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  1. VELOCIPEDE

    Automobilista v1.2.0 - Formula Truck DLC

    Il team Reiza ha rilasciato come promesso il nuovo update v1.20 per il suo Automobilista, oltre all'atteso DLC denominato Formula Truck, dedicato ai camion da competizione. L'aggiornamento del software, oltre ai consueti bugfix e migliorie varie, ci offre anche alcune novità interessanti, come ad esempio le divertentissime Formula Dirt Series con relativo tracciato sterrato. Qui di seguito tutti i dettagli ed il trailer di lancio. If you are interested in the other upcoming Automobilista DLCs however it is strongly recommended you check the AMS "Season Pass" for all upcoming DLCs (for those that already have the base game) and the bundle of AMS Base + Season Pass (including the base game). Below is the Changelog for v1.20: Content Cars Added Formula Truck Series (AVAILABLE ONLY FOR OWNERS OF FORMULA TRUCK AND / OR SEASON PASS): Modified & incremented Caterham series structure & associated customizations - now includes 270R Road, Academy (previously 270R), Supersport, 360R Road, Superlight Standard, Superlight Sequential (previously 360R), 620R Road (previously 620R) (AVAILABLE ONLY FOR OWNERS OF BRIT PACK AND / OR SEASON PASS) Added Formula Dirt Series Tracks: Added Ascurra Dirt Track Added Extra custom Formula Truck track layouts Features & Fixes Fixed bug causing AI cars to take on full fuel tanks in timed races rather than properly estimating the right amount Added a function to prevent AI cars from taking fuel in pitstops when the series does not allow refuelling Adjusted points system for F3, Super V8, Boxer Cup, Supertruck, F-Trainer series Added option to customize number of warnings (range 0-100) for track limit violations before penalty is triggered (options both in-game & Dedi tool) Added support for Formula Truck Speed Trap rules (switch on and off from rules menu) Tripled range for in-car seat adjustment Fixed bug which could cause disappearing UI elements in Multiplayer screen Disabled option to turn Hardware plugins on/off from in-game Further adjustments to AI to reduce their aggression & improve awareness in close racing conditions Tweaked chassis ground scraping sound in Formula cars New samples & code developments for several sound effects - traction control, tire rolling / scrubbing / skidding, wind & chassis floor scraping Fixed issues with sound effect from hitting suspension bumpstops Adjustments to session UI & showroom to better suit F-Trucks Globally reduced tolerance for rev mismatch in manual gear shifts (should allow less clutchless shifts in manual boxes) Adjusted drag coefficients from various aero elements in formula cars F-V12: Slightly revised internal engine sounds F-3: Added configuration option for LCD and steering wheel type/ Fixed mirrors light exposure; adjusted mirror position; Added rev lights on steering wheel & mirrors for Tcam view; Adjusted fuel consumption Opala: Revised starter & external engine sounds Boxer Cup: Adjusted tire physics F-V10: Sligthly improved AI performance Ultima GTR: Adjusted rear damper rates & AI performance for road versions Stock V8: Slightly tweaked tire lateral / longitudinal force combining Montana: Slightly tweaked tire lateral / longitudinal force combining Caterham: AI performance callibration; adjusted fuel consumption Metalmoro: AI performance callibration SuperV8: tire material correction Lancer Rallycross: Added new Russia Team skin; Adjusted AI performance Karting: Adjusted kart tires & AI performance F-Vintage: fixed wheel collision detection; Adjusted front tire load sensitivity OBS 1: Brief explanation of Formula Truck Speed Trap rule: every Formula Truck layout has a Speed Trap in a section of the track (usually the fastest, its location being indicated by the icon on its trackmap, by the flashing icon on top left corner as you approach it while driving, and by a line of cones trackside) through which drivers are supposed to cross going no faster than 160 km/h. Exceeding 160 km/h through the Speed Trap will result in lap being invalidated in practice / qual, or an instant drive-through penalty in races. Players may opt to switch the rule off from the Rules menu. OBS 2: Formula Trucks chop off their 1st gear so it skips straight to 2nd; if you are using an H Shifter you start from 2nd, which is also very short. Typically on track you´ll only use 3rd-6th. OBS 3: F-Truck diesel smoke from the exhaust is still being worked on and has not been implemented in this build OBS 4: For those who are used to running short times races, you may have to adjust your AI settings as with fuel estimation fix they will be appropriately competitive now - consistent in fact with their practice / quali performance, as they were in lap-based races. If you have a bug to report please use the new bug report thread (make sure to check the opening post first). For any difficulties related to installing, running or setting up the game, please refer to USER MANUAL present as a launch option from Steam If you need further assistance please post it inV1.0 troubleshooting topic or email support@reizastudios.com (please allow for up to 1 business day for a reply).
  2. Il team Reiza ha rilasciato come promesso il nuovo update v1.20 per il suo Automobilista, oltre all'atteso DLC denominato Formula Truck, dedicato ai camion da competizione. L'aggiornamento del software, oltre ai consueti bugfix e migliorie varie, ci offre anche alcune novità interessanti, come ad esempio le divertentissime Formula Dirt Series con relativo tracciato sterrato. Qui di seguito tutti i dettagli ed il trailer di lancio. Automobilista v1.20 is now released! As promised, we have a nice little gift With it our third DLC for AMS, as FORMULA TRUCK is now also available for purchase here. If you are interested in the other upcoming Automobilista DLCs however it is strongly recommended you check the AMS "Season Pass" for all upcoming DLCs (for those that already have the base game) and the bundle of AMS Base + Season Pass (including the base game). Below is the Changelog for v1.20: Content Cars Added Formula Truck Series (AVAILABLE ONLY FOR OWNERS OF FORMULA TRUCK AND / OR SEASON PASS): Modified & incremented Caterham series structure & associated customizations - now includes 270R Road, Academy (previously 270R), Supersport, 360R Road, Superlight Standard, Superlight Sequential (previously 360R), 620R Road (previously 620R) (AVAILABLE ONLY FOR OWNERS OF BRIT PACK AND / OR SEASON PASS) Added Formula Dirt Series Tracks: Added Ascurra Dirt Track Added Extra custom Formula Truck track layouts Features & Fixes Fixed bug causing AI cars to take on full fuel tanks in timed races rather than properly estimating the right amount Added a function to prevent AI cars from taking fuel in pitstops when the series does not allow refuelling Adjusted points system for F3, Super V8, Boxer Cup, Supertruck, F-Trainer series Added option to customize number of warnings (range 0-100) for track limit violations before penalty is triggered (options both in-game & Dedi tool) Added support for Formula Truck Speed Trap rules (switch on and off from rules menu) Tripled range for in-car seat adjustment Fixed bug which could cause disappearing UI elements in Multiplayer screen Disabled option to turn Hardware plugins on/off from in-game Further adjustments to AI to reduce their aggression & improve awareness in close racing conditions Tweaked chassis ground scraping sound in Formula cars New samples & code developments for several sound effects - traction control, tire rolling / scrubbing / skidding, wind & chassis floor scraping Fixed issues with sound effect from hitting suspension bumpstops Adjustments to session UI & showroom to better suit F-Trucks Globally reduced tolerance for rev mismatch in manual gear shifts (should allow less clutchless shifts in manual boxes) Adjusted drag coefficients from various aero elements in formula cars F-V12: Slightly revised internal engine sounds F-3: Added configuration option for LCD and steering wheel type/ Fixed mirrors light exposure; adjusted mirror position; Added rev lights on steering wheel & mirrors for Tcam view; Adjusted fuel consumption Opala: Revised starter & external engine sounds Boxer Cup: Adjusted tire physics F-V10: Sligthly improved AI performance Ultima GTR: Adjusted rear damper rates & AI performance for road versions Stock V8: Slightly tweaked tire lateral / longitudinal force combining Montana: Slightly tweaked tire lateral / longitudinal force combining Caterham: AI performance callibration; adjusted fuel consumption Metalmoro: AI performance callibration SuperV8: tire material correction Lancer Rallycross: Added new Russia Team skin; Adjusted AI performance Karting: Adjusted kart tires & AI performance F-Vintage: fixed wheel collision detection; Adjusted front tire load sensitivity OBS 1: Brief explanation of Formula Truck Speed Trap rule: every Formula Truck layout has a Speed Trap in a section of the track (usually the fastest, its location being indicated by the icon on its trackmap, by the flashing icon on top left corner as you approach it while driving, and by a line of cones trackside) through which drivers are supposed to cross going no faster than 160 km/h. Exceeding 160 km/h through the Speed Trap will result in lap being invalidated in practice / qual, or an instant drive-through penalty in races. Players may opt to switch the rule off from the Rules menu. OBS 2: Formula Trucks chop off their 1st gear so it skips straight to 2nd; if you are using an H Shifter you start from 2nd, which is also very short. Typically on track you´ll only use 3rd-6th. OBS 3: F-Truck diesel smoke from the exhaust is still being worked on and has not been implemented in this build OBS 4: For those who are used to running short times races, you may have to adjust your AI settings as with fuel estimation fix they will be appropriately competitive now - consistent in fact with their practice / quali performance, as they were in lap-based races. If you have a bug to report please use the new bug report thread (make sure to check the opening post first). For any difficulties related to installing, running or setting up the game, please refer to USER MANUAL present as a launch option from Steam If you need further assistance please post it inV1.0 troubleshooting topic or email support@reizastudios.com (please allow for up to 1 business day for a reply). This post has been promoted to an article
  3. Dopo gli ultimi 18 mesi di duro lavoro, che hanno portato con sè un totale di ben 22 vetture e 13 diversi circuiti, il team Reiza ci aggiorna anche in ottobre sullo sviluppo del suo interessante Automobilista. Come prima cosa il 15 novembre sarà rilasciato l'update v1.15 che, fra le altre cose, risolverà anche i problemi dei volanti Logitech, quindi sarà disponibile il primo DLC Legendary Tracks Part 1 - Imola, che al prezzo di US$ 5.99 ci permetterà di scendere in pista sul mitico autodromo del Santerno, nelle sue configurazioni degli anni 1972, 1988, 2001 e 2016! Entro dicembre infine, sarà la volta del DLC dedicato ai Formula Truck, ovvero i possenti camion da competizione. Hello everyone! Here´s our round-up of AMS development over the last month and what´s coming up for this month of november. It´s been a busy 18 months! To begin with a little retrospective of the past 18 months from the car & track guys - this will probably sound like we´re tooting our own horn a bit but mainly it´s a small tribute to a team who have been working exceptionally hard and really shifted up a gear in this last year and a half. The image below shows all new cars and tracks released since may 2015, from the end of Stock Car Extreme into the release of AMS, and finally moving into AMS DLCs A total of 13 new venues along with 20 car models for 14 series have been released over a period of 18 months. That in itself is notable, even more so if you consider that in the same timespan all old content was updated to keep up with newer standards and include all latest features - a total of 27 series and 38 tracks which currently features in AMS. It´s easy to underestimate the workload involved in delivering all this - if you´re on the other end waiting for stuff to materialise, it probably doesn´t feel very fast at all make no mistake though, this would be substantial output even for a bigger team with bigger budget than ourselves, so there´s a feeling of mission accomplished in delivering on what has been a very aggressive plan. Beyond the sheer volume, there´s also satisfaction from the fact that quality standards have not only been retained but upgraded, and older content has not been left to become too outdated relative to the newer stuff, so the sim remains as consistent as possible no matter what and where you´re racing. What´s coming next We´re not going on vacation just yet though - in fact we´re still still pushing hard not only with new content but also towards several significant new features and general improvements all across the sim - there are some exciting things already in the works with others being evaluated, but with development being what it is and known to throw some curve balls on occasion we´ll refrain from jumping the gun and push to cover a bit more ground before we confirm stuff. If you´re a Reiza Member though you may not only have a glance of what we´re aiming for, but help influence the development path in this Reiza 51 poll. We´ve got one, possbly two updates planned over the course of this month, with v1.15 scheduled for November 15th. One important note regarding this update: @gongo has been working on integration with the latest Logitech drivers to better support G29 and G920. This however will require all users on Logitech wheels to upgrade to their latest software - even those running older models like G25 or G27, so those running Logitech gear please be advised to upgrade in time for v1.15 release. Upcoming DLCs Part 1 of Legendary Tracks is next up - Imola is coming, oozing history with 4 distinct versions from 4 different decades - 1972, 1988, 2001 and 2016 The 1972 & 1988 versions are hitting AMS Beta within a couple of hours from this post. 2001 & 2016 should follow next friday. Legendary Tracks Part 1 - Imola will sell for US$ 5.99 on release, scheduled to come along with v1.15 on November 15th. Before the end of november or at the latest early on december, we´re pushing to wrap another pack: For those of you keeping track of AMS development, it will come as no surprise that the trucks from Formula Truck are bound to come to Automobilista - fully revamped and featuring new custom rules and functionalities. The good news is that we´re very close to finalizing a new deal with Formula Truck series, which would allow us to officially release the complete, fully branded series (not just the trucks) for AMS. That would in turn open up the possibility of expanding this pack to include the latest season in a future update. One way or another, to begin with we´ll be releasing the Trucks from 2013 after Imola - the pack will also sell for US$ 5.99. As previously announced, this DLC will be free to those that already own Formula Truck on Steam (if you own the non-Steam copy make sure to retrieve your Steam key for it here). Always worth reminding also that those who took part in last year´s crowdfunding campaign on any level, acquired our Membership pack or bought the Season Pass on Steam have already secured these and all the other DLC packs to come to AMS. And what´s next after the Trucks I hear you ask? That´s subject for our next update To wrap up I´d like to remind that as more stuff is confirmed, prices for both the Season Pass on Steam & Membership pack here are bound to receive another upgrade - by the time next Dev Update rolls out with some more DLC confirmations, the Season Pass will be upgraded from the current US$ 29.99 to US$ 39.99, so don´t wait too long Fonte Reiza forum This post has been promoted to an article
  4. Hello everyone! Here´s our round-up of AMS development over the last month and what´s coming up for this month of november. It´s been a busy 18 months! To begin with a little retrospective of the past 18 months from the car & track guys - this will probably sound like we´re tooting our own horn a bit but mainly it´s a small tribute to a team who have been working exceptionally hard and really shifted up a gear in this last year and a half. The image below shows all new cars and tracks released since may 2015, from the end of Stock Car Extreme into the release of AMS, and finally moving into AMS DLCs A total of 13 new venues along with 20 car models for 14 series have been released over a period of 18 months. That in itself is notable, even more so if you consider that in the same timespan all old content was updated to keep up with newer standards and include all latest features - a total of 27 series and 38 tracks which currently features in AMS. It´s easy to underestimate the workload involved in delivering all this - if you´re on the other end waiting for stuff to materialise, it probably doesn´t feel very fast at all make no mistake though, this would be substantial output even for a bigger team with bigger budget than ourselves, so there´s a feeling of mission accomplished in delivering on what has been a very aggressive plan. Beyond the sheer volume, there´s also satisfaction from the fact that quality standards have not only been retained but upgraded, and older content has not been left to become too outdated relative to the newer stuff, so the sim remains as consistent as possible no matter what and where you´re racing. What´s coming next We´re not going on vacation just yet though - in fact we´re still still pushing hard not only with new content but also towards several significant new features and general improvements all across the sim - there are some exciting things already in the works with others being evaluated, but with development being what it is and known to throw some curve balls on occasion we´ll refrain from jumping the gun and push to cover a bit more ground before we confirm stuff. If you´re a Reiza Member though you may not only have a glance of what we´re aiming for, but help influence the development path in this Reiza 51 poll. We´ve got one, possbly two updates planned over the course of this month, with v1.15 scheduled for November 15th. One important note regarding this update: @gongo has been working on integration with the latest Logitech drivers to better support G29 and G920. This however will require all users on Logitech wheels to upgrade to their latest software - even those running older models like G25 or G27, so those running Logitech gear please be advised to upgrade in time for v1.15 release. Upcoming DLCs Part 1 of Legendary Tracks is next up - Imola is coming, oozing history with 4 distinct versions from 4 different decades - 1972, 1988, 2001 and 2016 The 1972 & 1988 versions are hitting AMS Beta within a couple of hours from this post. 2001 & 2016 should follow next friday. Legendary Tracks Part 1 - Imola will sell for US$ 5.99 on release, scheduled to come along with v1.15 on November 15th. Before the end of november or at the latest early on december, we´re pushing to wrap another pack: For those of you keeping track of AMS development, it will come as no surprise that the trucks from Formula Truck are bound to come to Automobilista - fully revamped and featuring new custom rules and functionalities. The good news is that we´re very close to finalizing a new deal with Formula Truck series, which would allow us to officially release the complete, fully branded series (not just the trucks) for AMS. That would in turn open up the possibility of expanding this pack to include the latest season in a future update. One way or another, to begin with we´ll be releasing the Trucks from 2013 after Imola - the pack will also sell for US$ 5.99. As previously announced, this DLC will be free to those that already own Formula Truck on Steam (if you own the non-Steam copy make sure to retrieve your Steam key for it here). Always worth reminding also that those who took part in last year´s crowdfunding campaign on any level, acquired our Membership pack or bought the Season Pass on Steam have already secured these and all the other DLC packs to come to AMS. And what´s next after the Trucks I hear you ask? That´s subject for our next update To wrap up I´d like to remind that as more stuff is confirmed, prices for both the Season Pass on Steam & Membership pack here are bound to receive another upgrade - by the time next Dev Update rolls out with some more DLC confirmations, the Season Pass will be upgraded from the current US$ 29.99 to US$ 39.99, so don´t wait too long
  5. The Day of the Updates We are happy to announce that the final version of the 1.4 update for American Truck Simulator and 1.25 for Euro Truck Simulator 2 are now available via Steam. Big thanks to all of you who have contributed with your feedback and bug reports during the Open Beta period! Let's recap the key features included with these updates: [ETS2 only] Completely revamped DAF XF - we've reworked the old model and improved the it in many areas, increased the detail of textures, and remodeled quite a few of the parts. Trailer selection - When you pick up a new job the game will now give you a chance to change the trailer look (or the trailer itself) if it finds that there are alternate trailer styles or textures available for the given cargo. Even better, it works with modded trailers as well. Custom steering wheel position -You'll be allowed to adjust the tilt of the steering wheel column or telescope it so you can create your perfect driving position. Here's a log of the additional fixes and improvements that went into this update: CODE Cruise control is not disabled by the throttle anymore. Interior camera zoom - You can bind the key for zoom in Options → Key and buttons → Camera controls → Zoom interior camera. Option to set preferred job length generation in options. Option to set split shifting input. More unit display options (volume, consumption). DATA Steering wheels are now a separate model with a default and exclusive version for each truck Steering knobs - six different steering knobs in each game; you are able to install them at four possible locations on a steering wheel. [ATS only] Customizable cabin lights and horns on all trucks. Low air warning sound added. MODDING Separated map_data.sii from game_data.sii Look_presets_defaults[] in interior camera Change trailer looks to paint jobs. Please also check out our modding wiki to get the best advice for modding either game.
  6. Formula Truck 2013 on the way! We´re in process of wrapping up Formula Truck 2013 - the new version of our Formula Truck game released earlier in the year. Beyond the new content (including all the trucks from the 2013 season plus new tracks), the update is an extensive revision of the original game, with various improvements. Formula Truck 2013 is undergoing betatesting and is estimated to be released in the coming weeks. It will be free for everyone who purchased or come to purchase the original game. Unedited screenshots of Formula Truck 2013 update. This post has been promoted to an article
  7. VELOCIPEDE

    Formula Truck 2013 v1.25

    Content Added Salvador Street Circuit General features / Bug Fixes Added option to set session start time (24h cycle); Added options to switch qualifying off and manually set grid position; Fixed trackside flags animation; Added support for graphical steering wheel rotation adjustment from the Controller menu (min 180º max 900º); Adjusted default rearview height / width; Minimum vertical FOV setting adjusted from 35º to 10º (IMPORTANT - Don´t use DEFAULT option as it resets to 34 upon restarting the game - set it to 50 if you want the proper default value); Executable now is set to include +fullproc by default (for better performance in modern CPUs); Adjusted LOD settings for all Trucks; Increased rear view mirror resolution; Updated terrain shaders & textures for Cascavel, Londrina, Spielberg and Tarumã; Fixed missing Sector points at Jacarepagua 2005; Improved AI racing lines for Brasilia Long, Jacarepagua 2005 & Cordoba; Fixed road line alpha sorting issue with 3d grass at Buenos Aires, Goiania & Spielberg. IMPORTANT NOTES: Added a default player profile (if you already have created a profile you might have to switch back to it from the PROFILE menu); If field of view in-cockpit is too close, check DEFAULT Vertical FOV so it is not set to DEFAULT value (set it to 50 if you want the proper default value); If you have created a new player profile and are experiencing the graphical microstutterinmg, open your USERDATA\Playername\Playername.PLR, and look for these lines: Shadow Updates="127" // Static shadow updates per frame (Shadow Updates * Sky Update Frames should exceed number of static shadows on track) Sky Update Frames="8" // Frames between sky and light updates Change it to: Shadow Updates="8" // Static shadow updates per frame (Shadow Updates * Sky Update Frames should exceed number of static shadows on track) Sky Update Frames="150" // Frames between sky and light updates For non-Steam users, a full updated installer will be coming up soon.
  8. Fonte. I've modified the Formula K template to make an "European Racing Truck", I must apology, so lots of values are invented, I'm not a physics guru But, anyway, I'm very happy with the final result. Thanks to all of you, in special to @pankykapus , who provided a lot of info, and @Warlock , who made a 3D model of a Renault Premium truck. Version 0.9: Corrected tyre temps, corrected suspensions, adapted to AC v1.1, broke mirrors and windows transparency. DOWNLOAD 0.9​
  9. VELOCIPEDE

    iRacing: Monza screens e nuovi Trucks

    Il team di iRacing ha pubblicato questa mattina via Facebook una serie di inediti e spettacolari screens di anteprima che ci mostrano il circuito dell'Autodromo Nazionale di Monza, di prossimo arrivo nel simulatore americano. Inoltre è stato annunciato con un video il prossimo arrivo di due nuovi trucks: Chevrolet Silverado e Toyota Tundra.
  10. VELOCIPEDE

    Euro Truck Simulator 2 update 1.11

    ETS2 1.11 update: 3 new cities: Venice, Graz, and Klagenfurt with a lot of new kilometers to explore Seat Adjustment feature Several months of tweaks of car AI code Re-designed radio player for with additional sorting and filtering options New Cruise control features Displaying current road speed limit in Route Advisor (disable, or switch car or truck specific limits in options) Complete UI facelift Support for sway bar simulation Refined the truck suspension for more control over truck and trailer stability Recalculated the center of gravity of each cargo (more individual behavior of the whole rig) Controls to adjust trailer stability in options Improve collisions of player's truck and AI vehicles Re-created all scratch and crash sounds in the game Equalized the sound volume of in-cabin engine sounds and external engine sounds for all trucks More realistic timing for the air brake sound Retarder indicator is lit during automatic retarder usage Ability to sell a garage Ability to relocate your headquarters to another city
  11. Uff

    Truck Racing con rFactor 2

    L'esperto modder Tommy78 ha appena rilasciato per rFactor 2 una nuova versione 1.1 aggiornata e migliorata del suo Truck Racing, un progetto che ci permette di divertirci in pista con i potenti camion da competizione che vedete nelle immagini sottostanti. Update 1.1: - Fixed mirror shader - Unlimited class use 8 speed gearbox now (you can choose 3 final ratio)
  12. Alessandro Pollini

    Truck Racing by tommy78 v1.1

    Truck Racing 1.0 - Author : tommy78 Changelog: - added collision modell (which is a bit lower then the top of the truck, so you can use any track where are too small the garages) - added undershadow (but i can't see different) - added norain zone - added heat FX effect - added driver model with helmet - added driver steer animation - changed light shader (from t1 to high luminance sun) - changed mirror shader (from t1 to no lighting tex1) - but again i can't see any different then in v0.9 DOWNLOAD Update: - Fixed mirror shader - Unlimited class use 8 speed gearbox now (you can choose 3 final ratio) Download link for the version of v1.1: MAN v1.1 Dropbox link
  13. Reiza ha rilasciato il demo gratuito del suo ultimo Formula Truck 2013: il dimostrativo permette di provare il gioco in modo completo per 30 giorni; è possibile scaricare il file da 565 MB dai due links sottostanti mirror 1 http://www.speedyshare.com/8vVEJ/FTruck2013-Demo-Setup.exe mirror 2 http://www.reizastudios.com/downloads/FTruck2013_Demo_Setup.exe
  14. Il team Reiza Studios ha rilasciato ufficialmente e pubblicamente il nuovo ed interessante Formula Truck 2013. Dal rinnovato sito web ufficiale è possibile acquistare il gioco e quindi scaricarlo immediatamente, oppure provare semplicemente il dimostrativo. Questa release è un titolo completamente nuovo ed indipendente, che porta con sè molte novità, come nuovi camion e piste del 2013, aggiornamenti e migliorie alla grafica ed alla fisica e molto altro ancora. Il prezzo è di €19.82.
  15. Uff

    Formula Truck 2013 in arrivo

    Con una nuova serie di screenshots di anteprima, il team Reiza Studios annuncia l'arrivo ormai prossimo del suo Formula Truck 2013, upgrade del titolo originale dedicato ai camion che, oltre a nuovi veicoli, porterà con sè svariate migliorie ed aggiornamenti. We´re in process of wrapping up Formula Truck 2013 - the new version of our Formula Truck game released earlier in the year. Beyond the new content (including all the trucks from the 2013 season plus new tracks), the update is an extensive revision of the original game, with various improvements. Formula Truck 2013 is undergoing betatesting and is estimated to be released in the coming weeks. It will be free for everyone who purchased or come to purchase the original game.
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