Jump to content

Benvenuto nel Simracing Esport: registrati subito!

Dal 1999, la più importante e seguita community di appassionati di simulatori di guida

Search the Community

Showing results for tags 'assetto'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Generale
    • Annunci Staff
    • OT - Di Tutto Di Piu'
    • Vendo Compro Scambio!
    • Hardware - Software
    • Modellismo
    • Multimedia
  • Real Racing
    • Real Motorsport Forum
    • Due ruote
    • Segnalazione Eventi - Raduni
  • Simulazioni Di Guida
    • Sezione DOWNLOAD
    • Setup Public Library
    • Generale
    • Simulatori by KUNOS SIMULAZIONI
    • Simulatori by ISI
    • Simulatori by Reiza Studios
    • Simulatori by Sector3 - Simbin
    • Simulatori by Slightly Mad Studios
    • Formula 1 by Codemasters
    • iRacing Motorsport Simulations
    • Simulatori Karting
    • Rally
    • Serie Papyrus: GPL, Nascar 2003...
    • Live for Speed
    • Serie GPX by Crammond
    • Due ruote: GP Bikes, SBK, GP500 e altri...
    • Console Corner
    • Simulazione Manageriale
  • Online & Live SimRacing

Categories

  • Assetto Corsa
    • APPS
    • Open Wheelers Mods
    • Cover Wheelers Mods
    • Cars Skins
    • Miscellaneous
    • Sound
    • Template
    • Track
  • Automobilista
    • Cars
    • Tracks
    • Patch & addon
  • F1 2017 Codemasters
    • mods & addons
    • patch
  • GP Bikes
    • Skins
    • Tracks
  • GTR 2
    • Car Skin
    • Cover wheel Mods
    • Open wheel Mods
    • Patch & addons
    • Setups
    • Sound
    • Tracks
  • Kart Racing Pro
    • Tracks
    • Graphic Skins
    • Setups
  • netKar PRO
    • Tracks
    • Patch & addons
    • Setups
    • Track Update
    • Cars & Skin
  • rFactor2
    • Official ISI Files
    • CarSkin
    • Cover Wheel Mod
    • Open Wheel Mod
    • Patch & addons
    • Setup
    • Sound
    • Tracks

Categories

  • Software
  • Hardware
  • Modding
  • Addons
  • Web
  • Champs & Races
  • Sport
  • Live events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 28 results

  1. Welcome to part 1 of my sim racing setup guide. This series of videos is intended to give beginners an overview of how to set up a car in any of the modern racing sims. Throughout the next 13 videos I will be describing in detail the various aspects of car setup and how to bring all of them together to build a car setup. The first 10 videos explain the ins and outs of each setup area, trying to explain the how and the why. Then, videos 11 and 12 start to bring everything together and talk through the process of building a setup. Finally, I’ve included video 13 as a case study of an Assetto Corsa setup that I created for the Audi R8 GT3. If you're watching this video at the time it goes live, I plan to have all 13 parts uploaded within the next week. If you want to skip to any specific sections of the Sim Racing Setup Guide you can do so using the following links: 1. Introduction 2. Tyres - Pressure and Temperature 3. Suspension I - Toe, Camber & Castor 4. Suspension II - Anti Roll Bars (Coming 30/10/2018) 5. Suspension III - Springs (Coming 31/10/2018) 6. Suspension IV – Dampers (Coming 01/11/2018) 7. Ride Height (Coming 02/11/2018) 8. Brake Balance (Coming 03/11/2018) 9. Gear Ratios & Differential (Coming 04/11/2018) 10. Aerodynamics (Coming 05/11/2018) 11. Diagnosing a setup problem (Coming 06/11/2018) 12. Curing a setup problem (Coming 07/11/2018) 13. Case Study – Audi R8 LMS (Assetto Corsa (Coming 08/11/2018) Hopefully this guide will be useful for those looking to improve their understanding of setups in iRacing, Assetto Corsa, Rfactor, Project Cars, RaceRoom etc. If you have anything to add, please leave a comment, and if it’s helpful to others, then I’ll pin I to the top of the page.
  2. Dopo il successo del già noto ed apprezzato Setup Developer Tool, Tim McArthur ritorna con il suo ingegnere di pista virtuale, questa volta con un programma molto più completo e professionale: Virtual Race Car Engineer 2018. Si tratta di un vero e proprio ingegnere di pista digitale che, in base alle risposte che noi daremo alle sue domande, tramite il software provvederà a modificare l'assetto in maniera consona alle nostre indicazioni, così da farci sentire a nostro agio con qualsiasi vettura e, naturalmente, migliorare le nostre performance. Virtual Race Car Engineer 2018 sarà disponibile tramite Steam il 24 ottobre oppure tramite il sito ufficiale il 18 ottobre, il prezzo non è ancora noto. Virtual Race Car Engineer 2018. Tired of being the slow guy out of all your fellow racers? If only you had the time to learn the mechanics of setting up a race car specifically for you. Virtual Race Car Engineer does just that, with 20+ years of knowledge and actual experience both in the real-world and virtual racing, Virtual Race Car Engineer is proven to give you exact advice on what you should alter in your race-car setup to tailor it to you.Virtual Race Car Engineer can be used with any realistic auto racing software that allows the users to adjust the car setup. For best use, Virtual Race Car Engineer should be running on a second monitor or laptop (or Windows tablet). Check with Virtual Race Car Engineer during your test and tune sessions. With each run on the Virtual Race Car Engineer you describe a condition specific to your own lap settings and results, and receive the recommendations and explanations to address that very situation. Over time and use you will come to understand the effect of chassis changes as they’ve related directly to your own experiences, and with that knowledge become the master of your own setup. What’s new in VRCE2018 All new program, written from scratch in an all new language (Unity and C#) effectively eliminating the problems with Antivirus software and Windows security settings from previous versions. Code is much more refined, to the point of a 90% less CPU draw. You will no longer lose FPS while driving with VRCE running in the background. More driver feedback options to choose from, which means more advice provided Added advice for trackbar*, wedge*, differential, and third spring (* Oval only) All new user interface for easy use with a Windows tablet Touch screen capable Removed the car, track, and setup saving to streamline the program so users can get straight to the on-track testing and going faster Lap Wizard Enter the car settings and results from a test run, report your handling impression, and the Lap Wizard recommends setup options and changes to cure your condition. The algorithms were developed in collaboration with car chiefs and engineers of 20+ years practical experience, and take into account details as specific as underused or overused tires, sub-optimal settings, the interaction of different chassis changes. Corner Wizard A “quick tip” tool for sussing out the possible setup changes to correct a variety of handling conditions on a given corner. Become the master Not only will you go faster in the garage and faster on the track today, but ultimately become a master without even realizing it. With each run on the Virtual Race Car Engineer you describe a condition specific to your own lap settings and results, and receive the recommendations and explanations to address that very situation. Over time and use you will come to understand the effect of chassis changes as they’ve related directly to your own experiences, and with that knowledge become the master. LANGUAGES SUPPORTED: English Spanish Portuguese French Italian German SYSTEM REQUIREMENTS: OS: Microsoft Windows 2000, XP, Vista, Win7, Win8, Win10 Processor: 1.3 GHz Intel Pentium III or 100% compatible Memory: 512 MB RAM Graphics: DirectX 8.1 compatible graphics card with 64 MB memory DirectX: Version 8.1 Storage: 75 MB available space Sound Card: DirectX 8.1 compatible
  3. Dopo il successo del Virtual Race Car Engineer 2018, aggiornato proprio ieri con l'ultima release ufficiale, Tim McArthur ritorna con il suo ingegnere di pista virtuale, questa volta con la nuova versione 2018 del suo già noto Setup Developer Tool, un programma molto più completo e professionale: come vedete dalle immagini catturate dalla release precedente del programma, il Setup Developer Tool 2018 ci permetterà di analizzare ogni dettaglio del setup della nostra vettura! It is official, the long awaited update to the 2009 hit is nearly upon us. The Setup Developer Tool 2018 is a complete re-write of the original, not only modernizing the program but streamlining it in the process. The tool will give the user the option to “walk through” the setup process from the choosing the car type to logging your fastest lap time. Or, jump to and focus your efforts on any single subject. The Setup Developer Tool 2018 will cover the following areas of race car setup and tuning: Springs Anti-roll bars Tire pressures Camber Caster Toe Gearing Differential Weight distribution Dampers Aerodynamics As we as the following Stock Car / Oval specific items Wedge Track bar Spring rubbers Setup Developer Tool 2018 will be released for PC and Android in the second quarter of 2018
  4. Dopo il successo del Virtual Race Car Engineer 2018, Tim McArthur ritorna con il suo ingegnere di pista virtuale, questa volta con una nuova versione aggiornata del suo ottimo Setup Developer Tool 2018, un programma molto completo e professionale: come vedete anche dalle immagini, il Setup Developer Tool 2018 ci permette di analizzare ogni dettaglio del setup della nostra vettura! Vi segnaliamo infine che è disponibile su Steam una interessante offerta che include il Virtual Race Car Engineer 2018 ed anche il Setup Developer Tool 2018, con lo sconto del 27%, quindi al prezzo complessivo di 21,32€. Correte a questo link per acquistare il pacchetto. Create and develop your own personalized race car setup This interactive program steps the user through the major areas of race car setup creation and development by asking simple questions about the behavior of the car and the driver’s feel under specific conditions. Choosing from a menu of possible responses to the questions, the Setup Developer program calculates and provides advice on setup creation accordingly. This approach means that even racers completely inexperienced with race car tuning can use this tool to create their own personalized race setup, which means a higher race finishing position on that important day. Available for: PC at Sellfy | Steam | Amazon | Itch.io Android at Google Play Store | Amazon Kindle Fire at Amazon The Setup Developer Tool is the product of more than two decades of research in auto racing and race car setup mechanics. The information offered therein is relevant not only to all racing games, but real world applications as well. It can be used with any realistic auto racing software that allows the users to adjust the car setup, including the following: Assetto Corsa, Automobilista, F1 2017, iRacing, Project Cars, RaceRoom, rFactor, rFactor 2, Stock Car Extreme, and more. Tablet Interface Provide your feedback Calculate data Fine tune your setup Works with all car types Share your results
  5. Dopo il successo del Virtual Race Car Engineer 2018, aggiornato recentemente con l'ultima release ufficiale, Tim McArthur ritorna con il suo ingegnere di pista virtuale, questa volta con la nuova versione 2018 del suo già noto Setup Developer Tool, un programma molto più completo e professionale: il Setup Developer Tool 2018 ci permetterà di analizzare ogni dettaglio del setup della nostra vettura! Il rilascio del programma è previsto a metà Maggio su PC e Android, mentre il 24 Maggio sarà disponibile anche via Steam. This interactive program steps the user through the major areas of race car setup and tuning, asking simple questions about the behavior of the car and the user’s feel under specific conditions. Choosing from a menu of possible responses to the questions, the user describes the car and the program calculates possible setup changes accordingly. This approach means that even racers completely in-experienced with setup work can use this tool to improve their setup. The advice and interactive program is the product of more than two decades of research in auto racing and race car setup. The information offered therein is relevant not only to all racing games, but real world applications as well. The Setup Developer Tool covers the following areas of race car setup and tuning (screens work in progress here Springs Anti-roll bars Tire pressures Camber Caster Toe Gearing Differential Weight distribution Dampers Aerodynamics Cross weight (Stock car only) Trackbar (Stock car only) Spring rubber (Stock car only) The Setup Developer Tool can be used with any realistic auto racing software that allows the users to adjust the car setup, including the following: Assetto Corsa, Automobilista, F1 2017, iRacing, Project Cars, RaceRoom, rFactor, rFactor 2, Stock Car Extreme, and more.
  6. Dopo il successo del Virtual Race Car Engineer 2018, aggiornato proprio ieri con l'ultima release ufficiale, Tim McArthur ritorna con il suo ingegnere di pista virtuale, questa volta con la nuova versione 2018 del suo già noto Setup Developer Tool, un programma molto più completo e professionale: come vedete dalle immagini catturate dalla release precedente del programma, il Setup Developer Tool 2018 ci permetterà di analizzare ogni dettaglio del setup della nostra vettura! It is official, the long awaited update to the 2009 hit is nearly upon us. The Setup Developer Tool 2018 is a complete re-write of the original, not only modernizing the program but streamlining it in the process. The tool will give the user the option to “walk through” the setup process from the choosing the car type to logging your fastest lap time. Or, jump to and focus your efforts on any single subject. The Setup Developer Tool 2018 will cover the following areas of race car setup and tuning: Springs Anti-roll bars Tire pressures Camber Caster Toe Gearing Differential Weight distribution Dampers Aerodynamics As we as the following Stock Car / Oval specific items Wedge Track bar Spring rubbers Setup Developer Tool 2018 will be released for PC and Android in the second quarter of 2018
  7. Parlare di assetto di una vettura da corsa non è certo argomento semplice ed immediato, anche perchè le variabili in gioco sono numerose e gli argomenti decisamente tecnici e specifici. Il blog di FR Tecnica è riuscito però in questo articolo a realizzare una guida al setup decisamente semplice, chiara, alla portata di tutti, pur allo stesso modo assai precisa e completa. Si tratta quindi di una lettura assolutamente consigliata a tutti gli appassionati, compresi i più esperti, che vi troveranno certamente informazioni molto utili, oltretutto i vari consigli ed indicazioni su come procedere nella pratica con le modifiche di assetto, possono essere applicate a qualsiasi simulatore di guida. Per commenti e discussioni in merito fate riferimento a questo topic del forum. Nell'ultimo articolo ci siamo lasciati con la considerazione che, sebbene il pilota possa adottare svariate tecniche per correggere o sfruttare i comportamenti intrinsechi nella natura di un'auto, non è scontato che l'auto si comporti come la sua ripartizione di pesi e trazione suggerirebbe. Tra il pilota e le ruote (che scambiando forze con il suolo sono coloro che fanno si che l'auto si muova) c'è la scocca, il sistema sospensivo, quello frenante, i controlli elettronici e tanti altri sistemi che nel loro assieme definiscono la Dinamica del Veicolo.
  8. Parlare di assetto di una vettura da corsa non è certo argomento semplice ed immediato, anche perchè le variabili in gioco sono numerose e gli argomenti decisamente tecnici e specifici. Il blog di FR Tecnica è riuscito però in questo articolo a realizzare una guida al setup decisamente semplice, chiara, alla portata di tutti, pur allo stesso modo assai precisa e completa. Si tratta quindi di una lettura assolutamente consigliata a tutti gli appassionati, compresi i più esperti, che vi troveranno certamente informazioni molto utili, oltretutto i vari consigli ed indicazioni su come procedere nella pratica con le modifiche di assetto, possono essere applicate a qualsiasi simulatore di guida. Nell'ultimo articolo ci siamo lasciati con la considerazione che, sebbene il pilota possa adottare svariate tecniche per correggere o sfruttare i comportamenti intrinsechi nella natura di un'auto, non è scontato che l'auto si comporti come la sua ripartizione di pesi e trazione suggerirebbe. Tra il pilota e le ruote (che scambiando forze con il suolo sono coloro che fanno si che l'auto si muova) c'è la scocca, il sistema sospensivo, quello frenante, i controlli elettronici e tanti altri sistemi che nel loro assieme definiscono la Dinamica del Veicolo.
  9. Il geniale Nick Thissen, appassionato pilota virtuale di iRacing, ha rilasciato per il simulatore americano un comodo ed utilissimo programmino: iRacing Setup Sync permette in modo semplice di scambiare e scaricare gli assetti vettura, suddividendoli per categoria e anche per ogni singolo tracciato. We all know that setups can become an important part of your official iRacing races. And let’s admit it, most of us don’t have a clue where to start when it comes to building or tweaking a car setup. So the majority out there is counting on the goodwill of those who do master the art of setup creation. But even then, it can become a tiresome quest trying to hunt for the right setup file. So now a creative iRacing member has created a very interesting tool to help us all find de preferred setup file for your car of choice. iRacing member Nick Thissen introduces the first official version of “iRacing Setup Sync (iRSS)” This is an application dedicated to iRacing setup sharing and downloading. iRacing Setup Sync (or iRSS for short) is a Windows application that attempts to automate most of the tedious work around storing and managing your setups. It operates on a large database of setups, which is synced to most of the popular Setup Shops on the forum and therefore always contains the latest setups, even those shared on the forums. It allows you to browse setups by car, track or team and automates downloading the setups into the correct folder, and it can even automatically download setups for the car / track you are driving right now! iRacing members can follow the development of Sync Setup or provide feedback to Nick at the iRacing forum thread. Download -> http://iracingsetups.nickthissen.nl/Client/iRacingSetupSync_installer.zip This version contains a normal installer which will install an iRacing Setup Sync Launcher application. The Launcher application will automatically update to the latest version and then launch iRacing Setup Sync. You can just use the Launcher application to start the application, if there is no update available it will just launch iRacing Setup Sync. Official iRacing Setup Sync website - http://iracingsetups.nickthissen.nl/ Important features: Automatically download recent setups for your current car / track, as soon as you start iRacing. Similar to Trading Paints – except for setups! Search setups by car, track or team and download the ones you don’t have yet. Compares your local setups with the online database setups to determine which setups you already own – there is no point in downloading duplicates! Subscribe to cars, tracks and teams and quickly search setups that match any of your subscribed items. Completely customizable directory and setup naming convention with macros like the setup author, car, track, season and many more. Operates on a vast database of over 1,000 setups which is continuously updated by setups added to the various Setup Shops around the forums, and by user uploads. (Soon) Upload the setups you used in a recent session (if you want to share them) with the click of a button. Setup database website & account The setups in the application come from an online database that can also be accessed via : http://iracingsetups.nickthissen.nl/ You will need to create an account on this website and use that to login to iRacing Setup Sync. Do not login with your iRacing credentials, you need to login with the iRacing Setups website credentials. I will make that more clear in the next version. Where do the setups come from and how up to date is the database? The setups come from the online database also available at http://iracingsetups.nickthissen.nl/. You will need an account to use iRacing Setup Sync, which you can create by registering at the website. You don’t need an account to download setups from the website however. The database also contains setups manually uploaded by many different users, but mostly consists of all the setups available in the Setup Shops in the iRacing forums. Since a few months ago, most of these setup shops are being generated with another application I wrote, which automatically syncs the setup shops with the online database. That means that (at least for the cars that have an active setup shop thread) the database will always immediately contain every setup shared on the forum! How does it work? iRacing Setup Sync takes a snapshot of the setups on your computer. When you search for setups, the setups in the online database are quickly compared to your local setups (this is done by hashing their contents – I cannot read your setups), and you will see which setups you are still missing. Automatically downloading setups when you are racing If enabled in the options, iRacing Setup Sync will monitor for iRacing activity. When you start iRacing while iRacing Setup Sync is active (either visible or minimized to the background as a system tray application) it will detect which car and track you are driving and automatically search (and download) matching setups from the current season. As soon as you are connected you can go to your Garage and find the most recent setups in your download folder, ready to go. The application only very briefly checks for iRacing activity every 5 seconds so that it has a negligible impact on your racing experience. You can turn it off by closing it from the system tray when you start racing to be absolutely sure, but it should not be necessary. In a future update I will add automatic support for this. Finding setups by Subscribed items Once you have subscribed to cars, tracks, teams or groups (see below), visit the Subscribed tab to quickly search for setups that match your subscriptions. Click the ‘Find subscribed setups’ button to start searching. For example: if you are subscribed to the Ford GT – this will find any setups (that you do not yet own) for the Ford GT. Subscribe to your favorite cars and tracks to quickly get all of the new setups available. Finding setups by car, track, team or group If you want to look for setups manually by car, track, team or group simply visit the corresponding tab on the left side of the application. Use the dropdown to select your car, track, team or group and the setup list will be refreshed with matching setups. Use the Season dropdown at the top-right to filter by season. Setups that appear gray have already been detected on your computer, you don’t need to download them again. You can also see their location if you want to find them. You can still check the checkbox for these setups and download them again if you wish. Downloading the found setups Once you found some setups via your subscribed items or by searching for cars, tracks, teams or groups, you can hit the ‘Download selected setups’ button to add the selected (checked) setups to your current download list. Visit the Downloads tab to view your download list, and click Start to start automatically downloading the setups in the list. Options, setup location and naming Downloaded setups will be placed in the correct directory for each car, possibly under a further sub-directory if specified in the Options, with a name that follows the naming convention you specified in the Options. You can choose your directory under the Download Options tab, relative to the directory of the car that the setups are for. The default is ‘SetupSync’, so setups for (for example) the BMW Z4 GT3 would be placed under ‘iRacing/setups/bmwz4gt3/SetupSync/…” The name of the setup can be specified in the Setup Naming tab. You can use many different ‘tags’ or macros like {car}, {track}, {madeby} that will be replaced with the relevant values for each setup. For example, I like to call my setups by the person who made them, then the season and then whether it’s a race or qualify setup (eg “NickThissen_14S2_Q”), and I want a separate directory for each track: so I use the format “{track}/{madeby}_{season}_{type}”. You can select your favorite format from the list, or specify a custom format. What are teams and groups?A Team is a private team consisting of members and administrators. You can upload setups for your private team on the http://iracingsetups.nickthissen.nl/ website, those setups will only be visible to your team members. Create and configure your teams on the website. A Group can be used to group setups together. The setups in a group are publically accessible (if you want to control who has access to them, use a team instead). You can add multiple contributors to a group who can add setups to that group. Group support might be removed in a later update because it is almost never used. Updates Version 2.1 - Added support for automatic updates. - Added donate button by popular request (see Options page). - Added support for grouping setups. - Fixed setup naming convention save bug. Troubleshooting If there is a crash when running the new launcher, try running it as an administrator. Running as admin should not be required to just run iRacing Setup Sync, but it may be required when it needs to update. Known issues- Window shadow remains for a few seconds when you close it (click it to make it disappear). - Subscribing to teams is broken. - Nick has a very cheap shared webserver which may not be able to cope with a large demand. This post has been promoted to an article
  10. Dopo il successo del già noto ed apprezzato Setup Developer Tool, Tim McArthur ritorna con il suo ingegnere di pista virtuale, questa volta con un programma molto più completo e professionale: Virtual Race Car Engineer 2018. Si tratta di un vero e proprio ingegnere di pista digitale che, in base alle risposte che noi daremo alle sue domande, tramite il software provvederà a modificare l'assetto in maniera consona alle nostre indicazioni, così da farci sentire a nostro agio con qualsiasi vettura e, naturalmente, migliorare le nostre performance. Virtual Race Car Engineer 2018 è disponibile da oggi tramite il sito ufficiale, mentre tramite Steam il 24 ottobre. Il prezzo è di $14.99. Lo stiamo provando da un paio di giorni, a breve troverete una completa recensione su DrivingItalia. Per tutti i dettagli, immagini e commenti, fate riferimento a questo topic del forum. Virtual Race Car Engineer 2018 is released - https://www.virtualracecarengineer.com/shop/ What’s new in VRCE2018? + All new program, written from scratch in an all new language (Unity and C#) effectively eliminating the problems with Antivirus software and Windows security settings from previous versions. + Code is much more refined, to the point of a 90% less CPU draw. You will no longer lose FPS while driving with VRCE running in the background. + More driver feedback options to choose from, which means more advice provided + Added advice for trackbar*, wedge*, differential, and third spring (* Oval only) + All new user interface for easy use with a Windows tablet + Touch screen capable + Removed the car, track, and setup saving to streamline the program so users can get straight to the on-track testing and going faster
  11. VELOCIPEDE

    The Setup Market App

    Important: All users should upgrade to this 0.6.4 version.Due to recent server overload, I had to make some changes to the way the app fetches setups from the server. The result is shorter load time when the app looks for setups in a session and, as a result, reduce server load.Hotfix:- Fixed '.sp' (pitstop strategy ) files appearing in the file selector button for upload/update functionality This is mainly a fix for the people that kept getting a 'fetching server...' message that wouldn't go away. If you dont have any issues with the app, you can skip this update DOWNLOAD thesetupmarket-0.6.4.zip A few months back, I created thesetupmarket.com, a web app allowing setups sharing. I had back then plans to make an AC app to allow setups downloading directly from the game. After months of research and hard work (and few months of laziness), here is, at last, The Setup Market Assetto Corsa App.Features: List all setups found in The Setup Market database for the current car, with their specs (track, author, trim, rating, best laptime, downloads, AC version, setup version) Filter setups: Setups specific to the current track Setups created as a base for any tracks Setups created for other tracks Download setups directly into the corresponding car/track folder Upload or update your setups from the app. (You will need a thesetupmarket.com account and then link it with your steam account via a button in your thesetupmarket.com profile page.) Rate the setups you download How To: Extract the content of the zip file and copy the two folder (apps and content) to your '[where your steam installation is]/Steam/steamapps/common/assettocorsa/' folder (use 'extract here' when the the file is in the assetto corsa folder) Load the game and check The Setup Market in options > general Load a session, get on track and click on The Setup Market icon on the app bar on the right Download any setups you want, then go back in the pits. In the setup file selector, you will probably have to change track folder and click back to your current track folder to see the newly downloaded setups. Click on the new setup file, click load, and hopefully enjoy a great setup Make sure to cycle through the 3 types by clicking on the button on the left, right below the setups list. You will find setups that are 'Current Track' (created for the current track, regardless of the layout), 'Any Tracks' (created as a baseline for any tracks) and 'Other tracks' (created for other tracks). You can click on the 'Refresh' button if you think that a new setup was uploaded while you are on track (this will be particularly useful when/if setup upload from the app is available). The operation can take a few seconds, so be 'patient' Click the rate button beside the download icon, choose the rating you want to give and click the send button to give other users a heads up on how good you think the setup is. For uploading, just select the file you want to upload (which have to be inside the setups folder of the car/track you are on) by clicking on the button on the left of the upload section. Then you can choose the trim and if the setup you want to upload is specific to the track you are on or is good for any tracks. To update, just click on the update button, click 'select' on the setup you want to update and change its properties with the menu that will appear on the right. The 3 sections of the download section: 'Current Track': The setups you will find in this section were created for the track you are currently on, regardless of the layout. That means that setups created for the track you are currently on but for a different layout will be listed in this section too. The layout will be displayed in the track column. 'Any Tracks': The setups you will find in this section were uploaded as a baseline setup for the car, not for any tracks in particular. This is useful with road car especially since they usually have not too many setups options, so one setup can work for every tracks. 'Other Tracks': The setups you will find in this section were created for another track than the one you are currently on. This can be useful since you can search a setup for a track that shares similarities with the one you are currently on. Again, you will see the track for which the setup has been created in the Track column. fonte AC forum
  12. andreapeterpan

    rF: ottimizzare il setup reale al simulatore

    Il nostro amico Andrea ci propone un nuovo ed interessante articolo "tecnico" dedicato al buon vecchio rFactor targato ISI: questa volta ci parla di un progetto recente, supportando un team reale di classe LMP2, con delle sessioni al simulatore per ottimizzare il setup reale delle loro vetture. L'articolo mostra, ancora una volta, quanto in lá si possa andare con i nostri amati simulatori di guida, se usati con precisione e avendo a disposizioni dati accurati delle vetture reali. Tutti i dettagli e commenti a questo link del forum. First of all, I am extremely glad to say that, as it happened in 2015, an article I wrote will be published in the “24H Race Technology” magazine this year too. As for my latest post here, it will cover some performance studies I did with the simulator about LMP1-L cars. I hope many of you will have a chance to read it without getting too bored! Beside this, I was pretty busy lately, both on fun (technical) and private side. I moved into a new apartment, this meaning that for a certain time I could not really access my pc freely and all the simulation work had to stop. Anyway, the new apartment offers me a new room for my simulation hardware, this meaning I could even post some videos sometime in the future because I know have some space for some interesting upgrades and I should be able to have something to show on video without having to shame myself!
  13. Giusto per non rimanere proprio a bocca asciutta tra un comunicato e l'altro, teniamoci aggiornati con le notizie che di tanto in tanto arrivano da FB e Twitter. Questa è di Venerdì scorso: We are sorry for the lack of updates in the last week, but we were all trying hard to check a strange bug that ended up being a hardware issue. We assure you that work goes on with great dedication. Besides, we're sure the simracing community had plenty of news to deal with in the last days. Still, we translated our http://www.assettocorsa.net/ website to Deutsch and Français. We still work on more translations and we'd like to thank all the international communities for their patience.
  14. cercate un buon assetto per la vostra vettura preferita? correte qui http://projectcarssetups.eu/#
  15. VELOCIPEDE

    Assetto Corsa: Brands Hatch in sviluppo

    Con un messaggio su Facebook, la Kunos Simulazioni annuncia ufficialmente lo sviluppo per Assetto Corsa del glorioso tracciato inglese di Brands Hatch. La Kunos ha inoltre confermato che la nuova release 1.2 del simulatore italiano, che porterà con sè svariate migliorie e novità, è attualmente in fase di beta testing. Hello AC followers, while our betatesting team is checking the DEV build in order to deliver Assetto Corsa 1.2 as soon as possible, we are currently producing the laser scan of Brands Hatch, and taking thousands of photos in order to bring you the most thrilling driving experience you can get from this amazing track inside Assetto Corsa.
  16. VELOCIPEDE

    Assetto Corsa: cosa ci aspetta?

    Il team Kunos Simulazioni (che ha appena festeggiato i 10 anni) ci ha abituati da tempo ad avere notizie riguardanti Assetto Corsa tramite i social network. Proprio tramite Facebook, Marco Massarutto ci fa sapere che il team è al lavoro principalmente al comparto multiplayer, ma anche per sistemare al meglio il motion blur e sulle novità che arriveranno col Bonus Pack, come il tracciato di Zandvoort che vedete nell'immagine sotto. Finally looks like we are solving some very annoying glitches related to motion blur effect, particularly visible on tracks placed on very large areas: it might seem stupid, but for some reason we had to fight with it so long. It's just one of the areas where we are working to improve the overall production, and of course our priorities are focused on additional multiplayer functionalities, AI routines and wherever there is still room for improvement, but I guess you will appreciate that we don't want to neglect even details like this. So you can expect another big step forward coming with the Bonus Pack, since our efforts are not focused just on releasing contents. BTW, that's Zandvoort.
  17. VELOCIPEDE

    Guida all'assetto (setup)

    semplice guida per la creazione di un setup base by GT Italia. Specifico che questa guida è stata pensata per aiutare tutti i neofiti, che vogliono provare a crearsi uno ‪starter‬ setup. Tutti gli argomenti trattati sono spiegati in maniera molto semplice e fruibile, la guida è di facile lettura. ‪ http://www.mediafire.com/…/j…/Guida_Assetto_by_GT_Italia.pdf guidasetup.pdf
  18. Grazie all'esperienza maturata con il precedente MDCBox per netKar Pro, il team Mai Dire Camber torna alla ribalta con un nuovo ed analogo progetto in fase di sviluppo per Assetto Corsa: the BOX 2 è però qualcosa di completamente nuovo e più ampio, che comprenderà molte più funzionalità del vecchio setup comparer. La versione "base" di the BOX 2 sarà composta più o meno così: - setup editor e setup comparer suddiviso in categorie esattamente come sono ingame. in questo modo è possibile comparare i valori di uno stesso "tab" a colpo d'occhio e senza continuare a switchare da una pagina all'altra, e da un setup all'altro per confrontare due setup. - teoria veloce delle varie voci del setup, spesso presa direttamente ingame dalle varie voci del setup - track engineer: aiuto alla sistemazione del setup ideale. lui ti fa domande mirate sul comportamento dell'auto e in base alla risposta che gli dai ti dice dove e come intervenire. - setup FAQ: domande e risposte già pronte da leggere che riguardano le problematiche più comuni relative ai problemi di assetto
  19. VELOCIPEDE

    iRacing Setup Sync: scambiamoci gli assetti!

    iRacing member Nick Thissen introduces the first official version of “iRacing Setup Sync (iRSS)” This is an application dedicated to iRacing setup sharing and downloading. iRacing Setup Sync (or iRSS for short) is a Windows application that attempts to automate most of the tedious work around storing and managing your setups. It operates on a large database of setups, which is synced to most of the popular Setup Shops on the forum and therefore always contains the latest setups, even those shared on the forums. It allows you to browse setups by car, track or team and automates downloading the setups into the correct folder, and it can even automatically download setups for the car / track you are driving right now! iRacing members can follow the development of Sync Setup or provide feedback to Nick at the iRacing forum thread. Download -> http://iracingsetups.nickthissen.nl/Client/iRacingSetupSync_installer.zip This version contains a normal installer which will install an iRacing Setup Sync Launcher application. The Launcher application will automatically update to the latest version and then launch iRacing Setup Sync. You can just use the Launcher application to start the application, if there is no update available it will just launch iRacing Setup Sync. Official iRacing Setup Sync website - http://iracingsetups.nickthissen.nl/ Important features: Automatically download recent setups for your current car / track, as soon as you start iRacing. Similar to Trading Paints – except for setups! Search setups by car, track or team and download the ones you don’t have yet. Compares your local setups with the online database setups to determine which setups you already own – there is no point in downloading duplicates! Subscribe to cars, tracks and teams and quickly search setups that match any of your subscribed items. Completely customizable directory and setup naming convention with macros like the setup author, car, track, season and many more. Operates on a vast database of over 1,000 setups which is continuously updated by setups added to the various Setup Shops around the forums, and by user uploads. (Soon) Upload the setups you used in a recent session (if you want to share them) with the click of a button. Setup database website & account The setups in the application come from an online database that can also be accessed via : http://iracingsetups.nickthissen.nl/ You will need to create an account on this website and use that to login to iRacing Setup Sync. Do not login with your iRacing credentials, you need to login with the iRacing Setups website credentials. I will make that more clear in the next version. Where do the setups come from and how up to date is the database? The setups come from the online database also available at http://iracingsetups.nickthissen.nl/. You will need an account to use iRacing Setup Sync, which you can create by registering at the website. You don’t need an account to download setups from the website however. The database also contains setups manually uploaded by many different users, but mostly consists of all the setups available in the Setup Shops in the iRacing forums. Since a few months ago, most of these setup shops are being generated with another application I wrote, which automatically syncs the setup shops with the online database. That means that (at least for the cars that have an active setup shop thread) the database will always immediately contain every setup shared on the forum! How does it work? iRacing Setup Sync takes a snapshot of the setups on your computer. When you search for setups, the setups in the online database are quickly compared to your local setups (this is done by hashing their contents – I cannot read your setups), and you will see which setups you are still missing. Automatically downloading setups when you are racing If enabled in the options, iRacing Setup Sync will monitor for iRacing activity. When you start iRacing while iRacing Setup Sync is active (either visible or minimized to the background as a system tray application) it will detect which car and track you are driving and automatically search (and download) matching setups from the current season. As soon as you are connected you can go to your Garage and find the most recent setups in your download folder, ready to go. The application only very briefly checks for iRacing activity every 5 seconds so that it has a negligible impact on your racing experience. You can turn it off by closing it from the system tray when you start racing to be absolutely sure, but it should not be necessary. In a future update I will add automatic support for this. Finding setups by Subscribed items Once you have subscribed to cars, tracks, teams or groups (see below), visit the Subscribed tab to quickly search for setups that match your subscriptions. Click the ‘Find subscribed setups’ button to start searching. For example: if you are subscribed to the Ford GT – this will find any setups (that you do not yet own) for the Ford GT. Subscribe to your favorite cars and tracks to quickly get all of the new setups available. Finding setups by car, track, team or group If you want to look for setups manually by car, track, team or group simply visit the corresponding tab on the left side of the application. Use the dropdown to select your car, track, team or group and the setup list will be refreshed with matching setups. Use the Season dropdown at the top-right to filter by season. Setups that appear gray have already been detected on your computer, you don’t need to download them again. You can also see their location if you want to find them. You can still check the checkbox for these setups and download them again if you wish. Downloading the found setups Once you found some setups via your subscribed items or by searching for cars, tracks, teams or groups, you can hit the ‘Download selected setups’ button to add the selected (checked) setups to your current download list. Visit the Downloads tab to view your download list, and click Start to start automatically downloading the setups in the list. Options, setup location and naming Downloaded setups will be placed in the correct directory for each car, possibly under a further sub-directory if specified in the Options, with a name that follows the naming convention you specified in the Options. You can choose your directory under the Download Options tab, relative to the directory of the car that the setups are for. The default is ‘SetupSync’, so setups for (for example) the BMW Z4 GT3 would be placed under ‘iRacing/setups/bmwz4gt3/SetupSync/…” The name of the setup can be specified in the Setup Naming tab. You can use many different ‘tags’ or macros like {car}, {track}, {madeby} that will be replaced with the relevant values for each setup. For example, I like to call my setups by the person who made them, then the season and then whether it’s a race or qualify setup (eg “NickThissen_14S2_Q”), and I want a separate directory for each track: so I use the format “{track}/{madeby}_{season}_{type}”. You can select your favorite format from the list, or specify a custom format. What are teams and groups? A Team is a private team consisting of members and administrators. You can upload setups for your private team on the http://iracingsetups.nickthissen.nl/ website, those setups will only be visible to your team members. Create and configure your teams on the website. A Group can be used to group setups together. The setups in a group are publically accessible (if you want to control who has access to them, use a team instead). You can add multiple contributors to a group who can add setups to that group. Group support might be removed in a later update because it is almost never used. Updates Version 2.1 - Added support for automatic updates. - Added donate button by popular request (see Options page). - Added support for grouping setups. - Fixed setup naming convention save bug. Troubleshooting If there is a crash when running the new launcher, try running it as an administrator. Running as admin should not be required to just run iRacing Setup Sync, but it may be required when it needs to update. Known issues - Window shadow remains for a few seconds when you close it (click it to make it disappear). - Subscribing to teams is broken. - Nick has a very cheap shared webserver which may not be able to cope with a large demand.
  20. 24 Febbraio 2012 La P4/5 Competizione avvia la preparazione alla stagione 2012 e arriva nel garage di Assetto Corsa! Kunos Simulazioni è lieta di annunciare che la P4/5 Competizione entra ufficialmente nel parco vetture di Assetto Corsa! Questo prototipo, sviluppato sulla base delle Ferrari 430 Scuderia e 430 GT2, sarà riprodotto utilizzando i dati CAD e costruttivi ufficiali. Pochi giorni fa, la Kunos Simulazioni è stato ammessa ad una sessione di test privati, cogliendo l'opportunità di lavorare con il team e acquisire dati e informazioni necessarie a riprodurre fedelmente la P4/5 Competizione in tutti i suoi dettagli e caratteristiche dinamiche. Grazie all'esperienza maturata lo scorso anno dalla scuderia, il prototipo riceverà diversi aggiornamenti tecnici che ne miglioreranno la guidabilità e le performance, in vista dei prossimi impegni in pista. Assetto Corsa includerà entrambe le versioni della P4/5C, la versione 2011 e il nuovo prototipo 2012 che parteciperà alla prossima 24Ore del Nurburgring. Il team di sviluppo di Assetto Corsa: "Nell'inverno 2011, mentre discutevamo sulle licenze ufficiali da selezionare per Assetto Corsa, giunse all' Autodromo di Vallelunga, che ospita i nostri studi, un racing team per testare un prototipo da gara decisamente insolito. Dopo averlo visto (e sentito) in azione, abbiamo deciso che quell'auto non poteva mancare nel garage virtuale di Assetto Corsa. Abbiamo preso contatto con il loro responsabile progetto, e ciò che ci ha attratto non é stato soltanto il prototipo in sé, ma la filosofia che ne ha guidato la creazione, e l'approccio del suo proprietario e ideatore, un vero appassionato di motorsport che ama condividere la sua passione con il pubblico e sul web. James Glickenhaus ha realizzato la sua visione, non per vanto o per denaro, ma per sé stesso e per gli appassionati di motori. Ci ritroviamo pienamente in questo approccio, e da questo punto di vista la P4/5 Competizione costituisce un'espressione di altri tempi. Assetto Corsa offrirà l'opportunità ad una platea ancora più ampia di condividere questa visione”. Dalla prossima settimana, sarà possibile seguire giorno per giorno lo sviluppo della P4/5 Competizione, tramite la Timeline di Assetto Corsa, o sulla fan page di Facebook. 2012 – Kunos Simulazioni – www.kunos-simulazioni.com Questo messaggio è stato promosso ad articolo
  21. VELOCIPEDE

    Ancora screens per Assetto Corsa

    Direttamente da Facebook, arrivano anche oggi alcuni screens inediti che ci mostrano Assetto Corsa in azione: dopo la 500 Abarth ed il circuito di Monza in versione storica, ecco la Lotus, KTM, BMW e Ferrari....
  22. VELOCIPEDE

    Assetto Corsa: ecco la Mercedes SLS AMG!

    A fine luglio la Kunos Simulazioni aveva annunciato la nuova licenza Mercedes per il suo Assetto Corsa. Qualche minuto fa tramite Facebook ha invece annunciato di essere al lavoro, proprio all'Autodromo di Vallelunga dove la software house ha sede, sullo sviluppo della Mercedes-Benz SLS AMG, in collaborazione con la AMG Driving Academy Italia. Mercedes-Benz SLS AMG | Autodromo Di Vallelunga | Realtime development&testing with AMG Driving Academy Italia
  23. T0ny89

    Assetto Corsa: news da Facebook

    Dopo un periodo di silenzio, Marco Massarutto della Kunos Simulazioni ci aggiorna tramite Facebook sullo stato attuale dell'atteso Assetto Corsa: in sostanza il ritardo sul preordine è causato da problemi burocratici. Desideriamo fare un pò di chiarezza sui rumors relativi al delay del pre-ordine. Confermiamo di aver lavorato alla fase di pre-ordine negli ultimi tre mesi. Quando abbiamo ritenuto di essere ormai pronti e ci stavamo dedicando agli ultimi dettagli, il nostro lead programmer in risposta ad una domanda privata ha twittato sul proprio account che la fase di lancio era ormai imminente. Nulla di inesatto: purtroppo, solo un paio di giorni prima di lanciare i pre-ordini, siamo stati informati circa la necessità di provvedere -e ottenere- documentazione aggiuntiva relativamente ai nostri piani di e-commerce. Questo non ha nulla a che vedere né con lo sviluppo del gioco, né con Steam, è solo burocrazia. Comprendiamo la vostra delusione, ma credo possiate immaginare la nostra. In ogni caso, se c'è stato qualche errore di comunicazione da parte nostra, non possiamo che scusarci. Tutti possono sbagliare, e non ci riteniamo migliori di chiunque altro. Ora stiamo lavorando su una strategia differente, con l'obiettivo di soddisfare nel più breve tempo possibile la vostra legittima impazienza e metterci nelle condizioni di completare tutti gli obiettivi che ci siamo posti. Al momento opportuno avrete maggiori dettagli, tramite i nostri canali ufficiali. nel frattempo, vi ringraziamo per la vostra pazienza e supporto. Time to make some clarification about the rumours related to pre-orders. We confirm we worked on this matter in the last two months. When we supposed that the entire process was almost ready to be started, our lead programmer unofficially confirmed on his personal twitter account that pre-orders would start very soon. This was supposed to be true. Sadly, in our Country the laws related to e-commerce are very complicated and inadequate for the digital distribution. At the last minute, just a couple of days before to launch the pre-order, we have been informed about some additional documentation and rules that don't allow us to start the pre-order phase already set. This has nothing to do with Steam nor with the development of the game, it's just burocracy. We understand you can be disappointed about it, but well, you can figure how much we are too. Anyway, if we made any mistake or lack in communication, we apologise for it. Everyone can make mistakes, we are not better than any other. Now we are working on a different strategy, with the aim to meet -as soon as possible - your wishes and our needs. As soon as we are able to give you more information, we'll update you with more details, through our official channels. Meanwhile, thank you for your kind patience and support.
  24. VELOCIPEDE

    In attesa di Assetto Corsa....

    ...parliamo di suoni! Il team di Simleague ha infatti pubblicato a questo link una interessante intervista fatta a Luca Sodano, che in Kunos Simulazioni si occupa proprio del sonoro del prossimo Assetto Corsa. Seguendo invece questo topic del forum potete trovare gli ultimi screenshots pubblicati su Facebook, come quello mostrato qui sotto. Sei il solo a lavorare su tale settore o è stato istituito un team? Stefano si occupa della programmazione vera e propria del motore audio, su mie richieste e indicazioni o su idee/suggerimenti provenienti dal resto del team, mentre io mi occupo della produzione dei sample “grezzi” e del successivo editing audio necessario per realizzare il pacchetto di suoni finale per ciascuna vettura.
  25. VELOCIPEDE

    Assetto Corsa: pre-order in arrivo?

    Chi segue con attenzione Twitter sarà probabilmente già balzato dalla sedia: alcuni recenti cinguettii di Stefano Casillo della Kunos Simulazioni hanno infatti confermato, come si sospettava da qualche giorno del resto, che entro il mese di Settembre sarà attivata la possibilità del pre-ordine per il nuovo ed attesissimo Assetto Corsa!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.