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  1. DOWNLOAD car + skin pack -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7781 Formula 3 cars has been always very important for RSR Team. Already from our netKar PRO time, when we were constantly organizing championships, we always considered this car as one of the nicest car to race with. Fast, but not too much, easy to drive, difficult to master. For sure a great car that allows to have very close and exciting races. This is the reason why we started working on this specific car. @Mario Gilles and @Maurizio JR Gilles on 3d model of this car, and @Andrea Lojelo on the physics. We've been very lucky to get @Tristan Cliffe involved in our project. He is a Formula 3 driver in F3 Cup UK, and he helped us to push this project to a completely different level. I've been invited to their last two F3 Cup events at Spa Francorchamps, where I spent my time taking pictures, looking at data, speaking to drivers and engineers, learning more about their cars and how they tune them, and trying to get as much information as possible. Full days spent as a team member, living the experience, understanding how much time it takes to do a small change on the setup, being on the grid, feeling all the excitement and professionalism of a real life race. I've been cooperating with Tristan and his team extensively in the last year and an half (almost 350 emails), and we got our hands on plenty of technical data and full telemetry to use as a reference. Tristan also helped us with measurements and tons of tests to give us proper feedback. His help has been invaluable. A huge thank you from ours side to him and his team, Omicron Motorsport. We've been as meticulous as we possibly can on both 3d and physics, going deeper and deeper on any aspect of the car. This has been for me in particular, a very exciting journey, in which I learnt a lot, studying in more detail the intricate aspects of the different areas that are required to model a car correctly. This gave me also the possibility to have long conversations with other users, often very knowledgeable. Even here, a special thanks to @Avoletta, @David Dominguez, @pankykapus and anyone else that helped me on this project. I've been also very happy to have everyone in the RSR team excited about this project. Mario and Maurizio have done an excellent work on the car, with their usual competence and passion. Thanks also to @f.gek for his help with few features of the car. Great to see the team work together! This car will also feature a nice sound package created by Davide "@elMariachi90" Cervone. It was exciting to see how, in a very short time, he managed to produce our soundpack. I was very surprised to receive some very peculiar questions on some technical aspects of the car, so that he could model them in the proper way in his sounds as well. Thanks, Davide! One more huge thank you to @KLGreene with his ACTI telemetry tool an some support for our specific project. I spent the most of my time analyzing the car inside out with the telemetry, and I couldn't imagine any other way to check and refine the physics of this car. We've also created a nice skinpack thanks to @After_Midnight, @NWRAP-ESP, @F430_458_F12, @Gianmarco and the unstoppable @Mario Gilles. Thanks a lot for your help guys. Thank you also to Mattia Oselladore, PREMA Powerteam's Technical Director, for the detailed pictures provided for the interior of the car. Last but not the least, a big thank you to Kunos Simulazioni team, not only for creating Assetto Corsa, but also for helping and supporting the community. Here are the main features in the RSR Formula 3: - Realistic physics, based entirely on real life data, verified with telemetry and driver feedback. Same laser scanned track, same car, same setup, same driver. - Suspension and dampers modelled in details, after measuring them on the real car. - full analysis on suspension geometry and dynamics (Roll Centers, Anti Squat, Anti Dive, KPI, Caster, Tyre Offset,Scrub Radius, Springs and Damper Rates, Critical Damping, Suspension Travel and so on) - Fully spec'd aerodynamics. Advanced mathematical model created to fit with minimal loss of information, the complex aero measurements into AC aerodynamics model. - the model is taking into account also wings interactions (disturbance of the front wing angle on the efficiency of the rear wing). Since it's not possible at the moment to model this in a dynamic way (hopefully in pipeline at KS), the mathematical model I've worked on, it is tuned to get realistic aero balance altering wings. Optimal results on commonly used wing angles. - Front Spitter, underbody and Diffuser stalling at realistic height - Tyres modelled in detail. Tire wear tuned with the help of the driver, tyre grip from official tyre manufacturer data. Dependency on pressure, temperature, real tyre rates and so on. - 3 different tyre compounds. The only real one is the AVON Medium tyre, the other tyres are created with plausible modification from the official one. - Engine tuned with realistic drive train loss. Fuel consumption tuned with real measurements. - Setup screen based purely on real values. Real gear ratios, wings modifications, suspension/damper settings, min/max values adjusted to real values. - Brakes calculations to match real values - Throttle position from measurements - Gearbox timing tuned with telemetry data - Scratch made 3d Model - Working Steering Wheel display with realtime information - Working rain light (enable it by turning on the lights) - Animated suspensions with detailed suspension geometry - Custom made driver animations - 3D Damage model This project is a work created with passion. We've spent countless hours to produce this car. We hope to receive honest feedback from users. There might be errors and things that we missed or misinterpreted, so if you find something that looks weird, feel free to contact us. We hope that our work will not be ripped off without without permission. We're open to discussions for any customization for specific purpose. It's strictly prohibited to use our mod in simulation centers or shows, or any paid event/championship without our permission. We created this mod for free, and, in case others wants to get profits with it (either directly or indirectly through advertisements), we would like at least to get informed first. We will be instead more than happy if people will have fun with our mod, creating free championships, just as we did in the past. We are all looking forward for your opinion on the car to improve it even more. If you've read this post fully, there's something wrong with you. What are you still doing here? Grab the mod, go on track and have fun! Cheers RSR Team Please check our website for the download, and more info about us and our projects
  2. Il quotidiano Repubblica ci presenta in video il colossale e beno noto simulatore di guida dinamico professionale della Dallara Automobili situato a Varano. Se vi viene voglia di farvi un giretto, sappiate che una giornata intera di test costa circa 12mila euro! Per fare un confronto, potete rispolverare lo speciale di DrivingItalia realizzato in occasione della visita al simulatore della Bhai Tech, con l'intervista ad Alessandra Neri. Dallara Automobili, l'innovazione del simulatore di guida E' uno dei segreti della Dallara Automobili, la casa automobilistica di Varano Melegari (Parma) che da anni ottiene successi in varie categorie e sinergie ai massimi livelli: è il caso della Ferrari con cui l'azienda parmense collabora per la fornitura di parti in carbonio o ricerche aerodinamiche su vetture stradali. Tra i punti di forza le gallerie del vento e il simulatore di guida professionale ad elevate prestazioni che consente di analizzare gli stessi canali dati di una vettura reale.
  3. DOWNLOAD -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7781 RSR Formula 3 v3.0 3D Model Improved 3D and shaders Added chromo, opaque and metallic effect (thanks to Marco Calesella for his help) Several parts completely remodeled: rear wing rear diffuser tyre profile (the thread is now much more visible) steering wheel is now fully modeled in 3D. Small bolts, display screen and so on. rear light is now also remodeled in 3D. The rear light is now blinking in the pitlane new tiny details on the interior 3D optimization to improve performances New LODs Added seat belts (created by Marco Calesella) Driver helmet is now appearing in the showroom New delta function added to the steering wheel display New internal/external cameras Added dashcam Tuned driver head movements specific VR modifications: Oculus KN5. The package includes also a specific KN5 optimized for the Oculus. The only difference are the RPM lights that are more visible also in case you are not using post processing effects. Just use the kn5 included in the f312_oculus.zip During our tests we've noticed that in some systems the driving position is a roughly meter higher that is should be. The driver eyes position seems to be ignored for some reasons. A similar issue has been reported for official cars as well. Hopefully we will be able to fix this issue in a near future. As a workaround use the official app to save the correct position. You just need to do this once. Open the app Onboard settings Press: Auto Pos Save Exit from the AC session. Enter once more. skins added new skin Scuderia MRT (created by Marco Calesella) as an example of the new chromo effects introduced in the new version. added seatbelts_textures_package. Those are created as skins for easy preview in the showroom. You can use those seatbelts of different brands in your own skins simply copying textures in your skin folder. Sound Sound upgraded to the new fmod project structure (updated by Davide “elMariachi90” Cervone). Physics Tyres upgraded to the newest tyre model v10 and fine tuned. Tyre radius dependent on speed, calculated based on tyre manufacturer specs Tyre falloff tuned to have a realistic feeling when losing grip Improved tyres behaviour in fast changes of direction. The car has a now more direct response. Improved overall force feedback feeling. The car is now more communicative. You will feel more even smaller bumps on the track. The wheel feels also a bit stronger. Improved car behaviour on corners where there is a fast change of track camber, like the last chicane at Spa Brakes pads efficiency based on real data Thermal model for brakes. Driving feeling with cold brakes has been verified with Omicron Motorsport’s drivers Added aero dependency between wings in the aerodynamic model. For example, increasing the angle of the front wing does change the efficiency of the rear wing. The new aero model is much more complex than the previous model to achieve better correlation to the experimental data. There are still few limitations that we hope we could address in the future. Tuned damage model for the aerodynamics. Refinement on dampers model based on new document provided by a user on RD. In the setup screens dampers options are now shown in steps for easier selection of the 8 settings available on the damper knob. Steer assist set to 100% by default instead of 50. It’s still possible to change it anyway in the car setup screens. Best results with FF postprocessing configured correctly. Fixed downshift profile causing the car to slightly lock the rear during downshifting Changed step for ARBs to be make the selection easier Added fuel consumption for accurate fuel estimation for AI (no changes for driver fuel consumption that was already tuned to the same number) IMPORTANT NOTE: Setups of the previous version are NOT COMPATIBLE with the new version due to changes on the aero model.
  4. VELOCIPEDE

    rFactor 2: 2 auto e 4 piste by ISI !

    A quanto pare oggi il team ISI è scatenato! Sono infatti disponibili per rFactor 2 ben 2 vetture aggiornate e 4 nuovi circuiti, creati da collaboratori esterni al team americano: cominciamo dall'imperdibile Dallara DW12 Indycar in versione 1.65, quindi le Stock Car v1.04, per passare poi ai tracciati di Northside, Apple Valley, Eagle Creek e Palm Springs, sia ovali che con layout stradale.
  5. Although it has been updated a number of times, the DW12 really needed this one. The car is much closer to being called ‘final’ now! Download: Non-Steam – 166MB Changelog: – Fix for weak overall FFB feeling. – 120″ wheelbase default now (with 119″ 2nd in list, in order of usefulness) – Reduced real road rate slightly. – Increase in wet cooling effects across all tyres. – Small tyre fix which helps to improve optimum camber angles. – Attempt to make AI less prone to cut corners (especially slower turns and very high speed turns). – Minor AI physics correlation improvements (less longitudinal grip). – RollDamping (in the form of natural / self damping) now embedded into ARB adjustments. – Removed ‘wedge’ from pit menu HUD for Road Courses. – Enable pit-adjustable rear wing for speedway configurations. (The last car bug reported by Max) – Added toe-offsets. – Minor turbo sound tweaks. – Added GrooveSqrdEffect with the primary purpose of reducing speedway grip a fraction. – A tiny bit less sensitive to dirty air (more so on the speedway configuration side). – Leading draft significantly cut too (reducing fore balance shift which cause weird feeling spinouts if someone managed to get VERY close behind) to a more realistic level. – Slightly reduced cooling on minimum radiator. – White edges on digits fixed – Changed “Chevy” back to “Chevrolet”. – Add 1 onboard camera. – Steering wheel hand rotation now matches wheel a little better. – Some other graphical fixes.
  6. VELOCIPEDE

    AC: Formula 3 by Radiator v2.0

    Per la gioia degli appassionati di Assetto Corsa, il team Radiator Springs Racing ha rilasciato la versione aggiornata 2.0 della sua attesissima monoposto di Formula 3 ! Il mod, che include anche un doppio pacchetto di skin grafiche, è scaricabile anche da DrivingItalia e ci mette a disposizione una vettura curata in ogni dettaglio, con la fisica sviluppata in collaborazione con i piloti reali.
  7. VELOCIPEDE

    rF2: Dallara Indycar by ISI v1.62

    You might want to consider this beauty a first true release. We got data and we've used it. It is almost a scratch built car in terms of physics. The road side has had quite a few changes, but the oval side is where you should be able to feel the biggest difference. Enjoy. Changelog: (link) Physics / Setup – Fixed fuel tank capacity. – Fuel tank position corrected (slightly lower and further forward) – Allowing both compounds during race. – Added ‘weight jacker’. Garage only at this time. – Brand new CPM enabled tyres. – Better undertray points. – Better fuel estimation. – Better ride height ranges and defaults. – Caster range now 4-10 as per real life. – Accurate suspension geometry that varies between oval / road course. – Tyre pressure ranges more realistic (as are defaults) – Updated trackconfigsbase.ini to have proper layout names for Mountain Peak and newer tracks. – Minor Turbo error correction. – Aero corrections for both speedway and road courses. (Main change is more accurate and higher downforce for speedway config) – Recalculated brake system & restricted brake bias range. – Improved unsprung masses. – Added wheelbase options, the primary purpose of which is to adjust the weight distribution. 119″ is ideal for speedways, 120″ may be ok for road courses. – Increased the weight of the car (was ~missing driver weight). – Slightly more damage sensitive. – Increased CG height according to new data. – More accurate default RC toe angles. – Increase AI’s grip a touch (road course). – Recalc’ed and more accurate anti-roll bar rates, ranges. – Fixed small error on front wing range (now goes up to 32° on RC / SC) – Slight increase in mid-range torque and also fuel consumption, and attempted improvement for fuel estimate. – Allowing stiffer springs. – Now using spool differential (locked axle). – Increase in chassis flex. – Min brake ducts now have MUCH less cooling, Max similar. – Brake Duct drag and lift reduced (so penalty is a little lower). – Steering system updated. – Opponent sound attenuation increased (so other cars are slightly less audible). – Steering ratio corrected (default, options not available yet). – Very slightly less sensitive to turbulent air, Auto-shift tweak (AI) Visuals – Fix so rotation matches in-game. – Fixed problem with Alternates showing as Primaries at race start – air intake gap fixed – hands animation fixed – new tyre damage texture – spinner scene fixed – Fixed tyre compound visibility in spinner. – Digits on the steering wheel increased to 5 – Digital Yellow message “Yel” aligned – Graphics : whole model rescale (+2%), – Front susp arms corrected. – Mirrored rear wing back logo (#27 #77) – Various texture fixes
  8. VELOCIPEDE

    Dallara: nuovo simulatore in USA

    Molto interessante l'articolo pubblicato a pagina 9 del nuovo numero del magazine Dallara, che ci presenta il nuovo simulatore della casa italiana inaugurato negli Stati Uniti, gemello di quello già presente a Varano de' Melegari.
  9. Con perfetta puntualità, dopo i numerosi screens e video di oggi, il team ISI ha rilasciato due gustose novità gratuite per il suo rFactor 2: sono infatti disponibili la Dallara DW12 Indycar ed il mitico tracciato americano di Indianapolis, in configurazione ovale e stradale. Per il download dei files visitate questa pagina. Il server dedicato di DrivingItalia è già attivo online per una spettacolare Indy 500 ! We are happy to announce that the Indy car and Indianapolis Motor Speedway are now available, free, to rFactor 2 users. This was an epic project for us, with the oval and roadcourse originally surveyed in 2012, we visited the facility five more times since, including being there the day after the asphalt was laid late last year. We’re extremely proud to be the first simulator to feature the new 2014 Grand Prix of Indianapolis roadcourse as well. Our track team have gone above and beyond by including the 2007 Grand Prix, 2013 Grand Prix, 2014 Grand Prix and 2013 Oval layouts for you to enjoy. All for free to those of you who own our product. There are three physically different Dallara DW12 chassis configurations and it has two engine configurations, making a total of six technically different cars. Within the roadcourse configuration, we also have two tire options, Primary (black-sidewall) and Alternate (red-sidewall). This means effectively seven combinations, not including wets. Again, all free for rFactor 2 users.
  10. VELOCIPEDE

    Video: Forza 5 vs iRacing

    Molto interessante è il nuovo video di confronto che vi proponiamo questa mattina: potete ammirare il paragone diretto, sul circuito di Indianapolis, fra la Dallara DW12 di iRacing (rilasciata ieri) e quella di Forza Motorsport 5.
  11. VELOCIPEDE

    iRacing: Dallara Indycar disponibile

    Praticamente in contemporanea con la mitica 500 Miglia di Indianapolis, il team di Iracing ha puntualmente rilasciato per il simulatore americano la nuova Dallara DW12 Indycar, al costo di circa 9 euro. The Dallara DW12 IndyCar is now available for $11.95. That’s just in time for iRacers looking to channel their inner Tony Kanaan - or Kurt Busch – in the iRacing Indy 500 on Friday and Saturday. You say you recently bought the “old” Dallara? Anyone who purchased the Dallara IR03/05 in the past 90 days will automatically have a $6 credit applied to their account to use whenever and on whatever they choose. Click here to start driving your Dallara DW12 today.
  12. VELOCIPEDE

    rFactor2: Indianapolis e DW12 in arrivo

    Direttamente Tim Wheatley del team ISI ci informa che il nuovo ed atteso circuito di Indianapolis per rFactor 2 sarà rilasciato a fine mese in concomitanza proprio con la mitica 500 Miglia. Il tracciato sarà disponibile in tre versioni: vecchio e nuovo circuito stradale ed il classico ovale. Salvo imprevisti, assieme alla pista sarà rilasciata anche la nuova monoposto Dallara DW12.
  13. VELOCIPEDE

    [WIP] Dallara F308 by MAK-Corp

    Fonte. As a new way to keep our supporters up to date with what we're doing, here is our first team blog post on our new website. The team has been working hard on various projects to be completed over the coming weeks and months as we have a number of mods being made ready for release over this period. One of the most prominent works in progress is the Dallara F308 add on for rF1 and rF2. The F308 began as a client simulation project for various racing teams and drivers. Throughout the years it has become a widely used bespoke simulator by various teams and we are pleased to be able to share this project with the community. Derek Nye has been working on the skins for the open beta release. Some of which you can see below....
  14. Tuttle, autore anche dell'eccellente pista di Top Gear, ha appena mostrato il suo nuovo lavoro, questa volta una vettura. Si tratta della Dallara F308/309.
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