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Found 7 results

  1. Il buon Piboso ha rilasciato la nuova versione 8 del suo Kart Racing Pro, simulatore di guida dedicato al mondo del karting. La nuova release 8, fra le tante novità, migliorie e fix, ci mette a disposizione il supporto per la modalità spettatore ed il nuovo kart elettrico. Correte a questo link per il download del file, che funziona come demo fino all'acquisto della licenza. Qui di seguito il changelog completo. Vi ricordiamo che Kart Racing Pro è disponibile anche su Steam. Per commenti e discussioni fate riferimento al forum dedicato. Changelog: fix: background rendering in high resolution screenshots fix: Mesa 3D shaders errors fix: Evo sidepods in cockpit view fix: seat model in cockpit view fix: M6 nassau number plate position new: number plate background setting new: electric engine support new: spectator support new: option to force no tucking new: option to disable the dynamic track surface new: free roam camera tracking mode new: trackside objects animation support new: live screens support new: Stilo sidepods new: electric kart
  2. Il buon Piboso ha rilasciato la nuova versione 8 del suo Kart Racing Pro, simulatore di guida dedicato al mondo del karting. La nuova release 8, fra le tante novità, migliorie e fix, ci mette a disposizione il supporto per la modalità spettatore ed il nuovo kart elettrico. Correte a questo link per il download del file, che funziona come demo fino all'acquisto della licenza. Qui di seguito il changelog completo. Vi ricordiamo che Kart Racing Pro è disponibile anche su Steam. Per commenti e discussioni fate riferimento al forum dedicato. Changelog: fix: background rendering in high resolution screenshots fix: Mesa 3D shaders errors fix: Evo sidepods in cockpit view fix: seat model in cockpit view fix: M6 nassau number plate position new: number plate background setting new: electric engine support new: spectator support new: option to force no tucking new: option to disable the dynamic track surface new: free roam camera tracking mode new: trackside objects animation support new: live screens support new: Stilo sidepods new: electric kart
  3. Dopo un lungo periodo di silenzio, arrivano finalmente nuove informazioni ed alcune immagini inedite riguardanti il nuovo ed atteso KartKraft (che prima si chiamava Kartsim). Il lancio del gioco è stato posticipato al primo quadrimestre del 2016, per poter implementare nuovi contenuti e features, ma è già in preparazione la fase di accesso anticipato tramite Steam, anche se non è chiaro quando sarà disponibile. After rushing back to Australia from our incredible reception at Gamescom 2015, we’ve been deep in the trenches preparing for KartKraft’s Early Access release. There’s been a huge demand for new content and screenshots from the game, as well as an influx of emails, tweets and comments of your suggestions and game ideas. We’ve listened, added them to our feature request list, and have already begun incorporating some of those ideas into the game. It has also been very clear that we need to increase the frequency of posting new content and improve our communication with you. Balancing an increasingly demanding development schedule alongside running the studio, has highlighted the need for us to add someone dedicated to being your eyes and ears inside the studio. Having led the Gran Turismo community, as well as several other AAA titles, he’s here to make sure you’re kept completely up to date. No more radio silence, guaranteed! And now a quick update on KartKraft; after the feedback from our weekly testing sessions at Black Delta HQ with local gamers and kart drivers, we’ve decided to extend the launch of the game to Q1 next year to add additional features, improvements and optimisations to the game, which we’ll detail in an upcoming blog post. In the next week we’ll be releasing KartKraft’s first teaser trailer since the switch to Unreal Engine 4. With exclusive in game footage, new tracks and features, it leaves the Greenlight trailer in the dust! Finally, we’ve got 5 brand new unedited in-game screenshots taken in KartKraft, showing the official 2015 Praga Karts™ Dragon Evo with the 22hp IAME™/ Remo Racing™ KA100 motor lapping the laser scannedGeelong Karting Club circuit in Melbourne, Australia. Thank you again for all your patience, and stay tuned for the teaser trailer! You can also stay in touch via Steam, Twitter and Facebook, or feel free to drop us a line at contact@blackdelta.com.au. This post has been promoted to an article
  4. VELOCIPEDE

    Notizie e screens per KartKraft

    It has also been very clear that we need to increase the frequency of posting new content and improve our communication with you. Balancing an increasingly demanding development schedule alongside running the studio, has highlighted the need for us to add someone dedicated to being your eyes and ears inside the studio. Having led the Gran Turismo community, as well as several other AAA titles, he’s here to make sure you’re kept completely up to date. No more radio silence, guaranteed! And now a quick update on KartKraft; after the feedback from our weekly testing sessions at Black Delta HQ with local gamers and kart drivers, we’ve decided to extend the launch of the game to Q1 next year to add additional features, improvements and optimisations to the game, which we’ll detail in an upcoming blog post. In the next week we’ll be releasing KartKraft’s first teaser trailer since the switch to Unreal Engine 4. With exclusive in game footage, new tracks and features, it leaves the Greenlight trailer in the dust! Finally, we’ve got 5 brand new unedited in-game screenshots taken in KartKraft, showing the official 2015 Praga Karts™ Dragon Evo with the 22hp IAME™/ Remo Racing™ KA100 motor lapping the laser scannedGeelong Karting Club circuit in Melbourne, Australia. Thank you again for all your patience, and stay tuned for the teaser trailer! You can also stay in touch via Steam, Twitter and Facebook, or feel free to drop us a line at contact@blackdelta.com.au.
  5. VELOCIPEDE

    Kart Racing Pro Beta 14 disponibile

    L'inarrestabile Piboso ha rilasciato la nuova versione Beta 14 del suo Kart Racing Pro, imperdibile simulatore dedicato al mondo del karting, arrivato proprio ieri anche sulla piattaforma Steam Greenlight. Come si legge dal lungo changelog, oltre ai consueti bugfix, troviamo anche interessanti novità in questa ultima release, come la possibilità di danneggiare l'assale (ben nota ai kartisti!) e notevoli migliorie nel comparto multiplayer, che potete provare direttamente sui nostri server dedicati. Per il download del software, in un pacchetto di 757MB, correte a questo link. Changelog: fix: dynamic track surface optimizations fix: steering geometry fix: ballast inertia fix: camber and toe setup fix: reconnection during a race fix: dedicated server pause / resume fix: exhaust smoke multiple pipes support fix: improved alpha mipmapping fix: improved 3D grass rendering fix: Unipro shift lights new: axle damage new: physics driver lean new: laps race length option new: event name new: dedicated server save option new: output plugins race data new: EdTracker support new: possibility to disable a joystick input new: steer speed sensitivity option new: replay orbit camera speed new: engine and intake paint support new: HUD lights new: terrain deformation https://www.youtube.com/watch?v=fQgM1D7BtIo
  6. VELOCIPEDE

    Go-Kart by Warlock v0.3a

    Here is little sneak peak preview. Here what's going to be in: GoKart 50ccm - 13bhp/11NM, 70kg, ~105km/h GoKart 100ccm - 22bhp/15NM, 71kg, ~125km/h GoKart 125ccm - 31bhp/21NM, 71kg, ~140km/h GoKart 125ccm Shifter - 41bhp/28NM (Turbo), 74kg, ~155km/h, 6-speed All is already in testing phase. Things that I need to fix for now is tyre textures and vinyls for karts (already doing that). And need to work a bit more on AI, if someone has explanation what is what in ai.ini, feel free to reply With package release, I'll include Sonoma Kart track for testing, it has 30+ starting and pit lines, so fun is guaranteed Some materials need rework. Still having problem with AI controlled Karts but they work. 3 basic skins per kart (white, black and test) + 6 skins made by @SimonTek What can be changed: rim_detail (only color), metal_detail (only color), vinyl (name says all) rim_detail is png with 128x128 pixels 24bit, metal_detail is dds that is used by Assetto Corsa cars, vinyl is also dds with 2048x2048 (has alpha). Tracks for download are in Video description, since I don't want that guys from KS have legal issues and it is reworked mod You have three Kart tracks with 17 layouts in total. Tracks have 34 starting positions with pits, AI files and simulated semaphore for racing. Tracks have spread starting positions so normal cars can also be driven on them! Problem may occur since tracks are pretty small if bigger amount of vehicles are on track. Another nice track made by @MacArnu you can download it in his thread:http://www.assettocorsa.net/forum/index.php?threads/hundisoo-go-kart-track-1-1.21043/ On Sonoma Kart first numbers with standard tranny, second with close tranny Once again thanks to @bobskype and @Lunae, and @mclarenf1papa for starting this project! Also thanks to @SimonTek for set of skins for Karts Enjoy, this is v0.1, although it is much more mature, but since many skins will come, and I also hope a lot of feedback from you guys, things will change V0.1 http://www.mediafire.com/download/76fne7rfw4771mk/gokart_0.1.7z V0.1.1 http://www.mediafire.com/download/ojc6wv1lbohja7j/gokart_0.1.1.7z V0.2 http://www.mediafire.com/download/ggb5ltuwjvbjbkr/gokart_0.2.7z V0.3 http://www.mediafire.com/download/p1pjepzeii341ki/gokart_0.3.7z V0.4a - test http://www.mediafire.com/download/ot737mk0cwk7sla/gokart125s 0.4a-test.7z V0.3a http://www.mediafire.com/download/q1y72idnw3tb236/GoKart_0.3a.7z DELETE PREVIOUS FILES!!! ChangeLog: V0.1.1 - Fixed crashing due to incompatible naming of folders - Added one more skin V0.2 - all physics files reworked for RC, added damage and placeholder sound (kart sounds waiting for implementation) - added one more final gear ratio for GoKart 50ccm, for faster tracks - added one more final gear ratio for GoKart 125ccm Shifter, for slower tracks - reduced lift of GoKarts - balanced braking force on all GoKarts - changed position of driver, now driver is lower - changed position of driver eyes (probably more fixes on this one) - added animations of shifting for GoKart 125ccm Shifter (fixes for precise shifting will come when lean is fixed) - added global lean (left, right, front, back) of driver affected by movement, this is test version, working pretty good on live track, stuttering on replay. Also hands are not always on steering wheel. Updates will come on this! - added throttle and brake pedal and foot movement animation, directly related to throttle and brake you apply - added separate textures for rims on kart (look at test example) V0.3 - decreased coast values in engine.ini - fixed sounds, changed placeholder sound for real GoKart sounds - removed lean front<>rear animation (was simply too much) - added new skins - changed driver model from driver_no_HANS.kn5 to driver_80.kn5 V0.4a - test credits to @chargingcar - reworked model with 2 lods improved performance - new UV,s and Ambient Maps - new damage model including textures V0.3a - 1.1.x ready Check Auto-clutch option always! Comming up in next update (probably close to final): - driver position reworked, driver will be sitting lower - driver eyes position changed according to new driver position - seat for driver reworked - some of the materials changed - side tyre material customizable - driver skins - added dirt and damage to karts - maybe I'll add frontal light for karts (your opinion about this) fonte AC forum
  7. VELOCIPEDE

    Warlock porta il karting in Assetto Corsa

    In tanti sognavano la possibilità di guidare persino un go-kart in Assetto Corsa e da oggi il sogno è divenuto realtà: Warlock ha infatti rilasciato la prima versione beta del suo karting mod, che è possibile apprezzare nel video di anteprima qui sotto.
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