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Found 5 results

  1. Guest

    rF2: Monaco e Belgium aggiornati

    Il team ISI ha rilasciato un doppio aggiornamento per il suo rFactor 2: sono infatti disponibili le nuove versioni 2.0 dei circuiti storici del 1966 di Monaco e Belgium. Come vedete dagli screens di anteprima, Montecarlo e Spa non potevano essere più splendenti!
  2. This is by far the oldest track in rFactor 2, and being tailored to rFactor 1 technology, it was already showing it’s age the day rFactor 2 went public. It’s also had a bit of a torrid history, with vegetation sources lost in a hard drive crash. It wasn’t a track we were particularly keen on revisiting, but because it is such a popular venue for the historic fanbase, it really did deserve some polishing – minus those vegetation meshes of course. As usual with these v2.0 releases, we’ve cleaned it up and optimized it as much as possible, and implemented most of the latest technology. It may still be the oldest track in rFactor 2, but Belgium 1966 now wears its age rather well. Download: 306MB News post: http://rfactor.net/web/2015/10/16/updated-1966-historic-tracks-now-available/ Changelog: Bias fix for all materials/stages Various MIP texture fix to avoid flickering and glitches Various 3D models fix to limit flickering and glitches Improved outer scenery (mostly to hide bigger holes) Removed obsolete materials Removed obsolete textures Completely new set of LOD Out values to reduce models popup while driving Completely new set of Shadows Out to reduce shadows popup while driving Fixed floating trees in the distance Fixed terrain holes (tuned LOD out) in the distance (for both back and front) Fixed terrain edge textures to avoid lateral “”running”” white glitches Fixed houses albedo and saturation Fixed buildings element detaching/smoothing Fixed buildings/houses with broken AO mapping Fixed Buildings albedo maps Fixed Structure albedo Fixed Crowd albedo and saturation Fixed Vehicles albedo, saturation and reflection Fixed Animals albedo and saturation Fixed mats using a black specular color Fixed powerline intersecting houses Fixed floating Haybale Fixed chimneys flickering Fixed building cornices flickering Fixed Yellow banner flickering Fixed Blue sponsor flickering on building Fixed terrain smoothing Fixed road mesh gaps and T vertex Fixed terrain gaps Fixed overhang composition to limit flickering Fixed pit exit road Fixed Loading Screen to show correct max vehicles and new logo Fixed bridge flickering Fixed houses windows flickering Fixed doors and extrusions flickering Fixed sponsor signs flickering Fixed houses sponsor flickering Fixed BP tower flickering Fixed Shell tower flickering Fixed stickers on marshal huts flickering Fixed some overdone material speculars Fixed RaceGroove map Fixed Groove line reflectivity Fixed distance signs popups Improved glass materials Racegroove map balancing to avoid a pitch black groove line for saturated RRBINs. Overall terrain/surfaces albedo/saturation tuning and color balancing All Billboards albedo/saturation pass All Normal Maps channels fix Improved materials where using just T1 (added spec and normal) Improved surfaces/mat fresnels for houses, buildings and structures Improved RealRoad material settings/specular/fresnel/color dominant Improved RealRoad material Normal Maps Improved Road details/multi Alpha to Chroma conversion to reduce the impact of transparency renders Fixed wrong sorting/fight between treelines and outer ring Stone/Concrete walls remapped and improved New textures pack for garage sponsors New textures pack for main sponsor towers New textures for sponsor flags New texture for concrete barriers Sponsor signs 3D model normalization (to avoid streched projection) Sponsor signs remap TDF tuning to match actual standards New texture set for main trees Tweaked Fog range and intensity Tweaked MaxRange to limit shadows running HDR profiles removed New Loading Screen Test Team RRBINs added Improved CAMs Some Join Path Tweaks Minor corridor restrictions AIW tweaks Track is now labelled as Belgium 1966 instead 1967 New 1966 track logo version Re-estimated fuel usage Attempt to narrow some lines and make AI take a more conservative approach Added support for two more cars Some TDF tuning to match latest standards This post has been promoted to an article
  3. Are you getting ready for F1 qualifying? Get yourself warmed up with the first preview video of the upcoming new race track Spa-Francorchamps for RaceRoom!
  4. VELOCIPEDE

    RaceRoom: ecco Spa-Francorchamps

    Il team Sector3 ha annunciato con alcuni screenshots inediti ed un trailer, il rilascio per il suo RaceRoom Racing Experience dello spettacolare tracciato di Spa-Francorchamps. La pista belga è disponibile (per 549 vRP) in tre diverse configurazioni, con diverse posizioni del traguardo e della corsia box. Sempre Sector3 ha anche confermato che sarà presente al prossimo SimRacing Expo che si svolgerà al Nurburgring il prossimo fine settimana, organizzando uno speciale torneo dedicato al campionato ADAC.
  5. VELOCIPEDE

    GP Belgio: Vettel vince, Alonso show

    Terzo si è piazzato Hamilton, una magra consolazione per uno che partiva dalla pole e che nella velocità della sua Mercedes aveva un grande punto di forza... Quarta posizione per la Mercedes di Nico Rosberg che ha preceduto la Red Bull di Mark Webber. Sesta piazza per la McLaren di Jenson Button davanti alla Ferrari di Felipe Massa ed alla Lotus di Romain Grosjean. Chiudono in zona punti la Force India di Adrian Sutil e la Toro Rosso di Daniel Ricciardo. A questo punto, però, il problema - per gli altri - è che ora Vettel è davvero volato via nella classifica mondiale: con oltre 40 punti di vantaggio appare imprendibile. Anche perché oggi la Red Bull ha dimostrato ancora una volta di essere la macchina più forte del gruppo. La domanda è sempre la stessa, da 4 anni a questa parte: come si fa a batterlo? Una risposta alla Ferrari ce l'avrebbero: partire almeno un po' più avanti nella griglia di partenza... Anche se dai tempi che abbiamo visto oggi contro la Red Bull non c'era proprio nulla da fare. Il mondiale non è finito, ovvio, lo ha ripetuto subito più volte lo stesso Domenicali dopo la gara, ma per stare davanti a questa micidiale Red Bull qualcuno dovrà per forza inventare qualcosa... E il "qualcosa" dovrà essere per forza "qualcosa" di tecnico non c'è dubbio: sia Alonso che Hamilton (per non parlare di Raikkonen) hanno dimostrato di poter fare alla grande il proprio lavoro. E se solo avessero macchine pià veloci...
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