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  1. L'estate è probabilmente il periodo migliore per preparare la propria copia di Assetto Corsa scaricando i circuiti modding più apprezzati ed interessanti, per poterseli poi godere in pieno alla guida con l'arrivo del fresco... Vi segnaliamo quindi qui di seguito i tracciati addon più scaricati, più apprezzati ed anche quelli che ci piacciono di più! Le Mans 2017 24H by Tiago Lima Doniington Park by Brun Los Angeles Canyons by Phoenix Bridgehampton Race by Lilski Paul Ricard by Strarck Bathurst by Rseb Tsukuba by Tiago Lima Cadwell Park by Terra21 Algarve International Circuit by Tiago Lima Daytona 2017 by Terra21
  2. Dopo avervi presentato le migliori 5 accoppiate auto e pista per divertirsi con Assetto Corsa, e le 5 migliori vetture mods, oggi vi segnaliamo quelle che secondo noi, sono i 5 top circuiti mods da non lasciarsi sfuggire questo mese per il simulatore made in Kunos. Ring Knutstorp Toronto Indycar Exhibition Place Bikernieki Mont-Tremblant Mid Ohio SportsCar Course E voi cosa ci consigliate ?
  3. Dopo aver segnalato le 9 utility essenziali ed i migliori mods auto gratuiti per Assetto Corsa, oggi è il momento di parlare dei tracciati extra da non perdere per il simulatore targato Kunos Simulazioni. Cominciamo da quelle che possiamo definire come piste "stradali" aperte, ovvero: Lake Louise Glencoe Transfagarasan Shuto Revival Project LA Canyons Passiamo quindi ai circuiti più tradizionali: Mosport 2019 Norisring 2009 Seattle Circuit Imola Historic '94 Road America Road Atlanta Watkins Glen Donington Park 24 Ore Le Mans Paul Ricard Cadwell Park Per chi invece ama il drifting, sono da non perdere: Driftland UK Sekia Hills Circut
  4. Dopo avervi segnalato gli ultimi circuiti storici aggiornati e le apps da non perdere per Assetto Corsa, oggi vi suggeriamo, sempre con l'aiuto di un video realizzato da Gamermuscle, i 6 circuiti moderni creati dai modders assolutamente da provare per il simulatore della Kunos Simulazioni. Qui di seguito, ecco quali sono quelli suggeriti da Gamermuscle, con il relativo link per scaricarli: Bridgehampton Race Circuit - download link Paul Ricard - download link Donington park - download link Road-america - download link Longford - download link Barbagallo - download link Infine aggiungerei personalmente il mitico ed imperdibile tracciato di Le Mans 24 Ore e la temibile Laguna Seca ! Per altri circuiti fate riferimento all'apposito forum dedicato.
  5. La produzione e la qualità dei mods per l'ultimo Automobilista targato Reiza inizia ad essere particolarmente interessante: vi segnaliamo oggi la disponibilità del nuovo Clio Cup 2013 v1.3, per simulare l'omonimo e combattuto monomarca della casa francese e l'imperdibile update 1.2 del Track Megapack, un pacchettone suddiviso in due files che installa in un colpo solo oltre 20 circuiti aggiuntivi fra i più importanti, come Monza, Silverstone, Nurburgring e Laguna Seca.
  6. VELOCIPEDE

    AC: imperdibili Misano e Virginia!

    Assolutamente da non perdere, per tutti gli appassionati di Assetto Corsa, i due circuiti extra disponibili questa mattina, realizzati con una qualità ed attenzione al dettaglio davvero fuori dal comune: innanzitutto la nuova versione 1.1 dello spettacolare Missano World Circuit creato da Roberto Olivetti, quindi l'affascinante tracciato americano di Virginia International Raceway, realizzato dal trio DB, Rigel & Arthur666. Come vedete dagli screens di anteprima, due download obbligati!
  7. VELOCIPEDE

    rFactor 2: Indianapolis by ISI v1.7

    What’s changed? A good amount of cutting false positives have been addressed, as well as the pit entry glitch on the 2014 layout. Cam bugs have also been fixed, and the AI cars now use headlights on the road courses. In an attempt to slowly move away from the recent desaturated look, the grass should look a tad more alive. And yes, non-Steam people can still grab the full download and install manually if they wish. Download: 447MB (Steam version should update automatically if subscribed to Image Space Inc in workshop). Changelog: – Fixed AI headlights on road courses – Fixed several false positive cut detections – Fixed pit entry glitch on 2014 layout – Fixed cams on 400 and 500 layouts – Increased grass saturation
  8. Uff

    rF2: Monaco e Belgium aggiornati

    Il team ISI ha rilasciato un doppio aggiornamento per il suo rFactor 2: sono infatti disponibili le nuove versioni 2.0 dei circuiti storici del 1966 di Monaco e Belgium. Come vedete dagli screens di anteprima, Montecarlo e Spa non potevano essere più splendenti!
  9. Changelog: Implemented RealRoad Shader and reworked/remapped roads Added RealRoad to curbs Mapped RaceGroove for GP and GT Layouts Remapped access roads Remapped painted lines Smoothed out the excessive road bumps for the most part Lowered sawtooth curbs Remapped curbs and adjusted texture to match the sawtooth profile (has some small UV glitches) Cut Astroturf into terrain meshes Implemented new Terrain Shader and reworked/remapped terrain Cut in new gravel trap edges for use with Terrain Shader New road, curb and terrain texture set Terrain Radiosity pass Added grass verges Added high poly inner embankments inside T1-T4 Added high poly outer embankment between T6-T7 Added terrain shadow casters Added vegetation shadow casters Added new grid + new texture Vertex Blended tyre colours Added normal and spec maps to armco posts Cut in transparent glass with cheap interior for key buildings Repopulated RefMap0, ReflectedEnv and Static01 reflection maps with performance in mind Implemented Digital Flags technology Applied super precise inertia for movable tyre stacks based on rF2’s tyre model calculations Updated TDF to latest set of grip values Added telehandlers Added new and updated cams Added new loading screens Added Test Team RealRoad Preset Pack Removed one particularly nasty tyre wall on GP Layout Removed HDR Profiles Fixed small building proportion inaccuracy Re-conformed painted stripes to smoothed surface Fixed tyre wall smoothing Fixed some access road T verts Remapped start lights to match reality Fixed many but probably not all popups Re-exported XSectors to fix 32 bit issues Re-exported the handful of GMTs that weren’t touched to 2.52 format using gJED Slightly reduced z-fighting of vegetation, also resulting in a tiny performance gain Renamed Grand Prix of Portugal to GP Layout for the sake of consistency Replaced all trackside vehicles with higher detail ones (Team Trucks, Rescue Vehicles, Cars) Replaced all modular grandstands with higher detail ones Replaced apex tyre stacks to GT Layout with higher detail ones Replaced outhouses with much better ones Replaced tyre walls with higher detail ones Replaced all cones with much better models Replaced glass materials Replaced entire crowd and optimized for smoother performance Optimized road and terrain objects and materials for better and smoother performance Optimized access roads for smoother performance Optimized tyre wall material Optimized tyre wall objects Optimized 3D tyre objects Optimized fence textures and materials for better performance Optimized Armco (aggressive), Armco posts and fence posts Optimized and improved barriers (Armco, pitwall) Optimized all vegetation objects for smoother performance Optimized smaller TrackSide Objects for smoother performance Optimized shadow casters for armco and tyres for better performance Optimized small concrete grandstands Removed some hardly-seen pit objects Aggressive mirror optimization Optimized night lighting Removed unused/obsolete meshes and textures Cleaned up pit building textures Cleaned up main grandstand textures Removed negative mip map bias on all/most materials Improved and rebalanced all vegetation textures Remapped and optimized marshal huts Improved road and curb textures Randomized vegetation a bit Remapped tyre wall canvas and revamped its texture Improved tyre textures Slightly improved distance markers Updated crowd textures Improved vegetation textures Cut in red bricks on old ruin house Rescaled T3 flags Tweaked fog Condensed this changelog (yes, it was much larger)! - - - - - - - - - - - - - Tim Wheatley Image Space Incorporated | rFactor | rFactor 2
  10. You can download v1.3 here (446MB). Track profile page here. IMS v1.3 Changelog (from v1.03): New additions – Added “Brickyard 400″ layout for Stock Cars – Added road (micro)bump for 2007 layout – Added road (micro)bump for 2013 layout – Added road (micro)bump for 2014 layout – Added 2007/2013 and 2014 curb texture variations – Added service pitlane fence posts for 400/500/2014 – Added Pit In cone for 400/Stock Cars – Added dashed line on pitlane for 400 and 500 layouts – Removed pitwall fences for 400/500/2014 layouts – Enhanced AIWs for Speedways — less extreme Block Path – Tweaked dashed painted stripe length – Replaced loading screens for all layouts Fixes – Fixed various terrain gaps on drivable surfaces – Fixed missing piece of road/terrain for 2007 and 2013 layouts – Fixed gap in S1/T3 road for 2007/2013 layouts – Fixed curbs gaps for 2007 – Fixed various painted stripe glitches – Fixed and tweaked various GDB entries – Fixed garage back door colliders on F1 pit garages – Fixed UV mapping glitches on Gift Shops – Fixed pit entry line for 400 and 500 layouts – Fixed minor errors in all AIWs – Fixed and improved various trackside cameras Specific AIW tweaks for 2007 layout – Stopped AI hitting garages when leaving – Reduced false positive cut track warnings – Improved AI speed in some corners – Made LEFT Path to pit entry transition smoother
  11. I'm excited to announce the release my 3rd custom level for AC, Forest Rally (Previous work, Lakeside and Alpine Rally) This is a fictional rally stage in a European forest setting. Forest Rally is 8.5 km of high speed technical driving. I highly recommend running the course with Mesas', Lada VFTS. For an even greater rally experience try out Co-Pilot mod for AC. Special Notes: I recommend running the AI @ 80% Strength, any higher and they act like kamikazes. Ideal Time is 17:00 hours (5Pm) Features: - 8.5 km course - Custom scratch made course, exclusively for AC (not ported) - Multi-player ready - Fully functioning AI (very challenging) - Custom track side cams set up for replays - Compatible with many weather settings Download
  12. Zolder '67 was build from scratch for GPL by Ginetto. He kindly gave me permission for a conversion. Pls. notice original GPL readme included in this archive. FEATURES: ========= - Racegroove - Collision objects (brake signs) - Corner skids download
  13. VELOCIPEDE

    rF2: Sebring by Virtua_LM v2.0

    Gli esperti del team Virtua_LM hanno rilasciato per rFactor 2 la nuova versione aggiornata 2.0 della spettacolare pista di Sebring, che ora supporta in pieno tutte le features implementate dall'ultima build del simulatore ISI. Virtua_LM is proud to present you with one new endurance legendary track: Sebring, United States, for rFactor 2. Converted from our from-scratch creation on rFactor, this track has been modified to take advantage of new rFactor 2 capabilities. What is new in v2.00 The actual (newer) RealRoad shader is applied Curbs are also RealRoad Nightlights on the track side objects are back working A lot of changes on the materials and textures The overall brightness of the track is reduced to match the current version of rFactor 2 AIW (AI-Driver): some smaller fixes GDB (Time and Position): some smaller fixes A kind of solid “cut detection” in the part beween 15 (Gendebien) and 16 (Le Mans)
  14. VELOCIPEDE

    rF2: Longford 1967 by Woochoo v0.98

    Il bravissimo Woochoo ha rilasciato per rFactor 2 la nuova versione aggiornata 0.98 della stupenda pista storica di Longford del 1967. Come vedete dagli screens di anteprima, si tratta davvero un addon imperdibile.
  15. Monza 1988 a carrera4 presented by schwarzbierbude.de ===================================================== This 3D-track was made by carrera4 for the F1 1988 rFactor mod. It was converted and enhanced to Assetto Corsa by Rainmaker and members of schwarzbierbude.de. The conversion of the 1988s tracks is a project of schwarzbierbude.de your friendly AC-Server. Facts: 21 pit boxes 5.800 meters long Features: -AI (pit and fast lane) -Cameras -Trackmap -Shadows for all objects -working pit lane -a skybox -newest values for the lighting.ini -hot lapping function Known Issues: -some cars have issues with the surface DOWNLOAD
  16. Hi, i'm happy to tell that Karelia Cross V1.0 is now ready for release. I took 4 days to make this conversion and update it to AC standards. Maybe i add too much details because track is not very playable with my system and with 5 ai drivers. I tryed to optimize track much as i can and with last minute changes i managed to get a little bit better performance.. I added also readme to track folder but here is small tips how to get even better performance.. If you suffer bad fps with Ai, try to lower your smoke settings in-game options. You can also modify track surface file, it's located in ...content/tracks/karelia/data folder. Change Surface_0 Dirt_Additive value from 1 to 0 and also do same thing with Surface_3. If you don't like bumpy surface at start/finish line and some turns also feels too bumpy, please edit track surface file. Find Surface_3 from surface file and change SIN_HEIGHT to 0 and SIN_LENGHT to 0 and save file. About track. Original version is made by KittX for rFactor. (I got his permission to convert track.) I made many changes and you notice them if you have played track before. Changelog is too big, so i don't even try to write them. Track contains 12 pitboxes, working hotlap and single player mode. (probably mp works also, not tested.) 3 different replay cams, (2 tv cams and 1 static.) I not recommend to use track surface lower than green, because in gravel is quite grippy surface. Btw, this is v1.0 and also final version of the track, so i don't make any updates to it, because i want continue my other track projects. Changelog v1.1: Fixed surface file Some color adjustments Collidable sign objects download
  17. Fonte. Mišeluk is street circuit near Novi Sad, Serbia. It was one of the most popular track in former Yugoslavia maybe because it is really dangerous track to drive, big road kerbs, unbreakable light poles near road edge, guardrails.... sounds scary hehe but racing fans (and drivers) in Serbia really love this track I created Mišeluk originally for rFactor and now for Assetto Corsa. This track isn't simple conversion, almost everything on this track is new compared to rF version, new terrain, improved road mesh, all trackside objects are new, new textures... Track lenght is 3,4 km. *there are issues with some trackside cameras (stuttering, flickering) and i dont know how to fix them (for now) enjoy lemax DOWNLOAD
  18. Nome file: Miseluk by Lemax Autore del file: Uff File inserito: 10 Feb 2015 Categoria del file: Track Fonte. Mišeluk is street circuit near Novi Sad, Serbia. It was one of the most popular track in former Yugoslavia maybe because it is really dangerous track to drive, big road kerbs, unbreakable light poles near road edge, guardrails.... sounds scary hehe but racing fans (and drivers) in Serbia really love this track I created Mišeluk originally for rFactor and now for Assetto Corsa. This track isn't simple conversion, almost everything on this track is new compared to rF version, new terrain, improved road mesh, all trackside objects are new, new textures... Track lenght is 3,4 km. *there are issues with some trackside cameras (stuttering, flickering) and i dont know how to fix them (for now) enjoy lemax Clicca qui per scaricare il file
  19. conversione della versione originale creata da AdriánIzquierdo per rFactor (Fix for AC v1.2.2) - New AI file for stage. Stage should now work as before. Installation: Overwrite old ai folder. Located on ...content/tracks/montecarlostage3/ ----------------- Monte Carlo Stage 3 - v1.03 Download: (Please delete old Monte Carlo Stage 3 folder) http://www.mediafire.com/download/mavkp7msp4css8c/AC_Monte_Carlo-Stage3-V1_03-TTM.rar ----------------- Download link for BMW M3 e30 studded tires: (Copy all textures to example ...cars/bmw_m3_e30_dtm/skins/black folder.) http://www.mediafire.com/download/62abq3sl84uveac/AC_studded_tires-bmw_e30_m3-TTM.rar ----------------- Hi! It's time to release update for Monte Carlo Stage 3. This is final version and i will only update it if it doesn't work with newer versions of Assetto Corsa. Stage contains 4 different type of surfaces with different grip levels. I used for Monte Carlo Special Stage 3 - V1.03, rFactor version by AdriánIzquierdo as base for my versions and i have his permission to release stage.. Stage info: Pure fantasy 13,6 km stage 15 pitboxes - quick race with ai doesn't work anymore after AC V1.1 update and i don't know how to fix it or if it's possible to fix. Multiplayer should work, but not tested. I prefer to use ambient temp 10°c and not better track surface than green. Changelog v1.03: Fixed wooden barrier bug Small changes to surface file Some optimizations Changes to replay cameras
  20. Based on the original Arese for rFactor by Relesys Alfa Romeo test track adjacent the factory in Arese. After the closure of production facilities, the track - still in good condition - has been abandoned and misused by some private, has now been rendered unusable by mounting the guard rail blocking the track. Credits Conversion for AC & texture update: thestrobe8 aka s_denis Original creators: Track Modeling, Texturing,Organisation,Scene - By: Relesys
  21. Based on the original Putnam Park for rFactor by Global Motorsport Technologies DOWNLOAD v1.2 The facility hosts racing schools, track days, time trials and test days for teams from all forms of motorsport. he National Auto Sport Association spent two weekends there in 2007. It is a popular destination for Corvette and Viper clubs, BMW and Porsche clubs. Champ Car, ALMS and Formula BMW teams are among those who have used the track for testing. It also can be considered something of the "home" track for Diasio owners ... Putnam Park was designed by Diasio Car Company owner Richard Diasio in 1991. http://putnampark.com/ Credits Conversion for AC & texture update: thestrobe8 aka s_denis Original creators: GMT - modeling, texturing, scene GMT - former modeling, organisation GMT- texture
  22. Mountain Peak Speedway v1.2 Now Available! Our Mountain Peak Speedway has been updated to version 1.2. This update brings in support for 43 cars on the oval configuration along with a small number of other fixes and tweaks. Download – 238MB Changelog: – New AIW – Added support for 43 cars – Other minor tweaks screens http://rfactor.net/web/rf2/screenshots
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