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  1. Sarà disponibile domani 5 settembre la nuova build della stagione numero 4 del 2019 di iRacing. Si tratta di un aggiornamento particolarmente ricco ed interessante, che include anche, in via ufficiale, il lavoro straordinario fatto da Marco Arcidiacono e Renzo A. Olivieri con lo spotter interamente in italiano! Fra le novità più gustose di questa Season 4, segnaliamo inoltre tre nuove vetture Nascar, l'attesissima Audi RS3 LMS, i nuovi tracciati di Barcellona e Lucas Oil Off Road, l'upgrade in versione 7 per le gomme di varie vetture, il nuovo sistema di danni beta per la Skip Barber Formula e molto altro. A questo link del forum trovate il lunghissimo changelog completo.
  2. Dopo un lungo lavoro di ottimizzazione in beta, la Kunos Simulazioni ha rilasciato tramite Steam la nuova build 1.0.7 aggiornata del suo Assetto Corsa Competizione. Come potete leggere dal lungo changelog qui sotto, le novità e migliorie sono importanti e numerose, anche e soprattutto a livello di fisica dei pneumatici. Per discussioni e commenti fate riferimento all'apposito topic sul forum dedicato. Da segnalare inoltre che, con il lancio della nuova build, è stato attivato anche il nuovo evento ufficiale sul tracciato del Nurburgring valido per il torneo SRO E-Sport GT Series.
  3. Sarà disponibile nella giornata di oggi la nuova Build 2019 Season 3 di iRacing. Oltre al consueto bugfixing e migliorie varie, specificate nel lunghissimo changelog, sono particolarmente interessanti anche le novità offerte questo mese dal simulatore americano: 6 vetture, fra nuove e migliorate, 3 circuiti nuovi e migliorati, importanti miglioramenti all'interfaccia beta ed altro ancora.
  4. Il team di iRacing ha pubblicato una prima lista provvisoria delle novità in arrivo per il simulatore americano con la prossima build di giugno. Fra le novità più interessanti, troviamo i nuovi e divertenti Pro Trucks da 700 cavalli, immortalati nel video di anteprima qui sotto e la nuova versione del circuito di Silverstone, gratuita per tutti quelli che hanno già acquistato la precedente release.
  5. Tsukuba Circuit and Charlotte Roval Coming To iRacing as FREE Tracks The 2019 Season 1 build, scheduled for December 4th, is planned to include two new tracks for all iRacing members – the Charlotte Motor Speedway Roval and Tsukuba Circuit. Both tracks will be part of the iRacing base package which means they are FREE to all members. Tsukuba Circuit, located in Japan, is really two tracks in one. Course 1000 and Course 2000, with multiple variations of both. Course 2000 is the original track and is approximately 2 km long. Course 1000 was added later and is approximately 1 km in length. Both layouts include multiple configurations for a total of seven options for iRacers. This makes the track a perfect fit for our base package as it can be used in multiple series without becoming repetitive. When the Charlotte Roval is made available it will show as an all-new track – the old Charlotte will be renamed to Charlotte Motor Speedway 2016. The entire track surface is new and derived from a fresh laser scan that we collected earlier this year – this includes the infield portion as well as the NASCAR oval. The new pavilion and pit road suites have been added to the artwork and you will also notice the NASCAR turn 2 grandstand has been removed and scenery outside the track has been updated – the Dirt Track at Charlotte and drag strip are visible for example. Initially only the Roval layout will have the updates but we will be updating the oval layout to these standards in phase two. The Roval is a 17-turn, 2.28 mile track that utilizes nearly the entire NASCAR oval, plus a brand new infield section. If the competition on iRacing is anything like the debut NASCAR races, it will be an action-packed facility! The original version of the Charlotte Motors Speedway, and its road course, will remain available and in the base package. There are more surprises planned for the December build so stay tuned for further updates
  6. Dopo aver annunciato ieri l'arrivo gratuito dei nuovi tracciati di Tsukuba Circuit e Charlotte Roval, il team di iRacing ha ufficializzato oggi con il trailer che vedete qui sotto, il prossimo arrivo, nella nuova build di Dicembre del simulatore americano, della ben nota monoposto Dallara di Formula 3. Ci sarà da divertirsi nelle gare online... Confermata inoltre anche per quest'anno, in occasione del Black Friday, la scontistica del 30% strutturata come di seguito:
  7. Coming in the September Build: Atlanta Motor Speedway just got upgraded with 2 new shiny Rallycross configurations.
  8. Il team di iRacing sta rilasciando in queste ora la nuova Build Season 2 2018 del simulatore americano. La nuova release, oltre al consueto bugfixing e migliorie varie (come ad esempio all'interfaccia beta del software o alle animazioni delle mani del pilota), ci mette a disposizione anche numerosi contenuti inediti e gustosi, come l'Audi R18, la Dallara Indycar IR18, la Porsche 919 Hybrid e ben 4 circuiti aggiornati ed inediti. Per tutti i dettagli e commenti visitate questo topic del forum dedicato. This release features a host of new content, updates, features, and fixes for the iRacing experience. We hope you have fun out on the track of your choice! Some highlights include: • Additional functionality and performance enhancements for the iRacing BETA Interface • Custom Car Classes • Extensive Rallycross Race Control updates • Dirt Oval cushion modeling improvements • Complete hand-over-hand animations for all vehicles • Brand new crowd system • Audi R18 • Dallara IR18 • Porsche 919 Hybrid • The Dirt Track at Charlotte • Limaland Motorsports Park • Pocono Raceway track upgrade • Sonoma Raceway (Rallycross)
  9. Il team di iRacing ha annunciato ufficialmente quelle che saranno le novità presenti nella prossima build del simulatore, che sarà disponibile a partire dal 6 Marzo. In primis potremo metterci al volante dei poderosi prototipi di classe LMP1, ovvero Porshe 919 Hybrid ed Audi R18 etron Quatrro, ma non mancherà anche la nuovissima Indycar IR-18 dell'attuale stagione USA. Oltre ad una versione migliorata ed aggiornata della pista di Pocono, saranno ben tre i circuiti dedicati agli appassionati del rallycross, ovvero Limaland Motorsports Park, Dirt Track Charlotte e Sonoma, che vedete già nel promo trailer qui sotto. I thought I would make a post in regard to the new or updated content that will be in the build next week. Some of it you might know about and some you may not. Two new LMP1 cars: The Porshe 919 Hybrid and the Audi R18 etron Quatrro. These two new cars will run in two new Lemans Series, an individual series and a team series with an LMP2 and a GTE Class. iRacing LeMans Series and iRacing Lemans Endurance Series. The Lemans Series will run every two hours with a 12-week schedule. 60-90 minute races as a regular official series. Then, every other week we will run the iRacing Lemans Endurance Series with 2-time slots. Saturday at 7:00GMT and Saturday at 19:00GMT. These are 6-hour sessions, and they are team events. A new Indycar: The Indycar IR-18! We think you will really enjoy this car; our testers definitely are enjoying it. If you purchased the existing DW12 Indy car in the last six months, we would grant you full credit of $11.95. We also will be granting the existing DW12 Indycar free to all members. New Dirt Track: Limaland Motorsports Park! This Quarter-Mile track is located in Northwest Ohio, and we also will include a night version. New Dirt Track at Charlotte! A 4/10 mile Dirt Track located across the street from the Charlotte Motor Speedway and will include a night version. New GRC Circuit: Sonoma A rescanned and revised version of Pocono: If you own the existing Pocono track, you will get this for free. The old Pocono will be granted to every member for free. FYI, we do have a new road course in the works (and many other content additions/updates) that is nearing completion, but it was not ready for this build, unfortunately. We have videos in the works this week for all this content that will be out on the build.
  10. Lo Studio 397, con grande gioia degli appassionati, si scatena per le feste di Natale, rilasciando la nuova Build aggiornata DirectX 11 del suo rFactor 2, e l'inedito Roadmap Update del mese di Dicembre! Il modding team Slow Motion ne approfitta invece per rendere disponibile la nuova release 1.41 del suo ottimo GP3 Series Mod. Tornando ai regali natalizi targati Studio 397, mentre il roadmap update si limita in sostanza a fare il punto della situazione ad oggi, la nuova build rappresenta un notevole passo in avanti per il software: con l'attuale release infatti, le DirectX 11 diventano lo standard per rFactor 2 e vengono implementate diverse migliorie per la grafica, gli effetti di bagnato e pioggia e tanti altri particolari. Per tutti i dettagli e commenti del caso fate riferimento a questo topic del forum. When we look back over the past 12 months we are incredibly proud of what we have achieved, additionally we are grateful of our ever-growing community who continue to support us. Now with Christmas on the way let the sales begin! rFactor 2 is currently half-price, so make sure you get involved if you haven’t already right here http://store.steampowered.com/app/365960/rFactor_2/ If you were interested in the Formula E Energize Pack or the GT3 Power Pack, look no further, we have created a bundle for a limited amount of time – check it out here http://store.steampowered.com/itemstore/365960/detail/2000/
  11. Il team di iRacing ha rilasciato la nuova Build Season 1 2018, che porta con sè numerose migliorie ed interessanti novità per il simulatore americano. Oltre ai consueti bugfix e perfezionamenti del software, troviamo infatti una nuova licenza, il divertente campionato Red Bull Rallycross, i meccanici ai box finalmente animati, le vetture Dirt Midget, Ford Fiesta RS WRC, VW Beetle GRC, l'ovale sterrato di Knoxville e 5 diversi tracciati rallycross. Vi ricordiamo che, in questo periodo natalizio, i nuovi utenti hanno la possibilità di provare iRacing con uno sconto del 50%: a questo link è possibile acquistare 1 mese di utilizzo a soli $6.50, o meglio ancora 3 mesi per $16.50, mentre ad esempio 2 anni costano $99.50 (invece di $199), cioè meno di 3,5 euro al mese. Commenti sul forum. This is a big and exciting release! It is jam packed with brand new cars, a brand new track, entirely new track configurations, brand new racing formats, and a truck-load of our usual fixes and updates. We are very excited, and we hope you are too! Some highlights include: • New License Classes • Heat Racing Mode • Red Bull Global Rallycross Series • Animated Pit Crew • Significant Stockcar Updates • Dirt Midget • Ford Fiesta RS WRC • VW Beetle GRC • Knoxville Raceway • Five Rallycross Track Configurations Full 2018 Season 1 Release details are below. Happy Holidays from all of us at iRacing, and have fun out on the track!
  12. Alessandro Pollini

    [rFactor2] - rFactor 2 Steam Version

    View File rFactor 2 Steam Version rFactor 2 is a realistic, easily extendable racing simulation from Studio 397. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics. You can race against a field of AI cars, or in multi-player mode against others. The simulation supports a full day-night cycle as well as dynamically varying weather conditions such as rain. Tracks feature "real-road" technology that changes the grip as more cars drive on it. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line. rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand! Submitter Alessandro Pollini Submitted 10/20/2012 Category Official ISI Files  
  13. Alessandro Pollini

    rFactor 2 Steam Version

    Version DirectX 11

    3,957 downloads

    rFactor 2 is a realistic, easily extendable racing simulation from Studio 397. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics. You can race against a field of AI cars, or in multi-player mode against others. The simulation supports a full day-night cycle as well as dynamically varying weather conditions such as rain. Tracks feature "real-road" technology that changes the grip as more cars drive on it. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line. rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand!
  14. Il team di iRacing ha rilasciato la nuova build Season 4 2017 del simulatore americano. Questa volta si tratta di un update realmente molto ricco di novità ed interessante: troviamo infatti la nuova "macchinina" da dirt di classe UMP Modified, l'ovale sterrato di Lanier National Speedway, la splendida Ferrari 488 GT3, l'implementazione ulteriore della modalità time attack e persino il nuovo tracciato di Snetterton! This season release features a wide array of new content including a pair of cars, a pair of tracks, and a hearty dose of updates all around. Some highlights include: • Dirt U.M.P. Modified • Ferrari 488 GT3 • Lanier National Speedway (Dirt config) • Snetterton Circuit • Race Sessions can now include up to six different vehicles • Fixed a significant Dynamic Track update issue occuring after Lone Qualifying • Dirt Track Initialization v2.0 • Improvements to the event-based audio system • An update to the New iRacing UI Preview and Time Attack
  15. Release Notes for 2017 Season 3 [2017.06.06.01] This season release features TWO new cars, one new track, and a host of other enhancements. Some highlights include: • Ferrari GTE 488 • Ford GT 2017 • Myrtle Beach Speedway • More realistic Dynamic Track surface heat behaviors • Dynamic environment cube maps • A brand new shadow mapping system • New and fun Replay Render Modes • Class B NASCAR vehicles updated to 2017 specs Full 2017 Season 3 Release details are below. Have fun out on the track!
  16. Dopo la recente Radical SR3, il team Studio 397 ha rilasciato in nottata tramite Steam un nuovo aggiornamento per il suo rFactor 2, sempre relativo alla release DirectX . La nuova build, oltre ai consueti bugfix, implementa anche i profili per i volanti Fanatec ed il supporto, molto importante, per le multi GPU e multi monitor. Update time! - Fixed artifacts on old real road shader. - Fixed screen capture in TTool. - Fixed multiple controller profiles so JOY1 is default controller mapping. - Added controller profiles for Fanatec wheels: Fanatec CSW v2.5, Fanatec CSW v2, Fanatec CSR Elite, Fanatec CSL XBOX, Fanatec CSL PS4. - Added support for mulit-gpus and multi-monitor selection, available via drop downs in Laucher config. - VR Added re-center view now assignable to a key (default is Backspace). - VR Fixed Track loading screen Da segnalare inoltre, agli appassionati di karting ed rFactor 2, il rilascio dello spettacolare kartodromo di Genk, che vedete nel trailer qui sotto.
  17. Il team di iRacing ha da poco rilasciato la nuova build Season 3 2017 del simulatore americano. Oltre alle consuete migliorie e bugfixing, l'ultimo update di iRacing ci mette a disposizione anche alcune gustosissime novità, come la nuova Ferrari 488 GTE, la Ford GT 2017 (giusto in tempo per essere utilizzate nella imminente iRacing 24 Ore di Le Mans!), l'ovale di Myrtle Beach, perfezionamento al sistema dinamico di gommatura del tracciato ed altro ancora. Commenti a questo link del forum. The 2017 Season 3 Build features a pair of great new sports cars, one legendary short track, enhanced graphics and dynamic track surfaces, and new replay modes along with a host of updates to existing cars and features. Just in time for the second annual iRacing 24 Hours of Le Mans, we're rolling-out the fastest sports cars yet produced by two of the world's iconic automakers in the Ferrari 488 GTE and Ford GT. We're also adding a great new short track in Myrtle Beach Speedway, springboard to the careers of multiple generations of Pettys, Earnhardts and Jarretts. The build also includes improvements in the surface heat of the dynamic tracks along with some cool new replay modes and dramatic improvements to shadows and reflections on the cars. The NASCAR Class B (aka Xfinity) cars have been updated to 2017 specs as well. Release Notes for 2017 Season 3 [2017.06.06.01] This season release features TWO new cars, one new track, and a host of other enhancements. Some highlights include: • Ferrari GTE 488 • Ford GT 2017 • Myrtle Beach Speedway • More realistic Dynamic Track surface heat behaviors • Dynamic environment cube maps • A brand new shadow mapping system • New and fun Replay Render Modes • Class B NASCAR vehicles updated to 2017 specs Full 2017 Season 3 Release details are below. Have fun out on the track!
  18. Presenting: The Bullring - a 3/8 mile oval track at Las Vegas Motor Speedway - coming to iRacing March 7th.
  19. VELOCIPEDE

    iRacing: nuova build e "dirt" video in VR

    Il team di iRacing rilascia oggi la nuova build Season 2 2017. L'update, oltre al consueto numero di bugfix e perfezionamenti, fra le novità e migliorie più interessanti, ci offre il tracciato Bullring del Las Vegas Motor Speedway, dedicato alle vetture Nascar ed importanti upgrades alle gomme delle vetture GT3, compresa la Porsche 911 GT3 Cup. Tutti i dettagli sul forum. The Bullring at Las Vegas Motor Speedway is coming as a new piece of content, and provides another short track for those who like rough and tumble left turn-only racing. On the features side, the most impactful update for the most amount of people will be the GT tire update. Taking lessons learned from the sweet feeling Porsche 911 GT3 Cup car, a lot of the other "tin-top" cars will receive the same treatment in Season 2, making for a more forgiving and realistic feeling experience. Per quanto riguarda invece l'attesa modalità sterrato, spostata in rilascio a fine marzo, ci viene mostrato oggi uno spettacolare video di anteprima con la Sprint Car sul circuito dirt di Williams Grove, utilizzando il visore Oculus VR.
  20. VELOCIPEDE

    iRacing ci presenta 2 nuove piste in video

    Il team di iRacing ci presenta in video una delle prossime novità del simulatore americano: si tratta del veloce tracciato speedway sterrato di Volusia che, come potete notare dal trailer, sarà parecchio divertente. Un paio di giorni fa, sempre in video, ci è stato presentato anche il piccolo ovale in asfalto di Las Vegas. Vi ricordiamo che la nuova build di iRacing sarà rilasciata il 7 marzo. Announcing Volusia Speedway Park as the latest addition to iRacing's dirt track lineup. Coming Soon.
  21. VELOCIPEDE

    iRacing Build Season 2 2017 previews

    Il team di iRacing inizia a presentare quale sarà il menu della prossima Build Season 2 del simulatore americano, attesa nel mese di marzo. Dovrebbe essere certo l'arrivo di vetture e circuiti da sterrato (il famigerato "dirt"), anche se non abbiamo ancora la conferma ufficiale, mentre è certo il nuovo ovale corto del Las Vegas Motor Speedway, che vedete nelle immagini qui sotto. Attention short track fans - the 3/8th mile Bullring @ Las Vegas Motor Speedway is coming to iRacing! Due this March for the Season 2 build
  22. Il team di iRacing inizia a presentare quale sarà il menu della prossima Build Season 2 del simulatore americano, attesa nel mese di marzo. Dovrebbe essere certo l'arrivo di vetture e circuiti da sterrato (il famigerato "dirt"), anche se non abbiamo ancora la conferma ufficiale, mentre è certo il nuovo ovale corto del Las Vegas Motor Speedway, che vedete nelle immagini qui sotto. Attention short track fans - the 3/8th mile Bullring @ Las Vegas Motor Speedway is coming to iRacing! Due this March for the Season 2 build
  23. VELOCIPEDE

    rFactor 2 Build 1108 disponibile

    Il team Studio 397 ha rilasciato la nuova Build 1108 di rFactor 2, la prima ad essere disponibile esclusivamente tramite Steam, con il passaggio scontato alla piattaforma digitale prolungato fino al 31 gennaio 2017. Proprio Steam ci offre da subito un supporto migliore per il gioco in modalità offline e la correzione di un bug sui driver di alcune schede video Nvidia. L'acquisto annuale di rFactor 2 viene eliminato, perchè si vuole spingere gli appassionati ad utilizzare di più la modalità online, che è stata aggiunta nella versione gratuita del gioco. Studio 397 prosegue comunque lo sviluppo di rFactor 2 con l'attesa grafica DirectX 11 e una nuova interfaccia utente, più semplice, più accattivante e più adatta all’uso con i visori VR. Prosegue anche il lavoro sulle nuove licenze, con la Radical quasi completa ed il nuovo accordo con la General Motors per riprodurre la Corvette C7R del 2016. Si lavora anche sulle piste, a cominciare da Nola Motorsport e sulla modalità multiplayer del gioco. Release of Build 1108 Introduction Finally, it’s time for the first Studio 397 release of rFactor 2! It’s been a few months since the last build was released, so we thought we’d take the opportunity to give you an update on what the team has been busy working on. After taking over development, our first order of business was optimizing and automating the entire build process and setting up a new internal bug tracking system – two improvements that will help speed up public releases of fixes and features. We brought new members into our team to move the project forward in terms of graphics, user interface, infrastructure, content and overall optimizations, which you will start to see in the first quarter of 2017 and beyond. For this first release our focus was on fixing bigger issues such as video driver crashes, optimizing and fixing elements of the workshop and starting work on improving the stock car and oval experience. We have invested a considerable amount of time in developing and testing stock car, specifically stock car rules, since the last public release. With the help of a dedicated group of stock car league admins and stock car specialists on our test team, we identified some of the crucial issues that need to be addressed. We continually seek to improve our stock car and oval experience. For this first release of several upcoming changes we focused on sorting issues under caution and adding more flexible options for server admins. We’ve also taken a close look at oval behaviour optimizations of the AI in single player, especially (but not exclusively) for short ovals. Stock Car The safety car is now set to ‘non-collidable’ by default – testing has shown this can help avoid certain oval-related caution situations in which the safety car has trouble weaving its way to the front of the field. The value can be set to ‘collidable’ in the player.JSON file by editing the following values: "Safety Car Collidable": true. After this update, we recommend server admins backup and remove player.json and multiplayer.json, so that new ones are generated containing all new options and defaults. Several minor adjustments and tweaks to help optimize scoring. Further improvements to the track order of cars leaving the pits under caution. Fixed a bookkeeping error under caution with one lap until restart. Changed AI behaviour to prevent pitting on the last lap of a caution. This helps to avoid messy and disorderly restarts and it makes the AI look a bit smarter too. Better awareness of what to do under caution. Added an extra message to the Low Speed Information pop up: “Please pass the safety car.” This should help you be more aware of where you are with respect to the safety car under a full course caution and should improve sorting overall as drivers no longer have to guess whether to pass the safety car. Changed pit exit behaviour to allow cars to be placed in a large gap rather than behind the whole field, which might be nearly a full track length behind the car exiting on some of the smaller ovals. Fixed pit behaviour: A car entering the pit lane after a race resumes from a caution will no longer be able to continuously lap the field during the next caution. Fixed a possible scoring mix-up when a full course caution was called while the race leader was in the pits. Fixed a bug in which cars starting late from the garage area (those that did not press the Race button in time), after the field had gone ahead, were sometimes wrongly scored at race start. Cars starting late from the garage area now have to wait for the entire field to pass the pit-exit line to be able to join the race and go on track. Added a new single player feature "AI Formation by Position" that when set to “true” in the player.json attempts to line up the AI during yellow flag/formation laps according to your position behind the pace car instead of relative to surrounding cars. This seems to work better on short ovals, whereas the old (default) way might still work better for road courses. Added new options for configuring an oval server, which can be found in the CustomPluginsVariables.json: Added two types of double file which can be configured by editing the value "DoubleFileType" where “0” is off (or single file), “1” will ignore lapped and pitted distinctions, and “2” (the default) is standard double file. Wave-arounds can now be set to on or off for more flexibility by editing the following value: "WaveArounds" “0” is off, “1” is on. Added the ability to configure number of caution laps by editing the following value: "YellowLapsMinimum" Added the ability to configure random number of caution laps editing the following value: "YellowLapsRandom" AI Fixed AI behaviour to prevent them from taking off immediately after what should be their pit stop following their final qualifying lap, which would get them disqualified. Fixed AI behaviour to prevent AI from getting disqualified during qualifying on certain tracks where it is difficult to pit immediately after completing n-1 laps. Physics Temperature and load of the tyre contact patch. Added a new TGM display. While driving, it was possible to pull up a graph showing the contact patch for each tyre that showed the temperature of the tyre at that point of the contact patch (ALT =). The second display now shows the tyre load. Changed TTool filename. TTool, a tool that is used to generate tyres for cars, used to output a file named “QSA” when you ran a real-time batch test. That filename has now been corrected to “realtime”. Fixed an issue where camber angles for tyres reported as zero in real-time telemetry instead of their real angle. Also, this now allows plugins to see the correct angles. Driver Swaps Fixed occasional crash when a wheel gets reattached/repaired during a pit stop at the same time as a driver swap. Graphics Fixed the multiview gizmo that allows you to enter your triple screen configuration. It now saves and remembers asymmetrical monitor configuration parameters. Fixed sporadic nVidia driver crash on certain tracks. The fix, which is only needed if you were experiencing driver crashes and restarts, can be activated by changing the value WorkaroundFlags=1 in the Config.ini with a text editor. Please make sure to delete your shader cache manually (the files in UserData\Log\Shaders) when making this change. Removed the option to disable HDR. Dedicated Server Changed the logic so that the dedicated server properly moves on to the next track in all cases regardless of which sessions are active. User Interface/Launcher Engine mixture settings are part of the setup. Added an Engine Mixture setting to garage so it can be saved as part of a car setup. Updated Launcher icons. Added new user interface background image and splash screen. Fixed Launcher to work correctly in Steam’s offline mode. It will no longer hang while attempting to download pending workshop items in this mode. Updated French language dictionary. Additional Changes We’ve made racing online free for every user of rFactor 2. Fixed results file when VehFile uses escape characters. Removed DRS enabled/disabled messages for tracks without DRS zones. Added +skipmonitor as a command line option, which lets you enter from and exit a race directly to the main menu This post has been promoted to an article
  24. VELOCIPEDE

    rFactor 2 Build 1108 disponibile

    Il team Studio 397 ha rilasciato la nuova Build 1108 di rFactor 2, la prima ad essere disponibile esclusivamente tramite Steam (ad un prezzo minore: 29,99€), con il passaggio scontato alla piattaforma digitale prolungato fino al 31 gennaio 2017. Proprio Steam ci offre da subito un supporto migliore per il gioco in modalità offline e la correzione di un bug sui driver di alcune schede video Nvidia. L'acquisto annuale di rFactor 2 viene eliminato, perchè si vuole spingere gli appassionati ad utilizzare di più la modalità online, che è stata aggiunta nella versione gratuita del gioco. Finally, it’s time for the first Studio 397 release of rFactor 2! It’s been a few months since the last build was released, so we thought we’d take the opportunity to give you an update on what the team has been busy working on. After taking over development, our first order of business was optimizing and automating the entire build process and setting up a new internal bug tracking system – two improvements that will help speed up public releases of fixes and features. We brought new members into our team to move the project forward in terms of graphics, user interface, infrastructure, content and overall optimizations, which you will start to see in the first quarter of 2017 and beyond. For this first release our focus was on fixing bigger issues such as video driver crashes, optimizing and fixing elements of the workshop and starting work on improving the stock car and oval experience. We have invested a considerable amount of time in developing and testing stock car, specifically stock car rules, since the last public release. With the help of a dedicated group of stock car league admins and stock car specialists on our test team, we identified some of the crucial issues that need to be addressed. We continually seek to improve our stock car and oval experience. For this first release of several upcoming changes we focused on sorting issues under caution and adding more flexible options for server admins. We’ve also taken a close look at oval behaviour optimizations of the AI in single player, especially (but not exclusively) for short ovals. Studio 397 prosegue comunque lo sviluppo di rFactor 2 con l'attesa grafica DirectX 11 e una nuova interfaccia utente, più semplice, più accattivante e più adatta all’uso con i visori VR. Prosegue anche il lavoro sulle nuove licenze, con la Radical quasi completa ed il nuovo accordo con la General Motors per riprodurre la Corvette C7R del 2016. Si lavora anche sulle piste, a cominciare da Nola Motorsport e sulla modalità multiplayer del gioco. Release of Build 1108 Introduction Finally, it’s time for the first Studio 397 release of rFactor 2! It’s been a few months since the last build was released, so we thought we’d take the opportunity to give you an update on what the team has been busy working on. After taking over development, our first order of business was optimizing and automating the entire build process and setting up a new internal bug tracking system – two improvements that will help speed up public releases of fixes and features. We brought new members into our team to move the project forward in terms of graphics, user interface, infrastructure, content and overall optimizations, which you will start to see in the first quarter of 2017 and beyond. For this first release our focus was on fixing bigger issues such as video driver crashes, optimizing and fixing elements of the workshop and starting work on improving the stock car and oval experience. We have invested a considerable amount of time in developing and testing stock car, specifically stock car rules, since the last public release. With the help of a dedicated group of stock car league admins and stock car specialists on our test team, we identified some of the crucial issues that need to be addressed. We continually seek to improve our stock car and oval experience. For this first release of several upcoming changes we focused on sorting issues under caution and adding more flexible options for server admins. We’ve also taken a close look at oval behaviour optimizations of the AI in single player, especially (but not exclusively) for short ovals. Stock Car The safety car is now set to ‘non-collidable’ by default – testing has shown this can help avoid certain oval-related caution situations in which the safety car has trouble weaving its way to the front of the field. The value can be set to ‘collidable’ in the player.JSON file by editing the following values: "Safety Car Collidable": true. After this update, we recommend server admins backup and remove player.json and multiplayer.json, so that new ones are generated containing all new options and defaults. Several minor adjustments and tweaks to help optimize scoring. Further improvements to the track order of cars leaving the pits under caution. Fixed a bookkeeping error under caution with one lap until restart. Changed AI behaviour to prevent pitting on the last lap of a caution. This helps to avoid messy and disorderly restarts and it makes the AI look a bit smarter too. Better awareness of what to do under caution. Added an extra message to the Low Speed Information pop up: “Please pass the safety car.” This should help you be more aware of where you are with respect to the safety car under a full course caution and should improve sorting overall as drivers no longer have to guess whether to pass the safety car. Changed pit exit behaviour to allow cars to be placed in a large gap rather than behind the whole field, which might be nearly a full track length behind the car exiting on some of the smaller ovals. Fixed pit behaviour: A car entering the pit lane after a race resumes from a caution will no longer be able to continuously lap the field during the next caution. Fixed a possible scoring mix-up when a full course caution was called while the race leader was in the pits. Fixed a bug in which cars starting late from the garage area (those that did not press the Race button in time), after the field had gone ahead, were sometimes wrongly scored at race start. Cars starting late from the garage area now have to wait for the entire field to pass the pit-exit line to be able to join the race and go on track. Added a new single player feature "AI Formation by Position" that when set to “true” in the player.json attempts to line up the AI during yellow flag/formation laps according to your position behind the pace car instead of relative to surrounding cars. This seems to work better on short ovals, whereas the old (default) way might still work better for road courses. Added new options for configuring an oval server, which can be found in the CustomPluginsVariables.json: Added two types of double file which can be configured by editing the value "DoubleFileType" where “0” is off (or single file), “1” will ignore lapped and pitted distinctions, and “2” (the default) is standard double file. Wave-arounds can now be set to on or off for more flexibility by editing the following value: "WaveArounds" “0” is off, “1” is on. Added the ability to configure number of caution laps by editing the following value: "YellowLapsMinimum" Added the ability to configure random number of caution laps editing the following value: "YellowLapsRandom" AI Fixed AI behaviour to prevent them from taking off immediately after what should be their pit stop following their final qualifying lap, which would get them disqualified. Fixed AI behaviour to prevent AI from getting disqualified during qualifying on certain tracks where it is difficult to pit immediately after completing n-1 laps. Physics Temperature and load of the tyre contact patch. Added a new TGM display. While driving, it was possible to pull up a graph showing the contact patch for each tyre that showed the temperature of the tyre at that point of the contact patch (ALT =). The second display now shows the tyre load. Changed TTool filename. TTool, a tool that is used to generate tyres for cars, used to output a file named “QSA” when you ran a real-time batch test. That filename has now been corrected to “realtime”. Fixed an issue where camber angles for tyres reported as zero in real-time telemetry instead of their real angle. Also, this now allows plugins to see the correct angles. Driver Swaps Fixed occasional crash when a wheel gets reattached/repaired during a pit stop at the same time as a driver swap. Graphics Fixed the multiview gizmo that allows you to enter your triple screen configuration. It now saves and remembers asymmetrical monitor configuration parameters. Fixed sporadic nVidia driver crash on certain tracks. The fix, which is only needed if you were experiencing driver crashes and restarts, can be activated by changing the value WorkaroundFlags=1 in the Config.ini with a text editor. Please make sure to delete your shader cache manually (the files in UserData\Log\Shaders) when making this change. Removed the option to disable HDR. Dedicated Server Changed the logic so that the dedicated server properly moves on to the next track in all cases regardless of which sessions are active. User Interface/Launcher Engine mixture settings are part of the setup. Added an Engine Mixture setting to garage so it can be saved as part of a car setup. Updated Launcher icons. Added new user interface background image and splash screen. Fixed Launcher to work correctly in Steam’s offline mode. It will no longer hang while attempting to download pending workshop items in this mode. Updated French language dictionary. Additional Changes We’ve made racing online free for every user of rFactor 2. Fixed results file when VehFile uses escape characters. Removed DRS enabled/disabled messages for tracks without DRS zones. Added +skipmonitor as a command line option, which lets you enter from and exit a race directly to the main menu
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