Jump to content

Search the Community

Showing results for tags 'mod'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Generale
    • Annunci Staff
    • OT - Di Tutto Di Piu'
    • Vendo Compro Scambio!
    • Hardware - Software
    • Modellismo
    • Multimedia
  • Real Racing
    • Real Motorsport Forum
    • Due ruote
    • Segnalazione Eventi - Raduni
  • Simulazioni Di Guida
    • Sezione DOWNLOAD
    • Setup Public Library
    • Generale
    • Simulatori by KUNOS SIMULAZIONI
    • Simulatori by ISI
    • Simulatori by Reiza Studios
    • Simulatori by Sector3 - Simbin
    • Simulatori by Slightly Mad Studios
    • Formula 1 by Codemasters
    • iRacing Motorsport Simulations
    • Simulatori Karting
    • Rally
    • Serie Papyrus: GPL, Nascar 2003...
    • Live for Speed
    • Serie GPX by Crammond
    • Due ruote: GP Bikes, SBK, GP500 e altri...
    • Console Corner
    • Simulazione Manageriale
  • Online & Live SimRacing
    • Driving Simulation Center
    • Pilota Virtuale: la rubrica TV sul simracing esport!
    • Gare
    • DrivingItalia Champs & Races

Categories

  • Assetto Corsa
    • APPS
    • Open Wheelers Mods
    • Cover Wheelers Mods
    • Cars Skins
    • Miscellaneous
    • Sound
    • Template
    • Track
  • Automobilista
    • Cars
    • Tracks
    • Patch & addon
  • F1 2017 Codemasters
    • mods & addons
    • patch
  • GP Bikes
    • Skins
    • Tracks
  • GTR 2
    • Car Skin
    • Cover wheel Mods
    • Open wheel Mods
    • Patch & addons
    • Setups
    • Sound
    • Tracks
  • Kart Racing Pro
    • Tracks
    • Graphic Skins
    • Setups
  • netKar PRO
    • Tracks
    • Patch & addons
    • Setups
    • Track Update
    • Cars & Skin
  • rFactor2
    • Official ISI Files
    • CarSkin
    • Cover Wheel Mod
    • Open Wheel Mod
    • Patch & addons
    • Setup
    • Sound
    • Tracks

Categories

  • Software
  • Hardware
  • Modding
  • Addons
  • Web
  • Champs & Races
  • Sport
  • Live events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 598 results

  1. Il DRM Modding Team ha annunciato il prossimo arrivo per Assetto Corsa del suo già famosissimo DRM Revival Mod che tanto successo ha avuto nella sua versione per rFactor (qui sotto il video). Potremo quindi apprezzare nel simulatore Kunos il campionato Deutsche Rennsport Meisterschaft degli anni 70' - 80', con le mitiche vetture gruppo 5, come Porsche 935, Ford Zakspeed Capri, BMW 2002 Turbo... Il mod per rFactor 2 è stato invece annullato.
  2. VELOCIPEDE

    FIA GT3 by Apex Modding Team

    Dopo anni di lavoro, il team Apex Modding ha finalmente rilasciato per rFactor 2 l'attesissima versione 1.0 del suo imperdibile GT3 2012 Mod ! Il progetto, che è possibile scaricare gratuitament dallo Steam Workshop, include tutte le vetture GT3 dell'epoca, ovvero quelle partecipanti all'ADAC GT Masters, Blancpain series, FIA GT3 series, PIRELLI WORLD CHALLENGE e Nordschleife VLN. Per commenti e discussioni fate riferimento a questo topic del forum. We at Apex Modding Team thank you for downloading our 2012 FIA GT3 mod for rFactor2. It took years of work to create, improve and fix content, as well as stay current with game and technology updates. If you enjoy our work and wish to support us for past content or for future incentive, you can donate any amount through this link.If you downloaded our mod outside of Steam, please do not forget to install “AM_FIAGT3_2012.rfcmp” as it is the file that contains the sounds. Below is a summarized changelog between our last public beta and our v1.0 release. Enjoy the reading and we hope you will enjoy racing a full grid of cars - Bentley, BMW, Chevrolet, Mercedes, and an Italian and another German manufacturer – both offline and online!Apex Modding FIA GT3 2012 version 1.0- New cpm 2.0 tyres based on Studio 397 tyre database, rebuilt and tweaked with Redapg online tools. IMPORTANT: You need to be careful on the first lap out of the pits as these tyres, like in real life, need to reach a proper temperature window. If you push too hard too soon, the long-term pace and tyre life will be jeopardized. This mod is an endurance mod, like in real life, strategy is important. S7 tires are the softest compound, S9 are the hardest compound.- S7 tyres can handle 30 laps at a circuit like Spa-Francorchamps. The S7 is the tyre to use in Sprint races (Lasting one hour or less).- S8 lets you run a double-fuel stint and can last roughly two hours.- S9 can last up to three hours so it is a great option for proper endurance races- Reworked default setups which now offer a great blend between drivability and stability.- Added latest rFactor2 tech such as:- ABS, Traction Control (default setting is Medium), rain drop shaders and behavior to body and windscreen (wipers are now necessary), tweaked chassis flex, fuel movement- Undocumented and not fully supported by the game, we added night lights in the cockpits of 997, 12C, SLS, and Z4 as per real life references. There are limitations to what was realistically achievable so we had to settle for an implementation that worked and was not buggy- Illuminated MOTEC Reworked car filters and categories, and added more filters:- AMGT3: All cars (each manufacturer has their own filter too)- AM_ADAC-GT: Cars that participated in the ADAC GT Masters- AM_BES: Cars from the Blancpain series- AM_FIAGT3: Cars from the FIA GT3 series- AM_PWC: Cars from the PIRELLI WORLD CHALLENGE- AM_VLN: Cars that participated in the Nordschleife VLN race- Some series have cars with only a couple of liveries. We were not able to paint all of the cars but believe the overall representation is very good. The mod is now organized in a way where new skins are more easily added and found, and more skins can be added in a future update if the community wishes to contributeDebugging- Reworked Z06 chassis flex to address bottoming issues in tracks like Nordschleife or Spa-Francorchamps- Removed heat haze from the SLS- 799 cockpit camera correctly centered- Removed fuel mixture settings- MP4-12C and Z06 now use the correct sidewall textures- Reworked class filter displayNot Included- Chassis scratches due to game limitations. Detachable parts remain.- Car LED position lights as the real cars we recreated did not feature suchCredits:- 3D, 2D art, sounds, physics: Apex Modding Team (https://www.apex-modding.com/)- Additional physics: Chris redapg (his online tools), Michael Borda, Marek Lesniak- Additional 2D and 3D: shadow works, olisoft, sfersystem, Tolik, Totorman, Stano, Cartman 78, Gui lite- Additional sounds: Destroem- Additional art, windshield wipers and rain effect: SlowMotion, Nibiru (XFactor Racing)- Studio 397 for the updated tyre database from where we could study new entries- Testing: Apex Modding, adakar, archi, and special thanks to wishmaster and P1-Gaming for extensive beta testing of updates and Balance of Performance
  3. **IMPORTANT** If you have either v1.0 or v1.1 installed, it´s recommended to get rid of it first before installing v2.0. To prevent any eventual problem, it is important to delete the following folders and files: rfactor\gamedata\locations\GPC79tracks rfactor\gamedata\vehicles\gp79 rfactor\gamedata\sounds\gp79 rfactor\gamedata\talent\gp79 rfactor\gamedata\vehicles\common_79.mas rfactor\gamedata\vehicles\tachs_79.mas rfactor\gamedata\vehicles\tyres_79.mas rfactor\rfm\GP1979.rfm rfactor\rfm\GP1979_UN.rfm //// WHAT`S NEW IN V2.0: -- Introduces the LEAGUE EDITION, along with the previous HISTORICAL and UNRESTRICTED versions of the mod. The LEAGUE EDITION aims to provide better functionality for leagues, having every car model working independently within each team bracket, so that is no longer necessary to go through the upgrade and skins menus to pick a different chassis. The LEAGUE EDITION also allows for more variety in offline races, as the AI can run all the models and their variations in any given race. -- Several small graphical fixes and refinements; -- Optimized LODs for better FPS (thanks to TRELLET.NET); -- Improved collision body and feelers to include wheels and wings (thanks to TRELLET.NET); -- Fixed spinner bugs (thanks to Allitnil); -- Fittipaldi F5A made available; -- Updated Arrows A2 cockpit; -- Fixed Renault mirrors; -- New pace car (78 porsche 911); -- Extensively revamped tyre physics; -- New individual suspension models for each chassis; -- Adjusted aero for more realistic behavior; -- Adjusted engines heating, cooling and wear; -- Adjusted brake properties; -- Extensive callibration to AI behavior. **SHIFTER UPGRADE REDUX** In light of rfactor´s continuous unresolved gear shifting issues, we´ve decided to partially reintroduce the shifter upgrade with lower delays for the gated option. The chosen compromise is: HISTORICAL, being the recommended option for offline play, has the shifter ugprade with lower delays for gated shifting; same for the LEAGUE EDITION, taking into consideration the possibility for league admins to police its suitable use among its members via replay; UNRESTRICTED remains with standard shifting delays for both options, allowing an alternative to keep a level playing field in open servers and leagues that prefer to have it that way. Whilst certainly others would prefer to have a different compromise or even not compromise it at all, we ask everyone to understand that until this limitation with Rfactor is resolved, the best we can do is to provide something for everyone, instead of everything for someone. //// NOTES: In light of the physics developments, old setups will no longer work. If running a championship season using HISTORICAL, make sure to come back to the menu screen after each round, otherwise Rfactor will load the same models from the previous race (the ferrari won´t upgrade from the T3 to the T4 in between Interlagos and Kyalami for example). Grand Prix 1979 2.0 Install (Cars) http://www.megaupload.com/?d=4TQKWGTZ http://www.vr-files.de/download.php?file=108 ftp://simracing.fr/Grand%20Prix%201979%20v2.0.exe http://www.filefactory.com/file/36a17e/ http://www.racingfr.com/forum/index.php?au...mp;showfile=468 Grand Prix 1979 2.0 Install (Track Pack) http://www.racingfr.com/forum/index.php?au...mp;showfile=469 ftp://simracing.fr/Grand%20Prix%201979%20...Pack%20v2.0.exe http://www.vr-files.de/download.php?file=109 http://www.megaupload.com/?d=SCZGY737 http://www.filefactory.com/file/b80ec5/ PATCH v2.01 This update cause online mismatches with older versions, and it is not compatible with seasons started with previous versions, so if this is your case, finish the season before apply the update. There is a small batch file dropped in the game folder by the installer called clean.bat, if it hurt it can be removed manually at the end of installation. FIXES: changed the name of the league_ed rfm because its name was too long, causing errors and mismatches. changed the track names inside the rfm for all versions. fixed a problem with helmets in the league_ed. fixed a problem with sounds when all cars/all tracks is used with all versions. fixed Fittipaldi problems with all versions changed the Hockenheim track fixed a bug at Dijon aiw fixed a bug on Silverstone track aiw fixed a minor gfx bug at Monza download mirrors: http://www.mediafire.com/?aborwtbfmn1 http://www.motorfxuk.com/download/1979_201.zip http://rapidshare.com/files/66622893/1979_201.zip
  4. DOWNLOAD http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7909versione 07-06-2016 fonte AC forum This post has been promoted to an article
  5. FERRARI 643 V1.92 (DX11) BENETTON B191 V0.7 (DX11) TYRRELL 020 V0.1 (DX11) New update for Ferrari 643 V1.92 and new Beta for Benetton and Tyrrell 1991. We added the new animated pilot (Animation by McNolo) on these two cars too. Added visor mode compatible with Oculus DK2 and CV1. www.asrformula.com
  6. Nome file: International Formula Masters 2009 by CTDP Autore del file: Uff File inserito: 08 Feb 2015 Categoria del file: Open Wheelers Mods International Formula Masters 2009 A free game addon for Assetto Corsa The premier mod by CTDP for Assetto Corsa brings you the 2009 season of with all competing cars and drivers. A strive for realism The International Formula Master (IFM) was a supporting series in 2009 thought as a stepping stone into the GP2. The cars were manufactured by Italian based company Tatuus and were comparable to smaller single seaters like the Formula 3 cars. Such physics, very wow! We got our hands on the original user manual of the Honda K20A engine and Tatuus chassis and had access to more real data as ever before. This helped in creating highly realistic physics for IFM 2009 so you can feel like a real race driver. And bonus features! The addon includes all cars of all teams and drivers, a setup guide, and detailed templates to create your own car livery. v1.3 New damage graphic Adjusted driver hands Adjusted FFB multiplier Adjusted proview mode settings Compiled into data.acd Special Thanks to SandroX for upgrading the driver hands and damage texture. v1.2 New graphic buttons New preview screens Fixed collider pivot point Fixed TC and ABS to default off Added Rossi alternative HiTech livery Added Provenzano altertnative Trident livery Added Hillclimb stand alone add on Fixed aero to be compatible with version 1.1.5 of AC Adjusted tire and wheel rim shaders Fixed cockpit carbon shader Fixed AO layer on wc car extra (sidepods and wings) Fixed sound.ini error log Fixed digital instruments.ini error log Adjusted tyre slip curve Fixed aero log issues Adjusted suspension geometry Rainlight default to off Added rearlight options to "YOUR CAR" folder Adjusted driver hands Fixed and eliminated the green bar at end of digital led display on the steering wheel Adjusted and changed digital display output on steering wheel Fixed Seatbelt mesh Updated and adjusted sounds for version 1.1.5 Fixed white box pop-in graphics bug issue on the front and back rims of the lods Optimized lods for better fps v1.1 Bug Fixes Corrected aero and updated values. Corrected suspension and pick up points. Adjusted Steering Lock. Corrected drive train values. Corrected Geometry. Adjusted Engine Values. Adjusted Tyre values. Special thanks to Dustin Kutchara (bobskype) for taking the time to help us correct these values and Yagami - Andre for helping with driver animation. Enhancements Shaders updated to latest release standards. Update to ui screen to reflect physic’s corrections. Fixed hand animation to include more frames. Clicca qui per scaricare il file
  7. DOWNLOAD car + skin pack -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7781 Formula 3 cars has been always very important for RSR Team. Already from our netKar PRO time, when we were constantly organizing championships, we always considered this car as one of the nicest car to race with. Fast, but not too much, easy to drive, difficult to master. For sure a great car that allows to have very close and exciting races. This is the reason why we started working on this specific car. @Mario Gilles and @Maurizio JR Gilles on 3d model of this car, and @Andrea Lojelo on the physics. We've been very lucky to get @Tristan Cliffe involved in our project. He is a Formula 3 driver in F3 Cup UK, and he helped us to push this project to a completely different level. I've been invited to their last two F3 Cup events at Spa Francorchamps, where I spent my time taking pictures, looking at data, speaking to drivers and engineers, learning more about their cars and how they tune them, and trying to get as much information as possible. Full days spent as a team member, living the experience, understanding how much time it takes to do a small change on the setup, being on the grid, feeling all the excitement and professionalism of a real life race. I've been cooperating with Tristan and his team extensively in the last year and an half (almost 350 emails), and we got our hands on plenty of technical data and full telemetry to use as a reference. Tristan also helped us with measurements and tons of tests to give us proper feedback. His help has been invaluable. A huge thank you from ours side to him and his team, Omicron Motorsport. We've been as meticulous as we possibly can on both 3d and physics, going deeper and deeper on any aspect of the car. This has been for me in particular, a very exciting journey, in which I learnt a lot, studying in more detail the intricate aspects of the different areas that are required to model a car correctly. This gave me also the possibility to have long conversations with other users, often very knowledgeable. Even here, a special thanks to @Avoletta, @David Dominguez, @pankykapus and anyone else that helped me on this project. I've been also very happy to have everyone in the RSR team excited about this project. Mario and Maurizio have done an excellent work on the car, with their usual competence and passion. Thanks also to @f.gek for his help with few features of the car. Great to see the team work together! This car will also feature a nice sound package created by Davide "@elMariachi90" Cervone. It was exciting to see how, in a very short time, he managed to produce our soundpack. I was very surprised to receive some very peculiar questions on some technical aspects of the car, so that he could model them in the proper way in his sounds as well. Thanks, Davide! One more huge thank you to @KLGreene with his ACTI telemetry tool an some support for our specific project. I spent the most of my time analyzing the car inside out with the telemetry, and I couldn't imagine any other way to check and refine the physics of this car. We've also created a nice skinpack thanks to @After_Midnight, @NWRAP-ESP, @F430_458_F12, @Gianmarco and the unstoppable @Mario Gilles. Thanks a lot for your help guys. Thank you also to Mattia Oselladore, PREMA Powerteam's Technical Director, for the detailed pictures provided for the interior of the car. Last but not the least, a big thank you to Kunos Simulazioni team, not only for creating Assetto Corsa, but also for helping and supporting the community. Here are the main features in the RSR Formula 3: - Realistic physics, based entirely on real life data, verified with telemetry and driver feedback. Same laser scanned track, same car, same setup, same driver. - Suspension and dampers modelled in details, after measuring them on the real car. - full analysis on suspension geometry and dynamics (Roll Centers, Anti Squat, Anti Dive, KPI, Caster, Tyre Offset,Scrub Radius, Springs and Damper Rates, Critical Damping, Suspension Travel and so on) - Fully spec'd aerodynamics. Advanced mathematical model created to fit with minimal loss of information, the complex aero measurements into AC aerodynamics model. - the model is taking into account also wings interactions (disturbance of the front wing angle on the efficiency of the rear wing). Since it's not possible at the moment to model this in a dynamic way (hopefully in pipeline at KS), the mathematical model I've worked on, it is tuned to get realistic aero balance altering wings. Optimal results on commonly used wing angles. - Front Spitter, underbody and Diffuser stalling at realistic height - Tyres modelled in detail. Tire wear tuned with the help of the driver, tyre grip from official tyre manufacturer data. Dependency on pressure, temperature, real tyre rates and so on. - 3 different tyre compounds. The only real one is the AVON Medium tyre, the other tyres are created with plausible modification from the official one. - Engine tuned with realistic drive train loss. Fuel consumption tuned with real measurements. - Setup screen based purely on real values. Real gear ratios, wings modifications, suspension/damper settings, min/max values adjusted to real values. - Brakes calculations to match real values - Throttle position from measurements - Gearbox timing tuned with telemetry data - Scratch made 3d Model - Working Steering Wheel display with realtime information - Working rain light (enable it by turning on the lights) - Animated suspensions with detailed suspension geometry - Custom made driver animations - 3D Damage model This project is a work created with passion. We've spent countless hours to produce this car. We hope to receive honest feedback from users. There might be errors and things that we missed or misinterpreted, so if you find something that looks weird, feel free to contact us. We hope that our work will not be ripped off without without permission. We're open to discussions for any customization for specific purpose. It's strictly prohibited to use our mod in simulation centers or shows, or any paid event/championship without our permission. We created this mod for free, and, in case others wants to get profits with it (either directly or indirectly through advertisements), we would like at least to get informed first. We will be instead more than happy if people will have fun with our mod, creating free championships, just as we did in the past. We are all looking forward for your opinion on the car to improve it even more. If you've read this post fully, there's something wrong with you. What are you still doing here? Grab the mod, go on track and have fun! Cheers RSR Team Please check our website for the download, and more info about us and our projects
  8. Ciao Ragazzi, abbiamo iniziato una nuova avventura! Altri Screen qui This post has been promoted to an article
  9. Stefano Casillo in persona ha chiarito, sul forum ufficiale di Assetto Corsa Competizione, quale sarà la posizione della Kunos Simulazioni riguardo al modding del nuovo titolo. In sostanza le modifiche di terze parti saranno possibili, per chi ne sarà capace, non saranno "vietate" nè "bloccate" da parte della software house italiana, ma non saranno supportate dalla Kunos stessa e, visto il nuovo engine all'avanguardia del gioco, non saranno sicuramente "semplici" come nell'attuale Assetto Corsa. Considerando che Assetto Corsa Competizione uscirà in versione beta ad accesso anticipato su Steam nella prossima estate e che quindi saranno necessari alcuni mesi prima di arrivare ad uno sviluppo maturo, la scelta relativa al modding del nuovo titolo vorrà quasi sicuramente dire che l'attuale Assetto Corsa non sarà "dimenticato" in tempi brevi, ma anzi potrà godere ancora di una vita intensa, anche grazie al modding attuale e del prossimo futuro. D'altra parte è pur vero che evidentemente, l'iniziale difficoltà nel modding di Assetto Corsa Competizione, fara si che probabilmente solo i modders più talentuosi si dedicheranno in modo progressivo al nuovo titolo, con una qualità delle realizzazioni di terze parti certamente superiore. Riassumendo quindi, è altamente probabile che l'attuale Assetto Corsa viva ancora a lungo e con il nuovo Competizione avremo forse un minor numero di mods, ma di qualità molto alta e soprattutto disponibili solo quando sarà il momento più opportuno. La direzione intrapresa da Casillo & soci sembra essere proprio questa e personalmente la trovo la scelta migliore. Qui di seguito la traduzione in italiano della dichiarazione di Stefano Casillo, gentilmente pubblicata da Aris Vasilakos su Facebook: "Siamo totalmente consapevoli dell’importanza del modding e del suo contributo al successo di Assetto Corsa. E’ un modo grandioso per far emergere nuovi talenti, per far si che la comunità “suggerisca” nuove direzioni e caratteristiche agli sviluppatori e per creare un prodotto più ricco. Non è una coincidenza che alcuni dei migliori modders nella nostra comunità, adesso facciano parte del team di sviluppo della Kunos Simulazioni e contribuiscano attivamente ad Assetto Corsa Competizione. Tuttavia, per ACC, questa caratteristica dovrà rimanere in “stand-by” per una serie di ragioni. La più importante è che abbiamo dato a noi stessi il compito, difficilissimo, di totale ricostruzione del nostro software, praticamente da zero. In un mondo dove ogni prodotto che trovate nel mercato simracing è una evoluzione di giochi che sono stati sviluppati 10-15 anni fa, il nostro approccio è quello di prendere una enorme falce e rasare tutto a zero o quasi, prima di cominciare con un nuovo progetto. ACC non è un eccezione. Questa volta, il compito è ancora più complesso poiché usiamo, per la prima volta, un engine di terze parti che non abbiamo disegnato noi e la verità è che, considerando il tempo a disposizione per portare ACC al pubblico, abbiamo fin troppo lavoro da fare per capire come usare l’engine adeguatamente. Pensare contemporaneamente a come renderlo moddabile e supportare i modders non è facile nel tempo a disposizione. Come potete immaginare, questo argomento è stato discusso ampiamente dal nostro team nell’ultimo anno e mezzo e - come ogni decisione - arriva con i suoi pro e contro. In qualsiasi modo la si voglia vedere, la decisione finale sarà dolorosa. Ovviamente noi siamo consapevoli e convinti di aver preso la decisione giusta, anche se perderemo gli enormi benefici di una piattaforma moddabile. Riassumendo, non ci sarà nessuna azione mirata da parte nostra relativa al modding, né per promuoverlo, né per offrire qualsiasi tipo di supporto nei forum, ma neanche nella direzione opposta, visto che non abbiamo alcuna intenzione di bloccarlo o proibirlo nel caso in cui qualche modder particolarmente capace e intelligente riuscisse a scoprire come fare da solo." ENGLISH
  10. disponibile! IER Car Pack #1 - USCC Mod -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7700 IER Modding Group IER Car Pack #1 Update Released! Featuring the Coyote and Dallara Corvette Daytona Prototypes along with the Oreca FLM09 LMPC car, the long awaited update to IER's first car pack is finally ready for public release. The update brings new features, bug fixes, and improvements to the cars. Further development of the tire model, aerodynamic properties, suspension geometry and kinematics, among a myriad of other adjustments bring both of the cars to new levels of accuracy. Utilizing more technical data and telemetry than ever before, the Oreca FLM09 race car is as accurate as it gets in public simulations. Telemetry between the sim and real life around Sebring International Raceway has been matched to the mph, while braking torque has been calculated to be as accurate as the simulator can handle, with the only limitation of accuracy being the user's pedal set. To move along with Assetto Corsa's progress, all cars now feature the V10 tire model, dynamic brake temperature, and in a first for AC, visual aerodynamic part adjustments. Users can now choose the Low-Downforce configuration of the Corvette DPs via the in-game aero setup menu. In-game performance has now been enhanced via texture and material optimizations of the two cars. In addition to the update, RaceDepartment forum user, NCIS, has graciously produced all of the liveries from the 2016 season for the Oreca FLM09. An update to the "Standard Definition" livery pack will be uploaded soon, along with the updated templates for the Corvettes. Thanks for your continued support, The IER Simulations Team
  11. Stefano Casillo in persona ha chiarito, sul forum ufficiale di Assetto Corsa Competizione, quale sarà la posizione della Kunos Simulazioni riguardo al modding del nuovo titolo. In sostanza le modifiche di terze parti saranno possibili, per chi ne sarà capace, non saranno "vietate" nè "bloccate" da parte della software house italiana, ma non saranno supportate dalla Kunos stessa e, visto il nuovo engine all'avanguardia del gioco, non saranno sicuramente "semplici" come nell'attuale Assetto Corsa. Considerando che Assetto Corsa Competizione uscirà in versione beta ad accesso anticipato su Steam nella prossima estate e che quindi saranno necessari alcuni mesi prima di arrivare ad uno sviluppo maturo, la scelta relativa al modding del nuovo titolo vorrà quasi sicuramente dire che l'attuale Assetto Corsa non sarà "dimenticato" in tempi brevi, ma anzi potrà godere ancora di una vita intensa, anche grazie al modding attuale e del prossimo futuro. D'altra parte è pur vero che evidentemente, l'iniziale difficoltà nel modding di Assetto Corsa Competizione, fara si che probabilmente solo i modders più talentuosi si dedicheranno in modo progressivo al nuovo titolo, con una qualità delle realizzazioni di terze parti certamente superiore. Riassumendo quindi, è altamente probabile che l'attuale Assetto Corsa viva ancora a lungo e con il nuovo Competizione avremo forse un minor numero di mods, ma di qualità molto alta e soprattutto disponibili solo quando sarà il momento più opportuno. La direzione intrapresa da Casillo & soci sembra essere proprio questa e personalmente la trovo la scelta migliore. Commenti e discussioni a questo link del forum dedicato. Qui di seguito la traduzione in italiano della dichiarazione di Stefano Casillo, gentilmente pubblicata da Aris Vasilakos su Facebook: "Siamo totalmente consapevoli dell’importanza del modding e del suo contributo al successo di Assetto Corsa. E’ un modo grandioso per far emergere nuovi talenti, per far si che la comunità “suggerisca” nuove direzioni e caratteristiche agli sviluppatori e per creare un prodotto più ricco. Non è una coincidenza che alcuni dei migliori modders nella nostra comunità, adesso facciano parte del team di sviluppo della Kunos Simulazioni e contribuiscano attivamente ad Assetto Corsa Competizione. Tuttavia, per ACC, questa caratteristica dovrà rimanere in “stand-by” per una serie di ragioni. La più importante è che abbiamo dato a noi stessi il compito, difficilissimo, di totale ricostruzione del nostro software, praticamente da zero. In un mondo dove ogni prodotto che trovate nel mercato simracing è una evoluzione di giochi che sono stati sviluppati 10-15 anni fa, il nostro approccio è quello di prendere una enorme falce e rasare tutto a zero o quasi, prima di cominciare con un nuovo progetto. ACC non è un eccezione. Questa volta, il compito è ancora più complesso poiché usiamo, per la prima volta, un engine di terze parti che non abbiamo disegnato noi e la verità è che, considerando il tempo a disposizione per portare ACC al pubblico, abbiamo fin troppo lavoro da fare per capire come usare l’engine adeguatamente. Pensare contemporaneamente a come renderlo moddabile e supportare i modders non è facile nel tempo a disposizione. Come potete immaginare, questo argomento è stato discusso ampiamente dal nostro team nell’ultimo anno e mezzo e - come ogni decisione - arriva con i suoi pro e contro. In qualsiasi modo la si voglia vedere, la decisione finale sarà dolorosa. Ovviamente noi siamo consapevoli e convinti di aver preso la decisione giusta, anche se perderemo gli enormi benefici di una piattaforma moddabile. Riassumendo, non ci sarà nessuna azione mirata da parte nostra relativa al modding, né per promuoverlo, né per offrire qualsiasi tipo di supporto nei forum, ma neanche nella direzione opposta, visto che non abbiamo alcuna intenzione di bloccarlo o proibirlo nel caso in cui qualche modder particolarmente capace e intelligente riuscisse a scoprire come fare da solo." ENGLISH
  12. FCM-FormulaSkipBarber Racing School Project WIP Scratch built fonte AC forum
  13. L'équipe ACM est heureuse de vous présenter le mod Renault R.S.01.Crédits: - Artiste 3D: body alias jimmy - Artiste 2D: body/jimmy & TTGuSS - Skins: TTGuSS - Physique: Pat2611 - Sons: Pat2611 - Dans le but d'avoir toujours la dernière version du mod, merci d'indiquer le lien de téléchargement de notre forum uniquement: - Nous distribuons ce mod gratuitement pour votre plaisir, nous y avons mis tout notre savoir-faire et l'équipe à travaillé d'arrache-pied afin de vous offrir la meilleur qualité possible.Toutefois, nous ne sommes pas à l'abri d'un problème éventuel. Veuillez nous signaler tout problème rencontré avec le mod sur notre forum dans la rubrique "Support de nos Mods".- /!\ Merci de respecter notre travail, l'utilisation en partie ou en tout de notre travail pour un autre projet de mod n'est pas autorisée sans en faire la demande aux auteurs.- ACM conseille l'utilisation de JSGME pour l'installation de vos mods, nos archives sont prévue pour cette utilisation.- Pour les utilisateurs JSGME, placez le dossier "Mod_" contenu dans l'archive dans le dossier "MODS" de JSGMESPECIFICATIONS:Engine: Twin Turbo V6 Nissan Displacement 232 cu in (3799 cc) Power > 500 hp (373 kW) Torque > 442 lb-ft (600 Nm) Redline 6800 rpm Transmission: RWD Type 7 Speed Sequential Sadev DOWNLOAD http://www.passion-meca.com/Forum Assetto Corsa Modding/viewtopic.php?f=20&t=211
  14. Version 1 is released! Get it here. The changelog (since the last beta 2) includes: - much improved physics matching closely the real car; - accurate sounds recorded from the real car; - graphical improvements including dash lights, driver shift animations, better headlights and tail lights etc. Credits: - model & texures — Siim Annuk - physics — David Dominguez - initial sounds — NeverKrash, Modek, final recorded sounds — Surefoot - special thanks -- Zygrene Fonte.
  15. poteva mancare il team ungherese RFT? Il team ungherese RFT ha finalmente rilasciato in via ufficiale per rFactor 2 il suo nuovo F1RFT 2013 Total: il progetto completo, da quasi 3GB di download, include tutti i piloti e teams della stagione 2013 di Formula 1, i 19 circuiti, grafica, menu e display in stile F1. Per il download correte in area files, mentre per commenti e discussioni fate riferimento a questo topic del forum.
  16. Qualche screen da quello che sarà il primo mod a pagamento per rFactor 2. http://www.unitedracingdesign.com/ DTM 2012/13 Skinpack for T5 Series by SRRF Modding Crew DEMO: DOWNLOAD by DrivingItalia Aura T5 2012/13 so you have new DRS, Tires and physics just like in shop version now. Car is limited like its not paintable and it has only 1 skin. T5 touring car series mod include due vetture: Bayro T5 e Aura T5 (quest'ultima nella demo) Non editato. Editati.
  17. finalmente disponibile Virtua Simulazioni Toyota GT-One download
  18. Il sogno proibito di molti sim-racer con qualche annetto sulle spalle si sta per avverare: IL mod di Formula 1 per rFactor sta per essere convertito su Assetto Corsa dai ragazzi di F1-S-R. Fonte. Please find our second public beta demo RELEASE 2 of the Ferrari F248, remember it is still WIP !, we would love to receive all the feedback we can, regarding the car, sounds, physics, bugs, anything you can find!, if you find any problems please give a full description so to help us understand what we need to, and if you enjoy this first taste then please tell us also!!!!!!!!!!!! Download link here, https://mega.nz/#!3pUhiYYZ!d1xFFK0W8UhsGS2UZZJDRGRlo5kimwS9IRy47iXGV3s https://www.mediafire.com/?xllrqoqao8bedwk
  19. Fonte Build 3.75: updated mainly for adding the new class: 500 Ares by Pogea Racing, a monster FWD with: 400+ (maybe 411) HP max power 445 Nm more than 280 km/h 4.1 (or 4.7) seconds 0-100 km/h 5 gears 215/35R18 and many changes to the body... Few fixes and improvements to the other classes too as explained in the thread. As usual the mod is available on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=521592981 For manual download: https://mega.nz/#!alZXzQiD!xqyLJNtWxnstF8jgJjJCG_yEZoX1lG86HzbP2CdAhFw http://www.mediafire.com/file/cegw1ia1ywe8me5/500_695Abarth_v3.75.rfcmp https://1drv.ms/u/s!AjVjc1JhYcCwhyBPfnqPdmD1M6DO The template of the Ares: https://mega.nz/#!mk5yxBbR!XHF8ppqFay071_haOYUQQ6ll7e6g_PaUafmQhw6j7SU Many thanks to Chris "redapg" that modeled a lot of parts specifically addressed to the Ares, otherwise the mod would remained on a dream. And many thanks to LcR that painted the skins and looked in deep at discovering and improving several details. Now try to drive this beast!
  20. Fonte. DOWNLOAD Corvette C6R BETA V1.2.1 by UnitedRacingDesign IMPORTANT-Delete previous version please before installing new one! Template http://www.mediafire.com/download/647q3g47dwze86n/Corvette_C6r_zr1.rar This template is for rf2 but its same as it should be for AC, you will just need to use right name and remove the alpha layer. C6R_ZR1_body C6r_ZR1_banner C6r_ZR1_rwing... Tire template http://www.mediafire.com/download/biomcbdbf3fb98m/URD_TWALL.rar Once saved as DDS, copy the URD_TWALL and rename to URD_TWALL_BLUR In photoshop you can make blur version with Filter/Blur/Radial Blur and amount of 10-20 should be enough.
  21. Dopo avervi segnalato gli ultimi circuiti storici aggiornati e le apps da non perdere per Assetto Corsa, oggi vi suggeriamo, sempre con l'aiuto di un video realizzato da Gamermuscle, i 6 circuiti moderni creati dai modders assolutamente da provare per il simulatore della Kunos Simulazioni. Qui di seguito, ecco quali sono quelli suggeriti da Gamermuscle, con il relativo link per scaricarli: Bridgehampton Race Circuit - download link Paul Ricard - download link Donington park - download link Road-america - download link Longford - download link Barbagallo - download link Infine aggiungerei personalmente il mitico ed imperdibile tracciato di Le Mans 24 Ore e la temibile Laguna Seca ! Per altri circuiti fate riferimento all'apposito forum dedicato.
  22. fonte AC forum Download http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7766
×

Important Information

By using this site, you agree to our Terms of Use.