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Found 3 results

  1. VELOCIPEDE

    rF2: Brabham BT44B v0.88

    Mentre prosegue il lavoro di testing sui pneumatici, arriva oggi per rFactor 2 la nuova versione aggiornata 0.88 della mitica Brabham BT44B del 1975, monoposto di Formula 1 concepita dall'ingegnere sudafricano Gordon Murray che ottenne vittorie e piazzamenti nelle stagioni 74/75 in particolare con Carlos Reutemann. Qui di seguito le migliorie apportate, per il download del file dirigetevi sullo Steam Workshop. Changelog v088 - Re-design and tuning of the tyres. - Slight increase in rake with default setup. - Increased brake torque
  2. Since we initially released the Brabham BT20 for our users, Sir Jack Brabham unfortunately passed away. We wish his family the best, and once again thank them for allowing us to include this car and “Jack Brabham” himself in our simulation. We’re delighted to also have “Denny Hulme” joining him to truly represent their era as opponents for you to drive as, or against. In 1966 Jack Brabham finished on the podium in Mexico using the BT20, winning the Drivers Championship. Meanwhile, Denny Hulme raced the car for most of the season, finishing on the podium four times and cementing the team victory in the Constructors Championship. The car was also used by the team in 1967, with one points finish for Brabham and three for Hulme, including a victory at Monaco. Please uninstall the current version of the car you may have, then download the Brabham-Repco BT20 v1.6 rfcmp and install it. Need help driving? Check out the ‘technique’ section on the BT20 profile page. Brabham-Repco BT20 v1.6 Changelog: – Added Jack Brabham and Denny Hulme AI drivers. Physics – ModelWheelsIncludeAllTireMass’ fix / enhancement. – Moved to ultra chassis (with Chassis Flex). – Inertia’s recalculated for total body and for individual parts (such as brake discs, etc). – Revised suspension geometry from scratch. Pushrod locations are also using the new method and which should give accurate motion ratio’s throughout the entire range of travel of the suspension. – Dampers and springs revised to match. – Reduced maximum steering lock so that tyres would not intersect suspension parts. – Moved over to new steering system. – Tyres scratch made. The old ones were slightly too wide and rear radius was too low. Also the effect of real road on these old tyres has been reduced the tyres also have a lower wear rate. – Numerous minor AI correlation tweaks. – Tweaked undertray locations and added one more point. – Brake system completely recalculated based on new data (the effective Brake Bias is ~57% front on default). – Differential now allows preload adjustments. – New tyre parameters included for wet weather added. – Engine life tweaked. – Minor fixes. Sound – Using new sound internal / external attenuation variables and scrub individually to tyre sounds. Graphics – Brand new historic driver, completely from scratch. – Added individual driver faces for a more authentic feel. – Graphically corrected front rims to 15″, front tyre radius slightly reduced. Tyre widths also slightly adjusted. – Brake discs corected to 11″ (F/R) – Steering wheel mapping update – Shaders update – Various textures updated – Holes in the back+under car body fixed – Minor LOD distance tweaks. – Included additional liveries by our test team. UI – Class name now occupies only 1 entry in vehicle filter list. – Category now starts at manufacturer to be more consistent with other cars.
  3. VELOCIPEDE

    rF2: Brabham BT20 by ISI v1.6

    Brabham-Repco BT20 v1.6 Changelog: – Added Jack Brabham and Denny Hulme AI drivers. Physics – ModelWheelsIncludeAllTireMass’ fix / enhancement. – Moved to ultra chassis (with Chassis Flex). – Inertia’s recalculated for total body and for individual parts (such as brake discs, etc). – Revised suspension geometry from scratch. Pushrod locations are also using the new method and which should give accurate motion ratio’s throughout the entire range of travel of the suspension. – Dampers and springs revised to match. – Reduced maximum steering lock so that tyres would not intersect suspension parts. – Moved over to new steering system. – Tyres scratch made. The old ones were slightly too wide and rear radius was too low. Also the effect of real road on these old tyres has been reduced the tyres also have a lower wear rate. – Numerous minor AI correlation tweaks. – Tweaked undertray locations and added one more point. – Brake system completely recalculated based on new data (the effective Brake Bias is ~57% front on default). – Differential now allows preload adjustments. – New tyre parameters included for wet weather added. – Engine life tweaked. – Minor fixes. Sound – Using new sound internal / external attenuation variables and scrub individually to tyre sounds. Graphics – Brand new historic driver, completely from scratch. – Added individual driver faces for a more authentic feel. – Graphically corrected front rims to 15″, front tyre radius slightly reduced. Tyre widths also slightly adjusted. – Brake discs corected to 11″ (F/R) – Steering wheel mapping update – Shaders update – Various textures updated – Holes in the back+under car body fixed – Minor LOD distance tweaks. – Included additional liveries by our test team. UI – Class name now occupies only 1 entry in vehicle filter list. – Category now starts at manufacturer to be more consistent with other cars.
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