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    Assetto Corsa - Development Update 0.7.5

    Changelog Early Access 0.7.5 - Pagani Huayra new car (turbo related sounds still wip) - TC now does not engadge until a car specific speed when launching from stand still - Aero fixes for Lotus Exos T125, corrects nose up excessive top speed - Option for player selective collisions. A small workaround until we properly fix the AI. Collisions only occur around a small distance from the player. All other cars do not collide, limiting CPU occupation - Fixed replay audio bug - Fixed GUI on some apps - Fixed race output - New APP :: Track Description - New APP :: Real Time X360 car controls debug - Damage OFF option - Fixed some glitches in mirror rendering - Improved CPU performance on Monza - Reduced launcher RAM and VRAM consumption while the simulator is active. - Added French translation. - Collision fixes at Monza and Silverstone gp - Physical mesh at Silverstone gp more detailed. - Fixed Concrete size at S-Schumacher, Nurburgring GP - The launcher now keeps a rotating backup store of the local database (found in Documents\Assetto Corsa\launcherdata\backups)
  2. Fonte. Obviously, as always, this update includes a new demo. That demo includes the newly updated C6.R. If you have friends who you think should try the demo with the new C6.R, feel free to share the link to it http://bit.ly/1cDs53k with them. Auto update should work now/soon. If you are using a vastly out of date build, consider manually updating. Manual updates can be done by downloading the Lite installer, and installing it over your currently installation location(s). If not installing fresh, and noticing any backwards movement in performance or visuals, consider having rFactor2 recreate shaders by deleting all files in \Documents\rFactor2\UserData\Log\CBash. Tracks will load slower first time after doing it, as files are recreated. The ISI Official Servers should be ready for you to use with B382, or close to being so. The 382 demo has been re-released. http://rfactor.net/web/rf2/rf2dl/ Fixes an issue with the launcher where some could not launch the demo. Tim Wheatley Build Notes: You can also now renew your rFactor2. You should see an option to do so on the purchase page. If any of you want to assist us in testing it now, renewing early, please do so and let us know of any problems. Known issues (or possible ones reported by unstable testers/internal testing): Download links
  3. Changelog history 0.5.3 - Removed penalty system in race special events - Fixed session over leaderboard - Fixed session result post session - Added more slipstream - AI acts less superhuman after collisions - Replay memory limit slider increased to 500mb - Added missing skins for BMW M3 grA - Modifications on collisions boxes of very low cars. 0.5.2 - fixed opponents engine volume typo Early Access 0.5.1 - opponents engine volume tuned - fixed Golden Glory achievements - fixed replay race loading Early Access 0.5 - End Race simulation - New Race special events - Session Ranking app fixes - Driver Names displayer - Proximity Indicator & damage displayer follow GUI - Small GUI fixes - Special events have pre-determinate parameters such as Temperature - Warning for high CPU occupancy - Real time position - Steam Achievement fixes - fixed suspension animator in replay - chase camera shake parameters exposed in launcher - Modifications on tyre model combined forces grip. Tyres more sensitive in combined forces, cars more sensitive under braking and acceleration. Resulting in use of traction control more interesting even on racing cars - Modifications on tyres heating modelling. - BMW Z4 35is drift upgrade - BMW M3 E30 group.A is now the early model with less power and no ABS plus chassis modifications and 5 speed gearbox - BMW M3 E30 DTM version is now an upgrade to the early model and retains only the 6 speed gearboxes. - BMW 1M series - Lotus Evora GTE - Modifications on Ferrari F40 suspension toe links - Modifications on Tatuus FA01 aerodynamic drag. - BMW Z4 35is toe fixes and tyre compound fixes - Pagani Zonda R ABS levels - Laptimes have now 1ms resolutions - Ferrari 599XX Evo default alignment setup modified to cure over-sensitive steering.
  4. Proprio poco prima di Natale, gli ISI pubblicano un nuovo aggiornamento per rFactor 2. La build 382 introduce diverse migliorie, sia ai problemi legati all'interfaccia che sul fronte del multiplayer con un nuovo sistema di predizione delle collisioni. L'aggiornamento porta con sè anche una nuova demo con la versione aggiornata della Corvette C6.R. Di seguito il changelog di questa build. ISI ha inoltre annunciato con uno screen che l'attesa Honda BTCC dovrebbe essere rilasciata nel periodo natalizio. È ora inoltre possibile rinnovare i propri account del simulatore, nel caso si fosse inizialmente scelto di acquistare la versione che prevede un pagamento annuale per poter usufruire del multiplayer. Per ulteriori informazioni e commenti seguite questo link; la build può essere invece scaricata da qui.
  5. Uff

    Early Access 0.2

    Ho avviato il sim e questa mattina mi sono ritrovato un update da 300 MB da scaricare. Ecco cosa introduce, in attesa dei nuovi contenuti previsti per domani. Early Access 0.2 G: x360 rumble intensity multiplier G: new drift mode, it is based on score and time not laps G: sectors status in time transponder is reset after each lap G: Driver Eyes Positioner is Default app (localization added) G: Fixed replay loading with cars (wing problem) G: Fixed replay GUI (slider) - S: Fixed turbo still producing boost even after fuel went zero S: Better engine coast at near minimum rpm, no need half gas to move the needle anymore S: Implemented "FF Enhancements" S: Improved AA algorithm selection - LS: Reverb effect removed LS: New default volumes preset LS: Engine volume tweaked for all cars LS: Backfires volume tweaked for all cars that have them LS: Rumble strip, tyre rolling, tyre scrubs and wind volume/pitch variation tweaked LS: BMW M3 e30 interior sounds improved LS: BMW M3 e30 fixed missing gearshift sounds LS: BMW M3 GT2 interior sounds improved LS: Tatuus FA01 interior sounds improved LS: KTM X-Bow interior sounds improved LS: Ferrari 458 Italia overall engine pitch tweaked LS: Lotus 49 interior sounds improved LS: Lotus Elise SC and Scura engine and compressor volume levels tweaked Questo messaggio
  6. Kunos Simulazioni ha pubblicato in mattinata un nuovo aggiornamento per Assetto Corsa. L'update 0.2 ha un peso di 300 MB ed introduce alcune attese novità come gli effetti aggiuntivi sui cordoli (liberamente disattivabili, per chi non li volesse), oltre ad andare a correggere alcuni bug e a fornire tutta una serie di miglioramenti per il comparto audio. Per scaricarlo è sufficiente accedere a Steam con la propria connessione internet attiva. Di seguito il changelog dell'aggiornamento. Ricordiamo a tutti che i nuovi contenuti (auto e piste) sono invece previsti per domani. Early Access 0.2
  7. Il team ISI ha finalmente rilasciato una nuova build ufficiale e stabile del suo rFactor 2: la build 342 in questione dovrebbe portare significativi miglioramenti grafici, oltre ad una prima versione del sistema di training dell'AI come visto in rF1. Per tutti i dettagli, download e commenti dle caso, fate riferimento a questo topic del forum. Info: This new build should see a major step update to visuals in rFactor 2. You may want to take a good look at your settings, as in some cases you might be able to use a lower setting for the look you are used to now, while those of you with super-systems can enjoy visuals not seen before. We have worked a way around the bug with USB in Microsoft Windows 8. Loss of controllers issues should be gone. Let us know. Only major known issue is that for night time racing, you may need to disable HDR to give you visibility. We simply had to get the wheel fixes out (which stopped users from running the sim entirely due to the bug in Windows 8).
  8. Hi everyone, We have released rFactor 2 Build 298. There's been some comments about improved framerates from testers, hopefully that experience carries over to you! We've also started to implement a new constraint system (which is used in the upcoming historic Howston cars), that allows many new physics features, such as chassis flex. Most importantly, this system allows suspension geometry and wheel rates to be more accurate than the old model was able to simulate. This system adds complexity and accuracy, but has already been optimized, with no notable additional CPU usage. Of course older cars will be updated in the future, and new cars will use the new system going forward. Fortunately, it's quite easy to convert... Documentation will follow. Release notes This includes a new demo version, and new general installers (lite, content). =========================================================================== DrivingItalia DOWNLOADS: - rFactor2 Lite Version http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=4490 rFactor2 LITE Build 298 Contents: The core required to run rFactor2 cars/tracks, pace car only. Cars: None (download them free from the lists below). Tracks: None (download them free from the lists below). File size: 283MB - rFactor2 Demo http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=5447 rFactor2 FREE DEMO Build 298 Contents: The core required, plus demo content. (Free to try) Cars: Corvette C6.R GT2. Tracks: Lime Rock Park. File size: 659MB - rFactor2 Content http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3817 rFactor2 CONTENT SAMPLER Build 298 Contents: The core required, plus a selection of cars/tracks, incl. Pace car. Cars: Corvette C6.R, Marussia MR01, Renault Clio (download others free from the lists below). Tracks: Lime Rock, Malaysia (download others free from the lists below). File size: 1.04GB ==================================================================================== Auto update should replace the temporary launcher (if you used it). Make sure it has. NOTE: Any mod which has a description field over 3000 chars may cause rF2 to fail to launch. The fix right now is to remove them (uninstall and remove from packages). This will be fixed in a future build, in the meantime we ask modders to limit that box to 3000 until we're doing it for you. Thanks, Tim This post has been promoted to an article
  9. Niksounds

    rFactor2: Build 300 - Update 18

    Il team ISI ha finalmente rilasciato la nuova Build 300 del suo rFactor2: questo 18° update porta con sè alcuni miglioramenti al framerate, ma soprattutto alcune novità sul fronte della fisica, come la possibilità di flessione dei telai. E' inoltre disponibile un dimostrativo del gioco aggiornato. Tutti i dettagli e commenti nell'apposito topic sul forum. Per il download dei vari files, demo compresa, fate riferimento a questa sezione dell'area download. Let's try this again: We have released rFactor 2 Build 300 (yesterday's 298 had issues with some third party mods). There's been some comments about improved framerates from testers, hopefully that experience carries over to you! We've also started to implement a new constraint system (which is used in the upcoming historic Howston cars), that allows many new physics features, such as chassis flex. Most importantly, this system allows suspension geometry and wheel rates to be more accurate than the old model was able to simulate. This system adds complexity and accuracy, but has already been optimized, with no notable additional CPU usage. Of course older cars will be updated in the future, and new cars will use the new system going forward. Fortunately, it's quite easy to convert...
  10. DOWNLOAD Demo Silverstone Corvette 1.42
  11. fonte ISI forum First teaser image of Silverstone Circuit for rFactor 2 This post has been promoted to an article

    rFactor 2: build 228 disponibile

    Gli ISI suggeriscono di provare ad effettuare l'auto aggiornamento dal simulatore per mettere sotto stress il sistema. In caso di problemi potrete sempre scaricare la versione Lite ed installarla su quella attuale senza perdere i contenuti già installati.

    rFactor2: saluti da Silverstone

    Il team ISI ha pubblicato oggi una serie di nuovi screenshots di anteprima dedicati al nuovo circuito di Silverstone, in fase di sviluppo per rFactor2. La pista sarà rilasciata a breve per il simulatore americano. ISI are happy to announce that in addition to the Indy 500 licensing announced last week, we will soon be releasing an officially licensed Silverstone Circuit to be a part of our free rFactor 2 content. rFactor 2 is an ongoing development that will be updated and have major content like this, added freely, for years to come. We encourage you to post in our forums for any other content you may be interested in, and we will see if a license can be obtained. If you haven’t already tried rFactor 2, consider that we offer a no questions 30-day full refund, and are in the process of developing a free-to-try demo installer. Below you will find a first batch of images showing off the model quality and detail going into our build. Note that all images represent a work-in-progress model. All screenshots are in-sim, from our development versions which will also be public soon.
  14. rFactor 2 Build 218 rF2 Build 218, Internals Plugin v5, Dev Mode 218 released rF2 internals plugin, SDK (Dev Mode) updated See: http://rfactor.net/web/rf2/devscorner/ download http://rfactor.net/web/rf2/rf2dl/

    Disponibile la build 218 di rFactor 2

    Ecco infine il changelog di questa build: le novità sono davvero tante!
  16. Niksounds

    Build 198 - Update ufficiale

    Note di rilascio Sono disponibili due build: - Lite - Estesa La seconda contiene già diverse auto e tracciati, senza bisogno di scaricarli a parte: Cars: Corvette C6.R, Marussia MR01, Renault Clio (download others free from the lists below). Tracks: Lime Rock, Malaysia (download others free from the lists below). Dev Mode: ora è installabile a parte. Tim aggiunge questo, in merito al meteo. This post has been promoted to an article
  17. =====================================================Update 12 (Build 156) Changelog (Febuary 28, 2013): ===================================================== GRAPHICS: ———————— Fixed shaders bug with vertex color adjustments Fixed headlight bug where headligths would lag one frame behind Fixed broken tire temp indicator on HUD MFD Attempt to fix occasional smoke problem with transparent trainer PHYSICS: ———————— Fixed some issues that happen when upgrades make a change in the number of tire compounds Added “hard” anti-stall. Made anti-stall a feature that can be permanently enabled rather than depending on anti-clutch driving aid (HDV: “”AntiStallLogic” =1?, default is 0) Fixed HDV variable GraphicalOffset so that x&z values don’t affect normal driving physics (y value never did; note they all affect collision, though) “RearFlapZoneSessions” and “RearFlapWetThreshold” should also be allowed in the RFM (in addition to the GDB); “RearFlapZone” remains the same, GDB-only Converted TBC parameter “WetWeather” from boolean to floating point value so AIs could judge the level of wetness handled. Exactly zero should still be used for dry weather tires, for the sake of rules. Added new optional algorithms for engine brake map. UI / HUD: ———————— Fixed bug on main menu vehicle button if there are no cars installed In controls menu, highlight controls currently being activated (helps me remember what button is what on my wheel) Added new playerfile variable “OPT_UI_KeyNav” that toggles keyboard navigation of options. Removed useless HUD parameters REPLAYS: ———————— Fixed the situation where replays of races would crash right after track load MODDING / PUBLIC DEV ———————— Updated ModMgr UI AI: ———————— Prevent AI cars from fueling if race parameters disallow it. MULTIPLAYER: ———————— Fixed a bug where 2 clients that have the same custom skin names would sometimes see the other skin on their local car.
  18. solo 56mB... uhm... in down This post has been promoted to an article
  19. L'ultima build dell'anno! This post has been promoted to an article

    Build 118 - Update ufficiale

    Build 118 Released This build is released on the auto updater. Make sure you are logged into the launcher, and then go to the update tab. Or, you can update/full install manually as you have for previous updates. The links to the update file are in the downloads thread, both http and torrent. Full 118 torrent is also there. Full 118 installer http link sometime Saturday. Note: The update file is larger at 170mb than any previous one, I think. Be aware of the fact it might take longer. It's also VERY possible you will crash the auto update server. That's sort of what we want. Your readme says 117, don't worry, you have 118. This got done late, as you can probably tell, but at least you get to tinker with it all weekend. Be be patient with the torrent. With it getting done late, there's only one seeder at the moment, and that's me at home. It will get faster, by the time Europe wakes up it should be smooth. UPDATE 8 (Build 118) Changelog (October 19, 2012): ====================================== GRAPHICS: ————————— Fixed a bug with inconsistent shadow detail between channels in multiview Added 3 levels of shadow filtering speed vs quality Enhanced autodetail framerate processing to better maintain minimum FPS Added auto detection of multiGPU setups to improve some processing and support more than 2 GPU Fixed a quadgrid culling bug Fixed bug with pendulum texture animations Bloom is now working properly with multiview Different texture detail levels between player and opponents now (almost) works FPS counter now shows yellow when frame rate is being regulated Attempt to fix 'left-behind-shadows' problem Separated auto detail processing from visible vehicles processing Limit auto-detail FPS option to the current refresh rate Selecting multiview now works; changed widescreen HUD to only stick if Apply button is pressed, just to be consistent with the rest of the settings on that page. Sync shadow groups between views in multiview Added code to visible vehicles calculation to maintain minimum framerate. Improved multiGPU awareness of HDR processing GAMEPLAY: —————————- Corrected code to always use track GDB SettingsFolder override Setting session starting times default to 9am Changed default steering help from low to off because it confused a lot of people Re-enabled transparent trainer and added some options for it. PHYSICS: —————————- Added code to allow RealRoad to be pre-conditioned in a number of ways Moved some real road computations into road shader Fixed typo that prevented the middle turbo dump sample from playing Improved turbo dump Added minor effect of turbo spool friction Fixed a small problem with auto reverse AI: —————————- Attempts to get the fuel-less AI to slowly pull off the road. UI / HUD: —————————- Fixed bug on skin spinner where sometimes the skin listed wouldn't match the skin displayed in showroom Fixed statbar car position map to correctly scale with screen/hud resolution. Now checking livery availability on vehicle change to make sure it's valid....clearing out the playerfile value if it is not found. Eliminated more conditions where the player vehicle gets incorrectly set to Pace car. More UI stuff for RealRoad loading/saving Minor fix to info display on Video Res page Scaled text on mouseless spinners to correct value based on screen res and res of options. Added ability to add boost gauges to cockpit and HUD. BUG FIXES: —————————- Fixed crash in multiplayer Fixed some memory/resource leaks Fixed crash when changing tire compounds in pitstop Small optimization with regards to buffering data between simulation & multimedia threads MULTIPLAYER: —————————- Added dedi server RealRoad options Fix occasional flash of opponent vehicles in wrong spot during heavy multiplayer races Fixed a glitch that caused it to confirm you closing the dedicated server when clicking the window manager close button at the final window CONTROLLER/FFB: ---------------------------- Enabled and expanded Fanatec support. We can now set the steering wheel angle to match the vehicle, as long as the wheel isn't using a preset. Note that these wheels must be connected and turned on before rF2 is started in order for specific features to be supported. Removed double initialization of controllers. It's still a mystery why force feedback is occasionally lost, and the lack of error codes returned by drivers doesn't help much (this applies to all manufacturers ... please return error codes if the force feedback isn't working). "Reset FFB" control now also resets steering wheel range, which also gets changed occasionally for no apparent reason. Now automatically holding clutch and brakes on grid for people using a combined axis for throttle & brakes (this feature was already available for people using auto-shifting). This Feature activates *if* Auto Clutch is enabled as well as "Hold Clutch On Start" and "Hold Brake" in the controller.ini file. PLUGINS: ---------------------------- Completed custom plugin control (this invalidates old Version05 plugins) A little bit more robustness with respect to saving and restoring custom plugin control mappings REPLAYS: ---------------------------- Fixed issue where transparent trainer would flicker in replay; note that this changes the replay format MODDING / PUBLIC DEV ---------------------------- Fixed bug with render target selection for all 3DS Max plugin versions Added a new default method for generating normal map tangent basis. original method (meshmender) is still available as an option. Added _v25 to the names of all plugin dlls First release of scene viewer, located in ModMgr directory Fixed some problem with component Install/Uninstall in mas2 packaging tool Updated modmaker doc to sync with latest tools Added CG visualizer to Ctrl-U dev tool Added support for RealRoad file reading in viewer DOWNLOAD FULL INSTALLER (This is probably what you want first) Main download: Build 118. (489 MB). Torrent: Build 118. MANUAL UPDATE from Build 107 (Not required if you use the full installer) Update download: 107-118. (170 MB). Torrent: 107-118. This post has been promoted to an article
  21. http://isiforums.net...94470#post94470 Download: Full: Download Update: Download - Download2
  22. Aliamac_ita

    Update Ottobre 2012

    Ciao a tutti, ieri ho avviato netkar e ha fatto un'update in automatico. Adesso la fisica è diversa tanto da rendere i set up di prima poco utili. Ho usato solo la 500 per il momento e ho notato fin da subito un forte sottosterzo e un senso di scarza aderenza rispetto a prima che in curva stretta staccava la ruota post. I setup di defoult si sono aggiornati? mi consigliate di partire col defoult e di rifare quello ?
  23. Uff

    Update 68

    DOWNLOAD -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3367 Un nuovo aggiornamento è disponibile per rFactor 2. Cliccate sul pulsante di aggiornamento all'avvio del simulatore.
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