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  1. Nuovo aggiornamento per rFactor 2 da parte del team ASR Formula: sono infatti disponibili gratuitamente le versioni aggiornate 2.0 di tutte le monoposto della stagione di Formula 1 1991. Assolutamente da non perdere. Per commenti e discussioni fate riferimento a questo topic del forum. Updated all F1 1991, now V2.0 Available both on the ASR Formula website and on the Steam Workshop. In the rfcmp versions that you find on the site, we have included in the rar also the car template, requested by many of you. Also in the version on the site, inside the rar you will also find the additional skins to install. Attention, the version on Steam not have of additional liveries, so if you want to add them you must also download the version of the site. It is not necessary to reinstall the rfcmp package, simply add the folder containing the liveries into the rFactor 2 folder. Read the readme !!! www.asrformula.com https://steamcommunity.com/…/765611980014…/myworkshopfiles/…
  2. DOWNLOAD The 1991 Group C mod includes the Mazda 787B, Porsche 962C and the Sauber C11 in the latest version of the mod for rFactor 2. Featuring unique realistic physics for each vehicle as well as different tire compounds, this is your chance to get behind the wheel of the three most iconic racing cars in the history of Group C racing. Features - 1991 Mazda 787B model by Ionut Nicolaescu, updated by Dmitriy Barishev. - 1991 Porsche 962C model by Dmitriy Barishev - 1991 Sauber C11 model by Dmitriy Barishev - Unique physics for each vehicle - Unique engine sounds for each vehicle Mod Resources Templates: Download Click HERE[www.mak-corp.com.au] MOD PDF MANUAL: Download Click HERE[www.mak-corp.com.au] STEAM Group Join the MAK-Corp Steam Group Here Visit our Website Here[www.mak-corp.com.au] MOD PDF MANUAL: Download Click HERE[www.mak-corp.com.au] Changelog MAK-Corp Group C Mod v1.0 ------------------------- - DX9 car now retired by new version. - All cars fully rebuilt, reworked and running to DX11 standard. - All physics brought up to current standard and optimisations as well, more detail below for the guys. - Motec display redone for the Mazda 787B to real car layout and new low fuel warning, thanks Damian. - Oil Temp added in to the secondary display area in the Porsche cockpit. - All materials have been fixed and adjusted and mesh quality increased in places to enhance the experience. - All little things like external cameras clipping for example, looked into and corrected. - We are optimised for night racing as well, but bear in mind that environment at night is not complete there yet . - Complete re-balance on all items visually. - A lot of real life balancing visually on all cars. - New corrected tyre sidewall for the Sauber, before was unbelievably, inverted. - Mazda now correctly has centre of origin for spinner and external cameras. - More Sauber Cars added to balance car skin ratios better, thanks Alavaro. - All custom skins improved for DX11 build - thanks to all the skin guys Damian, Daniel and Arturo. - Only functionality missing is fully working wiper functionality currently, but rain support is included already. Physics ------- Mazda 787B ---------- - Engines now have three mixture positions. - New Ultrachassis added with revised suspensions geometries/chassis flex. - New CPM tyres with the latest options. Compounds have different grip and warming levels to match the different tracks. - Reworked diffuser and relocated. - Revised AI to match real driver behaviour as much as possible (variable from track to track) and improved performance in wet. - Front and rear downforce from the bodywork revised. - Clutch torque revised for shifter and pad options. - Added engine power detail on garage. - Damage revised. Porsche 962 ----------- - WSC engine have a new turbo flow. - Rear Goodyear tyres now uses 18 inch rims instead 19 inches. - New Ultrachassis added with revised suspensions geometries/chassis flex. - New CPM tyres with the latest options. Compounds have different grip and warming levels to match the different tracks. - Reworked diffuser and relocated. - Revised AI to match real driver behaviour as much as possible (variable from track to track) and improved performance in wet. - Front and rear downforce from the bodywork revised. - Clutch torque revised for shifter and pad options. - Added engine power detail on garage. - Damage revised. Sauber C11 ---------- - Improved performance (less drag, more grip, etc). - Updated engine brake torque, throttle maps, mixtures and softened turbo pressure build up. - Reduced drag caused by rake. - Added undertray points and improved collision detection and aerodynamics while flipping in the air. - Updated tire construction materials and resolution (more flexible and detailed). - Improved all tires thermodynamics, wear and grip for wet weather. - Reduced rubbered path effect on tire grip. - Reduced grass, dirt, and other terrain types effects on tire temperature. ------ Sounds ------ - Mazda 787B: Improved low rpm power range and high rpm coast sample. - Porsche 962C: Added high rpm variants for exterior engine. - Sauber C11: Increased turbo intensity. - All cars updated to cockpit damping feature. Credits - Mod Production Manager: Petros Mak - Mazda 787B 3D Vehicle by: Ionut Nicolaescu - Mazda 787B 3D Vehicle Updates by: Dmitriy Barishev - Porsche 962C 3D Vehicle by: Dmitriy Barishev - UV Mapping Mazda 787B by: 1st set by: Bernd Boehm. Re-Mapped by: Lukasz Kacprzykowski - UV Mapping Porsche 962C by: Juandi Sanchez - 2D Textures by: Doug Parker, Nigel Phelan - New Skins from v0.95 by: Arturo Pereira, Damian Baldi, Daniel Gomez - In-Game Specialist: Liquid4653 - rFactor 2 Physics 787B, 962C by: Damian Baldi - rFactor 2 Physics C11 by: Alvaro Perez - Sounds by: Alvaro Perez
  3. Version 1 is released! Get it here. The changelog (since the last beta 2) includes: - much improved physics matching closely the real car; - accurate sounds recorded from the real car; - graphical improvements including dash lights, driver shift animations, better headlights and tail lights etc. Credits: - model & texures — Siim Annuk - physics — David Dominguez - initial sounds — NeverKrash, Modek, final recorded sounds — Surefoot - special thanks -- Zygrene Fonte.
  4. Le Mans 1991-96 v1.00 is available now (~181MB): download -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=5282 Basic info: - This is a greatly improved version of the previous release. The most refined area is the guardrails and the specularity levels of the objects. A lot more objects are reflected on the cars or during rain. AI has been refined and the AI-does-not-pit bug has been fixed. Oh and there's also pit perches now. - Originally the track was started for rF1 by Sylvain Glapa, who has done an incredible job with most of which you still see today. The largest ones (in my opinion) would be the trees (look out for the distinct types in the right areas), the road surface modelling and the grandstands/pit buildings. The shaders and some textures have evolved but without his basis we would not have such a track today, let alone one this great. - The shoulders down the Hunaudières straight are not for driving. We could not find any hard info but racing cars generally do not use it outside cases of emergency. We implemented this by making them uncomfortably bumpy. - If you find something that should not be please leave a kind note. Few things are worse than you having a point that we don't read because it was presented in an unkind manner. Incomplete Changelog for v1.00 - fuel consumption recalculated, didn't notice any mods being impacted by this but better safe than sorry. - increased LOD bias for some textures which increases resolution at a distance, lessening unintentional "haze" effects, if that's what you guys meant - a lot more objects will now reflect on the cars, most noticably on cars with high reflection settings and dark paint schemes. This does cost a fair amount of performance so make sure to test the track with your favourite mod and desired number of cars again. There are three settings for reflections now, No (meaning a static cube map), Low and High - trackside cameras have optimized shadow ranges to lessen the issue of car shadows disappearing too soon - sunblock meshes have been added, one to fix sunlight showing through gaps, one to avoid having objects lighted once the sun moves below the horizon - reworked a handful textures, increasing texture size minimally where helpful. Also optimized the mip map bias to sharpen textures which are already large enough. - guardrails have had extensive work done on them. Gaps have been protected by rebuilding the guardrails. Variety maps have been added in two distinct varieties. - made shadows beneath tirewalls transparent instead of opaque black - fixed intermittent specularity issue on helicopters - worked on specularity, especially of the road and the guardrail. For some reason they had practically no specularity in v0.90. - re-assigned pit spots, now including 23 pit spots instead of the previous 18. Maximum number of cars is still 46. - eliminated any flashing in the specular effects I could find Performance guide: - Use the Track Detail and Shadow Detail settings! Both are implemented intensively for you to fine-tune performance. Max/Full settings are beyond what my machine can easily manage. Don't be afraid to use High or even Medium settings, it will still look good. - If you only have 1GB of Video RAM you might struggle due to the size of the track. Single Player should be fine even at high/full settings, but as soon as you load more than one or two AI cars you will probably see slow-downs. I'd suggest to go down to Track Detail: High and Shadow Detail: Medium as a first step and see if that frees up enough Video RAM for you. Track Detail: Medium and a lower Texture Detail setting would be the next steps. Known Issues: - There is some flickering and clipping present due to the size of the track. We tried to minimize the flickering, especially with the spectators on the grandstands when looking straight at them from your garage, but could not completely eliminate it. This is more pronounced in some cars (depending on how far away the near clipping plane is as far as we can tell) rather than others. - We had a single case of the pace car not deploying for a rolling start online but could not replicate it offline where it worked just as it should. If you encounter this please let us know. - The 370z is prone to rolling over when cutting the second curb (the one on the right) of the Ford chicanes, presumably due to the underside hitting the edge at a bad angle or the suspension travel being too short. We, much like the FIA probably would, advise not to cut the curb. If you notice this kind of behaviour with other cars as well, let us know. - On some systems the Zeppelin is showing through the trees. This is an issue with rF2 that should be fixed with the next build. Some screens:
  5. VELOCIPEDE

    rF2: Group C v0.96 by MAK-Corp

    The 1991 Group C mod includes the Mazda 787B, Porsche 962C and the Sauber C11 in the latest version of the mod for rFactor 2. Featuring unique realistic physics for each vehicle as well as different tire compounds, this is your chance to get behind the wheel of the three most iconic racing cars in the history of Group C racing. Features - 1991 Mazda 787B model by Ionut Nicolaescu, updated by Dmitriy Barishev. - 1991 Porsche 962C model by Dmitriy Barishev - 1991 Sauber C11 model by Dmitriy Barishev - Unique physics for each vehicle - Unique engine sounds for each vehicle
  6. VELOCIPEDE

    rFactor 2: Group C v0.95

    For non STEAM users who are using v0.81, please remember to uninstall v0.81 before installing v0.95. For Steam users, the update should occur automatically soon. For non Steam users, you can download the mod via the Group C page located HERE v0.95 Changelog ADDED: New vehicle, Sauber C11 ADDED: New template pack including the Sauber C11 ADDED: New Skins by Arturo Pereira, Damian Baldi and Daniel Gomez UPDATED: All sounds have been updated and re-balanced UPDATED: Wiper now removable in interior views through upgrades UPDATED: Mod manual PDFs UPDATED: UI Menu pictures redone UPDATED: Various graphical elements FIXED: Various graphical elements FIXED: Specular issue with banners FIXED: Headlight flickering FIXED: Undershadow on all cars Both 787B and 962C Some inertias have changed to give a more natural movement to the cars. This has made the cars more dynamic giving more feedback to the driver on traction and makes it easy to drive close behind another car. The tyre wear and degradation curves have changed. Now tyres could be used until the end of their life with a more homogeneous be A small delay has been added to the H shifter to make it fair against drivers using pads Porsche The peak of torque on the WSC engine has been moved from 5500 to 5000 RPM making it exactly like the Type 962/72 engine from the World Sportscar Championship. This new range of torque allows drivers to take some corners in a higher gear saving fuel while driving in endurance mode.
  7. VELOCIPEDE

    rF2: Group C by MAK-Corp v0.81

    Dopo un attento lavoro di sviluppo, il team MAK Corp ha rilasciato per rFactor 2 la nuova versione aggiornata 0.81 del suo imperdibile Group C Mod. La release open beta attuale ci offre vari bugfix ed alcune importanti migliorie alla Porsche 962C ed alla Mazda 787B. Dettagli, commenti e download a questo link del forum. Seasons greetings everybody. We are happy to release today v0.81 of the Group C mod for rFactor 2. Please take some time to read this full article as we are also releasing this mod on STEAM for the very first time and there are a few things you need to know before downloading. v0.81 brings a number of changes to the mod with a number of fixes, updates and new sounds. A full changelog can be found further down in this article. Furthermore, there are also two PDF's included in the archive, one is the mod overview pdf and the other is the manual pdf. For Steam Users, please check the mod description in steam workshop to get the download links. For STEAM users who are using v0.80, please remember to uninstall v0.80 before subscribing to v0.81 on STEAM. Not doing so could provide bugs and issues in running v0.81 efficiently. Steam users, please check the rF2 Workshop and subscribe to the mod there.
  8. VELOCIPEDE

    rF2: 1991 Group C v0.79 by MAK-Corp

    Dopo quasi 2 anni di lavoro, il team MAK Corp rilascia finalmente per rFactor 2 la nuova versione 0.79 del suo già noto Group C 1991 mod. La nuova release, oltre ai consueti fix, ci offre la Porsche 962C, migliorie grafiche e perfezionamenti alla fisica della Mazda 787B. We are happy to announce the release of v0.79 of the 1991 Group C mod for rFactor 2. v0.79 brings new content and improvements to the mod with the release of the Porsche 962C which has been added to the mod as of this version. Reworked physics done by Damian Baldi on both the Mazda 787B and the Porsche 962C bring a new realistic feel to these cars. There have also been various graphical improvements for this version of the mod and we hope you will all enjoy it. ADDED: Porsche 962C ADDED: Various Graphical Enhancements ADDED: Group C Overview Document detailing info on the vehicles in the mod and setting them up. REWORK: Physics for Mazda 787B and Porsche 962C FIXED: Various graphical bugs
  9. Formula One 1991-1994 MasterBlaster Modding is happy to announce that F1-S-R Team has granted permission for a conversion of this great mods to GTR2. Right now we are working on the 1985 F1 season which is nearly done, after that all hands will work on the 90's seasons. It will feature... - 1991 Historic Edition - 1992 LE V1.01 - 1993 LE V1.2 - 1994 LE V1.3 1991 MOD SUONI FIX SPECCHIETTI 1994 MOD SUONI Thanks to Acestumacher and the whole F1-S-R Team [fonte NoGrip]
  10. After working in collaboration with F1-S-R Modding , We are proud to announce that there legendry 1991 classic season will be reborn once again into AC here is some early wip to show for our total dedication, to not stop in giving the community all the formula based series they can handle ........... Formula Corsa fonte AC forum
  11. Il team Virtua_LM ha finalmente rilasciato per rFactor 2 la conversione, in versione 1.0, della stupenda pista di Le Mans degli anni 1991 - 1996 ! Per tutti i dettagli e commenti del caso fate riferimento all'apposito topic sul forum, mentre per scaricare il file correte a questo link. Basic info: - This is a greatly improved version of the previous release. The most refined area is the guardrails and the specularity levels of the objects. A lot more objects are reflected on the cars or during rain. AI has been refined and the AI-does-not-pit bug has been fixed. Oh and there's also pit perches now. - Originally the track was started for rF1 by Sylvain Glapa, who has done an incredible job with most of which you still see today. The largest ones (in my opinion) would be the trees (look out for the distinct types in the right areas), the road surface modelling and the grandstands/pit buildings. The shaders and some textures have evolved but without his basis we would not have such a track today, let alone one this great. - The shoulders down the Hunaudières straight are not for driving. We could not find any hard info but racing cars generally do not use it outside cases of emergency. We implemented this by making them uncomfortably bumpy. - If you find something that should not be please leave a kind note. Few things are worse than you having a point that we don't read because it was presented in an unkind manner.
  12. VELOCIPEDE

    rFactor 2: novità da MAK-Corp

    Dopo il rilascio della prima versione beta dell'interessante F1 Classics, il team MAK-Corp ci aggiorna su quello che ci aspetta per rFactor 2 nel 2014: il modding team è infatti al lavoro su tre diversi progetti, dei quali ci mostra gli ultimi screens di anteprima. Cominciamo dal 1991 Group C, poi passiamo al Touring Car Classic, per concludere con l'F1 2008 ! With the end of the year upon us and another mod released, we thought we would leave this year off with showing you all some progress shots of just a couple things you can expect in rF2 in 2014. F1 2008, Touring Car Classics and 1991 Group C Progress updates can be found below. These mods/updates will be coming in 2014 along with a host of other content we haven't shown. Be sure to stay tuned!
  13. VELOCIPEDE

    rF2: MAK-Corp ci mostra la Porsche

    Dopo il rilascio della versione open beta, il team MAK-Corp prosegue lo sviluppo del suo 1991 Group C Mod per rFactor 2: oggi ci mostra infatti le prime immagini di anteprima della mitica e bellissima Porsche 962C! As many of you may know, we recently released our 1991 Group C Open Beta that included the Mazda 787B. Well we've been hard at work on the next addition to the Open Beta which is the 1991 Porsche 962C. This car will come in two forms, a short wing version and the iconic long wing version. Today we are showing off some progress shots of the car within rFactor 2. Currently there is still work to be done but we thought we'd show some of the current progress. The Porsche 962C was modeled by MAK-Corp Lead 3D Artist Dmitriy Barishev. It was mapped and painted by Juandi Sanchez and the screenshots are provided by MAK-Corp screenshot specialist, Jonathon P Selley.
  14. Il team MAK-Corp rende felici a prima mattina tutti i simdrivers di rFactor2, rilasciando contemporaneamente un doppio aggiornamento per i suoi due recenti mods. Sono infatti disponibili la versione 0.3 Open Beta del 1991 Group C e la versione 0.7 Beta del International Formula Series 3. Buon testing! 1991 Group C v0.3 Open Beta - Changelog v0.3 * Physics update #2. * Steering adjusted. * Force Feedback fixed. * Moved bonnet cam view. * Headlight beam and strength adjusted. * Fixed front rims having duplicate rim part inside - was only visible with covers off. * Chrome on wheels adjusted. * Full body export with new properties. * Static undershadow added - visible in spinner. * Online Multiplayer now working International Formula Series 3 - Changelog v0.7 *fixed undertray to stop instant beaching off track *force feedback upgrades added *steering lock range extended *textures updated to use 'all' mipmaps
  15. VELOCIPEDE

    1991 Group C Open Beta by MAK-Corp

    Il team MAK-Corp ha rilasciato come promesso per rFactor2 la prima versione 0.2 open beta del suo attesissimo 1991 Group C, il mod che ci permette di testare da subito sul simulatore ISI la mitica e spettacolare Mazda 787B. Vi ricordiamo che i primi 500 download del mod riceveranno uno sconto del 25% per l'acquisto del nuovo display SRD-9C della Renovatio Development! Today we are proud to announce the release of the 1991 Group C Open Beta for rFactor 2! This Open Beta includes the iconic 1991 Mazda 787B that was piloted to the 1991 Le Mans victory. We are also happy to say that we have been able to acquire some new help that will allow us to update the physics of the Mazda 787B to a much better level faster than we expected. We will state more of this in the coming days as we prepare the first update to the mod. We hope you enjoy! 1991 Group C Open Beta v0.2 The 1991 Group C Open Beta provides early access to the 1991 Mazda 787B and is the first release of the 1991 Group C add on for the Classic Cars Mod. Featuring the Mazda 787B in five different liveries, the mod provides players with a first hand look of the vehicle in rF2. With the help of the community, this mod will be updated with various fixes and add ons as time progresses. Features: 1991 Mazda 787B Base Physics Base Sounds
  16. VELOCIPEDE

    rF2: 1991 Group C Open Beta il 30 Settembre

    Il team MAK-Corp ha annunciato che a partire dal prossimo 30 Settembre sarà disponibile la prima ed attesissima versione Open Beta del suo 1991 Group C Mod per rFactor2. Questa prima release conterrà la mitica Mazda 787B che Johnny Herbert, Volker Weidler e Bertrand Gachot portarono alla vittoria a Le Mans. Questo lancio porta con sè anche una gustosissima novità: i primi 500 che scaricheranno il mod, riceveranno uno sconto del 25% sull'acquisto del nuovo display SRD-9C della Renovatio Development! MAK-Corp is proud to announce the 787B / SRD-9C promotion it is running for the release of the 1991 Group C Open Beta for rF2. Thanks to Renovatio Development, MAK-Corp is able to provide our supporters with a very special bonus for downloading our mod. The 1991 Group C Open Beta will be released on the 30th of September 2013. The first five-hundred users to download the mod through our forum will receive a special 25% off coupon to spend on the SRD-9C at the Renovatio Development web shop located at shop.renovatio-dev.com
  17. Uff

    Ethone ci aggiorna su Le Mans

    Ethone, membro del team Virtua_LM, ci aggiorna sullo stato dei lavori dell'attesissima pista di Le Mans per rFactor 2: il mese scorso ha aggiornato i guard rail della pista migliorandone l'aspetto. A sinistra la vecchia versione senza self-shading, a destra quella nuova con self-shading. Pochi giorni fa ha invece pubblicato un video in cui mostra come la pista si asciughi man mano che passano le vetture in traiettoria. Possiamo inserire già da ora questo tracciato tra i capolavori imperdibili su rFactor 2?
  18. F1 1991 HISTORIC EDITION download mirrors: http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=552'>http://www.drivingit...ds&showfile=552 ############################################################################################################## F1 1991 LE v2.00 By: Slimjim / TMF / EViL Group download -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=2138 patch 2.1 -> http://www.drivingitalia.net/forum/index.php?showtopic=42051&view=findpost&p=628202'>http://www.drivingit...ndpost&p=628202
  19. No, non state sognando: questa magnifica pista ha finalmente visto la luce del giorno! Buon download!!! Virtua_LM is proud to introduce you to one of our biggest project we ever started: the Le Mans project. After 1977 and 1979 years built in 2007/2008, the time has come for the new layout that appeared first in 1991 and is famous for the new chicanes breaking the Hunaudieres straight up into three pieces. History 06.16.2007 - v1.00: Initial release, Year 1979 for rFactor 02.08.2008 - v1.10: Year 1977 for rFactor 06.14.2008 - v1.10: Year 1977/1979 for GTR2/GT-Legends/Race07 06.19.2008 - v1.11: AIW fix for GTR2/GT-Legends/Race07 09.30.2008 - v1.12: Fix for Race07/GTR-Evolution 06.14.2012 - v1.20: Year 1991/1996 for rFactor Virtua_LM Amax (archive), Chris (car modelling), Dave_3D (car modelling), DerDumeKlemmer (conversion), Discocandy (painting), Ethone (track modelling), Etone (archive), emac (IT and webmaster), F1Driver (painting), Gmilno (AIW), HarryCS (car modelling), JazzDevil (car modelling), Markus Nissa (car modelling & painting), Monsum (track modelling), Nugit (car modelling and tools), Racer-BR (painting), Swiss Hutless (car modelling), Sylvain (track modelling), T-Spark (painting), Tato (painting), Vassalfada (sounds), Vince Klortho (R&D), Zulu (painting). Our thoughts also go to our long term friends who built Virtua_LM history: Aprimatic, Burger4man, Danilo, Eden7c, Eclipsee, Joe Bar Team, King Of The Ring, Padajacaba, Revsect, Trumpf. Beta testers and external support Agathe, Arnold Wong, Batman, BSNismo, Bullitt, Christ, David Wright, Desmo, Digitt, DrGroove, Elio75, Elwood, emac, Eric.Bugs, F1Racer, Firefox, gadjo, Greeze, Greybrad, Grietick, Grincheux, Gui930, Gundam, Gwladys, Hunaudieres, JBMASS, Jean-Claude, Kakushi, Kalaan, Khyn, Laurent Rabier, Ludo24H, Menro, mianiak, Mika Hirvonen, MilleFeuilles21, MotorFX, Moucham, Mullog, Niko, Nikolovic, Otaugames, Pete Walsh, Pontiac, Punko353, Raegon, Roswell, sg72, Spacekid, SpeedFr, Sticky-Fingers, Sulky, Taz, TheLonely, TheNewBob, Tmsi68, Valgone,Vevex, Vivemclaren, Wimille, Yoss Special thanks go to.... Image Space Incorporated (ISI) ...for providing us with great modding platforms for so many years. emac ...for hosting our forums and for his kindness and honesty in our everyday virtual life. Our testing team ...for their valuable help in the last moments preceding the release. Our families ..., who shared and endured this strange passion during those last years. Our loyal fans. Terms and conditions Conversion or modification of any of this package's contents is strictly prohibited, whatever the destination platform. Usage of some textures can be granted according to the conditions described inside the Virtua_LM disclaimer written on our website. In a more general way, the restrictions of use applied to this package are described inside the disclaimer section of the Virtua_LM website. Any additional question can be asked (in a polite way) on our forums. rFactor Version 1.20 (includes 1991/1996 only) Full Version V1.20 RapidShare Full Version V1.20 GameFront Full Version V1.20 Trackcreation
  20. Nome file: Formula 1 1991 HE by F1-Sim-Racer Autore del file: Alessandro Pollini File inserito: 07 Jul 2011 Categoria del file: Open Wheel MODs Finally, after well over 3 years in development, the F1 1991 Historic Edition mod has been released.. What started as a project elf as a learning device into modding for rFactor and eventually became a channel for myself to deal with real-world issues, the F1 1991 HE mod is the result of a TON of work by a LOT of people.. When I turned the mod over to F1-S-R, formerly known as TMF, I honestly had no expectations of greatness.. Since their reception of the mod in its early stages though, the number of modders and the quality of those modders has increased greatly, and it shows in their final products.. F1-S-R has absolutely surpassed every expectation I had and could have had with an astounding mod that both inspires and induces memories for those of us who were fortunate enough to witness the 1991 Formula One season as it happened. A majority of MY work was completed in about a month’s time, not long after the passing of my brother who is memorialized in the credits scroll.. Thanks to EVERYONE at F1-S-R for finishing what I started. FORUM Clicca qui per scaricare il file
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