Carolina Motorsports Park by LcR & PlickBadger v0.70 - Circuiti extra (extra tracks) - DrivingItalia.NET simulatori di guida Jump to content

Carolina Motorsports Park by LcR & PlickBadger v0.70


Alessandro Pollini

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This is not my track. This is LCR's great track, but he lost his hard drive. I've made some updates with full permission from LcR

I've done the following:
AIW, pit paths, left path and right path
RealRoad texture fixes/wet fixes
Reflections
Animated corner/starter workers
Added few spectators
UI graphics
I optimized most of the buildings - eliminating extra polys
I replaced the close up high-poly trees with billboard, low-poly trees (like Lime Rock)
I set shadows sparingly to help FPS

It still needs at least the following:
shadow group optimizations
nightlighting
AIW fast path and corridor tuning

I will work on this track as time permits, but don't expect regular updates.

 

DOWNLOAD

 

 

I built the track for rF, using BTB, almost 2 years ago and tried to convert it for rF2, but with not satisfying results, so i am starting to redo the track for rF2.

I am releasing a test v0.20 with working RealRoad, but with the most of the objects still taken from the rF version.

I have to learn a lot about rF2 and my low english level doesnt help me, so i opened a thread in the italian subforum asking for feedback/help to the italian community ... sorry, an english thread would have been a big problem because my low knowledge of the language.

carolina_motorsport_track_2.jpgcarolina_motorsport_track_1.jpg

Edited by Uff
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  • 1 month later...

carolina36.th.jpg carolina37.th.jpg

Disponibile la versione beta 0.70.

AIW IS 90% completed, the AI started from the paddock but bump into networks without being able to go to the track, on track is decently.
ASPHALT texture is WIP, shortage of new patches
The KART track is aivable for realroad, I still have to create the new file aiw

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  • 1 year later...

PlickBadger ha aggiornato la pista.

 

This is not my track. This is LCR's great track, but he lost his hard drive. I've made some updates with full permission from LcR

I've done the following:
AIW, pit paths, left path and right path
RealRoad texture fixes/wet fixes
Reflections
Animated corner/starter workers
Added few spectators
UI graphics
I optimized most of the buildings - eliminating extra polys
I replaced the close up high-poly trees with billboard, low-poly trees (like Lime Rock)
I set shadows sparingly to help FPS

It still needs at least the following:
shadow group optimizations
nightlighting
AIW fast path and corridor tuning

I will work on this track as time permits, but don't expect regular updates.

 

DOWNLOAD

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