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  1. Honda SuperGT GT500 HSV010-GT View File This MOD is SUPERGT GT500 HONDA HSV010-GT team WEIDER DOME Racing in 2013 season.(HSV010-GT final year!) I'm already upload the V1.0 in the my blog though re-upload the optimized for current AC ver . ※physics & sound is based our teams GT500 MOD GTR2 version . How to install this MOD. 1.overwrite the HSV-010GT folder to assettocorsa/content/cars folder. 2.END ENJOY HONDA MUSIC!!!!!!!!! Ver.info V1.0 first ver rerease. V2.0 material,sound & physics update. Submitter VELOCIPEDE Submitted 08/28/2017 Category Cover Wheelers Mods
  2. Il team Studio 397 ha appena rilasciato per il suo rFactor 2 il nuovo aggiornamento update 2 dedicato alla recente Buil 1108. L'update, oltre a correggere qualche bugs, apporta varie migliorie al sonoro, alla grafica, alla fisica ed anche al codice del simulatore. Oltre alla build aggiornata, è stata rilasciata anche la nuova versione 1.2 dell'affascinante Nissan GT500 che vede te nelle immagini qui sotto. And we’re back, as promised, with an updated Nissan GT500 – there’s a worthy set of improvements and upgrades to get excited about! On the physics side, we’ve added a new set of tyres, including a full range of compounds for added strategy and increased competitiveness. The previous dry compound is now split into three types – soft, medium, and hard. We’ve also added an intermediate compound for light wet conditions. The all-new audio for the GT500 is a complete overhaul. We’ve replaced all sounds to give a deeper range and a more raw and resonant feel. Full credits for this go to Rick Schoenmaker, who did an awesome job! On the graphics side, we’ve made some considerable improvements and added features, including improved car body reflections, backfire effects, headlight lens flare, and more. We’ve had community feedback from many different people here, and we would like to mention Ales Ogrinc for generously contributing several 3D objects for inclusion in the update. Accompanying this update is a new build: 1108 update 2. Like update 1 we released on December 28th, 2016, this build is fully backward compatible, which means there is no need to update your dedicated server. With this new build we introduce a new system to distribute templates with our cars. As soon as you upgrade to the new build, whenever you start the Launcher, it will install templates into a folder called “Templates” in your rFactor 2 main folder. Do not edit those files in place though, as they will be overwritten on updates of the car. Make a copy before you start designing your own livery. The new version of the Nissan can be found in the workshop, and you will automatically be updated if you are subscribed to it. Check out the full change log below: Sounds Added a completely new pack of sounds that should be a lot closer to the way the original car sounded. Graphics Added additional tyre compounds, the car now has soft, medium, hard, intermediates and full wet compounds. Added additional rim types to reflect the ones used by the different teams. Added fluorescent shader for digits on the dashboard. Added backfire graphics. Fixed a gap between the driver helmet and the body. Fixed tyres going through the fenders when under load. Updated body 3D shape, adding a missing floor, correcting the front fender shape and some smaller tweaks. Updated icons. Improved cockpit textures on the fans, door handles and several other small details. Improved body reflections. Improved level of detail (LOD) models. Improved exhaust model and textures. Improved windows in cockpit view and added the missing side windows. Improved liveries. Improved headlights, now with lens flares. Physics Added new tyre compounds to match those added to the graphics. Updated a few garage settings. Slightly tweaked the AI physics. Code (Build 1108 update 2) Added code that allows car modellers to tweak the body roll for AI physics to ensure tyres don’t go through fenders graphically. Introduced a simple mechanism for distributing templates with cars (which will end up in a “Templates” folder until the new UI is released). Fixed a problem where the launcher accidentally URL encoded passwords, making it impossible to join servers with certain characters in the password.
  3. A quanto pare arriva Babbo Natale anche per gli appassionati di rFactor 2: il team Studio 397 ha infatti appena rilasciato la nuovissima Nissan GT500, vettura molto nota per i suoi successi nel 2013 nel campionato SuperGT GT500. Christmas comes early at Studio 397! Ho ho ho, everybody! You didn’t think the elves at Studio 397 forgot, did you?!?! We have a little surprise for our fellow simracers: The iconic Nissan GT500 in all its ferocity is here to bring you some holiday cheer. Let it roar around any track worthy of its insane muscle! The car, built for the 2013 SuperGT GT500 class, follows in the footsteps of two championship titles for this Nissan GT-R in 2011 and 2012. It is one of the most powerful GT cars out there, with an engine that delivers over 530 bhp at a weight of only 1,100 kg. Optimizations in engine response, even more torque, and better fuel economy make it superior to the previous year’s model. The rear wing and fender with their shark-tooth-shaped design provide downforce while reducing drag as much as possible. The Nissan GT500 comes to rFactor 2 with four official liveries for you to enjoy. Not much more to say, we’ll let the car speak for itself! It is available from the Steam Workshop here. This post has been promoted to an article
  4. VELOCIPEDE

    rF2 Studio397: Nissan GT500 released

    A quanto pare arriva Babbo Natale anche per gli appassionati di rFactor 2: il team Studio 397 ha infatti appena rilasciato la nuovissima Nissan GT500, vettura molto nota per i suoi successi nel 2013 nel campionato SuperGT GT500. Ho ho ho, everybody! You didn’t think the elves at Studio 397 forgot, did you?!?! We have a little surprise for our fellow simracers: The iconic Nissan GT500 in all its ferocity is here to bring you some holiday cheer. Let it roar around any track worthy of its insane muscle! The car, built for the 2013 SuperGT GT500 class, follows in the footsteps of two championship titles for this Nissan GT-R in 2011 and 2012. It is one of the most powerful GT cars out there, with an engine that delivers over 530 bhp at a weight of only 1,100 kg. Optimizations in engine response, even more torque, and better fuel economy make it superior to the previous year’s model. The rear wing and fender with their shark-tooth-shaped design provide downforce while reducing drag as much as possible. The Nissan GT500 comes to rFactor 2 with four official liveries for you to enjoy. Not much more to say, we’ll let the car speak for itself! It is available from the Steam Workshop here.
  5. Fonte. Now, I making HONDA HSV010-GT model's.(SUPERGT GT500)
  6. VELOCIPEDE

    rF2: Nissan GT500 by ISI in arrivo

    Il team ISI ha appena pubblicato tramite social network due nuovi screens di anteprima della Nissan GT500 GT-R, ormai di prossimo arrivo per rFactor 2. Potete visionare le immagini e discuterne a questo link del forum. E' inoltre in arrivo un aggiornamento anche per la Brabham BT20, con migliorie alla fisica, alla flessibilità del telaio ed alle gomme da bagnato. We finally have the Nissan GT500 in-sim, and now that some core updates are nearing completion, we can start to push out a number of cars previewed in the past. The GT500 is obviously a Super GT car and it's very likely we'll be able to source another license in the future to give it some on-track competition. Obviously, like all official ISI content, this car will be free when released.
  7. To all fans of the Shelby GT500 Supersnake I'm glad to offer you this detailed and functional model with accurate physic and 9 choices of skins. This 2011 version was modified to meet the specifications of the 2013 model and weighs 3,850 pounds (1,750 kg). The DOHC 354.6 cubic inches (5.811 l) 4-V V8 supercharged engine is certified to produce (493 kW, 855 Nm) 662 bhp and 631 lb-ft of torque, with a claimed top speed of 202 miles per hour (325 km/h). A special tuning was made to the supercharged turbo which, when manually enabled to 100% in AC, pushes the car to 400+ km/h on a 2 km drag strip. With this mod, a turbo adjustment of more than 50% is not recommended for regular race tracks. I worked hard over the last couple of weeks to get the model as accurate as possible with the time allowed, and of course to make it fun to drive. This version 1.0 is fully compliant with Assetto Corsa but there is always room left for improvements. Your suggestions are always welcomed. Remember that with the package offered you can edit the physic files and create new skins on you own if you wish to adapt the model to your needs. There are some caveats that I didn't have time to fix: 1- The driver hands are not correctly aligned to the steering: if someone's skilled with the drive base file do not hesitate to submit your suggestions/mods (I'm working with Blender and the "driver_base_pos" FBX editable file provided by Assetto Corsa doesn't seem to open and compute properly to make the required changes. Max might be more indicated for that kind of modification). 2- Wipers not working: Not mandatory but would be a nice to have. 3- Flames for the exhaust pipes: I followed the instructions but something is missing, I couldn't have them to work. 4- Door won't open: The 3D modelling doesn't allow for the doors to open in Showroom mode. That would have required several more days to fashion. I may model it for a next release if time allows. More options will be implemented in future release: - Turbo whine (I need to tinker with the new FMOD engine and learn how to mod it) - Exhaust flames - Shader refinements - ...I'll think about it Release as of November 2014: Version 1.0 Acknowledgements: - V-RAY MATERIALS for their original 3d work::http://www.vraymaterials.co.uk/ - Assetto Corsa for their powerful game engine and customizable physics ...and of course for its great community of fans ;-) Download link for the Assetto Corsa car package: Unzip it as is to your Assetto Corsa car folder and enjoy! fonte AC forum
  8. Tripla vettura addon da non perdere oggi per tutti gli appassionati di Assetto Corsa: il team UnitedRacingDesign ha rilasciato la nuova versione beta 0.9 (che include danni e sonoro) della sua bellissima Corvette C6R, mentre OpAnaconda ha rilasciato la nuova e cattivissima Shelby GT500 Supersnake, infine è disponibile la prima release 0.1 della spettacolare Koenigsegg One:1 2014.
  9. Itasha Paradise presents Nissan Skyline GT500 JGTC 2000 3D Model: Keshon83 & izukon Model Completion: 25% Category: Autobacs Japan GT Championship (aka Super GT) Discipline: GT500 Other Bodykits Available?: Plausible for 1999 Edition Notes: There are still a lot of things to do on this model Screenshots:
  10. Tramite due nuovi render possiamo seguire lo sviluppo di due nuove vetture che arriveranno in futuro su rFactor 2. La prima, fresca fresca di annuncio, è la splendida Nissan GT500 GT-R realizzata direttamente dagli ISI, alfiere della casa nipponica nel campionato giapponese Super GT. Gli amanti dei prototipi e delle gare di durata saranno invece felici di sapere che i lavori sul mod EnduranceRacingX proseguono: il team è attualmente impegnato nella realizzazione della Darche EGT5, vettura di fantasia che richiama una nota casa tedesca. Ricordiamo inoltre che il team è al lavoro sulla pista La Charité, che dovrebbe permettere di esprimere al meglio le performance di questi bolidi.
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