<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/hardware/page/46/?d=1</link><description>News: News</description><language>en</language><item><title>Fanatec presenta il nuovo CSL Elite Racing Wheel PS4</title><link>https://www.drivingitalia.net/home-page/hardware/fanatec-presenta-il-nuovo-csl-elite-racing-wheel-ps4-r23598/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_06/csl.jpg.3819c110f4ac7827faf02ddd9fb48f72.jpg" /></p>


<p>
	Dopo il successo della linea <a href="https://www.drivingitalia.net/index.php?/forums/topic/74320-csl-elite-series-by-fanatec/" rel="">CSL Elite Series</a> per PC (non perdete la <a href="https://www.drivingitalia.net/index.php?/forums/topic/74320-csl-elite-series-by-fanatec/" rel="">nostra recensione</a>), la Fanatec lancia sul mercato il nuovo <a href="https://www.drivingitalia.net/index.php?/forums/topic/76174-ps4-csl-elite-racing-wheel-by-fanatec/" rel="">CSL Elite Racing Wheel</a>, volante ufficiale per Playstation 4 (compatibile ovviamente anche con il PC). La base ha lo stesso motore del <a href="https://www.drivingitalia.net/index.php?/forums/topic/67918-fanatec-clubsport-wheel-base-v2-servo-power-and-multi-platform/" rel="">ClubSport v2.5</a>, con una velocità maggiore, mentre il volante, più leggero, ha una rifinitura in blu molto accattivante, con pulsanti intercambiabili e le leve del cambio con tecnologia Snaptron, per un miglior feeling. Il prezzo del CSL Elite Racing Wheel è di <span class="general">499.95€. <a href="https://www.drivingitalia.net/index.php?/forums/topic/76174-ps4-csl-elite-racing-wheel-by-fanatec/" rel="">Commenti e discussioni sul forum</a>.</span>
</p>

<p>
	Qui sotto potete ammirare il video "scoop" realizzato il mese scorso a Zandvoort da Mark "AussieStig" Puc, che ci mostra appunto il nuovissimo prodotto della casa tedesca.
</p>

<div>
	<em><span style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal;">The </span><span style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: bold; color: rgb(51, 51, 255);">CSL Elite Racing Wheel - officially licensed for PS4</span><span style="font-family: Arial, Verdana; font-size: 10pt;"> is available in our webshop from today and it is the first </span><span style="font-family: Arial, Verdana; font-size: 10pt;">Fanatec</span><span style="font-family: Arial, Verdana;"><span style="font-size: 13.3333px;"> </span></span><span style="font-family: Arial, Verdana; font-size: 10pt;">racing wheel which is officially licensed by Sony Interactive Entertainment Europe (SIEE)</span><span style="font-family: Arial, Verdana; font-size: 10pt;"> for PlayStation</span> <span style="font-family: Arial, Verdana; font-size: 10pt;">4.</span></em>
</div>

<div>
	<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal;">
		<em>In the press release we will talk about the specs and features but most of you already know our products well so let me tell you some inside information.</em>
	</div>

	<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal;">
		 
	</div>

	<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal;">
		<em><span style="font-weight: bold;">The Wheel Base</span></em>
	</div>

	<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal;">
		<em>The base looks obviously very similar to our CSL Elite Wheel base, but there are some significant differences.</em>
	</div>

	<div>
		<ul style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal;">
<li>
				<em><span style="font-family: Arial, Verdana; font-size: 13.3333px;">As this is an officially licensed product we added some electronics provided by Sony and this ensures that the racing wheel is properly recognized by the console</span></em>
			</li>
			<li>
				<em><span style="font-family: Arial, Verdana; font-size: 13.3333px;">The motor tor driver electronics are completely different to the CSL Elite Wheel Base and the same as on the ClubSport Wheel Base V2.5.</span></em>
			</li>
			<li>
				<em><span style="font-family: Arial, Verdana; font-size: 13.3333px;">The motor itseld and the power supply is also identical to the CS WB V2.5 but because of the diffferent gear ratio, this wheel base has less torque but more speed.</span></em>
			</li>
		</ul>
<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal;">
			<em><span style="font-weight: bold;">The Steering Wheel</span></em>
		</div>

		<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal;">
			<em>The steering wheel of the CSL Elite Racing Wheel also looks familiar but we improved it significantly on several points over the existing CSL P1 Steering Wheel.</em>
		</div>

		<div>
			<ul>
<li style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal;">
					<em><span style="font-family: Arial, Verdana; font-size: 13.3333px;">It now comes with perforated genuine leather and suede fabric with blue stitching.</span></em>
				</li>
				<li style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal;">
					<em><span style="font-family: Arial, Verdana; font-size: 13.3333px;">The weight is now reduced to 970g which makes it the lightest steering wheel in our range. This increases acceleration and consumes less torque.</span></em>
				</li>
				<li>
					<em><span style="font-family: Arial, Verdana;"><span style="font-size: 13.3333px;">The shifter paddles have been re-designed and now include Snaptron® snapdomes. They deliver a sensational positive and strong click feeling.</span></span></em>
				</li>
				<li style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal;">
					<em><span style="font-family: Arial, Verdana; font-size: 13.3333px;">The buttons are now interchangeable so you can use easy symbols to remember the mapping of your most important racing game functions.</span></em>
				</li>
			</ul>
<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal;">
				<em><span style="font-family: Arial, Verdana; font-size: 13.3333px;">Please note that the steering wheel will not be sold separately for now.</span></em>
			</div>
		</div>

		<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal;">
			 
		</div>

		<div>
			<em><span style="font-weight: bold; font-family: Arial, Verdana; font-size: 13.3333px;">Compatibility</span></em>
		</div>

		<div>
			<em><span style="font-family: Arial, Verdana;"><span style="font-size: 13.3333px;">By working really closely with SIEE on the development of the CSL Elite Racing Wheel we have been able to integrate features that we know racing fans on the PS4 will be able to appreciate, including: </span></span></em>
		</div>

		<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal;">
			<ul>
<li>
					<em>Fully supported within the PS4 console menu.</em>
				</li>
				<li>
					<em>Enables advanced functionality with select upcoming compatible games, including GT Sport.</em>
				</li>
				<li>
					<em>The CSL E RW is backwards compatible to all games which were compatible to the CS WB V2 with the help of a compatibility mode. It will work fine in the game but not in the system menu of the console.</em>
				</li>
				<li>
					<em> Assetto Corsa and Dirt 4 are the first fully compatible titels and many more will follow. This includes F1 2017, Project Cars II and of course GT Sport.</em>
				</li>
			</ul>
</div>

		<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal;">
			<em><span style="font-family: Arial, Verdana; font-size: 13.3333px; font-weight: bold;">Availability</span></em>
		</div>

		<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal;">
			<em><span style="font-family: Arial, Verdana; font-size: 13.3333px;">At the moment the CSL Elite Racing Wheel is only available in <a href="https://www.fanatec.com/eu-en/racing-wheels/csl-elite-racing-wheel-ps4.html" rel="external">Europe </a>and <a href="https://www.fanatec.com/au-en/racing-wheels/csl-elite-racing-wheel-ps4.html" rel="external">Australia </a>but we are exploring the possibility of expanding the availability into further markets. </span></em>
		</div>

		<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal;">
			 
		</div>

		<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal;">
			<em>The orders will be shipped right away. </em>
		</div>

		<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal;">
			<em>We will also have a special introduction bundle which will be attractive especially to new customers. For just 519,95 € you get a complete set with CSL Elite P<span style="font-size: 10pt;">edals.</span></em>
		</div>

		<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal;">
			 
		</div>

		<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal;">
			<div class="ipsEmbeddedVideo" contenteditable="false">
				<div>
					<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/JHisZVMJPYQ?feature=oembed" width="480"></iframe>
				</div>
			</div>
		</div>
	</div>
</div>

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]]></description><guid isPermaLink="false">23598</guid><pubDate>Thu, 01 Jun 2017 09:54:06 +0000</pubDate></item><item><title>SRF1011-2 wheel mod by Speed Max - 3DRap</title><link>https://www.drivingitalia.net/home-page/hardware/srf1011-2-wheel-mod-by-speed-max-3drap-r23591/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_05/wheel.JPG.3d9f47d3c2aed403366277f3754e8291.JPG" /></p>


<p>
	Direttamente <a href="https://www.drivingitalia.net/index.php?/forums/topic/76146-new-srf1011-2/" rel="">sul forum dedicato</a>, ci viene presentato il <a href="https://www.drivingitalia.net/index.php?/forums/topic/76146-new-srf1011-2/" rel="">nuovo SRF1011-2</a>, volante addon realizzato da Speed Max Racing in collaborazione con l'italiana 3DRap. Si tratta di un volante mod per i fans delle Formula, compatibile con le basi Logitech e Thrustmaster, disponibile in versione "basic" e "full carbon".
</p>

<p>
	<em>Il modello Full Carbon è costituito da una colorazione carbon look con manici rivestiti in morbido tessuto di alcantara, con cucitore a richiesta rosse o gialle. Al centro un display da 4.3″ configurabile attraverso i pulsanti laterali, ognuno dei quali personalizzabile a piacere con il software Z1Dashboard oppure il software Gforce di SRH. La parte frontale, oltre al display, dispone di 14 pulsanti e 3 encoder configurabili. Nella parte posteriore un comodo connettore USB. Tutte le parti in plastica, paddle shift inclusi, vengono verniciate di nero e cubicate con trama al carbonio, dandone una sembianza quanto piu’ sportiva possibile.</em>
</p>

]]></description><guid isPermaLink="false">23591</guid><pubDate>Sun, 28 May 2017 09:46:05 +0000</pubDate></item><item><title>Simulatore moto dinamico Cruden B306-HMD</title><link>https://www.drivingitalia.net/home-page/hardware/simulatore-moto-dinamico-cruden-b306-hmd-r23584/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_05/cru2.png.d7a8c6aed21d0f93ea33637bb2fedd51.png" /></p>


<p>
	La <a href="http://www.cruden.com/" rel="external">Cruden</a> ha presentato il suo nuovo <a href="https://www.drivingitalia.net/index.php?/forums/topic/76141-simulatore-moto-dinamico-cruden-b306-hmd/" rel="">simulatore moto dinamico denominato B306-HMD</a>, con movimento 6Dof, sensori di movimento e posizione per il corpo e dotato di visore VR. Qui di seguito il primo video dimostrativo.
</p>

<p>
	<em>First released footage from the Cruden workshop of the new B306-HMD motorcycle simulator - available now! Since 2005, Cruden has been developing a motorcycle simulator for professional use, by manufacturers, race teams, universities, research institutions and road safety organisations. To simulate motorcycle riding with authenticity, it has been necessary to create hardware and software more complex than that needed for a car simulator. The B306-HMD package incorporates a 6-DOF motion system in hexapod configuration, depth-map sensors for rider body tracking, an extra stiff steering actuator and a Head Mounted Display (HMD) for visualisation. </em>
</p>

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</p>

]]></description><guid isPermaLink="false">23584</guid><pubDate>Thu, 25 May 2017 16:16:27 +0000</pubDate></item><item><title>Un nuovo Fanatec CSL Elite PS4 / PC Wheel</title><link>https://www.drivingitalia.net/home-page/hardware/un-nuovo-fanatec-csl-elite-ps4-pc-wheel-r23573/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_05/csl.JPG.f3eb8e99394c9131256acfc2e8e8dd4d.JPG" /></p>


<p>
	Dopo il successo della linea <a href="https://www.drivingitalia.net/index.php?/forums/topic/74320-csl-elite-series-by-fanatec/" rel="">CSL Elite Series</a> (non perdete la <a href="https://www.drivingitalia.net/index.php?/forums/topic/74320-csl-elite-series-by-fanatec/" rel="">nostra recensione</a>), a quanto pare la Fanatec si appresta a lanciare sul mercato una nuova base <a href="https://www.drivingitalia.net/index.php?/forums/topic/74320-csl-elite-series-by-fanatec/&amp;do=findComment&amp;comment=849666" rel="">CSL Elite per PC e PS4</a>: qui sotto potete infatti ammirare il video "scoop" realizzato a Zandvoort da Mark "AussieStig" Puk, che ci mostra appunto il nuovissimo prodotto della casa tedesca. <a href="https://www.drivingitalia.net/index.php?/forums/topic/74320-csl-elite-series-by-fanatec/&amp;do=findComment&amp;comment=849666" rel="">Commenti sul forum.</a>
</p>

<p>
	<strong><span class="watch-title" dir="ltr" id="eow-title" title="AussieStig's Scoop! Fanatec CSL Elite PS4 / PC Wheel Surfaces At Zandvoort">AussieStig's Scoop! Fanatec CSL Elite PS4 / PC Wheel</span></strong>
</p>

<p>
	<em>Yesterday I was at the Jumbo Racing Days event at the Zandvoort Circuit in The Netherlands. One of the wheels being used stood out to me, the product you’re looking at is the yet to be released CSL Elite Playstation 4 and PC supported wheel. Not many details were available, but I did try it in a 2 lap race. </em>
</p>

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]]></description><guid isPermaLink="false">23573</guid><pubDate>Mon, 22 May 2017 18:59:46 +0000</pubDate></item><item><title>SimXperience AccuForce Pro V2 steering wheel</title><link>https://www.drivingitalia.net/home-page/hardware/simxperience-accuforce-pro-v2-steering-wheel-r23564/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_05/SimXperience-AccuForce-Pro-2-1.jpg.2349142afab5c1cf928d28b6ee3bac10.jpg.e040a9ea794466361a04566cf559ea1e.jpg" /></p>


<p>
	L'americana SimXperience ha appena annunciato il suo nuovo <a href="https://www.drivingitalia.net/index.php?/forums/topic/76106-simxperience-accuforce-pro-v2-steering-wheel/" rel="">AccuForce Pro V2 steering wheel</a>, volante professionale evoluzione del precedente e già apprezzato <a href="https://www.drivingitalia.net/index.php?/forums/topic/64209-accuforce-wheel-by-simxperience/" rel="">AccuForce v1</a>. Il nuovo <a href="https://www.drivingitalia.net/index.php?/forums/topic/76106-simxperience-accuforce-pro-v2-steering-wheel/" rel="">AccuForce Pro V2</a> è un volante con motore direct drive evoluto ed è disponibile in tre diverse configurazioni: AccuForce Pro V2 "Complete" ($1299), ovvero completo e già assemblato, AccuForce Pro V2 "Your Way" ($899+) personalizzato e AccuForce V2 DIY ($704) da montare. La SimXperience ha offerto poi la possibilità a cinque beta tester di poter provare da subito il prodotto, versando un deposito cauzionale di <span> $699</span>.
</p>

<p>
	A <a href="https://www.drivingitalia.net/index.php?/forums/topic/76106-simxperience-accuforce-pro-v2-steering-wheel/" rel="">questo link del forum</a> tutti i dettagli.
</p>

]]></description><guid isPermaLink="false">23564</guid><pubDate>Thu, 18 May 2017 15:29:03 +0000</pubDate></item><item><title>Formula VR Simulators cockpit</title><link>https://www.drivingitalia.net/home-page/hardware/formula-vr-simulators-cockpit-r23551/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_05/formulaVR.jpg.86a982c7d043e858305ad8a4c0cd0e2f.jpg" /></p>


<p>
	La olandese FormulaVR ha presentato ufficialmente il suo nuovo <a href="https://www.drivingitalia.net/index.php?/forums/topic/76083-formula-vr-simulators-cockpit/" rel="">Formula VR Simulators cockpit</a>, un simulatore di guida dinamico dedicato alle monoposto dotato di sistema di movimento basato sul 3DOF (ovvero 3 gradi di libertà) ed una inedita soluzione con casco Arai per il visore Oculus Rift. Tutti i dettagli qui di seguito, con annesso video di anteprima.
</p>

<h3>
	<em><strong>With great pride we introduce the next level single seater style full motion race simulator; the F-VR1.</strong></em>
</h3>

<p>
	<em><span class="ut-dropcap-two ">T</span>he F-VR1 is a unique and stylish full motion simulator aimed for professional home use. Just like the F-VR2 and F-VR3 its a hand made and custom build race simulator. Its designed and engineered in-house specifically for formula style race cars like <a href="http://www.f1.com" rel="external">F1</a>, <a href="http://www.gp2series.com" rel="external">F2</a>, <a href="http://www.fiaf3europe.com" rel="external">F3</a>, <a href="http://www.fia.com/events/formula-4/season-2017/formula-4-championships" rel="external">F4</a>, <a href="http://www.gp3series.com" rel="external">GP3</a>, <a href="http://www.formulaE.com" rel="external">Formula E</a>, <a href="https://www.renaultsport.com/renault-sport-series-formula-renault-2-0-championships-eurocup-formula-renault-2-0.html?lang=fr" rel="external">Formula Renault</a>,  <a href="http://www.indycar.com" rel="external">Indycar</a>, <a href="http://www.indylights.com" rel="external">Indy lights</a>, <a href="http://superformula.net" rel="external">Super Formula</a> etc.</em>
</p>

<p>
	<em>The <strong>F-VR1</strong> is a beautifully designed and hand build Formula1 style monocoque that replicates the ergonomics and compactness of an Formula1 or single seater racing car. The level of detail is very important to complete the ultimate thrill that titles like <strong><a href="http://www.iracing.com" rel="external">iRacing</a>, <a href="https://www.studio-397.com/" rel="external">Rfactor2</a></strong>,  <strong><a href="http://www.assettocorsa.net/en/" rel="external">Asseto corsa</a></strong>, <strong><a href="http://www.RaceRoom.com" rel="external">RaceRoom</a></strong>, <strong><a href="http://www.projectcarsgame.com/" rel="external">Project Cars</a></strong>, <strong><a href="http://www.game-automobilista.com/" rel="external">Automobilista</a></strong> and <a href="http://www.formula1-game.com/uk/home" rel="external"><strong>Formula1 2016 </strong></a>are offering on screens, projection or VR glasses.”</em>
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			<em><span style="color: #000000;"><strong>Whether your a race driver practicing the best race lines, an enthusiast feeling the ultimate racing thrill at home, or a commercial enterprise, the F-VR1 adds a massive sense of realism of actually being out there on the track!</strong></span></em>
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<p>
	<em><span class="ut-dropcap-two ">O</span>ne of many unique features of the <strong>F-VR </strong>range<strong> </strong>is that it allows a wide variety of postures, while offering them all the same single seater racing experience. Besides a quick release on the formula steering wheel it has a premium ForceFeedBack base that can be moved out of the cockpit aperture to allow maximum entry and exit if required.” </em>
</p>

<p>
	<em>Adding to these wide ergonomic settings, is the fully customisable formula style pedal-box that can be adjusted in length just like a real formula1 race car.</em>
</p>

<p>
	<img alt="F-VR1_side-view_logo.jpg" class="ipsImage" height="533px" src="http://www.formulavr.com/wp-content/uploads/2017/04/F-VR1_side-view_logo.jpg" width="1000px"></p>

<p>
	<em>The F-VR1 full motion simulator features 3 ultra fast actuators (3 <strong>dof</strong> *) that replicates all road surface details and bumps from the laser scanned race tracks from all over the world, VR-FullMotion™ System The F-VR1 full motion simulator also features our unique VR-TractionLoss™ oversteer system for even more detailed handling feedback.</em>
</p>

<p>
	<em>The F-VR1 full motion simulator features a unique in-house development that replicates the loss of traction during harsh acceleration or oversteer moments; VR-TractionLoss™. The F-VR handmade monocoque is moved side ways by a ultra fast actuator allowing the drivers senses to respond more quickly to this situation, resulting in a better chance to keep the single seater on the track and improve his response time.</em>
</p>

<p>
	<em>The F-VR1 motion simulator is, as standard, equiped with our unique VR-BeltForce™ system. During hard braking the belts put pressure onto the drivers body replicating G-forces generated during braking in a real Formula car.</em>
</p>

<p>
	<em>The F-VR simulators are all equiped with a easy entry steering system. By rotating it out of the cockpit area a larger opening is created allowing for easy entry and exit. The super robust and strong steering mounting system is also capable of mounting Direct Drive steering systems like Leo bodner’s Simsteering® </em>
</p>

<p>
	<em>The F-VR1 and F-VR2 are equipped with a advanced <strong>VR-TrackVibe</strong> system to replicate even the finest vibration in the car. Vibrations of the 4 wheels and engine are being transferred into the monocoque to literally feel the tarmac and being able to quiclky respond to it. </em>
</p>

<p>
	<em><a href="http://www.HelmetVR.com" rel="external">HelmetVR</a> has a perfect system wide integration with FormulaVR. The Tracker for instance is nicely integrated into the formula1 style motion simulator the F-VR1. Feeling the monocoque around you, the <a href="http://www.HelmetVR.com" rel="external">HelmetVR</a> on you head brings you as close to the track as possible. </em>
</p>

<p>
	<iframe allowfullscreen="" frameborder="0" height="360" mozallowfullscreen="" src="https://player.vimeo.com/video/217094383?color=ff7d03&amp;title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="640"></iframe>
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<p>
	<a href="https://vimeo.com/217094383" rel="external">FormulaVR_HelmetVR trailer</a> from <a href="https://vimeo.com/user27775783" rel="external">FormulaVR</a> on <a href="https://vimeo.com" rel="external">Vimeo</a>.
</p>

<p>
	 
</p>

]]></description><guid isPermaLink="false">23551</guid><pubDate>Mon, 15 May 2017 11:42:25 +0000</pubDate></item><item><title>Nuova versione aggiornata per il SimXperience SimVibe</title><link>https://www.drivingitalia.net/home-page/hardware/nuova-versione-aggiornata-per-il-simxperience-simvibe-r23550/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_05/simvibe.JPG.c27dadc48f47e9cafa98d01ccfadc11a.JPG" /></p>


<p>
	La SimXperience ha rilasciato la nuova versione aggiornata del suo <a href="https://www.drivingitalia.net/index.php?/forums/topic/59357-simxperience-simvibe/#comment-672109" rel="">software SimVibe</a>, che sfrutta le vibrazioni audio dei simulatori per fornire un feedback dinamico a sistemi come i famosi ButtKicker. Fra le novità dell'<a href="https://www.drivingitalia.net/index.php?/forums/topic/59357-simxperience-simvibe/#comment-672109" rel="">ultima release del SimVibe</a>, troviamo effetti completamente nuovi e specifici dedicati al motore ed al sovrasterzo, come si può notare dal video di anteprima qui sotto.
</p>

<h1 class="watch-title-container">
	<em><span class="watch-title" dir="ltr" id="eow-title" title="SimXperience SimVibe - New Engine &amp; Oversteer Effects">SimXperience SimVibe - New Engine &amp; Oversteer Effects</span></em>
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								<em>SimXperience SimVibe is an advanced, multi-dimensional audio based feedback software (for racing simulators and cockpits) that utilizes one to eight bass transducers (ButtKickers, Bass Shakers, etc..) to provide the correct physics based vibrations at each corner of your simulator and throughout the simulator. This greatly enhances immersion and drivability. It's a great companion to our already immersive motion simuators but can be applied to motionless simulators as well. You'll feel every available detail of the road surface, engine and transmission in the correct placement on your simulator via 3D spatial vibrations and reverberations.</em>
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								<em>How Does It Work</em><br><em>Simply connect one or more ButtKickers / Bass Shakers to your simulator as you normally would and install the Sim Commander Lite (SimVibe) on your Windows 7 PC. Our software does the rest and provides you with <span style="text-decoration: underline;">true physics based detail throughout your cockpit</span> and complete control of your vibratory feedback experience.</em>
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<p>
	<a href="http://simxperience.com/en-us/products/simvibe/simvibesoftware.aspx" ipsnoembed="true" rel="external" target="_blank">http://simxperience.com/en-us/products/simvibe/simvibesoftware.aspx</a>
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]]></description><guid isPermaLink="false">23550</guid><pubDate>Mon, 15 May 2017 10:16:52 +0000</pubDate></item><item><title>I racing games per la Virtual Reality</title><link>https://www.drivingitalia.net/home-page/hardware/i-racing-games-per-la-virtual-reality-r23523/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_05/6.jpg.267401e39ee068ed685c7788538b648e.jpg" /></p>


<p>
	Uno dei primi generi gaming ad abbracciare la Virtual Reality è stato proprio il racing, compreso il nostro amato "simracing". Sin dalla metà del 2014, con l'allora <a href="https://www.drivingitalia.net/index.php?/forums/topic/61683-oculus-rift-vera-next-generation-immersione-totale/" rel="">Oculus Rift DK2</a> come unica opzione disponibile, si sono succeduti i primi esperimenti per implementare la VR in vari titoli, all'inizio in modo abbastanza sperimentale, grossolano e complicato, ma poi, nel corso del 2016 in particolare, con risultati sempre più soddisfacenti.
</p>

<p>
	Per molti mesi, <a href="https://www.drivingitalia.net/index.php?/forums/topic/61683-oculus-rift-vera-next-generation-immersione-totale/" rel="">Oculus Rift</a>, partito in netto anticipo rispetto al concorrente <a href="https://www.drivingitalia.net/index.php?/forums/topic/70308-visore-vive-by-htc/" rel="">HTC Vive</a>, ha di fatto monopolizzato il mercato, tanto che solo recentemente vari sim hanno provveduto ad implementare direttamente il supporto al pur ottimo visore di HTC. Assetto Corsa per esempio, funzionante con Oculus già nel 2013 con il kit DK1 e perfettamente implementato nel maggio 2016, ha offerto la compatibilità con <a href="https://www.drivingitalia.net/index.php?/forums/topic/70308-visore-vive-by-htc/" rel="">HTC Vive</a> solo nel marzo 2017. La situazione comunque è ancora oggi in pieno sviluppo e, ad eccezione del solo <a href="https://www.drivingitalia.net/index.php?/forums/forum/341-simulatori-by-reiza-studios/" rel="">Automobilista</a>, praticamente tutti i titoli racing mettono a disposizione ormai l'opzione in game per l'uso della VR. Analizziamoli uno ad uno...
</p>

<p>
	<strong><a href="https://www.drivingitalia.net/index.php?/forums/forum/337-project-cars-ex-cars/" rel="">Project CARS</a> by Slightly Mad Studios</strong>
</p>

<p>
	Pur essendo partita in sordina, la VR targata Slightly Mad ha raggiunto ormai un livello realmente spettacolare, con supporto nativo ad Oculus ed a Vive. Ovviamente, cosi come il motore grafico del gioco è estremamente esigente in termini di risorse hardware, allo stesso modo bisognerà dotarsi di un PC particolarmente potente per godersi una VR fruibile con <a href="https://www.drivingitalia.net/index.php?/forums/forum/337-project-cars-ex-cars/" rel="">Project CARS</a>. Di fatto, il minimo necessario è una scheda video GTX 1070, in particolare con il visore Vive, più avaro di risorse rispetto ad Oculus. Il gioco SMS saprà però realmente stupire in VR, grazie ad una posizione di guida ottimale, numerose regolazioni e visuali incredibilmente dettagliate.
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<p>
	<strong><a href="https://www.drivingitalia.net/index.php?/forums/forum/345-assetto-corsa/" rel="">Assetto Corsa</a> by Kunos Simulazioni</strong>
</p>

<p>
	Il simulatore della software house romana è ormai una realtà consolidata anche per la VR, con un <a href="https://www.drivingitalia.net/index.php?/forums/topic/68624-oculus-rift-pre-alpha-support/" rel="">supporto ad Oculus</a> praticamente perfetto e funzionale e, con l'implementazione della OpenVR, ora in grado di sfruttare anche le opportunità offerte dal Vive. Peccato che, ancora oggi, la Kunos non abbia ancora implementato un menu specifico dedicato alla VR, rendendo necessario il lancio del gioco ancora dall'interfaccia classica. Una volta in pista però, Assetto Corsa offre un'esperienza di realtà virtuale straordinaria, con prestazioni senza tentennamenti ed animazioni eccelse. L'immersività è praticamente totale, ci si dimentica di essere seduti... in un simulatore!
</p>

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<p>
	<span class="notranslate" onmouseout="_tipoff()" onmouseover="_tipon(this)" style=""><strong><a href="https://www.drivingitalia.net/index.php?/forums/forum/350-raceroom-racing-experience/" rel="">RaceRoom Racing Experience</a> by Sector3</strong></span>
</p>

<p>
	Il titolo nato dai Simbin, ora sotto etichetta Sector3, ha sostanzialmente ignorato all'inizio la VR. Il supporto diretto per l'Oculus Rift ed HTC Vive è arrivato dagli sviluppatori praticamente nel mese di gennaio, ma sembra proprio che Sector3 sia riuscito a recuperare il tempo perduto. Le prestazioni sono infatti ottime su entrambe i visori, con HUD e menu funzionali. Una pecca resta ancora oggi la limitazione della visione ed animazione ai 180 gradi, problema che dovrebbe però essere risolto con successivi update. Speriamo però che la modalità VR venga implementata presto direttamente nel menu di gioco, per non dover utilizzare lo scomodo lancio dedicato.
</p>

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<p>
	<strong><a href="https://www.drivingitalia.net/index.php?/forums/forum/156-iracing-motorsport-simulations/" rel="">iRacing</a></strong>
</p>

<p>
	Il simulatore americano è arrivato alla VR in vari step successivi, partendo proprio dal Rift DK1, con il supporto alla OpenVR completo nel settembre 2016. iRacing ha progressivamente ottenuto miglioramenti al rendering, con MSAA, supersampling e persino effetti di post elaborazione con risultati molto simili allo SweetFX. Anche il modello del pilota (quindi il nostro corpo virtuale) è stato col tempo notevolmente migliorato, cosi come le animazioni ed il sistema audio di posizione tipico della VR. La virtual reality trova in iRacing la sua "essenza" in particolare con l'<a href="https://www.drivingitalia.net/index.php?/forums/topic/75852-iracing-build-29-marzo-con-sterrato-e-nascar-2017/" rel="">ultima release del software</a> che ha offerto le gare su sterrato: nelle gare "dirt" infatti, su ovali corti e senza aderenza delle gomme, si guida continuamente spostando lo sguardo dal frontale al laterale, nel momento in cui la vettura va in derapata, per seguire la curva ed entrare nel modo corretto. Una chicca del sim americano è rappresentata poi dallo sporco di fango che ricopre la nostra visiera e visuale, che è necessario pulire con un apposito tasto, decisamente immersivo! Grazie al motore grafico di "vecchia" generazione, iRacing gode di un rendering in VR più pulito e chiaro, anche se resta necessario attivare almeno un doppio supersampling per ridurre l'aliasing ed ottenere una qualità di immagine di buon livello.
</p>

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<p>
	<strong><a href="https://www.drivingitalia.net/index.php?/forums/forum/60-live-for-speed/" rel="">Live for Speed</a></strong>
</p>

<p>
	Pur essendo il sim più vecchio di tutti, visto che è apparso nel lontano 2002, e con uno sviluppo decisamente travagliato, Live for Speed ha saputo stupire negli ultimi due anni a livello di VR, per alcuni versi ponendosi addirittura come leader del comparto. Basti pensare che è stato l'unico software in grado di fornire il supporto ad Oculus e Vive persino prima dell'uscita dell'hardware! Dalla versione del settembre 2016 (la <a href="https://www.drivingitalia.net/index.php?/forums/topic/74395-live-for-speed-versione-06q/" rel="">0.6Q</a>, mentre ad oggi siamo alla <a href="https://www.drivingitalia.net/index.php?/forums/topic/75483-live-for-speed-versione-06r/" rel="">release 0.6R</a>), LfS ha offerto addirittura la funzionalità degli specchietti stereoscopici, un effetto incredibile! In tutti gli altri sim gli specchietti laterali offrono una visione in 2D, apparendo come schermi "appiccicati" sulla realta VR, invece che come riflessi. La mancanza di profondità degli specchietti in realtà non è solo una questione estetica, perchè gli specchietti stereoscopici si integrano alla perfezione con il resto della visuale VR, senza far risaltare differenze di risoluzione assai fastidiose, che spingono di fatto il pilota ad usare lo specchietto centrale virtuale. La profondità stereoscopica permette poi di vedere i dettagli in modo migliore (per esempio quando abbiamo una vettura dietro di noi), aumentando decisamente l'immersività nel guardare un "vero" specchietto retrovisore. Provate a guardare la vostra faccia con il casco nello specchietto!
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<p>
	Peccato però che spesso il sincrono del mondo visibile non è proprio perfetto, con leggeri sfasamenti fastidiosi, probabilmente causati dalla fisica a 100Hz che non corrisponde con il rendering a 90Hz. Speriamo che si possa risolvere questo problema con i prossimi aggiornamenti.
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	<strong><a href="https://www.drivingitalia.net/index.php?/forums/topic/57561-dirt-rally-appare-su-steam/" rel="">DiRT Rally</a> by Codemasters</strong>
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<p>
	La Codemasters ha implementato la VR solo di recente, ma il risultato è stato davvero ottimo e spettacolare, come un titolo rallystico meritava. Il supporto ad Oculus è già più che buono, cosi come soddisfacente quello per Playstation VR (video qui sotto), mentre risulta ancora assente quello per il Vive. Non mancano però problemini di prestazioni e compatibilità, con l'animazione del volante ancora molto lontana dalla realtà e finora ancora non risolta nè affrontata. Probabilmente però, per ottenere risultati migliori e completi, sarà necessario aspettare il nuovo <a href="https://www.drivingitalia.net/index.php?/forums/topic/75452-codemasters-annuncia-dirt-4/" rel="">DiRT 4</a>...
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	<strong><a href="https://www.drivingitalia.net/index.php?/forums/forum/202-rfactor-2-by-isi/" rel="">rFactor 2</a> by Studio 397</strong>
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<p>
	Dopo l'abbandono degli ISI ed il controllo del gioco da parte del nuovo team di sviluppo (a settembre 2016), una fase di rodaggio ed affinamento, Studio 397 sembra aver intrapreso la giusta strada con rFactor 2 anche per quanto riguarda la VR. Con l'arrivo proprio in questi giorni della <a href="https://www.drivingitalia.net/index.php?/forums/topic/76013-rfactor-2-directx-11-beta-by-studio-397/" rel="">nuova versione DirectX 11</a>, è stata implementata anche una release beta per la VR. Si è partiti subito bene, visto che il supporto alla OpenVR consente il funzionamento di Oculus, Vive e qualsiasi altro hardware dedicato. Ovviamente stiamo sempre parlando di una beta, quindi le richieste hardware per far girare il tutto sono assai elevate, non mancano i problemi, bug e persino crash del gioco. Come dimostra il video qui sotto, in pratica al momento è possibile utilizzare la VR in modo accettabile con un massimo di due vetture in pista... Anche se quindi ad oggi siamo molto lontani dal poterlo consigliare come esperienza VR, possiamo ragionevolmente sperare in miglioramenti prossimi e rapidi.
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]]></description><guid isPermaLink="false">23523</guid><pubDate>Thu, 04 May 2017 17:57:09 +0000</pubDate></item><item><title>Jeff Gordon al simulatore Nascar</title><link>https://www.drivingitalia.net/home-page/hardware/jeff-gordon-al-simulatore-nascar-r23514/</link><description><![CDATA[
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<p>
	Il video che potete ammirare qui sotto ci mostra l'esperienza del pilota americano Jeff Gordon al simulatore della Chevrolet Performance Driver-in-the-Loop (basato su rFactor 2), alla guida della vettura NASCAR Sprint Cup Series Chevrolet SS 2016, sul tracciato di Pocono Raceway.
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<p>
	Gordon ha svolto varie sessioni di test nel 2016 quando, dopo l'incidente di Dale Earnhardt Jr., tornò al volante di una vettura Nascar dopo 8 mesi di inattività. Considerato che in gara arrivò fino al 6° posto, l'esperienza virtuale fu decisamente utile! <a href="https://www.drivingitalia.net/index.php?/forums/topic/76018-jeff-gordon-al-simulatore-nascar/" rel="">Commenti in merito sul forum</a>.
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<p>
	Date uno sguardo anche al <span style="color:#272a34">noto<span> </span></span><a href="https://www.drivingitalia.net/index.php?/forums/topic/52026-simulatore-dallara-estic/#comment-626892" rel="" style="color:inherit">simulatore di guida dinamico professionale della Dallara</a><span style="color:#272a34"><span> </span>Automobili, cosi come alla nostra<span> </span></span><a data-ipb="nomediaparse" href="https://www.drivingitalia.net/index.php?showtopic=59380&amp;page=2#entry684610" rel="" style="color:inherit">visita al simulatore della Bhai Tech</a><span style="color:#272a34">, con l'</span><a data-ipb="nomediaparse" href="https://www.drivingitalia.net/index.php?showtopic=59380&amp;page=2#entry684610" rel="" style="color:inherit">intervista ad Alessandra Neri</a><span style="color:#272a34">.</span>
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]]></description><guid isPermaLink="false">23514</guid><pubDate>Tue, 02 May 2017 08:46:43 +0000</pubDate></item><item><title>Simulatore moto dinamico by Simulator Giantruck</title><link>https://www.drivingitalia.net/home-page/hardware/simulatore-moto-dinamico-by-simulator-giantruck-r23506/</link><description><![CDATA[
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	Dopo il successo della <a href="https://www.drivingitalia.net/index.php?/forums/topic/66894-sg-move-simulator-giantruck-pedana-di-movimento/" rel="">pedana di movimento SG Move</a>, del modello <a href="https://www.drivingitalia.net/index.php?/forums/topic/67618-simulator-giantruck-ecco-la-terzo-elemento/" rel="">3DOF Terzo Elemento</a>, della piccola ed efficace <a href="https://www.drivingitalia.net/index.php?/forums/topic/74670-mini-base-dinamica-by-simulator-giantruck/" rel="">Mini base</a>, la <a href="http://www.simulatorgiantruck.it/it_IT/" rel="external">Simulator Giantruck</a> di Gavirate torna a stupire gli appassionati di simulazione mostrandoci in video gli incredibili progressi del nuovo <a href="https://www.drivingitalia.net/index.php?/forums/topic/76008-simulatore-moto-dinamico-by-simulator-giantruck/" rel="">simulatore dinamico di moto</a> in fase di sviluppo. Il simulatore utilizza una moto reale, il software <a href="https://www.drivingitalia.net/index.php?/forums/forum/352-gp-bikes/" rel="">GP Bikes di Piboso</a> ed un avanzato sistema dinamico con sensori di movimento per il corpo del pilota. Seguite DrivingItalia perchè a breve arriveranno nuovi dettagli...
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<p>
	<a href="https://www.drivingitalia.net/index.php?/forums/topic/76008-simulatore-moto-dinamico-by-simulator-giantruck/" rel="">Commenti e domande sul forum</a>.
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