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Found 8 results

  1. L'ultimo messaggio sul sito ufficiale di Project CARS 2 ci presenta il circuito giapponese di Fuji Speedway, che sarà presente ufficialmente, ricreato con tecnologia laser scan, nel prossimo sim targato Silghtly Mad Studios. Tramite la pagina Facebook del gioco scopriamo invece che sarà presente in Project CARS 2 anche il mitico ovale americano di Daytona ! Per commenti e discussioni fate riferimento al forum.
  2. Malagoli è al lavoro su una nuova versione della pista giapponese, basata sul progetto di Katsuo creato per rFactor
  3. VELOCIPEDE

    Fuji by Virtua_LM

    Version v1.0

    1,553 downloads

    Virtua_LM is proud to present you with an enhanced version of the Fuji Speedway, Japan. This track, previously created from scratch for the Prototype-C Mod (F1 Challenge 99-02) has been deeply modified to match the new capabilities of the rFactor graphic engine. Content * 1982 / 1990 / 1993 / 1993 bike versions History * 20th March 2010 - rFactor Version V1.00 * 20th November 2011 - GTR2/GT-Legends/Race 07 Versions V1.00 Virtua_LM members Amax (archive), Aprimatic (painting), Chris (car modelling), Dave_3D (car modelling), DerDumeKlemmer (conversion), Discocandy (painting), Etone (archive), emac (IT and webmaster), F1Driver (painting), Gmilno (AIW), HarryCS (car modelling), JazzDevil (car modelling), Markus Nissa (car modelling & painting), Monsum (track modelling), Nugit (car modelling), Racer-BR (painting), Swiss Hutless (car modelling), Sylvain (track modelling), T-Spark (painting), Tato (painting), Vassalfada (sounds), Vince Klortho (R&D), Zulu (painting). Our thoughts also go to our long term friends who built Virtua_LM history: Burger4man, Danilo, Eden7c, Eclipsee, Joe Bar Team, King Of The Ring, Padajacaba, Revsect, Trumpf. External support and beta testing Arnold Wong, Batman, Bullitt, Christ, David Wright, Desmo, Digitt, DrGroove, Elio75, Elwood, emac, Eric.Bugs, F1Racer, Firefox, gadjo, Goodzi74, Greeze, Greybrad, Grietick, Grincheux, Gundam, JBMASS, Kakushi, Kalaan, Khyn, Menro, Mika Hirvonen, MilleFeuilles21, MotorFX, Moucham, Mullog, Niko, Nikolovic, Otaugames, Pete Walsh, Punko353, Raegon, Roswell, Spacekid, SpeedFr, Sticky-Fingers, Sulky, Taz, TheLonely, TheNewBob, Tmsi68, Valgone, Vevex, Yoss Special thanks go to... * Image Space Incorporated (ISI), for developing rFactor and for their technical support. * emac, for hosting our forums and for his kindness and honesty in our everyday virtual life. * Our beta test team, for their unvaluable help in the last moments preceding the release. * Our families who shared and endured this strange passion during those last years. * Our loyal fans Known issues * If you experience any issue with the sky (flickering or invisibility), please move the files located inside the "[Fuji folder]\SKY FIX" to the "[Fuji folder]" and then reload the track.
  4. Fonte. So i recived the ok by the original creator of the track Fuji International Speedway Special thanks to Katsuo For giving me the permition Original Creators Katsuo So here it is my conversion. Converted to Assetto Corsa By Tiago Lima Special thanks to : @Changincar to teach me everything i know @Modek by the help and support All my friends at Sim Racing Portugal that helped me with the testing New update 0.9.5 -Updated tarmac texture -new grass texture settings -tweked some objects shadows -tweaked shaders -tweked orizon Download http://www.drivingit...s&showfile=6816
  5. Fonte. Hello everyone, since few days I'm playing with Hagn's addon for Blender. I wanted to export my Fuji Speedway Short from rFactor to Assetto Corsa, now it's done Track Caracteristics : Layout used in Assetto Corsa(AI line ; there is no cone or something like that) : A1 B3 C2 (look at the map) Length (A1 B3 C2 in Bob's Track Builder) : 857m Width : 12m - 10m Country : Japan City : Oyama Pitboxes : 7 Starting grid : 10 Racing anti-clockwise Know issues : - AI not working, I used the AI dev app but the AI don't move. - Some objects doesn't have 2 sided material (trees and guardrail) - Camera is below the track - Guardrail collisions make the car jump in some case - When you take a screenshot with Assetto Corsa App some objects will be white If you experiment a bug or a glitch, tell me DOWNLOAD
  6. 903 downloads

    Fonte. Hello everyone, since few days I'm playing with Hagn's addon for Blender. I wanted to export my Fuji Speedway Short from rFactor to Assetto Corsa, now it's done Track Caracteristics : Layout used in Assetto Corsa(AI line ; there is no cone or something like that) : A1 B3 C2 (look at the map) Length (A1 B3 C2 in Bob's Track Builder) : 857m Width : 12m - 10m Country : Japan City : Oyama Pitboxes : 7 Starting grid : 10 Racing anti-clockwise Know issues : - AI not working, I used the AI dev app but the AI don't move. - Some objects doesn't have 2 sided material (trees and guardrail) - Camera is below the track - Guardrail collisions make the car jump in some case - When you take a screenshot with Assetto Corsa App some objects will be white If you experiment a bug or a glitch, tell me
  7. Nome file: Fuji Speedway Short Course by Coco44250 Autore del file: Uff File inserito: 16 May 2014 Categoria del file: Track Fonte. Hello everyone, since few days I'm playing with Hagn's addon for Blender. I wanted to export my Fuji Speedway Short from rFactor to Assetto Corsa, now it's done Track Caracteristics : Layout used in Assetto Corsa(AI line ; there is no cone or something like that) : A1 B3 C2 (look at the map) Length (A1 B3 C2 in Bob's Track Builder) : 857m Width : 12m - 10m Country : Japan City : Oyama Pitboxes : 7 Starting grid : 10 Racing anti-clockwise Know issues : - AI not working, I used the AI dev app but the AI don't move. - Some objects doesn't have 2 sided material (trees and guardrail) - Camera is below the track - Guardrail collisions make the car jump in some case - When you take a screenshot with Assetto Corsa App some objects will be white If you experiment a bug or a glitch, tell me Clicca qui per scaricare il file
  8. Fuji Speedway 2012 download -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3522 Changelog: v1.04 - Fix for AI slowing down at s/f line - enabled GetMod Changelog: v1.03 - Some minor fixes v1.02 - Reduced number and size of environment maps to work around a rF2 issue that would lead to bloated VRAM-usage - some small texture size improvements - completely remodelled marshall and starter huts - tweaked road materials - white lines have been lifted from the road texture and put into their own 3d model for slightly better visuals and variation - some fixed smoothing (if find any remaining buildings with messed up smoothing let me know) - some fixed road material properties - added some fake skidmarks The track was originally created by me (ethone) for rF1 back in 2007 and has now been converted and significantly updated to current standards by me and with the help of Virtua_LM. It includes two layouts (the F1 GP layout and a GT layout shortcutting the chicane) and a range of new trackside objects. If you have a less powerful PC you can make good use of the Track Detail and Shadow Detail settings which are extensively implemented. The track is designed to work comfortably with High settings (one below maximum) but does provide some extra objects and non-essential shadows for those who have the hardware to support it.
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