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  • Formula 3 by RSR By VELOCIPEDE

    • 3,385
    Two and an half years down the line from our initial release, over 100.000 download of our car, and a lot of fun racing with it.
    Time for something new! This new car isn't just an evolution of the previous, but a brand new car. New 3d model (once more created from scratch), and new physics: new suspensions, new engine, new aero package, new tyres, and so on.
    This car is faster and, just like the previous model, is a great car for close racing.
    I would like to thank all of your for the great support in those years. It's great for our team to see that our car is still used for championships, and that has always been so popular.
    We hope that this new car will be appreciated just as much, and we are looking forward to read your reviews.

    A special thank you goes to @bastoner97 for his help to create the most of the skins included in the initial skin pack for our car.
    In case any skinner wants to help us creating some more skins, we will be very happy to create a new skinpack, just as we did for the previous car.
    The skin template is included in the package (see the specific car folder).

    Thanks to @NeverKrash for the help for the sounds. The idea initially was to have a brand new sound for the new car, but due to lack of time, that wasn't possible, unfortunately.
    At the end he helped us to adjust the old sounds (created by Davide “elMariachi90” Cervone) to new engine specs.
    As usual, this car has been a great teamwork from the whole RSR team. Mario Gilles and Maurizio Gilles Jr on the 3D, Andrea Lojelo on the physics, and everyone else supporting, giving feedback, and helping tuning the car.

    The package contains both Formula 3 models. The older car has no modifications.
    We hope to see you on track with us! Make sure you download the skinpack as well.
    Two options available:
    4k skinpack
    2k skinpack    
  • Helicorsa New Names By MaxErre

    • 64
    • 0
    Ho sviluppato un mod della mitica Helicorsa per visualizzare i nomi dei drivers nel "radar", che per chi usa l'oculus è molto utile, perlomeno io lo trovo utile. Invio due versioni, una più stabile e una da provare a fondo: in particolare vanno fatti i test in gara online, non sono sicuro che i nomi dei driver siano sempre disponibili; potrebbero esserci delle differenze in questo ambito tra prove , qualifiche e gare, è una cosa da verificare. Per installare: eliminare l'attuale helicorsa e sostituirla con i files della versione che si intende provare. Versione v7mr7 questa versione, già abbastanza stabile, contiene le seguenti modifiche rispetto all'originale: visualizzazione del nome del driver a dx del rettangolo che rappresenta il driver stesso; il rettangolino del pilota è colorato in blu, si vede meglio; eliminata l'interazione con il server minorating; impostazione del comportamento tramite parametri editabili: i parametri di configurazione sono contenuti nell'ini di helicorsa, ovvero C:\Users\USERNAME\Documents\Assetto Corsa\cfg\apps\helicorsa.ini labelnameactive = 1 labelnamefontsize = 16 labelnamefontcolor = 1,1,1 labelnamefontopacity = 1.0 labelnamebackgroundcolor = 0,0,0 labelnamebackgroundopacity = 0.4 le voci sono inserite dall'app automaticamente al primo run di helicorsa, dopodichè possono essere editate; Versione v7mr8 in questa versione ho provato a inserire un avviso di bandiera blu: se il driver che ti è vicino ha compiuto almeno un giro più di te, la sua etichetta diventa blu e lampeggia. In replay mi sembra che funzioni, ma non ho ancora avuto modo di testarla in gara su server. C'è un parametro per pilotare anche questo comportamento: labelnameblueflagwarning = 1  
  • Ginetta GT4 & Supercup 2017 By VELOCIPEDE

    • 121
    Ginetta GT4 2017 I present the Ginetta GT4 2017 version. This is not to be compared to the Supercup version.
    The difference is as follows:
    It is heavier,
    Lower rear wing
    50bhp more and more Torgue
    Full GT lights, pits and racing
    Hard Tyres Only

    With help of @Ross Macfarlane I have tried to match BOP with the Porsche and Maserati as close as possible. In real life ( FIA or MSA) the BOP changes on every track for the Ginetta, so I did ask you all and you said what you wanted, so hopefully we have done that.
    This is a new fresh install. Ginetta Supercup 2017 After months of information gathering as you will see, but we are pleased to share this with you. There have been so many changes, that I will only list a few below. We have also changed the name, so that people that enjoy the V8.2 can also run this version. I would just like to add, this is nothing like the original version.
    NB. The original version, not just my opinion drove on rails and this one doesn’t. You need to get to learn the handling. Please I cannot stress this enough.
    This version includes a LHD and RHD, and both can be used against each other at the same time in Single Player or Multi Player. With the older version being so popular, we didn’t want to scrap the LHD so we included both. Both tested with VR.

    Some of the Key Changes / Additions:
    Total new cockpit/Wheel and realistic Dashboard, photo graphed from inside of the actual car.
    New Tyres and Aero
    Realistic Gearing and Final Drive – Information from Ginetta Team
    ALL Liveries from the Ginetta Michelin Supercup 2017, all haven been draw to detail.
    New Number Template – You can now add your number to the Windscreen.U
    Updated Model to 2017 Specs.
    You can use your liveries from previous Version
  • Sandevoerde Test Version By VELOCIPEDE

    • 160
    Sandevoerde TEST version
    Track Info :
    Length : 4.25 KM
    Direction : Clockwise
    Widht : 9 mts.
    Pit Boxes : 25

    This is last TEST versión, the objective with this version is that you can test the circuit and decide if you want the full payware version.

    What will be the differences between a TEST version and a PAYWARE version?
    TEST Version : Include AI, Cameras, , bumpy roads. Vegetation.
    Not advertising, vehicles, crowd, marshalls and any reference to a "race weekend".
    Basically difference will be only visual and related to race scenary. 

    To install track unpack at Steam\steamapps\common\assettocorsa\content\tracks

    i create 6 different physical road mesh, each one with a different level of bumps.
    This meshes are located at "ROAD MESH" subfolder, there is 6 sub folder (N15,N25,N35,N45,N55,N65) each one with a pyshical mesh. Track default is N35. To try other mesh just copy the sandev_road.kn5 file from selected folder into main track folder, content/tracks/sandev_f3ct
    I hope you enjoy this one and have great time around here.
    For more info visit www.f3classictracks.com or email me at sergiomloro@gmail.com

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