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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/155/?d=1</link><description>News: News</description><language>en</language><item><title>rFactor 2: nuova build aggiornata e Circuit d'Azure v1.15</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-nuova-build-aggiornata-e-circuit-dazure-v115-r27134/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_03/Circuit-dAzur_013.jpg.606fa7d83e17f9b6fa51719b52e52c4d.jpg" /></p>

<p>
	 
</p>

<p>
	Studio 397 ha appena rilasciato una <a href="https://www.drivingitalia.net/index.php?/forums/topic/79025-rfactor-2-racing-into-the-future/page/69/#comments" rel="">nuova build aggiornata</a> in "release candidate" del suo rFactor 2. Qui di seguito tutti i dettagli sulle novità e migliorie apportate.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2021_03/rfactor-2.jpg.94eb3f4d991bcacbad2fed3d8724fded.jpg" data-fileid="48530" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="48530" data-ratio="56.30" data-unique="m1xo2vr19" width="1000" alt="rfactor-2.jpg" src="https://www.drivingitalia.net/uploads/monthly_2021_03/rfactor-2.thumb.jpg.0a4261a60b645624a439b464bc7715d5.jpg"></a>
</p>

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		<p>
			New Release Candidate update:<br>
			Latest Release CandidateSteam Build IDs<br>
			Client 6133456<br>
			Dedicated 6426499 Changelog
		</p>

		<ul><li>
				General- Added SteamID of each client to race results logs generated by a Dedicated Server
			</li>
			<li>
				Fix issue with Attack Mode overlay information not correctly resetting.
			</li>
			<li>
				Stopped AI playing wipers when in Garage
			</li>
			<li>
				Added automatic headlight and wiper settings for player.
			</li>
			<li>
				These show as an extra step in the key toggles (Headlights: Off / Auto / On) or (Wipers: Off / Auto / Slow / Fast)
			</li>
			<li>
				Skip Auto option when the setting is disabled
			</li>
			<li>
				Added a message about windscreen wiper state to the message centre. Don't show a message if the vehicle does not have wipers.
			</li>
			<li>
				Auto Headlights and Windscreen Wipers are forced on if no key is assigned"
			</li>
			<li>
				Fixed issue where automatic gears would require a false top gear to correctly downshift for some vehicles
			</li>
			<li>
				Report steam branch and build number on startupHUD- Fixed spacing for weather info in HUDGraphics- Renamed Anti-Aliasing options to show the amount of MSAA applied.
			</li>
			<li>
				Adjust Sunflare strength so that they work with different field of views
			</li>
			<li>
				Added a blend out at screen edge to smooth transition of Sunflare going off screen.
			</li>
			<li>
				Fixed an issue where a texture sampler would not set correctly
			</li>
			<li>
				Fixed an issue that DigitalFlags would behave as Marshals online
			</li>
			<li>
				Reworked Auto Exposure to reduce the calculated exposure "bouncing" around in different conditions
			</li>
			<li>
				Enabled Auto Exposure in Cockpit Cameras
			</li>
			<li>
				Fixed Water not rendering on TV Screens
			</li>
			<li>
				Removed GPU V-Sync option from Graphics Configuration settings
			</li>
			<li>
				Updated Environment Reflection Settings
			</li>
			<li>
				Low/Medium/High/Ultra settings which increase refresh rate and resolution.
			</li>
			<li>
				Ambient light probes now allow for more advanced blending options
			</li>
			<li>
				Fixed stuttering on Replay Monitor screen.UI- Added sector and lap timing to full screen replay bar.
			</li>
			<li>
				Updated the styling and alignment of the full screen replay bar.
			</li>
			<li>
				Fixed UI stopping updating when clicking repeatedly on the track map in the event screen.
			</li>
			<li>
				Corrected the display of FXAA to On/Off
			</li>
			<li>
				Fixed the units to seconds for displaying Transparent Trainer Lead Timer
			</li>
			<li>
				Fixed the display units for Low Speed Information to show a percentage
			</li>
			<li>
				Fixed race countdown not always showing for a multiplayer race.
			</li>
			<li>
				Fixed showing the maximum time for a single player race before the race start.
			</li>
			<li>
				Improved formatting of time durations.
			</li>
			<li>
				Fixed issue where RealRoad setting was carried over from previous track selection in session setup screen
			</li>
			<li>
				Fixed an issue where some tracks would not show in game due to having packed SCN files which were not valid track layouts
			</li>
			<li>
				Added Auto Blip, Auto Lift, Hold Brakes, Hold Clutch, Repeat Shifts, Start Engine, Auto Wipers and Auto Headlight settings to difficulty screenModding- Fixed some minor issues with sample ModDev content
			</li>
			<li>
				Added pop up (mod dev &amp; scene viewer only) / logging to paths where the RRBIN file fails to load
			</li>
			<li>
				Force an update after loading RRBIN in scene viewer or moddev so that it shows correctly straight away.
			</li>
			<li>
				Updated default RRBIN filename scene viewer / moddev tweakbar rollout
			</li>
			<li>
				Setup a stable and beta version of Max Plugins 2021. Stable is the last fully tested internally. Beta is built to the absolute latest code.
			</li>
		</ul><p>
			Please note - the main 'Opt Out' build of rFactor 2 remains unchanged - this is an update to the current Release Candidate build of rFactor 2, available on the 'beta' tab within Steam Properties.
		</p>
	</div>
</blockquote>

<p>
	Inoltre è stato rilasciato l'update v1.15 per il Circuit d'Azure che, come potete notare dalle immagini, corrisponde naturalmente al mitico tracciato di Montecarlo. E' possibile <a href="https://store.steampowered.com/itemstore/365960/detail/45/" rel="external">acquistarlo su Steam</a> per Euro 8,99.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2021_03/Circuit-dAzur_012.jpg.27bd1b78596a5dedf5c759bfb1a1a6c1.jpg" data-fileid="48529" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="48529" data-ratio="56.30" data-unique="y49r9zqu3" width="1000" alt="Circuit-dAzur_012.jpg" src="https://www.drivingitalia.net/uploads/monthly_2021_03/Circuit-dAzur_012.thumb.jpg.14a459856685cd343c0766d76b2b2888.jpg"></a>
</p>

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		<h2>
			Circuit d’Azure V1.15 Update Notes
		</h2>

		<ul><li>
				Revised Cut Corridors
			</li>
			<li>
				Slightly safer AI lines between St Devote &amp; Casino
			</li>
			<li>
				Improved Armco Barrier Collision Meshes
			</li>
			<li>
				Fixed lack of collisions on Media Centre in pit lane
			</li>
			<li>
				Fixed collisions in T1 run-off
			</li>
			<li>
				Regenerated real road profiles
			</li>
			<li>
				Fixed Starter Worker Safety Car Animation
			</li>
			<li>
				Fixed Some Illegal NoRainZones
			</li>
			<li>
				Fixed Wet Road in Tunnel
			</li>
			<li>
				Fixed some material errors
			</li>
			<li>
				Fixed issues with marshals/yellow flags online
			</li>
			<li>
				Updated Crowds
			</li>
			<li>
				Removed Driveable tag from unnecessary objects
			</li>
			<li>
				Slightly reduced rearview distance
			</li>
			<li>
				Improved AI Fast Path
			</li>
		</ul></div>
</blockquote>

<p>
	 
</p>
]]></description><guid isPermaLink="false">27134</guid><pubDate>Wed, 24 Mar 2021 15:00:00 +0000</pubDate></item><item><title><![CDATA[Euro & American Truck Simulator aggiornati alla versione 1.40]]></title><link>https://www.drivingitalia.net/home-page/software/euro-american-truck-simulator-aggiornati-alla-versione-140-r27132/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_03/359444084_euro-truck-simulatorb.jpg.a833dce1fa31ae119e0e4191e5dbb91b.jpg" /></p>

<p>
	 
</p>

<p>
	Dopo la consueta fase di beta testing, la SCS Software ha aggiornato alla release 1.40 i suoi <strong><a href="https://www.drivingitalia.net/index.php?/forums/topic/52245-euro-truck-simulator-2-by-scs-software/&amp;do=findComment&amp;comment=920927" rel="">Euro Truck Simulator 2</a></strong> ed <strong><a href="https://www.drivingitalia.net/index.php?/forums/topic/63610-american-truck-simulator-by-scs-software/&amp;do=findComment&amp;comment=920840" rel="">American Truck Simulator</a></strong>, simulatori del mondo dei camion e dei trasporti ambientati rispettivamente in Europa e Stati Uniti.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2021_03/403986568_americantruckb.jpg.d9a14bb2a6bb8a8e7bdfb8ad1183895f.jpg" data-fileid="48520" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="48520" data-ratio="56.30" data-unique="spv482nir" width="1000" alt="american truck b.jpg" src="https://www.drivingitalia.net/uploads/monthly_2021_03/1794897770_americantruckb.thumb.jpg.4af617f40e2d99328774a4f7ea9de4bb.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2021_03/euro-truck-simulator.jpg.d1efad064520cae01f093cd77bce3d67.jpg" data-fileid="48522" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="48522" data-ratio="56.30" data-unique="wgfto0bmv" width="1000" alt="euro-truck-simulator.jpg" src="https://www.drivingitalia.net/uploads/monthly_2021_03/euro-truck-simulator.thumb.jpg.6f86613a6cb748e8143fbefe35a363ed.jpg"></a>
</p>

<p>
	Le novità presenti in questo aggiornamento sono numerose per entrambe i titoli, da un nuovo sistema di illuminazione dinamico, nuovi territori in Germania e Francia, nuove opzioni per i rimorchi, nuovi modelli di camion, territori aggiornati per Messico ed Oregon e naturalmente vari bugfix.
</p>

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	</div>
</div>

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	</div>
</div>

<p>
	 
</p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2021_03/2005712331_americantruck.jpg.8b96aabbcd1388f45ca1a8f42fcdf1c9.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="48521" src="https://www.drivingitalia.net/uploads/monthly_2021_03/1808430450_americantruck.thumb.jpg.11ad63db85177bbb466a616084a36a3c.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="american truck.jpg"></a></p>
]]></description><guid isPermaLink="false">27132</guid><pubDate>Wed, 24 Mar 2021 09:37:26 +0000</pubDate></item><item><title>rFactor 2: disponibile nel workshop la Stock Car 2018x</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-disponibile-nel-workshop-la-stock-car-2018x-r27131/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_03/SC2018x_featured-1024x585.jpg.4ce728e7a3ae8fbec24ce5da8ece6b51.jpg" /></p>

<p>
	 
</p>

<p>
	Studio 397 torna a dedicarsi alla fan base amante delle gare su ovale, e lo fa rilasciando la Stock Car 2018x (basata sulla NASCAR Xfinity Series), sorella minore della Stock Car 2018 di 6a generazione.
</p>

<p>
	A differenza della categoria top, la 2018x presenta 650 cavalli (100 in meno della SC2018) ma ciò non vuol dire che la vettura sia più semplice da guidare. Dal punto di vista visivo questa classe presenta più livree rispetto alla sorella maggiore e i fari anteriori sono stati modificati per poterle distinguere meglio dalla Stock Car 2018. La Stock Car 2018x è disponibile sul <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2433676648" rel="external">workshop</a>
</p>

<p>
	<img alt="SC2018x_screen_03.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/03/SC2018x_screen_03.jpg"></p>

<p>
	<img alt="SC2018x_screen_02.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/03/SC2018x_screen_02.jpg"></p>

<p>
	<img alt="SC2018x_screen_04.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/03/SC2018x_screen_04.jpg"><img alt="SC2018x_screen_05.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/03/SC2018x_screen_05.jpg"></p>

<p>
	<img alt="SC2018x_screen_01.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/03/SC2018x_screen_01.jpg"></p>
]]></description><guid isPermaLink="false">27131</guid><pubDate>Tue, 23 Mar 2021 20:28:54 +0000</pubDate></item><item><title>GT Manager disponibile gratis su telefoni Apple e Android</title><link>https://www.drivingitalia.net/home-page/software/gt-manager-disponibile-gratis-su-telefoni-apple-e-android-r27128/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_03/gt-manager.JPG.e51aab40fd359bd22b14354760cdcc8b.JPG" /></p>

<p>
	 
</p>

<p>
	E' disponibile gratuitamente per dispositivi <strong><a href="https://apps.apple.com/ca/app/gt-manager/id1537951774" rel="external">Apple</a></strong> ed <strong><a href="https://play.google.com/store/apps/details?id=com.TDF.GTManager&amp;hl=fr&amp;gl=US" rel="external">Android</a></strong> il nuovo GT Manager, racing game manageriale che consente di assumere il controllo di una squadra di corse Gran Turismo e correre sui circuiti più iconici del mondo. GT Manager, sviluppato dallo studio francese The Tiny Digital Factory, consente di costruire da zero il proprio team GT nello spietato mondo del motorsport, risultato di oltre 10 anni di esperienza del team di sviluppo nella creazione di giochi di corse, avendo lavorato con Codemasters e Eden Games, anche al gioco ufficiale F1 Mobile Racing.
</p>

<p>
	GT Manager vuole affiancare il leader del settore, F1 Manager, in cima alle classifiche: nel gioco ogni aspetto del team deve passare sotto le mani del giocatore, nel ruolo di capo squadra, visto che non basta scegliere i giusti piloti, bisogna lavorare sulla strategia e fare le scelte giuste, non solo sui circuiti ma anche nello sviluppo della sede della squadra, degli impianti e non sprecare le disponibilità economiche negli investimenti, scegliendo le giuste persone ed attrarre gli sponsor più munifici.
</p>

<p>
	A disposizione del giocatore 19 auto con licenza dei marchi più conosciuti, come Porsche, Mercedes, McLaren, Nissan, Audi, Chevrolet, Renault Alpine, Ford, Honda, Aston Martin, Brabham, Saleen.
</p>

<p>
	Numerose e varie le sfide richieste ai giocatori:
</p>

<p>
	- Costruire la propria sede centrale (cinque edifici e 12 dipartimenti), investire nel proprio stabilimento produttivo e nella ricerca e sviluppo, reclutare piloti, ingegneri e sponsor<br>
	- Equipaggiare la propria fabbrica con oltre 200 carte diverse.<br>
	- Scalare il ranking della lega ottenendo punti nel Campionato.<br>
	- Migliorare le prestazioni delle auto e le statistiche dei piloti<br>
	- Partecipare a gare giornaliere di resistenza, sprint, eventi notturni e stagionali, su 11 diversi iconici circuiti.<br>
	- Competere in gare 1vs1 online per creare le loro classifiche settimanali e stagionali.<br>
	- Decidere le strategie sugli pneumatici da utilizzare e adattare la propria strategia generale di gara per ovviare agli incidenti.
</p>

<p>
	Da segnalare il rilascio, sempre gratuito per dispositivi mobili, del nuovo <strong><a href="https://www.drivingitalia.net/index.php?/forums/topic/83618-project-cars-go-disponibile-su-telefoni-apple-e-android/&amp;do=findComment&amp;comment=920823" rel="">Project CARS GO</a></strong>, un adattamento ridotto della release di Project CARS 3, ma decisamente di scarsa qualità e con un sistema di controllo davvero insulso.
</p>

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	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">27128</guid><pubDate>Mon, 22 Mar 2021 18:29:00 +0000</pubDate></item><item><title>F1 2020 Codemasters: patch ufficiale v1.17 disponibile</title><link>https://www.drivingitalia.net/home-page/software/f1-2020-codemasters-patch-ufficiale-v117-disponibile-r27127/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_03/F1-2020-codemasters.jpg.bf55f07372b37edc8b2e637dfb823f03.jpg" /></p>
<p>
	 
</p>

<p>
	Codemasters ha rilasciato questa mattina su tutte le piattaforme la nuova patch ufficiale v1.17 per il suo F1 2020.
</p>

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				<strong>F1® 2020 PATCH NOTES - v1.17</strong>
			</p>
		</div>

		<div>
			<p>
				Patch 1.17 is out now on PC, Xbox, PS4 and coming very soon to Google Stadia - and you can check out the notes below:
			</p>
		</div>

		<div>
			<ul><li>
					Addressed an issue where tyre temperature could be at absolute zero after re-joining a session.
				</li>
				<li>
					Addressed an issue starting the game with a steering wheel plugged in.
				</li>
				<li>
					Addressed an issue with countback and declaring a winner when finish a world championship on the same points as another driver.
				</li>
				<li>
					Addressed an issue where the incorrect message could be displayed when overtaken in the safety car queue.
				</li>
				<li>
					Parc Ferme rules are now correctly retained in Leagues after using split-weekends.
				</li>
				<li>
					Lap counter will now show the correct lap in Spectator after a formation lap.
				</li>
				<li>
					Addressed a crash when viewing replays of F2™ races after completing the F2™ portion of a career.
				</li>
				<li>
					Addressed an issue where players were unable to join a Private League with an access code.
				</li>
				<li>
					Addressed an issue where blue flags could be shown to all players if someone quit and re-joined on the formation lap.
				</li>
				<li>
					Addressed an issue where the yellow flag message could persist after the Safety Car had gone on after a player had quit and re-joined a session.
				</li>
			</ul></div>

		<p>
			Italiano:
		</p>

		<ul><li>
				Risolto un problema per cui la temperatura degli pneumatici poteva essere pari allo zero assoluto dopo il rientro in una sessione.
			</li>
			<li>
				Risolto un problema nell’avvio del gioco con un volante collegato.
			</li>
			<li>
				Risolto un problema con il count-back e la proclamazione di un vincitore quando si concludeva un campionato del mondo con lo stesso punteggio di un altro pilota.
			</li>
			<li>
				Risolto un problema in cui poteva essere mostrato un messaggio errato in caso di sorpasso in coda alla safety car.
			</li>
			<li>
				Ora le regole del parco chiuso vengono mantenute correttamente nelle leghe dopo aver utilizzato i fine settimana divisi.
			</li>
			<li>
				Ora il conteggio dei giri mostrerà il giro corretto in modalità Spettatore dopo un giro di formazione.
			</li>
			<li>
				Risolto un problema di blocco quando si visualizzavano i replay delle gare di F2, dopo aver completato la parte di F2 della carriera.
			</li>
			<li>
				Risolto un problema per cui i giocatori non erano in grado di partecipare a una lega privata con un codice di accesso.
			</li>
			<li>
				Risolto un problema per cui le bandiere blu potevano essere mostrate a tutti i giocatori, se qualcuno usciva e rientrava nel giro di formazione.
			</li>
			<li>
				Risolto un problema per cui il messaggio della bandiera gialla poteva persistere anche una volta rientrata la safety car, dopo che un giocatore usciva e rientrava nella sessione
			</li>
		</ul></div>
</blockquote>

<p>
	 
</p>]]></description><guid isPermaLink="false">27127</guid><pubDate>Mon, 22 Mar 2021 12:33:09 +0000</pubDate></item><item><title>iRacing S2 2021: rilasciate Patch 1 e Hotfix 1</title><link>https://www.drivingitalia.net/home-page/software/iracing-s2-2021-rilasciate-patch-1-e-hotfix-1-r27126/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_03/header-temp-1024x576-1.jpg.bd9553a5a9259c34d0030439b4ee9c34.jpg" /></p>
<p>
	 
</p>

<p>
	Negli ultimi giorni sono state rese disponibili la prima patch e il primo hotfix correttivo per iRacing. Nella patch e nel successivo hotfix il team si è concentrato sul consumo gomme della classe GTE e soprattutto sulla disattivazione del nuovo sistema di danni per quanto riguarda l'ARCA Menards, le NASCAR storiche e la Street Stock a causa di alcuni problemi.
</p>

<p>
	Ecco di seguito i due changelog:
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			<u><strong>iRACING UI:</strong></u>
		</p>

		<p>
			<strong>Practice</strong>
		</p>

		<ul><li>
				Fixed an issue where the drop-down menu for selecting a Setup for an Open Setup Practice was not rendering properly.
			</li>
		</ul><p>
			<strong>3D Model Viewer</strong>
		</p>

		<ul><li>
				Fixed an issue where if a car already had a custom spec .MIP file actively loaded onto it, it would not update when a new custom spec .MIP file or custom spec .TGA file was copied into the folder.
			</li>
			<li>
				For a .TGA file to replace the .MIP, it must have a "last modified" time that is newer than the .MIP, or the .MIP needs to be removed first.
			</li>
		</ul><p>
			<u><strong>SIMULATION:</strong></u>
		</p>

		<p>
			<strong>AI Racing</strong>
		</p>

		<p>
			AI Drivers have received additional training with the following vehicles:
		</p>

		<ul><li>
				Audi RS 3 LMS.
			</li>
			<li>
				BMW M4 GT4
			</li>
			<li>
				McLaren 570s GT4
			</li>
			<li>
				Porsche 718 Cayman GT4 Clubsport MR
			</li>
		</ul><p>
			AI Drivers have completed the following training courses:
		</p>

		<ul><li>
				Managing Brake Locking to Unlock Greater Potential
			</li>
		</ul><p>
			<strong>Visual Effects</strong>
		</p>

		<ul><li>
				Smoke cloud brightness has been adjusted slightly.
			</li>
		</ul><p>
			<strong>Results</strong>
		</p>

		<ul><li>
				Fixed a bug that could cause odd Results info in some cases when someone switched from a Spectator to a Driver/Crew during the Session.
			</li>
		</ul><p>
			<strong>Controls</strong>
		</p>

		<ul><li>
				(Shift + Delete) is now an alternate key combination for the "Pause" button for AI Racing.
			</li>
			<li>
				This better supports tiny keyboards that lack the full 128 keys.
			</li>
		</ul><p>
			<u><strong>CARS:</strong></u>
		</p>

		<p>
			<strong>ARCA Menards Chevrolet Impala</strong>
		</p>

		<ul><li>
				The New Damage Model has been temporarily disabled for this vehicle.
			</li>
			<li>
				We continue to investigate the source of the issue with the New Damage Model based upon our 2021 Season 2 updates, but do not yet have a solid conclusion. To enable more stable and competitive racing with this vehicle, we have decided to disable the New Damage Model on this vehicle for now.
			</li>
		</ul><p>
			<strong>BMW M4 GT4</strong>
		</p>

		<ul><li>
				Some vehicle parameters have been adjusted slightly to equalize competitive performance within the GT4 class.
			</li>
			<li>
				Fixed an asymmetric issue with paint pattern 0.
			</li>
			<li>
				iRacing setups have been updated.
			</li>
		</ul><p>
			<strong>BMW M8 GTE</strong>
		</p>

		<ul><li>
				Tire wear rate has been significantly increased to reduce the number of stints that can be run without changing tires.
			</li>
			<li>
				Please be aware that your team will need to revisit your tire strategy for endurance events such as the 12h of Sebring.
			</li>
		</ul><p>
			<strong>Chevrolet Corvette C8.R GTE</strong>
		</p>

		<ul><li>
				Tire wear rate has been significantly increased to reduce the number of stints that can be run without changing tires.
			</li>
			<li>
				Please be aware that your team will need to revisit your tire strategy for endurance events such as the 12h of Sebring.
			</li>
		</ul><p>
			<strong>Dallara IR18</strong>
		</p>

		<ul><li>
				Tire tuning has been updated.
			</li>
			<li>
				Speedway aerodynamic tuning has been updated.
			</li>
		</ul><p>
			<strong>Dirt UMP Modified</strong>
		</p>

		<ul><li>
				iRacing setups have been updated.
			</li>
		</ul><p>
			<strong>Ferrari 488 GTE</strong>
		</p>

		<ul><li>
				Tire wear rate has been significantly increased to reduce the number of stints that can be run without changing tires.
			</li>
			<li>
				Please be aware that your team will need to revisit your tire strategy for endurance events such as the 12h of Sebring.
			</li>
		</ul><p>
			<strong>Ford GTE</strong>
		</p>

		<ul><li>
				Tire wear rate has been significantly increased to reduce the number of stints that can be run without changing tires.
			</li>
			<li>
				Please be aware that your team will need to revisit your tire strategy for endurance events such as the 12h of Sebring.
			</li>
		</ul><p>
			<strong>McLaren 570s GT4</strong>
		</p>

		<ul><li>
				Some vehicle parameters have been adjusted slightly to equalize competitive performance within the GT4 class.
			</li>
			<li>
				Fixed a duplicate McLaren logo on the car banner.
			</li>
			<li>
				iRacing setups have been updated.
			</li>
		</ul><p>
			<strong>NASCAR Chevrolet Monte Carlo - 1987</strong>
		</p>

		<ul><li>
				The New Damage Model has been temporarily disabled for this vehicle.
			</li>
			<li>
				We continue to investigate the source of the issue with the New Damage Model based upon our 2021 Season 2 updates, but do not yet have a solid conclusion. To enable more stable and competitive racing with this vehicle, we have decided to disable the New Damage Model on this vehicle for now.
			</li>
		</ul><p>
			<strong>NASCAR Cup Series</strong>
		</p>

		<ul><li>
				Engine heating has been increased with close proximity to other vehicles.
			</li>
		</ul><p>
			<strong>NASCAR Ford Thunderbird - 1987</strong>
		</p>

		<ul><li>
				The New Damage Model has been temporarily disabled for this vehicle.
			</li>
			<li>
				We continue to investigate the source of the issue with the New Damage Model based upon our 2021 Season 2 updates, but do not yet have a solid conclusion. To enable more stable and competitive racing with this vehicle, we have decided to disable the New Damage Model on this vehicle for now.
			</li>
		</ul><p>
			<strong>NASCAR Xfinity</strong>
		</p>

		<ul><li>
				Right-rear coil-bind has been added.
			</li>
		</ul><p>
			<strong>Nissan GTP ZXT</strong>
		</p>

		<ul><li>
				Tire spec has been updated.
			</li>
			<li>
				Brake system has been updated to utilize temperature-sensitive pad friction.
			</li>
			<li>
				Rear suspension geometry has been updated to slightly raise the roll center.
			</li>
			<li>
				Aerodynamics have been updated to provide slightly more stability when the car is yawed significantly.
			</li>
			<li>
				iRacing setups have been updated.
			</li>
		</ul><p>
			<strong>Porsche 911 RSR</strong>
		</p>

		<ul><li>
				Tire wear rate has been significantly increased to reduce the number of stints that can be run without changing tires.
			</li>
			<li>
				Please be aware that your team will need to revisit your tire strategy for endurance events such as the 12h of Sebring.
			</li>
		</ul><p>
			<strong>Street Stock</strong>
		</p>

		<ul><li>
				The New Damage Model has been temporarily disabled for this vehicle.
			</li>
			<li>
				We continue to investigate the source of the issue with the New Damage Model based upon our 2021 Season 2 updates, but do not yet have a solid conclusion. To enable more stable and competitive racing with this vehicle, we have decided to disable the New Damage Model on this vehicle for now.
			</li>
			<li>
				iRacing setups have been updated.
			</li>
		</ul><p>
			<strong>Super Late Model</strong>
		</p>

		<ul><li>
				Driver steering animations have been updated.
			</li>
			<li>
				iRacing setups have been updated.
			</li>
		</ul><p>
			<u><strong>TRACKS:</strong></u>
		</p>

		<p>
			<strong>Atlanta Motor Speedway</strong>
		</p>

		<ul><li>
				(Oval) - Track surface properties have been adjusted slightly.
			</li>
		</ul><p>
			<strong>Bark River International Raceway</strong>
		</p>

		<ul><li>
				Adjusted some track surface heights to prevent trucks from appearing to sink into the track surface.
			</li>
		</ul><p>
			<strong>Bristol Motor Speedway</strong>
		</p>

		<ul><li>
				(Dirt) - Some advertisements have been updated.
			</li>
		</ul><p>
			<strong>Chicagoland Speedway</strong>
		</p>

		<ul><li>
				Track surface parameters have been adjusted.
			</li>
		</ul><p>
			<strong>Detroit Grand Prix at Belle Isle</strong>
		</p>

		<ul><li>
				Fountain water effects have been updated.
			</li>
		</ul><p>
			<strong>Hockenheimring Baden-Württemberg</strong>
		</p>

		<ul><li>
				Various track limits have been updated.
			</li>
			<li>
				Pace car speed has been increased to 80km/h.
			</li>
			<li>
				A variety of cosmetic fixes have been performed, including:
			</li>
			<li>
				Additional wall end-caps have been added.
			</li>
			<li>
				A floating pit marshal has been grounded.
			</li>
			<li>
				(National A &amp; B) - Brake markers have been added.
			</li>
			<li>
				(National A &amp; B) - Hairpin walls have been updated.
			</li>
			<li>
				(National B) - Some configuration directional signage has been updated.
			</li>
			<li>
				(Short A &amp; B) - Turn 2 walls have been updated.
			</li>
		</ul><p>
			<strong>Irwindale Speedway</strong>
		</p>

		<ul><li>
				(Figure Eight Jump) - Fixed a ".BMX" file loading error at this track.
			</li>
		</ul><p>
			<strong>Road Atlanta</strong>
		</p>

		<ul><li>
				Various signs and banners have been updated.
			</li>
		</ul><p>
			<strong>South Boston Speedway</strong>
		</p>

		<ul><li>
				Some collision parameters near the flag stands have been updated.
			</li>
			<li>
				Some wall collision parameters have been updated to reduce possible snagging.
			</li>
		</ul><p>
			<strong>Southern National Motorsports Park</strong>
		</p>

		<ul><li>
				Driving aid lines have been updated.
			</li>
		</ul><p>
			<strong>WeatherTech Raceway at Laguna Seca</strong>
		</p>

		<ul><li>
				The turf at the final corner should no longer trigger a 1x.
			</li>
		</ul></div>
</blockquote>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			<u><strong>iRACING UI:</strong></u>
		</p>

		<p>
			<strong>General</strong>
		</p>

		<ul><li>
				The UI should no longer pop-up over a running Sim session with a login prompt.
			</li>
		</ul><p>
			<strong>Paint Shop</strong>
		</p>

		<ul><li>
				The UI now better automatically tests if a car paint file has been updated, especially in cases where they were not previously (for example when using the "Export" operation from Adobe Photoshop or other image-editing software).
			</li>
		</ul><p>
			<u><strong>SIMULATION:</strong></u>
		</p>

		<p>
			<strong>Race Control</strong>
		</p>

		<ul><li>
				Fixed an issue where if a Caution period begins while the leader is in pit lane and has passed the finish line, but everyone else on track is not yet on the same lap, then all drivers on track would get a wave-by to pass the leader.
			</li>
		</ul><p>
			<strong>Dirt Racing</strong>
		</p>

		<p>
			The dirt tire parameters for a variety of stockcar vehicles have been dramatically updated for more realistic performance, based on feedback from real-world drivers.
		</p>

		<p>
			The following vehicles have these new tires:
		</p>

		<ul><li>
				ARCA Menards Chevrolet Impala
			</li>
			<li>
				NASCAR Cup Series Chevrolet Camaro ZL1
			</li>
			<li>
				NASCAR Cup Series Ford Mustang
			</li>
			<li>
				NASCAR Cup Series Toyota Camry
			</li>
			<li>
				NASCAR Gander Outdoors Chevrolet Silverado
			</li>
			<li>
				NASCAR Gander Outdoors Ford F150
			</li>
			<li>
				NASCAR Gander Outdoors Toyota Tundra
			</li>
			<li>
				NASCAR Xfinity Chevrolet Camaro
			</li>
			<li>
				NASCAR Xfinity Ford Mustang
			</li>
			<li>
				NASCAR Xfinity Toyota Supra
			</li>
			<li>
				[Legacy] NASCAR Cup Chevrolet Impala COT - 2009
			</li>
			<li>
				[Legacy] NASCAR Cup Chevrolet SS - 2013
			</li>
			<li>
				[Legacy] NASCAR Cup Ford Fusion - 2016
			</li>
			<li>
				[Legacy] NASCAR Nationwide Chevrolet Impala - 2012
			</li>
			<li>
				[Legacy] NASCAR Truck Chevrolet Silverado - 2008
			</li>
			<li>
				[Legacy] NASCAR Xfinity Chevrolet Camaro - 2014
			</li>
			<li>
				[Legacy] NASCAR Xfinity Ford Mustang - 2016
			</li>
			<li>
				[Legacy] NASCAR Xfinity Toyota Camry - 2015
			</li>
		</ul><p>
			<strong>New Damage Model</strong>
		</p>

		<p>
			Fixed the apparent root of the prevalent crash-to-desktop issues plaguing vehicles utilizing the New Damage Model.
		</p>

		<p>
			This issue appears to have been caused by a corruption of the data when opponent wheels were being moderately to severely damaged, or when they were being reattached to a vehicle.
		</p>

		<p>
			We are confident in the above fix. However, as a result of this fix, some sweeping updates have been made to our underlying tire attachment system. Because of this, we are taking the extra precaution of keeping the New Damage Model disabled on the following vehicles until we have had some proper time to re-balance their damage states. You can expect the New Damage Model to be re-enabled on these vehicles soon:
		</p>

		<ul><li>
				ARCA Menards Chevrolet Impala
			</li>
			<li>
				NASCAR Chevrolet Monte Carlo - 1987
			</li>
			<li>
				NASCAR Ford Thunderbird - 1987
			</li>
			<li>
				Street Stock
			</li>
		</ul><p>
			<strong>Animation</strong>
		</p>

		<p>
			Some opponent drivers' heads appeared to be missing. They have been found and successfully re-attached by our expert surgeons. There are only minor complaints of neck pain. Drivers using the following cars were effected:
		</p>

		<ul><li>
				Dallara F3
			</li>
			<li>
				Dallara iR-01
			</li>
			<li>
				Dallara IR18
			</li>
			<li>
				[Legacy] Dallara DW12
			</li>
			<li>
				[Legacy] Indycar Dallara - 2009
			</li>
		</ul><p>
			<u><strong>CARS:</strong></u>
		</p>

		<p>
			<strong>Lamborghini Huracán GT3 EVO</strong>
		</p>

		<ul><li>
				The dashboard page may now be selected during Fixed Setup events.
			</li>
			<li>
				Fixed an issue where the IMSA leaderboard digits were not all illuminating properly.
			</li>
		</ul><p>
			<strong>NASCAR Cup Series</strong>
		</p>

		<ul><li>
				iRacing setups have been updated.
			</li>
		</ul><p>
			<strong>NASCAR Gander Outdoors</strong>
		</p>

		<ul><li>
				iRacing setups have been updated.
			</li>
		</ul><p>
			 
		</p>
	</div>
</blockquote>

<p>
	 
</p>]]></description><guid isPermaLink="false">27126</guid><pubDate>Mon, 22 Mar 2021 10:55:37 +0000</pubDate></item><item><title>rFactor 2: disponibile l'E-Prix di Roma</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-disponibile-le-prix-di-roma-r27121/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_03/rome_2020_wp_featured-1024x585.jpg.4fa345c55aba515fd8451005b63dac21.jpg" /></p>

<p>
	 
</p>

<p>
	Studio 397 sta puntando molto forte sulla Formula E, e dopo il rilascio dell'E-Prix di Diriyah, il team olandese recentemente acquisito da Motorsport Games rilascia un nuovo tracciato dedicato al campionato mondiale 100% elettrico: si tratta dell'E-Prix di Roma!
</p>

<p>
	Il Circuito Cittadino dell'EUR, composto da 21 curve, è situato nel cuore dell'Urbe, quindi sarà possibile vedere alcuni dei monumenti e delle zone caratteristiche di Roma.<br>
	Ovviamente anche in questo tracciato è disponibile l'Attack Zone, che in quel di Roma sarà fondamentale viste le numerose opportunità per far valere la potenza extra
</p>

<p>
	L'E-Prix di Roma è disponibile per l'acquisto su <a href="https://store.steampowered.com/itemstore/365960/detail/58/" rel="external">Steam</a> al costo di 7.99€
</p>

<p>
	<img alt="rome_2020_screen_07.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/03/rome_2020_screen_07.jpg"></p>

<p>
	<img alt="rome_2020_screen_06.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/03/rome_2020_screen_06.jpg"></p>

<p>
	<img alt="rome_2020_screen_05.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/03/rome_2020_screen_05.jpg"></p>

<p>
	<img alt="rome_2020_screen_04.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/03/rome_2020_screen_04.jpg"></p>

<p>
	<img alt="rome_2020_screen_03.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/03/rome_2020_screen_03.jpg"></p>

<p>
	<img alt="rome_2020_screen_02.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/03/rome_2020_screen_02.jpg"></p>
]]></description><guid isPermaLink="false">27121</guid><pubDate>Thu, 18 Mar 2021 20:54:38 +0000</pubDate></item><item><title>RaceRoom aggiornato ed Eastern Track Pack con 10 tracciati</title><link>https://www.drivingitalia.net/home-page/software/raceroom-aggiornato-ed-eastern-track-pack-con-10-tracciati-r27120/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_03/52829168_raceroomnew.jpg.b4843ac1f82cf3207260eb1c3f2bf02c.jpg" /></p>

<p>
	 
</p>

<p>
	Rilasciato questo pomeriggio un nuovo update per RaceRoom Racing Experience, con numerosi aggiornamenti e migliorie, inclusa la possibilità di restrizione alla potenza delle vetture nell'ambito del BOP (balance of performance) in multiplayer.
</p>

<p>
	Inoltre è stato ampliato il Track Packs con l'inserimento del nuovo <a href="https://game.raceroom.com/store/packs/?fbclid=IwAR1mx8iQo473dpTNSoCCEmT9kH3Mc0Tb8rJVrzcxu2YAlDtksK5oYBrC04g" rel="external">Eastern Track Pack</a>, che include 10 tracciati da Asia / Oceania!
</p>

<p>
	Vi ricordiamo che proprio da ieri è attivo anche <a href="https://www.drivingitalia.net/index.php?/home-page/champs/drivingitalia-simracinggp-simracing-fun-gratis-su-assetto-corsa-ac-competizione-e-raceroom-r26054/" rel="">con RaceRoom il sistema SimracingGP di DrivingItalia</a> che vi permette di disputare gratuitamente gare e campionati online anche con il simulatore targato Sector3.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2021_03/1575022966_raceroomsgp.png.7969a8961b25213fff896e1bd16057cf.png" data-fileid="48493" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="48493" data-ratio="56.30" data-unique="8fwwka3nv" width="1000" alt="raceroom sgp.png" src="https://www.drivingitalia.net/uploads/monthly_2021_03/580963027_raceroomsgp.thumb.png.664b1366790e940350321c34002add88.png"></a>
</p>

<blockquote class="ipsQuote" data-gramm="false" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix" data-gramm="false">
		<div class="eventbbcodeparser_Header2_QuKtT">
			Changelog:
		</div>

		<ul class="bbcodes_List_2YF79"><li class="bbcodes_ListItem_3FrNm">
				Dedicated server: Added Power Restrictor as a BOP tool for the car model selection tree. Range is 90.0% to 100.0% and rules over the final power output of the car engine.
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Dedicated server: Added a Spectator Whitelist to allow blocking of any undesired spectator client. Leaving the whitelist empty will result in anyone being allowed to spectate.
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Added BOP values to the car selection screen upon joining a multiplayer session.
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Various improvements to rolling starts for a smoother experience
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Fixed setup no longer allows Tyre Pressure modifications
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Audi TT cup - High speed damper tuning, AI slowed down in fast corners
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				BMW M3 E30 (Touring Classics) - Calmed down the rear as it was a bit too tail-happy
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				CUPRA e-racer - Rebalanced high speed damping, increased mechanical trail and reduced rear bump steer.
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				DTM 1992 &amp; Touring Classics - Increased pneumatic trail
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				DTM 2014,2015,2016 - Longer default final drive ratio for Nuerburgring
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				DTM 2020 - Decreased pneumatic trail, increased mechanical trail, equalised damper zero nodes and rebalanced dampers.
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Fabcar 935 - Resized wheels so the car is now looking correct, adjusted physics to match.
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				GT2 - All cars - High speed damper tuning
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				GTR3 - All cars - High speed damper fine tune and adjusted some mechanical trail values to reduce excessive steering forces
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				GTR4 - All cars - Updated slip angle and camber calculations to bring them into line with GT3’s.
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Lotus GT4 - Reduced front axle dynamic camber
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				NSU TTS - Physics update: Tyres V4.1 (2 compounds available), reduced brake power, reduced fuel consumption and general handling polish.
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Porsche 911 GT3 Cup - Rebalanced high-speed damping
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Renault Megane TCR - New cockpit sounds
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Tatuus F4 - Physics updates and new sounds for it too.
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				VW Golf WTCR - Fixed damage sensitivity of this car that was a bit wild
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				VW Scirocco Group 2 - Longer final drive ratio for RedBull Ring Short (Suedschleife)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				WTCC TC1 (2014, 2015, 2016, 2017) - Increased mechanical trail, updated fuel use estimates, rebalanced high speed damping thresholds and rates, increased radiator cooling
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				WTCR - BOP adjusted, some default setup tweaks for the Honda (leaderboards were wiped)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Dubai - Fixed AI using way too much curb
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Mid-Ohio - Fixed rolling starts that were starting too close to Start line.
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Silverstone GP layout - New AI raceline, pitlane AI path and improved hotlap spawn location
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Spa-Francorchamps - Attempt at improving on AI traffic jams noticed in the GP pitlane entrance. Tweaked AI behaviour so they use less curbs and better respect track limits.
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Weathertec Laguna Seca - Fixed rolling starts that were starting too close to Start line.
			</li>
		</ul></div>
</blockquote>

<p>
	 
</p>
]]></description><guid isPermaLink="false">27120</guid><pubDate>Thu, 18 Mar 2021 18:05:26 +0000</pubDate></item><item><title>MotoGP 21: uno sguardo alla temperatura dei freni</title><link>https://www.drivingitalia.net/home-page/software/motogp-21-uno-sguardo-alla-temperatura-dei-freni-r27116/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_03/1920112244_maxresdefault(3).jpg.49c712602d00daec40f06f8d65f6aa7c.jpg" /></p>
<p>
	 
</p>

<p>
	Milestone ha pubblicato il secondo teaser relativo a MotoGP 21: protagonisti questa volta sono i freni, ai quali affidiamo la nostra gara ad ogni staccata.
</p>

<p>
	Come è possibile vedere in questo breve video in MotoGP 21 non solo dovremo gestire la temperatura, ma avremo anche la possibilità di scegliere dei dischi diversi in materiali, peso, velocità di riscaldamento e velocità di raffreddamento. Scegliere i freni adatti in ogni situazione sarà estremamente importante, perchè avere freni troppo caldi o troppo freddi ci darà non pochi problemi in fase di frenata e inserimento, come si evince da questo video
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" width="200" data-embed-src="https://www.youtube.com/embed/qNEloZCRMio?feature=oembed"></iframe>
	</div>
</div>

<p>
	MotoGP 21 sarà disponibile a partire dal 22 Aprile 2021 su PC, PS4, PS5, Xbox One, Xbox Series X/S e Nintendo Switch
</p>]]></description><guid isPermaLink="false">27116</guid><pubDate>Thu, 18 Mar 2021 12:57:13 +0000</pubDate></item><item><title>rFactor 2: nuovo Competition System Blog disponibile</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-nuovo-competition-system-blog-disponibile-r27115/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_03/Header-1-1-1024x585.jpg.be168f346bfc553f902c1d50a0070af6.jpg" /></p>

<p>
	 
</p>

<p>
	Dopo aver saltato l'appuntamento settimanale per ben due volte, torna il Competition System Blog con l'appuntamento numero 11 dove gli sviluppatori rispondono alle domande che vengono poste dai loro utenti riguardo il CS e non solo.
</p>

<p>
	Se anche voi avete delle domande da porre al team di Studio 397 potete farlo <a href="https://forum.studio-397.com/index.php?threads/competition-system-blog-week-11.69226/#post-1063634" rel="external">nel forum ufficiale di Studio 397</a>
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			For two weeks in a row we’ve skipped the competition system blog, first because we were announcing the “big news” and the next week because, well, I was enjoying a short holiday. That does not mean we’ve all sat still. New competitions have started, and we have just run the first round of GT Challenge. At the moment we’re still developing more code for that as the new season unfolds. As you know this competition format is not exactly straightforward, with splits based on results in the past two events, multiple races with reverse grids and participation points that are added to your finish position points. Technically it’s a nice challenge!
		</p>

		<p>
			We are taking this opportunity to also enable a system that takes care of protests and the decisions from race control that are the result of this. Our short term goals will be to make sure the GT Challenge series runs smoothly. Once that is achieved we’ll look at a few new features, such as stewarding, safety ratings, and in general making sure the system becomes a safer place where people compete fairly!
		</p>

		<p>
			That’s it in terms of updates and plans for now. Let’s continue with answering a bunch of new questions that came in over the last couple of weeks.
		</p>
	</div>
</blockquote>

<p>
	<img alt="Cadillac_DPi_2020_release_04.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2020/12/Cadillac_DPi_2020_release_04.jpg"></p>

<p>
	<img alt="rF2_RCCO_12.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/02/rF2_RCCO_12.jpg"></p>

<p>
	<img alt="nurburgring_2020_july_screen_08.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2020/07/nurburgring_2020_july_screen_08.jpg"></p>

<p>
	<img alt="McLaren_MP413_pbr_screenshot_02_raw.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2020/02/McLaren_MP413_pbr_screenshot_02_raw.jpg"></p>

<p>
	<img alt="Spa-Francorchamps_05.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2020/11/Spa-Francorchamps_05.jpg"></p>
]]></description><guid isPermaLink="false">27115</guid><pubDate>Wed, 17 Mar 2021 18:38:01 +0000</pubDate></item></channel></rss>
