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  1. DOWNLOAD Non ho ben dove l'autore voglia andare a parare, ma visto che è un tester ISI riporto comunque il nuovo lavoro di mianiak: è un test sulle animazioni? Una base per un altro circuito? Nel dubbio, seguiamone lo sviluppo.
  2. Mountain Forest for RF2 http://www.drivingit...s&showfile=4135 This track is a conversion of my old track "Mountain Florest" from rFactor. Is a fantasy track i made in rf1 for fun races. Is great for clios and classics. - Only Road have rf2 new technology. To do: -fix shadows in tunnels - new grass textures and shaders - New trees, add 3d trees and 2d - add lights in tunnels and box
  3. http://isiforums.net...94470#post94470 Download: Full: Download Update: Download - Download2
  4. WIP Layout Picture from 3dSimed rFactor 1 Picture showing the Work In Progress bridge rFactor 1 Picture showing the Work In Progress tarmac
  5. Il video mostra 2 sessioni di gioco, la prima di mattina con le Clio e la seconda di pomeriggio con le 370z e le GT-R. L'illuminazione del pomeriggio è la mia preferita. Le ombre sono fantastiche e l'HDR fa il suo lavoro. La pista l'ho convertita con 3DSimed dalla mia versione 2.0 rilasciata per RFactor1, c'è ancora molto lavoro da fare come la gommatura dell'asfalto e la pista bagnata, devo capire bene come farle. Se c'è qualcuno che vorebbe provarla me lo faccia sapere, accetto anche consigli e critiche http://www.youtube.com/watch?v=Wl7hyv-fjr8&feature=share&list=PLHGYth3xD-pe7ZUNrgtsYhuWBBphQCmli
  6. Alessandro Pollini

    [rFactor2] - Nordschleife 75

    View File Nordschleife 75 Author : MotorFx GT Legends Version - rFactor Version - GTR2 Version this is another track thats been adapted for rf2, with quite a lot of remoddling, roads etc. still not quite finished, (waiting for some fixes to my modding tools) so again reflections not set up and other items still to sort.. it still looks good in the rain, but as its been fun racing around on it with the historics now and then ..I thought you might like to have another couple of layouts to test out .. this has working animated marshals . . although HDR profiles not set up it it will work with HDR turned on.. version 0.86, includes fixes for the tunnel walls collision detection when leaving paddock area, repositioned the cornerworkers hidded by tree, repaired slippy road patch after leaving "Schwalbenschwanz" and minor adjustment to tdf file.. Submitter Alessandro Pollini Submitted 10/10/2012 Category Tracks
  7. Tim Wheatley degli ISI ha annunciato ancora una volta tramite Twitter l'arrivo in rFactor2 di una nuova licenza: questa volta si tratta della mitica Mercedes Benz 300 SLR. Tim ha però specificato che lo sviluppo della vettura per rFactor2 partirà solo nel 2013... This post has been promoted to an article
  8. Tuttle, autore anche dell'eccellente pista di Top Gear, ha appena mostrato il suo nuovo lavoro, questa volta una vettura. Si tratta della Dallara F308/309.
  9. Alessandro Pollini

    Botniaring by Jka v0.60

    http://www.drivingit...s&showfile=3982 This is FULL COMPONENT, not update. It's strongly advised to uninstall previous version 0.5 before installing this. I wish I could release this as an update, but after banging my head to the wall few days when trying to make update component work, I decided to release this version as independent, full component. I'm still troubleshooting component update problems and I'm not sure, if its rF2 BETA problem or lack of my knowledge. When those problems are solved, I will release update components instead of full component (like this one...). Changelog: - added little bit more tso's to garage area and s/f straight - added fully functional SteerWheelMaps for each layout - added Pit Exit Official to help exit pits correctly without getting black flagged - added Starter Worker to S/F box, so there is somebody to wave checkered flag when race is over... - added few new animations to few characters - moved flaggerstations and Corner Workers correct points around the track to match real life track design - fixed a bug with start lights illumination - minor improvements to few textures Next couple of days I will concentrate on AIW improvements and update packaging/installing problem, instead of gfx updates. This means that I will release series of updates in few days timespan, which will add features and fix problems. As rF2 is in BETA stage itself and it's gfx engine is under heavy developing, final version won't be released until rF2 reach Gold. Download link contains base COMPONENT file. Copy file to your Packages - folder and install it with Mod Manager. Remember uncheck Options/Show Mods only to make Mod Manager show components as well and install it normally. Use All Cars & Tracks option to select the track. Track contains three layouts: National, Club and Oval. In real life, club circuit is most used. Oval is used very, very rarely, or not at all. National circuit is under construction as we speak and will be opened in spring 2013. All layouts were modelled to scenery using actual blue prints/ACAD files and GPS data provided by track- and engineering companies. (Hi Jukka, Joni, Janika, Matti, Mika, Raimo and Juha! ) Known problems of the track are: - All three layouts contains only very basic AIW files, which won't work perfectly. You can add only FIVE AI DRIVERS to your race, no more. If you add more, rF2 will crash. To be safe side at this point, jump right to the grid and leave practice and qualifying session alone if you want to race agains AI. However, practice session work normally for private testing (with limitation of 5 AI drivers). - There is NO camera files on this track at all. This means you cannot get external, TV - style view on replays. - The track has NOT been optimized yet at all. There is no LoD's, VisGroups, ShadowGroups and other features used, which will help optimize performance. If you have performance problems, turn down shadows, HDR etc. to gain more fps. - Scenery details are about 60 % complete, so many tso's and other details will be added via upcoming updates. - There are many gfx abnormalies, like poorly mapped- and placeholder-textures, lightning problems, missing details, etc.
  10. E' stata ufficialmente aperta la sezione Wiki di rFactor 2. Al momento non contiene ancora nulla, ma i primi documenti non tarderanno ad arrivare. La trovate al seguente link. http://wiki.rfactor.net/index.php?title=Main_Page
  11. Nell'intervista rilasciata a DrivingItalia qualche tempo addietro i CTDP hanno parlato del 2007 come data plausibile per l'uscita del mod, nel frattempo ci deliziano con alcuni nuovi screen di antemprima. http://racingmag.gam.../...8&urcat=100
  12. Con un topic sul forum ufficiale, Gjon Camaj inizia a spiegare le relazioni che intercorrono tra le varie componenti di rFactor 2, così da creare poi mod nella maniera corretta. Questo messaggio
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