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  1. Con qualche giorno di ritardo rispetto al solito, a causa del Sim Racing Expo, il team Studio 397 ha pubblicato il consueto Roadmap Update dedicato al suo rFactor 2. Possiamo finalmente ammirare le prime spettacolari immagini della Porsche GT3 Cup in pista! Roughly a week later than normal, we bring you the monthly roadmap for August. Obviously we were at the SimRacing Expo last weekend, where we met a lot of you and showed off a pre-release version of the Porsche GT3 Cup car and the Nürburgring. Both are scheduled for a release in roughly two weeks from now, pending final approvals. But we have a lot of other news to share with you too, so let’s get started! A1 eSport season 2 A1 eSport is back with yet another season, after a great first season. Once again the races will start off with a hotlap session, and then in each weekend following a race. A total of 5 races will be run before heading to the showdown and shootout and finally the finale in late October hosted in Vienna. Just like last season. The big difference here is that now every European can participate, not just German speaking residents. Sign up is open now, first round starts at midnight on the 9th of September. Lets go! If you want to get a glimpse of what you’re getting yourself into, on their website you can see what the last season finale looked like. Porsche Formula E Competition IAA Frankfurt In roughly a week from now, the International Motor Show (IAA) in Frankfurt starts again, and on the last day of this huge show we will be collaborating with Porsche to run a full day of Formula E races. The qualifiers for this event have already been decided. Congratulations to the four finalists who will compete against the Porsche Formula E factory drivers on stage! If you are planning in visiting the show and are there on the last Sunday, please drop by and say hi, watch the show and have a go yourself. World’s Fastest Gamer 2 Qualifiers for rFactor 2 have been run and if you have not seen the final race, check it out below. Erhan Jajovski won the race in great style and we wish him all the best in the finals later this year. Although at this point little is known yet about these finals, we are confident that these will be something very special, so watch this space and the WFG2 site for more information. Code Updates After the first technical update last month, we have now released another one that addresses the “leave lags” that people were experiencing in some circumstances. Specifically when someone with a car with non-standard upgrades left the server, this would cause a lag that propagated to all other clients. Our latest update fixes that. Next on our list are some smaller usability issues. We are also still analyzing any freezes that specific clients are having. The rest of our development team is working hard on finishing the UI we previewed at the SimRacing Expo. If you missed our live broadcast on Twitch on Sunday, check it out below. We want to thank everybody for providing a lot of comments on this new UI. Just to clarify where we are with this. Our first release is a starting point for many more tweaks and improvements, so if you don’t see your favorite improvement yet, don’t worry, things will evolve! With the new UI, we are also going to release the first version of our competition system, and although we did not demo any of that in the video we did at the SimRacing Expo, we will start showing it in the weeks to come. Our graphics developers in the meantime are working on some more fundamental changes to the lighting and the way our shaders work. The move to PBR triggered a few other issues that we are fixing right now and at the same time we are improving how our shaders work, by streamlining the number of different shaders we have and making new ones that can be customized a lot more by artists. Once these things are done, we are continuing our work on cockpit shaders. Prototypes for that were very encouraging. Content For those of you who could not attend the SimRacing Expo we have some more shots of the Porsche GT3 Cup car. The car is officially still a “Work In Progress” but as you can see, it’s coming along nicely. Obviously we are already planning new content beyond the things that will be in your hands in a few more weeks, but we’ll save that for another roadmap. That’s all for this month. We’ll be back in roughly three weeks with next month’s roadmap which will be back on schedule. In the meantime we would like to wish everybody a lot of fun simracing, and stay safe!
  2. Con qualche giorno di ritardo rispetto al solito, a causa del Sim Racing Expo, il team Studio 397 ha pubblicato il consueto Roadmap Update dedicato al suo rFactor 2. Possiamo finalmente ammirare le prime spettacolari immagini della Porsche GT3 Cup in pista! Commenti sul forum dedicato. Roughly a week later than normal, we bring you the monthly roadmap for August. Obviously we were at the SimRacing Expo last weekend, where we met a lot of you and showed off a pre-release version of the Porsche GT3 Cup car and the Nürburgring. Both are scheduled for a release in roughly two weeks from now, pending final approvals. But we have a lot of other news to share with you too, so let’s get started! A1 eSport season 2 A1 eSport is back with yet another season, after a great first season. Once again the races will start off with a hotlap session, and then in each weekend following a race. A total of 5 races will be run before heading to the showdown and shootout and finally the finale in late October hosted in Vienna. Just like last season. The big difference here is that now every European can participate, not just German speaking residents. Sign up is open now, first round starts at midnight on the 9th of September. Lets go! If you want to get a glimpse of what you’re getting yourself into, on their website you can see what the last season finale looked like. Porsche Formula E Competition IAA Frankfurt In roughly a week from now, the International Motor Show (IAA) in Frankfurt starts again, and on the last day of this huge show we will be collaborating with Porsche to run a full day of Formula E races. The qualifiers for this event have already been decided. Congratulations to the four finalists who will compete against the Porsche Formula E factory drivers on stage! If you are planning in visiting the show and are there on the last Sunday, please drop by and say hi, watch the show and have a go yourself. World’s Fastest Gamer 2 Qualifiers for rFactor 2 have been run and if you have not seen the final race, check it out below. Erhan Jajovski won the race in great style and we wish him all the best in the finals later this year. Although at this point little is known yet about these finals, we are confident that these will be something very special, so watch this space and the WFG2 site for more information. Code Updates After the first technical update last month, we have now released another one that addresses the “leave lags” that people were experiencing in some circumstances. Specifically when someone with a car with non-standard upgrades left the server, this would cause a lag that propagated to all other clients. Our latest update fixes that. Next on our list are some smaller usability issues. We are also still analyzing any freezes that specific clients are having. The rest of our development team is working hard on finishing the UI we previewed at the SimRacing Expo. If you missed our live broadcast on Twitch on Sunday, check it out below. We want to thank everybody for providing a lot of comments on this new UI. Just to clarify where we are with this. Our first release is a starting point for many more tweaks and improvements, so if you don’t see your favorite improvement yet, don’t worry, things will evolve! With the new UI, we are also going to release the first version of our competition system, and although we did not demo any of that in the video we did at the SimRacing Expo, we will start showing it in the weeks to come. Our graphics developers in the meantime are working on some more fundamental changes to the lighting and the way our shaders work. The move to PBR triggered a few other issues that we are fixing right now and at the same time we are improving how our shaders work, by streamlining the number of different shaders we have and making new ones that can be customized a lot more by artists. Once these things are done, we are continuing our work on cockpit shaders. Prototypes for that were very encouraging. Content For those of you who could not attend the SimRacing Expo we have some more shots of the Porsche GT3 Cup car. The car is officially still a “Work In Progress” but as you can see, it’s coming along nicely. Obviously we are already planning new content beyond the things that will be in your hands in a few more weeks, but we’ll save that for another roadmap. That’s all for this month. We’ll be back in roughly three weeks with next month’s roadmap which will be back on schedule. In the meantime we would like to wish everybody a lot of fun simracing, and stay safe!
  3. Aris Vasilakos della Kunos Simulazioni ha pubblicato un post molto interessante sul forum di Assetto Corsa per spiegare alcune particolarità tecniche della Porsche GT3 Cup presente nel simulatore grazie alla licenza ufficiale. Dalla spiegazione di Aris, appare davvero notevole il livello di collaborazione che c'è fra la Kunos, la stessa Porsche, ma anche team e piloti che corrono con la medesima macchina nella realtà e forniscono pareri, feedback e persino dati telemetrici. So, as you all know, we might not have drivers on a pay roll, but we have great collaboration with the car manufacturers and in specific an exclusive collaboration with Porsche for its own simulators. Furthermore, we have many connections in the motorsport world, many professional drivers and teams, trust our work and trust us with their data so that we can simulate their cars as good as possible and they can use our sim to train and practice. It's the case of Enrico Fulgenzi that greatly helped with the development and fine tuning of the Porsche 911 GT3 Cup tyres and the absurd amount of negative camber that those cars run in real life, as well as in Assetto Corsa (-5°front, over -5°rear!). For the consumption issue I contacted Sergio Negroni and his team Antonelli Motorsport. Sergio not only runs in Italian Porsche Cup, but also Porsche Supercup and he has participated in... 9 (nine!) 24hours of Nurburgring! He and his race engineer, kindly shared with me their telemetry data directly on the tracks we care. Average consumption results: - Imola 2.42Litre / Lap - Mugello 2.47Litres / Lap - Monza 2.9Litres / Lap As you can see from this telemetry screenshot, the average value is the white highlighted box at the middle right of the image. (disregard the track map at the bottom, it's the default one opened by their engineer). Obviously the consumption varies depending on ambient conditions, driver style, setup and race or qualifying situation, but as the engineer said, those are micro variations, not big enough to completely change setup or strategy. Now obviously this is from the 2016 car. The 2017 car has 15bhp more, but also has direct injection which, if nothing else, should even further lower the consumption and generally is on par with the data we received from Porsche. I hope that clarifies the matter, hopefully other sims will upgrade their cars too, offering to their users a great Porsche experience.
  4. Sapevamo benissimo che, dopo il rilascio della Porsche GT3 Cup su iRacing, non sarebbero mancati i video di confronto con la stessa vettura ufficiale presente in Assetto Corsa. Ecco quindi un trailer realizzato da DigiProst che mette in paragone diretto al Nurburgring la vettura tedesca del sim americano, con quella creata dalla Kunos Simulazioni. Voi quale preferite?
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