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  1. Già con l'update di Dicembre erano comparsi nella sezione multiplayer alcuni server che riportavano la dicitura "[RR]#** RANKED" e in molti si sono chiesti cosa significasse. Sector 3 in passato aveva già annunciato l'intenzione di voler aggiungere degli elementi che richiamassero ad una carriera online, con una schedule di gare classificate. Il primo passo verso questo obiettivo è stato quello di rendere disponibili dei server classificati, e adesso anche i relativi rating sono di dominio pubblico. Cosa vuol dire questo? Che tutta la tua "carriera" online sarà visibile a tutti, tutte le azioni dei giocatori saranno monitorate e registrate nel "Reputation Score" della pagina del profilo, incidenti intenzionali porteranno ad un ban dai server classificati e nei casi più gravi ad un ban completo dall'intero gioco. Al momento solo una lista dei migliori 1000 giocatori è disponibile, ma presto arriverà una lista completa dei giocatori con alcuni tool, lista che poi sarà integrata nei menu di gioco. Il rating è calcolato secondo il sistema Elo con alcuni accorgimenti per renderlo adatto a calcolare un rating relativo a gare online. Ogni giocatore partirà da un rating di 1500 che salirà o scenderà a seconda dei risultati, al calcolo partecipano anche altre variabili per tenere conto anche dei rating di ogni giocatore che ha preso parte alla sessione. Il rating diverrà più accurato con l'aumentare delle gare disputate. Accanto al Rating ci sarà anche un "Reputation Score" che, similmente al Safety Rating visto in iRacing, terrà traccia dei comportamenti in pista, più incidenti porteranno ad un RS più basso. Il RS parte da un valore di 50 e salirà (o scenderà) lentamente con l'aumentare delle gare per garantire una valutazione più accurata. Cosa ne pensate, fatecelo sapere qui sotto nei commenti o nel topic dedicato. Post originale in lingua inglese sul forum di Sector 3
  2. Walker™

    Raceroom: rilasciato update di Dicembre

    Sector 3 tramite un post sul forum ci informa che è ora disponibile l'update di Dicembre, dal peso di 4.5GB. Annunciate già in precedenza, fanno la loro comparsa la BMW M4 GT4, la Porsche 718 Cayman GT4, la Porsche 911 GT2 RS Clubsport e l'aggiornamento al modello 2019 della Porsche 911 GT3 R. Ma i nuovi contenuti non finiscono qui: è stata aggiunta la BMW M1 Group 4, è stato aggiunto un nuovo circuito, il Ningbo International Speedpark con ben 5 layout ed è stato aggiunto un nuovo layout al Nurburgring: il Grand Prix Fast Chicane, aggiornamento che arriva gratuitamente per tutti i possessori del circuito. Tante aggiunte anche dal punto di vista del gameplay, a cominciare con un primo assaggio del ciclo giorno-notte: la progressione va dalla mattina fino alla sera, con la possibilità di scegliere la velocità da x0 a x25. E' stato aggiornato anche il sistema dei danni, con l'aggiunta di flatspot e danni alle sospensioni, nuove componenti che si staccano e danni al parabrezza. Inoltre ci sono aggiornamenti alla UI della pagina dei setup, che riflette il futuro look di Raceroom nel 2020, miglioramenti al Force Feedback e anche altri update ad auto e piste già presenti nel gioco. Potete leggere il changelog allegato in calce alla notizia. Commenti nel topic dedicato
  3. Dopo aver presentato la 718 Cayman GT4 Clubsport e la 911 GT2 Clubsport ecco che Sector3 presenta la terza auto marchiata Porsche: la Porsche 911 GT3 R aggiornata al 2019 La vettura già presente all'interno del gioco verrà rimossa dallo store e sostituita con questa più aggiornata. Chi ha già acquistato la vecchia 911 GT3 R ovviamente potrà tenerla e usarla. La vettura è basata sulla stradale 911 GT3 RS, con un bodywork in fibra di carbonio e aerodinamica migliorata, con delle sospensioni a doppio braccio oscillante completamente regolabili e un motore Flat 6 che produce un suono mozzafiato. La vettura ovviamente corre nei campionati di categoria GT3 Ecco le specifiche tecniche Length: 4.604m Wheelbase: 2.459m Carbon fibre body panels Double wishbone front suspension Strut rear suspension Weight (with driver): 1430kg Engine: 4.0L flat-6 Power: 540hp Torque: 525nm Gearbox: 6-speed paddle shift Motorsport ABS Motorsport Traction control Inoltre gli sviluppatori ci tengono a ricordare che manca ancora una Porsche da annunciare, ma che vedremo solo nel 2020. Commenti nel topic dedicato
  4. Walker™

    Raceroom: in arrivo il DLC Porsche #3

    Tramite i suoi canali social e il suo forum Sector 3 annuncia il terzo DLC Porsche per Raceroom Racing Experience. Il DLC conterrà 4 nuove vetture Porsche, 3 delle quali arriveranno a Dicembre, mentre la quarta ad inizio 2020. Sector 3 ha anche rilasciato un'immagine teaser in cui si intravedono le 3 auto in arrivo il prossimo mese. Nei prossimi giorni Sector 3 dovrebbe rilasciare più informazioni riguardo le vetture del DLC, quindi non ci resta che aspettare. Diteci cosa ne pensate qui sotto nei commenti
  5. Verso fine settimana scorsa, la Sector3 Studios aveva pubblicato delle immagini teaser di un nuovo modello della casa automobilistica tedesca BMW in arrivo sul loro simulatore Raceroom Racing Experience. Nonostante le immagini di anteprima facevano ipotizzare che si trattasse del modello M4 GT4, non vi era ancora la certezza assoluta. Oggi gli sviluppatori hanno voluto finalmente togliere i veli ed hanno confermato che si tratta proprio della M4 GT4, la quale arriverà col prossimo aggiornamento nel mese di dicembre. L'auto ha fatto il suo debutto nella stagione 2018. È alimentata da un motore a sei cilindri in linea con tecnologia M TwinPower Turbo che produce un'accelerazione mozzafiato e un ruggito brillante del motore. L'auto è entrata in serie in tutto il mondo, compresi i campionati europei, americani e asiatici. Gli sviluppatori si sono assicurati di includere quante più livree possibili. La vettura è stata incoronata “Race Car of the Year” ai Professional MotorSport World Expo Awards 2018, in riconoscimento dei suoi impressionanti successi. La M4 è la quarta vettura con specifica GT4 in RaceRoom, aggiungendo molto valore a questa classe del gioco. Di seguito alcune immagini scattate in gioco:
  6. Tramite i suoi canali social, la Sector3 Studios ha pubblicato un immagine teaser di quella che sembra essere un modello BMW. Al momento non sono stati pubblicati ulteriori dettagli ed è difficile capire di che modello si tratta esattamente. L'ipotesi più probabile è che sia una M4 GT4, ma solo il tempo ce lo dirà. Inoltre, a giudicare il messaggio social dei sviluppatori, sembra che la nuova vettura sarà rilasciata gratuitamente durante il giorno di Natale. Commentate sul forum e diteci secondo voi di che modello si tratta.
  7. In vista dell'appuntamento finale a Sepang dell'eSports FIA WTCR/Oscaro, sul canale YouTube di Raceroom è stato caricato un video confronto tra Vernay e Björk a Sepang, similmente a quanto fatto con Tarquini e Huff a Macau... chi ne uscirà vincitore?
  8. Dopo aver rilasciato il Dubai Autodrome, Sector3 rilascia un nuovo update per il suo RaceRoom Racing Experience, che ci mette a disposizione anche il nuovo circuito di Bilster Berg. Situato nel mezzo della Foresta di Teutoburgo (Renania Settentrionale-Vestfalia, ndr) e lungo 4,2 km, è utilizzato principalmente per test ed eventi di presentazione. Le sue 19 curve e un incredibile numero di cambi di elevazione ne fanno uno dei circuiti più impegnativi d'Europa. Il tracciato è acquistabile a questo link per euro 4,98.
  9. Sector3 ha appena aggiornato il suo RaceRoom, rilasciando anche il nuovo Dubai Autodrome sul suo simulatore. Il tracciato è stato completato nel 2004 ed è situato all'interno di un complesso a tema motorsport chiamato Dubai MotorCity, negli Emirati Arabi Uniti. Nonostante la sua giovane età il circuito si è già fatto conoscere nella scena endurance, con la 24 ore di Dubai che rappresenta uno degli appuntamenti più importanti del calendario della Hankook 24H Series. Questa gara celebrerà il suo 15esimo anniversario il 9-11 Gennaio 2020. E' possibile acquistare il tracciato di Dubai a questo link per euro 4,98. Per commenti fate riferimento a questo topic del forum.
  10. Il team Sector3 ha rilasciato per il suo RaceRoom Racing Experience la nuova vettura elettrica ID. R creata dalla Volkswagen, che tenterà di stabilire il record sul tracciato del Nurburgring Nordschleife. Con la disponibilità della vettura, è già possibile partecipare ad una apposita competizione dedicata a questo link.
  11. Il team Sector3 ha rilasciato per il suo RaceRoom Racing Experience la nuova vettura elettrica ID. R creata dalla Volkswagen, che tenterà di stabilire il record sul tracciato del Nurburgring Nordschleife. Con la disponibilità della vettura, è già possibile partecipare ad una apposita competizione dedicata a questo link.
  12. Il team Sector3 ha confermato l'arrivo per RaceRoom Racing Experience, con la prossima patch di aggiornamento, delle nuove vetture di categoria GT4: oltre alla già nota KTM X-Bow GT4, avremo a disposizione anche la Porsche Cayman GT4 Clubsport. GT4 cars are coming next patch! We have announced the KTM X-BOW GT4 a while ago, and next patch you will finally get the keys to the car. This won't be the only car to be featured in this new GTR4 class though. We are glad to introduce the Porsche Cayman GT4 Clubsport MR, as entered in the various GT4 series around the world. Based on the Porsche Cayman GT4 Clubsport racecar the GT4 CS MR has been fitted with a comprehensive upgrade kit developed by Manthey-Racing GmbH. With the upgrade, the vehicle qualifies as a GT4 homologated racing car, thereby allowing it to participate in national and international races in the GT4 category. Read more: https://goo.gl/MK6tJC
  13. Il team Sector3 ha rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience: l'update di Ottobre, oltre alla consueta lista di bugfix e migliorie varie, porta con sè, disponibili nello store del gioco, anche le gloriose AMG-Mercedes CLK DTM 2003 e AMG-Mercedes C-Klasse DTM 2005. Commenti sul forum dedicato. After the conclusion of the Mercedes-AMG Motorsport Eracing Competition 2018 won by Kevin Siggy Rebernak, both the AMG-Mercedes CLK DTM 2003 and the AMG-Mercedes C-Klasse DTM 2005 are now available in store. Today's update is focused on bringing the fixes and improvements that we can provide without impacting the performance of our cars, as various esport competitions are still active. We're introducing a revised slowdown penalty after many voiced frustration over not being allowed to choose where to serve the penalty, but also to prevent unrealistic situations where players could just go through a ghosted opponent, risking a collision if the penalized car was to suddenly become solid. A modification to Adaptive AI logic was also discussed within this forum and you will find that we now ignore laptimes that are clearly slower than the player's known pace, allowing for less volatility of the calculated AI Strength. We're also bringing improvements for situations found in your streams of multiplayer races, sudden framedrops at race starts should no longer be a thing, and if you're hosting a multiplayer session, racing and streaming in HD all from the same computer, you should now see less problems related to saturated communications. And for VR players, we've reviewed the HUD elements to allow for better readability overall. Player can now serve a slowdown penalty anywhere and will not be forcefully slowed down. The time illegally gained has to be given back within 60 seconds. Failing to comply will result in a drive-through penalty. Cars serving a slowdown penalty are no longer ghosted. Slowdown penalties are now displayed as part of the flag HUD element. Sorted the controller assignments by categories in Controls settings menu. Removed "Clutch Biting Point" from Advanced Controller settings, as it is no longer used. Adaptive AI logic now ignores laps that are clearly slower than player's known pace. Any lap slower by at least 3% compared to player's average laptime in a given race session is now ignored. Improved network communications in cases of extreme saturation. Should solve some timing issues spotted by players who are hosting a multiplayer race, racing themselves and also streaming in HD on the same computer. Some performance improvements for situations where many cars are leaving skidmarks on the track. Added key bindings allowing to move the cockpit camera perspective horizontally. This allows for setups with very large screens where the player isn't sitting exactly in the center of the display. This setting is remembered per car. VR - Improved readability of the various HUD elements VR - Mirror to screen option is now remembered between two game startups. Fixed HUD messages not dealing with UTF-8 (accentuated characters will no longer be missing). Chat font color is now a tiny bit darker yellow for better readability. Fixed a HUD overlay showing up when switching between cars in a replay. Fixed an exploit where players would leave the pitlane in the opposite direction and be allowed to cut corners after completing 2 laps. Fixed the centering of the mouse cursor when driving with the mouse as a controller. Fixed success ballasts not being properly transferred or applied between two championship races. Fixed a live timing issue during a race start on the VLN and 24H layouts. Fixed input meter being visible while flying around in free camera Fixed a failure to start the executable if installed inside a folder structure that has a \Game\ folder inside it. Fixed various reported game crashes Content Audi RS 3 LMS - Updated the steering wheel to the 2018 version. Various small visual fixes on WTCR cars
  14. Il team Sector3 ha rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience: l'update di Ottobre, oltre alla consueta lista di bugfix e migliorie varie, porta con sè, disponibili nello store del gioco, anche le gloriose AMG-Mercedes CLK DTM 2003 e AMG-Mercedes C-Klasse DTM 2005. After the conclusion of the Mercedes-AMG Motorsport Eracing Competition 2018 won by Kevin Siggy Rebernak, both the AMG-Mercedes CLK DTM 2003 and the AMG-Mercedes C-Klasse DTM 2005 are now available in store. Today's update is focused on bringing the fixes and improvements that we can provide without impacting the performance of our cars, as various esport competitions are still active. We're introducing a revised slowdown penalty after many voiced frustration over not being allowed to choose where to serve the penalty, but also to prevent unrealistic situations where players could just go through a ghosted opponent, risking a collision if the penalized car was to suddenly become solid. A modification to Adaptive AI logic was also discussed within this forum and you will find that we now ignore laptimes that are clearly slower than the player's known pace, allowing for less volatility of the calculated AI Strength. We're also bringing improvements for situations found in your streams of multiplayer races, sudden framedrops at race starts should no longer be a thing, and if you're hosting a multiplayer session, racing and streaming in HD all from the same computer, you should now see less problems related to saturated communications. And for VR players, we've reviewed the HUD elements to allow for better readability overall. Player can now serve a slowdown penalty anywhere and will not be forcefully slowed down. The time illegally gained has to be given back within 60 seconds. Failing to comply will result in a drive-through penalty. Cars serving a slowdown penalty are no longer ghosted. Slowdown penalties are now displayed as part of the flag HUD element. Sorted the controller assignments by categories in Controls settings menu. Removed "Clutch Biting Point" from Advanced Controller settings, as it is no longer used. Adaptive AI logic now ignores laps that are clearly slower than player's known pace. Any lap slower by at least 3% compared to player's average laptime in a given race session is now ignored. Improved network communications in cases of extreme saturation. Should solve some timing issues spotted by players who are hosting a multiplayer race, racing themselves and also streaming in HD on the same computer. Some performance improvements for situations where many cars are leaving skidmarks on the track. Added key bindings allowing to move the cockpit camera perspective horizontally. This allows for setups with very large screens where the player isn't sitting exactly in the center of the display. This setting is remembered per car. VR - Improved readability of the various HUD elements VR - Mirror to screen option is now remembered between two game startups. Fixed HUD messages not dealing with UTF-8 (accentuated characters will no longer be missing). Chat font color is now a tiny bit darker yellow for better readability. Fixed a HUD overlay showing up when switching between cars in a replay. Fixed an exploit where players would leave the pitlane in the opposite direction and be allowed to cut corners after completing 2 laps. Fixed the centering of the mouse cursor when driving with the mouse as a controller. Fixed success ballasts not being properly transferred or applied between two championship races. Fixed a live timing issue during a race start on the VLN and 24H layouts. Fixed input meter being visible while flying around in free camera Fixed a failure to start the executable if installed inside a folder structure that has a \Game\ folder inside it. Fixed various reported game crashes Content Audi RS 3 LMS - Updated the steering wheel to the 2018 version. Various small visual fixes on WTCR cars
  15. Il team Sector3 ha appena rilasciato l'atteso aggiornamento di Novembre per il suo RaceRoom Racing Experience. Oltre ai consueti bugfix e migliorie varie, elencate nel lungo changelog qui sotto, l'update ci mette a disposizione alcune interessanti novità: un primo supporto ufficiale all'uso del triplo schermo, l'eseguibile di gioco a 64bit e le tre nuove vetture GT3, Audi R8 LMS, Callaway Corvette C7 e Mercedes AMG. Commenti sul forum. Segnaliamo inoltre a tutti i fans di RaceRoom la prima gara online di test dedicata proprio alle vetture GT3, correte a questo link per iscrivervi. The long-awaited November Update is finally here! 3 brand new cars are now available in store: Mercedes-AMG GT3 ➤http://bit.ly/RR_AMG_GT3 Audi R8 LMS ➤http://bit.ly/RR_R8_GT3 Callaway Corvette C7 GT3-R ➤http://bit.ly/RR_C7_GT3 GTR3 Pack ➤http://game.raceroom.com/store/pack/gtr-3 Highlights of this update: Audi R8 LMS is now available Callaway Corvette C7 GT3-R is now available Mercedes AMG GT3 is now available First pass at true Triple Screen support 64-bit executable Game: 64-bit executable to allow the game to use more memory First pass for true triple screen support. Right now handled through startup arguments. Full details and instructions on the forums. ( LINK ) Game is now providing more information to all players present on a Multiplayer server whenever the server is waiting for players who are still loading into the game. Added a bindable key to reset FFB while driving. Hud_options.xml residing in My Documents is no longer encrypted, allowing players to edit and move HUD items around. Video settings: Car Reflection Quality on High now draws reflections at full framerate. Added support for Thrustmaster TS-XW Racer wheel Updated Fanatec SDK to v3.2 Xbox One controller - changed default keybindings to match the Xbox 360 pads Game no longer allows to drive a sequential gearbox car with an H-shifter. H-Shifter users no longer need to change the H-Pattern gearbox option manually depending on the car they picked. They can now always leave the option always enabled and let the game decide when to use it or not. Damage system - Fixed a case where the point of impact would not translate properly to the visual damage (for example formula cars were hard to damage visually) Damage system - Fixed an issue where car deformations could sometimes switch on and off when going backwards in a replay Damage system - Prevented detachable parts of the cars from detaching when mechanical damage is disabled (to prevent loss of downforce after losing a wing) Damage system - Fixed detachable parts randomly disappearing in replays or being visible when they shouldn’t. Damage system - Fixed damage not being visually repaired for opponents in multiplayer after the opponent returned to garage to fix it. Fixed some issues with the 8-shaped layout of Suzuka where cameras or blue flag detections could be confused by the crossing section. Fixed an issue where the game would fail to restart the engine if the player cancelled the pitstop right after confirming it. Fixed an issue where the game could start stuttering when playing long replay files. Fixed an issue where a traffic cone would be sometimes visible in a seemingly odd location when playing a replay Fixed car class specific pitstop actions that could sometimes not trigger in multiplayer Fixed a case where Fanatec CSW 2.5 would be listed twice in controller profiles menu and would not be recognized after being turned off and on again while driving. Fixed so Opponent Strength setting is now properly used in Free Practice mode (was always using adaptive AI setting) Fixed missing results at the end of a race session on single lap layouts such as Nordschleife Tourist. Fixed an issue where lap timer would randomly stop on a Hillclimb run after restarting several times in a row. Fixed an issue where performing a pitstop at Anderstorp could sometimes result in a cut track penalty. Fixed a case where the game could sometimes show an Off Track Warning (Black and white flag) for a split second. Fixed a case where the player could on some occasion be wrongfully asked to give back one position for overtaking under yellow. Fixed visual suspension vibration of NSU TTS opponents in Multiplayer Fixed a label on the HUD during warmup session that was wrongly stating “Position” Fixed a case where attempting to close the game window while in a replay would prevent exiting the game normally. Fixed an issue with the Bosch DDU7 data display where its white variant would feature some data in green that was hard to read. Fixed an issue with the Bosch DDU8 data display where the gear indicator could sometimes remain red. Fixed an issue with the data display in the BMW M235i Racing where fuel amount wouldn’t show the proper unit until player adjusted fuel. Fixed the fuel gauge not matching up. Fixed an issue where the Pitlane limiter notification wasn’t showing on the KTM data display Fixed an issue where a white flag warning would show during rolling start procedures Removed “Allowed to overtake” related text from yellow flag HUD elements since many users reported the extra information led to confusion. Sound, Physics & AI: AI - Improved overall behavior when racing in a pack. Stress factor reduced, and improved on the tendency to sometimes turn into the player car. AI - Rate for AI calculations is now increased for AI’s in the direct vicinity of the player AI - Fixed an issue on tracks like Zolder where an AI willing to enter the pitlane would easily disregard the presence of other cars on the racing line. AI - Modified the DRS activation logic to allow DRS on all tracks AI - Increased pace of AI in qualifying sessions AI - If an AI car breaks down, it now clears the ideal racing line and slows down once safe to do so. If coming to a full stop within 7 meters of the track, the game will remove the car after 20 seconds. AI - No longer ignoring other cars at the end of race sessions AI - More respect for track limits during rolling start procedures AI - Shouldn’t be caught slowing down for cars exiting pitlane anymore Grip level in Practice sessions has been increased. All cars now have reworked gearshift volumes and reverb effects. Fixed a case where gearshift sounds were missing when driving with AI’s. GTR3 Car class - Updated physics and tire model Reduced the rate at which tires get dirty when driving on dirty tarmac (10% slower) and when driving on carpets, astroturf, tarmac runoffs etc (80% slower) Tires now get clean at the same rate, regardless of what kind of dirt is on the tire. P4/5 Competizione - New cockpit sounds, Fixed the cockpit camera that wasn’t looking straight horizontal. H-pattern gearbox cars driven with Autoclutch enabled no longer get an automatic drop of throttle input upon gearshift. Hockenheim - Tweaks to cut track detection Indianapolis - Tweaks to cut track detection Laguna Seca - Tweaks to cut track detection Lausitzring - Tweaks to cut track detection Portimao - Tweaks to cut track detection and some AI speed tweaks. Paul Ricard - Tweaks to cut track detection and some AI speed tweaks. RaceRoom Hillclimb - Fixed TV camera showing the opposite end of the course when using the reverse layout and looking at the car at the starting position Sepang GP - Fixed a cut track warning when taking the last turn a bit wide. Added all alternative camera sets. Sonoma Sprint - Fixed a cut track warning in the final turn Art: All cars aside from modern DTM now benefit from 360 degrees steering animation. DTM cars will have to be updated at a later point due to the need for retexturing branded driving suits and helmets. All tracks using the hot weather light settings (ie: Paul Ricard) have received light adjustments Bentley Continental GT3 - Moved the data display up in the cockpit BMW M235i Racing - Car no longer produces visual backfires BMW M6 GT3 - #7 now has its golden rims and #97 received some color balance tweaks Formula RaceRoom U.S. - Reduced reflectiveness of the rims KTM X-Bow RR - Car no longer produces visual backfires Spa-Francorchamps - Some optimizations to improve performance on this track
  16. Il team Sector3 ha preannunciato interessanti novità per il suo RaceRoom Racing Experience, in arrivo con la nuova patch di settembre. Come prima cosa avremo a disposizione un nuovo tracciato che, a giudicare dalla prima misteriossa immagine, dovrebbe essere italiano (riuscite ad indovinarlo?). Molto interessante poi l'implementazione di diverse mescole per le gomme, che saranno mostrate in azione in un test dal vivo questa sera. The next patch will introduce different tyre compounds, adding even more strategic options to your races. Depending on the car you will get to choose from a number of different compounds, ranging from soft to hard. Currently the FR X-17 and FR US are planned to receive this update. Tune in LIVE tonight, 20:30 CEST for a Multiplayer Test Race, where we test the different compounds for performance and wear:
  17. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update, oltre a correggere vari bugs, ci offre alcune migliorie, come il sistema delle bandiere gialle perfezionato, un miglior VR, updates a fisica e grafica. Inoltre è stato rilasciato il nuovo circuito svedese di Ring Knutstorp, protagonista del trailer qui sotto. Ring Knutstorp is now available ➤http://game.raceroom.com/store/tracks/all/knutstorp-ring Update includes: - Reworked Yellow Flag code - VR improvements - Updated Audi TT Cup physics according to feedback from Philip Ellis Racing - Texture updates to Nürburgring-Nordschleife & Zandvoort - Various bug fixes Full changelog: https://goo.gl/Njq32y Ring Knutstorp in Sweden is almost a miniature version of the Nordschleife. It's compact, it's hilly and for many Scandinavian racing hopefuls it is the place where they had their first true test of cornering technique and raw driving skill.
  18. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update, oltre alla consueta lista di bugfix e migliorie varie, ci mette a disposizione un nuovo display, nuove opzioni per le regole delle bandiere in gara, miglioramenti al replay, inoltre attiva la disponibilità del nuovo circuito svedese di Falkenberg (acquistabile per euro 2,98) e del pacchetto vetture WTCC 2017 (acquistabile per euro 7,97). We are back live, with some important game updates and new content! - New Data displays incl. Live Delta Timing - New Flag Options (Off, Black only, Visual only, Full) - Improved performance in Replays - New track: Falkenberg is now available ➤ http://bit.ly/RR_Falkenberg - New cars: WTCC 2017 ➤ http://bit.ly/RR_WTCC_2017 Known Issues: Hockenheimring: Some of the curbs are missing. The new Flag Rule Settings are not available for MP. We will release a hotfix patch tomorrow to fix these issues. Game: Changed the flag rule setting and added a new flag rule setting “Visual Only” which means all flags get triggered and shown but there are no penalties applied with exception of black flag. (SP only for now) Added Display mode with settings windowed, borderless windowed and full-screen. Fixed issue in data displays where standings page kept ghost entries when you were in the lead. Introduced delta timing in data displays. Fixed some occurrences of yellow flags for DNF cars. Disabled displaying of yellow, blue, black & white and white flags while player is in pitlane. Removed so slower class in multiclass race doesn't trigger white flag. Disabled slip effects while changing tires during a pitstop. Changed so content ownership isn’t required to load a replay file. Fixed a crash that could occur when processing a camera reset callback after returning to menu. Updated Fanatec SDK to 3.0. This should also fix the issue some players experience with their CSW 2.5. Fixed issue with replays not using asynchronous rendering. Fixed issue with an uninitialized variable when using Fanatec wheel. Fixed an issue where H-Pattern mode would reset to Neutral when race start sequence starts.Thanks to Franconen and team-gtr3.fr for the report. Fixed issue with Multiplayer advertisement banners not getting saved in replays. Fixed an issue that could occur in game session if the player has a lag spike of over 10 seconds during certain sequences. Game now invalidates both current and next laps in qualifying sessions, leaderboards and competitions if the player goes off track or wall rides in the last corners of a track. Made brake disks pre-heated when starting a Time Attack session VR: Bloom and Light Shaft effects are now disabled in VR. Made the HUD size dependent on the distance to it. Made it possible to adjust the distance to the HUD via two bindable keys. Fixed the rendering of particles and contact shadows. Made the game use the SteamVR settings panel's/config file's resolution setting to set the resolution for the eyes instead of a number argument following "-vr" or "-oldvr". Any such number in the argument is now ignored. Multiplayer: Fixed so player nodes are marked as inactive and kept by the server if a player disconnects during a race session. This fixes the issue with broken results because of players leaving the server too early after a race. Also fixes results for spectators joining late. Fixed so checkered phase ends directly when all vehicles have finished. Fixed an issue with spectators not being able to join full servers. Sounds, Cameras, Physics & AI: Bathurst: AI Tweaks Hockenheim GP : Tightened Cut detections Moscow Raceway FIM : Tightened Cut detections Nurburgring (all layouts) : Tightened Cut detections Shanghai (all layouts) : Tightened Cut detections, AI tweaks Suzuka (all layouts) : Tightened Cut detections, AI tweaks to prevent going wide in 130R Zandvoort : AI tweaks BMW M3 E30 : new sounds BMW M1 Procar: Tweaked chase camera, improved results of car to car collisions Art: Data displays now added to all cars. Some cars don’t have a display in the cockpit, but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes. Hungaroring : Fixed some overly bright runoffs, swapped 2D audience to latest ones Paul Ricard : Fixed some curbs and adjusted banking of some corners based on drivers feedback. Suzuka : Smoothed a nasty bump just before 130R. Portal & Backend: Fixed issue with time interval not clearing up in MP browser. Implemented MP results and MP Standings for championship events in Competitions
  19. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update, oltre alla consueta lista di bugfix e migliorie varie, ci mette a disposizione un nuovo display, nuove opzioni per le regole delle bandiere in gara, miglioramenti al replay, inoltre attiva la disponibilità del nuovo circuito svedese di Falkenberg (acquistabile per euro 2,98) e del pacchetto vetture WTCC 2017 (acquistabile per euro 7,97). Commenti sul forum. We are back live, with some important game updates and new content! - New Data displays incl. Live Delta Timing - New Flag Options (Off, Black only, Visual only, Full) - Improved performance in Replays - New track: Falkenberg is now available ➤ http://bit.ly/RR_Falkenberg - New cars: WTCC 2017 ➤ http://bit.ly/RR_WTCC_2017 Known Issues: Hockenheimring: Some of the curbs are missing. The new Flag Rule Settings are not available for MP. We will release a hotfix patch tomorrow to fix these issues. Game: Changed the flag rule setting and added a new flag rule setting “Visual Only” which means all flags get triggered and shown but there are no penalties applied with exception of black flag. (SP only for now) Added Display mode with settings windowed, borderless windowed and full-screen. Fixed issue in data displays where standings page kept ghost entries when you were in the lead. Introduced delta timing in data displays. Fixed some occurrences of yellow flags for DNF cars. Disabled displaying of yellow, blue, black & white and white flags while player is in pitlane. Removed so slower class in multiclass race doesn't trigger white flag. Disabled slip effects while changing tires during a pitstop. Changed so content ownership isn’t required to load a replay file. Fixed a crash that could occur when processing a camera reset callback after returning to menu. Updated Fanatec SDK to 3.0. This should also fix the issue some players experience with their CSW 2.5. Fixed issue with replays not using asynchronous rendering. Fixed issue with an uninitialized variable when using Fanatec wheel. Fixed an issue where H-Pattern mode would reset to Neutral when race start sequence starts.Thanks to Franconen and team-gtr3.fr for the report. Fixed issue with Multiplayer advertisement banners not getting saved in replays. Fixed an issue that could occur in game session if the player has a lag spike of over 10 seconds during certain sequences. Game now invalidates both current and next laps in qualifying sessions, leaderboards and competitions if the player goes off track or wall rides in the last corners of a track. Made brake disks pre-heated when starting a Time Attack session VR: Bloom and Light Shaft effects are now disabled in VR. Made the HUD size dependent on the distance to it. Made it possible to adjust the distance to the HUD via two bindable keys. Fixed the rendering of particles and contact shadows. Made the game use the SteamVR settings panel's/config file's resolution setting to set the resolution for the eyes instead of a number argument following "-vr" or "-oldvr". Any such number in the argument is now ignored. Multiplayer: Fixed so player nodes are marked as inactive and kept by the server if a player disconnects during a race session. This fixes the issue with broken results because of players leaving the server too early after a race. Also fixes results for spectators joining late. Fixed so checkered phase ends directly when all vehicles have finished. Fixed an issue with spectators not being able to join full servers. Sounds, Cameras, Physics & AI: Bathurst: AI Tweaks Hockenheim GP : Tightened Cut detections Moscow Raceway FIM : Tightened Cut detections Nurburgring (all layouts) : Tightened Cut detections Shanghai (all layouts) : Tightened Cut detections, AI tweaks Suzuka (all layouts) : Tightened Cut detections, AI tweaks to prevent going wide in 130R Zandvoort : AI tweaks BMW M3 E30 : new sounds BMW M1 Procar: Tweaked chase camera, improved results of car to car collisions Art: Data displays now added to all cars. Some cars don’t have a display in the cockpit, but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes. Hungaroring : Fixed some overly bright runoffs, swapped 2D audience to latest ones Paul Ricard : Fixed some curbs and adjusted banking of some corners based on drivers feedback. Suzuka : Smoothed a nasty bump just before 130R. Portal & Backend: Fixed issue with time interval not clearing up in MP browser. Implemented MP results and MP Standings for championship events in Competitions
  20. Il team Sector3 ha lanciato per questo fine settimana un free weekend per il suo RaceRoom Racing Experience: per tutta la giornata di oggi e domani fino alla mezzanotte, sarà possibile provare completamente gratis la BMW Z4 GT3 sul circuito di Spa, sia in modalità singolo giocatore che anche online. Non dovete fare altro che dirigervi su Steam The now retired BMW Z4 GT3 will soon welcome its younger but bigger sister in RaceRoom, the BMW M6 GT3. This week-end, we are celebrating this awesome race machine and its so characteristic sounds on the legendary circuit of Spa-Francorchamps on which the Z4 achieved several of its best performances.
  21. Il team Sector3 ha rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update apporta una lunga serie di bugfix e migliorie, elencate in dettaglio qui sotto, inoltre è stato rilasciato il nuovo circuito svedese di Gelleråsen Karlskoga Motorstadion, protagonista del trailer che trovate in fondo alla notizia. Lo stadio di Karlskoga, anche noto come Gelleråsen, è il più vecchio circuito permanente per motorsport della Svezia. È stato progettato in modo che l’intero percorso sia visibile da tutte le aree destinate al pubblico. La pista è piuttosto piana e aperta, contiene combinazioni di curve a media velocità con un unico lungo curvone veloce che porta direttamente al punto di arrivo/partenza. Potrà anche essere un percorso abbastanza facile, ma ciò significa una gara di testa a testa molto intensa. Le zone di sorpasso sono ferocemente contese, il piazzamento iniziale della propria auto è quindi fondamentale per la vittoria. Hotfix Patch Game: Fixed so the aspect ratio and the resolution option dynamically updates and only shows the supported settings of the currently selected monitor. Fixed mouse going offset for menu after changing resolution. Fixed so the minimum refresh rate is 59 and fixed a DirectX resolution related crash. Fixed issue with game not resetting back to the old monitor if the player didn't apply video settings. Fixed a crash that could occur due to spring based range lock failing to initialize. Fixed an issue with new data displays not showing laps remaining when race has a laps based duration. Fixed an issue with new data displays showing wrong text if fuel usage is disabled. Fixed an issue where the free flight camera speed was not affecting the camera tilt. Multiplayer: Fixed dedi crash that was occurring when people disconnected from race session without finishing at least one lap. This was causing people to get kicked out to the lobby without seeing the race result. Fixed the issue with players never receiving a penalty for ignoring mandatory pit stops in MP. Art: Bentley Continental GT3 - Adjusted steering wheel / column position Formula RaceRoom Junior - Fixed some pixels bleeding from the outside into the cockpit of livery #20 Portal & Backend: Fixed so the currency preference of the player is saved on logout. Fixed an issue where linked content discount was not applying so the linked car was appearing at full price. Fixed essential packs showing twice in the storefront
  22. Il team Sector3 annuncia con una manciata di screenshots di anteprima il prossimo arrivo nel suo RaceRoom Racing Experience di un nuovo circuito scandinavo: ecco il famoso tracciato del Anderstorp Raceway, luogo di motorsport ricco di storia e recentemente riscoperto. Some of you might already have seen it mentioned in the last patch notes. Another Scandinavian track is headed your direction! Anderstorp is a long standing marker in Swedish racing history, this is where the greats of Formula One battled in the glory days and where speed kings of Scandinavia were crowned for decades. The track combines a very long straight with cambered sweepers and tight hairpin turns. It demands a good setup of the car and precise lines from the driver to master. The tight final corner combination is always an invitation for last lap heroics, at Anderstorp your win is not certain until the very final meter. The track will come in two variants: GP & South Layout
  23. Il team Sector3 ha appena rilasciato il nuovo update per il suo RaceRoom Racing Experience. L'aggiornamento ci mette a disposizione la nuovissima Formula RaceRoom US (ovvero una monoposto Indycar), ulteriori migliorie al comparto VR, nuovi data display per varie vetture ed i soliti bugfix. Da non dimenticare che nel prossimo futuro di RaceRoom sono già previste numerose novità, come McLaren 650s GT3, BMW M6, Anderstorp, Karlskoga e Mantorp Park. Per commenti ed i dettagli del lungo changelog correte sul forum.
  24. We plan to release a new patch for RaceRoom next week. Among other things you will get your hands on the FR US! The Formula RaceRoom US will become available next week! Are you ready to take this V6 675 HP Monster on the track? More info about the car on our forum: https://goo.gl/KrVvcG High res images on flickr.com/raceroom
  25. VELOCIPEDE

    RaceRoom: patch in arrivo con la FR US

    Il team Sector3 Studios ha appena annunciato che la prossima settimana sarà rilasciata la nuova patch di aggiornamento per il suo RaceRoom Racing Experience. L'update, oltre alle consuete migliorie e bugfix, porterà con sè anche l'attesa monoposto denominata Formula RaceRoom US, ovvero americana, sotto il cui nome di fantasia si cela in realtà la vettura Indycar che vedete protagonista delle immagini in video qui sotto.
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