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  1. Il team Reiza Studios aggiorna nuovamente il suo ottimo Game Stock Car Extreme, portando il simulatore alla versione 1.51. L'update si occupa di correggere alcuni fastidiosi bugs della 1.50 ed apporta alcune piccole migliorie, anche al comparto del force feedback. Stock Car Extreme V1.51 is now available on Steam & via GSC Sync. This update addresses some of the bigger bugs verified with v1.50 and brings along some other minor improvements. Main changelog for v1.51: Track: Adds Velo Cittá Club Day layout (from "Acelerados" TV show); Features & Fixes: Fixed bug with GSC Config crashing from Steam; Fixed gridedit command for multiplayer; Reverted to pre-v1.50 trackmap solution (Numpad 0 to toggle off/on/rotating); Adjusted FFB values as a compromise between previous 2 versions - realfeel values from v1.38 & v1.50 are also included in RealFeelPluginv138.ini (more overall force & clipping) and RealFeelPluginv150.ini(lower forces at lighter loads & less clipping), so users can copy & paste settings according to their own preferences if not satisfied with default values; Fixed garage steering rotation setting not being saved with setups; Forced reset rotation range to previous profile setting with Thrustmaster wheels after quitting the sim; Changed base HUD text color from yellow to white; Fixed DRS rules and activation points at Interlagos, Spielberg, Kansai; Reintroduced track tire compound options for F-Extreme & F-Reiza, and fixed issue which allowed AI to choose unauthorized compound in pitstops; Fixed error in some series not allowing basic setup adjustments when running a fixed setup race; Fixed SuperV8 graphics glitch near the exhaust from long distance; Improved SuperV8 AI handling; Minor physics revisions for Metalmoro MR18; Updated Lancer R & RS sounds in attempt to minimize audio clipping; Added pit limiter & onboard starter to Lancer R & Lancer RS; Updated spanish & french localization. This post has been promoted to an article
  2. VELOCIPEDE

    Game Stock Car Extreme v1.51

    Main changelog for v1.51: Track: Adds Velo Cittá Club Day layout (from "Acelerados" TV show); Features & Fixes: Fixed bug with GSC Config crashing from Steam; Fixed gridedit command for multiplayer; Reverted to pre-v1.50 trackmap solution (Numpad 0 to toggle off/on/rotating); Adjusted FFB values as a compromise between previous 2 versions - realfeel values from v1.38 & v1.50 are also included in RealFeelPluginv138.ini (more overall force & clipping) and RealFeelPluginv150.ini(lower forces at lighter loads & less clipping), so users can copy & paste settings according to their own preferences if not satisfied with default values; Fixed garage steering rotation setting not being saved with setups; Forced reset rotation range to previous profile setting with Thrustmaster wheels after quitting the sim; Changed base HUD text color from yellow to white; Fixed DRS rules and activation points at Interlagos, Spielberg, Kansai; Reintroduced track tire compound options for F-Extreme & F-Reiza, and fixed issue which allowed AI to choose unauthorized compound in pitstops; Fixed error in some series not allowing basic setup adjustments when running a fixed setup race; Fixed SuperV8 graphics glitch near the exhaust from long distance; Improved SuperV8 AI handling; Minor physics revisions for Metalmoro MR18; Updated Lancer R & RS sounds in attempt to minimize audio clipping; Added pit limiter & onboard starter to Lancer R & Lancer RS; Updated spanish & french localization.
  3. VELOCIPEDE

    Game Stock Car Extreme v1.31

    Main changelog for v1.30: Content Cars: Added Copa Petrobras de Marcas - brazlian touring car series with Ford Focus, Chevrolet Cruze, Toyota Corolla & Mitsubishi Lancer GT models. Track: Added Bologna Historic track Features & fixes: Updated terrain shaders & textures for Cascavel & Taruma (other tracks to receive the same treatment in following updates); Adjusted collision sounds; Corrected F-Extreme & F-Reiza aero distribution; Small adjustment to Metalmoro & F3 tyres; Shadow optimization & AI improvement for Montreal Historic. Unfortunately no code updates yet on this build (a status update on this will follow shortly).
  4. VELOCIPEDE

    Game Stock Car Extreme v1.27

    Changelog for v1.27: Content Car: Added new kart series: 4-stroke GX390 amateur racing spec Track: Added Londrina kart track (3 layouts) Features & fixes: Updated terrain shaders & textures for Spielberg, Spielberg Historic & Interlagos Historic (other tracks to receive the same treatment in following updates) Several sound updates & fine tuning Several physics updates & fine tuning Various AI fixes & improvements Further optimization (F-Retro, F-Vee & trackside TV cameras specially) Fixed bug with F-Retro shadows becoming corrupted and crippling performance Upgraded Metalmoro MR18 windshield resolution in all cars Fixed alpha in road lines sorting with 3D grass blades in various tracks Improved scaling of mirrors in all cars (further mapping corrections still to be done) Reduced default cockpit FOV from 55 to 50 degrees in all cars Known issues: Several code-related issues reported from v1.21 & v1.25 are still present in this build, as the code is still being rewritten to eliminate most of the main issues and introduce new features. This is expected to be finished for v1.30 coming up next. For that reason v1.27 has the following known issues: Bug in the scoring in championship mode for all series; F-Extreme can occasionally disappear when hitting 8th gear in multiplayer; F-Extreme & F-Reiza tyre restrictions are not applying in pitstops; Setting grid position (when qualifying is turned off) does not work (always start from pole Dedicated tool does not work from Steam version (does work from NonSteam install)
  5. alesanchez

    F1 1992 disponibile su Reiza GSC!

    Per la gioia dei tanti appassionati dell'ottimo Game Stock Car, che a breve sarà aggiornato alla release 1.20 con varie novità, segnaliamo che il team F1 ASR ha annunciato l'arrivo anche per il sim targato Reiza Studios del loro eccellente F1 1992 Mod! Dopo aver rilasciato la stagione di F1 1992 su rFactor, siamo lieti di annunciare che il medesimo approda sull'ottimo simulatore Reiza Game Stock Car. Il Mod sarebbe dovuto uscire subito dopo la versione di rFactor ma, grazie a qualche "guastafeste" che pubblicò SENZA AUTORIZZAZIONE una "non ufficiale conversione" (fatta rimuovere all'istante), il nostro Team (allora F1-S-R) aveva deciso di abbandonare il modding senza pubblicare più nulla. Ripartiti con il nuovo Team F1 ASR Classic vogliamo accontentare i tanti che ci hanno chiesto di rendere disponibile il MOD su questa piattaforma. Vi ricordo che una donazione per tenere vivi i nostri progetti è grata.
  6. www.game-stockcar.com.br (website update in progress) What is Game Stock Car Extreme? Game Stock Extreme (or GSCE for short) is a series of free updates bringing a variety of new content, features and general improvements for Game Stock Car 2013 (not to be confused with the original Game Stock Car and its own free expansion, Game Stock Car 2012). The Game Stock Car series takes its name from brazilian Stock Car v8 series which is the leading component in the simulator - GSC has however gradually evolved into a diverse racing sim covering a variety of different racing disciplines. Our goal with GSCE is to push GSC2013 even further as one of the most complete, diverse and realistic sim racing titles on the PC platform, All this at no adittional charge for owners of GSC2013. How much does GSC2013 + GSCE cost and where do I get it? Currently GSC2013 ( GSCE) sells for US$ 24.90. All owners of GSC2013 will be able to update to GSCE, free of any adittional charge. Given the extent of the updates being developed for the sim, we have decided to bump the US$ 24.90 price tag to US$ 29.90 from April 4th onwards. If you still haven´t got your copy, hurry up! The game is available for purchase here. I already own Game Stock Car 2013 - do I need to purchase the new content in Game Stock Car Extreme? No - if you already own Game Stock Car 2013, you are all set for all the currently planned (and eventual unplanned!) upcoming Game Stock Car Extreme adittions. So what exactly is the good stuff coming up with GSCE? Beyond the just-released v1.15 which introduces the Formula V12, Montreal, Floripa along with several other improvements, a series of updates are planned for the next 2-3 months, to include several new enhancements along with the following content: CARS Formula Extreme The first car in a high-end racing simulator based on the F1 technical regulations of 2014 - including a V6 1.6 Turbo engine, 8-speed gearbox, energy recovery systems and DRS. Formula Vee Brasil The brazlian version of one of the most popular and acessible junior formulas around the world, the little Vees are perfetly suited for close open wheel racing. Metalmoro MR18 Weighing under 750 kg and with a turbo engine outputting 400 HP, GSC´s first prototype has great pedigree in brazilian endurance racing Opala Stock Cars 1986 By 1986, the original, fairly "stock" Opalas which made up the grid for the first brazilian Stock Cars seasons as simulated in GSC2013 had evolved into serious race cars, complete with aero kits, slick tires and a heavily tuned engine - all this combining to laptimes tumbling 30s around the old Interlagos relative to the earlier years of the series! Superkart 250cc aero-equipped superkarts for actual race tracks is a new dimension to the karting component in GSC - racing doesn´t get more manic than this! Stock Car V8 2014 The new 2014 Stock Car season could not be missing here - all cars and drivers from the new season with new technical and sporting rules such as new bigger Pirelli tires, semi-automatic gearboxes and double-stint races. TRACKS A selected variety of tracks with a more international flavor covering different eras is currently in development: Austrian Ring 1976 Kyalami 1976 Jacarepagua 1988 Bologne 1988 Austrian Ring 2014 Buenos Aires 2014 All that is listed above is 100% confirmed and currently in development, ...but there could be more! Consider the following potential adittions: - Even more cars & tracks; - Live dynamic track conditions; - Live dynamic weather; - A new enhanced tire model simulating dirt, graining, blistering, flatspots along with a number of other advancements; - A new realistic transmission physics to accurately simulate each car´s gear shift characteristics; - The opportunity to get involved and help shape these and other developments! The above and much more are all potential developments to GSCE - these however will be dependent on adittional funding which we hope the community can help us raise from our upcoming crowd funding campaign - information on this is to follow shortly. Stay tuned to find out how to contribute with us in turning Game Stock Car Extreme into an even more memorable simracing experience! Game Stock Car Extreme V1.15 Officially Released This is an update to GSC2013 v1.10. Full v1.15 links below - now a 5-part 5.64GB installer: Mirror 1 (thanks to NRT): PART 1 PART 2 PART 3 PART 4 PART 5 Mirror 2 (thanks to SRE): PART 1 PART 2 PART 3 PART 4 PART 5 Mirror 3: PART 1 PART 2 PART 3 PART 4 PART 5 Once download of all 5 parts is complete, make sure all files are in the same folder and run the installer program to install the Game, then activate it using your Serial Number. If you already have GSC2013 v1.10 installed, you may update to version 1.15 by running GSC Sync from your root GSC2013 folder. Main Changelog from v1.10: Content - Added Floripa race track + 4 kart layouts; - Added Montreal 1988; - Added Formula V12 (field currently limited to 4 teams and drivers for v1.15 - more to come in v1.20). General features / Bug Fixes - Added fix for CTD when qualifying sessions are turned off; - Added options to switch qualifying off and manually set grid position; - Added fix for pre-race grid reordering functionality (for Dedicated only); - Corrected flag animations flapping widely when a time acceleration is in place; - Support for realtime steering wheel rotation adjustment from the Controller menu (min 180º max 900º); - Adjusted default rearview height / width; - Minimum vertical FOV setting adjusted from 35º to 10º; - Adjusted default shadow updates, sky update frames for smoother shadow transitions; - Executable now is set to include +fullproc by default (for better performance in modern CPUs); - Tire compounds may now have different textures (configured using cockpitinfo.ini file - see F-Reiza for example); - Driver name labels have been adjusted and relocated to a less instrusive look (still requires some tweaking). - Series RFMs have been made available for editing; - All series now have its own RFM, with the adittion of an ALL CARS / ALL TRACKS component (to be used wisely - don´t expect AI karts to work well in race circuits or race cars on kart tracks!) Tracks - Fixed issue with invisible walls in Caruaru; - Improved alternative cloudy sky texture; - Fixed sky issues with Cordoba and Brasilia; - Improved AI paths for Cordoba and Jacarepagua 2005. Audio - Slightly improved F-Retro onboard sounds; - Speed of sound adjusted from 290 m/s to 340 m/s (for slightly more realistic doppler effect); Physics - All cars have received a brake temperature response curve adjustment to generally provide better and feel and be less susceptible to lock-ups; - F-Retro tires slightly adjusted; - Kart rear toe slightly adjusted. Fonte forum ufficiale This post has been promoted to an article
  7. VELOCIPEDE

    Game Stock Car Extreme in screens

    Il "nuovo" Game Stock Car Extreme si è rivelato subito un successo e gli appassionati non vedono già l'ora di calarsi negli abitacoli delle nuove vetture gratuite che saranno rilasciate dal team Reiza. Nell'attesa, il team brasiliano ci mostra oggi alcuni nuovi screens di anteprima delle Mini Challenge e soprattutto della Formula Extreme e della Formula Vee Brazil. La prima è in pratica una modernissima monoposto di Formula 1, mentre la seconda ricorda la gloriosa Formula Junior Monza.
  8. VELOCIPEDE

    Game Stock Car Extreme screens previews

    Dopo l'annuncio di qualche giorno fa riguardante il "nuovo" Game Stock Car Extreme (in offerta scontata fino a questa sera), il team Reiza ci mostra oggi i primi screens di anteprima di due delle nuove vetture in arrivo: si tratta della Formula Extreme e della Formula Vee Brazil. La prima è in pratica una modernissima monoposto di Formula 1, mentre la seconda ricorda la gloriosa Formula Junior Monza.
  9. VELOCIPEDE

    Game Stock Car diventa Extreme

    What is Game Stock Car Extreme? Game Stock Extreme (or GSCE for short) is a series of free updates bringing a variety of new content, features and general improvements for Game Stock Car 2013 (not to be confused with the original Game Stock Car and its own free expansion, Game Stock Car 2012). The Game Stock Car series takes its name from brazilian Stock Car v8 series which is the leading component in the simulator - GSC has however gradually evolved into a diverse racing sim covering a variety of different racing disciplines. Our goal with GSCE is to push GSC2013 even further as one of the most complete, diverse and realistic sim racing titles on the PC platform, All this at no adittional charge for owners of GSC2013. How much does GSC2013 + GSCE cost and where do I get it? Currently GSC2013 ( GSCE) sells for US$ 24.90. All owners of GSC2013 will be able to update to GSCE, free of any adittional charge. Given the extent of the updates being developed for the sim, we have decided to bump the US$ 24.90 price tag to US$ 29.90 from April 4th onwards. If you still haven´t got your copy, hurry up! The game is available for purchase here. I already own Game Stock Car 2013 - do I need to purchase the new content in Game Stock Car Extreme? No - if you already own Game Stock Car 2013, you are all set for all the currently planned (and eventual unplanned!) upcoming Game Stock Car Extreme adittions. So what exactly is the good stuff coming up with GSCE? Beyond the just-released v1.15 which introduces the Formula V12, Montreal, Floripa along with several other improvements, a series of updates are planned for the next 2-3 months, to include several new enhancements along with the following content: CARS Formula Extreme The first car in a high-end racing simulator based on the F1 technical regulations of 2014 - including a V6 1.6 Turbo engine, 8-speed gearbox, energy recovery systems and DRS. Formula Vee Brasil The brazlian version of one of the most popular and acessible junior formulas around the world, the little Vees are perfetly suited for close open wheel racing. Metalmoro MR18 Weighing under 750 kg and with a turbo engine outputting 400 HP, GSC´s first prototype has great pedigree in brazilian endurance racing Opala Stock Cars 1986 By 1986, the original, fairly "stock" Opalas which made up the grid for the first brazilian Stock Cars seasons as simulated in GSC2013 had evolved into serious race cars, complete with aero kits, slick tires and a heavily tuned engine - all this combining to laptimes tumbling 30s around the old Interlagos relative to the earlier years of the series! Superkart 250cc aero-equipped superkarts for actual race tracks is a new dimension to the karting component in GSC - racing doesn´t get more manic than this! Stock Car V8 2014 The new 2014 Stock Car season could not be missing here - all cars and drivers from the new season with new technical and sporting rules such as new bigger Pirelli tires, semi-automatic gearboxes and double-stint races. TRACKS A selected variety of tracks with a more international flavor covering different eras is currently in development: Austrian Ring 1976 Kyalami 1976 Jacarepagua 1988 Bologne 1988 Austrian Ring 2014 Buenos Aires 2014 All that is listed above is 100% confirmed and currently in development, ...but there could be more! Consider the following potential adittions: - Even more cars & tracks; - Live dynamic track conditions; - Live dynamic weather; - A new enhanced tire model simulating dirt, graining, blistering, flatspots along with a number of other advancements; - A new realistic transmission physics to accurately simulate each car´s gear shift characteristics; - The opportunity to get involved and help shape these and other developments! The above and much more are all potential developments to GSCE - these however will be dependent on adittional funding which we hope the community can help us raise from our upcoming crowd funding campaign - information on this is to follow shortly. Stay tuned to find out how to contribute with us in turning Game Stock Car Extreme into an even more memorable simracing experience! Game Stock Car Extreme V1.15 Officially Released This is an update to GSC2013 v1.10. Full v1.15 links below - now a 5-part 5.64GB installer: Mirror 1 (thanks to NRT): PART 1 PART 2 PART 3 PART 4 PART 5 Mirror 2 (thanks to SRE): PART 1 PART 2 PART 3 PART 4 PART 5 Mirror 3: PART 1 PART 2 PART 3 PART 4 PART 5 Once download of all 5 parts is complete, make sure all files are in the same folder and run the installer program to install the Game, then activate it using your Serial Number. If you already have GSC2013 v1.10 installed, you may update to version 1.15 by running GSC Sync from your root GSC2013 folder. Main Changelog from v1.10: Content - Added Floripa race track + 4 kart layouts; - Added Montreal 1988; - Added Formula V12 (field currently limited to 4 teams and drivers for v1.15 - more to come in v1.20). General features / Bug Fixes - Added fix for CTD when qualifying sessions are turned off; - Added options to switch qualifying off and manually set grid position; - Added fix for pre-race grid reordering functionality (for Dedicated only); - Corrected flag animations flapping widely when a time acceleration is in place; - Support for realtime steering wheel rotation adjustment from the Controller menu (min 180º max 900º); - Adjusted default rearview height / width; - Minimum vertical FOV setting adjusted from 35º to 10º; - Adjusted default shadow updates, sky update frames for smoother shadow transitions; - Executable now is set to include +fullproc by default (for better performance in modern CPUs); - Tire compounds may now have different textures (configured using cockpitinfo.ini file - see F-Reiza for example); - Driver name labels have been adjusted and relocated to a less instrusive look (still requires some tweaking). - Series RFMs have been made available for editing; - All series now have its own RFM, with the adittion of an ALL CARS / ALL TRACKS component (to be used wisely - don´t expect AI karts to work well in race circuits or race cars on kart tracks!) Tracks - Fixed issue with invisible walls in Caruaru; - Improved alternative cloudy sky texture; - Fixed sky issues with Cordoba and Brasilia; - Improved AI paths for Cordoba and Jacarepagua 2005. Audio - Slightly improved F-Retro onboard sounds; - Speed of sound adjusted from 290 m/s to 340 m/s (for slightly more realistic doppler effect); Physics - All cars have received a brake temperature response curve adjustment to generally provide better and feel and be less susceptible to lock-ups; - F-Retro tires slightly adjusted; - Kart rear toe slightly adjusted. Fonte forum ufficiale
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