Showing results for tags 'Steam'. - DrivingItalia.NET simulatori di guida Jump to content

Search the Community

Showing results for tags 'Steam'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Generale
    • Annunci Staff
    • OT - Di Tutto Di Piu'
    • Vendo Compro Scambio!
    • Hardware - Software
    • Multimedia
  • Real Racing
    • Real Motorsport Forum
    • Segnalazione Eventi - Raduni
  • Simulazioni Di Guida
    • Sezione DOWNLOAD
    • Setup Public Library
    • Generale
    • Simulatori by KUNOS SIMULAZIONI
    • Simulatori by ISI
    • Simulatori by Reiza Studios
    • Simulatori by Sector3 - Simbin
    • Simulatori by Slightly Mad Studios
    • Formula 1 by Codemasters - EA Sports
    • iRacing Motorsport Simulations
    • Simulatori Karting
    • Rally
    • Serie Papyrus: GPL, Nascar 2003...
    • Live for Speed
    • Serie GPX by Crammond
    • Due ruote: GP Bikes, SBK, GP500 e altri...
    • Console Corner
    • Simulazione Manageriale
  • Online & Live SimRacing
    • DrivingItalia Champs & Races
    • Gare
    • Driving Simulation Center

Categories

  • Assetto Corsa
    • APPS
    • Open Wheelers Mods
    • Cover Wheelers Mods
    • Cars Skins
    • Miscellaneous
    • Sound
    • Template
    • Track
  • Automobilista
    • Cars
    • Tracks
    • Patch & addon
  • GP Bikes
    • Skins
    • Tracks
  • GTR 2
    • Car Skin
    • Cover wheel Mods
    • Open wheel Mods
    • Patch & addons
    • Setups
    • Sound
    • Tracks
  • Kart Racing Pro
    • Tracks
    • Graphic Skins
    • Setups
  • netKar PRO
    • Tracks
    • Patch & addons
    • Setups
    • Track Update
    • Cars & Skin
  • rFactor2
    • Official ISI Files
    • CarSkin
    • Cover Wheel Mod
    • Open Wheel Mod
    • Patch & addons
    • Setup
    • Sound
    • Tracks

Categories

  • Software
  • Hardware
  • Simracing Academy
  • Guide - Tutorial
  • Recensioni
  • Modding
  • Addons
  • Web
  • Champs & Races
  • Sport
  • Live events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

  1. VELOCIPEDE

    Game Stock Car Extreme v1.25 su Steam

    GSC Extreme v1.25 is out - now also on Steam! http://store.steampowered.com/app/273840 Steam Release Info If you already own it you may now switch your Serial Number for a Steam key from the official GSC Extreme website: http://game-stockcar.com.br/steam-key/?lang=en This is valid for purchases made from release until yesterday (February 9th). New non-Steam purchases will NO LONGER warrant Steam keys. Existing NonSteam installs will continue to work even if you do switch your Serial Number for a Steam key, but you will not be able to use the Serial Number again for an install in a fresh system. Moving to Steam is recommended, but not required. Just like in this release, the plan is to continue updating both versions simultaneously. If you do prefer to keep multiple installs of the game for mods, be advised that for now is not possible with Steam. INSTALLATION (Non-Steam users): Update to v1.25 by running GSC Sync. Main changelog for v1.25: Content Cars: Added Metalmoro MR18 Prototype series Added GX390 rental karts to KARTS series Tracks: Added Johannesburg Historic Added Ortona kart track (4 layouts) Updated Goiânia to post-2014 reform Features & fixes: Extensive audio revision from new onboard & trackside recordings bring updated sounds to all cars; Tyre physics updates for all cars further improving lateral / longitudinal force combining; LOD optimization to F-Vee, F-V12 & F-Retro in attempt to minimize stuttering, plus other LOD adjustments for all cars for consistency; Adjusted terrain properties (road, curbs, grass & gravel); The hard compound for the F-Extreme & F-Reiza now has its proper orange Pirelli sidewall label; Corrected bug with corrupted textures in the F-Vee cockpit when running graphics detail lower than max; Corrected bug with Spielberg & Buenos Aires corrupted textures when running graphics detail lower than max; Fixed garage placements at Spielberg Historic; Removed exit sausage curbs at Londrina & Cascavel as per their 2014 updates; Texture updates for Santa Cruz do Sul; Advertising adjustments in various tracks.. Known issues: Several code-related issues reported from v1.21 are still present in this build, as the code is going through a rewrite which has not been completed in time for v1.25. For that reason v1.25 has the following known issues: Bug in the scoring in championship mode for all series; F-Extreme can occasionally disappear when hitting 8th gear in multiplayer; F-Extreme & F-Reiza tyre restrictions are not applying in pitstops. Among other minor issues which are known and will be addressed in the coming weeks, along with the adittion of other features previously expected for v1.25. If you already own and enjoy GSC Extreme, help us share the word by posting your review on Steam! http://store.steampowered.com/app/273840 For issues installing / running / setting up GSCE, please refer to our FAQ first before posting.
  2. VELOCIPEDE

    iRacing approda su Steam

    We are the ultimate place to go racing online. From NASCAR, to IndyCar, Aussie V8 Supercars to sports cars and Grand Prix racing, iRacing has it all. All you need is a computer, a gaming wheel or game pad that simply plugs into the USB port of your computer and an Internet connection. iRacing centrally organizes all of the racing for you with over 100 cars and tracks, 40 official series , or you can choose to host your own race or race in one of over 800 private leagues. iRacing is a thrilling on-line experience that offers: * The best on-line racing simulation and service in the world with brilliant features and functionality * Head-to-head racing competition in a easy to use centralized place- racing against real people * Open practice, qualifying, testing, ghost racing, time trialing competition * Team Racing - share driving, spotting and pit crew responsibilities with your teammates and race in events up to 24 hours long * Constant free automatic updates and improvements to the service * Officially licensed cars that are engineered from the ground up in cooperation with real world race teams and using real-world physics * Officially-licensed, laser-scanned exact replicas of the world’s greatest race tracks * Officially-sanctioned racing organized by iRacing * An online community of racing enthusiasts over 50,000 strong * Host your own private sessions, run your own tournaments * League Racing: create your own custom racing series with your friends or join one of the 800+ existing leagues
  3. Uff

    Assetto Corsa 1.0

    La Kunos Simulazioni non finirà mai di stupirci: è infatti disponibile tramite Steam la nuova versione 1.0 definitiva di Assetto Corsa! La software house italiana con sede a Vallelunga ha inoltre accennato ad un annuncio relativo al 2015 per il pomeriggio del 31 Dicembre... Assetto Corsa 1.0 è disponibile ora! Assetto Corsa 1.0 è ora disponibile per il download su Steam. La versione 1.0 non è soltanto il traguardo di un lungo ed intenso periodo di lavoro, ma segna un nuovo inizio. Il programma Early Access, che ha riscosso un enorme successo, è terminato grazie al contributo di centinaia di migliaia di giocatori. Se hai preso parte al programma Early Access, siamo lieti di annunciare che la versione 1.0 è disponibile per te come upgrade gratuito. Con il completamento della versione 1.0, Assetto Corsa chiude la fase di Early Access e diventa disponible su Steam già adesso: La nuova versione include una modalità di carriera estesa con avvincenti serie di campionato, nuove features, gameplay migliorato, nuovi set sonori, effetti grafici di post-processo migliorati e tantissime altre ottimizzazioni, incluse alcune importati rifiniture al comparto fisico, un modello di gomme aggiornato e un force feedback che garantiscono un’esperienza di guida ai massimi livelli. Assetto Corsa 1.0 presenta anche la nuova Alfa Romeo Giulietta 2014 Launch Edition, disponibile come contenuto gratuito e la blasonata RUF Yellowbird, anch’essa disponibile gratuitamente entro la fine dell’anno; quando verrà rilasciata, Steam aggiornerà automaticamente il tuo gioco. Quando un capitolo si conclude, ne inizia un altro; la versione 1.0 non detta assolutamente la fine dello sviluppo, al contrario, è soltanto l’inizio di un lungo viaggio. Il team di sviluppo è già al lavoro su nuove auto, tracciati, features e contenuti che miglioreranno ancor di più l’esperienza di gioco in Assetto Corsa. Tanto per dare un assaggio di ciò che ti aspetta: 50 delle auto sportive più desiderate e 5 nuovi tracciati, tutti realizzati e licenziati come contenuti ufficiali per il 2015, che verranno distribuiti sia in DLC gratuiti che a pagamento. Cosa aspetti? Ci vediamo in pista! Ancora una volta, vogliamo caldamente ringraziare tutti i nostri fans e gli utenti del programma Early Access per il loro fondamentale supporto. - AI now brakes better in the pitlane - Fixed problems with remote car colliders not properly turned off when disconnected - Fixed DRS triggered from wheels - More robust session status sync between server and clients - Improved feedback to the kicked or disconnected user - Improved car height calculation for a more uniform setup validation - New Alfa Romeo Giuletta Q.V. 2014 Launch Edition - Eliminated FFB vibration at 30kmh - Updated tyre model for all cars - Corrected bug in F40 old and street tyres - Modifications on Lotus 98T and F.Abarth Aero map - Modifications in engine brake on some cars - Improved post processing effects S1-Dynamic S1-Sport S1-Movie S2-Photographic S2-Retro70s S3-Vignette - New post processing effects S1-Evolution S1-Expanded S1-Filtered S1-Soft S2-B&W S2-B&W - HI S3-Sepia - New and improved photomode feature. Photomode activates from the replay User Interface - New carbonfibre shader for cockpits of: bmw z4 gt3, bmw m3 gt2, Ferrari f40, Ferrari 599xx, Ferrari 458 gt2, ktm xbow, lotus evora gtc, lotus evora gtx, mclaren mp4-12, mclaren mp4-12 gt3, p4/5, tatuus - Dirt layer optimization - New skins for some cars, more to follow - Small bug and fixes on trento bondone, magione, Spa Francorchamps - Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups - New sounds for Lotus Type 49, Ferrari F40 and Ferrari 312T - Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low - Fixed FMod bug in multiplayer mode causing FPS drops - Fixed wind volume for both stereo and surround configurations (default value: 0.7) - Fixed bodywork sound audible for some cars when standing still - Improved exterior sounds spatialization for surround speakers configurations - Improved and balanced gearshift, backfire and limiter sounds - improved positional sound for surfaces - Overall volume balance - Other minor audio fixes and improvements - Added cutscenes for some of the career series. - Improved algorithm for AI level while racing should give closer racing - Inverted steering wheels and negative camber corrected for multiplayer clients - Multiplayer basic admin tools: Added simple admin commands using the chat window. It is important to set the "ADMIN_PASSWORD" in the server_cfg.ini file, an empty ADMIN_PASSOWORD will disable admin commands. /help: prints the list of the available commands /admin: become administrator for the server. ex, if the password is "kunos" the command is "/admin kunos" /next_session: moves to next session /restart_session: restart the session /kick: kick a user using the rules (blacklist etc) of the server. To kick a player named "The Player": /kick The Player - GT2 and GT3 cars, F.Abarth, Exos and Exos S1, M3 E30 GrA and DTM have now the modified tyre model - LaFerrari has modified active aero and tyre model - BMW M3 E30 street car has modified tyres (all compounds) as an example of street tyres new model. - GT2 and GT3 cars have now the "old" FFB gain settings in their physics. Obviously the min FFB slider still works on them too. Please try and report back - Zonda R, Huayra, 599XX have now tyres that are more load sensitive and more speed sensitive. Laptimes should be slower. Please give feedback on driving feel. Keep in mind you're going to be slower, give it some time. - Minimum FF force implemented. Can provoke STRONG vibrations in the center zone, use as low as possible! - All cars have new FF gain values to eliminate FF clipping. You might need to raise your FF gain values on your configuration or add a bit of minimum. Advice 0.12 for logitech wheels, much lower for other wheels. Experiment and report on beta forums - Difficulty level slider on career - Much more laps possible on single player quick and weekend races when fuel consuption is off - Added diffuser stall on low speed for tatuus formula Abarth. Fonte. This post has been promoted to an article
  4. Uff

    Assetto Corsa 1.0 disponibile

    - AI now brakes better in the pitlane - Fixed problems with remote car colliders not properly turned off when disconnected - Fixed DRS triggered from wheels - More robust session status sync between server and clients - Improved feedback to the kicked or disconnected user - Improved car height calculation for a more uniform setup validation - New Alfa Romeo Giuletta Q.V. 2014 Launch Edition - Eliminated FFB vibration at 30kmh - Updated tyre model for all cars - Corrected bug in F40 old and street tyres - Modifications on Lotus 98T and F.Abarth Aero map - Modifications in engine brake on some cars - Improved post processing effects S1-Dynamic S1-Sport S1-Movie S2-Photographic S2-Retro70s S3-Vignette - New post processing effects S1-Evolution S1-Expanded S1-Filtered S1-Soft S2-B&W S2-B&W - HI S3-Sepia - New and improved photomode feature. Photomode activates from the replay User Interface - New carbonfibre shader for cockpits of: bmw z4 gt3, bmw m3 gt2, Ferrari f40, Ferrari 599xx, Ferrari 458 gt2, ktm xbow, lotus evora gtc, lotus evora gtx, mclaren mp4-12, mclaren mp4-12 gt3, p4/5, tatuus - Dirt layer optimization - New skins for some cars, more to follow - Small bug and fixes on trento bondone, magione, Spa Francorchamps - Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups - New sounds for Lotus Type 49, Ferrari F40 and Ferrari 312T - Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low - Fixed FMod bug in multiplayer mode causing FPS drops - Fixed wind volume for both stereo and surround configurations (default value: 0.7) - Fixed bodywork sound audible for some cars when standing still - Improved exterior sounds spatialization for surround speakers configurations - Improved and balanced gearshift, backfire and limiter sounds - improved positional sound for surfaces - Overall volume balance - Other minor audio fixes and improvements - Added cutscenes for some of the career series. - Improved algorithm for AI level while racing should give closer racing - Inverted steering wheels and negative camber corrected for multiplayer clients - Multiplayer basic admin tools: Added simple admin commands using the chat window. It is important to set the "ADMIN_PASSWORD" in the server_cfg.ini file, an empty ADMIN_PASSOWORD will disable admin commands. /help: prints the list of the available commands /admin: become administrator for the server. ex, if the password is "kunos" the command is "/admin kunos" /next_session: moves to next session /restart_session: restart the session /kick: kick a user using the rules (blacklist etc) of the server. To kick a player named "The Player": /kick The Player - GT2 and GT3 cars, F.Abarth, Exos and Exos S1, M3 E30 GrA and DTM have now the modified tyre model - LaFerrari has modified active aero and tyre model - BMW M3 E30 street car has modified tyres (all compounds) as an example of street tyres new model. - GT2 and GT3 cars have now the "old" FFB gain settings in their physics. Obviously the min FFB slider still works on them too. Please try and report back - Zonda R, Huayra, 599XX have now tyres that are more load sensitive and more speed sensitive. Laptimes should be slower. Please give feedback on driving feel. Keep in mind you're going to be slower, give it some time. - Minimum FF force implemented. Can provoke STRONG vibrations in the center zone, use as low as possible! - All cars have new FF gain values to eliminate FF clipping. You might need to raise your FF gain values on your configuration or add a bit of minimum. Advice 0.12 for logitech wheels, much lower for other wheels. Experiment and report on beta forums - Difficulty level slider on career - Much more laps possible on single player quick and weekend races when fuel consuption is off - Added diffuser stall on low speed for tatuus formula Abarth.
  5. Seguendo le orme di tanti altri sviluppatori, anche il team ISI decide finalmente di approdare con il suo software su Steam: proprio da oggi è possibile votare a questo indirizzo di Steam Greenlight per far approvare dalla nota piattaforma di digital delivery il download del primo rFactor. Ovviamente se tutti gli appassionati vorranno poter acquistare e scaricare da Steam anche il nuovo rFactor 2, è bene darsi da fare con i voti anche per il glorioso rFactor ! This post has been promoted to an article
  6. VELOCIPEDE

    rFactor approda su Steam Greenlight

    Seguendo le orme di tanti altri sviluppatori, anche il team ISI decide finalmente di approdare con il suo software su Steam: proprio da oggi è possibile votare a questo indirizzo di Steam Greenlight per far approvare dalla nota piattaforma di digital delivery il download del primo rFactor. Ovviamente se tutti gli appassionati vorranno poter acquistare e scaricare da Steam anche il nuovo rFactor 2, è bene darsi da fare con i voti anche per il glorioso rFactor !
  7. VELOCIPEDE

    Project CARS in preordine su Steam

    Anche se il gioco, come sappiamo, è stato posticipato dagli Slightly Mad Studios al 17 marzo 2015, da oggi è possibile effettuare il preordine del prossimo Project CARS direttamente tramite Steam: a questo link potrete acquistarlo per 49,99€. Qui sotto potete invece ammirare alcuni screens di anteprima catturati dalla versione per XBox One, che girerà fissa a 60fps sull'hardware Microsoft.
  8. VELOCIPEDE

    VRC Pro arriva su Steam Greenlight

    Il divertentissimo simulatore di radiomodelli VRC Pro approda da oggi su Steam Greenlight, per tentare la strada della distribuzione in via digitale. Raccomandiamo quindi a tutti gli appassionati di votare positivamente a questo link, in quanto il software merita davvero, come potete verificare dal video qui sotto che mette in confronto la realtà con il sim. VRC PRO has been submitted for release on 'Steam', which is one of the world's biggest mainstream computer gaming portals. In order to appear on Steam, our game needs to be voted for. We need your help with this. So please vote for us at Steam Greenlight, and let's make VRC PRO appear on Steam as soon as possible. The more racers we have in VRC PRO, the more fun it will be for everybody! And remember, mainstream gamers have gaming skills that are ideal for VRC and real RC!
  9. ASSETTO CORSA - Steam Early Access . Update 0.22 available now! The development team have been working on the delivering next update which is available right now for free for all the Assetto Corsa customers. The new version includes the most wanted Mercedes-Benz SLS AMG: even if the release of the first Mercedes-Benz model licensed for Assetto Corsa was previously scheduled to be included in Assetto Corsa 1.0, we have decided to reward all our fans for the terrific support they gave us during this year, including this content in the current release. The Sprint layout of Nurburgring GP circuit, ideal for quick races and events, is also available as free update. This version includes also some features under the hood that will allow our development team to test the overall compatibility with the aim to release a candidate beta version of Assetto Corsa within some weeks. More details will come soon. Changelog history 0.22.6 - Small fixes on graphics init 0.22.5 - Tune default Post Processing effect (fixes dark screen on default Post Processing settings) 0.22.4 - SHARED MEMORY LAYOUT IS CHANGED!!! UPDATE YOUR SOFTWARE - Default setup for GT3/GT2 cars are now a bit higher to avoid invalid setup. By rules, such cars must not go under 60mm ride height. 0.22.3 - Fixed Nurb. Sprint track map 0.22.2 - Race Rules are checked each time the user presses the button - Fuel changes trigger Race Rules checking - Slightly modified P4/5 Competizione default ride height 0.22.1 - Assetto Corsa does not crash on missing files and errors (enabled mods with errors again) - Correction on alignment values on Mercedes SLS AMG setup screen - Corrected Monza ideal line 0.22 - In-game apps must now be enabled in the game's launcher under Options > General - Added new car Mercedes SLS - Added new track Nurburgring Sprint - Tyre model modifications, more direct and "alive" FFB on all cars. We advice less FF "effects" - AI modifications for Mercedes SLS AMG & McLaren MP4 12C street - fixed drag race - all cars with H pattern manual gearbox, when used with paddles, can now enable autocut-off autoblip assist properly. The timings are slower than what you can achieve with an H shifter hardware. - Fixed multiplayer leaderboard logic - Fixeg bugs in multiplayer GUI - Overlay leaderboard implemented (Press F9 to cycle between 4 different modes) - Fixed horn & lights in multiplayer - Graphics & CPU Performance improvements - Multiplayer Blacklist system improved - Intro video at first launch, possible to disable it from options - Replay Size reduced - Replay frame interpolation improved - Time Attack : fixed crash when trying to load open tracks & lap estimation formula improved - Setup Force Feedback setting page improved - ksEditor : notify when skinned mesh is imported with a wrong scale - ksEditor : fixed IN/OUT camera normalized start-end position not rendering on spline during camera editing - Fixed small random flashes during gameplay - Added dedicated leaderboard APP - Updated TAB key ingame leaderboard with a new look and functions - Skidmarks start shape fixed and rendering is now faster - Python apps can be enabled / disabled from the launcher - Fixed bug "return to pits and lap counting in some special cases" - Added Python camera control - Fixed tyres jittering at low speeds - Fixed missing wheels when AI car brake its engine and goes to pits - Physics related rules : now cars must respect their defined set of rules in order to run on the track - Track cameras now place the car in the middle of the screen - Post Process App selector : fixed loading of default ppEffects.ini - AI improvements - Improved Drag AI - Skidmarks are now disabled when setting World Detail to minimum - Dynamic track randomness now less pronounced Introducing Mercedes-Benz SLS AMG: Assetto Corsa Steam Early Access: get it now at http://store.steampowered.com/app/244... www.assettocorsa.net Music by Luigi Bozzolan
  10. Con il seguente comunicato, Kunos Simulazioni annuncia l'arrivo su Steam Greenlight di Assetto Corsa. Questa ottima scelta amplia in maniera netta il potenziale pubblico raggiungibile, con la speranza che ciò porti anche ad un numero maggiore di licenze vendute e (di conseguenza) nuovi contenuti per noi. Al fine di farlo diventare un titolo ufficiale Steam, tuttavia, occorre che il gioco riceva un numero sufficiente di voti: potete votarlo a questo link.
  11. Changelog history 0.22.4 - SHARED MEMORY LAYOUT IS CHANGED!!! UPDATE YOUR SOFTWARE - Default setup for GT3/GT2 cars are now a bit higher to avoid invalid setup. By rules, such cars must not go under 60mm ride height. 0.22.3 - Fixed Nurb. Sprint track map 0.22.2 - Race Rules are checked each time the user presses the button - Fuel changes trigger Race Rules checking - Slightly modified P4/5 Competizione default ride height 0.22.1 - Assetto Corsa does not crash on missing files and errors (enabled mods with errors again) - Correction on alignment values on Mercedes SLS AMG setup screen - Corrected Monza ideal line 0.22 - In-game apps must now be enabled in the game's launcher under Options > General - Added new car Mercedes SLS - Added new track Nurburgring Sprint - Tyre model modifications, more direct and "alive" FFB on all cars. We advice less FF "effects" - AI modifications for Mercedes SLS AMG & McLaren MP4 12C street - fixed drag race - all cars with H pattern manual gearbox, when used with paddles, can now enable autocut-off autoblip assist properly. The timings are slower than what you can achieve with an H shifter hardware. - Fixed multiplayer leaderboard logic - Fixeg bugs in multiplayer GUI - Overlay leaderboard implemented (Press F9 to cycle between 4 different modes) - Fixed horn & lights in multiplayer - Graphics & CPU Performance improvements - Multiplayer Blacklist system improved - Intro video at first launch, possible to disable it from options - Replay Size reduced - Replay frame interpolation improved - Time Attack : fixed crash when trying to load open tracks & lap estimation formula improved - Setup Force Feedback setting page improved - ksEditor : notify when skinned mesh is imported with a wrong scale - ksEditor : fixed IN/OUT camera normalized start-end position not rendering on spline during camera editing - Fixed small random flashes during gameplay - Added dedicated leaderboard APP - Updated TAB key ingame leaderboard with a new look and functions - Skidmarks start shape fixed and rendering is now faster - Python apps can be enabled / disabled from the launcher - Fixed bug "return to pits and lap counting in some special cases" - Added Python camera control - Fixed tyres jittering at low speeds - Fixed missing wheels when AI car brake its engine and goes to pits - Physics related rules : now cars must respect their defined set of rules in order to run on the track - Track cameras now place the car in the middle of the screen - Post Process App selector : fixed loading of default ppEffects.ini - AI improvements - Improved Drag AI - Skidmarks are now disabled when setting World Detail to minimum - Dynamic track randomness now less pronounced
  12. Con uno spettacolare video di anteprima, la Kunos Simulazioni ci presenta oggi quella che sarà probabilmente la principale novità in arrivo con il nuovo update di Assetto Corsa previsto in uscita per il prossimo venerdi 29 agosto: gustatevi in azione la splendida Mercedes-Benz SLS AMG !
  13. Cari amici, il nuovo update di Assetto Corsa Early Access è disponibile su Steam, all'indirizzo: http://store.steampowered.com/app/244210/ i giocatori che non lo avessero ancora fatto, possono approfittare degli sconti estivi di Steam e aggiudicarvi Assetto corsa col 30% di sconto. A questo proposito, desideriamo ringraziarvi dell'incredibile supporto che state dando a questo progetto, che ci consente di migliorarlo sempre di più man mano che ci avviciniamo alla release finale. Nuovo sound engine in sviluppo! I gamers di oggi non sono mai soddisfatti, vogliono sempre di più. E credeteci, lo comprendiamo: da appassionati, anche noi cerchiamo costantemente di migliorare il nostro lavoro. E se da un lato continuiamo a lavorare per migliorare e ottimizzare le routine single e multiplayer, dall'altro abbiamo delle novità che siamo certi vi entusiasmeranno. Avendo sempre condiviso con voi tutti gli aspetti principali della realizzazione del progetto Assetto Corsa, riconosciamo che il comparto audio è uno degli aspetti su cui c'è ancora un sensibile margine di miglioramento. Quando abbiamo concepito Assetto Corsa, abbiamo progettato la sua struttura con l'obiettivo di rendere il lavoro dei modders il più semplice possibile. Tuttavia, questo ha in parte influenzato le nostre scelte tecniche e il modo in cui l'engine audio gestisce gli effetti sonori. Tuttavia, con l'obiettivo di elevare i nostri standard, abbiamo deciso di introdurre un upgrade massiccio nel comparto audio, che nella versione 1.0 di Assetto Corsa utilizzerà FMOD, il tool di editing ed elaborazione audio utilizzato in Forza Motorsport 5, Driveclub e molti altri racing game, e che rappresenta la soluzione ideale per restituire ad Assetto Corsa ciò che ancora gli manca. Questo upgrade richiederà un notevole sforzo da parte nostra per convertire o ridefinire gli effetti sonori attuali e aggiuntivi di ciascuna vettura, ma i test interni già realizzati sono stati molto incoraggianti, e siamo certi che sarete entusiasti del risultato finale, ripagandoci degli sforzi necessari per produrre questo upgrade. Nuovi effetti grafici in sviluppo e testing! Se il team dedicato agli effetti sonori lavora sodo, i responsabili dell'engine grafico non restano a guardare: ci sono diverse novità sulle quali stiamo lavorando, e pur senza scendere ancora nei dettagli, possiamo già dirvi che la release 1.0 di Assetto Corsa garantirà un'immersività che vi sorprenderà, grazie a nuove librerie grafiche, nuovi shaders per auto e circuiti ed effetti post-processing che miglioreranno sensibilmente la resa grafica attuale. Le novità della release 0.20 Questo è il futuro prossimo: per la release di oggi abbiamo un'altra sorpresa. L'update di oggi include diversi fix per le feature e i contenuti attuali, e include il tanto atteso editor per i veicoli, completo di documentazione, il template del pilota 3D e una geometria 3D completa di gerarchie, per consentire ai modder di iniziare a creare i loro modelli. Ricordiamo che le feature relative alla fisica e alla grafica non sono ancora complete, e che le novità relative all'utilizzo di FMOD richiederanno la creazione di sound set compatibili. Sorprese in arrivo E' tutto? Non ancora: è da un pò che non alimentiamo la vostra voracità con annunci di contenuti inediti, ma questo non significa che il nostro dipartimento licensing sia in vacanza: ricordate i sondaggi di questo inverno e le auto più votate? Bene, perché siamo pronti a sorpredervi ancora. Ma non vogliamo annoiarvi con troppe novità, per cui vi terremo sulle spine ancora per un pò. Ciò di cui siamo certi, è che stiamo facendo del nostro meglio perché Assetto Corsa superi le vostre, e le nostre aspettative. Per ora, auguriamo buon divertimento ai gamers e buon lavoro ai modders! E ora, forza Azzurri! 0.20 - New setting enables forms to overlap ingame - Fix to some cars in showroom - Fixed debug apps - Improved log messages for easier debug - Improvements in skybox rendering inside the cubemap - Addedd penalty in time attack for going too slow - Fixed Time Attack spawn position in some track - Added Formula K car with open physics as a template car for modders (found inside folder sdk/dev) - Added open tyre physics files from all AC cars (found inside folder sdk/dev/tyres_ac) as examples - BMW Z4 GT3 performance balance (slightly faster) - Corrected non working mirrors on Lotus Exige 240r - Corrected non working mirrors on Lotus Exige S Roadster - Corrected disappearing cockpit on M3 E92 - Corrected wrong proportions on Ferrari 458 mirrors - Corrected internal glasses on lotus GTC and GX - Fixed Python lap count - Increased Setup bar animation speed - Fixed error for laptimes > 99:59:999 - New Shared Memory Layout (update your application!) example on http://www.assettocorsa.net/forum/index.php?threads/shared-memory-reference.3352/ - Fixed non-ascii symbols on Setup Tab - Fixed time left showed in Basic App during practice solo session This post has been promoted to an article
  14. VELOCIPEDE

    Saldi estivi Steam da non perdere!

    Come ogni anno, sono partiti i saldi estivi della piattaforma digitale Steam e si trovano già delle offerte da non perdere per tutti gli appassionati di guida virtuale: potete trovare Assetto Corsa al 50% (a soli 17,49€), F1 2013 Classic Edition al 75% (a soli 13,74€), Nascar 14 al 60% (a soli 14,79€) e DTM Experience 2013 al 50% (a soli 12,49€). Non perdeteveli!
  15. Nuovo sound engine in sviluppo! I gamers di oggi non sono mai soddisfatti, vogliono sempre di più. E credeteci, lo comprendiamo: da appassionati, anche noi cerchiamo costantemente di migliorare il nostro lavoro. E se da un lato continuiamo a lavorare per migliorare e ottimizzare le routine single e multiplayer, dall'altro abbiamo delle novità che siamo certi vi entusiasmeranno. Avendo sempre condiviso con voi tutti gli aspetti principali della realizzazione del progetto Assetto Corsa, riconosciamo che il comparto audio è uno degli aspetti su cui c'è ancora un sensibile margine di miglioramento. Quando abbiamo concepito Assetto Corsa, abbiamo progettato la sua struttura con l'obiettivo di rendere il lavoro dei modders il più semplice possibile. Tuttavia, questo ha in parte influenzato le nostre scelte tecniche e il modo in cui l'engine audio gestisce gli effetti sonori. Tuttavia, con l'obiettivo di elevare i nostri standard, abbiamo deciso di introdurre un upgrade massiccio nel comparto audio, che nella versione 1.0 di Assetto Corsa utilizzerà FMOD, il tool di editing ed elaborazione audio utilizzato in Forza Motorsport 5, Driveclub e molti altri racing game, e che rappresenta la soluzione ideale per restituire ad Assetto Corsa ciò che ancora gli manca. Questo upgrade richiederà un notevole sforzo da parte nostra per convertire o ridefinire gli effetti sonori attuali e aggiuntivi di ciascuna vettura, ma i test interni già realizzati sono stati molto incoraggianti, e siamo certi che sarete entusiasti del risultato finale, ripagandoci degli sforzi necessari per produrre questo upgrade. Nuovi effetti grafici in sviluppo e testing! Se il team dedicato agli effetti sonori lavora sodo, i responsabili dell'engine grafico non restano a guardare: ci sono diverse novità sulle quali stiamo lavorando, e pur senza scendere ancora nei dettagli, possiamo già dirvi che la release 1.0 di Assetto Corsa garantirà un'immersività che vi sorprenderà, grazie a nuove librerie grafiche, nuovi shaders per auto e circuiti ed effetti post-processing che miglioreranno sensibilmente la resa grafica attuale. Le novità della release 0.20 Questo è il futuro prossimo: per la release di oggi abbiamo un'altra sorpresa. L'update di oggi include diversi fix per le feature e i contenuti attuali, e include il tanto atteso editor per i veicoli, completo di documentazione, il template del pilota 3D e una geometria 3D completa di gerarchie, per consentire ai modder di iniziare a creare i loro modelli. Ricordiamo che le feature relative alla fisica e alla grafica non sono ancora complete, e che le novità relative all'utilizzo di FMOD richiederanno la creazione di sound set compatibili. Sorprese in arrivo E' tutto? Non ancora: è da un pò che non alimentiamo la vostra voracità con annunci di contenuti inediti, ma questo non significa che il nostro dipartimento licensing sia in vacanza: ricordate i sondaggi di questo inverno e le auto più votate? Bene, perché siamo pronti a sorpredervi ancora. Ma non vogliamo annoiarvi con troppe novità, per cui vi terremo sulle spine ancora per un pò. Ciò di cui siamo certi, è che stiamo facendo del nostro meglio perché Assetto Corsa superi le vostre, e le nostre aspettative. Per ora, auguriamo buon divertimento ai gamers e buon lavoro ai modders! 0.20 - New setting enables forms to overlap ingame - Fix to some cars in showroom - Fixed debug apps - Improved log messages for easier debug - Improvements in skybox rendering inside the cubemap - Addedd penalty in time attack for going too slow - Fixed Time Attack spawn position in some track - Added Formula K car with open physics as a template car for modders (found inside folder sdk/dev) - Added open tyre physics files from all AC cars (found inside folder sdk/dev/tyres_ac) as examples - BMW Z4 GT3 performance balance (slightly faster) - Corrected non working mirrors on Lotus Exige 240r - Corrected non working mirrors on Lotus Exige S Roadster - Corrected disappearing cockpit on M3 E92 - Corrected wrong proportions on Ferrari 458 mirrors - Corrected internal glasses on lotus GTC and GX - Fixed Python lap count - Increased Setup bar animation speed - Fixed error for laptimes > 99:59:999 - New Shared Memory Layout (update your application!) - Fixed non-ascii symbols on Setup Tab - Fixed time left showed in Basic App during practice solo session
  16. Aggiornamento alla 0,10 si ricomincia ecco il log: 0.10.3 - Fix for certain condition that causes the launcher to hang on theme load. 0.10.2 - Added Python example for Ingame chat 0.10.1 - Default launcher theme: Fix for the missing track selection images - Default launcher theme: Fix for potential results module initialization error 0.10 - SERVER UPDATED : using a new protocol, please update your servers - Chat anti-flood - Anti-cheating system implemented - Kick user, Restart session, Skip session voting system implemented - Chat python functions exposed - Multiplayer Collisions improvements - Some CPU performance improvements - UI improvements - Race control panel in pits menu - AI Fixes - Added "display recently joined servers" filter to server list - Default launcher theme: extra sanitization for URI-unfriendly characters in content folder paths This post has been promoted to an article
  17. La Kunos Simulazioni ha rilasciato un nuovo development update, con già alcuni fix successivi, per il suo Assetto Corsa. Fra le principali novità della release 0.10 troviamo un nuovo server, sistemi anti trucchi, varie opzioni per l'online racing ed altro ancora. Per discussioni e commenti fate riferimento a questo topic del forum. I servers dedicati di DrivingItalia per le vostre gare in multiplayer sono già aggiornati alla versione 0.10. 0.10.3 - Fix for certain condition that causes the launcher to hang on theme load. 0.10.2 - Added Python example for Ingame chat 0.10.1 - Default launcher theme: Fix for the missing track selection images - Default launcher theme: Fix for potential results module initialization error 0.10 - SERVER UPDATED : using a new protocol, please update your servers - Chat anti-flood - Anti-cheating system implemented - Kick user, Restart session, Skip session voting system implemented - Chat python functions exposed - Multiplayer Collisions improvements - Some CPU performance improvements - UI improvements - Race control panel in pits menu - AI Fixes - Added "display recently joined servers" filter to server list - Default launcher theme: extra sanitization for URI-unfriendly characters in content folder paths
  18. Guida su come accedere al multiplayer -> Assetto Corsa multiplayer User Interface Assetto Corsa Early Access - Build 0.9 available now! First of all, thank you for your patience and your kind support about the delay occured with the last release of Assetto Corsa 0.9. The unexpected issue (a random black screen occured when playing single-player races) that caused the delay of the release on May 2nd, has been finally recognized and fixed. Meanwhile, the guys involved with the multiplayer mode took advantage of this delay to improve the netcode and the communication with the servers, focusing on the core networking systems and stripping it from most of its advanced features. Multiplayer mode is such a feature that needs massive tests that can't be brought to completion only by a private betatesting team. Now that the basic functions have been completed and are available for public testing, we are confident that our devteam will be able to monitor the online activities with the aim to fix unforeseen bugs and improve the online experience, as well adding all the big and small features that will make AC multiplayer a great online experience. Starting from the basics and improving step by step is part of the Early Access program. For your consideration, please note that the multiplayer feature that will be released is still in ALPHA phase: using the support forum to report any issue you might encounter will help our devteam to improve the netcode and its related features. Here's following the list of features and known issues: Working Features: - Booking system - Pre-booked clients from server admins - Password protected server for booking - Password saving for different servers - Multi class races - Race weekend (practice,qualifying,race) with configurable duration and number of laps - Select penalty system or not. - Track cycling - Loop mode - Maximum client limit, determined by circuit pit boxes - Clients may re-join at any session if booked. - Dedicated server available. - 10 public official servers Known Issues - Please check and report unknown issues at our official support forums - Official server are set to 15 clients and we will gradually increase the clients number with testing. Dedicated server is not limited. - Wheels remain always connected on the ground, even if cars flies, jumps of flips - Steering wheels angles might be exaggerated, or inverted - Extended characters in player names, are not supported yet - Graphical active aero animations do not work on multiplayer clients yet - Opponents skidmarks are not visible yet - Opponents windshield are not visible in player’s mirrors yet - Opponents suspension movements are vertical, wheels might compenetrate cars body on some occasions - "Multiplayer options” option from the menu does not work yet (containing voting for skip session, restart servers, kick users, chats etc) - Switching between sessions dirt on the car doesn’t disappear - race session ends some seconds after the leader finishes the race This post has been promoted to an article
  19. VELOCIPEDE

    KartSim con Unreal Engine 4

    So what does that mean for us all? Whilst the gameplay will only ever get better, we can now announce support for Oculus VR, Linux and Mac versions, support for modding via Steam Workshop and visuals that edge ever closer to photorealism. With the extra power available in UE4, your request to make the tyre walls break apart into individual tyres is also being worked on, which will only add to the fun factor in the sandbox mode. (Server options will be available to turn this off for more serious drivers). We've also taken your feedback and will be improving the engine sounds significantly. There are a lot more features that will be announced soon, but will be keeping them under wraps for the moment. Thanks again for all your feedback and getting KartSim Greenlit. In the next update, I hope to give you a firm release date for KartSim, which I'm sure you've all been waiting for. In the meantime, since we've received a lot of requests to do so, we'll be releasing templates for everyone to start working on their helmets and team tents, with an accompanying tutorial on how to texture them. Stay tuned! Zach Griffin
  20. Con l'annuncio ed il trailer visibili qui sotto, Zach Griffin annuncia l'arrivo del suo KartSim sulla piattaforma Greenlight di Steam: se volete dare una mano a Zach ed al suo promettente titolo karting, non dovete fare altro che votare per il gioco a questo link. KartSim è previsto in uscita entro il 2014. We're live on Steam Greenlight! Thanks for all your support to date and helping make this happen. Follow the link below to vote for KartSim, so we can release it on Early Access as soon as possible. Tell all your friends to vote and let's make this happen! As an incentive, there's an exclusive teaser video which shows off more footage from the game. More news to come in the next few days! Zach Griffin This post has been promoted to an article
  21. English: First of all, thank you for your patience and your kind support about the delay occured with the last release of Assetto Corsa 0.9. The unexpected issue (a random black screen occured when playing single-player races) that caused the delay of the release on May 2nd, has been finally recognized and fixed. Meanwhile, the guys involved with the multiplayer mode took advantage of this delay to improve the netcode and the communication with the servers, focusing on the core networking systems and stripping it from most of its advanced features. Multiplayer mode is such a feature that needs massive tests that can't be brought to completion only by a private betatesting team. Now that the basic functions have been completed and are available for public testing, we are confident that our devteam will be able to monitor the online activities with the aim to fix unforeseen bugs and improve the online experience, as well adding all the big and small features that will make AC multiplayer a great online experience. Starting from the basics and improving step by step is part of the Early Access program. For your consideration, please note that the multiplayer feature that will be released is still in ALPHA phase: using the support forum to report any issue you might encounter will help our devteam to improve the netcode and its related features. Here's following the list of features and known issues: Working Features: - Booking system - Pre-booked clients from server admins - Password protected server for booking - Password saving for different servers - Multi class races - Race weekend (practice,qualifying,race) with configurable duration and number of laps - Select penalty system or not. - Track cycling - Loop mode - Maximum client limit, determined by circuit pit boxes - Clients may re-join at any session if booked. - Dedicated server available. - 10 public official servers Known Issues - Please check and report unknown issues at our official support forums - Official server are set to 15 clients and we will gradually increase the clients number with testing. Dedicated server is not limited. - Wheels remain always connected on the ground, even if cars flies, jumps of flips - Steering wheels angles might be exaggerated, or inverted - Extended characters in player names, are not supported yet - Graphical active aero animations do not work on multiplayer clients yet - Opponents skidmarks are not visible yet - Opponents windshield are not visible in player’s mirrors yet - Opponents suspension movements are vertical, wheels might compenetrate cars body on some occasions - "Multiplayer options” option from the menu does not work yet (containing voting for skip session, restart servers, kick users, chats etc) - Switching between sessions dirt on the car doesn’t disappear - race session ends some seconds after the leader finishes the race
  22. Assetto Corsa Early Access V.0.85 available now! http://store.steampowered.com/app/244210/ 0.8.7 - Fixed Race weekend output - Improved AI - Improved AI Fuel evaluation - Fixed FF vibration with stationary car (Mclaren GT3) - Graphics optimizations 0.8.6 - Default launcher theme: fixed lap number for special events not updating - Default launcher theme: various UI element placement adjustments Changelog 0.8.5 - Introducing Race Weekend - AI improvements - Fuel lap prediction - Improved mouse with ingame gui - Gui fixes and improvements - Animations on secondary elements of the track - Enable/disable keyboard commands with wheel or gamepad - Skybox graphical improvements - Tweaked kerbs volume - New Lotus Evora GTC - New Lotus Evora GX This post has been promoted to an article
  23. VELOCIPEDE

    KartSim approda su Steam Greenlight

    Con l'annuncio ed il trailer visibili qui sotto, Zach Griffin annuncia l'arrivo del suo KartSim sulla piattaforma Greenlight di Steam: se volete dare una mano a Zach ed al suo promettente titolo karting, non dovete fare altro che votare per il gioco a questo link. KartSim è previsto in uscita entro il 2014. We're live on Steam Greenlight! Thanks for all your support to date and helping make this happen. Follow the link below to vote for KartSim, so we can release it on Early Access as soon as possible. Tell all your friends to vote and let's make this happen! As an incentive, there's an exclusive teaser video which shows off more footage from the game. More news to come in the next few days! Zach Griffin
  24. marko-mrc

    Assetto Corsa Early Access Update 0.8.5

    E' appena arrivato, con qualche ora di ritardo rispetto al solito, dopo 15 giorni d'attesa, il nuovo aggiornamento per la versione Early Access di Assetto Corsa: il nuovo Development Update 0.8.5 porta con sè numerose novità, migliorie e fix, a cominciare dalle inedite Lotus Evora GTC e GX, passando poi per il weekend di gara completo, miglioramenti alla IA ed altro ancora. Changelog 0.8.5 - Introducing Race Weekend - AI improvements - Fuel lap prediction - Improved mouse with ingame gui - Gui fixes and improvements - Animations on secondary elements of the track - Enable/disable keyboard commands with wheel or gamepad - Skybox graphical improvements - Tweaked kerbs volume - New Lotus Evora GTC - New Lotus Evora GX
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.