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  1. La precedente relazione sui progressi compiuti in ambito grafico per Live for Speed riguardava gli aggiornamenti di Kyoto e il nuovo sistema di illuminazione. Da allora, Scawen ha lavorato di più sull'illuminazione, mentre Eric ha continuato a lavorare su Kyoto prima e poi su South City, che non è ancora pronto per essere mostrato. Inizialmente il piano del team era di aggiornare minimamente le aree della pista esistenti per farle funzionare bene con la nuova illuminazione e le ombre, ma poi si è deciso di applicare aggiornamenti approfonditi per portarli a uno standard più moderno. Come vedete dalle immagini e dal video di anteprima, ne è valsa decisamente la pena... Our previous progress report was about the Kyoto updates and the new lighting system. Since then, Scawen has done more work on the lighting which may be interesting for some readers. Eric continued with Kyoto for some time. He has now moved onto South City, which isn't yet ready to show but we can show you some more pictures from Kyoto.Originally the plan was to minimally update the existing track areas to make them work well with the new lighting and shadows. But some of the tracks were very old and Eric wanted to do extensive updates to bring them up to a more modern standard.Read the whole report on the Graphics Progress Report: Lighting research page.
  2. Dopo il rilascio mesi fa dell'ultima versione 0.6U del software, prosegue comunque il lavoro di miglioramento grafico e di sviluppo del sempre ottimo Live for Speed. Gli sviluppatori hanno appena pubblicato un nuovo update che ci mostra i progressi fatti sul circuito di Kyoto e soprattutto sul nuovo sistema di illuminazioni, che sembra già essere particolarmente efficace.
  3. Dopo un silenzio che durava dal Gennaio 2017, torna finalmente a farsi sentire il team di sviluppo di Live for Speed, rilasciando una nuova versione aggiornata di questo interessante simulatore. La release 0.6T di Live for Speed, oltre ad alcune migliorie ed alla correzione di alcuni bugs, porta con sè un notevole miglioramento al comparto multiplayer, mentre il fronte grafico sarà aggiornato prossimamente. Hello LFS Racers, Today we have released a new update. After some disruptive attacks that took place recently we were forced to make our website and multiplayer systems more robust. As an update was needed, we took the opportunity to do a few more improvements, including some extensive changes to the layout editor. Over the last year and more we have been working on some major graphical improvements in Live for Speed. These are not included in this update. We plan to show some pictures of the improvements later this month. Read all about this update and how to install it on the 0.6T information page.
  4. Dopo un lungo silenzio, torna finalmente a farsi sentire il team di sviluppo di Live for Speed, rilasciando una nuova versione aggiornata di questo interessante simulatore. La release 0.6U di Live for Speed, oltre ad alcune migliorie ed alla correzione di alcuni bugs, porta con sè importanti perfezionamenti per quanto riguarda il comparto dell'utilizzo dei visori VR, molto apprezzati anche dai piloti di questo software.
  5. Dopo il rilascio dell'ultima versione 0.6T del software, il team di Live for Speed continua lo sviluppo del simulatore, sia sul fronte dell'ottimizzazione del multiplayer che su quello del miglioramento grafico, con risultati quasi sbalorditivi! L'ultima novità che ci mostrano gli sviluppatori è rappresentata dal nuovo sistema di luci ed ombre, che è possibile apprezzare nell'update relativo al tracciato di Westhill appena aggiornato. Hello Racers, for this month's progress report we will show you some images of the updated Westhill track. As Westhill is one one of our more modern track areas, it didn't need to be reworked as heavily as some of the others. Textures have been updated to take advantage of the new lighting system, new 3D kerbs have been added and there are various scenery updates around the track. Read the whole report on the Graphics Progress Report: Westhill page. LFS Developers
  6. VELOCIPEDE

    Live for Speed procede con ottimi risultati

    Dopo il rilascio dell'ultima versione 0.6T del software, il team di Live for Speed continua lo sviluppo del simulatore, sia sul fronte dell'ottimizzazione del multiplayer che su quello del miglioramento grafico, con risultati quasi sbalorditivi! L'ultima novità che ci mostrano gli sviluppatori è rappresentata dal nuovo sistema di luci ed ombre, che è possibile apprezzare nell'update relativo al tracciato autocross appena aggiornato. We have been working on graphics for some time now. A new lighting system allows more varied and realistic surface properties and we have a new shadow system. All tracks must be updated to take advantage of the new features. This month we have taken some screenshots at the Autocross track, featuring the large car park, skid pad and drag strip. In the open configuration you can now drive between all areas using connecting roads and there is an extended car park beside the original Autocross area. Read the whole report on the Graphics Progress Report: Autocross page.
  7. Dopo un silenzio che durava dal Gennaio 2017, torna finalmente a farsi sentire il team di sviluppo di Live for Speed, rilasciando una nuova versione aggiornata di questo interessante simulatore. La release 0.6T di Live for Speed, oltre ad alcune migliorie ed alla correzione di alcuni bugs, porta con sè un notevole miglioramento al comparto multiplayer, mentre il fronte grafico sarà aggiornato prossimamente. Hello LFS Racers, Today we have released a new update. After some disruptive attacks that took place recently we were forced to make our website and multiplayer systems more robust. As an update was needed, we took the opportunity to do a few more improvements, including some extensive changes to the layout editor. Over the last year and more we have been working on some major graphical improvements in Live for Speed. These are not included in this update. We plan to show some pictures of the improvements later this month. Read all about this update and how to install it on the 0.6T information page.
  8. VELOCIPEDE

    Live for Speed versione 0.6R

    Dopo un lungo silenzio, torna finalmente a farsi sentire il team di sviluppo di Live for Speed, rilasciando una nuova versione aggiornata di questo interessante simulatore. La release 0.6R di Live for Speed, oltre ad alcune migliorie ed alla correzione di alcuni bugs, porta con sè un notevole miglioramento grafico (come si nota dagli screens allegati) ed in particolare una versione perfezionata ed ampliata del circuiti di Blackwood. We are pleased to announce a much improved version of the Blackwood racing environment. Textures and detail have been updated all around and a new Historic course is included in addition to the original GP and Rallycross tracks. For licensed racers, a new industrial estate area is accessible through the open configuration. Various other improvements have been made, including an update to the car shadows. Skid marks are now left on the concrete layout objects used for bridges and other construction projects. The open configuration maps are now much more informative and the same textures have been used to improve the track selection screen.
  9. Dopo un lungo silenzio, torna finalmente a farsi sentire il team di sviluppo di Live for Speed, rilasciando una nuova versione aggiornata di questo interessante simulatore. La release 0.6R di Live for Speed, oltre ad alcune migliorie ed alla correzione di alcuni bugs, porta con sè un notevole miglioramento grafico (come si nota dagli screens allegati) ed in particolare una versione perfezionata ed ampliata del circuiti di Blackwood. We are pleased to announce a much improved version of the Blackwood racing environment. Textures and detail have been updated all around and a new Historic course is included in addition to the original GP and Rallycross tracks. For licensed racers, a new industrial estate area is accessible through the open configuration. Various other improvements have been made, including an update to the car shadows. Skid marks are now left on the concrete layout objects used for bridges and other construction projects. The open configuration maps are now much more informative and the same textures have been used to improve the track selection screen. This is the information page for version 0.6R which contains a new Blackwood racing environment and various other improvements. Textures and detail have been updated all around Blackwood and a new Historic course is included in addition to the original GP and Rallycross tracks. For licensed racers, a new industrial estate area is accessible through the open configuration. Improvements have also been made to the car shadow system, the open configuration maps, the track selection screen and more. Please read the full list of changes below. Changes from 0.6Q to 0.6R : New Blackwood environment : - New textures, geometry and detail improvements all around - New Historic configuration (similar to GP but without chicane) - New industrial estate area available when open config selected Other incompatible changes : XRG / XRT / FZ5 maximum steering angle increased to 45 degrees Spawn position now disables "Could not join : Start is blocked" Maximum number of layout objects increased to 2100 (was 1800) InSim : Reduced the frequency of IS_OBH packets due to Blackwood kerbs IS_OBH is always reported, as before, for movable objects TYRE contacts no longer report IS_OBH for unmovable objects BODY contacts also report unmovable objects played in a layout Interface : New small map view for open configs / car parks / autocross areas Small map opacity can now be set for light and dark map colours Improvements on track selection screen using the area maps Graphics : Shadows are no longer cast updwards or towards the light Ambient (non-direct) shadow darkness now depends on distance Skid marks now remain when race restarts (excluding replays) Increased LOD distances of humans / drivers / marshalls Skid marks are now visible on unmovable layout objects Misc : Westhill paths adjusted and regenerated to avoid graphical holes Autocross paths regenerated and physical hole fixed at skid pad New text command /lang X to load language (data\language\X.txt) Fixes : FIX : LFS could crash using /axload with a long layout name FIX : Traffic lights did not work after texture resolution change FIX : Message text was faded on entering free view from escape menu FIX : Removed message "Side mirror - point too central" Three ways to get version 0.6R : 1) AUTO UPDATER - If you already have version 0.5V or later : - Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror. 2) MANUAL PATCH (135 MB) - If you already have version 0.6M or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 3) FULL VERSION (525 MB) - If you are new to LFS or making a fresh installation. - Click HERE to visit the download page and get the full version installer.
  10. VELOCIPEDE

    Live for Speed update 0.6Q3

    Il team di Live for Speed ha rilasciato una nuova patch aggiornata del suo ottimo simulatore. L'update 0.6Q3 (che richiede la versione completa 0.6Q già installata) porta con sè alcuni bugfix e sopratutto miglioramenti al sistema delle ombre, come potete notare dall'immagine qui sotto. Vi ricordiamo che la release 0.6Q ha introdotto miglioramenti al supporto delle periferiche di guida, alla grafica e persino alla VR, con l'implementazione realistica degli specchietti anche con l'uso dei visori VR. Qui di seguito i dettagli ed il relativo download. Update 0.6Q3 Changelog: 0.6Q3 is fully compatible with 0.6Q You can connect online with 0.6Q You can play replays from 0.6Q You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch. Please keep a backup of your LFS.exe from 0.6Q so you can easily go back if there are any problems. Changes from 0.6Q to 0.6Q3: Shadows are no longer cast upwards or towards the light Ambient (non-direct) shadow darkness now depends on distance New text command /lang X to load language (data\language\X.txt) Increased LOD distances of humans / drivers / marshalls FIX : LFS could crash using /axload with a long layout name FIX : Traffic lights did not work after texture resolution change INSTALLATION INSTRUCTIONS : A FULL version of LFS 0.6Q must already be installed To install the PATCH using the SELF EXTRACTING ARCHIVE : Move or save the patch into your main LFS folder Double click the patch to extract it to that folder When you see “Confirm File Replace” select “Yes to All” Now you can start LFS in the normal way NOTE : You can see if the patch is correctly installed when you run the program (LFS.exe). At the bottom of the entry screen : 0.6Q DOWNLOADS : PATCH 0.6Q TO 0.6Q3 (SELF EXTRACTING ARCHIVE) (if you already have 0.6Q) : www.lfs.net/file_lfs.php?name=LFS_PATCH_6Q_TO_6Q3.exe (1.1 MB) PATCH 0.6Q TO 0.6Q3 (ALTERNATIVE ZIP) (if you already have 0.6Q) : www.lfs.net/file_lfs.php?name=LFS_PATCH_6Q_TO_6Q3.zip (1.2 MB)
  11. VELOCIPEDE

    Live for Speed versione 0.6Q

    Il team di Live for Speed ha finalmente rilasciato una nuova versione aggiornata del suo ottimo simulatore. La release 0.6Q porta con sè miglioramenti al supporto delle periferiche di guida, alla grafica e persino alla VR, con l'implementazione realistica degli specchietti anche con l'uso dei visori VR. Qui di seguito alcune immagini ed un trailer esplicativo. Today we are pleased to announce a new update with graphical improvements, better controller support and more. The main graphical update is a new system to simulate the mirrors realistically. Each mirror's image is drawn from a separate reflected location, so the interior mirror looks out through the rear window and you can see the sides of your car in the side mirrors. In VR and other 3D modes, a full stereoscopic image is generated for each mirror. The lighting system for cars has been improved and your own car's shadow is now visible from internal views. Multiple controller support is simpler to use and you can now easily select a single controller from a list of connected devices. Steering wheel rotation is automatically limited to the correct angle for your selected car. In "Free view" mode there is a new "walk" option that allows you to wander around in the environment with the view point maintained at eye level. This was designed to help with our development because of the unique view it gives, specially when used in VR mode. This is the information page for version 0.6Q which has graphical improvements, better controller support and more. The main graphical update is a new system to simulate the mirrors realistically. Each mirror's image is drawn from a separate reflected location. In VR and other 3D modes, a full stereoscopic image is generated for each mirror. The lighting system for cars has been improved and your own car's shadow is now visible from internal views. Multiple controller support is simpler to use. Steering wheel rotation is automatically limited to the correct angle for your selected car. In "Free view" mode there is a new "walk" option that allows you to wander around in the environment with the view point maintained at eye level. You can read the full list of changes below. Three ways to get version 0.6Q : 1) AUTO UPDATER - If you already have version 0.5V or later : - Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror. 2) MANUAL PATCH (4 MB) - If you already have version 0.6M or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 3) FULL VERSION (419 MB) - If you are new to LFS or making a fresh installation. - Click HERE to visit the download page and get the full version installer. Changes from 0.6P to 0.6Q : Mirrors Mirrors are now realistic and your own car is visible A separate viewpoint is used to draw each mirror's view Minor updates to some car models to improve visibility Mirrors now use the same LOD setting as the main view Mirror angle adjustment is now possible (in View Options) Increased vertical adjustment range for central mirror position Mirror offset sliders only shown if a car has a central mirror Added a "Default position" button to restore moved mirrors Increased virtual mirror width from 0.3 to 0.333 Virtual mirror is now available in follow view Graphics : Improved detection of nearby objects that should be shadowed Your car's shadow is now drawn when you are in an internal view Improved lighting on tyres and drivers (noticeable in dark places) Corrected downward ambient lighting colour (was too bright) Slight reduction in near clipping plane distance Free view (SHIFT+U mode) : Free view is now shown as an option in the Escape Menu New walk mode which is good for wandering around in VR VR : Mirrors now use a full stereoscopic image in VR and other 3D modes Mouse look in free view mode in VR avoids pitch (stays horizontal) Rift errors "display lost" and "HMD not present" shown as message Controllers : Exit controller screen warning is not shown for real ESC key press FF device is automatically assigned (if two or more are connected) A single controller can now be selected (if two or more connected) LFS tries to move force feedback wheel to centre when car is reset Button and axis numbers now start at 1 (affects /button and /axis) Assigned arrow keys work better (e.g. movement in free view mode) Force feedback steering wheel turn limitation : In your wheel settings use a large turn amount e.g. 900 degrees In LFS Options - Controls set "Wheel turn" slider to match that In LFS Options - Controls set "Wheel turn compensation" to 1.00 You should now find your wheel is correctly limited in all cars Misc : Increased UDP send buffer size from 12KB to 32KB You can now select a specific audio device in Audio Options screen D3DCompiler_43.dll and D3DX9_43.dll are now supplied in dll folder The card_cfg.txt file is no longer used - options moved to cfg.txt Mirror adjustment and other view settings change with driver side New text command /horn X to set horn type (X = 1 to 5) Translations : Most translations updated. Thank you translators! Fixes : Unassigned controls regained default key or button on restart Added checks to avoid a crash in LFS after a graphics driver error This post has been promoted to an article
  12. VELOCIPEDE

    Live for Speed versione 0.6Q

    The lighting system for cars has been improved and your own car's shadow is now visible from internal views. Multiple controller support is simpler to use and you can now easily select a single controller from a list of connected devices. Steering wheel rotation is automatically limited to the correct angle for your selected car. In "Free view" mode there is a new "walk" option that allows you to wander around in the environment with the view point maintained at eye level. This was designed to help with our development because of the unique view it gives, specially when used in VR mode. This is the information page for version 0.6Q which has graphical improvements, better controller support and more. The main graphical update is a new system to simulate the mirrors realistically. Each mirror's image is drawn from a separate reflected location. In VR and other 3D modes, a full stereoscopic image is generated for each mirror. The lighting system for cars has been improved and your own car's shadow is now visible from internal views. Multiple controller support is simpler to use. Steering wheel rotation is automatically limited to the correct angle for your selected car. In "Free view" mode there is a new "walk" option that allows you to wander around in the environment with the view point maintained at eye level. You can read the full list of changes below. Three ways to get version 0.6Q : 1) AUTO UPDATER - If you already have version 0.5V or later : - Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror. 2) MANUAL PATCH (4 MB) - If you already have version 0.6M or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 3) FULL VERSION (419 MB) - If you are new to LFS or making a fresh installation. - Click HERE to visit the download page and get the full version installer. Changes from 0.6P to 0.6Q : Mirrors Mirrors are now realistic and your own car is visible A separate viewpoint is used to draw each mirror's view Minor updates to some car models to improve visibility Mirrors now use the same LOD setting as the main view Mirror angle adjustment is now possible (in View Options) Increased vertical adjustment range for central mirror position Mirror offset sliders only shown if a car has a central mirror Added a "Default position" button to restore moved mirrors Increased virtual mirror width from 0.3 to 0.333 Virtual mirror is now available in follow view Graphics : Improved detection of nearby objects that should be shadowed Your car's shadow is now drawn when you are in an internal view Improved lighting on tyres and drivers (noticeable in dark places) Corrected downward ambient lighting colour (was too bright) Slight reduction in near clipping plane distance Free view (SHIFT+U mode) : Free view is now shown as an option in the Escape Menu New walk mode which is good for wandering around in VR VR : Mirrors now use a full stereoscopic image in VR and other 3D modes Mouse look in free view mode in VR avoids pitch (stays horizontal) Rift errors "display lost" and "HMD not present" shown as message Controllers : Exit controller screen warning is not shown for real ESC key press FF device is automatically assigned (if two or more are connected) A single controller can now be selected (if two or more connected) LFS tries to move force feedback wheel to centre when car is reset Button and axis numbers now start at 1 (affects /button and /axis) Assigned arrow keys work better (e.g. movement in free view mode) Force feedback steering wheel turn limitation : In your wheel settings use a large turn amount e.g. 900 degrees In LFS Options - Controls set "Wheel turn" slider to match that In LFS Options - Controls set "Wheel turn compensation" to 1.00 You should now find your wheel is correctly limited in all cars Misc : Increased UDP send buffer size from 12KB to 32KB You can now select a specific audio device in Audio Options screen D3DCompiler_43.dll and D3DX9_43.dll are now supplied in dll folder The card_cfg.txt file is no longer used - options moved to cfg.txt Mirror adjustment and other view settings change with driver side New text command /horn X to set horn type (X = 1 to 5) Translations : Most translations updated. Thank you translators! Fixes : Unassigned controls regained default key or button on restart Added checks to avoid a crash in LFS after a graphics driver error
  13. VELOCIPEDE

    Live for Speed versione 0.6P

    Four ways to get version 0.6P : 1) AUTO UPDATER - If you already have version 0.5V or later : - Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror. 2) MANUAL PATCH (2 MB) - If you already have version 0.6M or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 3) MANUAL PATCH (55 MB) - If you already have version 0.6K or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 4) FULL VERSION (418 MB) - If you are new to LFS or making a fresh installation. - Click HERE to visit the download page and get the full version installer. Changes from 0.6M to 0.6P : Translations : Many translations updated. Thank you translators! VR : Support for Oculus Rift CV1 and DK2 using the new 1.3 software Default HUD field of view is now 70 degrees / HUD distance 0.5m Improved appearance of top row (ESC / F keys) of virtual keyboard Rift remote can be used for click / escape / virtual keyboard IPD slider movement is now detected and a message displayed Auto-updater is avoided in VR mode (shows helpful options) Intro replay is avoided if LFS is started in VR mode OpenVR support updated to 0.9.19 Controllers : Controllers may be plugged in and detected after LFS is started Refresh button to detect controllers in Options - Controls screen Controllers are now sorted (not dependent on order of connection) Separate controller type settings for with or without controllers Automatic axis and button assignment for various game controllers Automatically set Clutch setting to axis if wheel has clutch pedal Automatic preset is now attempted on first of multiple controllers Controller screen in game now shows correct pedals and steer gauge New joystick look mode using two axes to control look direction Arrow keys can now be assigned to wheel buttons (default D-pad) Default 900 degrees turn for Logitech G25 / G27 / Driving Force Attempted reasonable presets for Thrustmaster and DFGT wheels A scroll bar appears if there are more than 16 available axes Warning when you press ESC to exit controller setup screen Removed axis calibration system that had various problems You can now type in the active range of an axis function Typed range can exceed input range to reduce axis effect Look Roll axis function now has a full 360 degree range Button functions are now easier to see when in car Fixes : Axis names were previously displayed wrongly in Options - Controls It was possible to enter a state where chat box could not be opened
  14. Fonte. Quick fix Of some reported bugs V2 -Fixed ai not leaving the pit lane , or hiting the wall -Tweaked rally cross surface and sound -Tweaked lods for distant buildings -Sectors kn5 is now the correct one blue flying boxes should now be gone -New pit lane ai for both gp and gp no chicane -electric wire more ticker to try to avoid flickering -fixed reflection of pit building -performance improved in the pit area -fixed lods for big buidlings -fixed windows of big buildings DOWNLOAD
  15. VELOCIPEDE

    Live for Speed versione 0.6N

    This version has many improvements for VR, multiplayer, audio and more. In VR, a new "look and click" system removes the need for a mouse. A virtual keyboard means you don't need to use the real keyboard, which was always hard with a headset on. A new Demo filter helps you find the online races you are looking for. Other multiplayer improvements include a better steering input for remote cars. A new siren sound system turned out to be popular in testing. Four ways to get version 0.6N : 1) AUTO UPDATER - If you already have version 0.5V or later : - Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror. 2) MANUAL PATCH (2 MB) - If you already have version 0.6M or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 3) MANUAL PATCH (55 MB) - If you already have version 0.6K or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 4) FULL VERSION (418 MB) - If you are new to LFS or making a fresh installation. - Click HERE to visit the download page and get the full version installer. Changes from 0.6M to 0.6N : Translations : Most translations updated. Thank you translators! VR : Look and click (with space or button) can be used instead of mouse A virtual keyboard is displayed in VR mode above text entry dialog Toggle virtual keyboard with a controller button or backspace key Talk function (T) and ESC can now be assigned to wheel buttons OpenVR SDK now 0.9.17 and supports live IPD adjustment (Vive) Removed interface aspect ratio 1:1 and added 14:9 (default) New click and type buttons in place of some slider bars Multiplayer : New Demo filter at bottom of List of Hosts screen Reduced remote car steering wobble each time a packet is received Smoothed steering / brake / throttle inputs in multiplayer replays MPR smoothing is disabled by switching on network debug (SHIFT+F8) Passwords hidden on Start New Host and Join Specific Host screens Siren sound : Start local car siren with command /siren=off/fast/slow Allowed (on cars with a horn) only if user is allowed by host Allow a multiplayer guest to use siren : /cansiren username 1 Audio : More accurate horn (and flash) with shorter transmission delay Reduced the minimum volume to play a sound (can hear further away) Added doppler effect to all car sounds that didn't have it already Removed doppler effect resulting from SHIFT+U mode camera velocity Updated commands.txt with commands /cansiren /siren /ujoin /uai Training lessons : Previous and best times are shown during the lesson replay SHIFT+R now restarts the lesson without returning to instructions SHIFT+X exits from replay or lesson back to the instructions screen Press 1 to watch or restart replay without finishing the lesson ESC once starts the replay / another time to exit lesson Lesson editor : Reverse and open configurations may now be selected Lesson image filename no longer needs to start with zzz_ Image does not need to be square (but is still shown in a square) On entry to lesson editor the current track and config are selected You can now select the lighting (weather) for a lesson InSim : New ISS state flags to notify if local PC is in dialog / text entry New packet SMALL_LCS - set local car switches (lights, horn, siren) Misc : Input and sound are now enabled by default when LFS is not focussed Mouse click on demo exit screen now exits LFS or opens www.lfs.net Layout editor now allows unmovable objects to intersect Fixes : Out-of-path start warning incorrectly showed local player name Dedicated server did not search for path after out-of-path start Non-dedicated server could crash if guest driver drove off track Possible crash if a shadowed object near a paused car was deleted Possible crash if texture resolution changed while generating Alt Gr key + number could cause text colour to change
  16. VELOCIPEDE

    Live for Speed versione 0.6M

    Torna alla ribalta il sempre divertente Live for Speed, con il rilascio oggi della nuova versione 0.6M. La nuova release ci mette a disposizione una versione completamente rinnovata ed aggiornata del circuito di Rockingham, la consueta lunga lista di bugfix ed anche vari altre migliorie. We are pleased to announce a new release with an updated Rockingham track and many more fixes and improvements. LFS now the interface and supports a borderless window mode that has various advantages including much better support for multiple monitor setups. New features have been added tothe layout editor. Community programmers have been working hard on testing some new InSim features that allow a lot of possibilities. New ways to report your car's actions to an external program and the ability to control start lights are among the changes.
  17. VELOCIPEDE

    Live for Speed versione 0.6M

    Torna alla ribalta il sempre divertente Live for Speed, con il rilascio oggi della nuova versione 0.6M. La nuova release ci mette a disposizione una versione completamente rinnovata ed aggiornata del circuito di Rockingham, la consueta lunga lista di bugfix ed anche vari altre migliorie. We are pleased to announce a new release with an updated Rockingham track and many more fixes and improvements. LFS now the interface and supports a borderless window mode that has various advantages including much better support for multiple monitor setups. New features have been added tothe layout editor. Community programmers have been working hard on testing some new InSim features that allow a lot of possibilities. New ways to report your car's actions to an external program and the ability to control start lights are among the changes. Four ways to get version 0.6M :1) AUTO UPDATER - If you already have version 0.5V or later : - Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror. 2) MANUAL PATCH (55 MB) - If you already have version 0.6K or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 3) MANUAL PATCH (155 MB) - If you already have version 0.6H or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 4) FULL VERSION (417 MB) - If you are new to LFS or making a fresh installation. - Click HERE to visit the download page and get the full version installer. This post has been promoted to an article
  18. VELOCIPEDE

    Live for Speed versione 0.6J

    Decisamente a sorpresa, dopo un lungo silenzio, è stata rilasciata una nuova versione aggiornata dell'ottimo Live for Speed. La release 0.6J ci offre soprattutto un miglioramento delle prestazioni generali su tutti i sistemi, compresi PC più datati. Inoltre è stato ulteriormente migliorato il supporto al visore Oculus Rift. Qui di seguito tutti i dettagli e i download. We are pleased to announce a new update of Live for Speed with some very good performance improvements. Various systems have been updated to reduce the work done by the graphics card and the CPU. The simulator runs more smoothly and you can choose a higher frame rate or run your computer more efficiently and consistently with a limited rate. This is a great help at the highly detailed Westhill environment released in the 0.6H update. We have improved the frame rate limiter (in Misc Options) so Live for Speed can run very accurately at the rate you set. There is a new live frame timing graph to help you see what's going on if you like that kind of thing! For Oculus Rift users, we are supporting Direct mode and the 0.6 runtime. You can now enter or leave 3D mode at any time without restarting LFS. Just click the 3D button in View Options. In the LFS window that remains on your monitor you can see what the person wearing the Rift is looking at. Four ways to get Version 0.6J :1) AUTO UPDATER - If you already have version 0.5V or later : - Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror. 2) MANUAL PATCH (1.5 MB) - If you already have version 0.6H or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 3) MANUAL PATCH (156 MB) - If you already have version 0.5Z or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 4) FULL VERSION (273 MB) - If you are new to LFS or making a fresh installation. - Click HERE to visit the download page and get the full version installer. Changes from 0.6H to 0.6J :Optimisations : Static vertex buffers reorganised to reduce DirectX instructions Frames buffered (default 1) to allow next frame to start rendering More efficient car distance sorting system for sound and graphics Dynamic vertex buffers now set to use hardware vertex processing Better frame rate in places where many objects may be visible Graphics : Sky texture is now drawn in mirrors Layout editor object selection buttons are sorted by distance Z-buffer depth setting can now be changed without restarting LFS Mirror now uses 24 bit Z buffer if Z buffer setting is more than 16 Frame rate limitation system : Frame rate limitation system is now accurate and has better values New frame info display shows sleep / physics updates / gpu waiting Now using an event query instead of a lock for input lag prevention Minimum sleep setting changed to "Sleep every frame" (yes / no) Misc : Now using Direct3D 9Ex if available (Windows Vista and later) Reduced glitch when autocross objects are optimised (e.g. on load) Reduced min / max values for "Sound lag" setting - default now 0.08 New Audio Option "Sound when window is inactive" (off / on) 3D view modes : Added a 3D level slider option to adjust monitor-based 3D views Reduced CPU / GPU usage by sharing scene preparation for both eyes Oculus Rift : Now using Oculus SDK version 0.6.0.1 which includes timewarp You can now enter and leave Rift mode without restarting LFS Smooth display (if you do not use SLI or force vertical sync) Monitor window view options : blank / one eye / two eyes Oculus Rift compatibility mode : For users who cannot use the Oculus 0.6 runtime, you can still use the 0.5 runtime. Simply rename the ORDIRECT.dll to some other name and LFS will then use LFSORDLL.dll instead (extended mode only). Fixes : Some buildings at Westhill track were drawn using a slow method Mouse clipped to window (CTRL+C) now works properly with ALT+TAB Using mouse wheel to change gear did not work properly at high fps Layout editor object selection buttons used interface button slots Crash changing texture resolution with two or more objects selected Anisotropic filtering did not work on car textures (including skin) TIPS on using Live for Speed with an Oculus Rift DK2 :NOTE : Oculus runtime 0.6.0.1 (or later) is required 1) How to enter Rift mode in LFS : - Start LFS and click 3D on the View Options Screen - Select Oculus Rift and click OK 2) To reset your seating position, the text command /rift reset is assigned by default to the F8 key. - When a new driver takes over, ask them to look straight ahead then press F8 - Key assignments can be edited in Options - Game - F1 to F8 3) Accessing your desktop while LFS is on the Rift. - You will find that your mouse cursor is confined to the Rift's virtual monitor - Press CTRL+C to free the mouse and now the mouse can go onto the desktop 4) Optional command line options /rift=on and /rift=off Use e.g. in a shortcut to make sure Rift mode is entered or not LFS.exe /rift=on - try to go straight into Rift mode LFS.exe /rift=off - do not go into Rift (ignores previous mode) This post has been promoted to an article
  19. VELOCIPEDE

    Live for Speed versione 0.6K

    You will need an S3 license to unlock the Rockingham track. S3 licenses are now available on our website. If you already have S1 or S2, the price of your existing license will be deducted from the full price of S3. Further S3 content is in development but currently Rockingham is the only S3 content available. We made the decision to release it now rather than waiting for the other content to be completed. Although S3 content is already being developed, we cannot provide a guarantee that it will be released. Please only buy an S3 license upgrade if you feel it's worth it to use Rockingham right now. We will be continuing to work on S3 after Christmas! Three ways to get Version 0.6K : 1) AUTO UPDATER - If you already have version 0.5V or later : - Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror. 2) MANUAL PATCH (144 MB) - If you already have version 0.6H or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 3) FULL VERSION (409 MB) - If you are new to LFS or making a fresh installation. - Click HERE to visit the download page and get the full version installer. - LFS Developers Changes from 0.6J to 0.6K : New Track : Rockingham race track is now included - S3 license required AI : Now avoid ramming other cars when in the pit lane or lap of honour Max drivers in single player increased to 24 (online max still 40) Graphics : New reflections system and shaders for cars and buildings Nearby objects are visible in new dynamic reflections on cars Option to set number of dynamic reflections in main view and mirror Misc option to enable a programmable post-processing shader Misc : New command /rsh to reload shaders (e.g. after editing externally) Maximum number of controllers increased to 10 (was previously 8) VR : HTC Vive headset is now supported through OpenVR Oculus Rift support now requires runtime 0.7 or later Improved dialog sequence after any error entering VR mode Training lesson editor : SHIFT+T on main entry screen to access lesson editor or list editor Layouts for lessons must be copied from layout to training folder SHIFT+T on training screen to view and test newly added lessons Fixes : Improved validity check when loading car colour settings Alpha sorting issue on bricks at base of a South City building AI could go wrong when entering BL pit lane for a pit stop AI driver names can no longer be blank TIPS on using Live for Speed with a VR headset : NOTE : For Oculus, Runtime 0.7 (or later) is required 1) How to enter VR mode in LFS : - Start LFS and click 3D on the View Options Screen - Select VR headset and click OK 2) To reset your seating position, the text command /rift reset is assigned by default to the F8 key. - When a new driver takes over, ask them to look straight ahead then press F8 - Key assignments can be edited in Options - Game - F1 to F8 3) Accessing your desktop while LFS is in VR mode. - You will find that your mouse cursor is confined to the LFS window - Press CTRL+C to free the mouse and now the mouse can go onto the desktop
  20. VELOCIPEDE

    Live for Speed versione 0.6J

    For Oculus Rift users, we are supporting Direct mode and the 0.6 runtime. You can now enter or leave 3D mode at any time without restarting LFS. Just click the 3D button in View Options. In the LFS window that remains on your monitor you can see what the person wearing the Rift is looking at. Four ways to get Version 0.6J : 1) AUTO UPDATER - If you already have version 0.5V or later : - Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror. 2) MANUAL PATCH (1.5 MB) - If you already have version 0.6H or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 3) MANUAL PATCH (156 MB) - If you already have version 0.5Z or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 4) FULL VERSION (273 MB) - If you are new to LFS or making a fresh installation. - Click HERE to visit the download page and get the full version installer. Changes from 0.6H to 0.6J : Optimisations : Static vertex buffers reorganised to reduce DirectX instructions Frames buffered (default 1) to allow next frame to start rendering More efficient car distance sorting system for sound and graphics Dynamic vertex buffers now set to use hardware vertex processing Better frame rate in places where many objects may be visible Graphics : Sky texture is now drawn in mirrors Layout editor object selection buttons are sorted by distance Z-buffer depth setting can now be changed without restarting LFS Mirror now uses 24 bit Z buffer if Z buffer setting is more than 16 Frame rate limitation system : Frame rate limitation system is now accurate and has better values New frame info display shows sleep / physics updates / gpu waiting Now using an event query instead of a lock for input lag prevention Minimum sleep setting changed to "Sleep every frame" (yes / no) Misc : Now using Direct3D 9Ex if available (Windows Vista and later) Reduced glitch when autocross objects are optimised (e.g. on load) Reduced min / max values for "Sound lag" setting - default now 0.08 New Audio Option "Sound when window is inactive" (off / on) 3D view modes : Added a 3D level slider option to adjust monitor-based 3D views Reduced CPU / GPU usage by sharing scene preparation for both eyes Oculus Rift : Now using Oculus SDK version 0.6.0.1 which includes timewarp You can now enter and leave Rift mode without restarting LFS Smooth display (if you do not use SLI or force vertical sync) Monitor window view options : blank / one eye / two eyes Oculus Rift compatibility mode : For users who cannot use the Oculus 0.6 runtime, you can still use the 0.5 runtime. Simply rename the ORDIRECT.dll to some other name and LFS will then use LFSORDLL.dll instead (extended mode only). Fixes : Some buildings at Westhill track were drawn using a slow method Mouse clipped to window (CTRL+C) now works properly with ALT+TAB Using mouse wheel to change gear did not work properly at high fps Layout editor object selection buttons used interface button slots Crash changing texture resolution with two or more objects selected Anisotropic filtering did not work on car textures (including skin) TIPS on using Live for Speed with an Oculus Rift DK2 : NOTE : Oculus runtime 0.6.0.1 (or later) is required 1) How to enter Rift mode in LFS : - Start LFS and click 3D on the View Options Screen - Select Oculus Rift and click OK 2) To reset your seating position, the text command /rift reset is assigned by default to the F8 key. - When a new driver takes over, ask them to look straight ahead then press F8 - Key assignments can be edited in Options - Game - F1 to F8 3) Accessing your desktop while LFS is on the Rift. - You will find that your mouse cursor is confined to the Rift's virtual monitor - Press CTRL+C to free the mouse and now the mouse can go onto the desktop 4) Optional command line options /rift=on and /rift=off Use e.g. in a shortcut to make sure Rift mode is entered or not LFS.exe /rift=on - try to go straight into Rift mode LFS.exe /rift=off - do not go into Rift (ignores previous mode) View attachment: 6j-mirror1.jpg View attachment: 6j-options3.jpg View attachment: lfs_south_city_oculus_rift2.jpg
  21. VELOCIPEDE

    Live for Speed: versione 0.6F

    Version 0.6F: Available today and well tested by forum visitors, this new update supports 3D devices including TVs, projectors, headsets and the Oculus Rift. While developing it, we also moved onto DirectX 9 which allows for better graphical effects in future while still allowing LFS to run on older versions of Windows and on Linux (using the Wine compatibility software). This version remains fully compatible with 0.6E with many improvements and fixes. Read more about the patch and how to get it on the 0.6F information page. Westhill Update: Available soon... as the development for S3 has been taking some time, we thought it would be good to update something for our existing license holders. The best thing to update was the Westhill track which was always sparse and underdeveloped. The International configuration has been improved in many places, particularly in the twisty sequence of bends in the far corner which is now more challenging. There is a new National configuration, bearing off from the International track after the first right and left bends, involving some interesting gradient changes and technical bends. The scenery has been developed to a higher level of detail and you can drive around the access roads in the open configurations. You can see more images of the new track on our screenshots page. The configurations are complete and good to drive. At this point Eric is still finishing some buildings and filling some holes in the scenery. Scawen is making some improvements and optimisations to deal with the higher level of detail. We expect to release this version for testing in a few weeks, but remember that sometimes interesting things can come up that make things take a little longer than planned. Further Progress: After the Westhill update, Eric will continue with the S3 tracks he has been working on. Scawen will continue with the new tyre model. The new tyres currently feel good to drive but some work needs to be done on heat, pressure, friction, tyre load sensitivity and wear which are all closely linked.
  22. La comunità italiana di Live for Speed presenta un nuovo evento, una competizione con una formula inedita, che mette alla prova la capacità dei piloti di saper adattare il proprio stile di guida al mezzo ed alla pista. Niente calendario, niente simulazioni di gara, nessun lavoro sugli assetti. Tutte le informazioni sul forum!
  23. C'è grande equilibrio nella decima edizione della Coppa Italia Live For Speed 2014, giunta a quasi un terzo di campionato. Al fianco di piloti titolati come Graziano e Bartolotta, si contendono titolo e podio piloti affermati come Conte e Mocanu. Senza dimenticare le forti new entry e gli outsider del calibro di Mangano, Trifilio, Conserva, De Plato ed il giovane Citrolo. Questi sim racer assieme a tutti gli altri partecipanti, alle dirette streaming condotte tra lo scanzonato e l'irriverente dal "Noc", alle spettacolari videosintesi del ConDe, all'attenta organizzazione LFSIC e alla meticolosa preparazione della gara, fanno del CILFS2014 uno tra eventi master nel sim racing italiano. Archiviata l'intensa gara 3, ieri si sono svolte le qualifiche di gara 4, in quel di Blackwood GP a bordo delle Finlandesi Raceabout. G.Graziano e M.Bartolotta hanno dato spettacolo. I due piloti hanno concluso la Q2 con il medesimo tempo ed è stato necessario un ulteriore giro secco di spareggio per determinare la pole, che ha visto prevalere M.Bartolotta. L'appuntamento per gara 4 è martedì 28 gennaio ore 21,20 circa.
  24. VELOCIPEDE

    Live for Speed: Test Patch v0.6B8

    Here is a new TEST PATCH: 0.6B8 You can read about why this update was needed in the main forum thread http://www.lfsforum.net/showthread.php?t=80675 0.6B8 is NOT compatible with version 0.6B 0.6B8 CAN play replays from version 0.6B You cannot upload hotlaps made with 0.6B8 because it is a test patch. Please keep a backup of your LFS.exe from 0.6B so you can easily go back if there are any problems. Changes from 0.6B6 to 0.6B7: FIX : Guests were often kicked after another took over their car Instead of “LAG (seconds)” now “username (seconds)” is displayed Timer bounding increased to 30 sec for normal LFS (graphic mode) Timer bounding stays at 6 sec for non-graphical dedicated hosts Changes from 0.6B5 to 0.6B6 : Repaired most translations with a small update on one line FIX : Guest disconnected if host used InSim IS_PLC packet Changes from 0.6B to 0.6B5: Improved multiplayer system: Game only needs host packets to continue processing Quicker joining to host – no waiting for other players No waiting for packets from players with slow connections Leaving a host is instantaneous even if a guest is connecting Longer timeouts avoid disconnection due to short interruptions (NOTE : no change to physics – old replays are still valid) Other changes : Two new translations : Indonesian and Romanian New hacker protection applied to multiplayer packets Improved checks on validity of user names while connecting User names now confirmed with master server after connection OOS / CPW messages now show user name instead of player name Removed message “Got master packet” from network debug output No buffer overflows from hangs or operating system time changes User name in brackets now shown at end of disconnection messages New “Authorised” message on host links user name with ip address Race setup screen /clear command can now only be used by admins Ability of guests to vote or select tracks now enforced by host InSim : Added new leave reasons (CPW / OOS / JOOS / HACK) for IS_CNL Change to in-game usage of IS_REO – only valid after SMALL_VTA Fixes : Custom view was not set to new car type on replay restart Duplicate lines in scripts could cause unexpected results Virtual speedo sometimes overlapped numbers (e.g. XRG km/h) Circuit length is no longer displayed for open configurations LFS could crash when displaying laps for fuel after short laps Ready status in lobby is now checked when a player disconnects Load WE1R on dedicated host – Checkpoint 1 path node not found User’s controller type was not shown after taking over a car SHIFT+R near end of SPR could make cars swap between players Download Here This post has been promoted to an article
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