Project Cars Official Patch - Page 8 - Project CARS (ex C.A.R.S.) - DrivingItalia.NET simulatori di guida Jump to content

Project Cars Official Patch


VELOCIPEDE

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Salve ho scaricato le patch 3-4-5-6 per Project Cars ma a quanto pare dopo averle installate all'interno del gioco stesso , il gioco non ha più funzionato e ho dovuto disinstallare tutto e ristallarlo di nuovo

e mi chiedevo se e possibile avere assistenza . 

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Project CARS – PS4 Patch 7.0 – Release Notes
Online
• Reworked the dynamic race-end timer feature. In public races, the timer is 75% of the slowest moving car's lap time. In private races and passworded public races, the timer is 150% of slowest moving car's lap time.

Physics & Tyres
• Neutralized the top speed advantage of running zero camber on many tires.
• Reduced flash layer temperature cap for GT3/LMP and other slick tires to make them less prone to overheating.
• Classic Lotus cars: Disabled patch-to-hub on several tyre carcass models as it was creating a strong low-speed FFB buzz.

Controls
• Update to latest Fanatec SDK, Re-instated 2nd DPAD support for CSRE based on latest SDK functionality

Career
• Corrected the German name for the LMP3 UK Semi-Pro Championship

Tracks
• Rouen Short – Reworked the AI paths around the hairpin area to try and keep the historic cars from running up the hill on exit when in tight packs.

Vehicles
• Repositioned the cockpit camera view to a proper center point for a number of vehicles that were reported to be incorrectly positioned.

Audio
• Lotus 40 and 49 - Rebalanced the AI vehicle volume.

General
• Fixed various game crash issues reported by customers.

UDP streaming support (DESORMAIS VOUS POUVEZ UTILISER DES APPS SUR TABLETTES/SMARTPHONES/PC)
overview
The UDP stream extension has been developed to allow 3rd party app developers the opportunity to receive telemetry data from the game. It is based mainly on the ‘Shared Memory API’ with a number of extensions to transmitted data.
The option is enabled via the ‘Game play’ menu ‘UDP mode’. This can be selected between off and 1-9. The number represents the UDP streaming data rate as follows:
UDP off
UDP 1 60/sec (16ms)
UDP 2 50/sec (20ms)
UDP 3 40/sec (25ms)
UDP 4 30/sec (32ms)
UDP 5 20/sec (50ms)
UDP 6 15/sec (66ms)
UDP 7 10/sec (100ms)
UDP 8 05/sec (200ms)
UDP 9 01/sec (1000ms)
The stream is sent to a broadcast address (255.255.255.255) on port 5606.

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  • 1 month later...

Project CARS – PC Patch 8.0 – Release Notes
Vehicles
• McLaren F1 GTR - adjusted cockpit exposure, fixed visual clipping issues.
• Radical RXC Turbo - Fixed typo in statistics file. Engine now correctly displays as V6 not V8, Fixed asymmetry typo in default setup spring rates.
• Lotus 51 - Fixed a typo giving 100 steps to rear fast rebound damper settings instead of 10. Default values were unaffected.
• Renault Megane RS265 - Fixed typo causing asymmetry in default setup springs.
• KTM X-Bow - Fixed clipping on the roof camera.

Tracks
• Cadwell Park – Fixed an issue where cars while on the main straight would hit the pit wall at a certain spot and be disqualified.
• Ruapuna all layouts - updated the position of the pit exit trigger so it's after the start line trigger. Full optimisation pass done on all the layouts to improve performance.

Physics, Tires and Setups
• Further adjustment of heating on under-inflated tires where it was reduced as part of the discontinuity fix.
• Fixed issues with players not being able to save setups to DLC tracks, if they started their profile with older versions of the game.

Controllers
• Fixed OSW / DIY sim wheel driver crash in PID.DLL.

GUI
• DLC cars and tracks will now remain selected between game sessions.
• Fixed a bug where some tracks with forced rolling starts was locking out the rolling start option after moving to a different track.

UDP
• Extended joypad and dpad bitfields to include some extra buttons on steering wheels. Added 'same class as player' flag in participant info mSector field. Fixed a couple of issues with packet types 1/2 not sending at the correct rate.

Render
• Fixed bloom not working correctly on any MSAA mode on PC.

Oculus Rift
• Updated to Oculus SDK 0.8 SDK

 
 
Project CARS – PS4 Patch 8.0 – Release Notes
Vehicles
• McLaren F1 GTR - adjusted cockpit exposure, fixed visual clipping issues.
• Radical RXC Turbo - Fixed typo in statistics file. Engine now correctly displays as V6 not V8, Fixed asymmetry typo in default setup spring rates.
• Lotus 51 - Fixed a typo giving 100 steps to rear fast rebound damper settings instead of 10. Default values were unaffected.
• Renault Megane RS265 - Fixed typo causing asymmetry in default setup springs.
• KTM X-Bow - Fixed clipping on the roof camera.

Tracks
• Cadwell Park – Fixed an issue where cars while on the main straight would hit the pit wall at a certain spot and be disqualified.
• Ruapuna all layouts - updated the position of the pit exit trigger so it's after the start line trigger. Full optimisation pass done on all the layouts to improve performance.

Physics, Tires and Setups
• Further adjustment of heating on under-inflated tires where it was reduced as part of the discontinuity fix.
• Fixed issues with players not being able to save setups to DLC tracks, if they started their profile with older versions of the game.

Controllers
• Fixed long standing missing functionality in Thrustmaster PS4 implementation -- the ignore device gain setting was not being honoured meaning the soft lock was being applied at the master gain level instead of full gain.

GUI
• DLC cars and tracks will now remain selected between game sessions.
• Fixed a bug where some tracks with forced rolling starts was locking out the rolling start option after moving to a different track.

UDP
• Extended joypad and dpad bitfields to include some extra buttons on steering wheels. Added 'same class as player' flag in participant info mSector field. Fixed a couple of issues with packet types 1/2 not sending at the correct rate.

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  • 4 weeks later...

We'll be rolling out the next PC patch today. Here is the list of changes.
Project CARS – PC Patch 9.0 – Release Notes 

Vehicles
• Aston Martin GTE - adjusted the AI suspension damper rates down to better handle curbs 
• BMW 2002 SW - Adjusted default setup for better drivability. Adjusted optimum temperatures and heating to move the optimum running temp closer to 180F. Adjusted cockpit camera position. Changed transmission to sequential, paddle shift to match the 3D model 
• BMW 2002 Turbo - Speed adjustments for player and AI for better match in the Vintage racing class. 
• Formula Renault 3.5 - Raised collision mesh and adjusted default setup for better curb behaviour. Adjusted various other setup items to make player drivability better. Upped tire temperature build-up to get the tires more in the optimum range to use more of the intended grip with the default tire pressures and setup. 
• Ford Escort, Mercedes 300SEL - Balanced the speeds better against the new BMW Stance Works car for the same class. Slight improvements in available grip through moving them into better optimum heat/grip range. AI speeds changed to match. 
• McLaren F1 GTR - Fixed an issue where parts of the car would clip through other parts when damaged.

Tracks
• Road America - New race line and corridor tweaking. The main goal was to keep the AI off the curbs so heavily, as with the massive alligator teeth here cause the stiffer car fits and lifting off the throttle. 
• Silverstone Classic – Fixed an issue that caused the game to dramatically slow down and at times crash during pitting in a multiplayer race.

Tires
• Reworked some vintage tires to get a better average temperatures increase, resolve severe flat spotting, localized overheating and too-easy punctures which were being reported. 

Audio
• Ford Falcon – Reworked the vehicle sounds to a closer match of the real car.

UDP
• UDP - fix for PC joypad and steering wheel buttons not registering.



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  • 1 month later...

The latest update is rolling out now on Xbox. It will also be available soon on PS4 & Steam

Project CARS – Xbox One Patch 10.0 – Release Notes 

Vehicles
• Aston Martin - DBR1-2, Vantage GTE, Vantage GT12: Tweaked cockpit exposure to better balance the world brightness when driving in cockpit view.
• Ford Falcon FG - Made the in-cockpit steering wheel static when disabled so that the digital display is still visible.
• Ford Fusion Stockcar - Fixed a damage issue, tweaks to setups so car is less likely to go on two wheels.
• Dallara DW12 Indycar - Tweaks to setups so car is less likely to go on two wheels.

Pitstops
• Fixed an issue where, if the player pits on the final lap and only closes the pit board after crossing the place in the pitlane where the finish line is (but before the post-race screen comes up), the race would fail to end.



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Con questo update riscontro un aumento medio di 5-6 FPS rispetto a prima. Software utilizzato:Fraps

Edited by Doc17
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  • 2 weeks later...

ho un problema! probabile sia stata l' ultima patch .

ho il gioco che parte in finestra...per di più non è a schermo pieno ...e non è espandibile...entro nel gioco e provo a toglierla nelle opzioni grafiche..ma con stupore vedo che le risoluzioni disponibili sono meno del solito...quella più alta è in 1280x768 144 hz,  e non c'è neppure quella a 1920x1080.....strano  ho sempre utilizzato quest' ultima.

comunque vedo che anche i settaggi grafici da me utilizzati di solito sono cambiati.....ad uscire e rientrando continua a essere in finestra...

controllato la cache e tutti i file risultano ok...mai avuto questo problema.

Edited by rdasisva
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ho un problema! probabile sia stata l' ultima patch .

ho il gioco che parte in finestra...per di più non è a schermo pieno ...e non è espandibile...entro nel gioco e provo a toglierla nelle opzioni grafiche..ma con stupore vedo che le risoluzioni disponibili sono meno del solito...quella più alta è in 1280x768 144 hz,  e non c'è neppure quella a 1920x1080.....strano  ho sempre utilizzato quest' ultima.

comunque vedo che anche i settaggi grafici da me utilizzati di solito sono cambiati.....ad uscire e rientrando continua a essere in finestra...

controllato la cache e tutti i file risultano ok...mai avuto questo problema.

Stranissimo. Da me è rimasto tutto come prima. L'unica cosa che mi viene in mente è disinstallare e reinstallare. Forse i salvataggi di un eventuale carriera non li perderesti (una volta l'ho fatta e me li mantenuti). Set-up, replay e tutto il resto invece si.

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ho un problema! probabile sia stata l' ultima patch .

ho il gioco che parte in finestra...per di più non è a schermo pieno ...e non è espandibile...entro nel gioco e provo a toglierla nelle opzioni grafiche..ma con stupore vedo che le risoluzioni disponibili sono meno del solito...quella più alta è in 1280x768 144 hz,  e non c'è neppure quella a 1920x1080.....strano  ho sempre utilizzato quest' ultima.

comunque vedo che anche i settaggi grafici da me utilizzati di solito sono cambiati.....ad uscire e rientrando continua a essere in finestra...

controllato la cache e tutti i file risultano ok...mai avuto questo problema.

Stranissimo. Da me è rimasto tutto come prima. L'unica cosa che mi viene in mente è disinstallare e reinstallare. Forse i salvataggi di un eventuale carriera non li perderesti (una volta l'ho fatta e me li mantenuti). Set-up, replay e tutto il resto invece si.

 

cache come dicevo ok.....ho provato anche a cancellare e rimettere tutti i file dll in folder compreso gli eseguibili ..ma nulla...per di più se mi limito nel setting grafico a togliere solo la modalità finestra....ritornando in game ...persiste la finestra..che come dicevo è a centro schermo fissa.

il gioco è originale...

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o forse è meglio cancellare tutto in documenti ?

io non capisco cosa può essere successo....non mi riconosce più la risoluzione schermo...parte sempre in finestra , anche disabilitandola nel gioco.

risoluzioni disponibili in gioco non sufficienti...mahhh

Edited by rdasisva
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