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Simracing Academy: il 29 Ottobre si parte con Aris Vasilakos

Il mitico Aris ci parlerà naturalmente di dinamica del veicolo, non farà mancare i suoi consigli e risponderà alle domande degli allievi. Difficile cominciare meglio la nostra Academy!
Il 29 Ottobre si parte con Aris

Parte 2 Simracing Academy: traiettoria ed uso della pista

Per risultare efficienti ed efficaci in pista è necessario comprendere che la guida in circuito è differente da quella a cui siamo abituati. La prima differenza che salta subito all’occhio? Scopriamolo con la seconda parte della Simracing Academy. Iscriviti alle lezioni pratiche che partono il 29 Ottobre!
Parte 2 Simracing Academy

Parte 1 Simracing Academy: dinamica veicolo ed iscrizioni aperte

Aspiranti simdrivers, benvenuti nella prima parte della Simracing Academy, la scuola per comprendere i concetti fondamentali per progredire dal livello di principianti a quello di esperti della guida simulata. L'Academy è utile anche ai piloti con una certa esperienza, per approfondire ed effettuare test pratici
Parte 1 Simracing Academy: dinamica veicolo

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    iRacing Season 4 2020: Patch 1 disponibile

     

    E' stata rilasciata la prima patch della Stagione 4 2020 di iRacing, stagione che ha avuto inizio questa settimana. In questa prima patch il team guidato da Dave Kaemmer ha apportato diversi miglioramenti all'audio ambientale e alle auto. Ecco di seguito il changelog completo. Commenti nel topic dedicato

    Quote

    iRACING UI:

    Paint Shop

    • A download link for the Helmet pattern has been added.
    • A download link for the Suit pattern has been added.
    • Resolved an issue where Team Paints were being temporarily applied to the same car for the Member’s personal paint scheme.

    Leagues

    • Resolved an issue where registering for a Team Session from the League Sessions page was not allowing the user to select a team and register.

    AI Racing

    • For AI News, resolved an issue where certain race scenarios could potentially cause an error in rendering.
    • Broadcasting
    • Resolved an issue where a user that has special roles, such as a Broadcaster or Race Official, was getting registered incorrectly as Spectators for a League session.

    SIMULATION:

    Race Servers

    • Fixed an issue where the Race Server could crash if it should somehow get into a situation where it is being asked to allow someone into the Session when they have not been assigned a pit stall.
    • There was an issue where in a Heat Racing Event, drivers that had not connected to the Session during the Open Practice prior to the Qualify Session were not being put into the Qualify Session's "Starting Grid". This led to them not being assigned a pit stall, which then crashed the Race Server when they tried to get in their car.

    AI Racing

    • Fixed an issue that would cause the Simulation to crash when loading the SCCA Spec Racer Ford at an Oval track.
    • Fixed an issue which could cause erratic AI driving on pace laps, sometimes resulting in spin-outs or off-track excursions.

    Visual Effects

    • Smoke color algorithm has been adjusted.
    • Fixed an issue where some backfire effects were firing in the sky instead of from exhaust pipes.

    Environmental Audio

    PA announcements from Connery Maddick have been added to the following tracks:

    • Brands Hatch Circuit
    • Circuit of the Americas
    • Circuit de Barcelona Catalunya
    • Circuit Gilles Villeneuve
    • Circuit Park Zandvoort
    • Circuit Zolder
    • Donington Park Racing Circuit
    • Road America
    • Sebring International Raceway
    • Sonoma Raceway
    • Suzuka International Racing Course
    • Australian-specific soundscape has been updated.

    Crowd sounds are now disabled when Crowd Detail setting is on LOW.

    This is a temporary fix for anyone experiencing frame-rate issues with the new environmental audio. A permanent solution remains in the works.

    Replay

    • Fixed an issue where the Simulation could crash if a user attempted to rewind after the event was complete.

    Telemetry

    • The disk telemetry writer now flushes the disk telemetry immediately to disk in Test Drive and Practice Sessions, and it now reverts to the old method of opening .ibt files in exclusive access mode while writing to disk.

    CARS:

    Dallara IR18

    • Auto Club Speedway setups have been updated.

    Dallara P217

    • Rear packer thickness has been reduced.
    • Fixed an issue with the ID light color on top of the car not displaying correctly on opponent vehicles.
    • Fixed an issue with the dive plane not displaying correctly on opponent vehicles.

    Global Mazda MX-5 Cup

    • For the New Damage Model, reduced the impact threshold for sustaining engine damage, and increased the impact threshold for breaking the side-view mirrors.

    McLaren MP4-30

    • A variety of changes, including:
    • Tire wear rate has been increased for all tire compounds.
    • Braking authority has been increased - a driver should now be able to lock the wheels at any speed without taking away the feel at brake release.
    • Rear suspension has been modified.
    • Rear torsion bar rates have been adjusted.
    • Maximum allowable rear ride height has been tightened to reduce the car's tendency to bounce.
    • Baseline setups have been updated.
    • The track-specific setups are Race setups, and are designed to be run starting with full fuel.
    • Fixed an issue with wheel rims turning white at certain level-of-detail distances.

    TRACKS:

    Darlington Raceway

    • Some floating fans have been ejected from the track for not possessing proper tickets for viewing.

    Kentucky Speedway

    • Fixed the "BMX FILE MISSING" message Members reported at this track.

    Road Atlanta

    • (Full Course) - The pace car now participates in short parade laps.

    Texas Motor Speedway

    • Fixed the "BMX FILE MISSING" message Members reported at this track.
    • Fixed a gap in the backstretch Safer barriers.

    Weedsport Speedway

    • Adjusted the inside barriers in Turn 2 to remove a section where the wall was sticking out.
    • Adjusted some mip-map settings.

     




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