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  1. by S_Denis Based on the original Jerez 1994 for rFactor by F1-S-R track: https://yadi.sk/d/nqVL-gmDdyNJZ Credits Conversion for AC & texture update: thestrobe8 aka S_Denis Original creators: F1-S-R - modeling, texturing, scene F1-S-R - former modeling, organisation F1-S-R - texture fonte AC forum
  2. Based on the original Matra Park for rFactor by Andras Csepecz Credits Original creators: ----------Matra Park---------- Matra Park logo made by Gergo Truckeszitz Track information: Lenght: 2,342 m Type: Permanent Circuit Conversion for AC & texture update: thestrobe8 aka S_Denis track:https://yadi.sk/d/I2QslK7wduj7m https://www.youtube.com/watch?feature=player_embedded&v=OgKv1REamsk
  3. Barbagallo Raceway V1.2 by Darren Blythe Barbagallo Raceway at Wanneroo is Western Australia's only permanent racing circuit and has been operated continuously since 1969. It is most recognized for it's place on the V8 Supercar Calendar and it's short and fast layout coupled with some nice elevation changes make it exciting and fun to race. Barbagallo is one of my favorite Aussie tracks so I started putting this together a few months ago. It started as a test project to help me get to grips with AC's modding possibilities but took on a life of it's own. It is scratch built from the ground up. Over six months and 1000 hours later I'm proud to bring you the first release of this great little track for Assetto Corsa. A huge amount of effort went into this project. I hope you enjoy it. Please take the time to check out the QA article at SimHQ Motorsports and read the release notes included in the download. Version History V1.0 - First Public Release 25/11/2014 V1.1 - Update 26/11/2014 Multiplayer pitstop hotfix Secondary pit road tagged as illegal to prevent cutting Texture and mesh optimizations to help performance and stuttering Cam file cleanup Misc. small mesh fixes V1.2 - Update 01/12/14 Two fantastic new camsets by norbs: TV2 and Kerbcams Fixed sticky tyrewalls on pit straight Optimized collision meshes Minor mesh fixes Dynamic groove tweaked Version Number added to track description Download Page with Developer QA http://simhqmotorsports.com/building-barbagello/ fonte SimHQ
  4. VELOCIPEDE

    rF2: Silverstone by ISI v1.35

    Il team ISI ha rilasciato per rFactor 2 la nuova versione aggiornata 1.35 del circuito inglese di Silverstone. Per dettagli, download e commenti fate riferimento a questo topic. We are happy to release version 1.35 of Silverstone Circuit for rFactor 2. This update includes a number of small fixes and tweaks, a very important fix for the GT AIW (AI driving lines), and the addition, finally, of a working National configuration.
  5. We are happy to release version 1.35 of Silverstone Circuit for rFactor 2. This update includes a number of small fixes and tweaks, a very important fix for the GT AIW (AI driving lines), and the addition, finally, of a working National configuration. DOWNLOAD
  6. Fonte. Monsum ha mostrato le prime immagini di anteprima di questa nuova pista. Probabile che venga rilasciata poi sotto nome Virtua_LM. Very early WIP of a new rFactor 2 project: Watkins Glen International (nicknamed “The Glen”) is an automobile race track located near Watkins Glen, New York, at the southern tip of Seneca Lake. The sports car racing facility is owned by International Speedway Corporation. It was long known around the world as the home of the United States Grand Prix, which it hosted for twenty consecutive years (1961–1980), but since 1948 the site has been home to road racing of nearly every class, including Formula One, the World Sportscar Championship, Trans-Am, Can-Am, NASCAR Sprint Cup Series, and the IndyCar Series.
  7. il circuito sarà parte del 1986 Toyota Celica GTO mod DOWNLOAD
  8. VELOCIPEDE

    rFactor 2: Lime Rock Park by ISI v2.0

    CHANGELOG (v1.43 -> v2.0) NEW BITS Updated roads, curbs and concrete to use Real Road Shader Replaced trackside vehicles with more detailed ones Replaced all sector timing lines Redone all verges and fixed the most important mapping glitches Redone groove mapping Set new static reflection map position Filled hills with more treelines Applied new terrain shader and re-blended terrain Applied vertex-based terrain shading (Radiosity + manual tweaking) Added billboard weeds on terrain embankments Added collision object for vehicles (hit at own risk) Added crude –but effective– concrete wall to close off infield terrain gap Added (lightweight) RC Layout Increased number of pit spots Included Test Team RealRoad Preset Pack FIXES Fixed black faces on pit, paddock, Skip Barber and outer buildings Fixed vegetation Vertex Alpha Fixed crowd Vertex Alpha Fixed unusually odd glitches on building glass Fixed glowing marshals Fixed hard seams at treeline edges Fixed oil waste bin normal map Fixed curb mapping Fixed seam in curb mapping Fixed tree mapping Fixed gaps at T1, Podium and Paddock terrain Fixed smoothing issues on some trackside objects Fixed tyrewall popups Fixed vegetation popups Fixed tyre collision detection Fixed building collision detection Fixed floating crowd due to missing buildings on lower detail Fixed outstanding shadow popups Fixed some texture saturation Fixed Paddock stripes to line up with pit building Fixed Paddock cones to line up with pit building Attempted to reduce tree transparency issue IMPROVEMENTS AND ENHANCEMENTS Improved movable objects reaction Improved crowd material Improved pit building normal maps Improved outhouse normal and specular maps Improved vegetation materials and textures Improved and optimized glass materials Improved road and terrain texture sets Improved painted stripes Improved armco normal map Improved vegetation randomness through vertex shading Added bump/spec maps for fence-mounted ivy Added key terrain reflections Moved fire truck to narrow the incorrect pit exit shortcut Reduced aliasing on Barriers and Tyres Reduced aliasing on Terrain Reduced aliasing on Vegetation Reduced aliasing on Buildings Reduced aliasing on Structures Tweaked fog OPTIMIZATION Optimized roads, curbs and terrain for smoother performance Optimized road and verge decals for smoother performance Optimized armco for smoother and better performance Optimized fences for smoother performance Optimized tyres for smoother and better performance Optimized buildings for smoother performance Optimized structures for smoother performance Optimized small props for smoother performance Optimized vegetation for smoother performance Optimized crowds for smoother performance Optimized vehicles for smoother performance Optimized wet surface reflections Optimized environment reflection on carbody
  9. Hi i make a hillclimb that i worked for RFACTOR and RBR sims this is the hillclimb Thanks to Kon, SIMTRAXXX team, Vicent Sollana and Antu for their help this is a beta version v0.5 DOWNLOAD fonte AC forum
  10. Fonte. Nuova versione beta 0.6 DOWNLOAD Changelog: BETA V.0.6: – 3D Grass available (No-Grass version for low specs) – 25 Pits – Track TV Cameras
  11. Original track from Slimjim Update: Improved Tarmac Improved Grass Improved colour overall New Barrier cam No fps improvement no map Download
  12. Hi all! I started 1992 Spa Francorchamps track project two months ago, in beginning only for testing and learning purposes, but after some days of work i decided to continue and continue and now i want release it to public when it's ready. Don't expect soon, because a lot of work is still needed.. Track is based/conversion from F1-S-R 1992 rFactor track, i got permission from them.. I have already made big changes to track and i will continue to improve it. Atm track contains 18 pitboxes, real tv cams, new pitbuilding and a lot of new textures and smoothing to track surface etc. Here is two WIP shots. Btw, i don't have plans to release any beta versions, only v1.0 and then fix any errors/bugs if there is any... Cheers, TTM DOWNLOAD v1.0 fonte AC forum
  13. Fonte. DOWNLOAD Before asking me any questions make sure to check out this video i made, the answer is probably in here
  14. Fonte. Baskerville Raceway for Assetto Corsa - By Nick Rainbird This is my local racetrack, it is a short track with excellent elevation changes that I would liken to a short version of Brands Hatch. I am building the mesh and objects from scratch with the idea that I will try to create an authentic version of the circuit, while keeping the system performance optimised and utilising as many graphical elements as I can from the AC SDK tools. Download v0.6 Credit goes to Norbs from this very forum for creating the TV cameras for Baskerville. 12 November, 2014 update: I started this project on 27/08/2014 and it is still in the early stages of development despite myself having spent hundreds of hours on it already. If you like the track and would like to see me complete this project then feel free to send me a small donation through PayPal using the Donate link above. v0.6 Beta Release (11/11/2014) - Now supports 24 competitors (20 pits) - Surrounding terrain elevations - Tree normals fixed and better placed - More tree groups and shadowcasting fixes - Darker track textures - Surface skidmarks added (alpha textures) - Surface patches added (mesh and textures) - Blue curbs with curbstones - Brake markers added - Cones added (blue timing cones, red trackday cones) - Billboards and signs added - 3D grass added and LOD'ed (maximum world detail only) - Buildings added (sheds, toilets, starter box) - Some wire fences added - Some 3D tyre barriers added and LOD'ed - Static vehicles added - Many mesh fixes! - Most thin tyre barriers have now added tyre tops - Most of the infield holes now closed - Textures optimised for all times of day - Optimised and retextured existing objects - Added spectators - Added marshalls - Sunlight direction optimised - TV cameras now added (Credit - Norbs) - Working track map.png
  15. Fonte. Just released my first custom level for AC, LakeSide. This is a made from scratch fantasy level (not ported). It's an 8 km long loop with a good mix of high speed stretchs interspersed with twists, turns and lots of elevation changes. It has 12 slots (reccommend playing with 5-6 max) with working AI and TV replay cameras. It's online ready ! Download beta V0.9 (30 Mb) Layout/Spec: Video: Not the best quality video, apologies!
  16. Fonte. Hello guys... this is my first track for assetto corsa Built from scratch.. have fun Sentul International Circuit is a permanent motor racing circuit located in Babakan Madang, Bogor, Indonesia. Away from the Toll Gate of Jakarta towards Bogor, Indonesia. Its pit facilities got easy access from the Jagorawi Toll Road. The course (run clockwise) is actually a truncated version of the original design. The current circuit, shortened by 40 percent compared to the original design, is predominantly used for motorcycle racing and the Asian F3 series. Sentul is a relatively simple, smooth, broad track with large runoff areas, enabling non-bumpy and smooth driving at racing speeds. Sentul has a 900-metre (3,000 ft) main straight that allows speeds of up to 300 kilometres per hour (190 mph) before slowing for the right-hand Turn 1. The only truly high-speed corner at Sentul is Turn 2. The fastest driver on four-wheel machine can do 220 kilometres per hour (140 mph), and the fastest rider can do 190 kilometres per hour (120 mph) on two-wheel machines. They can take Turn 2 as a complex "S" bend when they get out from the tighter Turn 1 at around 140 kilometres per hour (87 mph). The wide corners allow good passing with various racing lines. FINAL VERSION 1.2 (updated) Change log: - Grooves added (not pretty but useful) - blinking trees fixed - enhanced material mapping - refine track friction DOWNLOAD DOWNLOAD
  17. Fonte. Lippo Village Street Circuit v1.1 (Final) (Assetto Corsa) Change log: - refined track texture - refined 3D grass - Banking on all corners - much... much better FPS (Low spec PC friendly) - Bye-bye... >95% CPU Occupancy ... race with 16 AI without any problem in my PC - 3D Grass - Refined material mapping - Better AI file - etc. Download
  18. Fonte. [MBTEAM] - ISI_Belgium_1966 - REL. V1.44 Hi Everybody, After playing a few months ISI tracks, in light of recent builds developments and having the desire to improve the immersion, we decide to enhance (with the permission of Tim) the Belgium 1966 Track (but it depend to your PC Config). Changelog : 05/10/2014 - V1.44 - Initial Release What is done in the V1.44 : ■ 23 HDR includes ■ All objects around the cockpit is always visible (no clipping) ■ All objects in the mirror is always visible Build Tested : 860 Link Track : Coming soon... Advise : I preconise to : - Use the Belgium Track at 05PM (17H00) or 08H30AM with all shadows as you can (depend to your PC Config.). - Use the SweetFX with the SweetFx Setting
  19. Adria International Raceway is a motorsportrace track near Adria in the Veneto region of Northern Italy. It is a permanent road course, and is 2.702 km (1.679 mi) in length. The venue has hosted the FIA GT Championship, Italian Formula Three, Deutsche Tourenwagen Masters and the Formula Three Euroseries. Converted to AC: Mitja Bonca Originally created: Slider916 and CodeF1 Working AI 22 pit boxes DOWNLOAD
  20. DOWNLOAD Another little something we've been working on (and no, you cannot fly the plane).
  21. Con il promo video che vedete qui sotto, il team ISI ha rilasciato pubblicamente per rFactor 2 il nuovo circuito storico del Tiger Moth Aerodrome: il tracciato, in versione 1.02, è disponibile in 5 diverse configurazioni, comprese le test track.
  22. Hey, been working on this track on and off for the last few weeks learning the different material settings. It isn't perfect as there isn't enough info about at the mo and examples but non the less this track was created around 5 years ago for Rfactor and it went Hall of Fame so I thought it would be a good choice. I have done a fair few updates to try and modernize the model. It could do with some more but hopefully you will enjoy it for what it is. DOWNLOAD Cheers Madcowie fonte AC forum
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