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Showing results for tags 'Thruxton'.
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Fonte. v0.8B https://mega.co.nz/#!uZs2UT7K!dmAD76smdEG9mn_P_sLkmWIcbSV57wqVzT9-A3zZq1E Hi all, Time to show some progress on the scratch build track I've been working on for a couple of weeks, Thruxton - 'the UK's fastest circuit'. Building it with a combination of C4D, Sketchup (for initial terrain import), and Blender (mainly just for testing with Hagn's KN5 exporter). There is a lot of work to do yet but the track surface and surrounding area (and kerbs - every single one is different!) is getting there, but lots of mesh tidying and other stuff to model and texture. I chose this track because I've driven there a couple of times in a variety of cars, so it just made sense. Not sure when it will be released but certainly not before it's up to scratch for AC.
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- James Skinner
- track
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Fonte. Had this sitting on my hard drive for ages, almost since rF2 was released and as the BTCC is at Thruxton today I thought it was time to share. It's quite rough around the edges and the reflections are not set up at all but realroad seems to work and I think the track is ok to race. I have no idea if I will ever get around to doing any more to the track as it needs a lot of work to bring it up to current standards and I rarely get the free time any more, but anyone that wants to try it is welcome to. v0.7 All new AIW, HDR profile and grass maps thanks to Tosch. New pit ADS, thanks to clokit for the reference. Some minor texture tweaks. v0.6 Added reflections New grass, track shader Tweaked shadows Tweaked SCN Some new/tweaked textures 2014 Ads New Cams DOWNLOAD
- 2 replies
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- Thruxton
- lasercutter
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