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This tool allows users to create the 3D data format MEB used in Project CARS by converting another format into MEB. The tool currently supports the use of Autodesk FBX and COLLADA DAE importing, and uses the ASSIMP library to import these formats. The tool has many options for people who want to have total control over how the MEB is made, but there are also presets for easy MEB creation. At the moment, the tool does not support animation. Animation information will be ignored when exporting. This tool is not meant for beginners, but for people who understand 3D modelling and UV editing but th
Today we would like to announce gJED, an effort to remove the reliance on 3DS Max as the only tool for rF2 modding: "Probably a few weeks from release, it's time to talk about gJED, a new mesh and materials property editor for gMotor2-based applications. gJED allows for real-time editing of gMotor2 content created in any content editor which can export the FBX file format. Content creators are no longer tied to a single platform (3DS Max). gJED is a real-time DirectX application built using the same engine and shaders as rFactor2, and therefore has most of the same graphical options as rFactor