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  1. Il team Studio 397 ha aperto le iscrizioni per la fase dedicata ad rFactor 2 del torneo simracing Worlds Fastest Gamer organizzato dalla McLaren. La nuova McLaren 650S GT3 ufficiale, necessaria per gareggiare, sarà rilasciata nel corso della nottata tramite Steam, sia come vettura singola, sia come pacchetto di varie GT3, mentre per l'occasione rFactor 2 sarà acquistabile via Steam in offerta speciale. McLaren has become the first Formula 1 team to enter the esports arena, announcing World’s Fastest Gamer – the world’s most intense and demanding competition for virtual racers. It’s a contest that will see the winner offered the best job in esports – a role with the Formula 1 team as one of its official simulator drivers. Registration is now open, welcome to rFactor 2 World’s Fastest Gamer using the McLaren 650S GT3. The servers will be live for lapping 2nd August at 12pm BST and the car is available from the rFactor Store here. Click here to register Before you begin, you will need to have a copy of rFactor 2 installed, if you do not have this follow the steps below, you will also need to download the car from the above link. If not, there are a few steps required to get going. Il round 1 inizia già domani dal circuito di Silverstone. Ulteriori dettagli sul blog ufficiale.
  2. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update porta con sè come al solito varie migliorie e bugfix, anche alcune novità, come la nuova e bellissima McLaren 650S GT3, che è possibile acquistare dallo shop ufficiale per euro 3,98. The 650S GT3 is the latest generation track-focused racer from McLaren, designed and optimised to compete in GT3 championships across the globe. Since its debut in 2015 the 650S GT3 has claimed multiple championships and race wins worldwide, becoming one of the most successful GT3 cars to date. With a carbon fibre Monocell chassis and an award winning 3.8-litre V8 Twin turbo engine at its heart, this evolution of the highly successful 12C GT3 improves on its elder in almost every aspect, from aerodynamics and drivability to safety and cooling. The result is a car with a huge presence and the versatility to be competitive on every type of circuit and in a variety of track conditions. 20-04-2017 Added McLaren 650S GT3 which is now available in the store. Game: Data displays: Fixed wrong color of delta and laptime on some of the new data displays. Fixed an issue where Low Fuel warning on data display screen wasn’t going away. Fixed an issue on cars with new data displays where the compact HUD rev lights had issues when not using cockpit cam. Enabled tire temperature even when tirewear is disabled. Added speed limited revlight blinking to old data displays. Citroen data display had a typo in "Brake balance" Fixed issue with displays sometimes showing data for wrong car when “show opponent cockpits” was enabled. Various other fixes and tweaks to existing displays. Flag system: Fixed yellow flag appearing during private Qualifying. Fixed White flag appearing in MP Qualifying session that used rolling start. Fixed an issue in a race with additional lap, checkered flag was showing when timer reached zero and at end of additional lap. Fixed an issue where an illegal overtake under yellow followed by a retirement of the overtaken car would result in the impossibility to give the position back Fixed an issue where checkered flag did not appear for final lap in MP server with flag rules enabled. Time allowed to give a position back after an illegal overtake increased from 15 to 30 seconds Yellow flag now triggers for cars at 20% of their predicted speed ( was 10% ) White flag trigger now requires a car to be 70 kph under its predicted speed (was 30) The other trigger condition remains at 40% of its predicted speed. Fixed 2 Race Format only saving replay of second race. Fixed Multiple Race format giving overall results that did not count points. Re-enabled allowing turning shadow split off after some potential issues reported with AMD Crossfire. Possible fix for the issue where some players, depending on setup had their input frozen. Added some logging when initializing texture and setting video mode. Added a new startup argument for disabling TrackIR. -disableTrackIR can now be added in Steam Launch Options. Slow down penalty throttle limitation doesn't get activated immediately anymore, but waits until the player applies some brake. This also fixes occurrences of penalties triggering heavy lift oversteer on FWD cars. Multiplayer: Added handling for more JOIN_FAIL messages so error messages are more specific. Fixed so join request timeouts are correctly reported as a timeout instead of generic lost connection message. Added some fixes when on occasion, connections were not dropping when leaving sessions. Changed so client doesn't respond to ping requests unless connected or trying to join. Sounds, Cameras, Physics & AI: Citroen WTCC 2016 has received a slight increase in engine torque at low to med rpm. Art: Audi TT cup cars have a new display Audi DTM 2016 finally has its new display Backend & Portal: Fixed top Leaderboard banner in competitions not scaling properly. Fixed a minor alignment issue with VIP drivers description box in Portal. Fixed exit "x" button on partner page section clipping with the page and looking out of place. Fixed facebook section in partner page overlapping with top banner. Some fixes to the redeem popup in portal. Fixed error 13 some players were receiving after exiting wtcc championship round 1. Fixed so players from USA and Canada get USD as default currency instead of the global default EUR.
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