Showing results for tags 'metalmoro'. - DrivingItalia.NET simulatori di guida Jump to content

Search the Community

Showing results for tags 'metalmoro'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Generale
    • Annunci Staff
    • OT - Di Tutto Di Piu'
    • Vendo Compro Scambio!
    • Hardware - Software
    • Multimedia
  • Real Racing
    • Real Motorsport Forum
    • Segnalazione Eventi - Raduni
  • Simulazioni Di Guida
    • Sezione DOWNLOAD
    • Setup Public Library
    • Generale
    • Simulatori by KUNOS SIMULAZIONI
    • Simulatori by ISI
    • Simulatori by Reiza Studios
    • Simulatori by Sector3 - Simbin
    • Simulatori by Slightly Mad Studios
    • Formula 1 by Codemasters - EA Sports
    • iRacing Motorsport Simulations
    • Simulatori Karting
    • Rally
    • Serie Papyrus: GPL, Nascar 2003...
    • Live for Speed
    • Serie GPX by Crammond
    • Due ruote: GP Bikes, SBK, GP500 e altri...
    • Console Corner
    • Simulazione Manageriale
  • Online & Live SimRacing
    • DrivingItalia Champs & Races
    • Gare
    • Driving Simulation Center

Calendars

  • DrivingItalia.NET Calendar

Categories

  • Assetto Corsa
    • APPS
    • Open Wheelers Mods
    • Cover Wheelers Mods
    • Cars Skins
    • Miscellaneous
    • Sound
    • Template
    • Track
  • Automobilista
    • Cars
    • Tracks
    • Patch & addon
  • GP Bikes
    • Skins
    • Tracks
  • GTR 2
    • Car Skin
    • Cover wheel Mods
    • Open wheel Mods
    • Patch & addons
    • Setups
    • Sound
    • Tracks
  • Kart Racing Pro
    • Tracks
    • Graphic Skins
    • Setups
  • netKar PRO
    • Tracks
    • Patch & addons
    • Setups
    • Track Update
    • Cars & Skin
  • rFactor2
    • Official ISI Files
    • CarSkin
    • Cover Wheel Mod
    • Open Wheel Mod
    • Patch & addons
    • Setup
    • Sound
    • Tracks

Categories

  • Software
  • Hardware
  • Simracing Academy
  • Guide - Tutorial
  • Recensioni
  • Modding
  • Addons
  • Web
  • Champs & Races
  • Sport
  • Live events

Categories

  • Members

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 4 results

  1. Il team Reiza ha appena rilasciato la nuova versione aggiornata 1.4.9 del suo ottimo Automobilista. Oltre alla consueta lunga lista di migliorie e bugfix (riportata qui di seguito), nella nuova release troviamo anche la nuovissima vettura Metalmoro AJR Prototype, un nuovo modello per il turbo, HUD migliorato ed un corposo update per il circuito di Spielberg. Automobilista v1.4.9 is now out - includes new Metalmoro AJR Prototype, a new turbo model, revamped native HUD system, updated Spielberg track & more! Below is the Changelog for v1.4.81 -> v1.4.9: NEW CONTENT Added Metalmoro AJR Prototype series GENERAL Added turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series) Season Tool: Added calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar Fixed a bug that would cause timing issues on first lap of rolling start Added skip race button to championships events where a DLC track is not owned Prevented pit fixtures from loading whilst a player is on track online (should reduce stutter when a new player joins) Removed race percentage as a race length type option, added a Distance option Added protection so that FFB isn´t run when in the options screen Added time out failsafe to the finish session button, only allow 2 times the fastest lap of the session or 1/4 of the session time if no lap set yet, before being able to press next session Removed race percentage time scale option Improved Fuel Rate calculations to use a rolling 5 lap average for AI & Player Adjusted fuel warning to when you have less than 3 complete laps of fuel left and disabled it when fuel consumption is disabled UI & HUD Revamped native HUD & TV overlay system Added ability to customize HUD layout with customingamelayoutini (See support folder - read notes in the file!) DynHUD is now disabled by default (can be enabled back in AMS Config) Replaced UI font Fixed loading screen text sizing at different resolutions Updated championship mode UI Tweaked team name sorting code so that teams no longer require unique names (removing V12, V10, 2015, 2017 suffixes) Combined Online Chat & Timing Monitor screens Fixed last car disappearing on timing screen when a player is removed before starting a race AUDIO Added new interior and exterior curb samples (currently only in Formula V10) Fixed possible occasional clicks and pops in audio (mostly noticeable on curbs / some engine sounds) Fixed external shift sound sometimes producing artifacts when vehicle is far away Slightly refactored external audio filter (should sound nicer when approaching / leaving camera) Sound now pans from one side to the other in tracking external cameras (can be tweaked from PLR file) Reverb level in surround mode can be adjusted per speaker from PLR file Ambient sounds have been refactored, they are now in mp3 format and can be unique per track Added new track announcer voice sound effects Crowds now have two levels, excited and normal (more to come later) Pit sound effects play only if you are in actual pit (be it viewing your own or opponent vehicle) Disabled pitSounds and Ambient sounds for Audio PostFX on low setting Announcer and crowd sounds are not played in test day / time trial All vehicle sounds should now be in center / not panned to side regardles of audio output configuration, if wav files don't have any pan in them Fixed spotter spotting other vehicles when private qualifying is active (needs more testing) Fixed bumpstop sound being triggered too often over curbs causing some clicks Menu UI sounds do not produce clicks anymore if cursor is moved quickly over them Reverb is muted when switching cameras Ambient sound volume/pan is randomized slightly when switching external cameras AI Adjusted AI so that its less affected when driving side by side or when a drive quickly approaches from behind Minor fix to reduce AI pulling to the inside when quite far behind other cars and approaching corners Toned down AI "Sudden Move" scalar in all cars Reduced AI aggression in all formula cars CONTENT FIXES & UPDATES Corrected DRS zone ends at Spielberg, Hockenheim, Kansai (preventing AI from flapping wing open/closed in post DRS braking zones) Added 2 new clear / slightly clouded sky sets Minor LOD adjustments to F-Vintage, F-Vee Increased P2P power in StockV8, Montana Spielberg: Complete track revamp to 2017 version & updated graphics Cascavel: Reduced garage depth to stop cars crashing into pit wall leaving garages Velopark: Fixed object popping in back straight Adelaide: Fixed Supertruck Ramp Material sound F-Vee: Updated external sounds F-Dirt: Updated external sounds SuperTruck: Reduced AI aggression Ultima: Added LSD to road cars Super V8: Adjusted AI fuel estimating F-V12: minor tire adjustments F-Classic: minor tire adjustments F-Vintage: Minor AI tweak F-Ultimate: Minor AI tweak Mini: Fixed max number of opponents to 23 Metalmoro MR18: Adjusted fuel estimates F-Classic: Added analogue cockpit configuration option; Fixed mirrors texture size, material mapping, overexposure, distortion TC Classics: Updated cockpit textures (now all cockpits are in the main bodywork color and cockpit, roll cages can be skinned independently); Fixed various minor graphical glitches; Updated community skins; increased engine inertia; Fixed wrong VX IDs GENERAL NOTES: Logitech G29 / G920 users: Support for auto rotation is still on a dedicated Beta Branch labeled LogitechG29. Further instructions as to how to switch to a beta branch here.
  2. Il team Reiza ha appena rilasciato la nuova versione aggiornata 1.4.9 del suo ottimo Automobilista. Oltre alla consueta lunga lista di migliorie e bugfix (riportata qui di seguito), nella nuova release troviamo anche la nuovissima vettura Metalmoro AJR Prototype, un nuovo modello per il turbo, HUD migliorato ed un corposo update per il circuito di Spielberg. Automobilista v1.4.9 is now out - includes new Metalmoro AJR Prototype, a new turbo model, revamped native HUD system, updated Spielberg track & more! Below is the Changelog for v1.4.81 -> v1.4.9: NEW CONTENT Added Metalmoro AJR Prototype series GENERAL Added turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series) Season Tool: Added calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar Fixed a bug that would cause timing issues on first lap of rolling start Added skip race button to championships events where a DLC track is not owned Prevented pit fixtures from loading whilst a player is on track online (should reduce stutter when a new player joins) Removed race percentage as a race length type option, added a Distance option Added protection so that FFB isn´t run when in the options screen Added time out failsafe to the finish session button, only allow 2 times the fastest lap of the session or 1/4 of the session time if no lap set yet, before being able to press next session Removed race percentage time scale option Improved Fuel Rate calculations to use a rolling 5 lap average for AI & Player Adjusted fuel warning to when you have less than 3 complete laps of fuel left and disabled it when fuel consumption is disabled UI & HUD Revamped native HUD & TV overlay system Added ability to customize HUD layout with customingamelayoutini (See support folder - read notes in the file!) DynHUD is now disabled by default (can be enabled back in AMS Config) Replaced UI font Fixed loading screen text sizing at different resolutions Updated championship mode UI Tweaked team name sorting code so that teams no longer require unique names (removing V12, V10, 2015, 2017 suffixes) Combined Online Chat & Timing Monitor screens Fixed last car disappearing on timing screen when a player is removed before starting a race AUDIO Added new interior and exterior curb samples (currently only in Formula V10) Fixed possible occasional clicks and pops in audio (mostly noticeable on curbs / some engine sounds) Fixed external shift sound sometimes producing artifacts when vehicle is far away Slightly refactored external audio filter (should sound nicer when approaching / leaving camera) Sound now pans from one side to the other in tracking external cameras (can be tweaked from PLR file) Reverb level in surround mode can be adjusted per speaker from PLR file Ambient sounds have been refactored, they are now in mp3 format and can be unique per track Added new track announcer voice sound effects Crowds now have two levels, excited and normal (more to come later) Pit sound effects play only if you are in actual pit (be it viewing your own or opponent vehicle) Disabled pitSounds and Ambient sounds for Audio PostFX on low setting Announcer and crowd sounds are not played in test day / time trial All vehicle sounds should now be in center / not panned to side regardles of audio output configuration, if wav files don't have any pan in them Fixed spotter spotting other vehicles when private qualifying is active (needs more testing) Fixed bumpstop sound being triggered too often over curbs causing some clicks Menu UI sounds do not produce clicks anymore if cursor is moved quickly over them Reverb is muted when switching cameras Ambient sound volume/pan is randomized slightly when switching external cameras AI Adjusted AI so that its less affected when driving side by side or when a drive quickly approaches from behind Minor fix to reduce AI pulling to the inside when quite far behind other cars and approaching corners Toned down AI "Sudden Move" scalar in all cars Reduced AI aggression in all formula cars CONTENT FIXES & UPDATES Corrected DRS zone ends at Spielberg, Hockenheim, Kansai (preventing AI from flapping wing open/closed in post DRS braking zones) Added 2 new clear / slightly clouded sky sets Minor LOD adjustments to F-Vintage, F-Vee Increased P2P power in StockV8, Montana Spielberg: Complete track revamp to 2017 version & updated graphics Cascavel: Reduced garage depth to stop cars crashing into pit wall leaving garages Velopark: Fixed object popping in back straight Adelaide: Fixed Supertruck Ramp Material sound F-Vee: Updated external sounds F-Dirt: Updated external sounds SuperTruck: Reduced AI aggression Ultima: Added LSD to road cars Super V8: Adjusted AI fuel estimating F-V12: minor tire adjustments F-Classic: minor tire adjustments F-Vintage: Minor AI tweak F-Ultimate: Minor AI tweak Mini: Fixed max number of opponents to 23 Metalmoro MR18: Adjusted fuel estimates F-Classic: Added analogue cockpit configuration option; Fixed mirrors texture size, material mapping, overexposure, distortion TC Classics: Updated cockpit textures (now all cockpits are in the main bodywork color and cockpit, roll cages can be skinned independently); Fixed various minor graphical glitches; Updated community skins; increased engine inertia; Fixed wrong VX IDs GENERAL NOTES: Logitech G29 / G920 users: Support for auto rotation is still on a dedicated Beta Branch labeled LogitechG29. Further instructions as to how to switch to a beta branch here.
  3. VELOCIPEDE

    GSCE: Metalmoro in video

    Il team Reiza ci mostra oggi un nuovo video di anteprima della prossima ed attesa versione 1.25 del suo Game Stock Car Extreme: il trailer ci presenta in particolare il nuovo prototipo Metalmoro MR18, di 750kg e spinto da un motore Audi 4 cilindri turbo che eroga 450hp.
  4. Coming up for GSC2013 - Metalmoro MRX Prototype!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.