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  1. uru

    Codemasters annuncia DiRT 4

    Ragazzi, era prevista una novità da parte dei Codies ed eccola: http://www.dirt4game.com/uk Fantastico il tool previsto per creare prove speciali. Con un annuncio ed un trailer pubblicati a sorpresa, Codemasters ha svelato oggi il nuovo DiRT 4, capitolo che riprende la numerazione classica della serie dopo DiRT Rally, per il quale è in arrivo un DLC dedicato alla PlayStation VR. DiRT 4 è un'evoluzione nella simulazione rallystica per il team britannico, con alcune novità interessanti, a cominciare da un sistema chiamato "Your Stage" che consente agli utenti di creare nuovi tracciati attraverso un potente editor che permette di espandere i contenuti di gioco a dismisura, scegliendo l'ambientazione ed una serie di parametri specifici. DiRT 4, nelle intenzioni di Codemasters, si pone nel mezzo fra la simulazione realistica di un DiRT Rally e il divertimento immediato di DiRT 2 e 3, senza dimenticare le fondamenta dei vari Colin McRae Rally ed aggiungendo le licenze ufficiali del FIA World Rallycross Championship. L'uscita del gioco è prevista per giugno 2017 su PC, PlayStation 4 e Xbox One. Yes, you read it right – DiRT 4 is coming! Today, we’re delighted to announce that DiRT 4 will fearlessly race to PS4, Xbox One and Windows PC in June 2017. Hot on the heels of 2016’s critically and commercially successful DiRT Rally, DiRT 4 takes the passion and authenticity of off-road racing to the next level, whilst also re-introducing you all to white-knuckle truck and buggy racing in Landrush. Motorsport by its very nature is dangerous – it says so on the back of the ticket. DiRT 4 is all about embracing that danger. It’s about the thrill, exhilaration and adrenaline that is absolutely vital to off-road racing. And more than that, it’s about loving that feeling. It’s about pushing flat out next to a sheer cliff drop. Going for the gap that’s slightly too small. Seeing how much air you can get in a truck. They call it ‘being fearless’ – and this is what we aim to inspire in DiRT 4. DiRT 4 features a game-changing system called Your Stage; an innovative rally route creation tool that allows you to produce an almost-infinite number of unique stages at the press of a button. You choose your location and set the route parameters, then Your Stage does the hard work to create a unique rally stage that you can race, share with your friends, and then challenge them to beat your time. Your Stage allows experienced rally players to create longer, more technical routes, whilst newcomers can create simpler shorter routes as they hone their skills. With DiRT 4, we’ve sought to combine the levels of thrill and realism from last year’s DiRT Rally with the fearless excitement, fun, and adrenaline-fuelled races previously seen in its critically acclaimed prequels DiRT 2 and DiRT 3. Featuring classic rally racing that continues to build on the foundations set by the Colin McRae Rally games, the brutal, fast-paced racing from the official FIA World Rallycross Championship, the crazy battles of racing trucks and buggies, and the outrageous fun of open events in Joyride, players will face challenges from locations that span three continents. We can’t wait to tell you more of DiRT 4, so stay tuned for the road to launch – we’ve got so much to show you.
  2. Visto il proliferare dell'eSport negli ultimi tempi, Codemasters non poteva certamente restare a guardare... ecco quindi al lancio, con il classico trailer di anteprima, il nuovo DiRT World Championships, ovvero un torneo online dedicato all'ultimo DiRT 4 della software house inglese, che partirà lunedi prossimo 19 febbraio! Introducing the DiRT World Championships Surprise: we’ve just announced that the inaugural DiRT World Championships will begin next week! The brand new eSports championship gives you the opportunity to win a test drive in a stunning RX2 rallycross car in front of a huge crowd at Silverstone. The DiRT World Championships will climax with a huge live final at Speedmachine, the awesome new motorsport festival taking place at Silverstone over the weekend of the British round of the FIA World Rallycross Championship, in May. It’ll also be streamed live on Motorsport.tv, our brilliant broadcast partners for the event. Using the Community Events system in DiRT 4, you’ll have the opportunity to compete online in a mixture of rally and rallycross races to earn a place in the live streamed quarter-finals and semi-final to gain a place at Speedmachine. Details of the rounds, rules and how to take part can be found on the DiRT World Championships website: www.dirt4game.com/esports. We’re working with pros to bring you the best championships possible, too. Remember how awesome the F1 Esports series was? Well, we’ve partnered with the same team at Gfinity again to bring you the same high-quality competitive experience for our DiRT championship. This all sounds great, right? But we imagine you’d like to know little more about the structure and how it’s going to work – so let us fill you in. There will be six weekly qualifying rounds in total, with the first beginning on Monday, 12th February. Round One challenges you to set the best time in a two-stage rally in Australia using a Group A car. The top two times on each platform (PlayStation 4, Xbox and PC) will qualify for the quarter finals. And because we love a quote, here’s one from Codemasters’ own eSports Manager Andy Gray: “We are delighted to announce the DiRT World Championships. DiRT has a vibrant, dedicated and highly engaged community so we believe that this is the perfect time to introduce an eSport element. Having the final at Speedmachine, in front of a live audience of motorsport fans, adds an incredible incentive. The fact that the winner will then be handed a chance to drive an RX2 car in front of a huge crowd on race day takes it to the next level.” “We have enjoyed great success working with Gfinity on the F1 Esports Series so we look forward to continuing that relationship. We continue to work closely with our long-term partner, FIA World Rallycross Championship, and have also initiated an exciting new media partnership with Motorsport Network who will leverage its incredible reach to bring the tournament to a wider audience across Motorsport.com, Autosport.com, and Motorsport.tv.” So, once more for those at the back: the DiRT World Championships qualifying rounds run from 12th February until 26th March! Successful racers will then go through to the quarter-finals , which will be streamed on 8th April, and the semi-finals on 22nd April. The final will take place live at Speedmachine and streamed online on Saturday 26th May. Players will require a RaceNet account (racenet.codemasters.com) to take part – so if by some miracle you don’t have one yet, make sure you’re all ready for Monday. Good luck to those of you taking part – and remember: race clean, and stay DiRTy!
  3. Dopo un lungo silenzio che durava da Agosto, la Codemasters rilascia oggi una nuova patch ufficiale per il suo DiRT 4, che porta il gioco su PC alla versione 1.06. Come potete leggere qui di seguito, sono moltissime le migliorie e bugfix sul gioco, oltre ad alcune novità come l'implementazione della funzione Club. Hello, hello, hellooooooo DiRT fans! It’s been a while, hasn’t it? We’ve had a crazy summer – after DiRT 4 dropped, Micro Machines World Series did – and then after that, F1 2017 arrived, we announced (and ran) the inaugural F1 Esports World Championship, and THEN we announced ONRUSH! So as you can imagine, it’s been ridiculously busy at Codemasters HQ these past few months. However, now it’s December and things have quietened down, we’ve been able to knuckle down and get DiRT 4’s Clubs update polished and ready to push – and we’re delighted to say that’s available for you all to download today! We’re so sorry about how long it’s taken, as it’s fair to say we had a few hurdles to jump while we were getting things ready – but we’re so pleased with the end functionality and possibilities it presents, and we hope you are too. Aside from that, it’s been hard for us to be so quiet of late, as there are lots of things bubbling under the surface here – but there’s been a lot of shifting goalposts and sign-off requirements stopping us from going forth about discussing what they are! So, in the interests of not over-promising and under-delivering, we’ve been tight-lipped about what we’ve got up our sleeves next. We’ve been listening to you guys closely about what you want, what you don’t want, what you’d change, and how you’d change it – and there’s so much work going on behind the scenes to see what we can do… But we’ll talk about that more in the near future, and where that work might fit. For now, we have a brand new and incredibly cool feature we want to talk to you about! The Clubs Update is here! CLUBS IS HERE! IT’S FINALLY HERE! And my my, is it cool. Not only is all the good stuff from DiRT Rally’s leagues available (and we’ve transferred DiRT Rally’s leagues over to DiRT 4’s Clubs too, so you can pick up where you left off), but there’s more fun to be had with some additional Club goodies. It’s been a real team effort from our Racenet gang to get everything working slickly – especially when considering the technological complexities of integrating Your Stage into the system – so we hope you enjoy the extended competitive possibilities now at your fingertips. There are three wonderfully cool new things that we’ve brought to Clubs this time round – so as you might expect, let us run you through them: 1/ Clubs are now multiplatform As with our Community event leaderboards, we’ve expanded our multiplatform functionality out to our Clubs! That means that whatever you’re playing on will no longer restrict you from joining the Club of your dreams or playing a Championship against your mates on different machines. For us, this is one of the coolest new additions to the game. Now with Clubs, everyone can play one another – and that’s a beautiful thing. 2/ Clubs are compatible with Your Stage Yup – now you can set up an entirely unique championship, with never-been-seen-before tracks to level the playing field! As well as having full access to the career stages, RX and Landrush circuits, you’ll be able to run Your Stage events too. You’ll also have the delightful ‘Randomise’ button, which will build you a completely adhoc event – just so you can keep it fresh, unpredictable and a little bit mixed up. 3/ Points are scaled depending on the amount of people participating Now, this one is something we’re really proud of. A lot of users with DiRT Rally’s leagues found that the point distribution was unfair; that if thousands of players were in a league, only a handful would get points. So we’ve taken on board your feedback, and come up with a scaling system for more fairly allocating points. This means that every place counts – and you can have just as thrilling fight for 80th place as you can have for 1st. Finally, we have our own official Club: the DiRT Cup. Head over to https://www.dirt4game.com/clubs/club/110195/the-dirt-cup to join it, as we’ll be keeping a watchful eye on which of our drivers have the most points. And what do points win? PRIZES. And prizes will include your very own DiRT Cup! Which are very exclusive and only available to the coolest of kids. Of course, Clubs gives us a lot more options to explore when looking at competitive gaming with DiRT – and if you’ve been following our F1 Esports event, then you can see that’s been a focus of ours over the past couple of months across all our games. We’re excited to see you get stuck into your DiRT 4 clubs, and excited to see just what we can do with it – to the DiRT Cup and beyond. The patch notes: We’ve not just brought you Clubs with this patch, however – with it, we’ve brought it a whole host of fixes to bring your DiRT 4 experience bang up to date. Those fixes include: • Improvements to AI in all disciplines • Brutal AI difficulty is no longer tied to Fearless preset • Tuning setups can now be used with lower skill rated teams • Updated driver support for Thrustmaster devices – this adds support for the T500 (PS4 only) • Added new support for Thrustmaster TS-XW • Added new support for Thrustmaster Sparco R383 • Async improvements and updated Sponsors • Fixed engine audio not playing in broadcast mode from multiplayer lobby • Refinements and numerous bug fixes for Rallycross audio • Fixed crash that occurred using Party invites (PS4 only) • Prevented Welcome Event deadstate (PC only) • Pro Tour vehicles should not start with damage • Community Events show time of day when loading • Rallycross ghosting no longer gets triggered when completing a lap close to another player • Screen Space Reflections added (PC and PS4 Pro only) • Improved reflection rendering (PS4 Pro only) • Lobby countdown reinstated (PC only) • Disabling external cameras no longer forces camera back to head cam • Option to reset controls to default added • Improved stability In addition to the above, the following changes from PC version 1.06 are now included on console: • Bug fixes and refinements to improve the quality across all written languages. • Improved anti-cheat detection for Joyride leaderboards. • Fearless difficulty modified so it allows all types of manual gears. • Improved system for storing and re-uploading Community Event times when RaceNet is unavailable. • Staff contracts now reduce at their expected rate in Pro Tour and Jam Session. • Pro Tour scoring is now more consistent. • ‘Up and Up’ achievement/trophy will now unlock when you get promoted to any tier in Pro Tour. Crash Fixes • Improved stability across the game. General Fixes • Fixed car wheels and suspension popping in the Service Area. • Fixed Mailbox specific issues. • Fixed an issue that caused some Community Events results to become invalidated. • Fixed an issue with Delta Daily results. We have set up the usual threads in the usual places, just in case you guys notice anything not as it should be – so please feel free to share your feedback on our forums or on Steam.
  4. Welcoming back DiRT in our lineup! We celebrate our partnership with Codemasters with a new official licensed Playseat® DiRT racing chair; combining the unique Playseat® quality with a fearless DiRT design! This is the ultimate racing simulator for DiRT fans who want the most fun and realistic racing experience, while playing the awesome rally games from the multi-million selling DiRT series. We proudly add this racing simulator to our assortment! Playseat® DiRT will be available soon! Keep an eye on our newsletter or contact us for more info via your Playseat® representative, our contact form or send an e-mail to Sales@PlayseatHQ.com.
  5. Poteva forse mancare il classico trailer di lancio per presentarci il nuovo DiRT 4 di Codemasters disponibile da oggi ? Ovviamente no ! Potete ammirare il video direttamente qui sotto, mentre fate riferimento a questo topic del forum per commenti e discussioni, oltre che per pubblicare i vostri video e screens. DiRT 4 launch week is here! And to celebrate, we’re releasing our launch trailer today. DiRT 4 is bigger, better and bolder than any game in the series to date, and it powerslides onto PS4, PC and Xbox One this week. We hope you think it’s been worth the wait – we certainly do.
  6. VELOCIPEDE

    DiRT 4 Road Book #9

    La Codemasters ha pubblicato a sorpresa un nuovo Road Book, il numero 9, dedicato al suo prossimo DiRT 4. Fra gli argomenti, troviamo la presentazione del team Razer Motorsport, che sarà tra i protagonisti del gioco. SURPRISE! It’s a mid-week Road Book, just because we’re getting to the business end of things now – and that means we’ve got plenty of stuff to talk about! How are we all, are we all excited for the launch of DiRT 4? Yeeeeah, us too. ;)
  7. Dopo il particolare "esperimento" di DiRT Rally che, pur non avendo venduto tantissime copie è stato molto apprezzato anche dai puristi della simulazione rallystica hardcore, la Codemasters ha annunciato a sorpresa a fine gennaio il suo nuovo DiRT 4, che sarà disponibile sugli scaffali il prossimo 9 giugno, capitolo numero 4 della fortunata saga "sterrata" della software house inglese. Proprio nel passato weekend, la Codemasters ha organizzato a Milano una presentazione con test speciale del gioco, praticamente in versione definitiva, con la possibilità di giocarlo senza limitazioni, occasione ghiotta per rendersi conto in quale controsterzo vuole dirigersi DiRT 4... Inoltre c'è stata la possibilità di fare qualche domanda a Paul Coleman, Chief Game Designer del progetto, presente per l'occasione. Partiamo quindi da quello che ci ha spiegato Paul: "I piani per questo capitolo sono nati nel 2011, subito dopo il rilascio di DiRT 3. In particolare l'idea di realizzare una tecnologia che creasse circuiti procedurali che potessero essere aggiunti al gioco all'infinito, era un qualcosa che ci veniva richiesto da tempo dai nostri utenti, ma che allo stesso tempo si prospettava complessa e costosa da mettere in pratica. Dopo DiRT Rally, con il potenziale ancora inespresso della serie, avevamo finalmente in mano le giuste carte per andare dalla nostra dirigenza e chiedere che quel tipo di investimento venisse finalmente fatto. Non è stato facile perché per dieci anni abbiamo disegnato le nostre piste allo stesso modo, ma penso che sia stato fatto un bel lavoro". Dopo aver selezionato l'opzione Your Track si passa all'ambientazione, diversa per morfologia, terreno e condizioni meteo a seconda che si corra, per esempio, in Francia, Spagna o Norvegia. Quindi con due selettori si determinano la lunghezza del percorso e la sua complessità, intesa come numero di curve. "Noi stessi - ha spiegato Coleman - abbiamo usato questo strumento per realizzare i tracciati della campagna: tutti tranne i circuiti, che restano disegnati a mano, sono stati fatti così. O meglio, con una versione un po' più potente di quel tool che un giorno, se le cose dovessero andare bene, potremmo anche decidere di condividere con la nostra utenza". Risulta subito evidente, anche dopo una veloce prova, che gli eventi che vanno a formare l'esperienza single player di DiRT 4 sono davvero tanti, con numerose opzioni e contenuti. Il nostro garage, che va ampliato grazie alla nostra bravura acquistando nuovi bolidi, copre praticamente tutte le categorie del gruppo R fino alle Stadium Buggy e Truck, includendo anche vetture particolari come i Cross Kart. Molto interessante risulta essere una sorta di "scuola guida" creata da Codemasters in DiRT 4, divisa per lezioni e obiettivi, con un sistema articolato che da modo di impratichirsi tanto con le tecniche di base quanto con quelle avanzate. Si punta evidentemente alla scalabilità dell'esperienza di guida, come Paul ha infatti spiegato: "Questo non è DiRT Rally 2 e, nonostante quell'esperimento abbia avuto successo - ma non nella misura che Codemasters si aspettava aggiungo io -, ci dovevamo assicurare che si trattasse di un prodotto adatto a tutti. Sapevamo che quell'impostazione si sarebbe rivelata troppo hardcore per alcuni utenti, ma allo stesso tempo non volevamo che chi avesse accolto positivamente quell'impostazione non ritrovasse qui abbastanza profondità: per questo abbiamo deciso di lasciare all'utente la scelta, fin da subito". Il gioco propone infatti una gara non appena lo si lancia la prima volta, una corsa di prova alla fine della quale si viene messi davanti alla possibilità di scegliere uno tra quattro livelli di difficoltà, dal più permissivo fino a quello più realistico. "In generale abbiamo fatto alcune modifiche importanti al modello di guida, ad esempio per quanto riguarda l'aerodinamica. Le auto da rally non ne fanno un elemento cruciale come altre classi di vetture da corsa, ma resta un aspetto che influenza la tenuta a terra e il rientro in traiettoria dopo una curva in derapata. Questo aspetto in particolare è stato curato più che in passato e il risultato si riflette sul grip e la risposta in strada dei diversi modelli, che rispondono in modo differente". Effettivamente il lavoro fatto da Codemasters sul modello di guida si riesce a percepire positivamente sin dai primi kilometri, ancor di più se paragonato con il precedente DiRT 3. Siamo però molto lontani dal realismo di DiRT Rally. Anche scegliendo il livello di difficoltà più realistico, appare da subito chiaro che DiRT 4 di fatto non considera quasi per nulla la reale dinamica del veicolo, gli spostamenti di peso e delle masse, il lavoro delle sospensioni, ad esempio quando si porta l'auto in derapata: si tratta semplicemente di sterzare nel momento giusto e la macchina farà il resto del lavoro, con spettacolari ma semplicistiche derapate. In ogni situazione, anche la più estrema, il veicolo risulterà essere sempre in una posizione di assetto quasi totalmente neutro, quindi abbastanza semplice da gestire e controllare. Più che altro è il tipo di terreno, fondo e disegno del tracciato che influenzerà il nostro comportamento al volante. La prova "in estremo" più semplice, fa capire chiaramente la volontà di Codemasters di trasformare tutti in piloti di rally: se in ingresso curva ritardiamo volontariamente la sterzata, sbagliando quindi clamorosamente il controsterzo per l'effetto pendolo, otterremo come unico risultato una vettura mostruosamente di traverso, rallentata vistosamente, ma che percorrerà ugualmente la curva ! DiRT 4, come si nota dai filmati, ha una resa grafica decisamente bella da vedere nel complesso, con una nota di merito in particolare per gli effetti atmosferici convincenti, senza registrare problemi di sorta neppure su consoles. Si tratta di un gioco di rally molto molto divertente, in particolare con la frenetica modalità del rally cross e tante opzioni che contribuiscono a prolungarne la longevità. Si tratta però di un gioco, certamente non adatto a chi vuol davvero provare l'emozione di domare le derapate rallystiche più estreme che, ancora oggi, ci può offrire il buon vecchio Richard Burns Rally. Almeno fino all'arrivo di un certo gRally. La speranza, per i simdriver rallystici, è che Codemasters ritorni a pensare ad un seguito per il progetto DiRT Rally. I grandi numeri di vendite che certamente realizzerà DiRT 4, spegneranno però probabilmente ogni speranza...
  8. La Codemasters ci presenta oggi in un nuovo video di anteprima il suo prossimo DiRT 4, titolo in arrivo il 9 giugno su tutte le piattaforme. Il trailer è dedicato alla spettacolare disciplina del Rallycross, per la quale DiRT 4 ha la licenza ufficiale FIA. DiRT 4 is the official game of the FIA World Rallycross championship, and the new gameplay trailer shows Supercars racing at Lohéac Bretagne, Montalegre, Lydden Hill, Hell and Holjes. In addition to the Supercar class, DiRT 4 also has rallycross racing in RX2, Super 1600s, Group B classics and crosskarts making it a fully fledged rallycross experience. You can watch our new trailer here: Developed in consultation from two time FIA World Rallycross Champion, Petter Solberg, the rallycross handling in DiRT 4 has undergone a complete overhaul to ensure it is as close to the real thing as possible. Rallycross is thrilling multicar, circuit racing on mixed surfaces made up of both dirt and asphalt. The short, quick-fire races take four to six laps and each car must complete at least one ‘Joker Lap’ which is longer than the traditional lap leading to tactical, enthralling wheel-to-wheel racing. Drivers compete in four qualifying races before the top drivers make the semi finals and final. The supercar class in the FIA World Rallycross Championship are 600bhp beasts that accelerate from 0-60mph in under 2 seconds – faster than a Formula One car. Launching on PlayStation® 4 computer entertainment system, Xbox One and Windows PC on 9th June 2017 DiRT 4 challenges you to Be Fearless as you take the wheel of the world’s most iconic and powerful off-road vehicles. Featuring two different handling models, Gamer and Simulation, DiRT 4 offers both depth and accessibility for players old and new to the franchise. The game’s innovative Your Stage system allows you to produce a near infinite number of unique rally stages at the touch of a button.
  9. VELOCIPEDE

    Nuovo road book per DiRT 4

    La Codemasters ha appena pubblicato un nuovo road book, il settimo, per illustrare lo sviluppo in corso sul nuovo DiRT 4. Ci parla di eventi dal vivo, ci mostra la lista completa delle periferiche supportate dal gioco e ci offre anche un nuovo trailer di anteprima. This week’s Road Book is a little all over the place, in tribute to how all over the place the DiRT team’s been with promoting the game! We’ve been at HockenheimRX, MettetRX, a shiny preview event in London, and we’ll also be at Lydden Hill which is just around the corner – so we’re doing our best to spread the DiRTy word as far and wide as possible. After all, with only three weeks to go until DiRT 4 is available globally, it’s the perfect time for us to take things up a gear (see what we did there?!) Alongside the shiny stuff, we’ve also done some important work in the office too – like finalise our initial supported peripherals list. You’ll be able to find that list in this post, so stay tuned for that in a few paragraph’s time. :) Anyway, let’s get to the good stuff – and crack on with the Road Book! DiRT 4 Preview Event As you might’ve seen on the internet yesterday, we held a very special preview event in London. It’s safe to say DiRT 4 went down an absolute storm, so keep your eye out for some of the capture and content that will come out of that! We’ll be sharing them as usual over the coming days and weeks – but for a sneaky preview of what went on, you can check out one of the Periscopes we did at the event: A big thank you to Matt Beckett (our resident Product Manager for Micro Machines World Series) for daring to have his first crack at DiRT 4 live on Twitter! True story: Paul Coleman, Chief Game Designer for DiRT 4, gave him a couple of choice motivational words just before we went live… those words were ‘be brave’. You can also take a look at the first video we’ve seen come out of yesterday’s event, posted by Erased Citizens on YouTube last night. Alas, there isn’t any sound from the game – but if you want to see how beautiful it looks, then this is a pretty good representation. Supported peripherals – the list! So we’re at the stage where we’re finally able to unveil our supported peripherals list! Of course, these peripherals are mostly assorted wheels, pedals and shifters – but you’ll also see a couple of other things on there that are technically compatible input peripherals! Finally: please note that this is just the first list, and that it will be subject to changes/updates as certain manufacturers launch new hardware. PS4 Wheels • Logitech G29 Racing Wheel • Thrustmaster T80 • Thrustmaster T100 • Thrustmaster T150 • Thrustmaster T300 PS • Thrustmaster T500 PS Add Ons • Thrustmaster – 599XX EVO 30 • Thrustmaster – F1 • Thrustmaster – Ferrari GTE • Thrustmaster – TM Leather 28 GT • Thrustmaster 2-Pedal Pedal Set • Thrustmaster T3PA Pedals • Thrustmaster T3PA Pro pedals • Thrustmaster TH8A Shifter Other • PS Vita PC Wheels • Fanatec ClubSport Wheel Base v1 • Fanatec ClubSport Wheel Base v2 • Fanatec ClubSport Wheel Base v2.5 • Fanatec CSL Elite Wheel Base • Fanatec CSR Elite Wheel • Fanatec Porsche 911 GT2 Wheel • Fanatec Porsche 911 GT3 Wheel • Fanatec Porsche 911 Carrera Wheel • Fanatec Porsche 911 Turbo Wheel • Fanatec Porsche 911 Turbo S Wheel • Logitech Driving Force EX/RX • Logitech Driving Force GT • Logitech Driving Force Pro • Logitech G25 Racing Wheel • Logitech G27 Racing Wheel • Logitech G29 Racing Wheel • Logitech G920 Racing Wheel • Logitech MOMO Racing Wheel • Microsoft Sidewinder Force Feedback Wheel • Microsoft Wireless Xbox 360 Racing Wheel (Windows 10 Only) • Thrustmaster F430 Force Feedback Racing Wheel • Thrustmaster Ferrari GT Experience Racing Wheel • Thrustmaster RGT FF Pro • Thrustmaster T80 • Thrustmaster T150 • Thrustmaster T300 PS • Thrustmaster T500 PS • Thrustmaster TX • Thrustmaster TMX Force Feedback • Thrustmaster TS-PC • SimXperience AccuForce Pro Add Ons • Fanatec CSL Elite Pedals • Fanatec Clubsport Pedals V1 • Fanatec Clubsport Pedals V2 • Fanatec Clubsport Pedals V3 • Fanatec CSR Pedals • Fanatec Clubsport Steering Wheel BMW GT2 • Fanatec Clubsport Steering Wheel Formula • Fanatec ClubSport Steering Wheel Universal Hub for Xbox One • Fanatec CSL Steering Wheel P1 for Xbox One • Fanatec ClubSport Shifter (SQ) • Fanatec ClubSport USB Adapter • Fanatec Clubsport Handbrake • Thrustmaster – 599XX EVO 30 • Thrustmaster – F1 • Thrustmaster – Ferrari GTE • Thrustmaster – TM Leather 28 GT • Thrustmaster 2-Pedal Pedal Set • Thrustmaster T3PA Pro pedals • Thrustmaster TH8 RS Shifter • Thrustmaster TH8A Shifter • Thrustmaster T.RJ12 USB Adapter Other • Generic Keyboard • Logitech Cordless RumblePad 2 USB • Logitech Dual Action Gamepad • Logitech F710 Wireless Gamepad • Logitech Rumble Gamepad F510 • Logitech RumblePad 2 USB • Official Xbox 360 Wired Pad • Official Xbox 360 Wireless Pad • Official Xbox One Wireless Pad • SPEEDLINK Torid Gamepad • SPEEDLINK Strike FX Gamepad • Thrustmaster Dual Trigger 3-in-1 Xbox One Wheels • Fanatec CSL Elite Wheel • Fanatec ClubSport Wheel Base v2 • Fanatec ClubSport Wheel Base v2.5 • Logitech G920 Racing Wheel • Thrustmaster Ferrari 458 Spider Racing • Thrustmaster TMX Force Feedback • Thrustmaster TX Add Ons • Fanatec CSL Steering Wheel P1 for Xbox One • Fanatec ClubSportWheel Universal Hub for Xbox One • Fanatec CSL Elite Pedals • Fanatec Clubsport Pedals V1 • Fanatec Clubsport Pedals V2 • Fanatec Clubsport Pedals V3 • Fanatec CSR Pedals • Fanatec Clubsport Handbrake • Fanatec ClubSport Shifter (SQ) • Thrustmaster – 599XX EVO 30 • Thrustmaster – F1 • Thrustmaster – Ferrari GTE • Thrustmaster – 458 Italia • Thrustmaster – TM Leather 28 GT • Thrustmaster TH8A Shifter • Thrustmaster 2-Pedal Pedal Set • Thrustmaster T3PA Pedals • Thrustmaster T3PA Pro pedals Other • MadCatz Pro Racing As mentioned before, this is the initial list – but we’ll update you accordingly with any further updates to the above! Right – that’s all from us for now. For those of you who made it to the end of this Road Book – well done! And you’re right, it was a short and sweet one. But it was a short and sweet one because… SURPRISE – LIVE DiRT SHOW INCOMING We’re surprising you with news of a live DiRT Show this afternoon! We know you’re all hankering for some longer runs and a root around the menus and car list, so that’s what we’re bringing to you. We’ll also be taking Your Stage generation requests and answering your questions – so please, feel free to post your questions in the various Road Book threads of the internet and we’ll try our best to get round to answering them later! We’re looking at a 14:00-15:00 start time, depending on when we can all herd the cats together – but we’ll let you know when we’re confident about hitting the ‘stream’ button. :)
  10. VELOCIPEDE

    DiRT 4: "be fearless" dev diary

    La Codemasters ci propone oggi un nuovo video diario di sviluppo dedicato al suo prossimo DiRT 4: questa volta sono gli stessi piloti professionisti che hanno collaborato allo sviluppo del gioco a spiegarci tutti i dettagli ed esprimere la loro opinione. Ecco quindi cosa ne pensano Peter Solberg e Kris Meeke. World renowned drivers talk about beating their fears to finish ahead in latest DiRT 4 trailer Want to understand the true meaning of ‘being fearless’? Watch our brand new DiRT 4 trailer where world class professional rally and rallycross drivers – including Kris Meeke, double FIA World RX World Champion Petter Solberg, and the Hansen brothers – talk about how they compete against fear as they push to go faster and finish on the top step of the podium. The new video reflects DiRT 4’s Be Fearless tagline and is available to view right now: DiRT 4 puts you at the wheel of some of the world’s most iconic and powerful off-road vehicles, as you test yourself against the road and the elements in a battle against the clock. There is also multi-car racing in rallycross and landrush, where you will have to be brave (and fast!) in order to take the chequered flag. World renowned rally driver Kris Meeke, who worked as a handling consultant on DiRT 4 commented: “You have to forget about the fear factor. It’s purely about winning or losing. That’s the real special element in rally.” Two-time FIA World Rallycross champion and DiRT 4 handling consultant Petter Solberg said: “If you believe in yourself a lot, you know you will jump in the car again and be fast… I won three races in a row after probably the biggest ever accident in rally. It’s about how much you want it!” Featuring two different handling models, Gamer and Simulation, DiRT 4 offers both depth and accessibility for players old and new to the franchise. The game’s innovative Your Stage system allows you to produce a near infinite number of unique rally stages at the touch of a button – allowing more experienced players to create longer, more technical routes, whilst newcomers can create simpler shorter routes as they hone their skills.
  11. VELOCIPEDE

    DiRT 4 Road Book handling mode

    La Codemasters ha appena pubblicato un nuovo Road Book dedicato al suo prossimo DiRT 4. Questa volta ci viene spiegata in dettaglio la differenza fra la modalità di guida simulativa e quella gaming. Non mancano alcune spettacolari immagini in alta risoluzione. DiRT 4’s handling modes Right – and now for the meaty bit… So, we know that DiRT Rally had an incredibly steep learning curve – where you as a driver were expected to either sink or swim. A lot of you swam (and incredibly well too!) but for DiRT 4, we’re giving you two different handling models to choose from – just in case you struggled with diving straight into a simulation handling experience last time round. These handling models aren’t assists (which, by the way, we do have in the game, and are applicable to both handling models) – they are two separate handling modes: Gamer and Simulation. For those of you who loved the simulation handling from DiRT Rally, don’t worry – our simulation stuff for DiRT 4 is very much based in the foundations of that, but refined in certain areas. One of the places you’ll most definitely feel the difference is in our aerodynamics. We’ve worked on aerodynamics across all disciplines, and the way the vehicle travels in the air feels a lot more stable and authentic to the real life experience. We’ve also worked hard to nail down the tarmac experience of DiRT – especially where Rallycross is concerned – and you can hear Chief Game Designer Paul Coleman discuss those changes we’ve made in the DiRT Show – cut to the 20:54 mark for the tyre chat: For those of you wanting to know the difference between Gamer and Simulation, that’s where we have to start getting a little foggy. After all, what makes our Gamer handling special is super secret sauce… However, we can say that it’s not necessarily made up of different assists – as all assists in game can be added to both handling models. So, even if you were to switch everything off on Gamer, it’d still feel different to our Simulation handling. What we can say is that we have some incredibly clever stuff working under the hood for Gamer handling, and we can guarantee that it’s still the incredibly fun, rewarding and quality experience you’d expect from a DiRT game. :) And not even a hefty order of kebab pizza would make us give up our secrets! For those of you who love the game in all its forms, it will allow you to play it in two different ways. Gamer is very much a challenge to blast it down a stage, stay between the lines and get the fastest time against some challenging AI – whereas Simulation is the challenge to yourself to keep it on track and not ruin your stage time. A fan of DiRT can easily play both modes and get a different experience out of each model, and at same time find both methods of play completely exhilarating in different ways. For example: in the studio, we’re finding that when we’re running time trial competitions (we have two stations set up for these competitions – one Gamer, one Simulation) – and when things get a little tougher with a historic RWD, some of us veer to the Gamer handling so we don’t have to be constantly terrified of our repercussions. It’s definitely a less stressful way to approach certain vehicle/track combinations, if you’re interested in something like that! As we’ve alluded to earlier in this piece, we have the usual suite of assists you’d expect to find in a racing game – and these are based on systems that either exist in real life, or replicate the real life actions of motorsports drivers when they’re at the helm of the wheel. You’re not on rails, you’re not having anyone turn the car for you – the systems in place are ones which ultimately still leave you in control of the vehicle, but perform a certain function in making sure you stay in control of the situation. However, we’ve worked on an assist or two of our own… A big example of this is our new Off-Throttle Braking assist. When this is enabled, the brakes are automatically applied whenever the throttle is released – so for all of you who like to use the ‘lift off’ method, it’s a very natural-feeling bit of help to slow your car down. When learning the skills of off-road racing, you’re very much taught to be either on the throttle or on the brake, and so the effect of the assist implements a driving style closely associated within this particular motorsport. The strength of this assist can be adjusted too – so whether it’s just the smallest bit of help you’re looking for, or for the game to look after most of your braking needs, we’re there to offer a spectrum of assistance. For maximum attack, and to experience the ultimate rawness of being in control of one of DiRT 4’s vehicles, we recommend you go for the full-frontal, unbridled simulation handling with as little assists as you can manage! However if you’re new to DiRT and want a slightly less hardcore experience of the game, then we have some cool stuff under the hood to keep you on track. Or at least, we hope so. We’ve given you the tools to do it – the rest is up to you!
  12. La Codemasters ci presenta ufficialmente per la prima volta in video il suo nuovo DiRT 4, che sarà disponibile dal 9 giugno su tutte le piattaforme. Il trailer, dal titolo "be fearless" (ovvero sii senza paura), condensa in 1 minuto di azione pura, tutto quello che dovremo aspettarci dal racing game della casa inglese. We’re delighted to be able to show you the first official gameplay trailer for DiRT 4, which showcases the breadth of racing that fans will be able to experience on the PlayStation® 4 computer entertainment system, Xbox One and Windows PC from 9th June 2017. You can view the new DiRT 4 gameplay trailer right here on our blog: DiRT 4 is available to pre-order now on PS4, Xbox One and Steam with exclusive goodies – pre-order now to reserve your place in our special Founders Event at launch! Pre-order on the PlayStation Store >>> http://bit.ly/DiRT4-PS4EU Pre-order on the Xbox Store >>> http://bit.ly/DiRT4-XboxOne Pre-order on Steam >>> http://bit.ly/DiRT4-Steam In case you didn’t notice it, the new trailer features the absolutely banger of a track that is ‘Instigators’ by Grace Potter – just one of the songs from the amazing in-game soundtrack that has been created for DiRT 4 in an exclusive partnership with Globe, Universal Music UK’s in-house sync team. The agreement with Globe will see over 40 licensed tracks appear throughout the game, matching DiRT’s unique style and tone, and including exclusive tracks from artists such as The Amazons, Sigma, Freak and Pretty Vicious alongside tracks from The Chemical Brothers, Disclosure, Queens Of The Stone Age and Bastille.
  13. La Codemasters ha appena pubblicato un nuovo road book dedicato al suo prossimo DiRT 4. Questa volta l'attenzione è focalizzata sulla nuova modalità denominata "Creating Your Stage", che guida appunto il giocatore alla creazione della propria tappa rally personalizzata. Creating Your Stage environments Right, that’s enough from me! It’s time for a juicy technical feature on one of DiRT 4’s awesome new features. So, let me hand you over to Lead Technical Designer on DiRT 4 and one of the many brains behind our Your Stage system, Jason Evans. Want to know how Your Stage environments are created and how it enhances the player experience? You’re in luck, because those are the questions I asked him – and that’s exactly what he delivered. It’s all gold, so get yourself comfortable and enjoy. :) In terms of the new opportunities Your Stage has brought to the table, what are you excited about being able to offer players? Your Stage has opened up many opportunities for us as a developer and for the player experience. One good example of this is the ability to add more ‘straight’ sections into our tracks. In the past this has been avoided to a certain extent, because in order to try and maximise the amount of gameplay within the very tight track budget it was always deemed as a lesser feature. Your Stage now allows us the ability to show just what a feature section of straights can be – and not only can we add a few more straights into tracks, but we have control over how many and how long these sections can be. We can now have some sections of straights at different lengths, some around 1km long, and these often prove to be truly fearless sections of track. Their straightness encourages the player to go flat out, but the changes in the track surface, undulation, objects and trees keep the player alert – as the consequences of going wrong when flat out could easily end your rally. This provides a great new experience for the player that comes in all shapes and sizes but is always exhilarating; sometimes you look for your next corner as safe place to catch your breath. This system has been likened to an (albeit more technical) Scalextric track – how have the studio gone about ensuring variety within each different environment? Your Stage has not just provided solutions for us, but also brought its own difficulties. One of the key problems we had to solve was how to ensure we could create enough variety of corners, straights and junctions for each location that would be able to provide plenty of replayability and unique experiences for the player. To achieve this we continued to research track locations to the same standard as you’ve seen in DiRT Rally, to maintain the level of detail required for a realistic experience. This ranges from us researching the track surface and edge details through the different road shapes, through to the experiences of racing within that location and environment. The corner sequences and gameplay detail remain a high priority as with our previous titles and with Your Stage we have been able to capture many of these unique elements for the different locations. So, using Your Stage technology we are able to bring a vast quantity of the elements that make up each of these unique locations into our game for the players to experience in huge variety of different combinations. Each section of track the player experiences has been processed by our Level Design and Environment Art teams, all based on the research to maximise the detail of the player experience. This system has an almost infinite amount of combinations of track, corners, junctions, etc – how have you used this to your advantage in the game’s Career Campaign? Another wonderful thing with ‘Your Stage’ is that we now have the ability to tailor and tune our game for a much wider variety of players than ever before. Built into the Your Stage technology are two key components that allow this to happen: length of track and complexity of track. With these two adjustments we (and the player) have control over the two main factors for creating a progressive game with a learning curve. The complexity covers many internal factors such as camber, corner severity, undulation, width and more. We now have the ability to create nice short tracks with simple complexity (more straights and shallow, visible corners) – and these tracks are ideal for introducing new and less experienced players to the world of rally. With the system being completely scalable we can then ramp this up to longer, less complex stages, short complex stages, and all the way to 16km technical monsters. Under the hood there is a lot more going on, and we have a huge amount of control over many additional factors including elevation and different rule sets that allow unique track construction per location. This means we can use the same system to make Spain feel like Spain, whilst Australia is made to feel like Australia, which is completely different in terms of stage composition. All this control and flexibility has allowed us to curate the career with different tracks that allow the structure to increase the challenge as you progress and develop your skills – something we’ve not been able to do in the past. This presented its own challenges to us, but after much hard work the player should now get a much more in-depth, progressive experience from the Career Mode – as well as a colossal variety of unique tracks through the freeplay mode! What kind of work has Your Stage required from different parts of the studio to make it feel so authentic? The development of the Your Stage content has been a new and difficult challenge for all our content creators, and the results are testament to their skills, perseverance and the close communication between our various teams. From the initial designs, the crafting of road shapes and gameplay surfaces to the creation and detailing of the environment art, we have overcome many problems to create the authentic, seamless experiences. The Level Design, Environment Art and Tech teams have worked closely to achieve this and utilised mass quantities of real life research for each location. We have conquered the difficulties with some of the very specific requirements that needed to be met to achieve the Your Stage experience, and have processed more data than ever before. Integration into the different landscapes has also been a huge challenge –and this was one of the big things we needed to tackle to polish and complete the player experience. Many new techniques have been created to help – and despite initial teething problems the solutions developed are providing excellent results. As a result of the team’s innovation, their new techniques have allowed Your Stage to offer the full environmental experience for each and every track. Despite the content creation still being an expensive part of our processes we are now able to achieve a massive boost in value from our content whilst still retaining our superb attention to detail and feeling for being in a specific location. Overall, everyone in the racing studio has worked incredibly hard – and despite the challenges and problems faced, we have achieved something truly incredible. We believe Your Stage really is a game-changer for off-road racing games and there are many plans in place to further develop, improve and expand this technology. And that’s all from us this week – have lovely weekends, and we’ll see you back here soon! P. S. For the eagle-eyed amongst you, yes, I did slide a couple of new screenshots into this. Well-spotted. ;)
  14. VELOCIPEDE

    DiRT 4 in preordine con bonus

    La Codemasters ha appena lanciato il preordine digitale tramite Steam del suo prossimo DiRT 4, che sarà disponibile dal 9 giugno. Comprando subito il gioco ad euro 54,99 si ottengono i tre extra elencati qui di seguito. The world’s leading off-road racing series is back! DiRT 4 puts you at the wheel of the most powerful machines ever made as you face the toughest roads on the planet in rally, rallycross & landrush. The game changing Your Stage system allows you to create millions of routes at the touch of a button. The Digital pre-order includes the amazing Hyundai R5 rally car and allows you to kick start your career in the game with a Team Booster Pack which gives you a unique team offer, a unique engineer and unique facilities as well as the DiRT 4 Founder Icon. Owners of the Hyundai R5 will also qualify for a special Hyundai Launch Event (on 9th, 10th and 11th June 2017).
  15. La Codemasters ci propone oggi una nuova puntata del suo Road Book dedicato al prossimo DiRT 4: questa volta andiamo ad analizzare tutti gli aspetti che riguardano il team management. It’s Road Book time! On today’s agenda is one thing, and one thing only – and that’s DiRT 4. A few weeks back we asked you what you wanted to know about; in the last Road Book we gave you the lowdown on landrush, and this week’s specialist topic is… *drum-roll* Team Management! Yup – this week’s update is dedicated to the inner workings of your very own race team; how you hire and fire your staff, branding your vehicles with your own livery and sponsorship deals, and improving your facilities so you can expand your team’s impact and performance. A few of you eagle-eyed players have also noticed in the HUD that we are clocking your vehicle’s mileage too… Well, it’s all linked to your garage and how you buy and sell your collection of cars. We’ll cover off those details in this too, as it’s all connected! So sit back, relax, grab a cup of your favourite beverage, and hear all about our brand new Team Management system.
  16. VELOCIPEDE

    DiRT 4: parliamo di Landrush

    Vi abbiamo parlato tempo fa in questo articolo della nuova opzione Your Stage presente nel prossimo DiRT 4. Dopo averci mostrato un video di anteprima dedicato al suo prossimo titolo rallystico, con protagonisti persino Petter Solberg e Kris Meeke (che collaborano allo sviluppo), oggi la Codemasters tramite il blog ci presenta la nuova modalità denominata Landrush, che ha per protagonisti in pista i divertenti dune buggy!
  17. VELOCIPEDE

    Nuovo video di preview per DiRT 4

    Vi abbiamo parlato un paio di giorni fa in questo articolo della nuova opzione Your Stage presente nel prossimo DiRT 4. Oggi la Codemasters ci presenta un nuovo video di anteprima dedicato al suo prossimo titolo rallystico: oltre ad ammirare vari momenti di gioco, scopriamo cosa ne pensano Petter Solberg e Kris Meeke (che collaborano allo sviluppo), mentre Paul Coleman ci mostra graficamente come si creano i tracciati. Codemasters ha inoltre annunciato che DiRT 4 avrà una Day One Edition, con l'esclusiva Hyundai R5, un evento speciale e l'icona del fondatore. Sono inoltre previste due edizioni speciali: la prima con i contenuti della Day One Edition e il Team Booster Pack (che prevede un ingegnere esclusivo, un team unico e attrezzature tecniche bonus), mentre la seconda avrà una Steelbook in edizione limitata, comprensiva dei contenuti della Day One Edition. Il campione della FIA World Rallycross Petter Solberg, ed il pilota di rally Kris Meeke, sono entrambi coinvolti nello sviluppo di DiRT 4 e danno la loro opinione sul nuovo sistema di creazione dello stage nell'ultimo video dedicato a Your Stage. Your Stage ti permette di creare un numero infinito di stage unici con il solo tocco di un pulsante in DiRT 4. Basta solo selezionare una delle 5 location rally del gioco (Australia, Spagna, Michigan, Svezia & Galles), scegliere un orario della giornata e le condizioni climatiche. Regola la lunghezza e la complessità del percorso utilizzando i cursori prima di generare il tuo stage completamente unico. Se non sei soddisfatto, basta premere Genera di nuovo per crearne un altro. Ora è possibile gareggiare, condividerlo e sfidare i tuoi amici. Paul Coleman, Chief Game Designer di DiRT 4, ha commentato: "Your Stage è un aspetto su cui abbiamo lavorato dal lancio di DiRT 3 nel 2011. Permette ai giocatori di generare una varietà quasi infinita di stage per tutte le location di rally presenti in DiRT 4. E' un grande passo avanti in quanto d'ora in poi i giocatori proveranno il brivido di guidare un nuovo stage ogni volta ache vogliono." "E 'estremamente semplice creare uno stage, ma, dietro le quinte, c'è una serie straordinariamente complessa di regole e algoritmi per mettere insieme questi percorsi. Your Stage crea una grande varietà di stage, che non avremmo mai pensato di realizzare prima e sono incredibili da guidare."
  18. A fine Gennaio la Codemasters ha annunciato a sorpresa la novità DiRT 4, lanciando proprio ieri la possibilità di pre ordinare il gioco, che sarà disponibile da Giugno, tramite lo store ufficiale (non ancora su Steam, ma lo sarà a breve). Una breve intervista agli sviluppatori inglesi è molto utile per comprendere in dettaglio una delle nuove opzioni che saranno presenti nel gioco: la modalità Your Stage. Your Stage è in pratica uno strumento che permette all'utente di creare il proprio tracciato personale ed ovviamente rappresenta una novità destinata a cambiare i giochi di rally di Codemasters in modo radicale, considerando anche il fatto che tutti i titoli della casa inglese hanno sempre sofferto il ridotto numero di tappe ed ambientazioni disponibili. Cosi si è espresso il senior producer Clive Moody: “In realtà stiamo pensando a Your Stage fin dall’uscita di Dirt 3 nel 2011, ma solo ora, dopo diversi prototipi, siamo riusciti a realizzarlo veramente. Penso sia una novità epocale per noi e che rappresenti al tempo stesso l’inizio di qualcosa di grande”. Your Stage è un tool molto semplice da utilizzare: con due slider si controllano la lunghezza del tracciato e la sua complessità. Una volta posizionati, sarà il gioco stesso a generare il percorso tramite un processo quasi istantaneo. Ovvio che se il risultato non piace, lo si può modificare. Con il tool inoltre, si possono gestire anche le condizioni atmosferiche e altri elementi della tappa. Your Stage quindi non permette al giocatore un controllo specifico sul design del tracciato, anche perché è proprio questa l'intenzione di Codemasters: se conosco in ogni metro la tappa che creo, perdo gran parte del divertimento. Lo scopo di Your Stage è di creare percorsi senza che il giocatore sappia cosa lo attende dopo un rettilineo o dopo una curva, permettendo di ottenere infinite possibilità a livello di lunghezza e variazioni del tracciato stesso. Come ha puntualizzato il chief game designer Paul Coleman, che ha corso nel ruolo di co-pilota, il bello di questo sport si perde se, dopo aver percorso più volte lo stesso tracciato, lo si finisce con il conoscerlo a memoria. Effettivamente Your Stage funziona egregiamente, tanto che i percorsi creati sembrano realizzati dagli stessi sviluppatori, invece che da un programma procedurale: “Sono sicuro che se avessimo avuto tempo a volontà e risorse infinite, avremmo fatto tutto manualmente come sempre, ma Your Stage lo fa al posto nostro e il risparmio in termini di denaro e ore è semplicemente enorme”. DiRT 4 fornirà cinque diverse ambientazioni, ognuna delle quali supporterà Your Stage: nel gioco troveremo Fitzroy (Australia), Michigan (USA), Tarragona (Spagna), Värmland (Svezia) e Powys (Galles). Come si nota, saranno assenti dal gioco molte ambientazioni apprezzatissime dei precedenti DiRT, questo perchè non era possibile semplicemente inserirle in DiRT 4 e integrarle in Your Stage: “Magari fosse stato così semplice. Non si tratta solo di una questione di licenze, ma anche del fatto che con il nuovo sistema di illuminazione del gioco abbiamo svolto un lavoro già enorme per adattare ad esempio gli alberi del tracciato gallese perché riflettessero le luci nel modo giusto: e si tratta solo di alberi e non di tutti gli elementi dello scenario”. Codemasters conferma inoltre che in DiRT 4 è stato ottimizzato il livello di difficoltà, dimostratosi troppo elevato in DiRT Rally, che rendeva il gioco a tratti frustrante per i giocatori occasionali. “Ecco perché con Dirt 4 abbiamo voluto riprendere la formula di gioco di Dirt Rally rendendola però più appetibile per un pubblico più ampio e non solo per gli hardcore gamer. Attenti, non sto dicendo che abbiamo reso tutto più semplice e banale. Chi infatti preferisce un’esperienza dura e tosta in stile Dirt Rally potrà averla semplicemente modificando alcune impostazioni di gioco. Ce ne saranno essenzialmente due. Una meno punitiva per i giocatori alle prime armi e una più impegnativa e realistica che non perdonerà davvero nulla”, ha precisato Coleman. Come modalità di gioco troveremo anche la già nota Landrush e il campionato World Rallycross. Nella prima si gareggia in tracciati più brevi del solito a bordo di veicoli particolari come Pro Buggies, Pro-2 e Pro-4 Trucks e Crosskart. Il World RX Championship, già presente in Dirt Rally, è stato espanso e migliorato tra le categorie RX SuperCars, Super1600 e Gruppo B. Dirt 4 avrà anche una modalità Carriera, che ci porterà dall’essere una semplice “recluta” nella Dirt Academy (basata sulla DirtFish Rally School di Washington) fino a diventare campione del mondo. In questa modalità ci dovremo preoccupare anche degli sponsor, piloti e l’acquisto di auto nuove e usate, modifiche ai motori e alle auto, con modelli nuovi e storici che i veri fans del rally sapranno apprezzare in ogni dettaglio. Le intenzioni di Codemasters sono quelle di "sbancare" con DiRT 4, dopo che, a loro dire, DiRT Rally non aveva portato i volumi di vendite sperati, forse perchè apparso come un titolo in fase di prototipo e non come un prodotto finito al 100%. Speriamo quindi che l'opzione fun ed hardcore presente in DiRT 4 funzioni davvero, altrimenti si venderanno probabilmente tantissime copie, ma i veri appassionati della derapata guideranno altrove... Commenti sul forum dedicato.
  19. VELOCIPEDE

    DiRT 4: parliamo di voci...

    Dopo l'update per DiRT Rally che, fra le altre cose, introduce il supporto per il visore PlayStation VR e l'annuncio della novità DiRT 4, la Codemasters ritorna ad aggiornarci tramite il suo blog sui lavori in corso attualmente. Partiamo dall'interessante intervista fatta al Dialogue Producer, Olly Johnson, che si occupa appunto dei dialoghi in game, inclusa la voce del navigatore, eccovene un estratto: When it comes to DiRT 4, how do you go about getting the most authentic representation of each discipline? First thing is the casting process. We knew we wanted Nicky Grist back, and Neil Cole as our RX Spotter is still great. We’ve taken on board over the years that the “dude-bro” voiceover grates and puts a lot of people off; we will never avoid having US voices, but the tone and the script is much more in tune with a more realistic interpretation of the more extreme sports. We have Jen Horsey back from Dirt 3, so you will be able to have her as you co-driver if you want, and for the most extreme mode, Landrush, our spotter sounds more like John Goodman than Bill & Ted. He’s the calm voice in the storm. Landrush is so much fun by the way. Passiamo poi all'intervista di Jen Horsey, ovvero colei che presta appunto la sua voce a quella del copilota virtuale ed ascolteremo nella nuova modalità DirtFish Rally School presente in DiRT 4: DirtFish Rally School features in the new game, DiRT 4 – why’s it such a good place to learn how to drive? Rally driving is a unique skill: you’re dealing with a whole bunch of variables in a rally scenario that you wouldn’t find at a race track. For one thing, we race in every kind of weather and on every imaginable surface. We also put a lot of value on the teamwork between driver and co-driver. And those are skills that are best learned in a closed environment that safely simulates real-world conditions and is unpredictable, in one sense, but also creates repeatable scenarios so you can learn and develop your abilities. That’s what DirtFish is and it’s a fantastic rally playground.
  20. VELOCIPEDE

    Paul Coleman ci parla di DiRT 4

    Paul Coleman, copilota rally e Chief Game Designer della serie DiRT di Codemasters, ha risposto ad una lunga serie di domande fatte dai fans in merito al prossimo DiRT 4 della software house inglese, in arrivo a giugno. Per chi non volesse leggere l'intera sessione Q&A, possiamo sintetizzare nel modo seguente: IA e danni "molto migliorati" rispetto a DiRT Rally, con maggiori possibilità di ritiro miglioramento di fisica e aerodinamica, grazie al supporto di Kris Meeke e Petter Solberg possibile supporto alla VR, ma non al lancio supportato il modding, ma con restrizioni dovute alle licenze miglioramenti "significativi" nella simulazione rispetto DiRT Rally la modalità "your stage" (per creare i propri livelli) funziona solo nei rally e non nei rallycross nessuna early acces Steam o demo prima del lancio multiplayer per 8 giocatori contemporaneamente modalità spettatore inclusa assetti maggiormente dettagliati più di 50 vetture presenti al lancio Q. Does Dirt 4 have a more "destructible" environment compared to Dirt Rally? A. The edges of the track are more forgiving than in DiRT Rally but a lot of that actually comes from improvements in the simulation rather than making the environments more destructible. Q. How hardcore is the most hardcore damage model? A. Damage is much improved now so you should see more rally ending crashes occurring Q. Is there any chance of picking our own numbers for the cars? Or having our own names on the side windows for RX/rally? A. When you run your own team you can choose your race number in the livery branding suite. Q. Will brands like ŠKODA? or older cars like xsara, 206 in DiRT 4? A. I can't confirm many specific cars. We have been talking to those manufacturers about some of their vehicles though. Q. Does the AI have any improvements to the way they work? A. Definitely, driver character and behaviour is very important to us. You'll see a lot more interesting behaviour in the Landrush and Rallycross too. Q. How will the optimization for the game be on PC? A. We will be aiming to support as much hardware as we can in the time available. I can't really give much more detail than that at this stage. Q. Do cars in Dirt 4 have a more noticeable weight transfer than in DR? A. Yes, Kris Meeke and Petter really helped us dial in the feeling and the cars are much improved now. Q. Will there be hot seat local multiplayer? A. Its something we have designed but we don't know if it will make the cut yet. I can't promise it. Q. Thoughts on mods for Dirt 4? Will it be allowed to happen, and if so, will you do anything to help people who mod the game for non-malicious purposes? A. We'll be allowing mods where we can but we have to be careful with what we allow access to for licensing reasons. Q. Do you know anything about Polish translation of the game? A. We don't know yet Q. Why can't you add locations from Dirt Rally to Dirt 4? Of course they would not have option of generate new track (Your Stage), but they will add some diversity to the locations. For example Monte Carlo A. Its a licensing thing Q. Will we have splitscreen? A. Not for DiRT 4 but we know a lot of people want it Q. Do you plan to make Special Edition, like for the final release of DR with movie about Colin’s career? A. Yes more details of that will be coming soon Q. How simulation-focused is Dirt 4 going to be? A. If you want sim then it’s a significant improvement on DiRT Rally. Q. Will we get more rally and rally cross locations as dlc in the future? A. We haven't made any decisions about DLC yet. We are focussing on getting the game done. We will have mixed surfaces within the Locations that we have but they won't be as severe as Ice to Dry Tarmac like in Monte Q. Can you explain the lack of communication regarding Vive support? A. We haven't made any decisions on VR at all for DiRT 4. If we can find a way we will support Vive but it needs to work for the business. Q. Will there be a Photo Mode and will there be any an Perks for The PS4 Pro owners, like visual upgrades or higher frames? A. We have a design for a Photo Mode but whether it makes the final cut is going to depend on how the rest of the development goes. As for PS Pro we are looking at doing HDR and because we have good experience working with high end PC there are a number of areas where we can make graphical improvements. Q. Although I'm a sim guy, I was a very big fan of the DiRT 3 party modes. (Outbreak, Transport,ect) These were very fun and addictive modes to play with friends, will we see something similar in DiRT 4? A. We've got some cool Joyride Modes lined up in the rally school open area but at the moment these aren't going to feature online. I did love those modes though so there is always a chance we can do them in the future. Q. I really liked the non-licensed soundtracks in the GRID and DiRT games, especially the menu and replay music. Will this be returning in Dirt 4 or will it have a licensed soundtrack? Furthermore, I'd like to ask if there will be PvP rally stages, with ghosts or even a starting grid with spacing. And, will the PvP rallycross be hidden away until later stages of the game as in DiRT Rally? I found it too hard/take too long to get to. A. It’s a licensed soundtrack this time. Grid was actually licensed but it was composed for the game. There will be PvP Rally. You'll race at the same time but you won't see Ghosts. PvP Rallycross will be available quicker with more beginner classes available. PvP Rallycross will be available quicker with more beginner classes available. Q. What's been the most exciting feature that you guys have enjoyed implementing and can't wait to see how we react to it? A. Definitely Your Stage. Its been something I've wanted to put in a DiRT Game for ages and its better than I ever dreamed it could be. Q. Any support for DirectX 12 or Vulkan planned? A. Not for DX12 - we don't know about Vulkan yet Q. Will the track generator work for rally cross maps as well? A. No, its stage rally only Q. What about mod support in DIRT 4? Also is there any chance to see newest gen WRC cars A. We'll support Mods where we can. No new gen WRC cars because of licensing. We'll have R5 cars as our top class. Q. Can you give us some more information on the location characteristics? A. Australia - Heavy / Medium gravel, Wales - Heavy / Medium Wet gravel, Sweden - Frozen Gravel with Snow and Ice Spain - Smooth and broken tarmac, Michigan - Light Gravel and Dirt Q. Can you set a sim handling for all the cars including the buggies and trucks, or is it only for rally and rallycross? A. Its for all the cars and trucks in the game Q. Will we see an Early Access on Steam for Dirt 4 like there was with Dirt Rally? A. There are no plans for Early Access because we have already gone past that point in development. EA was perfect for DiRT Rally as we had a lot to tweak with the simulation. With DiRT 4 we are building on that foundation. Q. Will there be a demo before june? A. It's unlikely we will have a demo. Q. Will Steam Workshop integration continue for DiRT 4? A. I can't promise it just yet but I would like it to continue. Q. How's multiplayer for rally stages going to work? A. Get into an 8 player lobby and race against other players simultaneously. We've got some spectator slots and you'll be able to save event formats so that you can have quicker turnarounds of events when you are hosting. Q. Will there be splitscreen modes? A. No plans for splitscreen in DiRT 4, sorry. We know people want it though so hopefully we can support in future Q. How improved is the damage model? A. The damage model is improved with more stuff that can go wrong with the car. There will be shakedowns but no full recce mode. Q. Will we see different options for recording and saving replays in DiRT 4 ? A. We are improving our replays but saving and recording are things that the consoles and third party software handles better than we ever could. Freecam is a cool idea and one I would like to see but we need to do a lot of work to support it so it is unlikely for DiRT 4. Q. When playing online will all the players be forced to use the same handling difficulty? If not, how will the two difficulties be balanced? A. It depends on the host settings. We won't be balancing the two we will be keeping them separate unless players specifically ask to play together Q. Codemasters has made such a fantastic VR implementation for Dirt Rally, wouldn't it be rather simple to apply this feature to Dirt 4? Could you give some idea of the effort it would involve? A. We are focusing on getting the game finished at the moment – we’ll look into VR once that is done. It's a lot of effort to get a game VR-ready, especially when you're offering the whole game in VR (as we do with DiRT Rally), so it's something we will look at after launch. Q. Are you planning to realease arcade game like DiRT 2? A. The idea with DiRT 4 is that it is more accessible to players but I don't think it fits calling it Arcade. DiRT 2 was great fun but it was still grounded in realism and wasn't a full arcade. Q. Are there any specific improvements to the simulation aspects first seen in DiRT Rally? Can something like telemetry be incorporated into these kind of titles? A. Aerodynamics has seen a big update across the board making the cars feel more planted at speed. It will also stop them behaving strangely when airborne. This also has a dramatic effect on how they crash with more convincing rolls. We've improved the way we model our suspension geometry. This means you should see more character between the Rear Wheel drive cars based on the type of suspension they are using. We don't know about exposing telemetry yet. If we did it I'd like to make sure it was the best it could be. Q. What cars can we expect? A. I can't give specific car details but here are the car classes: MODERN RALLY R5 Up to 2000cc (4WD) NR4/R4 Group A F2 Kit Car R2 HISTORIC RALLY Group B (4WD) Group B (RWD) H3 (RWD) H2 (RWD) H2 (FWD) H1 (FWD) RALLYCROSS RX Supercars RX Lites Group B (Rallycross) RX Super 1600 Crosskart LANDRUSH Stadium Truck (4WD) Stadium Truck (RWD) Stadium Buggy Q. Will there be crazy car + track combinations in multiplayer like in Dirt 2? A. Due to licenses and terms of our licenses, this is unlikely unfortunately. Q. Are there any plans for a parts store in the game to go get better, high performance parts to increase car performance?? A. You can add parts that are more durable so you stay faster for longer. Q. What modes will be included? A. Your Stage features in all competitive Rally modes. In Pro Tour (Ranked PVP), the server has set parameters for stage generation e.g. rallies get harder as you climb the ladder In Jam Session (Custom PVP) you can create public or private lobbies and create your own rallies with Your Stage, creating new stages while the lobby is active or by loading your favourites. You can join a lobby as both a Spectator and a Broadcaster. Community Events (Dailies, Weeklies, Monthlies) will generate new stages for each event. The Delta Daily will return and feature stages from the career mode for you to compete against the community average time. Clubs (re-named from Leagues) allow you to create your own asynchronous rallies by generating stages on DiRT4game.com. You won't be able to change tires unfortunately, we'll pick the most suitable set for you. Q. Will there be the option like in DiRT 2 to set any cars to go all at once down a rally stage next to each other (without being ghost cars)? A. No plans for this as our stages aren't wide enough to support it. Sorry Q. What can you tell us about the Rally cars included in DiRT 4 besides the Fiesta R5, Subaru WRX STI NR4, Evo VI, Peugeot 205? A. Not a whole lot as we are still negotiating with the manufacturers. There are some cool additions though. Q. Will DiRT 4 implement separate rendering mode on 3 monitors? A. We don't know yet Q. Are there going to be real/handmade stages in parallel with Your Stage, or is everything procedural? A. Everything is procedural for Rally Stages. The level designers do everything they always did but they are making pieces of stage now instead of the whole thing. Your Stage brings it all together Q. Seeing as DiRT is becoming the definitive Rally car game can we see a more diverse selection of cars? Like the Nissan 200sx S12 rally car or Toyota Celica gt-four st185? Or even more obscure rally cars? Also will there be dynamic weather changes? A. The selection will grow. There are more modern cars coming to DiRT 4 as well as a few historics. Q. What is the ballpark longest stage that can be made? A. 12-13km at the moment Q. Gymkhana? A. We've got some cool Joyride Modes lined up in the rally school open area, with time challenges and smash the block challenges, so you'll still get a flavour of that kind of stuff in DiRT 4. Q. What features will you have when managing your own team? A. Staff hiring and firing Sponsorship Livery Editing Facilities to improve your team Multi Car Garages Q. Do you have plans about bringing more competitive things to this game? A. Yes! We have a Competitive area of the game featuring the Daily, Weekly, and Monthly challenges from DiRT Rally. We also have Pro Tour making a return for ranked PVP, with a more competitive ranking system. You can now get relegated based on your performance, rather than grinding our XP. We also have fully customisable private lobbies so you can push your competitive streak as hard as you like. Q. What sort of new features are coming to the leagues? A. We've re-named them to Clubs for a start! We've brought Championship / Event / Stage messaging more in-line with the main game so "Leagues" didn't really make sense any more. Here are some new features: Improved event creation and curation on DiRT4game.com. Full Your Stage integration (generate stages on website, with on-the-fly spline graphics! Hidden Points Custom penalties Brand new, scalable scoring system to support tiny Clubs, huge *Clubs, and everything in-between. ...oh, and they're Cross Platform. Q. Will there be multi class rallies? A. Yes, multi class rallies Your road position depends on your results Q. Will the changes to the sim handling have a significant effect on the playability with a controller? A. The sim handling for DiRT 4 is evolved from the handling we had in DiRT Rally, so you will have just as much fun playing DiRT 4 with a controller. Q. Do you intend on putting "nfected" in the game again? A. No plans at this stage but we might do something like that in future. Q. Are we able to spectate PVP Rally (and rallycross) sessions? A. Yep we'll have spectate in all of our disciplines in PVP. We're also adding the option to join a lobby as a Broadcaster, which lets you watch the whole of a session from various replay camera angles while hiding the HUD. Q. Are the Group B rallycross cars the proper big wings/big turbos rallycross specials? A. They are proper now! Q. Will we have separate difficulty levels for both arcade and sim modes? A. Yes, although the difficulty presets carry across both handling models the AI times are adjusted accordingly. Q. Any chance of a few tracks for the landrush trucks that are in the style of the SST series? Even as a possible DLC later? A. No sorry, we've focused on the Shortcourse dirt track style. Q. Any chances to see additional RX tracks as DLC in the future? A. We haven't decided about DLC yet. Q. What kind of updates have been made to the vehicle tuning system in DiRT 4? A. Setups have a bit more detail. We also have some better tuning guides. Q. Regarding the replay system, can we get manual camera placements on the car at least? A. We won't be doing manual camera placement for replays although its something we may consider in future. Q. Alpha dithering of ground cover and trees, particularly on AMD cards. Has this been addressed? A. We know there is an issue with those cards and we have updated how we have made our trees so hopefully this will help. Q. Can we expect to see more Hill Climb maps and vehicles available? A. Hillclimb won't be making it to DiRT 4, but we've introduced a couple of new disciplines and game modes. Q. Steering wheel rotation? Will there be 360+ degree rotation with hand over animation? A. We have hand over hand animations now. Q. will there be more water splashes? A. Yes we have water splashes in a few locations Q. What are the longest and shortest rally stages possible to generate? A. At the moment it is between 1 and 13km Q. Can we get a minimum account of the number of cars we are to get in the game? A. We can't confirm the list yet, but we have over 50 Q. Will there be alternative tyre choices available for any of the cars? A. We change the tyres for you based on the optimum for the conditions. This is somthing we'd like to do better but I think its one for the future Q. Any plans to have cross play between Xbox One and PC? A. Not for PVP, but all of our leaderboards (permanent and asynchronous) are Cross Platform between Xbox One, PlayStation, and Steam. Q. You took a big risk bringing out a full-simulation title (in DR). Was there an element of "I told you so" on your part after it all went well? Would you say that the people who make the decisions at Codemasters are now convinced that the full-sim crowd is a big enough market to be worth catering to? A. We are really happy with how DiRT Rally has been recieved and it has given us a new found confidence to deliver an even bigger and better game with DiRT 4. We are going to be supporting the sim side of things a lot more now. Q. Will DiRt 4 be more addictive, or different than previous rally games? A. It will have a much more interesting career mode that should get you a bit more excited about coming back and playing more. Q. Can we expect seat driver position options in D4 A. There should be seat position options Q. What about lights damage? in DiRT Rally if you damage your lights both stops work, can we expect "localized" damage on lights? A. Lights are more localised Q. Can I expect the East Asian language? A. Its undecided at this point but we are talking about supporting some Q. Xbox One version 60fps? Unlocked or locked? A. 60 fps Locked Q. Any chance for a option to have Richard Burns style descriptive pacenotes? A. We are sticking with the McRae system as it is the most familiar to our fans. Q. Can you confirm that DiRT 4 will keep DiRT Rally's satisfyingly challenging handling model and keep the more hardcore fans satisfied? A. I can confirm that its better than it was in DiRT Rally. Aerodynamics has seen a big update across the board making the cars feel more planted at speed. It will also stop them behaving strangely when airborne. This also has a dramatic effect on how they crash with more convincing rolls. We've improved the way we model our suspension geometry. This means you should see more character between the Rear Wheel drive cars based on the type of suspension they are using. Q. Is rallycross going to be split into 2 groups like DiRT Rally? A. Rallycross has same format has but has some improvments where you can choose heat or semi final/final style. Q. Is there going to be any way to share set-ups on console? A. Yes, you can share setups on console now Q. How will DiRT 4 feel in terms of racing in various gamemodes like rally versus racing in landrush? A. The simulation is consistent across the game so Landrush is as simulation as Rally its just that the vehicles are different. Q. Easier way to check your best times against global times? A. You can view leaderboards in Event Configuration before you load in. They'll be on the website too Q. Will the game take full advantage of the PS4 Pro? Will there be 4k HDR etc? A. For PS Pro we are looking at doing HDR and because we have good experience working with high-end PCs there are a number of areas where we can make graphical improvements Q. DiRT 4 WRC cars? r5? s2000? A. We've got R5s and some World Cars from 10+ years ago. Q. Will the gravel on a track change dynamically? A. We have focussed on Your Stage track generation for DiRT 4. I would love to do Surface Degradation in the future. Q. Will Dirt 4 feature long championships like Dirt Rally did? A. Yes, towards the end of the career there are some really big events. Q. Will D4 have driving aids? A. We will have some assists for those players who need some help with the cars. Q. Will the more arcade options make for a driving experience very similar to that of Dirt 3, or will it still be more of a simulator? A. The aim is to give players like you a more accessible handling model so that you can get on and play the game without having to learn how to handle the simulation Fonte Racedepartment
  21. VELOCIPEDE

    DiRT 4 si presenta con Solberg e Meeke!

    La Codemasters ha pubblicato alcune immagini ed un video realizzati alla recente presentazione stampa del suo nuovo DiRT 4, alla quale hanno partecipato come partners tecnici anche Playseat (postazioni di guida) e Thrustmaster (volanti e pedaliere). Particolarità interessante è stata la presenza di piloti reali ad un certo livello rallystico, come Petter Solberg e Kris Meeke, immortalati appunto anche alla guida del gioco. Playseat at the DiRT 4 announcement event! We partnered up with Codemasters and Koch Media for the official announcement event of DiRT 4! During a big press event with a massive Playseat® simulator line up, it was announced that multi-million selling off-road DiRT franchise returns on PlayStation 4, Xbox One and PC in June 2017! The Playseat® Sensation PRO racing chairs helped to set the tone of DiRT 4 being Bigger, Better and Bolder than ever before. The game features buggies, trucks, rally, rallycross and a game changer for racing! We are definitely looking forward to this new DiRT game which promises to be an awesome new edition in the succesful franchise! Among the special guests present at the DiRT 4 announcement event were professional rallycross drivers Petter Solberg and Kris Meeke! They are involved with the development of the game and after the announcement and presentation of the game, it was time for Solberg and Meeke to show their virtual racing skills. Seated on a Playseat® Sensation PRO with motion system they experienced how realistic and fun racing games can be and clearly enjoyed it!
  22. VELOCIPEDE

    Primo Road Book per DiRT 4

    La Codemasters non perde tempo con il suo nuovo DiRT 4: dopo l'annuncio ufficiale, con trailer di lancio ed alcuni screens, ecco pubblicato già oggi il primo "road book" dedicato al gioco, con alcune immagini inedite. Introducing DiRT 4 DiRT 4 is about the adrenaline, the thrill, and the danger of off-road racing. It’s about embracing the unknown as you go flat out into blind corners on the side of a cliff, or seeing how much air you can get in a truck, or going for a gap that’s just that little bit too small for your vehicle. It’s about driving forward in the face of adversity, as fast as you can. That flat-out attitude is what separates the players from the real racers – those brave few who will do anything to shave a second or two off their time. This is a game for those who strive for speed and thrive on the edge. This is DiRT 4… And we get the feeling you’re going to love it. DiRT 4 also provides you the most personal DiRTy experience yet. We know that DiRT Rally had a steep learning curve, so we’ve introduced the DirtFish Rally School, where you can practice your Scandinavian Flicks and tweak your car set-ups. Our brand new and insanely cool tech, Your Stage (more on that later), has also allowed us to implement stages along the fully-fleshed-out Career Mode which increase in technicality and complexity the further up the ladder you get. But that’s not all Your Stage can do… So, this is big: Your Stage technology also provides you the tools to generate your own stages. At the push of a button, you can specify what kind of stage you want – location, long, short, complex, straight-forward, night-time, sunset, rainy, whatever – the choice is all yours. And once you hit that button, you have a completely unique stage created to your own personal spec. This is a stage you’ll be able to take time and time again, share with your friends and the DiRT Community, and even use it with league and PvP functionality. And with over a billion different combinations of stage at your disposal, the possibilities are near endless. It’s absolutely mega, and I don’t use that word lightly. You guys were very vocal about wanting more content for DiRT Rally, and DiRT 4 is bigger, better and bolder in every way. With Your Stage, you have a near-infinite amount of stages across 5 different environments, including classics like Wales and Sweden, but brand-new locations like Australia, Michigan and Spain. We’ve expanded our Rallycross content too, with classes including RX2, WRX Supercars and Group B – and we’ve expanded our RX circuit line-up from DiRT Rally with the addition of Montalegre RX and Loheac RX. THEN, we have Landrush – which lets you razz around wildly fun buggies and big ass trucks across a series of jump-laden circuits in North America. And then rounding off this insanely cool package of disciplines comes brand-new Joyride, which sees the DirtFish Rally School double as a playground. As well as a free-play space, you’ll be able to tackle Laptime challenges and Smash challenges, with the ability to trade challenges and times with your friends. For those of you who loved some of the stuff we had in DiRT 3, this is donuts without the DudeBro. We’ve got an extra-special DiRT Show coming up next week which we filmed at our incredible announcement event yesterday, complete with capture and some very special guests, so stay tuned for that. But anyway, that’s enough from me. It gives me great pleasure to hand over to everyone’s favourite Chief Game Designer and real-life rally co-driver, Paul Coleman: Over to the studio I want to start by apologising to everyone in the community for how quiet I have been. Over the last few months I’ve been setting some time aside to read what you have all been saying but I haven’t really been saying much. Hopefully the announcement that we have been hard at work making DiRT 4 explains why we have been quiet for so long. I also hope that it has made it clear why we haven’t been talking about adding lots of new content into DiRT Rally. As we were working our way through Early Access on DiRT Rally we knew that there were some big changes that we needed to make to deliver the amount of tracks that you have been asking for. Your Stage is our answer to that and it is something that we have been working on as a concept since we launched DiRT 3. It wasn’t ready when were going through Early Access but your enthusiasm for DiRT Rally gave us the backing we needed to make sure that the concept became a reality. The results are simply amazing, the super secret testers that we had in late last year saw an early prototype and their feedback was incredibly positive. That coupled with the reaction we have seen over the last 24 hours proves that we have some technology that really will be a game changer for racing games. Beyond Your Stage we’ve been working on a whole suite of improvements across the game. In rally these include things like PvP support, multi-class rally events and flying finishes (where you cross the line and then have to stop at the time control). In rallycross we’ve got reaction-based start sequences that work just like you get in the FIA World RX Championships, spotters that can predict what position you’ll be in if you take the joker and a bunch of new cars and tracks (but more on that later). We’ve also got the much requested rally school, where you can learn and practise your skills and we’ve added a simpler handling model for those that have struggled with the level of simulation in DiRT Rally. That said, if you loved DiRT Rally’s simulation engine then you have nothing to fear. In fact we’ve made significant improvements to it with new aerodynamics, more accurate modelling of suspension geometry, new tyre models and better damage simulation. On top of all that we’ve made huge improvements in our lighting tech, arm over arm animation and character modelling so there is plenty to look forward to. So what’s next? Well, we’ve got plenty left to do over the coming months to get the rest of the game ready for launch, but we want to start by hearing about what you think about DiRT 4 so far. I’m looking forward to hearing from you and being able to talk about all the other exciting stuff we’ve got planned. Oh, and I hope you like the Evo VI ;) Hangin’ with Hatward Hello DiRT fans! It’s good to be back. So glad we can finally talk about what we’ve been up to. :D We were floored by the reaction to DiRT Rally and since we’ve gone dark it’s been tough reading your comments and questions about future content without being able to talk about what’s next. Paul gave you the backstory on how the technology has developed, as well as the new bells and whistles we’ve built for the new game, so I’ll fill you in how you’ll be playing with your new toys. First up we have a fully fledged career mode, where you’ll complete events and earn licenses to unlock more prestigious competitions with even greater rewards. Team management is back, but it’s not just Engineers to manage – you’ll be running your own fully fledged motorsport operation with PR Agents, Sponsors, and more. One of the most requested features for DIRT Rally was PvP, and we’re bringing it back in two different flavours. You may remember Jam Session from DiRT 3, which makes its triumphant return to provide you with all of your custom lobby needs. Also back is Pro Tour, powered by a new, truly competitive ladder and ranking system. You’ll recognise the format of our Community Events, which is the new home for your Dailies, Weeklies and Monthlies. Your Stage adds a new edge in that you can’t practice a stage for hours in Custom Event before you go for it for real. Each event is a true test of your mettle and I can’t wait to see how your mentalities shift to adapt to the new format. Once you’ve finished the events we’ve curated, you can head over to Clubs and set some up on your own terms. We’re putting stage generation code up on DiRT4game.com so you can get the composition of a rally just right before your friends take to the track. All of these modes are fully supported by both handling models, and feature Rally, Rallycross and Landrush, so whatever your game type, and whatever your skill level, we’ve got something for you. :D So, now you know the road ahead. We’ll see you on the next stage. From now… it’s game on. What do you think!?
  23. VELOCIPEDE

    DiRT 4 in screens e video

    Dopo l'annuncio ufficiale di ieri da parte di Codemasters, già oggi sono disponibili i primi screens e video di anteprima che ci mostrano il nuovo DiRT 4. Oltre alle spettacolari immagini in alta risoluzione, è interessante un trailer che ci presenta il gioco in azione, compresa la nuova modalità "your stage", che permette la creazione di un proprio scenario personalizzato.
  24. VELOCIPEDE

    Codemasters annuncia DiRT 4

    Con un annuncio ed un trailer pubblicati a sorpresa, Codemasters ha svelato oggi il nuovo DiRT 4, capitolo che riprende la numerazione classica della serie dopo DiRT Rally, per il quale è in arrivo un DLC dedicato alla PlayStation VR. DiRT 4 è un'evoluzione nella simulazione rallystica per il team britannico, con alcune novità interessanti, a cominciare da un sistema chiamato "Your Stage" che consente agli utenti di creare nuovi tracciati attraverso un potente editor che permette di espandere i contenuti di gioco a dismisura, scegliendo l'ambientazione ed una serie di parametri specifici. DiRT 4, nelle intenzioni di Codemasters, si pone nel mezzo fra la simulazione realistica di un DiRT Rally e il divertimento immediato di DiRT 2 e 3, senza dimenticare le fondamenta dei vari Colin McRae Rally ed aggiungendo le licenze ufficiali del FIA World Rallycross Championship. L'uscita del gioco è prevista per giugno 2017 su PC, PlayStation 4 e Xbox One. Commenti e discussioni sul forum dedicato. Yes, you read it right – DiRT 4 is coming! Today, we’re delighted to announce that DiRT 4 will fearlessly race to PS4, Xbox One and Windows PC in June 2017. Hot on the heels of 2016’s critically and commercially successful DiRT Rally, DiRT 4 takes the passion and authenticity of off-road racing to the next level, whilst also re-introducing you all to white-knuckle truck and buggy racing in Landrush. Motorsport by its very nature is dangerous – it says so on the back of the ticket. DiRT 4 is all about embracing that danger. It’s about the thrill, exhilaration and adrenaline that is absolutely vital to off-road racing. And more than that, it’s about loving that feeling. It’s about pushing flat out next to a sheer cliff drop. Going for the gap that’s slightly too small. Seeing how much air you can get in a truck. They call it ‘being fearless’ – and this is what we aim to inspire in DiRT 4. DiRT 4 features a game-changing system called Your Stage; an innovative rally route creation tool that allows you to produce an almost-infinite number of unique stages at the press of a button. You choose your location and set the route parameters, then Your Stage does the hard work to create a unique rally stage that you can race, share with your friends, and then challenge them to beat your time. Your Stage allows experienced rally players to create longer, more technical routes, whilst newcomers can create simpler shorter routes as they hone their skills. With DiRT 4, we’ve sought to combine the levels of thrill and realism from last year’s DiRT Rally with the fearless excitement, fun, and adrenaline-fuelled races previously seen in its critically acclaimed prequels DiRT 2 and DiRT 3. Featuring classic rally racing that continues to build on the foundations set by the Colin McRae Rally games, the brutal, fast-paced racing from the official FIA World Rallycross Championship, the crazy battles of racing trucks and buggies, and the outrageous fun of open events in Joyride, players will face challenges from locations that span three continents. We can’t wait to tell you more of DiRT 4, so stay tuned for the road to launch – we’ve got so much to show you.
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