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Showing results for tags 'Performance'.
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Tesla model s 85+ performance by Warlock What is in package: Tesla Model S P85+ 310kW, 600NM, 16k rpm, ~215km/h, 2108kg, 85kWh needs to be done: - glass will probably be changed - interior materials need some rework (placeholder is flat normal map) - tyre materials need to be done - waiting for pure eV physics - animations for steer and R-N-D shift need to be done (had problems with driver position, that's why) Tesla Model S Stage 1 330kW, 640NM, 18k rpm, ~250km/h, 1982kg, 85kWh needs to be done: - glass will probably be changed - interior materials need some rework (placeholder is flat normal map) - tyre materials need to be done - waiting for pure eV physics - animations for steer and R-N-D shift need to be done (had problems with driver position, that's why) Tesla Motors Model S GT 2x225kW, 860NM, 14k rpm, 2-speed dry tranny, 320+ km/h, 1512kg, 120kWh needs to be done: - interior materials need some rework (placeholder is flat normal map) - tyre materials need to be done - waiting for pure eV physics - animations for steer and R-N-1-2 shift need to be done (had problems with driver position, that's why) - UV mapping needs to be done for custom vinyls (already working on this) - setup.ini needs to be updated for customization - fuel indicator doesnt work properly, need somehow to multiply it by 100 Thanks to all guys from community that helped me out, especially Aristotelis, Yashugan, Beryllium and Mr.Mugel. Please consider, this is not final release, and there are many things to be done. Also I'd like to ask you that you don't direct copy anything from this package, and if you use anything regarding ini's, please give credits to me and guys I mentioned. . . : : DOWNLOAD : : . . Version 0.7 Version 0.8 . . : : CHANGE LOG : : . . from 0.7 to 0.8 - fixed FFB (hope so ) - changed material for Carbon Fiber on all three cars with NormalMaps (need to change material of steering wheel in GT) - added options in setup (changed setup.ini) You can start tuning up - fixed color selection on P85+ and S1 (forgot to add some files) . . : : INSTALLATION : : . . - first of all "WARNINGS_AS_ERRORS" in \system\cfg\assetto_corsa.ini must be set to 0; - extract rar somewhere on you PC and copy whole folder "content" directly into your Assetto Corsa instalation folder This post has been promoted to an article
New version of app "Corners Performance Analysis" is available! This app shows: Corner number Entry - speed before starting to brake into corner Apex - the lowest speed around corner Exit - speed when you pass the corner Dist – distance in meters during active braking Delta - amount of time gained or lost in corner Graphical indicators: Rear tires locking flag (yellow, orange, red) Front tires locking flag (yellow, orange, red) Red/Green line - total gap to best line In racing you gain or lost time mostly in corners. It is essential to know and measure your performance around each corner on the track. You can always read telemetry after the session but real-time data and analysis much more valuable as you remember what you just did in particular corner and able to decide whether or not change in technique or car setup gives you any benefits. This application tries to identify when car passes corner and calculates numbers. ‘Delta’ is difference in gap to current best lap before entering corner and after corner exit. So Delta is exact what you gain/lost in corner. Enjoy and let me know your thoughts! Installation: unzip to: ...Steam\SteamApps\common\assettocorsa\apps\python\
Uff posted a topic in rFactor 2 by ISIFonte. Hi all, I'm in holidays and so I've spent some time creating a plugin which monitors and rates my driving style. It contains two rating components: - rS : Security rating - rP : Performance rating My plugin detects when you are involved in an incident or if you are outside the track and shows it in the message window and logs it internally then. After each session it computes both ratings and write a report to UserData\Log\Results rS has the following range : -1000 < rS < 1000 where lower value means you are more secure (but you can never reach -1000 btw) rP has the following range : 0 < rS < 10000 where higher value means you are better (but you can never reach 10000 btw) Following factors are used to calculate both ratings: - lap count - track length - wheels outside the track - accelerations - difficulty settings, even if they were enabled and then disabled - AI settings - number of vehicles (min 6 in your class) - position you finished at. - session status (qualifying, warmup or race) - (on/offtrack wet ratio for race only (overtaking is more difficult here); has to be enabled first) - your existing ratings - if your car was driven by the AI for longer then 30 seconds (only your penalties will count then). If more than one incident happens within 15 seconds, only the highest rated one will be counted. There are different levels of incidents with different ratings (A, B, D) too. If the acceleration was to high in an accident, you will be declared dead and your rP/rS will be reseted to the default value if it was above/below the default one. Security rating is evaluated in every session, so you have to pay attention every time (as in real life); performance rating in qualifying, warmup and race. The plugin works in the current version locally only (central web reporting could be done too). I would like to hear your feedback first if for example there is a need for such a plugin? plugin: https://dl.dropboxusercontent.com/u/...ugin.v.0.5.zip Best regards Michael