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Found 6 results

  1. VELOCIPEDE

    Racecraft by Vae Victis

    Il team indipendente italiano Vae Victis ha pubblicato un primo video di presentazione per Racecraft, un particolare progetto attualmente in sviluppo. Si tratta di un racing game, che si caratterizza però per una struttura sandbox e la generazione procedurale dei tracciati su cui correre. I dettagli non sono ancora molti ma il team ha intenzione di presentare il gioco più nel dettaglio nel corso della Gamescom 2015 e successivamente lanciarlo in Accesso Anticipato nel corso dell'autunno. sito web http://www.playracecraft.com
  2. VELOCIPEDE

    Racecraft v0.5.2 by Vae Victis

    Il team Vae Victis ha appena rilasciato tramite Steam la nuova versione beta aggiornata 0.5.2 del suo interessante ed originalissimo Racecraft, il racing game "procedurale" che grazie alla creazione via software dei circuiti è in grado di offrirci sfide sempre nuove. La nuova release è un deciso passo in avanti rispetto alle precedenti, praticamente in ogni comparto di gioco, dalla grafica notevolmente migliorata (vedi screens) a numerose features come ad esempio l'attivazione delle collisioni fra vetture. E' stata inoltre implementata l'attesa modalità Quick Race, con la possibilità di correre contro la IA con le collisioni finalmente attive. Hello racers, you can now download the Racecraft 0.5.2 update. Thanks to everyone of you who participated to the Beta and helped us fixing a few nasty bugs we didn't catch and improve some other elements. Your support is invaluable to us! This update adds a Quick Race mode where you can race against other AI-controlled opponents (and collisions are enabled too). User interface has also been revamped a bit. You won't see the final straight of each generated track behind each menu, but TV-style camera views and even AI-controlled races. So, here's the full changelog for the 0.5.2 update: Gameplay: Quick Race mode (collisions enabled) Gameplay: Each AI has its own procedurally generated behavior, with peculiar stats and features Physics: More stable car when braking User interface: TV-style camera views behind menu screens User interface: GUI fixes and improvements Have a look at these screenshots to see how the game has improved: Let us know your thoughts and feedbacks about the update! Thanks for your support and have a good race! Racecraft DevTeam
  3. VELOCIPEDE

    Racecraft Beta Update 0.5.0

    Hey racers, after several months of hard work, we're finally ready to release the Racecraft 0.5.0 update in Beta version. This is a really HUGE update in terms of technology. These are the foundations of the game and should be almost completely built to allow us to add all the game modes which are going to build the core gameplay of Racecraft. This update contains: Gameplay: Added collisions between cars (Race mode) Gameplay: Added slipstream (Race mode) Gameplay: Added virtual mirror in HUD Gameplay: Huge improvement to AI behavior Gameplay: Procedural generation of AI profiles Gameplay: Semaphore on starting line Gameplay: Standings on position billboard Gameplay: Improved rules for race regularity and disqualification Graphics: Car mirrors are now working Graphics: Lighting management in night conditions Graphics: Rendering pipeline ready and compliant for VR (WIP) Graphics: Fixed bad illumination in some special cases Procedural engine: Improved walls/fences distribution Procedural engine: Improved track assets distribution Procedural engine: Added new asset: Kerbs models/type Procedural engine: Added new asset: Mega structures Procedural engine: Added new asset: Track/buildings on starting straight Procedural engine: Added new asset: Generic vehicles Procedural engine: Added new asset: Track/recovery vehicles Procedural engine: Added new asset: Marshall characters/stands Procedural engine: Added new asset: Cameramen characters/platforms Performances: Pre-generated track shaders during scene loading (which caused a lot of hiccups) Performances: Scenes transition is now seamless Performances: Smoother frame rendering Performances: Slightly optimized texture generation and memory occupation Performances: Reduced performance impact of dynamic reflections Performances: Fixed subtle crash in updating dynamic reflections on some configurations Performances: Slightly reduced CPU workload during rendering Performances: Fixed SMAA executed before tone mapping in post processing chain General: Bugfix and general polishing This update will be released to the public in a few days, but before doing this we need your help. We'd really appreciate if you can help us in testing this HUGE update and report any issues or problems on our communication channels (as stated below). To download the update, you can access the BETA branch from Steam following these steps: 1) Right click on Racecraft on your Steam library to open the context menu 2) Click on the "Properties" entry 3) Open the "Betas" tab (if you don't see it, restart Steam and repeat steps 1 to 3) 4) Enter the code "proceduralbeta" (lowercase, it's case sensitive) in the "Enter beta access code to unlock private betas" and click on "Check Code" 5) If the message "Access code correct, private beta 'beta' is now available" appears, the Beta should be available 6) Select BETA from the dropdown menu above (if you don't see BETA, restart Steam) 7) The update will be downloaded automatically if you have automatic updates on 8) When you want to go back to the official version, select NONE from the dropdown menu Reply ONLY to this thread if you experience issues or bugs and send the crash reports through the Crash Report game utility. Always indicate the following details when reporting a bug/issue/crash on the thread: Your Steam ID Windows OS version Hardware specs IMPORTANT NOTE We know there are some game crashes and unfortunately some people can't play, but several times these issues stem from outdated graphics drivers or operating system, so we highly recommend to check if your OS is updated and if you have the latest graphics drivers installed. Known issues During Early Access, saved tracks and all related elements (ghosts, other options) will be wiped frequently because of technical upgrades to the procedural engine and other parts of the game. We apologize for any inconvenience this may cause. The game stutters during the first couple of generated tracks: this happens because it's generating and caching shaders If you have more than one control device connected to your system, disconnect the one you're not using to avoid crashes or calibration issues Thanks for your support and good testing! Racecraft DevTeam
  4. VELOCIPEDE

    Racecraft in Steam Early Access

    Here’s the update 0.2.0 for the Racecraft Alpha version. It is also the release candidate for the initial Early Access version, coming March 4. It includes improved support for wheels and pedals, memory and loading times optimizations, minor performance optimizations and small bug fixing. Please update the game and let us know if everything works fine. IMPORTANT NOTE We know there are some game crashes and unfortunately some people can't play, but several times these issues stem from outdated graphics drivers or operating system, so we highly recommend to check if your OS is updated and if you have the latest graphics drivers installed. This update contains: Improved support for wheels and pedals (see the list below) Timeouts on login fixed (servers didn't accept "special characters" in nicknames Memory optimization UI improvements Shorter loading times Minor graphics and performances optimizations Here's our current wheel compatibility list: (we recognize a set of commands and default calibration for the following models) Thrustmaster T150 Force Feedback Thrustmaster T150 Ferrari Force Feedback Thrustmaster T3PA Pedals Thrustmaster TX Racing Wheel Thrustmaster TX Servo Base Logitech G29 Logitech G27 Logitech G25 Logitech Driving Force GT Known issues The game stutters during the first couple of generated tracks: this happens because it's generating and caching shaders If you have more than one control device connected to your system, disconnect the one you're not using to avoid crashes or calibration issues If you continue to experience crashes or issues, please send us an email at support@playracecraft.com with the following info: Your Steam ID Windows OS version Hardware specs Attach all the .log files (they are here: Program Files (x86)\Steam\steamapps\Racecraft\)
  5. VELOCIPEDE

    Gamescom: Racecraft in video e screens

    Direttamente dalla Gamescom di Colonia arrivano alcuni screens di anteprima ed un video che ci mostrano anche in azione il prossimo Racecraft. Vi ricordiamo che il titolo targato Vae Victis, che vanta la formazione procedurale dei circuiti, arriverà sulla piattaforma Steam Early Access a fine 2015. https://www.youtube.com/watch?v=kjyXN0BTMs4
  6. VELOCIPEDE

    Nuovi dettagli per Racecraft

    Torniamo a parlare oggi del team indipendente italiano Vae Victis e del suo Racecraft, racing game che si caratterizza per una struttura sandbox e la generazione procedurale dei tracciati su cui correre, aspetti che ci vengono spiegati tramite blog e con alcuni filmati. Vae Victis ci mostra poi la particolare postazione di guida che sarà utilizzata alla Gamescom 2015 per mostrare il gioco.
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