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Showing results for tags 'go-kart'.
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Rilasciata la nuova build aggiornata di KartKraft, col nuovo KA100
VELOCIPEDE posted a article in Software
E' stata appena rilasciata tramite Steam la nuova build aggiornata (v0.1.0.2823) di KartKraft, interessante simulatore di guida dedicato al mondo del karting. Inoltre al momento è possibile acquistare il software con lo sconto del 50%, a soli 8,99 euro. Questa nuova release, fra le varie migliorie e novità, porta con sè il nuovo kart modello KA100 Iame, con 22 cavalli ed un tyre model ulteriormente aggiornato con un modello termodinamico in 3D applicato al pneumatico! PEr commenti in merito correte sul forum dedicato. -
[Parte 1] Guida al setup nel karting: cos’é un go-kart e come funziona?
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L'inarrestabile Piboso ha rilasciato la nuova versione Beta 14 del suo Kart Racing Pro, imperdibile simulatore dedicato al mondo del karting, arrivato proprio ieri anche sulla piattaforma Steam Greenlight. Come si legge dal lungo changelog, oltre ai consueti bugfix, troviamo anche interessanti novità in questa ultima release, come la possibilità di danneggiare l'assale (ben nota ai kartisti!) e notevoli migliorie nel comparto multiplayer, che potete provare direttamente sui nostri server dedicati. Per il download del software, in un pacchetto di 757MB, correte a questo link. Changelog: fix: dy
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Here is little sneak peak preview. Here what's going to be in: GoKart 50ccm - 13bhp/11NM, 70kg, ~105km/h GoKart 100ccm - 22bhp/15NM, 71kg, ~125km/h GoKart 125ccm - 31bhp/21NM, 71kg, ~140km/h GoKart 125ccm Shifter - 41bhp/28NM (Turbo), 74kg, ~155km/h, 6-speed All is already in testing phase. Things that I need to fix for now is tyre textures and vinyls for karts (already doing that). And need to work a bit more on AI, if someone has explanation what is what in ai.ini, feel free to reply With package release, I'll include Sonoma Kart track for testing, it has 30+ starting and pit lines, so fun
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News item: http://rfactor.net/w....for-rfactor-2/ One of the most fun and least appreciated types of racing in rFactor 2 has got to be the karts. While for some this can create a whole standalone simulation, it is merely one of many vehicle types we offer to our users as a free download. If you haven’t tried them yet, be sure to give them a try with this updated version! Download here! (Requires up-to-date build of rFactor 2). Physics (both Karts) – New tires which have enabled the contact patch model for the first time. – Added new wet weather variables for tires. – Numerous AI correlation
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Download here! (Requires up-to-date build of rFactor 2). Physics (both Karts) – New tires which have enabled the contact patch model for the first time. – Added new wet weather variables for tires. – Numerous AI correlation tweaks. AI warm tires quicker, wear slower and more evenly (F/R). – Reduced inertia for wheels and engine. The wheels were set conservatively due to instability, an issue which new, more accurate tires have are the result. – Reduced axle and gearbox friction to what should be a more accurate level. – Softened undertray collision points which makes the kart more real
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Vasilis and I have been working on making a 125cc Shifter Kart for AC. The mesh is very early in it's stages, but I've been working on the physics the last few days for it. The suspension is solid, since in real life these don't even have suspensions. So all of the tuning has been put into the tires. That's where I need the most insight... Does any body have experience with these sort of karts in the real world? I'd love to ask some questions, and even have some people try the vehicle out. I've been able to get the proper dimensions and drivetrain items in place, but the tire physics have been
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Mostrati per la prima volta assieme alcuni giorni or sono, i go-kart e la pista Quebec SuperKarts per rFactor 2 sono ora ufficialmente disponibili. Assieme al mod e al tracciato è inoltre disponibile un nuovo showroom e una nuova interfaccia grafica, scaricabili dai link presenti sul nostro forum. I go-kart sono forniti in due versioni, Junior e Kart F1: la prima ha 20 cavalli e un peso di 150 Kg pilota incluso, la seconda invece 40 cavalli e un peso leggermente superiore, accoppiata anche ad un set di freni anteriori per gestire al meglio la maggiore potenza.
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For those unfamiliar with karting, the first thing you will notice driving one of these is just how quick the steering is. With the steering ratio approximating 1:5 (depending on setup), three times quicker than most conventional road cars, you may fall into the trap of too much steering input. Small and precise movements are best. Karts are also forced to run a locked axle, which means the inside rear tire has to be unloaded to allow the vehicle to steer properly. Significant understeer results if you fail to do so. The primary mechanism for providing a means to overcome this issue is throug