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  1. VELOCIPEDE

    DrivingItalia Karting Tracks Project

    Con la collaborazione di Laurents LauZzZn Horr, esperto creatore di circuiti kart, DrivingItalia.NET lancia il Karting Tracks Project dedicato a Kart Racing Pro: rilasceremo gratuitamente ed in esclusiva per il simulatore di Piboso, 6 nuovi famosi circuiti nelle prossime settimane e, se il progetto avrà successo, ne seguiranno altri in futuro... Le prime 6 piste sono: Circuito Internazionale d'Abruzzo - Ortona www.circuitointernazionaledabruzzo.org Circuito Internazionale Napoli - Sarno www.circuitointernazionalenapoli.com Circuito di Siena www.circuitodisiena.it Circuito Internazionale Adria www.adriaraceway.com Kartodromo Val Vibrata www.kartodromovalvibrata.it Circuito Internazionale Viterbo www.circuitointernazionaleviterbo.it Ulteriori notizie, video e screens seguiranno nelle prossime settimane. Se volete supportarci, fate click sui nostri banners, e se volete inviarci una donazione potete farlo tramite Paypal all'indirizzo info [at] drivingitalia.net Grazie e... start your engines!
  2. VELOCIPEDE

    Kart Racing Pro Beta 12 disponibile

    To unlock the full version and to support development purchase a license. Changelog: fix: autoshift fix: setup share fix: default paint fix: trackside cameras surface fix: free-roam camera start position fix: "open" category crash fix: direct connection fix: lighting fix: track animations fix: improved chassis flex simulation fix: url spaces fix: classification fix: heading speed new: server info in browser new: ideal lap time new: server location new: password page new: "photo" page new: possibility to change the suit paint new: driver name on suit new: live timing track length new: look to apex slider new: steer heading new: race start horn new: updated steering wheels and shaders new: fl 2015 bodywork new: oculus rift dk2 support
  3. VELOCIPEDE

    Warlock porta il karting in Assetto Corsa

    In tanti sognavano la possibilità di guidare persino un go-kart in Assetto Corsa e da oggi il sogno è divenuto realtà: Warlock ha infatti rilasciato la prima versione beta del suo karting mod, che è possibile apprezzare nel video di anteprima qui sotto.
  4. Vasilis and I have been working on making a 125cc Shifter Kart for AC. The mesh is very early in it's stages, but I've been working on the physics the last few days for it. The suspension is solid, since in real life these don't even have suspensions. So all of the tuning has been put into the tires. That's where I need the most insight... Does any body have experience with these sort of karts in the real world? I'd love to ask some questions, and even have some people try the vehicle out. I've been able to get the proper dimensions and drivetrain items in place, but the tire physics have been sending me in circles. http://www.mediafire.com/download/r5pmyg8cxwp92b4/kart_V0.00000005.zip fonte AC forum
  5. Please find attached new version 1.15 including: OcioKart_1.15.rfcmp - Corrected the holes in the box - Corrected road sides where several textures were not correctly mapped. Road to gravel transition is almost perfect now everywhere. - Isolated tyres are moveable. They are too light for the moment and when displaced they disappear until next session. I don't know how to increase its weight and prevent disappearing. If someone could help here I would sincerely appreciate it. - Flag poles do not cross finish gate - Gravel and tyre properties adjusted for a better experience.
  6. Contemporaneamente al rilascio dei go-kart gli ISI hanno pubblicato anche questo tracciato.
  7. Mostrati per la prima volta assieme alcuni giorni or sono, i go-kart e la pista Quebec SuperKarts per rFactor 2 sono ora ufficialmente disponibili. Assieme al mod e al tracciato è inoltre disponibile un nuovo showroom e una nuova interfaccia grafica, scaricabili dai link presenti sul nostro forum. I go-kart sono forniti in due versioni, Junior e Kart F1: la prima ha 20 cavalli e un peso di 150 Kg pilota incluso, la seconda invece 40 cavalli e un peso leggermente superiore, accoppiata anche ad un set di freni anteriori per gestire al meglio la maggiore potenza.
  8. For those unfamiliar with karting, the first thing you will notice driving one of these is just how quick the steering is. With the steering ratio approximating 1:5 (depending on setup), three times quicker than most conventional road cars, you may fall into the trap of too much steering input. Small and precise movements are best. Karts are also forced to run a locked axle, which means the inside rear tire has to be unloaded to allow the vehicle to steer properly. Significant understeer results if you fail to do so. The primary mechanism for providing a means to overcome this issue is through the front end steering geometry. Cranking the steering is usually accompanied by oversteer. A common mistake of amateurs is both applying lock too early or using excessive steering lock which can result in sudden snap oversteer. Though sometimes that might be exactly what you want! The wide sticky tires used in karting provide huge amounts of grip, able to exceed 2G’s without any downforce to speak of. The chassis is finely tuned to deal with these G-forces. Braking can be rather difficult in either category, the Junior kart, having only rear brakes, requires a constant watch for snap oversteer on account of locking rear wheels. Trail braking is of limited use, as this can lead to excessive oversteer upon corner entry, which on account of only having a single speed gearbox, with grippy tires, can bog you down right out of the power band. The ideal corner is to brake in a straight line, very limited trail braking on turn in, and then keep the kart in a shallow and consistent slide with high percentages of throttle input to ensure the engine does not bog down. The engine in junior form, provides peak power just below 9000 RPM, however still sings on song until 12000 RPM before the power curve begins to fall away sharply. You will want to make sure the engine seldom sees RPM of below 6000. In Kart F1 form, the engine produces peak torque and power at much higher RPM, peak torque is around 12000 and peak power around 13500 RPM, the curve doesn’t fall off too much until about 15500. Gearing is very important to extract the maximum performance out of your karts. We would like to express our gratitude to Skip and Joey Essma of Ess Racing for their time and effort. (Hey, sponsors, sponsor Joey).
  9. View File Kart Racing Pro by Piboso Kart Racing Pro is a realistic karting simulator. The aim is to create a software useful as a training tool for real drivers, based on a scratch built physics engine that accurately simulates kart dynamics and setup options. As such a steering wheel is strongly recommended, although keyboard, joysticks and gamepads are fully supported. Kart Racing Pro also allows to host and join online races, with an integrated matchmaking server. During events data is collected, to provide statistics for drivers' comparison. More features: automotive industry-standard tyre model chassis flex simulation dynamic track surface groove buildup wet track simulation and dynamic drying dynamic marbles generation tyres pickup of marbles, grass and dirt, affecting grip user-selectable driver gestures output of CSV files with telemetry data to analyze driving sessions a plugins interface allows external programs to receive realtime data from the simulated kart LAN and online racing. Dedicated server available support of custom paint schemes for kart, helmet and suit full modding is possible: advanced users can build new tracks, karts, engines, helmets, ... and integrate them with the provided tools Oculus Rift and HTC Vive ( SteamVR ) support FreeTrack support TrackIR support EDTracker support Disponibile anche su Steam http://store.steampowered.com/app/415600/Kart_Racing_Pro/ Submitter VELOCIPEDE Submitted 03/28/2012 Category Kart Racing Pro  
  10. Sul forum ufficiale si possono vedere già diverse nuove auto in lavorazione. Fa piacere tornare a leggere nomi quali Ralph Hummerich e Ivo Franic (senza dimenticare tutti gli altri): per chi ha giocato con i vari F1 2001/2002/Ch evocano ricordi di mod eccezionali. Kart Seven Extralight T500 (alias Caterham) Gumpert Apollo 2011 Nuke 3 (alias Ariel Atom)
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