<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/176/?d=1</link><description>News: News</description><language>en</language><item><title>Live for Speed: nuovo graphics progress report</title><link>https://www.drivingitalia.net/home-page/software/live-for-speed-nuovo-graphics-progress-report-r26666/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_09/live-for-speed.jpg.c114a7d2b3048c4213a6c20f6203b99b.jpg" /></p>

<p>
	 
</p>

<p>
	Dopo averci mostrato il lavoro svolto finora riguardo il <a href="https://www.drivingitalia.net/index.php?/home-page/software/live-for-speed-ecco-il-ciclo-giorno-notte-in-anteprima-r25644/" rel="">ciclo giorno e notte</a>, il team di <a href="https://www.lfs.net/report-dec2019-so" rel="external" target="_blank">Live for Speed torna a farsi sentire</a> per mostrarci con immagini e video i <a href="https://www.lfs.net/report-sep2020-so" rel="external">notevoli progressi grafici</a> messi in opera per svariati circuiti.
</p>

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			Hello Racers,<br>
			In our <a href="https://www.lfs.net/report-dec2019-so" rel="external">last report on the website</a> we showed some images of the updated South City and demonstrated day to night transitions and night driving. Since then, Eric has continued to work on South City and Scawen has continued to develop the graphics system. We posted some intermediate progress reports on the forum.<br>
			In <a href="https://www.lfs.net/report-sep2020-so" rel="external">this report</a> we will link to the intermediate reports, talk about more recent updates and show some new screenshots. The information is quite technical so if you aren't that interested in the internals of game development, feel free to skip straight to the screenshots which can hopefully speak for themselves!
		</p>
	</div>
</blockquote>

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		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" src="https://www.drivingitalia.net/applications/core/interface/index.html" width="480" data-embed-src="https://www.youtube.com/embed/IvQpuD-G7uo?feature=oembed"></iframe>
	</div>
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<p>
	 
</p>
]]></description><guid isPermaLink="false">26666</guid><pubDate>Sun, 27 Sep 2020 19:15:35 +0000</pubDate></item><item><title>Automobilista 2: update di settembre in arrivo con gustose novit&#xE0;</title><link>https://www.drivingitalia.net/home-page/software/automobilista-2-update-di-settembre-in-arrivo-con-gustose-novit%C3%A0-r26665/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_09/120301015_674298703194123_8573430382638274522_o.jpg.4c60f7926104d71c10ebd4e1062ee490.jpg" /></p>

<p>
	 
</p>

<p>
	Reiza preannuncia con una manciata di screens il prossimo update in arrivo <a href="https://www.drivingitalia.net/index.php?/forums/topic/80985-automobilista-2-release-finale/page/22/#comments" rel="">per il suo Automobilista 2</a>. Come si nota dalle immagini, avremo a disposizione interessanti novità, come BMW M3 E30, Lotus 23, Mini Cooper 1965 ed altro ancora, il tutto gratuitamente.
</p>

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			We are working hard on our upcoming September update to #Automobilista2 - a few more days to go still but will be worth the wait!
		</p>

		<p>
			On the content side, we have some exciting cars such as the BMW M3 E30, Lotus 23, Mini Cooper 1965 &amp; other classic touring cars from the 60s, 70s &amp; 80s - all free additions to the base game.
		</p>

		<p>
			The update will also feature two upgraded kart tracks from AMS1 - Buskerud &amp; Speedland, also free additions to the base game.
		</p>

		<p>
			Check out some previews of the new content!
		</p>
	</div>
</blockquote>

<p>
	 
</p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2020_09/120093144_674298349860825_5067156135313960560_o.jpg.9f92c231f89d675da5ad1e6536273de6.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="47221" src="https://www.drivingitalia.net/uploads/monthly_2020_09/120093144_674298349860825_5067156135313960560_o.thumb.jpg.07bf3ea4d4a096f58593facfa948c6db.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="120093144_674298349860825_5067156135313960560_o.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2020_09/120116225_674298716527455_2094287685132417176_o.jpg.75bef82e28ee09962a1a3fd9d60526e3.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="47222" src="https://www.drivingitalia.net/uploads/monthly_2020_09/120116225_674298716527455_2094287685132417176_o.thumb.jpg.c89c11b62b6a883c98b6de2f9a6ab630.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="120116225_674298716527455_2094287685132417176_o.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2020_09/120201553_674298456527481_3464832880764006515_o.jpg.2d02c7459ee188b9c950b100ec5d17a9.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="47223" src="https://www.drivingitalia.net/uploads/monthly_2020_09/120201553_674298456527481_3464832880764006515_o.thumb.jpg.252aee1fbb8f36c61a9a99b5eb314d73.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="120201553_674298456527481_3464832880764006515_o.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2020_09/120240793_674298333194160_4664213519444837299_o.jpg.dc7e653f66aa6466cd6df661510059be.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="47224" src="https://www.drivingitalia.net/uploads/monthly_2020_09/120240793_674298333194160_4664213519444837299_o.thumb.jpg.19ab2b691c746542af6d3cd374782362.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="120240793_674298333194160_4664213519444837299_o.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2020_09/120273013_674298766527450_9043705507271216697_o.jpg.dde1590d984c0c473eada29c82d6cffe.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="47225" src="https://www.drivingitalia.net/uploads/monthly_2020_09/120273013_674298766527450_9043705507271216697_o.thumb.jpg.ce5687ad150766c63b804c2fc9588801.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="120273013_674298766527450_9043705507271216697_o.jpg"></a></p>
]]></description><guid isPermaLink="false">26665</guid><pubDate>Sat, 26 Sep 2020 16:59:18 +0000</pubDate></item><item><title>Assetto Corsa Competizione: hotfix 1.5.7 rilasciato</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-competizione-hotfix-157-rilasciato-r26662/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_09/EebWcf-WoAEjOmX.jpg.90d64eb861ecb5b9e3b406ebbcc8f4df.jpg" /></p>

<p>
	 
</p>

<p>
	E' disponibile un nuovo aggiornamento per AC Competizione, che porta il simulatore di Kunos Simulazioni alla versione 1.5.7. L'update pesa circa 315 MB ed è già disponibile per il download. In caso di problemi nel download è consigliato il riavvio di Steam.
</p>

<p>
	Ecco di seguito il changelog completo. Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/81876-assetto-corsa-competizione-gt4-pack-dlc-e-update-15-disponibili/page/6/&amp;tab=comments#comment-914379" rel="">topic dedicato</a>
</p>

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			Dear ACC racers!<br>
			ACC hotfix 1.5.7 is out now on Steam, refresh your client in order to get the update.<br><br>
			___________<br>
			v1.5.7 changelog<br><br><strong>GAMEPLAY:</strong>
		</p>

		<ul><li>
				Fixed pit exit erroneously triggering blue flag when driving near the wall at the start-finish line on Laguna Seca.
			</li>
			<li>
				Fixed pit entry erroneously triggering blue flag when driving near the pit entrance wall on Kyalami.
			</li>
			<li>
				Fixed a potential inconsistency with track limit warnings accumulated on existing pending penalties.
			</li>
			<li>
				Fixed an inconsistency when serving a drive-through penalty without having the serve penalty checkbox selected.
			</li>
		</ul><p>
			<br><strong>PHYSICS:</strong>
		</p>

		<ul><li>
				Slight adjustments to the 2019 GT3 season balance of performance.
			</li>
			<li>
				Slight adjustments to the 2019 GT4 season balance of performance.
			</li>
		</ul><p>
			<br><strong>GRAPHICS:</strong>
		</p>

		<ul><li>
				Decreased streaming memory pool in EPIC texture setting preset to prevent potential video memory overload on mid/high-range cards.
			</li>
		</ul><p>
			<br><strong>UI:</strong>
		</p>

		<ul><li>
				Fixed a refocus issue with the MFD in Multiplayer when the session went from multi- to single-class due to all clients of a car group disconnecting.
			</li>
			<li>
				MFD info panel now includes stint timer and a track limits warning counter.
			</li>
		</ul><p>
			NOTE: the MFD info panel is recommended to be set to "Always visible" in the HUD settings.
		</p>

		<ul><li>
				Pitstop MFD: added tyre pressure control for all tyres simultaneously.
			</li>
			<li>
				Fixed tyre status indicators not consistently showing wear on previously used tyres in driver swap scenarios.
			</li>
			<li>
				Fixed an MFD pitstop page issue that was allowing the same tyre to be selected and applied for an upcoming pitstop with the default setup loaded.
			</li>
		</ul><p>
			<br><strong>CONTROLS:</strong>
		</p>

		<ul><li>
				Exposed "EnableManufacturerExtras" in controls.json; if set to false it prevents the game from making any calls to external libraries from wheel manufacturers (Logitech, Thrustmaster, Fanatec)
			</li>
			<li>
				Useful for troubleshooting controller-related issues.
			</li>
			<li>
				Fanatec LEDs setting now defaults to off.
			</li>
		</ul></div>
</blockquote>

<p>
	 
</p>
]]></description><guid isPermaLink="false">26662</guid><pubDate>Thu, 24 Sep 2020 17:03:42 +0000</pubDate></item><item><title>rFactor 2: Bentley Continental GT3 2020 e nuovo BoP disponibili</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-bentley-continental-gt3-2020-e-nuovo-bop-disponibili-r26658/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_09/1293597232_Senzanome.png.d8321bfbb05b3491ba90b9548bfb13d0.png" /></p>

<p>
	 
</p>

<p>
	Già <a href="https://www.drivingitalia.net/index.php?/home-page/addons/rfactor-2-in-arrivo-la-bentley-continental-gt3-in-un-nuovo-video-r26637/" rel="">annunciata</a> qualche giorno fa, è ora disponibile la Bentley Continental GT3 2020. La vettura, con un motore di 550 cv, ha già ottenuto alcuni successi prestigiosi, come la vittoria nella 1000 km del Paul Ricard nel 2019 e la vittoria nella 12 ore di Bathurst 2020. I giocatori di rF2 avranno ora la possibilità di guidare questa vettura nella simulazione di Studio 397 ed è disponibile in maniera gratuita per chiunque possegga la precedente Bentley GT3 (singolarmente o come parte del GT3 Bundle)
</p>

<ul><li>
		Engine: 4.0-litre direct injection twin-turbo V8 developed with the most advance lubricants from Mobil 1 and a Cosworth engine management system
	</li>
	<li>
		Max Power: Approx. 550 bhp derestricted
	</li>
	<li>
		Transmission: Rear wheel drive, Ricardo six-speed sequential longitudinal gearbox, steering wheel mounted paddle-operated pneumatic gear shift
	</li>
	<li>
		Drivetrain: Carbon fibre propshaft, limited slip differential
	</li>
	<li>
		Wheels: BBS Forged Motorsport 18” x 13” rims
	</li>
	<li>
		Tyres: 355 / 705 R18
	</li>
	<li>
		Aerodynamics: Carbon fibre front splitter, rear wing and body panels. Lightweight, aerodynamically-optimised bumpers, bonnet, sills and fenders
	</li>
	<li>
		Length: 4860 mm
	</li>
	<li>
		Width: 2045 mm
	</li>
	<li>
		Height: 1355 mm
	</li>
	<li>
		Weight: &lt;1300 kg
	</li>
</ul><p>
	<img alt="Bentley_Continental_GT3_2020_08.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2020/09/Bentley_Continental_GT3_2020_08.jpg"></p>

<p>
	<img alt="Bentley_Continental_GT3_2020_13.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2020/09/Bentley_Continental_GT3_2020_13.jpg"></p>

<div class="ipsEmbeddedVideo">
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		<iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/oJgHVe_oO4A?feature=oembed"></iframe>
	</div>
</div>

<p>
	Insieme a questa nuova vettura è arrivato ovviamente un nuovo aggiornamento del Balance of Performance dedicato alle vetture GT3. Il BoP viene utilizzato per permettere a vetture diverse di gareggiare insieme alla pari rispettando alcune regole. Così come nel mondo reale anche su rF2 si tenta di garantire questa parità di prestazioni. Gli sviluppatori e i tester hanno speso un numero incalcolabile di ore per cercare il giusto compromesso tra parità nelle prestazioni e differenziazione delle auto, in modo che ogni vettura mantenesse le proprie caratteristiche intrinseche.
</p>

<p>
	Ecco di seguito il changelog completo del BoP. Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/79025-rfactor-2-racing-into-the-future/page/61/&amp;tab=comments#comment-914187" rel="">topic dedicato</a>
</p>

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			Includes BOP, Physics, and In-car dash updates
		</p>

		<p>
			<u><strong>Aston Martin Vantage GT3</strong></u><br>
			v1.71<br><em>BOP</em>
		</p>

		<ul><li>
				Fuel consumption tweaked to match reference for BoP
			</li>
		</ul><p>
			<em>Physics</em>
		</p>

		<ul><li>
				Reworked aerodynamics (more sensitive to changes in ride heights),
			</li>
			<li>
				Fix for radiator cooling options not showing properly in the pitmenu,
			</li>
			<li>
				Reduced engine inertia
			</li>
			<li>
				New default setup
			</li>
			<li>
				Added 10% steps for radiator cooling.
			</li>
		</ul><p>
			<em>In-car dash</em>
		</p>

		<ul><li>
				Added Engine Mixture levels
			</li>
			<li>
				Added ABS levels
			</li>
			<li>
				Added new alarms for low fuel and oil temperature
			</li>
		</ul><p>
			<br><u><strong>Audi R8 LMS 2018</strong></u><br>
			v1.75<br><em>BOP</em>
		</p>

		<ul><li>
				Reduced drag by about 2%,
			</li>
			<li>
				Added 5kg of weight penalty,
			</li>
			<li>
				Reduced engine torque/power output by about 1%.
			</li>
		</ul><p>
			<em>Physics</em>
		</p>

		<ul><li>
				Reworked aerodynamics (more sensitive to changes in ride heights),
			</li>
			<li>
				Fix for radiator cooling options not showing properly in the pitmenu
			</li>
			<li>
				Reduced engine inertia
			</li>
			<li>
				Added 10% steps for radiator cooling
			</li>
			<li>
				New default setup
			</li>
		</ul><p>
			<u><strong>Audi R8 LMS 2019</strong></u><br>
			v1.45<br><em>BOP</em>
		</p>

		<ul><li>
				Reduced drag by about 4%,
			</li>
			<li>
				Added 10kg of weight penalty
			</li>
			<li>
				Reduced engine torque/power output by about 1%
			</li>
		</ul><p>
			<em>Physics</em>
		</p>

		<ul><li>
				Reworked aerodynamics (more sensitive to changes in ride heights)
			</li>
			<li>
				Fix for radiator cooling options not showing properly in the pitmenu
			</li>
			<li>
				Reduced engine inertia
			</li>
			<li>
				Added 10% steps for radiator cooling
			</li>
			<li>
				New default setup
			</li>
		</ul><p>
			<u><strong>Bentley Continental GT3</strong></u><br>
			v2.73<br><em>BOP</em>
		</p>

		<ul><li>
				Fuel consumption tweaked to match reference for BoP
			</li>
		</ul><p>
			<em>Physics</em>
		</p>

		<ul><li>
				Reworked aerodynamics (more sensitive to changes in ride heights),
			</li>
			<li>
				Fix for radiator cooling options not showing properly in the pitmenu,
			</li>
			<li>
				Reduced engine inertia,
			</li>
			<li>
				Adjusted steering rack ratio (it’s slightly tigher now),
			</li>
			<li>
				Added 10% steps for radiator cooling.
			</li>
			<li>
				New default setup
			</li>
		</ul><p>
			<em>In-car dash</em>
		</p>

		<ul><li>
				Added Engine Mixture levels
			</li>
			<li>
				Added ABS levels
			</li>
			<li>
				Added TC levels
			</li>
		</ul><p>
			<u><strong>BMW M6 GT3</strong></u><br>
			v1.67<br><em>BOP</em>
		</p>

		<ul><li>
				Fuel consumption tweaked to match reference for BoP.
			</li>
		</ul><p>
			<em>Physics</em>
		</p>

		<ul><li>
				Reworked aerodynamics (more sensitive to changes in ride heights),
			</li>
			<li>
				Fix for radiator cooling options not showing properly in the pitmenu,
			</li>
			<li>
				Reduced engine inertia,
			</li>
			<li>
				Camber is adjustable in smaller steps (0.1deg, was 0.25deg before)
			</li>
			<li>
				Adjustments to differential locking and preload
			</li>
			<li>
				Added 10% steps for radiator cooling
			</li>
			<li>
				New default setup
			</li>
		</ul><p>
			<u><strong>Callaway C7 GT3-R</strong></u><br>
			v2.81<br><em>BOP</em>
		</p>

		<ul><li>
				Increased engine torque/power output by about 2%.
			</li>
		</ul><p>
			<em>Physics</em>
		</p>

		<ul><li>
				Reworked aerodynamics (more sensitive to changes in ride heights)
			</li>
			<li>
				Fix for radiator cooling options not showing properly in the pitmenu
			</li>
			<li>
				Reduced engine inertia
			</li>
			<li>
				Higher engine braking, adjusted launch rpm, adjusted engine lifetime rpm (results in higher engine lifetime)
			</li>
			<li>
				Moved aero balance forward by about 4% percent points
			</li>
			<li>
				Added 10% steps for radiator cooling.
			</li>
			<li>
				New default setup
			</li>
		</ul><p>
			<u><strong>McLaren 720S GT3</strong></u><br>
			v1.61<br><em>BOP</em>
		</p>

		<ul><li>
				Added 10kg of weight penalty,
			</li>
			<li>
				Fuel consumption tweaked to match reference for BoP
			</li>
		</ul><p>
			<em>Physics</em>
		</p>

		<ul><li>
				Reworked aerodynamics (more sensitive to changes in ride heights),
			</li>
			<li>
				Reduced engine inertia,
			</li>
			<li>
				Fix for radiator cooling options not showing properly in the pitmenu,
			</li>
			<li>
				Fix for some spring options beeing too stiff,
			</li>
			<li>
				Added 10% steps for radiator cooling.
			</li>
			<li>
				New default setup
			</li>
		</ul><p>
			<u><strong>McLaren 650S GT3</strong></u><br>
			v2.71<br><em>BOP</em>
		</p>

		<ul><li>
				Added 5kg of weight penalty,
			</li>
			<li>
				Fuel consumption tweaked to match reference for BoP
			</li>
		</ul><p>
			<em>Physics</em>
		</p>

		<ul><li>
				Reworked aerodynamics (more sensitive to changes in ride heights)
			</li>
			<li>
				Reduced engine inertia
			</li>
			<li>
				Fix for radiator cooling options not showing properly in the pitmenu
			</li>
			<li>
				Realigned suspension geometry (to better match the data, which also results in slightly slower steering ratio)
			</li>
			<li>
				Adjusted vertical and lateral CG location
			</li>
			<li>
				Higher roll damping for anti-roll bars
			</li>
			<li>
				Slightly higher clutch inertia
			</li>
			<li>
				Fix for some spring options beeing too stiff
			</li>
			<li>
				New default setup,
			</li>
			<li>
				Added 10% steps for radiator cooling.
			</li>
			<li>
				New default setup
			</li>
		</ul><p>
			<u><strong>Porsche 911 GT3-R</strong></u><br><em>BOP</em>
		</p>

		<ul><li>
				Fuel consumption tweaked to match reference for BoP
			</li>
		</ul><p>
			<em>Physics</em>
		</p>

		<ul><li>
				Reworked aerodynamics (more sensitive to changes in ride heights)
			</li>
			<li>
				Reduced engine inertia
			</li>
			<li>
				Fix for radiator cooling options not showing properly in the pitmenu
			</li>
			<li>
				Increased balance shift coming from changes to the rear wing angle (which now has 18 positions vs 20)
			</li>
			<li>
				Fix to rear suspension’s inner joints beeing too low for a given ride height
			</li>
			<li>
				Higher differential preload (by about 19%)
			</li>
			<li>
				Added 10% steps for radiator cooling.
			</li>
			<li>
				New default setup
			</li>
		</ul><p>
			<em>In-car dash</em>
		</p>

		<ul><li>
				Added Engine Mixture levels
			</li>
			<li>
				Added ABS levels
			</li>
		</ul><p>
			<u><strong>Radical GT3</strong></u><br>
			v2.67<br><em>BOP</em>
		</p>

		<ul><li>
				Fuel consumption tweaked to match reference for BoP.
			</li>
		</ul><p>
			<em>Physics</em>
		</p>

		<ul><li>
				Reworked aerodynamics (more sensitive to changes in ride heights)
			</li>
			<li>
				Reduced engine inertia
			</li>
			<li>
				Fix for radiator cooling options not showing properly in the pitmenu
			</li>
			<li>
				Realigned suspension geometry and fix to motion ratios, resulting in different min/max damper lengths and stiffer spring/damper rates
			</li>
			<li>
				Added 10% steps for radiator cooling
			</li>
			<li>
				New default setup
			</li>
		</ul><p>
			<em>In-car dash</em>
		</p>

		<ul><li>
				Added Engine Mixture levels
			</li>
			<li>
				Added ABS levels
			</li>
		</ul><p>
			<u><strong>Mercedes AMG GT3</strong></u><br>
			v2.75<br><em>BOP</em>
		</p>

		<ul><li>
				Fuel consumption tweaked to match reference for BoP.
			</li>
		</ul><p>
			<em>Physics</em>
		</p>

		<ul><li>
				Reworked aerodynamics (more sensitive to changes in ride heights),
			</li>
			<li>
				Reduced engine inertia,
			</li>
			<li>
				Fix for radiator cooling options not showing properly in the pitmenu,
			</li>
			<li>
				Added 10% steps for radiator cooling.
			</li>
			<li>
				New default setup
			</li>
		</ul><p>
			<em>In-car dash</em>
		</p>

		<ul><li>
				Added Engine Mixture levels
			</li>
			<li>
				Added ABS levels
			</li>
		</ul></div>
</blockquote>
]]></description><guid isPermaLink="false">26658</guid><pubDate>Wed, 23 Sep 2020 14:34:41 +0000</pubDate></item><item><title>iRacing: rilasciato il primo hotfix per la Patch 1 della Season 4 2020</title><link>https://www.drivingitalia.net/home-page/software/iracing-rilasciato-il-primo-hotfix-per-la-patch-1-della-season-4-2020-r26655/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_09/Marta-Garcia-vence-duas-corridas.jpg.96408e82f09ccc6762610acd772ef47a.jpg" /></p>

<p>
	 
</p>

<p>
	A pochi giorni di distanza dal rilascio della mastodontica <strong><a href="https://www.drivingitalia.net/index.php?/home-page/software/iracing-s4-2020-patch-1-disponibile-r26647/" rel="">Patch 1</a></strong>, lo staff di <strong>iRacing</strong> ha deciso di rivedere alcuni aspetti per l'attuale stagione competitiva, rilasciando <strong>un ulteriore hotfix</strong> che va a toccare diversi aspetti del simulatore a stelle e strisce: dalle <strong>nuove track map</strong> per Monza, Spa-Francorchamps e altri circuiti alle<strong> visualizzazioni riviste dei propri risultati </strong>sul sito classico, dall'introduzione di alcuni <strong>tracciati Oval per la PM-18 e l'USF 2000</strong> da utilizzare contro l'IA all'affinamento di diverse vetture, tra le quali la nuova <strong>Dallara P217,</strong> la <strong>McLaren MP4-30</strong> e le <strong>Nascar Cup Series</strong>. Per tutti i dettagli, fate riferimento al changelog completo che vi riportiamo qua sotto.
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			Track Maps
		</p>

		<p>
			– A new batch of updated track maps have been implemented, including:<br>
			– – Autodromo Nazionale Monza<br>
			– – Circuit de Spa-Francorchamps<br>
			– – Daytona International Speedway<br>
			– – Indianapolis Motor Speedway<br>
			– – Road Atlanta<br>
			– – Sebring International Raceway<br>
			– – Talladega Superspeedway<br>
			– – Watkins Glen International<br>
			– – [Legacy] Daytona International Speedway – 2008
		</p>

		<p>
			Licenses
		</p>

		<p>
			– Resolved an issue where the iRating of Rookie Licenses was being incorrectly displayed to the user.<br>
			– – iRating is now correctly hidden for the Rookie License class.
		</p>

		<p>
			Series
		</p>

		<p>
			– Resolved an issue where the “Register” button was displaying a “Purchase” state instead of an “Ineligible” state where the user is ineligible to participate in the session.
		</p>

		<p>
			Results
		</p>

		<p>
			– A button has been added to view Results from the iRacing UI on the Classic Membersite.<br>
			– – The iRacing UI is missing a few statistics that can be found on the Classic Membersite for each event, such as lap charts, lap graphs, and, if applicable, Series Standings.
		</p>

		<p>
			Teams
		</p>

		<p>
			– A navigation link has been added to the sidebar for the “My Teams” page.
		</p>

		<p>
			– Resolved an issue where Team owner names were not being properly displayed if they were too long to display within the table.
		</p>

		<p>
			Leagues
		</p>

		<p>
			– The League Sessions page is now the default display when navigating to the Leagues page via the sidebar.
		</p>

		<p>
			SIMULATION:
		</p>

		<p>
			AI Racing
		</p>

		<p>
			– AI Drivers have received some additional Oval driving training with the following vehicles:<br>
			– – Indy Pro 2000 PM-18<br>
			– – USF 2000
		</p>

		<p>
			CARS:
		</p>

		<p>
			Dallara IR18
		</p>

		<p>
			– iRacing provided setups have been updated for [Legacy] Phoenix Raceway – 2008.
		</p>

		<p>
			Dallara P217
		</p>

		<p>
			– The Throttle Shape setting may now be bound to a custom hotkey.
		</p>

		<p>
			– “dcThrottleShape” is now available in telemetry.
		</p>

		<p>
			Ford GT GT2/GT3
		</p>

		<p>
			– (ALL) – Rear damper lengths have been increased by 20mm to prevent running out of droop travel when running high static rear ride heights.<br>
			– – This should reduce the tendency of the car to bounce / pogo.<br>
			– – iRacing setups have been updated to account for these changes.
		</p>

		<p>
			McLaren MP4-30
		</p>

		<p>
			– The telemetry system now reports the tire compound index with which each team has set their best time in Qual (“CarIdxQualTireCompound”; it will be -1 if none has been locked in so far).<br>
			– – It also indicates whether or not Race Control has officially locked that team in to that compound choice for the start of the race (“CarIdxQualTireCompoundLocked”).
		</p>

		<p>
			– Track agnostic iRacing setups have been updated to pass tech at all fuel levels.
		</p>

		<p>
			– Fixed an issue where the tire compound used during Qualifying was not correctly carried into the Race when the driver switched Race Servers during the session transition.
		</p>

		<p>
			NASCAR Cup Series Chevrolet Camaro ZL1
		</p>

		<p>
			– Fixed an issue where the gas-man could be interrupted, and fail to empty his fuel can.
		</p>

		<p>
			NASCAR Cup Series Ford Mustang
		</p>

		<p>
			– Fixed an issue where the gas-man could be interrupted, and fail to empty his fuel can.
		</p>

		<p>
			NASCAR Cup Series Toyota Camry
		</p>

		<p>
			– Fixed an issue where the gas-man could be interrupted, and fail to empty his fuel can.
		</p>
	</div>
</blockquote>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2020_09/EifvCi_U4AIFgux.jpg.ab30c73ea6d9c0a44810b3a248931986.jpg" data-fileid="47197" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="47197" data-ratio="61.10" width="1000" alt="EifvCi_U4AIFgux.thumb.jpg.3eaffa72abc76d1bc7c34f753e8189d1.jpg" src="https://www.drivingitalia.net/uploads/monthly_2020_09/EifvCi_U4AIFgux.thumb.jpg.3eaffa72abc76d1bc7c34f753e8189d1.jpg"></a>
</p>
]]></description><guid isPermaLink="false">26655</guid><pubDate>Tue, 22 Sep 2020 17:53:35 +0000</pubDate></item><item><title>iRacing Season 4 2020: Patch 1 disponibile</title><link>https://www.drivingitalia.net/home-page/software/iracing-s4-2020-patch-1-disponibile-r26647/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_09/453856243_Senzanome.png.f2108689cf580fc6b430e23c360b257a.png" /></p>

<p>
	 
</p>

<p>
	E' stata rilasciata la prima patch della Stagione 4 2020 di iRacing, stagione che ha avuto inizio questa settimana. In questa prima patch il team guidato da Dave Kaemmer ha apportato diversi miglioramenti all'audio ambientale e alle auto. Ecco di seguito il changelog completo. Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/82137-iracing-build-season-4-settembre-2020/page/2/&amp;tab=comments#comment-913920" rel="">topic dedicato</a>
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			<u><strong>iRACING UI:</strong></u>
		</p>

		<p>
			<strong>Paint Shop</strong>
		</p>

		<ul><li>
				A download link for the Helmet pattern has been added.
			</li>
			<li>
				A download link for the Suit pattern has been added.
			</li>
			<li>
				Resolved an issue where Team Paints were being temporarily applied to the same car for the Member’s personal paint scheme.
			</li>
		</ul><p>
			<strong>Leagues</strong>
		</p>

		<ul><li>
				Resolved an issue where registering for a Team Session from the League Sessions page was not allowing the user to select a team and register.
			</li>
		</ul><p>
			<strong>AI Racing</strong>
		</p>

		<ul><li>
				For AI News, resolved an issue where certain race scenarios could potentially cause an error in rendering.
			</li>
			<li>
				Broadcasting
			</li>
			<li>
				Resolved an issue where a user that has special roles, such as a Broadcaster or Race Official, was getting registered incorrectly as Spectators for a League session.
			</li>
		</ul><p>
			<u><strong>SIMULATION:</strong></u>
		</p>

		<p>
			<strong>Race Servers</strong>
		</p>

		<ul><li>
				Fixed an issue where the Race Server could crash if it should somehow get into a situation where it is being asked to allow someone into the Session when they have not been assigned a pit stall.
			</li>
			<li>
				There was an issue where in a Heat Racing Event, drivers that had not connected to the Session during the Open Practice prior to the Qualify Session were not being put into the Qualify Session's "Starting Grid". This led to them not being assigned a pit stall, which then crashed the Race Server when they tried to get in their car.
			</li>
		</ul><p>
			<strong>AI Racing</strong>
		</p>

		<ul><li>
				Fixed an issue that would cause the Simulation to crash when loading the SCCA Spec Racer Ford at an Oval track.
			</li>
			<li>
				Fixed an issue which could cause erratic AI driving on pace laps, sometimes resulting in spin-outs or off-track excursions.
			</li>
		</ul><p>
			<strong>Visual Effects</strong>
		</p>

		<ul><li>
				Smoke color algorithm has been adjusted.
			</li>
			<li>
				Fixed an issue where some backfire effects were firing in the sky instead of from exhaust pipes.
			</li>
		</ul><p>
			<strong>Environmental Audio</strong>
		</p>

		<p>
			PA announcements from Connery Maddick have been added to the following tracks:
		</p>

		<ul><li>
				Brands Hatch Circuit
			</li>
			<li>
				Circuit of the Americas
			</li>
			<li>
				Circuit de Barcelona Catalunya
			</li>
			<li>
				Circuit Gilles Villeneuve
			</li>
			<li>
				Circuit Park Zandvoort
			</li>
			<li>
				Circuit Zolder
			</li>
			<li>
				Donington Park Racing Circuit
			</li>
			<li>
				Road America
			</li>
			<li>
				Sebring International Raceway
			</li>
			<li>
				Sonoma Raceway
			</li>
			<li>
				Suzuka International Racing Course
			</li>
			<li>
				Australian-specific soundscape has been updated.
			</li>
		</ul><p>
			Crowd sounds are now disabled when Crowd Detail setting is on LOW.
		</p>

		<p>
			This is a temporary fix for anyone experiencing frame-rate issues with the new environmental audio. A permanent solution remains in the works.
		</p>

		<p>
			<strong>Replay</strong>
		</p>

		<ul><li>
				Fixed an issue where the Simulation could crash if a user attempted to rewind after the event was complete.
			</li>
		</ul><p>
			<strong>Telemetry</strong>
		</p>

		<ul><li>
				The disk telemetry writer now flushes the disk telemetry immediately to disk in Test Drive and Practice Sessions, and it now reverts to the old method of opening .ibt files in exclusive access mode while writing to disk.
			</li>
		</ul><p>
			<u><strong>CARS:</strong></u>
		</p>

		<p>
			<strong>Dallara IR18</strong>
		</p>

		<ul><li>
				Auto Club Speedway setups have been updated.
			</li>
		</ul><p>
			<strong>Dallara P217</strong>
		</p>

		<ul><li>
				Rear packer thickness has been reduced.
			</li>
			<li>
				Fixed an issue with the ID light color on top of the car not displaying correctly on opponent vehicles.
			</li>
			<li>
				Fixed an issue with the dive plane not displaying correctly on opponent vehicles.
			</li>
		</ul><p>
			<strong>Global Mazda MX-5 Cup</strong>
		</p>

		<ul><li>
				For the New Damage Model, reduced the impact threshold for sustaining engine damage, and increased the impact threshold for breaking the side-view mirrors.
			</li>
		</ul><p>
			<strong>McLaren MP4-30</strong>
		</p>

		<ul><li>
				A variety of changes, including:
			</li>
			<li>
				Tire wear rate has been increased for all tire compounds.
			</li>
			<li>
				Braking authority has been increased - a driver should now be able to lock the wheels at any speed without taking away the feel at brake release.
			</li>
			<li>
				Rear suspension has been modified.
			</li>
			<li>
				Rear torsion bar rates have been adjusted.
			</li>
			<li>
				Maximum allowable rear ride height has been tightened to reduce the car's tendency to bounce.
			</li>
			<li>
				Baseline setups have been updated.
			</li>
			<li>
				The track-specific setups are Race setups, and are designed to be run starting with full fuel.
			</li>
			<li>
				Fixed an issue with wheel rims turning white at certain level-of-detail distances.
			</li>
		</ul><p>
			<u><strong>TRACKS:</strong></u>
		</p>

		<p>
			<strong>Darlington Raceway</strong>
		</p>

		<ul><li>
				Some floating fans have been ejected from the track for not possessing proper tickets for viewing.
			</li>
		</ul><p>
			<strong>Kentucky Speedway</strong>
		</p>

		<ul><li>
				Fixed the "BMX FILE MISSING" message Members reported at this track.
			</li>
		</ul><p>
			<strong>Road Atlanta</strong>
		</p>

		<ul><li>
				(Full Course) - The pace car now participates in short parade laps.
			</li>
		</ul><p>
			<strong>Texas Motor Speedway</strong>
		</p>

		<ul><li>
				Fixed the "BMX FILE MISSING" message Members reported at this track.
			</li>
			<li>
				Fixed a gap in the backstretch Safer barriers.
			</li>
		</ul><p>
			<strong>Weedsport Speedway</strong>
		</p>

		<ul><li>
				Adjusted the inside barriers in Turn 2 to remove a section where the wall was sticking out.
			</li>
			<li>
				Adjusted some mip-map settings.
			</li>
		</ul></div>
</blockquote>

<p>
	 
</p>
]]></description><guid isPermaLink="false">26647</guid><pubDate>Thu, 17 Sep 2020 17:59:45 +0000</pubDate></item><item><title>Project CARS 3: disponibile patch 1.4</title><link>https://www.drivingitalia.net/home-page/software/project-cars-3-disponibile-patch-14-r26645/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_09/EiHIOlVWkAA6vMy.jpg.bf8ce624466a9816a1b78a81e2a04758.jpg" /></p>

<p>
	 
</p>

<p>
	E' disponibile il primo aggiornamento per Project CARS 3, che porta il gioco alla versione 1.4.
</p>

<p>
	L'aggiornamento, che pesa ben 19 GB, porta tanti miglioramenti alla Carriera (difficoltà e durata gare) e all'interfaccia utente, aggiungendo la modalità foto nel replay. Nella patch sono inclusi anche diversi crash fix, miglioramenti al comparto online e un migliore supporto alle periferiche.
</p>

<p>
	Ecco di seguito il changelog completo. Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/79929-il-prossimo-project-cars-3-una-rivoluzione/page/4/&amp;tab=comments#comment-913746" rel="">topic dedicato</a>
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			<u><strong>Audio:</strong></u>
		</p>

		<ul><li>
				Fixed double audio when quitting during the 3-2-1 Pre-Race countdown
			</li>
		</ul><p>
			<u><strong>Career:</strong></u>
		</p>

		<ul><li>
				Increased Difficulty for Road E
			</li>
			<li>
				Increased Road D Hot Lap 3 target time
			</li>
			<li>
				Increased Road D Pace Setter 2 target time
			</li>
			<li>
				Increased Difficulty for GT C &amp; GT B
			</li>
			<li>
				Adjusted Race Length for GT C Race 5
			</li>
			<li>
				Adjusted Race Length for GT B Race 5
			</li>
			<li>
				Adjusted difficulty for Challenges Championships to match other changes
			</li>
			<li>
				Adjusted number of corners to master in GT A Majors Long Beach from 10 to 9
			</li>
			<li>
				Fixed invalid lap-time during rolling starts at Havana Capitolio
			</li>
			<li>
				Fixed issue where the car lost all its customisation and appeared red in the 2nd round of the championships in Career
			</li>
			<li>
				Crash Fixes:
			</li>
			<li>
				Fixed a crash when tuning the Jaguar XJ220 and the McLaren F1
			</li>
			<li>
				Fixed crash when user selected replay from a customisation screen on re-entering from a replay
			</li>
			<li>
				Fixed crash when last “My Style” was removed
			</li>
			<li>
				Fixed customisation rims size crashing if moving between vehicles with different number of available sizes
			</li>
			<li>
				Fixed crash when entering “Deal of the Day” via the career
			</li>
		</ul><p>
			<u><strong>GUI:</strong></u>
		</p>

		<ul><li>
				Fixed Player Label corruption upon restarting a race
			</li>
			<li>
				Improvements to Replay Mode UI
			</li>
			<li>
				Fixed inability to select anyone below P12 in Spectator Mode
			</li>
			<li>
				Tuning button in Pre-Race Menu now shows name of currently-selected tuning setup
			</li>
			<li>
				Tuning button disabled in Rivals
			</li>
			<li>
				Fixed screens not showing “Blizzard” weather type
			</li>
			<li>
				Weather info made consistent throughout all screens in-game
			</li>
			<li>
				Enabled Photo Mode in replay
			</li>
			<li>
				Default colours to be used by patterns (black, white, grey) assigned
			</li>
			<li>
				Added on-screen hint for how to take a photo in Photo Mode
			</li>
			<li>
				Improved player label visuals for online / offline experience.
			</li>
			<li>
				Background now scales with text.
			</li>
			<li>
				Fixed fonts on Player labels on restarting a race
			</li>
			<li>
				Lap counter on point-to-point tracks hidden
			</li>
			<li>
				Subtitles stuck in races fixed
			</li>
		</ul><p>
			<u><strong>Online:</strong></u>
		</p>

		<ul><li>
				Always use player’s choice for gearing when in Quick Play and Scheduled Events assigned
			</li>
			<li>
				Player now returns to lobby when quitting out of Spectator Mode
			</li>
			<li>
				Rivals event participation rewards increased
			</li>
		</ul><p>
			<u><strong>PC Only:</strong></u>
		</p>

		<ul><li>
				Profanity filter for system messages removed
			</li>
			<li>
				Improved performance on high “super sampling”
			</li>
			<li>
				Triplescreen settings UI improvements
			</li>
			<li>
				Fixed triplescreen configuration issues on frontend
			</li>
		</ul><p>
			<u><strong>Peripherals:</strong></u>
		</p>

		<ul><li>
				Logitech wheels issues on PS4 fixed
			</li>
			<li>
				Support added for Thrustmaster T-GT
			</li>
		</ul><p>
			<u><strong>Render:</strong></u>
		</p>

		<ul><li>
				Toned down red crash vignette
			</li>
			<li>
				Fixed clouds popping-in during races
			</li>
			<li>
				Fixed shiny vinyls when using gloss base
			</li>
			<li>
				Fixed random shadow flickering in-game
			</li>
		</ul><p>
			<u><strong>Vehicles:</strong></u>
		</p>

		<p>
			<strong>Formula E:</strong>
		</p>

		<ul><li>
				GUI logo, vehicle name, and country flag updated
			</li>
			<li>
				DS Techeetah team livery updated
			</li>
			<li>
				Championship livery added, set as new default livery
			</li>
		</ul></div>
</blockquote>

<p>
	 
</p>
]]></description><guid isPermaLink="false">26645</guid><pubDate>Thu, 17 Sep 2020 12:33:13 +0000</pubDate></item><item><title>Annunciato MXGP 2020, in arrivo il 10 Dicembre</title><link>https://www.drivingitalia.net/home-page/software/annunciato-mxgp-2020-in-arrivo-il-10-dicembre-r26643/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_09/1409596248_maxresdefault(1).jpg.64b115adbf6409e8d2f30dd8adf32d2b.jpg" /></p>

<p>
	 
</p>

<p>
	Con un video trailer Milestone annuncia l'arrivo di MXGP 2020, il nuovo capitolo del gioco dedicato al FIM Motocross World Championship.<br>
	Il nuovo capitolo includerà 68 piloti da MXGP e MX2 e tutti i 19 circuiti della stagione. I giocatori potranno scegliere se unirsi ad un team già esistente o creare il loro team.
</p>

<p>
	Torna inoltre il Track Editor con l'inedità funzionalità Heightmaps, che permetterà ai giocatori di riprodurre le reali configurazioni MX, spesso costruite su colline o montagne. Ci saranno 4 tipi diversi di terreno tra cui scegliere (pianura, cava, vigneto e foresta). Tutti i tracciati creati potranno essere condivisi online.
</p>

<p>
	Un'altra feature che fa il suo ritorno è il Playground, che permetterà ai giocatori di mettere alla prova le proprie abilità in una nuova località ispirata ai fiordi norvegesi, sia da soli che in compagnia di 3 amici. Parlando di multiplayer, MXGP 2020 avrà dei server dedicati lag free e la modalità Race Director che permetterà di organizzare tornei, decidere la griglia di partenza e assegnare penalità.
</p>

<p>
	MXGP 2020 sarà disponibile il 10 Dicembre 2020 per PC, Xbox One, PS4 e PS5. Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/82208-annunciato-mxgp-2020-in-arrivo-il-10-dicembre/" rel="">topic dedicato</a>
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/bgdCSdbbs8Y?feature=oembed"></iframe>
	</div>
</div>

<p>
	<img alt="Bagarre_0004.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://www.mxgp.com/sites/default/files/news/image/Bagarre_0004.jpg"></p>

<p>
	<img alt="Scrub_0002.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://www.mxgp.com/sites/default/files/images/Scrub_0002.jpg"></p>

<p>
	<img alt="Scrub_0005.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://www.mxgp.com/sites/default/files/images/Scrub_0005.jpg"></p>
]]></description><guid isPermaLink="false">26643</guid><pubDate>Thu, 17 Sep 2020 10:43:53 +0000</pubDate></item><item><title>DiRT 5: nuovo video gameplay</title><link>https://www.drivingitalia.net/home-page/software/dirt-5-nuovo-video-gameplay-r26642/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_09/maxresdefault--8-.jpg.7d501285cde5208ac369832dc6bf31d8.jpg" /></p>

<p>
	 
</p>

<p>
	È disponibile un nuovo video gameplay di DiRT 5: si tratta del primo gameplay catturato su console next gen, in particolare su Xbox Series S. ‏
</p>

<p>
	<span>Nel video gameplay possiamo osservare la Rock Bouncer in un evento in Italia. DiRT ‎‎5 sarà disponibile il 6 Novembre su PC, Xbox One e PS4, mentre sarà disponibile il 10 Novembre sulle console next gen di casa Microsoft. Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/81593-codemasters-annuncia-il-nuovo-dirt-5-disponibile-da-ottobre-2020/page/3/&amp;tab=comments#comment-914082" rel="">topic dedicato</a></span>
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/7b344-TW3KQ?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">26642</guid><pubDate>Thu, 17 Sep 2020 08:23:48 +0000</pubDate></item><item><title>F1&#xAE; 2020 Podium Pass Series Two disponibile da oggi</title><link>https://www.drivingitalia.net/home-page/software/f1%C2%AE-2020-podium-pass-series-two-disponibile-da-oggi-r26641/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_09/AWr79Guw.jpeg.16f8ed93cab0b5c46735a6a8c341ab21.jpeg" /></p>

<p>
	 
</p>

<p>
	A partire da oggi, i giocatori possono gareggiare e sbloccare 30 nuovi livelli di contenuti VIP e gratuiti con il lancio di <a href="https://www.drivingitalia.net/index.php?/forums/topic/81373-annunciato-f1-2020-in-arrivo-il-10-luglio-2020/page/2/#comments" rel="">F1® 2020 Podium Pass Series Two</a>. Tra gli item sono inclusi celebrazioni e pose esclusive sul podio, nuove livree per le auto, tute da corsa, caschi, guanti e badge. I giocatori che acquisteranno il Podium Pass VIP possono guadagnare 10.000 crediti in valuta virtuale che possono essere utilizzati per acquistare la Series Three o gli item dallo shop in-game. Il trailer di F1® 2020  Podium Pass Series Two può essere visto qui:
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" src="https://www.drivingitalia.net/applications/core/interface/index.html" width="480" data-embed-src="https://www.youtube.com/embed/wN761aNUD14?feature=oembed"></iframe>
	</div>
</div>

<p>
	I giocatori possono sbloccare item aggiuntivi gareggiando nelle loro modalità di gioco preferite. Alla fine di ogni gara, gli XP guadagnati aiuteranno a sbloccare il livello successivo di contenuti. I contenuti estetici, che includono item a sostegno dell'iniziativa We Race As One di Formula 1®, consentono ai giocatori di aggiungere livelli di personalizzazione ancora maggiori sia al loro pilota che alla loro auto. I giocatori con livello VIP hanno anche accesso a ulteriori sfide di gioco che offrono loro un altro modo per sbloccare livelli di contenuti.<br><br>
	“La Podium Pass Series One è stata accolta molto bene dai nostri giocatori e siamo entusiasti di aggiungere nuovi item cosmetici per la Series Two ", ha dichiarato Lee Mather, F1® Franchise Game Director di Codemasters. "I giocatori amano guadagnare contenuti grazie ai loro risultati. Sia che utilizzino solo il livello gratuito o che passino a quello VIP, ci sono molti oggetti interessanti da sbloccare che offrono ai giocatori più modi per personalizzare il loro look nel giorno della gara ".<br><br>
	All'inizio di questa settimana F1® 2020 ha ricevuto il suo primo Sports Update. Sei delle 10 auto dei team sono state modificate per includere gli ultimi sponsor. Questi vanno dalla messaggistica e il logo #WeRaceAsOne, agli aggiornamenti personalizzati, incluso il brand "50 Years Sauber" di Alfa Romeo. Nell'aggiornamento sono incluse anche correzioni e ottimizzazioni.
</p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2020_09/42Z07PwQ.jpeg.feb2d7a41068ffd5bf63dbabf827085f.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="47167" src="https://www.drivingitalia.net/uploads/monthly_2020_09/42Z07PwQ.thumb.jpeg.2b2e3dda5b419f76f19ddbc40c97fc43.jpeg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="42Z07PwQ.jpeg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2020_09/HrHXyPKQ.jpeg.e7fb6a68cbaea21cc4281de54ddd5e48.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="47168" src="https://www.drivingitalia.net/uploads/monthly_2020_09/HrHXyPKQ.thumb.jpeg.283e989cd7fcdd4f90dec02b8ed9dddd.jpeg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="HrHXyPKQ.jpeg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2020_09/oMNerl5Q.jpeg.68cc5c0ec597acc575de78ed3cd4589f.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="47169" src="https://www.drivingitalia.net/uploads/monthly_2020_09/oMNerl5Q.thumb.jpeg.094d57d687e89ceec9b2f28f5e5e2c5a.jpeg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="oMNerl5Q.jpeg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2020_09/sW3CbgrA.jpeg.41da22048306d7c7d716ca8a3a886c03.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="47170" src="https://www.drivingitalia.net/uploads/monthly_2020_09/sW3CbgrA.thumb.jpeg.1b394cacf8296a0d024f734e97c55505.jpeg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="sW3CbgrA.jpeg"></a></p>
]]></description><guid isPermaLink="false">26641</guid><pubDate>Wed, 16 Sep 2020 15:52:38 +0000</pubDate></item></channel></rss>
