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  1. La produzione e la qualità dei mods per l'ultimo Automobilista targato Reiza inizia ad essere particolarmente interessante: vi segnaliamo oggi la disponibilità del nuovo Clio Cup 2013 v1.3, per simulare l'omonimo e combattuto monomarca della casa francese e l'imperdibile update 1.2 del Track Megapack, un pacchettone suddiviso in due files che installa in un colpo solo oltre 20 circuiti aggiuntivi fra i più importanti, come Monza, Silverstone, Nurburgring e Laguna Seca.
  2. Fonte. hello a long time a go , we made a spa track for rf1 : the track for rf1 was never released , but work fine on him. the architect who made the 2007 chicane give us in 2008 the cad datas of the track .we still have those datas .So we find one talented guy who remade the full work , from 0 , for rf2 so for resume : we made the spa 2007 track for rfactor2 , based on cad datas with real elevation , from scratch. First pic of this rework : cad datas imported on 3ds max : Questo messaggio
  3. Croft v1.01 by Senormen (original version feels3) Download https://mega.nz/#!TVswBIpa!IllCxzVJvqSNfmIUCzl8eZ9c0u2NXhU0IM5pYk5wQ-4 http://www.mediafire.com/file/dn591gr8cgvt3og/Croft_Circuit_v1.01sm.rfcmp
  4. VELOCIPEDE

    AC: imperdibili Misano e Virginia!

    Assolutamente da non perdere, per tutti gli appassionati di Assetto Corsa, i due circuiti extra disponibili questa mattina, realizzati con una qualità ed attenzione al dettaglio davvero fuori dal comune: innanzitutto la nuova versione 1.1 dello spettacolare Missano World Circuit creato da Roberto Olivetti, quindi l'affascinante tracciato americano di Virginia International Raceway, realizzato dal trio DB, Rigel & Arthur666. Come vedete dagli screens di anteprima, due download obbligati!
  5. Fonte. Autodromo di Modena Made from scratch by Giuseppe Bernardi (aka Rigel) and Angelo Granata. How to install: Extract the "modena3" folder in C:\Program Files (x86)\Steam\SteamApps\common\assettocorsa\content\tracks, or wherever your AC folder is located. download http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7514
  6. disponibile -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=5572 Svelata oggi la prossima pista degli ISI creata per rFactor2: si tratta dell'autodromo sardo di Mores "Franco di Suni" che potete anche vedere nel video sottostante; ci sta lavorando da tempo Tuttle, che a breve darà il via al testing ed a quanto si può notare dai primi screens, sembra decisamente un ottimo lavoro. Contemporaneamente a Mores, sono iniziati anche i lavori sulla pista dell'Indianapolis Motor Speedway. Introducing new and improved Autodromo di Mores: the atmospheric Mediterranean track of Sardegna! This new version offers a bunch of improvements including, 4K textures, balanced colors, an all new “AIW”, and many more changes listed below. Steam version should auto update via Workshop. Changelog v1.6: – TDF updated to actual standards – New HD Track Loader – Fixed a terrain mesh triangle causing a black patch. – Fixed Tire Canvas not tagged as light receiver – Fixed main Starting Light Overhang Z fight – Fixed missing caps on main Overhang – Fixed some mesh shadows groups assignation – Fixed floating shadows in pitlane when using low shadows settings – Fixed unwanted cut warnings – Fixed Sewers mapping – Fixed Asphalt bicolor patch edges to match crackle decals – Fixed Verges mapping – A tad more saturation for all Grass Textures – Terrain maps now in 4K version – Green Defender Barrier; Fresnel Specular smoothed out to avoid edgy/glitchy speculars – Vegetation; a tad more luma for all tree/bush textures – Cones; a tad less sat/luma for albedo map – Tweaked specular for different asphalts – Stripes specular tune to match reference – Added Test Team RRBINs – AIW various improvements – Added more side cams. – All roads updated to latest RealRoad shader – All roads remapped – gMotor Normals export for all mesh – Material optimization and matballs cleaning – Overall texture tweaking to balance the HDR output – Applied random VC in the vegetation color palette, for all trees. – Glass optimization to work a tad better with actual Static – Fixed outer terrain overlapped vertices causing black patches
  7. News link: http://rfactor.net/web/2016/07/13/palm-beach-international-raceway-v2-02-now-available/ Background: This updated Palm Beach completes the phase of updating all originally released track content to our more modern standards, and we hope we managed to save the best and most extensive one for last! Over time it has served as a test bed for new shaders and techniques, all of which have now been wrapped up in this v2.02. Not only has the long-awaited tight and twisty Kart layout been added, but with no object untouched, this update transforms the place and puts Palm Beach where it belongs, in Florida’s hot and humid atmosphere. Enjoy this virtually new track! Changelog: Added Kart layout Improved surface/microbumps feel Implemented latest RealRoad shader New road texture New road detail maps Replaced paddock asphalt with a more accurate version Replaced pitlane concrete with a more accurate version Fixed inaccurate curb lengths Remapped curbs Updated white line material Added blue lines in pitlane Reconformed and remapped all painted lines Remapped and enhanced RaceGroove for both layouts Optimized RaceSurfaces for smoothness Cleaned up terrain mesh Implemented latest terrain shader and blended terrain New grass and soil textures Terrain Radiosity pass Optimized terrain objects for smoothness Added grass verge decals Improved water to resemble swamp pond Added sunblocker object Optimized fence materials for better performance Fixed fence mapping glitch Added foam defender barriers Fixed tyre belt shadow issues Replaced tyre walls Added barrier collision objects Optimized walls, fences, tyre barriers for smoothness Replaced 3D trees with much better ones Replaced and replanted 2D trees with baked 3D trees Replaced and replanted shrubs Added water plants Optimized vegetation objects for smoother performance Replaced Road Course and Drag Race Control towers with new, high detail models Optimized secondary buildings and improved textures and materials Optimized grandstand objects and materials, and improved textures Added DigiFlags to Road Course Replaced floodlight posts with much better model Added night glow objects Removed flags and sponsor signs Added stand in pitlane Added some electrical boxes Optimized power lines Updated notice boards to rF2 users Improved drag strip score board signs (static) Replaced cones with much more detailed ones Replaced outhouses with much better model Replaced bins with much better model Replanted and optimized crowds Replaced car trailer and bus with much better models Replaced low poly trackside cars with higher detail ones Refreshed trackside cameras Updated AIW with all the latest tech Updated TDF with all the latest tech Removed HDR Profiles Created new UI art Added Test Team RealRoad Preset Package Downloads: http://www.mediafire.com/download/wfsi0abq0hse0l0/ISI_PalmBeach_2012-v202.rfcmp
  8. Malagoli è al lavoro su una nuova versione della pista giapponese, basata sul progetto di Katsuo creato per rFactor
  9. VELOCIPEDE

    rFactor 2: Indianapolis by ISI v1.7

    What’s changed? A good amount of cutting false positives have been addressed, as well as the pit entry glitch on the 2014 layout. Cam bugs have also been fixed, and the AI cars now use headlights on the road courses. In an attempt to slowly move away from the recent desaturated look, the grass should look a tad more alive. And yes, non-Steam people can still grab the full download and install manually if they wish. Download: 447MB (Steam version should update automatically if subscribed to Image Space Inc in workshop). Changelog: – Fixed AI headlights on road courses – Fixed several false positive cut detections – Fixed pit entry glitch on 2014 layout – Fixed cams on 400 and 500 layouts – Increased grass saturation
  10. Just in-time for the Indy 500 and Angie’s List Grand Prix of Indianapolis, we have an updated version of Indianapolis Motor Speedway for you to enjoy… This minor release fixes a few equally minor issues, and is a good opportunity to demonstrate how a Steam content package update works. It should be a seamless experience; and it shouldn’t download the full track again if you’re subscribed to the item. What’s changed? A good amount of cutting false positives have been addressed, as well as the pit entry glitch on the 2014 layout. Cam bugs have also been fixed, and the AI cars now use headlights on the road courses. In an attempt to slowly move away from the recent desaturated look, the grass should look a tad more alive. And yes, non-Steam people can still grab the full download and install manually if they wish. Download: 447MB (Steam version should update automatically if subscribed to Image Space Inc in workshop). Changelog: – Fixed AI headlights on road courses – Fixed several false positive cut detections – Fixed pit entry glitch on 2014 layout – Fixed cams on 400 and 500 layouts – Increased grass saturation
  11. Fonte. Quick fix Of some reported bugs V2 -Fixed ai not leaving the pit lane , or hiting the wall -Tweaked rally cross surface and sound -Tweaked lods for distant buildings -Sectors kn5 is now the correct one blue flying boxes should now be gone -New pit lane ai for both gp and gp no chicane -electric wire more ticker to try to avoid flickering -fixed reflection of pit building -performance improved in the pit area -fixed lods for big buidlings -fixed windows of big buildings DOWNLOAD
  12. So Finally i recived the ok by the original creator of the track tsukuba 2005 to rfactor Special thanks to zwiss For giving me the permition Credits on the readme file Converted to Assetto Corsa By Tiago Lima Special thanks to : @Changincar to teach me everything i know @Modek by the help and support All my friends at Sim Racing Portugal that helped me with th testing DOWNLOAD
  13. Version 2 trailer by Mr. Tabarnacos2 - Please like and subscribe! Lake Louise 2.0 A Canadian mountain epic for Assetto Corsa ​Current version V2.08 Change log: Increased lod of roads from 400m to 1200m due to bug with rift users not seeing road Tweaked West fwd/rev, lake fwd/rev and west downhill AI lines so they're competitive and less prone to crashing Camera files for the above layouts are included thanks to the amazing fans on the forum! Added road barriers for closed roads ​ Features 23 km/50 km* of undulating and exciting roads, from single-lane bumpy mountain paths to four-lane wide highways High definition road surfaces for amazing force feedback Varied road surfaces for different driving feel 5 / 12* layouts for AI racing, multiplayer cruising, or uphill/downhill drifting Bravery testing jumps and breathtaking views Reverb and echo sound effects Download printable track map PDF here Layouts: Original Lake Louise Loop (forward and reverse) - 23 km Lake side loop (forward and reverse) - 8 km West downhill drift - 8 km Crowsnest loop (forward and reverse) - 21 km* (Red and Orange sections) Highway loop - 30 km* (Red, Blue, White and Green sections) Multiplayer free roam - any direction, 23 or 50 km* Crowsnest hill climb/downhill - 8 km* Grand loop - 50km* (all roads) *In “Donate whatever amount you like” version Original Lake Louise Loop Drive around the lake and wind your way around challenging hairpins and hills , avalanche tunnels, and jumps. Race or drift downhill in the new West downhill layout! Lake Side loop Go for a quick race or cruise on this 8 km loop around the beautiful Lake Louise in either direction If you enjoyed the free 23 km loop and want to support my efforts in making Lake Louise even better, donate whatever amount you like and gain access to an additional 27 km of roads, featuring: Crowsnest road Keep your hands on the wheel for this one lane twisty mountain road full of hairpins and bumps. Conquer the difficult triple jump on the most intense drive of your life! Highway and Ski Resort road Blast your way through four lane highways and swerving windy roads. Drive by the famous Canadian donut shop, Tim Hortons, on your way to the ski resort. It's the best road out there to stretch the legs of your supercar collection. Comments from Lake Louise V2 players: This track is EPIC. I particularly like the differences in road surface... And the new roads are so much more similar to north american wide roads with huge asphalt shoulders - Ax|xA I love long & complex tracks & this one is the king - Phil64 My favorite part are the old tarmac full of bumps. Simple amazing visually and FFB feel - Eduardo Aguiar You guys using the rift for this? Let me tell you it's ridiculous to the max. Lake Louise is so good in vr. - djbordie V2 is just a blast, best 5 bucks I spend in a while - Ace Pumpkin Holy crap, hands down one of the most amazing drives in a sim I've had. The variety of sweepers, twisty roads, and hairpins with diverse cambering and crests was superb. Congratulations, you've made me run out of gas for the first time in the hundreds of hours I've played AC. It was that good - Apex5 I bought a racing seat, G27 and DK2 just because your track. It's like therapy to relax after dealing with daily madness. I don't even bother to drive on other tracks from the game. Everyday when I come home I sit down, drive some relaxed laps around the lake -steam25 Buy me a beer if you've enjoyed this track It was all hand made with love Donators will have access to all 50 km of v2.0. After donation please go to http://download.racelakelouise.com and enter your email address to download. -Lucas Download Printable track map PDF Features coming soon: AI lines for Crowsnest/Highway/Grand loops Camera files for all layouts Support for Time trial mode Landscape textures are still work in progress and will be updated More objects and tweaks to come! fonte AC forum
  14. Fonte. Paul Ricard for Assetto Corsa: New in v0.9.7: - CPU optimisation: AI reduce of 50% CPU ocupation. - GPU optimisation: reduce of 3 or 4 % GPU ocupation. - New AI for all Layout, better work. - Kerbs texture update: more realitic. - New Sun Positon. - New Weather and PPeffect. - Night weather mode on test. - Wall added for multiplayer regulation on BlancPain and 24H Layout. - Rename "Club, Training" by "Club, Practice". The gift is still relevant, you are free to participate in the development of our Paul Ricard Track. Thank you Download Paul Ricard for Assetto Corsa:
  15. nuova versione 3.1 HD -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=6738 New update on the Road America originally converted from RFactor by Albert and Aspec
  16. Ciao a tutti. è una pista che creai qualche anno fa per rfactor con il programma Bob track builder (con la versione demo quindi in poco tempo e vari xpack contenente oggetti vari presi qua e la, ma mai finita) che ho provato a convertire per Assetto Corsa La pista è basata su alcune strade della città dove abito, in cui nel '34 e '35 si è corso realmente (Breve resoconto storico). Doveva essere di circa 2km ma per l'inesperienza col programma ho sbagliato la dimensione dell'immagine di riferimento e, quindi, la pista è diventata di 4km. Per la mancanza di oggetti come case per BTB (che era uscito da poco) ho fatto alcune piccole modifice al layout originale ed è diventato un circuito vero e proprio. Alla fine l'ho rifatta da zero con Blender. Download v5 v5 changelog: - Ottimizzazione delle prestazioni - Nuove texture per asfalto e muri in cemento - Rielaborate le texture e la normal map della muraglia per ridurre l'effetto "piastrelle" - Aggiunto la gommatura sulla fast line - Nuova Texture in alta definizione per il Paesaggio - Rimosso gli Alberelli sul paesaggio per sostituirli con una fitta boscaglia per dare profondità alla texture Problemi conosciuti - La bascaglia sul paesaggio Lampeggia se vista da lontano, ma non nel Photo Mode e dalle Telecamere TV (purtroppo non è risolvibile perché è un problema di AC. Nel RAR ho incluso le istruzioni ed i file per rimuoverla, se vi da fastidio) --------------- Vista aerea del muro, quello vero: Ciao
  17. Fonte. Based on the original Vairano for rFactor by Strava Credits Original creators: strava - modeling, texturing, scene strava - former modeling, organisation strava- texture https://www.youtube.com/watch?v=qtzjcH0oxXU PISTA - AI
  18. Virtua_LM is proud to present you with one new endurance legendary track: Sebring, United States, for rFactor 2. Converted from our from-scratch creation on rFactor, this track has been modified to take advantage of new rFactor 2 capabilities. What is new in v2.00 The actual (newer) RealRoad shader is applied Curbs are also RealRoad Nightlights on the track side objects are back working A lot of changes on the materials and textures The overall brightness of the track is reduced to match the current version of rFactor 2 AIW (AI-Driver): some smaller fixes GDB (Time and Position): some smaller fixes A kind of solid “cut detection” in the part beween 15 (Gendebien) and 16 (Le Mans) Download -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=4124
  19. ITA: Di seguito la lista completa dei mod, delle piste e delle app rilasciate con i link alle relative discussioni sul forum. Ciascuna entry ha indicato l'autore, così da facilitarne la ricerca. Se (ad esempio) state cercando i lavori dei Radiator Springs Racing, premete Ctrl + F sulla tastiera e scrivete il nome del team: potrete così navigare tra tutti i loro rilasci grazie al tasto F3. TOP significa che è un mod che ci sentiamo di consigliare data la sua alta qualità. Hai bisogno di aiuto per inserire il tuo file? Contatta Alessandro Pollini ASSETTO CORSA Download Area by DrivingItalia.net ENG: You can find down below a full list of released mods, tracks and apps with links to their respective threads. Each entry has the author's name specified, so that it will be easier to look for its contents. If (e.g.) you are looking for Radiator Springs Racing's works, press Ctrl + F on your keyboard and write the team's name: you'll be able to surf among all their releases by pressing the F3 button. TOP means that we suggest this mod due to its high quality. Need help to upload your file? Contact Alessandro Pollini ASSETTO CORSA Download Area by DrivingItalia.net Tracciati - Tracks Mod - Mods Apps
  20. conversione della versione originale creata da com8 per rFactor DOWNLOAD
  21. AC Version : 1.2 Cameras file by Black Wagtail (RD) - fixed cameras_2.ini - added cameras_3.ini TV 4 (middle_near cam) - added cameras_start.ini ( cameras_2.ini is a base ) + made it like ADAC GT Masters 2015 (cameras_3.ini TV 4) - Add HD Surface - Fixed 3D Grass - Add ac_crew in Pits - Improvement of various surface - Test for New Tyres Wall DOWNLOAD
  22. An updated version 2.0 of Mills is now available! http://rfactor.net/web/2015/10/30/mills-metro-park-2-0-now-available/ Changelog: Added Inner A Layout Implemented latest RealRoad shader Improved pitlane texture Applied RealRoad to curbs Remapped RealRoad Removed sausage curbs Improved curb texture New road and terrain texture set Implemented new terrain shader Vertex painted terrain for new terrain shader Remapped terrain for new terrain shader Terrain Radiosity pass Optimized road and terrain objects for smoother performance New painted stripes and pit lines texture set Enhanced painted stripes material Mapped yellow stripes for curbed sections Cut Access Roads into terrain Added surface wear decals Added road to grass/gravel transition decals Replaced textured parking spots with decals Reconformed all decals Improved water material Added Armco colliders Added Armco posts Added corner names (wall) signage Replaced safety fences and posts with better model/textures Optimized fence textures and materials for better performance Improved fence shadows Replaced simple 2D wooden infield fence with 3D version Replaced simple 2D chainlink fence with 3D version Optimized Armco and concrete walls for smoother performance Optimized wall objects for better and smoother performance Replaced and remapped tyre wall canvas textures Replaced and optimized 3D tyres Vertex painted tyre walls Replaced cones with HQ version Cleaned up distance markers Improved pitwall glass Added fire extinguisher signs at marshal posts Fixed marshal huts intersecting marshals Optimized treelines and fixed mapping Optimized billboard vegetation for better and smoother performance Improved vegetation texture set and materials Reduced vegetation flickering Optimized pit building for smoother performance Fixed pit building shadow glitch Added cheap pit building interior Improved pit building glass Fixed smoothing on podium Improved metal poles material and textures Completed construction work on main grandstand Improved grandstand textures Replaced grandstand crowds Added cheap interiors for office buildings Improved flags Replaced light poles and power lines with HQ versions Replaced Synergy fuel signs with HQ versions Replaced pit in and out lights with HQ model Replaced billboards with higher quality model and textures Replaced grandstands with HQ version Replaced outhouse with ultra HQ version Replaced tents with HQ versions Rescaled inflatable figures, and replaced one with ! Added picnic tables Replaced trackside cars with HQ versions Replaced team trucks with HQ USA style haulers Replaced RVs Created new bus model and textures, distributed Cleaned up and enhanced recovery crane model and added some variation Optimized LOD and Shadow Out distances on all objects for better performance Optimized night lighting omnis Added new night lighting glows Slightly enhanced billboard crowd textures Fixed skybox shadow glitch Repopulated reflection maps Set MIP Map bias to default Removed HDR Profiles Updated TDF with recent values Fixed GDB inconsistencies Many AIW tweaks and fixes New camera sets for all layouts Changed default weather profile Added support for 34 cars Tweaked Safety Car release distances New HD loading screens Included Test Team RealRoad Preset Pack
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