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  1. Con il breve filmato che potete ammirare qui sotto, è stata annunciata l'implementazione in digitale del mitico tracciato americano di Pikes Peak nel simulatore di guida professionale rFPro, che proprio nel marzo scorso aveva mostrato gli sviluppi del nuovo sistema di simulazione dedicato alle luci. Per ulteriori dettagli su rFPro visitate il sito ufficiale ed i nostri numerosi articoli.
  2. Fonte. PIKES PEAK (USA) Download v0.7 Beta
  3. VELOCIPEDE

    DiRT Rally: Pikes Peak disponibile

    DiRT Rally Pikes Peak Pack Out Now - http://store.steampowered.com/app/310560 The world famous Pikes Peak - Built from the ground up in its full fat modern tarmac state (the first time in a video game) and the mixed. It seems like forever ago when we pushed the button and surprised the world with DiRT Rally. To everybody reading this screen we can’t thank you enough. Today we're really pleased to be able to push the button on our first big update, the Pikes Peak Pack which is available now and included in DiRT Rally no extra cost. It should start downloading the next time you log into Steam but if it just so happens that you don't own a copy of DiRT Rally yet you can purchase it on Steam right here. Here’s the full list of everything we’ve changed, added and fixed in DiRT Rally V.0.4 New – Added over 4,300 metres of rock otherwise known as Pikes Peak New – Or old depending how you look at it, yes that’s right we’ve also added the mixed surface version of Pikes Peak too New – Each route on Pikes Peak is available with a variety of weather conditions (Sunny\Rain\Overcast\Clear) New – Hillclimb car class featuring the Peugeot 405 T16 Pikes Peak, the Peugeot 205 T16 Pikes Peak and the Audi Sport Quattro S1 Pikes Peak. New – Hillclimb career mode and full support for Online Events and Leagues New – Added a few tutorial messages and hints and tips to some menus and loading screens New – Sent all our AI drivers back to rally school, turns out they were struggling to keep up with you guys so expect a bit more of a challenge from now on New – Your changes in position are now shown on the event and championship standings New – Added a message to let you know when you’ve been promoted or relegated in Championship mode New – 13 new achievements for all you unlock and rub in your friends faces. New – Added the ability to map clutch and gears for the following steering wheels: Logitech Driving Force EX, Logitech Driving Force GT, Logitech Driving Force Pro, Logitech MOMO Racing Wheel, Thrustmaster F430 Force Feedback Racing Wheel, Thrustmaster Ferrari GT Experience Racing Wheel, Thrustmaster RGT FF Pro, Microsoft Wireless Xbox 360 Racing Wheel New – Added analogue handbrake support Change – Engineer slots now unlock based on distance driven rather than spending your hard earned credits Change – When using a wheel the ragdoll shake effect is now turned off Change – Had our mechanics make some improvements to the drivetrain on all of the cars Change – Custom Events now use the full fat versions of the cars rather than the poor mans versions Change – Improved our Steam error reporting, this won’t really change anything for you right now but it will help us in the future in particular with getting to the bottom of error 41 issues Change – Made it clearer when you can’t afford a car Change – Improved the messages which tell you what the different game modes are Change – Custom events now tell you if a stage is a “Long” or “Sprint” (short) version Change – Changed certain title headers in the leagues reward screens to make it clearer where you finished Change – The weekly event is now six stages instead of four Fix – If you’re using a H-Pattern with clutch setup, the game no longer shifts to neutral when contact with your kit is lost. Fix – Turns out that sometimes the AI would overshoot the start line, we’ve had a word with them about it Fix – Hand braking when using manual clutch now no longer locks all four wheels on the Ford Fiesta Fix – Position indicators will now stop showing the incorrect information Fix – Fixed a weird thing that would sometimes let you have more than one go at an online event (bet you’re gutted you didn’t notice that one) Fix – Ever been caught in an infinite loop of disconnects and reconnects at the end of an online event? Yeah, we fixed that. Car update – The Fiat 131 Abarth now has historically accurate rear lights Car update – The Fiat 131 Abarth now features the Rallysport Development livery Car update – The Ford Escort Mk II now features the Phil Collins’ livery Car update – The Lancia Fulvia HF now features the Lancia livery. Car update – The Peugeot 205 T16 Evo 2 now features the Peugeot Sport livery
  4. Fonte. Pikes Peak V 0.95a for rFactor 2 Thanks to cafeaulait for permission to convert this awesome course, Spaskis for the step-by-step 3DSimEd instruction video, and freew67 for jumping in and teaching me point-to-point timing! Timing for the course now works in practice session To set times in a Race session, set finish criteria to TIME, and set time to 7 minutes or so. Changelog for Version 0.95a Aug 15 Ummmmm. A LOT of textures have been updated. No more mountains popping in and out. Moved the brake check station out of the middle of the road at Glen Cove. HAPPY DRIVING! Version 0.85 is the "final" version for a while. There are a few things that still need to be worked on, like RealRoad and the road surface itself, but I need to learn a few things before that happens Changelog for version 0.85 June 14 Fixed shadows (again!) Spread out sector gates Fixed a number of objects to be collidable AIW is set up to run with up to 8 people online. Not set up to run AI. Fuel usage adjusted LOD adjusted to stop that annoying pop up. It still happens in one little spot, but it's not alarming like it used to be. Changes to version 0.79 June 8 Practice timing!!! everyone thank freew67 Object shadows updated/added New garage and grid spots to allow 6 (?) or so drivers on the course Road/grass materials assigned. No more cutting through the grass Still to do: RealRoad Enjoy! Download V0.95a
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