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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/135/?d=1</link><description>News: News</description><language>en</language><item><title>Raceroom Racing Experience: in arrivo il TT Circuit Assen</title><link>https://www.drivingitalia.net/home-page/software/raceroom-racing-experience-in-arrivo-il-tt-circuit-assen-r27555/</link><description><![CDATA[
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	Non finiscono le novità per Raceroom: dopo aver rilasciato il <strong><a href="https://www.drivingitalia.net/index.php?/home-page/software/raceroom-racing-experience-disponibile-il-circuit-nogaro-r27552/" rel="">Circuit Nogaro</a>,</strong> un altro tracciato si appresta a fare il suo debutto sul simulatore di Sector 3 Studios. Si tratta del TT Circuit Assen.
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<p>
	Il circuito olandese ha una ricca storia alle spalle: nato come un tracciato stradale nel 1926, fu ricostruito nel 1955 e reso un tracciato permanente, che del vecchio layout mantiene solo il rettilineo iniziale. Il layout moderno è composto da un mix di curve veloci e curve lente ed è stato aggiunto di recente al calendario del DTM
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	Lo sviluppo del tracciato è alle sue fasi finali, quindi aspettiamoci un rilascio imminente
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]]></description><guid isPermaLink="false">27555</guid><pubDate>Sat, 18 Sep 2021 11:15:20 +0000</pubDate></item><item><title>Raceroom Racing Experience: disponibile il Circuit Nogaro</title><link>https://www.drivingitalia.net/home-page/software/raceroom-racing-experience-disponibile-il-circuit-nogaro-r27552/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_09/E_Y6iE7X0AE-6Gr.jpg.eaa68a446f8fc197561a8f116a0a0c8e.jpg" /></p>

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	Nuovo update disponibile per Raceroom Racing Experience: il simulatore di Sector 3 Studios si aggiorna con una patch da 1.5 GB che aggiunge un nuovo tracciato, il Circuit Nogaro.
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<p>
	Il Circuit Nogaro, anche conosciuto come Circuito Paul Armagnac, è un circuito situato nell'omonimo comune, nel sud-ovest della Francia; lungo 3636 metri per 15 curve ha ospitato delle gare di Formula 2 dal 1975 al 1978 oltre ad essere la sede del GP di Francia per il Motomondiale nel 1978 e nel 1982.
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<p>
	Il circuito è disponibile per l'acquisto <strong><a href="https://game.raceroom.com/store/tracks/all/nogaro-circuit-paul-armagnac" rel="external">nello Store di Raceroom</a></strong>, al prezzo di 4,98€
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	Nell'aggiornamento, oltre al nuovo circuito, è presente anche un nuovo layout per il Nurburgring Nordschleife oltre ad una serie di fix e migliorie varie
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			Update details:
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			Download size = 1.5 GB<br>
			Client version = 0.9.3.029<br>
			Client BuildID = 7369857<br>
			Dedi version = 78.0.1328<br>
			Dedi BuildID = 7369871<br><br>
			 
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			Changelog:
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		<ul><li>
				New track release: Nogaro (Circuit Paul Armagnac) - Known issue : HUD trackmaps are misaligned and will be fixed in an upcoming hotfix.
			</li>
			<li>
				New layout for Nuerburgring : Muellenbachschleife (free upgrade to all owners of Nuerburgring)
			</li>
			<li>
				Added logging to further investigate reports of crashes at the end of Multiplayer race sessions
			</li>
			<li>
				Fixed a game crash that could occur when switching the game from one monitor to another
			</li>
			<li>
				Paul Ricard - Red and Blue runoff material properties are now simulated
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			<li>
				Formula RaceRoom U.S. - Car setup polish
			</li>
			<li>
				Tatuus F4 - Car setup polish to make it less edgy
			</li>
			<li>
				AI - Porsche 964 - Reduced AI pace a bit in high speed turns
			</li>
			<li>
				AI - Volkswagen Scirocco - Reduced AI pace a bit in high speed turns
			</li>
			<li>
				AI - Spa-Francorchamps AI tweaks
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			<li>
				AI - Monza GP AI Tweaks
			</li>
			<li>
				Controllers - Default profile for Fanatec CSL DD now uses the deviceID for the wheelbase while it’s set to PC mode instead of CSW Compatible mode
			</li>
		</ul></div>
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]]></description><guid isPermaLink="false">27552</guid><pubDate>Thu, 16 Sep 2021 15:36:45 +0000</pubDate></item><item><title>rFactor 2: nuovo Competition System Blog disponibile</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-nuovo-competition-system-blog-disponibile-r27550/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_09/CS-Blog-Nords-2-13-1024x585.jpg.7a09d4165029c47d265659e88c03b6f5.jpg" /></p>

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<p>
	Torna il consueto appuntamento con il Competition System Blog di rFactor 2, il luogo in cui Studio 397 risponde alle domande degli utenti relative al CS ma non solo. Se anche voi avete delle domande da porre al team di sviluppo potete farlo nel <strong><a href="https://forum.studio-397.com/index.php?threads/competition-system-blog-week-21.70422/#post-1078431" rel="external">forum ufficiale di S397</a></strong>
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			A bit of a short intro this time, as apart from development that is slowly continuing on the features we’ve mentioned before, there is not that much to report yet. We are considering making some changes to this blog though, focussing more on the competitions that are upcoming and currently running.
		</p>

		<p>
			That said, we do have a healthy list of questions this week, so let’s go over those!
		</p>

		<p>
			<u><strong>Q&amp;A</strong></u>
		</p>

		<ul><li>
				<em>If open practice sessions for a series is currently a littler harder for you to do, what about a button within the series page that sets up an offline session with correct settings (AI/no-AI, weather, track etc.)? Within that practice session, the system sends a chat message with a countdown to the next CS session, e.g. “Next Q session in 10min”. I find it a little hard to set up an offline practice session every single time to get track time for the current run track. </em><br><em>St54KeV</em>
			</li>
		</ul><p>
			I’m not sure if you’re aware, but what you can do is, from the main menu, select the “series” that the competition you participate in is using and then set up a single player experience yourself. The series should already give you the exact cars and tracks that are in the competition. Notifications are something we still need to implement, it’s a very good idea and saves you from setting an alarm on your phone (which is what I typically end up doing).
		</p>

		<ul><li>
				It would be nice to actually have a thumbnail of the car selection list, when signing up for a series. I always have to subscribe to the content, go back to offline series selection, and go through the cars to see their liveries, remember the car number and then go back and select it in the CS. Kinda long way. <br>
				St54KeV
			</li>
		</ul><p>
			Agreed it can be faster. If you select the car in single player already, you will find it’s preselected in the CS too. But adding these thumbnails is a good suggestion.
		</p>

		<ul><li>
				Will the Virtual Le Mans Series have several splits to accommodate everyone? <br>
				leseb64
			</li>
		</ul><p>
			Yes it will. All the races have been set up with multiple splits, so anybody who wants to race, can.
		</p>

		<ul><li>
				Why hasn’t GTP/GTC Season 3 BoP been applied to the base cars before the start of the current season? It might not be perfect, but it’s arguably better than what we have now, and since It’s the first time we didn’t receive a GT3 update related to physics and applying BoP doesn’t look a very time-consuming operation I wonder why that didn’t happen?<br>
				Roman Yakubovich
			</li>
		</ul><p>
			I don’t know, but I will ask, as I tend to agree.
		</p>

		<ul><li>
				Do you make any announcements in social media or Discord server about new series in the Competition roster? i.e. I follow Discord server, but I wouldn’t know you launched a GT3 series on the Nordschleife on Sundays without accidentally looking at it while registering for Monza GTC round. Since some do mostly league racing and some generally don’t launch the game too often during the summer (hence not visiting Competition tab in the UI), I believe it would be good if you could announce series changes once a “season” so that more people had an idea of what is currently running in the system.<br>
				Roman Yakubovich
			</li>
		</ul><p>
			I like this idea, I think announcements ahead of new competitions starting would be useful.
		</p>

		<ul><li>
				I know you stated that you are focusing on development of visuals more than other areas at the moment, but I’ve wondered for a long time what’s the state of general physics-related features like wind and dynamic surface temperature – are they implemented and “turned off”? If yes, what is blocking turning them back on: lack of your resources, modern PCs not having enough performance to run it or something else? <br>
				Roman Yakubovich
			</li>
		</ul><p>
			Let’s look at them individually. Wind is something that exists as part of the weather. In the past, it has been linked to a few graphical effects, but a link to physics has not been made. Wind would obviously affect the aero of a car, but we have yet to implement that. Dynamic surface temperature, like wind, exists, but it’s not hooked up to physics (in this case the tyre model). So in both cases there unfortunately is not something we can just “turn on”. I’m confident that modern PCs could handle both of these effects, so it’s down to having resources available to do work on this.
		</p>

		<ul><li>
				How far (resources/priorities-wise) are you from adjusting the wet surface grip levels? <br>
				Roman Yakubovich
			</li>
		</ul><p>
			Right now, my honest answer is “I don’t know”. It’s probably fair to say that a lot of things are being developed right now as part of Motorsport Games, which sometimes makes it more difficult to plan and prioritize these. Looking at the list of physics improvements we have internally, wet surface grip levels is pretty high on the list.
		</p>

		<ul><li>
				How correct in your opinion is the current tyre behaviour on a wet surface? I am mainly interested in what you think of different compounds (soft vs inter vs wet) performance in the most used endurance cars like Oreca and GTE. <br>
				Roman Yakubovich
			</li>
		</ul><p>
			This is a topic where we’re collaborating more with tyre manufacturers recently to validate the data and parameters we’re using. Granted, the grip levels you mentioned in your previous question are not that accurate yet when you look at how they change with rubber and marbles build up, but I think on the side of tyre compounds we are making some good improvements recently. It’s still early stages though, and we definitely are looking for more community feedback.
		</p>

		<ul><li>
				What did you, or what are you, planning to change in the cars following the last year quarantine series with real-life pro drivers based on their feedback? For example, I might be wrong, but from what I heard you ran some test version of tyres for FR3.5 in one of those events, and you ran some test version of tyres for Oreca in WTF1 Spa event, but I can’t remember any official changes to those cars. <br>
				Roman Yakubovich
			</li>
		</ul><p>
			For several reasons we updated the FR3.5 ahead of those events and apart from graphical improvements to the materials we also did a few physics tweaks indeed that have since been integrated and improved upon in other open wheelers such as the Formula Pro that was released recently. The Oreca test tyres you mention were accidentally released for the Spa event and later reverted as they were at that time a work in progress. That said, we are still working on those and other tyres and expect to update quite a few cars. As far as feedback, yes, we got a lot of it. Too much to summarize here, but one thing I wanted to highlight is the Dallara IndyCar we raced at Indianapolis was broadly praised by several of the drivers that had driven there in real life, so that was a great compliment!
		</p>

		<ul><li>
				Are there any plans in the pipeline to update and improve the dedicated server tool? I don’t think its changed much since back in 2012. With all the good stuff that’s come to rF2, and stuff that’s no doubt coming, will the DS be updated? Still having to edit JSON files, wet files and whatever else, it would be really great if more could be incorporated into the interface. <br>
				Andy Bonar
			</li>
		</ul><p>
			It has not changed much, I agree. Whereas we transformed the UI of the rFactor 2 game itself, we still need to address “dev mode” and the dedicated server and do a similar overhaul. This is on our list, but I would not expect it in this calendar year any more. By introducing the competition system, we are also trying to give people an alternative where they don’t need to set up servers themselves any more.
		</p>

		<ul><li>
				Would be great if you gave the historic cars the once over with PBR textures and a good physics ovehaul.<br>
				Alan Watson
			</li>
		</ul><p>
			They are still on the to-do list, but they are a bit more tricky to upgrade as some models by today’s standards are very outdated, so we’re not convinced in all cases that just adding PBR textures is going to be enough (on the graphics side).
		</p>

		<ul><li>
				What’s the possibility of RF2 multiplayer-CS running similar to GT Sport? I believe their competition system / multiplayer comes second to none in structure. This structure should be appreciated and adopted by a true simulation.<br>
				Mr. Schumacher
			</li>
		</ul><p>
			Looking at some of their race structures, I think there are quite a few things we can already do. Recent competitions like the Le Mans Virtual Cup and the Tillotson T4 esports series have shown some of these variations. We’ll definitely let ourselves be inspired by others, though!
		</p>

		<ul><li>
				Will we enjoy the Bentley Speed 8 in the CS at some point?  <br>
				MiguelVallejo
			</li>
		</ul><p>
			Never say never, but at this point I consider it unlikely. Some time ago, we decided to trade the licence for this car for the Bentley Continental GT3. There were several reasons to do that, but one important one was access to and data of the car. There are only two left, one privately owned and one in the Bentley museum. It turned out to be very tricky for us to do a good job modelling the whole car, so in the end we decided to go for the Continental.
		</p>

		<ul><li>
				Could there be the possibility of rewarding the podiums of each championship concluded with certificates of participation with name, surname and position reached? A bit like it happens on other sims…, I think it could be an incentive for the participants to put in their palamares. <br>
				kartname
			</li>
		</ul><p>
			I like that idea, it’s a variation of the “achievements” that you also see in other sims. We’ll give this some more thought.
		</p>

		<ul><li>
				There could be the possibility of inserting a world ranking with the various records achieved in CS? <br>
				kartname
			</li>
		</ul><p>
			We’re not sure yet. Certainly we could, but I also feel like rFactor 2 has so many dynamic aspects that you need to “fix” a lot of things to end up with an even playing field. I mean you need to fix the weather, real road, possibly car setups and tyre wear and I would argue that a lot of these dynamics are what makes rFactor 2 so interesting. But not everybody will agree with this view, I know, so maybe we will!
		</p>

		<ul><li>
				It would be nice if in the CS the drivers would be accompanied by the belonging tag of their team, what do you think? <br>
				 kartname
			</li>
		</ul><p>
			We have already been working on a design for how to implement teams in the CS, so something like this is definitely coming!
		</p>

		<ul><li>
				Over the last few weeks I’ve been really enjoying the “quick fire” nature of the fun races that the USF2000 server brings up (7mins Practice, 7mins Quali, 7mins Race). Are you planning to have any more of these? Considering it’s quite tricky for some people to set up a dedicated server, I think it would be great to have more “pre-ready, quick-fire” races like the USF2000 with other cars / tracks (all S397 content of course) for people to join? <br>
				Calum Wilson
			</li>
		</ul><p>
			We’ve always said that if there’s a demand, we’ll do it. Looking at the statistics for the past competition, it makes sense to repeat such a series, or definitely the “quick fire” format.
		</p>

		<ul><li>
				Can we have a small permanent championship of sprint races of 20 min, with just before a qualification of 10 mins with popular series like Alpine cup/GT4, Tatuus MSV F3-020C? <br>
				leseb64
			</li>
		</ul><p>
			This is a similar question to the one directly above. We’ll consider it!
		</p>

		<ul><li>
				Is a small oval championship with StockCars coming soon? <br>
				leseb64
			</li>
		</ul><p>
			Could you suggest a few ovals based on official content? I think we’re lacking a bit there right now.
		</p>

		<ul><li>
				Are S397 planning to look at onboard sound effects, and camTV which is a very important part of a simulation? <br>
				leseb64
			</li>
		</ul><p>
			We are, but I can’t say much about this yet.
		</p>

		<ul><li>
				Do you have any plans to have tools for the race director? I think that it will be more convenient than using server commands for FCY and penalties. <br>
				I_Bellett
			</li>
		</ul><p>
			Race director is a role we have planned for the CS, and if you join a session in that role we intend to make available the commands you need to perform that role.
		</p>

		<ul><li>
				When build 1109 was released, the graphics settings for the GPU grade were unveiled. Are you planning to publish a modified version of them to fit your current build? <br>
				I_Bellett
			</li>
		</ul><p>
			We are still working on an in-game manual that should explain these better.
		</p>

		<ul><li>
				Please update the 2009 Corvette C6-R GT2, and add Le Mans and IMSA skins from those years. <br>
				David Molero de Avila
			</li>
		</ul><p>
			I would say that’s unlikely. We might update the car, but chasing permissions on individual old skins is typically tricky. I would leave those to our community!
		</p>

		<ul><li>
				Is there now a practice session with timing list that doesn’t exclude participants that have logged off during the session? eg: Practice 2hr, quali 15mins, race?<br>
				Unknown
			</li>
		</ul><p>
			Not at the moment, no.
		</p>

		<ul><li>
				What do you think about adding the Leaderboards feature as it exists in Raceroom? Although they are also improving their Ranked System, Leaderboards is still the most popular feature of the Sector 3 simulator. <br>
				João Neto
			</li>
		</ul><p>
			We’re looking at that, as we are at all other forms of competition in different simulations. We’ll definitely experiment a bit more with them going forward to see what works best for our community.
		</p>

		<ul><li>
				Being able to store best lap history, apply filters (car/class, countries, licence), compare with friends, compete with the ghost car (friend or anyone else) seems like a great idea that can EVEN exist independently of CS as a purpose. It is to assign the hot lap a social role within the simulator. And also to offer a gift for players who have internet but don’t want or can’t play with other people on a server. And this is a huge fraction of players.<br>
				João Neto
			</li>
		</ul><p>
			Some interesting suggestions you make here for sure. I’m not sure if we would make those independently of the CS, but as you know we are looking at also implementing some form of offline competitions, so some of these ideas might come in handy there.
		</p>
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	<img alt="CS-Blog-BMW-Class1.-3.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/09/CS-Blog-BMW-Class1.-3.jpg"></p>

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	<img alt="CS-Blog-Throwback-Thursday-6.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/09/CS-Blog-Throwback-Thursday-6.jpg"></p>

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	<img alt="CS-Blog-Nords-2-10.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/09/CS-Blog-Nords-2-10.jpg"></p>

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	<img alt="CS-Blog-Throwback-Thursday-3.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/09/CS-Blog-Throwback-Thursday-3.jpg"></p>

]]></description><guid isPermaLink="false">27550</guid><pubDate>Wed, 15 Sep 2021 17:30:50 +0000</pubDate></item><item><title>rFpro Digital Model: Applus IDIADA Dry Handling track</title><link>https://www.drivingitalia.net/home-page/software/rfpro-digital-model-applus-idiada-dry-handling-track-r27549/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_09/rfpro.JPG.4f3743e0b3a0ba27af0e2f16777af3ac.JPG" /></p>

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<p>
	Il nuovo "Digital Twin" del <strong><a href="https://www.drivingitalia.net/index.php?/search/&amp;q=rfpro&amp;quick=1" rel="">simulatore professionale rFPro</a></strong> del banco di prova Applus IDIADA supporta il crescente utilizzo della simulazione nello sviluppo e nei test dei veicoli. Il modello digitale di livello ingegneristico di rFPro consente lo sviluppo e il test della dinamica del veicolo, dell'ADAS e dei sistemi autonomi nella simulazione prima e insieme alla convalida del mondo reale sul banco di prova.
</p>

<p>
	rFpro ha sviluppato un modello virtuale altamente accurato del banco di prova di Applus IDIADA da utilizzare per lo sviluppo di veicoli in simulazione. Il gemello digitale consente ai produttori di accelerare e migliorare il processo di sviluppo dei veicoli. Consente la valutazione di sistemi e veicoli in un ambiente virtuale pienamente rappresentativo sia prima che dopo che i prototipi fisici sono disponibili per la convalida in pista.
</p>

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<p>
	 
</p>

]]></description><guid isPermaLink="false">27549</guid><pubDate>Wed, 15 Sep 2021 13:22:44 +0000</pubDate></item><item><title>F1 2021 Codemasters: Portimao, Aston Martin Safety Car e performance update!</title><link>https://www.drivingitalia.net/home-page/software/f1-2021-codemasters-portimao-aston-martin-safety-car-e-performance-update-r27544/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_09/pj-f121-amrsc-2.jpg.adapt.crop16x9.1455w.jpg.924fbc7312a59f2f99b237f65a845a33.jpg" /></p>
<p>
	 
</p>

<p>
	Codemasters ha rilasciato un nuovo update per il suo F1 2021: l'aggiornamento ci mette a disposizione il nuovo Autodromo Internacional do Algarve, meglio noto come circuito di Portimao, la bellissima Safety Car Aston Martin, un corposo aggiornamento delle performance per piloti e teams e la consueta manciata di bugfixing. Ricordate che il gioco sarà successivamente aggiornato, sempre gratuitamente, anche con le piste di Imola e Jeddah.
</p>

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	</div>
</div>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="49296" href="https://www.drivingitalia.net/uploads/monthly_2021_09/pj-f121-por-track-3.jpg.adapt.crop16x9.1455w.jpg.b9a46ff5ce26e62ee295add650aab124.jpg" rel=""><img alt="pj-f121-por-track-3.jpg.adapt.crop16x9.1455w.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="49296" data-ratio="56.30" data-unique="swbpwz0hb" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2021_09/pj-f121-por-track-3.jpg.adapt.crop16x9.1455w.thumb.jpg.09cab2bf3a795e43b4575aff8801eaec.jpg"></a>
</p>

<blockquote class="ipsQuote" data-gramm="false" data-ipsquote="">
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		<p>
			Before F1<sup>®</sup> 2021’s release, we revealed that we would be adding three circuits: Portimao, Imola, and Jeddah as free post-launch updates. Today, Portimao will be fully playable for all players in F1<sup>®</sup> 2021, and we’ll tell you everything you need to know about the Portuguese circuit, and how you can explore it for yourself in game. The Autodromo Internacional do Algarve, otherwise known as Portimao, sits just half an hour outside the city of its namesake. It’s a track well-known for its elevation changes, boasting 15 truly glorious corners to race around.
		</p>

		<p>
			While Valtteri Bottas put his Mercedes on pole in this year’s Portuguese Grand Prix, it was a decisive victory for Lewis Hamilton, who took the chequered flag a full 29 seconds before second-place Max Verstappen crossed the line. Aside from some winter testing in 2008/09, last year’s Grand Prix was Formula 1<sup>®</sup>’s first race at Portimao, though some drivers on the grid have raced here earlier in their careers. Now it’s time for you to put the pedal to the metal on the Portuguese circuit.
		</p>

		<p>
			Once you’ve downloaded the update, Portimao will be available for you to race in Time Trial, Grand Prix, Real-Season Start, and online. If you’re in the middle of a Career save, you won’t need to start again to experience Portimao. Whether in My Team, or Driver Career, it will appear for selection in your next season. Brand-new Career saves will have Poritmao available from the start.
		</p>

		<p>
			<u><b>Aston Martin Safety Car</b></u><br>
			For the first time ever, the 2021 F1<sup>®</sup> season saw the introduction of two official Safety Cars. Alongside the very recognisable (but now red) Mercedes AMG, the green Aston Martin Vantage will be taking on Safety Car duties at certain races.
		</p>

		<p>
			<u><b>Performance Update </b></u><br>
			The performance of the cars has been updated so that they are now much more reflective of what is happening on track right now. As a result of this, we’ll be wiping the F1<sup>®</sup> Time Trial leaderboards. Additionally, we have made some minor tweaks to the handling model to remove an unrealistic element with low-speed cornering, which will be coming into the game as soon as the AI retraining has been completed. Livery updates will also be coming in October, updating the teams’ look.*
		</p>
	</div>
</blockquote>

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<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="49292" href="https://www.drivingitalia.net/uploads/monthly_2021_09/pj-f121-amrsc-2.jpg.adapt.crop16x9.1455w.jpg.df6dbd0f8c7ee98330cd5f8864884851.jpg" rel=""><img alt="pj-f121-amrsc-2.jpg.adapt.crop16x9.1455w.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="49292" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2021_09/pj-f121-amrsc-2.jpg.adapt.crop16x9.1455w.thumb.jpg.85c6f1a4c7ce2655478092835eaf7d75.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="49293" href="https://www.drivingitalia.net/uploads/monthly_2021_09/pj-f121-amrsc-3.jpg.adapt.crop16x9.1455w.jpg.098142fdf55013c1a642bcdc48e3a829.jpg" rel=""><img alt="pj-f121-amrsc-3.jpg.adapt.crop16x9.1455w.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="49293" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2021_09/pj-f121-amrsc-3.jpg.adapt.crop16x9.1455w.thumb.jpg.11ef7856fc47b67bc33f4437b8f6bc08.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="49294" href="https://www.drivingitalia.net/uploads/monthly_2021_09/pj-f121-por-gas.jpg.adapt.crop16x9.1455w.jpg.9bc1969d1d6f6713ede55f9fe065ff8a.jpg" rel=""><img alt="pj-f121-por-gas.jpg.adapt.crop16x9.1455w.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="49294" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2021_09/pj-f121-por-gas.jpg.adapt.crop16x9.1455w.thumb.jpg.3f9b52adece2bccb7424134fa127d3b6.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="49295" href="https://www.drivingitalia.net/uploads/monthly_2021_09/pj-f121-por-track-1.jpg.adapt.crop16x9.1455w.jpg.5ef63fa3d5cc84220ede9566a67546bc.jpg" rel=""><img alt="pj-f121-por-track-1.jpg.adapt.crop16x9.1455w.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="49295" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2021_09/pj-f121-por-track-1.jpg.adapt.crop16x9.1455w.thumb.jpg.6d77f8f1df2d4da3ce4b9f46a795f7d5.jpg"></a>
</p>
]]></description><guid isPermaLink="false">27544</guid><pubDate>Mon, 13 Sep 2021 09:22:00 +0000</pubDate></item><item><title>F1 2021 &#xE8; gratis per questo weekend!</title><link>https://www.drivingitalia.net/home-page/software/f1-2021-%C3%A8-gratis-per-questo-weekend-r27540/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_09/1333804891_E-6cx99XsBk01tS(1).jpg.15180921893d67261ed172f042531bdd.jpg" /></p>
<p>
	 
</p>

<p>
	Tramite i social Codemasters ha annunciato che F1 2021 sarà scaricabile e giocabile in maniera gratuita per tutta la durata del weekend, precisamente fino alle 22 del 12 Settembre. Il download è già disponibile su PC (Steam) e su console, su PS5 la versione di prova del videogioco targato Codemasters è quella PS4.
</p>

<p>
	Se non avete ancora avuto modo di provare il videogioco ufficiale della Formula 1 questo è il vostro momento per farlo!
</p>

<div class="ipsEmbeddedOther">
	<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="embed60045608" scrolling="no" src="https://www.drivingitalia.net/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/Formula1game/status/1436257717329571857" style="height:709px;"></iframe>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">27540</guid><pubDate>Fri, 10 Sep 2021 09:42:45 +0000</pubDate></item><item><title>Gran Turismo 7 disponibile dal 4 Marzo, trailer ed immagini spettacolari</title><link>https://www.drivingitalia.net/home-page/software/gran-turismo-7-disponibile-dal-4-marzo-trailer-ed-immagini-spettacolari-r27539/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-11.JPG.5591abf7bd7f8b7ea0a437d42bd30351.JPG" /></p>

<p>
	 
</p>

<p>
	<strong><a href="https://www.drivingitalia.net/index.php?/forums/topic/81819-ps5-annunciato-gran-turismo-7/page/2/#comments" rel="">Gran Turismo 7</a></strong> è stato finalmente mostrato al PlayStation Showcase con un primo trailer che miscela sequenze rendering e di gameplay in maniera davvero spettacolare, rivelando la data di uscita del gioco: sarà disponibile dal 4 marzo 2022, sia su PS5 che su PS4. Le immagini che vedete qui allegate sono state catturate proprio dalla versione per Playstation 5.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-1.JPG.da976e888fbe6756bc0ae4915018387f.JPG" data-fileid="49272" data-fileext="JPG" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="49272" data-ratio="56.60" data-unique="mkbgcvrzk" width="1000" alt="gt7-1.JPG" src="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-1.thumb.JPG.81d108ac81eea8660a63c7c5faab41bc.JPG"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-2.JPG.d44a33f4665707172cf63c31b2f84d97.JPG" data-fileid="49273" data-fileext="JPG" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="49273" data-ratio="56.00" data-unique="6ds8ycc2t" width="1000" alt="gt7-2.JPG" src="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-2.thumb.JPG.e81905925876a7930694d28e37d5fe09.JPG"></a>
</p>

<p>
	Le tantissime vetture che saranno presenti nel nuovo episodio della serie targata Polyphony Digital potranno essere ampiamente personalizzate, grazie all'editor mostrato proprio nel trailer. Anche l'interfaccia del gioco e le sue caratteristiche "social" sono particolari. Da quel che si può vedere da questo primo filmato, la nuova fatica di Polyphony sarà senza dubbio un grande show.
</p>

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</div>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-3.JPG.a0b03f6264b416a735834c08760facf8.JPG" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49274" src="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-3.thumb.JPG.e7036381df8ae318ae563ac55cc24df8.JPG" data-ratio="56.8" width="1000" class="ipsImage ipsImage_thumbnailed" alt="gt7-3.JPG"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-4.JPG.be4076ab8262d3375e6167c7b423983e.JPG" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49275" src="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-4.thumb.JPG.b46e754bb762ed04841f00b054007547.JPG" data-ratio="56.1" width="1000" class="ipsImage ipsImage_thumbnailed" alt="gt7-4.JPG"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-6.JPG.29183e71ba9e062eccf473f9cb0e2669.JPG" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49276" src="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-6.thumb.JPG.8598597ce3cbc41f0cbc0c861812467b.JPG" data-ratio="56" width="1000" class="ipsImage ipsImage_thumbnailed" alt="gt7-6.JPG"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-7.JPG.e99fb0d3db8b2bcec996aa685de4523e.JPG" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49277" src="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-7.thumb.JPG.dee3a37c757ed9c04e4f79a308b27201.JPG" data-ratio="56" width="1000" class="ipsImage ipsImage_thumbnailed" alt="gt7-7.JPG"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-8.JPG.c4e1a7ea97f24a3b7ad8c83a2b55ec70.JPG" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49278" src="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-8.thumb.JPG.923b1633e29b27fe83447da44acbfd19.JPG" data-ratio="56.4" width="1000" class="ipsImage ipsImage_thumbnailed" alt="gt7-8.JPG"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-9.JPG.56bfca52359f0689ad39b5b84fa09c78.JPG" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49279" src="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-9.thumb.JPG.80c4e0817166c3498a56f80bf02a59a4.JPG" data-ratio="56.8" width="1000" class="ipsImage ipsImage_thumbnailed" alt="gt7-9.JPG"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-10.JPG.72cafa12d66cc7d5678a16112f159123.JPG" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49280" src="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-10.thumb.JPG.81254c020a44bf993457bbc09fdf2f3f.JPG" data-ratio="56.6" width="1000" class="ipsImage ipsImage_thumbnailed" alt="gt7-10.JPG"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-11.JPG.742e0deda50674107c130fd93c24fea3.JPG" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49281" src="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-11.thumb.JPG.463676a3d4df301138fc40444b14ee94.JPG" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="gt7-11.JPG"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-12.JPG.391aac1bc41818a8d4f722ae4e685444.JPG" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49282" src="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-12.thumb.JPG.ab5714ac30fe2917d4888d9ba9ac9cf1.JPG" data-ratio="56" width="1000" class="ipsImage ipsImage_thumbnailed" alt="gt7-12.JPG"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-13.JPG.7cd0d80b21aff15f9b71dc525e9733aa.JPG" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49283" src="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-13.thumb.JPG.4ce4d99d9ccf6ed24987db4cdf160085.JPG" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="gt7-13.JPG"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-14.JPG.ae3cd062b04a47e6d929f3c2e3f38ca3.JPG" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49284" src="https://www.drivingitalia.net/uploads/monthly_2021_09/gt7-14.thumb.JPG.19e257c0604807eb3b9b3c9c00ecd00b.JPG" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="gt7-14.JPG"></a></p>
]]></description><guid isPermaLink="false">27539</guid><pubDate>Fri, 10 Sep 2021 07:39:38 +0000</pubDate></item><item><title>Raceroom Racing Experience: disponibile la Mercedes AMG GT4</title><link>https://www.drivingitalia.net/home-page/software/raceroom-racing-experience-disponibile-la-mercedes-amg-gt4-r27538/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_09/1596257124_maxresdefault(2).jpg.9f688484820533ebc272a09daf7d0a26.jpg" /></p>
<p>
	 
</p>

<p>
	Con un aggiornamento a Raceroom Racing Experience, Sector 3 Studios ha introdotto una nuova vettura nel suo simulatore: si tratta della Mercedes AMG GT4, una delle vetture più di successo della categoria GT4. Spinta da un V8 4L biturbo ad iniezione diretta, rappresenta un ottimo modo e entrare a far parte del mondo delle vetture GT.
</p>

<p>
	Oltre a questa nuova vettura il nuovo aggiornamento porta con sè due nuovi layout: uno per il Dekra Lausitzring e uno per il Motorland Aragon.
</p>

<p>
	Ecco di seguito il changelog completo:
</p>

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			Update details:
		</p>

		<p>
			Download size = 2.7 GB<br />
			Client version = 0.9.3.028<br />
			Client BuildID = 7330489<br />
			Dedi version = 77.0.1325<br />
			Dedi BuildID = 7330164
		</p>

		<p>
			 
		</p>

		<p>
			Changelog:
		</p>

		<ul><li>
				New layout for Dekra Lausitzring : Banked turn 1 as raced in DTM 2021
			</li>
			<li>
				New layout for Motorland Aragon : WTCR
			</li>
			<li>
				Fixed FFB going wild when wheels were lifted in the air during a pitstop
			</li>
			<li>
				Shared Memory - Changed wheelrps and speed to more accurate values regading wheel speed differences in 3rd party applications
			</li>
			<li>
				Fixed a broken options menu that could occur while using certain controlsets
			</li>
			<li>
				Fixed an occasional micro-freeze at the end of a single player race caused by large aiadaptation.xml files.
			</li>
			<li>
				Fixed an engine sound issue that was triggered by activating Instant Replay while refuelling with engine off during a pitstop
			</li>
			<li>
				Sounds - Fixed some loud gearshift sound sample that was still playing even though the car is electrically powered
			</li>
			<li>
				Audi V8 DTM 1992 - Fixed jolted upshifting
			</li>
			<li>
				Canhard R51 &amp; R52 - +5mm front ride height, adjusted default tyre pressures
			</li>
			<li>
				Formula RaceRoom X-17 - Complete physics overhaul (leaderboards are cleared)
			</li>
			<li>
				Formula RaceRoom U.S. - Complete physics overhaul (leaderboards are cleared)
			</li>
			<li>
				KTM X-Bow RR - Fixed a collision box issue that could see the car hit very low objects and curbs with its undertray.
			</li>
			<li>
				VW ID.R - Increased power consumtion in all engine modes
			</li>
			<li>
				Nordschleife - AI improvements in pitlane on the Nordschleife-only layout
			</li>
			<li>
				Nordschleife - AI improvements on the 24H layout
			</li>
			<li>
				Road America - AI improvements in pitlane
			</li>
			<li>
				Zandvoort - Fixed pitlane exit detection that was still not perpendicular to the track and led to small advantage when driving close to pitwall
			</li>
			<li>
				Zolder - AI improvements in pitlane
			</li>
		</ul></div>
</blockquote>

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</p>
]]></description><guid isPermaLink="false">27538</guid><pubDate>Thu, 09 Sep 2021 14:26:17 +0000</pubDate></item><item><title>American Truck Simulator: DLC Wyoming disponibile</title><link>https://www.drivingitalia.net/home-page/software/american-truck-simulator-dlc-wyoming-disponibile-r27537/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_09/2064927154_maxresdefault(1).jpg.5678a2bd73d4adf7f0c6a7f8e7a653ae.jpg" /></p>

<p>
	 
</p>

<p>
	SCS Software ha rilasciato una nuova espansione per American Truck Simulator: il nuovo DLC aggiunge lo stato del Wyoming alla già immensa mappa di ATS
</p>

<p>
	Cosa offre esattamente il DLC Wyoming?
</p>

<ul><li>
		10 nuove città da visitare
	</li>
	<li>
		Consegne in industrie tipiche dello stato, come quelle dell'estrazione del carbone
	</li>
	<li>
		Guida sulla famosa "Highway to Heaven"
	</li>
	<li>
		Fauna tipica come i bisonti
	</li>
	<li>
		Visita luoghi come il Devils Tower National Monument e parte del Parco Nazionale di Yellowstone e molto altro
	</li>
</ul><p>
	Il DLC Wyoming è disponibile su <strong><a href="https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/" rel="external">Steam</a> </strong>al prezzo di 11.99€. Commenti nel <strong><a href="https://www.drivingitalia.net/index.php?/forums/topic/63610-american-truck-simulator-by-scs-software/page/15/&amp;tab=comments#comment-923036" rel="">topic dedicato</a></strong>
</p>

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]]></description><guid isPermaLink="false">27537</guid><pubDate>Wed, 08 Sep 2021 16:23:43 +0000</pubDate></item><item><title>iRacing Build Season 4 disponibile da oggi: Ferrari 488 GT3 Evo, Porsche 911 GT3 Cup, Hungaroring e molto altro</title><link>https://www.drivingitalia.net/home-page/software/iracing-build-season-4-disponibile-da-oggi-ferrari-488-gt3-evo-porsche-911-gt3-cup-hungaroring-e-molto-altro-r27531/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_09/iracing.jpg.efff425f285a3d23bc3e6448a228520f.jpg" /></p>

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<p>
	A partire dalle ore 13 italiane di oggi 8 Settembre, iRacing avvierà l'aggiornamento dei servizi per implementare la <strong><a href="https://www.drivingitalia.net/index.php?/forums/topic/83947-iracing-build-season-4-2021-settembre-ricca-di-novit%C3%A0/" rel="">nuova build Season 4 2021</a></strong>. Come abbiamo già <strong><a href="https://www.drivingitalia.net/index.php?/home-page/software/iracing-con-una-serie-di-video-tutte-le-novit%C3%A0-e-dettagli-sulla-prossima-season-4-r27521/" rel="">analizzato nel dettaglio qualche giorno fa</a></strong>, si tratta di una build particolarmente ricca, che porta con sè la Ferrari 488 GT3 Evo, la Porsche 911 GT3 Cup (992), l'Hickory Motor Speedway e l'Hungaroring Circuit!
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<p>
	Aggiunta poi la possibilità di roster degli avversari IA alle corse ospitate, consentendo di completare l'evento con i piloti IA per garantire una griglia completa. La modalità "nessun danno" è stata aggiornata a una nuova modalità di danno "curativa" che consente una fisica e collisioni più realistiche senza alcun danno permanente che rovini la gara. Sia la SCCA Spec Racer Ford che la Street Stock hanno ricevuto una revisione della grafica e hanno abilitato il nuovo modello di danno. Gli pneumatici da strada sono stati aggiunti anche a TUTTE le auto: ora puoi guidare QUALSIASI auto su QUALSIASI pista! E infine, 16 nuovi contenuti sono pronti per l'intelligenza artificiale, inclusi cinque nuovi veicoli e undici nuove configurazioni di tracciati.
</p>

<p>
	A <strong><a href="https://forums.iracing.com/discussion/7355/2021-season-4-release-notes-2021-09-07-01#latest" rel="external" target="_blank">questo link</a></strong> trovate la lunghissima lista completa di tutte le novità.
</p>

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			iRacing 2021 Season 4 is here! This release adds the Ferrari 488 GT3 Evo, Porsche 911 GT3 Cup (992), Hickory Motor Speedway, and Hungaroring Circuit to iRacing! We have added the ability to add AI Opponent Rosters to Hosted Racing, enabling you to fill-out the event with AI Drivers to ensure a full grid and increase the competition. The “No Damage” Mode has been updated to a new “healing” damage mode which allows for more realistic physics and collisions without any of the race-ruining permanent damage. The SCCA Spec Racer Ford and Street Stock have both received an artwork overhaul and have had the New Damage Model enabled. Road tires have also been added to ALL cars in the service - you may now run ANY car at ANY track! And finally, 16 new pieces of content are AI-ready, including five new vehicles and eleven new track configurations. Welcome to iRacing 2021 Season 4!
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		<p>
			Season highlights include:
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		<ul><li>
				Ferrari 488 GT3 Evo
			</li>
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				Porsche 911 GT3 Cup (992)
			</li>
			<li>
				Hickory Motor Speedway
			</li>
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				Hungaroring Circuit
			</li>
			<li>
				Hosted AI Racing
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				New “Healing” No Damage Mode
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			<li>
				Art Overhaul for SCCA Spec Racer Ford and Street Stock
			</li>
			<li>
				New Damage Model for SCCA Spec Racer Ford and Street Stock
			</li>
			<li>
				Road Tires for ALL Vehicles
			</li>
			<li>
				AI Racing for Five New Cars (Ferrari 488 GT3 Evo, Porsche 911 GT3 Cup (992), Super Late Model, Supercars Ford Mustang GT, Supercars Holden ZB Commodore)
			</li>
			<li>
				AI Racing at Eleven New Track Configurations (Bristol - Dual Pit Roads, Bristol - Single Pit Roads, Concord Speedway, Five Flags Speedway, Hickory Motor Speedway, Hungaroring Circuit, Mount Panorama Circuit, Myrtle Beach Speedway, Phillip Island Circuit, Red Bull Ring - North, The Bullring)
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		</ul></div>
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]]></description><guid isPermaLink="false">27531</guid><pubDate>Wed, 08 Sep 2021 08:31:00 +0000</pubDate></item></channel></rss>
