ Campionato dilettanti<br>
	2 nuovi round aggiunti alla "Coppa Clubman".<br>
	■ Campionato professionisti<br>
	2 nuovi round aggiunti a "Nostalgia targata 1979".<br>
	■ Campionato gare di durata<br>
	1 nuovo round aggiunto al "Campionato gare di durata Gr.3".
</p>

<p>
	L'aggiornamento introdurrà anche altre funzioni, miglioramenti e correzioni. Gran Turismo Sport è in costante evoluzione. Buon divertimento.
</p>

<p>
	<strong>L'auto da corsa da sogno con motore rotativo di Mazda</strong>
</p>

<p>
	La Mazda RX-VISION è un prototipo annunciato al Tokyo Motor Show 2015. Basata sulla filosofia di progettazione "Kodo - L'anima del movimento" di Mazda, è stata concepita come una sfida volta a progettare la più bella auto sportiva A/P nelle possibilità di Mazda. L'auto è anche dotata del motore rotativo di nuova generazione "SKYACTIV-R", un sogno che Mazda vuole in futuro trasformare in realtà.<br>
	Superando numerose difficoltà tecniche, Mazda ha proposto un motore rotativo commerciale nel 1967, con la Cosmo Sport. La casa, unica produttrice di massa di motori rotativi, ha lavorato per perfezionarne potenza, consumi e affidabilità, arrivando perfino a vincere la 24 Ore di Le Mans nel 1991 con il modello 787B.<br>
	La MAZDA RX-VISION GT3 CONCEPT esprime la bellezza del design del modello base nella forma di una più aggressiva auto da corsa. Per adeguarsi alle prestazioni della classe Gr.3, il progetto è stato sviluppato su modello del motore della 787B, con un motore a 4 rotori riportato in auge grazie all'utilizzo della tecnologia SKYACTIV. Il nuovo motore rotativo è alloggiato in una carrozzeria leggera, per assicurare prestazioni senza precedenti.
</p>

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</p>

]]></description><guid isPermaLink="false">26183</guid><pubDate>Thu, 21 May 2020 16:16:40 +0000</pubDate></item><item><title>gRally festeggia il compleanno con una nuova importante build</title><link>https://www.drivingitalia.net/home-page/software/grally-festeggia-il-compleanno-con-una-nuova-importante-build-r26182/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_05/895690709_grally1.jpg.376068d2c905d2cff71364c78d62673f.jpg" /></p>


<p>
	 
</p>

<p>
	Festeggiamo il secondo <a href="https://www.drivingitalia.net/index.php?/forums/topic/52678-grally/page/33/#comments" rel="">compleanno di gRally</a> con il rilascio di un importante update per il simulatore dedicato al mondo del rally. Come ci <a href="https://behindthestages.grally.net/offtopic/happy-2nd_birthday/" rel="external">spiegano gli stessi sviluppatori</a>, oltre a varie migliorie e correzioni, la novità più importante di questa release 1.1 è l'implementazione del nuovo sistema denominato "Infinity", che permette in sostanza in modo semplice ed intuitivo, di creare il proprio stage rally personalizzato!
</p>

<p>
	Potete trovare gRally in <a href="https://store.steampowered.com/app/605760/gRally/" rel="external">accesso anticipato su Steam</a>, a soli 9,99 Euro. Per commenti e discussioni fate <a href="https://www.drivingitalia.net/index.php?/forums/topic/52678-grally/page/33/#comments" rel="">riferimento al forum dedicato</a>.
</p>

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			Happy 2nd birthday gRally.<br>
			To celebrate this important date we released a new build with the last INFINITY feature and not only... (take a look to the changelog :))<br>
			For us, this release is very important because we consider it not a the final target but the opposite: it's the foundation to start racing together over many and many different stages.<br>
			3,2,1... Wait!!!
		</p>
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</blockquote>

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			Full changelog v1.1.0.0 of 21 May 2020
		</p>

		<p>
			Adds
		</p>

		<p>
			- Procedural Stages;<br>
			- G1: digital gear indicator;<br>
			- G2: digital gear indicator;<br>
			- Physics on signs;<br>
			- Surface sounds;<br>
			- 30" time penalty if you recover the car;<br>
			- Stage surfaces on roadbook stage;<br>
			- Management of controllers settings files (save and load);<br>
			- Car paint on live rallies;<br>
			- RPM lights on Logitech wheels (tested on G29);
		</p>

		<p>
			Improvements
		</p>

		<p>
			- Updated to Unity 2018;<br>
			- Rendering fluency;<br>
			- Reflections;<br>
			- Sky clouds;<br>
			- Ambient light;<br>
			- Car engine sounds;<br>
			- Updated PhysRoad v3 material with ruts and groove;<br>
			- External camera stuttering;<br>
			- Setup check on live rallies;<br>
			- Dust particles shader;<br>
			- "Select replay file" message if any replay file isn't selected;<br>
			- Replay list;<br>
			- Replay camera stuttering;<br>
			- Replay file (pack that save livery, date time and other geo settings);<br>
			- Replay camera management;<br>
			Procedural Stage improvements:<br>
			- Dynamic collider to trees and objects;<br>
			- Live rally with procedural stages;<br>
			- Wrong distance at startup;<br>
			- Procedural stages from url;<br>
			- Crossroad meshes;<br>
			- Procedural stage world position;<br>
			- Replay cameras;<br>
			- Improved vegetation mask;<br>
			- Jumps;
		</p>

		<p>
			Fixes:<br>
			- Car damage texture now works;<br>
			- Crash after exiting stage;<br>
			- Errors on F2 - Sky panel;<br>
			- Removed not necessary UI elements in pause screen during replay;<br>
			- Setups management on live rallies;<br>
			- Showroom colors presets;
		</p>
	</div>
</blockquote>

<p>
	 
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2020_05/1263207431_grally2.jpg.44532b3cf50ffd662b9f40c853fb74ca.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="45833" src="https://www.drivingitalia.net/uploads/monthly_2020_05/1457671326_grally2.thumb.jpg.fe6af72acdb84efc611bbe08fb6b6db8.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="grally 2.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2020_05/1148809178_grally3.jpg.7925ac70d9288257c74a336da09883ef.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="45834" src="https://www.drivingitalia.net/uploads/monthly_2020_05/676122476_grally3.thumb.jpg.a2d75bae5d74464d4c8af085f4cd72d5.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="grally 3.jpg"></a></p>

]]></description><guid isPermaLink="false">26182</guid><pubDate>Thu, 21 May 2020 16:03:35 +0000</pubDate></item><item><title>F1 2020 Codemasters: hotlap a Monaco</title><link>https://www.drivingitalia.net/home-page/software/f1-2020-codemasters-hotlap-a-monaco-r26179/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_05/647072229_maxresdefault--2-(1).jpg.d58861ee635fbe1c936dc9903551909d.jpg" /></p>

<p>
	 
</p>

<p>
	Dopo averci mostrato Zandvoort e Barcellona Codemasters ci mostra un giro veloce sul circuito cittadino della splendida Monaco a bordo dell'Alpha Tauri.
</p>

<p>
	Vi ricordiamo che F1 2020 sarà disponibile per PC, PS4 e Xbox One il 10 Luglio per i possessori della versione standard, mentre i possessori della Michael Schumacher Deluxe Edition potranno giocarvi a partire dal 7 Luglio.
</p>

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			Codemasters® presenta oggi in anteprima il primo hot lap in-game di F1® 2020 sul circuito di Monaco, prima di presenziare all’iconico circuito al Grand Prix virtuale di questo fine settimana. Nel weekend in cui era inizialmente programmato nel calendario F1®, il giro, registrato dal team di sviluppo di F1® 2020, presenta il nuovo brand AlphaTauri di Pierre Gasly.<br>
			Considerato uno dei circuiti più impegnativi nel calendario della F1®, affrontare il circuito cittadino di Monaco richiede immensa abilità e coraggio con poche possibilità di staccare il piede dal pedale dall'inizio alla fine. L'iterazione di F1® 2020 non è diversa, con un miglioramento della visuale della pista ora completo sfruttando gli aggiornamenti di F1® 2019.<br>
			Questa domenica, 24 maggio, i piloti di F1® tra cui Charles Leclerc, Alex Albon, George Russell, Nicholas Latifi e Antonio Giovinazzi torneranno per l'ultimo Grand Prix virtuale sul circuito di Monaco di F1® 2019. La trasmissione in diretta inizierà alle 19:00 (CET) sui canali ufficiali di Formula 1® YouTube, Twitch, Weibo e Facebook insieme a diversi partner internazionali.<br>
			F1® 2020 sarà pubblicato venerdì 10 luglio 2020 per PlayStation®4, Xbox One inclusa Xbox One X, PC Windows (DVD e Steam) e Google Stadia. I giocatori che acquisteranno la Michael Schumacher Deluxe Edition riceveranno contenuti esclusivi e un accesso anticipato di tre giorni.
		</p>
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]]></description><guid isPermaLink="false">26179</guid><pubDate>Thu, 21 May 2020 09:21:00 +0000</pubDate></item></channel></rss>
