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  1. Nasce da uno schizzo su un foglio di carta bianco e prende forma passo dopo passo, idee e concetti si concretizzano dopo mesi di sviluppo. Il risultato parte da questo link. Download nella nostra homepage e nella sezione download. http://www.maidirecamber.blogspot.it/ DOWNLOAD: http://www.mediafire.com/file/aq3r6bywi1iog20/Magione_1.0.1.rar/file Autodromo dell'Umbria - Magione - netKar PRO Autore: MaiDireCamber Racing Team -------------------------------------------------------------------------- http://www.maidirecamber.blogspot.it/ -------------------------------------------------------------------------- Creazione 3D layout, textures, luci e telecamere: Gianluca "BoNI" Bonifacio Creazione e arrangiamento modelli 3D: Mario "mama74" Marcelli Assistenza con materiale ed esperienza reale sul circuito: Riccardo Azzoli (pilota reale) -------------------------------------------------------------------------- Note: 1.0 - Versione iniziale -------------------------------------------------------------------------- E' consentito pubblicare screenshot e video. Nel caso di video, e' gradito un esplicito riferimento al MaiDireCamber Racing Team e al nostro sito internet http://www.maidirecamber.blogspot.it/ -------------------------------------------------------------------------- Ringraziamenti: Mauro Delegà, Jaap Wagenvoort, Riccardo Azzoli, Si3v per tutti i consigli Stefano "Kunos" Casillo per aver creato netKar PRO e per il supporto fornito Andrea "wildsurfer" Lojelo per l'attenzione dedicata al nostro progetto su http://www.radiators-champ.com Nicola "Velocipede" Trivilino per l'attenzione dedicata al nostro progetto su www.drivingItalia.net Tutti i betatester per il loro prezioso lavoro -------------------------------------------------------------------------- Conversioni o modifiche di questo tracciato per qualsiasi altro simulatore NON sono consentite. (Copyright) by MaiDireCamber - mdcracing@gmail.com -------------------------------------------------------------------------- Questo tracciato e' stato creato per passione e ad uso esclusivamente ludico, senza scopi di lucro. E' vietato qualsiasi utilizzo non appropriato e non autorizzato. ------------------------------------------------------------------------- [post originale: L'ufficio relazioni con il Pubblico MDC, nell'ambito del progetto 'quindici in griglia', cerca urgentemente un collaboratore freelance in grado di supportare il reparto 'test e collaudo'. Indispensabile la conoscenza millimetrica dell'autodromo Umbro di Magione. Per ulteriori informazioni scriveteci all'indirizzo mdcracing[at]gmail.com (sostituire '[at]' con @) o contattatemi in PM. ]
  2. Updated with kind permission of Feels3. Big thanks to Feels3 for this great track. Changelog : 02/07/2017 - V1.1 - Replaced Static flags with animated ones. - Add some crowd - Add some flash for the photographer - Various gdb - Fix the transparency tree - Fix some Shadows - Updated DX11 Link : https://www.mediafire.com/?ssegaaw57tyucsh This post has been promoted to an article
  3. Croft v1.01 by Senormen (original version feels3) Download https://mega.nz/#!TVswBIpa!IllCxzVJvqSNfmIUCzl8eZ9c0u2NXhU0IM5pYk5wQ-4 http://www.mediafire.com/file/dn591gr8cgvt3og/Croft_Circuit_v1.01sm.rfcmp
  4. Virtua_LM is proud to present you with one new endurance legendary track: Sebring, United States, for rFactor 2. Converted from our from-scratch creation on rFactor, this track has been modified to take advantage of new rFactor 2 capabilities. What is new in v2.00 The actual (newer) RealRoad shader is applied Curbs are also RealRoad Nightlights on the track side objects are back working A lot of changes on the materials and textures The overall brightness of the track is reduced to match the current version of rFactor 2 AIW (AI-Driver): some smaller fixes GDB (Time and Position): some smaller fixes A kind of solid “cut detection” in the part beween 15 (Gendebien) and 16 (Le Mans) Download -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=4124
  5. TechAde, autore del noto plugin RealFeel per rFactor, ha rilasciato un suo nuovo lavoro in cui ci dà modo di vedere la pressione dei pedali e (cosa molto utile) quando il FFB va in clipping, segno che abbiamo esagerato con le forze sul volante e stiamo perdendo informazioni utili. rF2PedalOverlayPlugin_1.0.0.10.zip
  6. VELOCIPEDE

    rF2: Sebring by Virtua_LM v2.0

    Gli esperti del team Virtua_LM hanno rilasciato per rFactor 2 la nuova versione aggiornata 2.0 della spettacolare pista di Sebring, che ora supporta in pieno tutte le features implementate dall'ultima build del simulatore ISI. Virtua_LM is proud to present you with one new endurance legendary track: Sebring, United States, for rFactor 2. Converted from our from-scratch creation on rFactor, this track has been modified to take advantage of new rFactor 2 capabilities. What is new in v2.00 The actual (newer) RealRoad shader is applied Curbs are also RealRoad Nightlights on the track side objects are back working A lot of changes on the materials and textures The overall brightness of the track is reduced to match the current version of rFactor 2 AIW (AI-Driver): some smaller fixes GDB (Time and Position): some smaller fixes A kind of solid “cut detection” in the part beween 15 (Gendebien) and 16 (Le Mans)
  7. Alessandro Pollini

    Mid-Ohio by Virtua_LM v2.01

    v2.01 - Fix for the AIW - Optimized Racegroove DOWNLOAD Virtua_LM is proud to introduce you with Mid-Ohio Sports Car Course for rFactor 2. Converted from our fromscratch creation on rFactor, this track has been modified to take advantage of new rFactor 2 capabilities. Proposed with 3 layouts, Mid-Ohio is generally appreciated to offer close racing along this 3.5 km long track. What is new New grass shader Tweaked shadows New real road shader Some texture corrections (saturation mainly) New fitting layout: Miller 200 (based on the “no chicane” layout) New AIW New Cams Some smaller corrections This post has been promoted to an article
  8. Alessandro Pollini

    rFactor 2: Mid-Ohio by Virtua_LM v2.0

    Decisamente a sorpresa, il noto modding team Virtua_LM ha rilasciato per rFactor 2 la nuova versione aggiornata 2.0 della spettacolare pista di Mid-Ohio. Virtua_LM is proud to introduce you with Mid-Ohio Sports Car Course for rFactor 2. Converted from our fromscratch creation on rFactor, this track has been modified to take advantage of new rFactor 2 capabilities. Proposed with 3 layouts, Mid-Ohio is generally appreciated to offer close racing along this 3.5 km long track. What is new New grass shader Tweaked shadows New real road shader Some texture corrections (saturation mainly) New fitting layout: Miller 200 (based on the “no chicane” layout) New AIW New Cams Some smaller corrections
  9. Fuji Speedway 2012 download -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3522 Changelog: v1.04 - Fix for AI slowing down at s/f line - enabled GetMod Changelog: v1.03 - Some minor fixes v1.02 - Reduced number and size of environment maps to work around a rF2 issue that would lead to bloated VRAM-usage - some small texture size improvements - completely remodelled marshall and starter huts - tweaked road materials - white lines have been lifted from the road texture and put into their own 3d model for slightly better visuals and variation - some fixed smoothing (if find any remaining buildings with messed up smoothing let me know) - some fixed road material properties - added some fake skidmarks The track was originally created by me (ethone) for rF1 back in 2007 and has now been converted and significantly updated to current standards by me and with the help of Virtua_LM. It includes two layouts (the F1 GP layout and a GT layout shortcutting the chicane) and a range of new trackside objects. If you have a less powerful PC you can make good use of the Track Detail and Shadow Detail settings which are extensively implemented. The track is designed to work comfortably with High settings (one below maximum) but does provide some extra objects and non-essential shadows for those who have the hardware to support it.
  10. Heartland Park Topeka v1.03: Complete version The track has been released: http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3726 Changelog: - Fixed a small naming issue with the Intermediate layout - Fixed a cut track detection issue with the Intermediate layout (thanks Martin)
  11. Uff

    Ecco la Targa Florio su rF2

    Rilasciata recentemente in versione non ufficiale per rFactor 2, kuato ha deciso di pubblicare la Targa Florio sul nuovo simulatore dato che nessuno del team di cui fa parte ci stava più lavorando, con la speranza che qualcuno possa riprendere il lavoro e portarlo a termine. La versione pubblicate è una alpha, per cui non aspettatevi un lavoro rifinito al 100%. È comunque un'ottima occasione per tornare a guidare su questo storico tracciato italiano, che potete scaricare comodamente dalla nostra Area Download. Well, now the cat is out of the bag and since no one from our team is currently working on the track it makes no sense to keep these files private. Enjoy the current alpha for what it is and if you feel like updating/improving, please download and share the ModDev and Max files
  12. Il team SRRF Modding Crew ha pubblicato il suo pacchetto di skin per il primo mod a pagamento mai rilasciato su rFactor 2, il T5 degli UnitedRacingDesign. Queste livree vanno così a sostituire quelle di base del mod e lo trasformano in una perfetta riproduzione del campionato DTM tedesco. Il lavoro svolto è sicuramente di qualità e siamo sicuri spingerà nuovi simracer all'acquisto di uno dei mod più apprezzati sul nuovo simulatore ISI. Il team non ha ancora inserito nel pacchetto i talent file (necessari per riprodurre al meglio le capacità alla guida dei veri piloti), ma arriveranno prossimamente assieme ad una possibile sorpresa. Rimanete sintonizzati per scoprire di cosa si tratta! Per il download seguite questo link.
  13. Fonte. DOWNLOAD Questo messaggio è stato promosso ad articolo
  14. DOWNLOAD Non ho ben dove l'autore voglia andare a parare, ma visto che è un tester ISI riporto comunque il nuovo lavoro di mianiak: è un test sulle animazioni? Una base per un altro circuito? Nel dubbio, seguiamone lo sviluppo.
  15. Mountain Forest for RF2 http://www.drivingit...s&showfile=4135 This track is a conversion of my old track "Mountain Florest" from rFactor. Is a fantasy track i made in rf1 for fun races. Is great for clios and classics. - Only Road have rf2 new technology. To do: -fix shadows in tunnels - new grass textures and shaders - New trees, add 3d trees and 2d - add lights in tunnels and box
  16. Speriamo venga fuori un bel lavoro. Fatemi sapere se visualizzate le immagini o se vi compare solo il rettangolo grigio con la scritta che non possono essere visualizzate. This post has been promoted to an article
  17. Il video mostra 2 sessioni di gioco, la prima di mattina con le Clio e la seconda di pomeriggio con le 370z e le GT-R. L'illuminazione del pomeriggio è la mia preferita. Le ombre sono fantastiche e l'HDR fa il suo lavoro. La pista l'ho convertita con 3DSimed dalla mia versione 2.0 rilasciata per RFactor1, c'è ancora molto lavoro da fare come la gommatura dell'asfalto e la pista bagnata, devo capire bene come farle. Se c'è qualcuno che vorebbe provarla me lo faccia sapere, accetto anche consigli e critiche http://www.youtube.com/watch?v=Wl7hyv-fjr8&feature=share&list=PLHGYth3xD-pe7ZUNrgtsYhuWBBphQCmli
  18. Alessandro Pollini

    Botniaring by Jka v0.60

    http://www.drivingit...s&showfile=3982 This is FULL COMPONENT, not update. It's strongly advised to uninstall previous version 0.5 before installing this. I wish I could release this as an update, but after banging my head to the wall few days when trying to make update component work, I decided to release this version as independent, full component. I'm still troubleshooting component update problems and I'm not sure, if its rF2 BETA problem or lack of my knowledge. When those problems are solved, I will release update components instead of full component (like this one...). Changelog: - added little bit more tso's to garage area and s/f straight - added fully functional SteerWheelMaps for each layout - added Pit Exit Official to help exit pits correctly without getting black flagged - added Starter Worker to S/F box, so there is somebody to wave checkered flag when race is over... - added few new animations to few characters - moved flaggerstations and Corner Workers correct points around the track to match real life track design - fixed a bug with start lights illumination - minor improvements to few textures Next couple of days I will concentrate on AIW improvements and update packaging/installing problem, instead of gfx updates. This means that I will release series of updates in few days timespan, which will add features and fix problems. As rF2 is in BETA stage itself and it's gfx engine is under heavy developing, final version won't be released until rF2 reach Gold. Download link contains base COMPONENT file. Copy file to your Packages - folder and install it with Mod Manager. Remember uncheck Options/Show Mods only to make Mod Manager show components as well and install it normally. Use All Cars & Tracks option to select the track. Track contains three layouts: National, Club and Oval. In real life, club circuit is most used. Oval is used very, very rarely, or not at all. National circuit is under construction as we speak and will be opened in spring 2013. All layouts were modelled to scenery using actual blue prints/ACAD files and GPS data provided by track- and engineering companies. (Hi Jukka, Joni, Janika, Matti, Mika, Raimo and Juha! ) Known problems of the track are: - All three layouts contains only very basic AIW files, which won't work perfectly. You can add only FIVE AI DRIVERS to your race, no more. If you add more, rF2 will crash. To be safe side at this point, jump right to the grid and leave practice and qualifying session alone if you want to race agains AI. However, practice session work normally for private testing (with limitation of 5 AI drivers). - There is NO camera files on this track at all. This means you cannot get external, TV - style view on replays. - The track has NOT been optimized yet at all. There is no LoD's, VisGroups, ShadowGroups and other features used, which will help optimize performance. If you have performance problems, turn down shadows, HDR etc. to gain more fps. - Scenery details are about 60 % complete, so many tso's and other details will be added via upcoming updates. - There are many gfx abnormalies, like poorly mapped- and placeholder-textures, lightning problems, missing details, etc.
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