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  1. Fonte. Lippo Village Street Circuit v1.1 (Final) (Assetto Corsa) Change log: - refined track texture - refined 3D grass - Banking on all corners - much... much better FPS (Low spec PC friendly) - Bye-bye... >95% CPU Occupancy ... race with 16 AI without any problem in my PC - 3D Grass - Refined material mapping - Better AI file - etc. Download
  2. Fonte. [MBTEAM] - ISI_Belgium_1966 - REL. V1.44 Hi Everybody, After playing a few months ISI tracks, in light of recent builds developments and having the desire to improve the immersion, we decide to enhance (with the permission of Tim) the Belgium 1966 Track (but it depend to your PC Config). Changelog : 05/10/2014 - V1.44 - Initial Release What is done in the V1.44 : ■ 23 HDR includes ■ All objects around the cockpit is always visible (no clipping) ■ All objects in the mirror is always visible Build Tested : 860 Link Track : Coming soon... Advise : I preconise to : - Use the Belgium Track at 05PM (17H00) or 08H30AM with all shadows as you can (depend to your PC Config.). - Use the SweetFX with the SweetFx Setting
  3. Adria International Raceway is a motorsportrace track near Adria in the Veneto region of Northern Italy. It is a permanent road course, and is 2.702 km (1.679 mi) in length. The venue has hosted the FIA GT Championship, Italian Formula Three, Deutsche Tourenwagen Masters and the Formula Three Euroseries. Converted to AC: Mitja Bonca Originally created: Slider916 and CodeF1 Working AI 22 pit boxes DOWNLOAD
  4. DOWNLOAD Another little something we've been working on (and no, you cannot fly the plane).
  5. Con il promo video che vedete qui sotto, il team ISI ha rilasciato pubblicamente per rFactor 2 il nuovo circuito storico del Tiger Moth Aerodrome: il tracciato, in versione 1.02, è disponibile in 5 diverse configurazioni, comprese le test track.
  6. Hey, been working on this track on and off for the last few weeks learning the different material settings. It isn't perfect as there isn't enough info about at the mo and examples but non the less this track was created around 5 years ago for Rfactor and it went Hall of Fame so I thought it would be a good choice. I have done a fair few updates to try and modernize the model. It could do with some more but hopefully you will enjoy it for what it is. DOWNLOAD Cheers Madcowie fonte AC forum
  7. Il team Slightly Mad Studios inizia a mostrarci oggi le prime otto piste che saranno protagoniste del prossimo Project CARS: possiamo ammirare in tutto il loro splendore grafico i tracciati di Zolder, Silverstone, Oschersleben, Dubai, Monza, Imola, Hockenheim e Brands Hatch. Da non perdere i numerosi video di anteprima dedicati al gioco, come gli ultimi due pubblicati da AdrianF1 e DigiProst. This post has been promoted to an article
  8. Fonte. Hi everyone! Here is my 2nd attempt with a race track. All the objects are just place-holders, the lion too Video of it: https://www.dropbox.com/s/aqkpxg8f07dwx1t/Lion Track.avi?dl=0 Please feel free to try it out and let me know your thoughts, how it drives, is it fun etc. If the feedback is positive, I shall continue adding details around the track and tweaking the shaders. DOWNLOAD
  9. Fonte. Top Gear Test Track add in \steam\SteamApps\common\assettocorsa\content\tracks Deleted OLD version ! Download v0.6 -->> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=6612 ----BUG FOR TREES---(no transparency)
  10. VELOCIPEDE

    rFactor 2: ecco cosa arriverà...

    Con un lungo post sul suo blog, il team ISI ci aggiorna su cosa arriverà nel prossimo futuro per rFactor 2: come prima cosa il nuovo circuito storico di Tiger Moth Aerodrome, che possiamo apprezzare anche nel video qui sotto, quindi l'ovale di Mountain Peak, adatto alle stock car Gen6, che incorpora anche un tracciato stradale ed una pista karting, non mancano poi varie migliorie grafiche, che si possono notare dagli screens, sulle stock car, la pista di Jacksonville e Atlanta. ISI conferma poi l'arrivo della AC Cobra 27, Honda NSX e Chevrolet Corvette C6 !
  11. Fonte. Mission Raceway Park also known as MRP, is an auto racing facility located in Mission, British Columbia, Canada. The facility features a ¼ mile NHRA-sanctioned dragstrip, a 2 km (1.2 mi) 9-turn roud course, and a 3 km (2 mi) motocross track. It is owned and operated by the B.C. Custom Car Association, and the BCCCA operates the drag strip directly. The road course and motocross tracks are operated independently by the Sports Car Club of British Columbia (SCCBC) and the Lower Mainland Motocross Club (LMMC) respectively. The BCCCA originally drag raced on unused runways at Abbostford Airport from 1952 to 1957. The original Mission Raceway Park opened in 1965, and the facility operated until 1978 (a motocross track was added in 1973). However, MRP was shut down when the District of Mission wanted to establish an industrial park on the site. After years of negotiating and legal wrangling, the new MRP was opened on March 14th, 1992, on land near the Fraser River. The drag strip was awarded a National Open by the NHRA in 1993. MRP won the NHRA Division 6 Track Of The Year Award five years in a row, from 1994 to 1998. It then won the same award three years in a row from 2005 to 2007. The SCCBC originally road raced on unused runways at Abbotsford Airport. In 1958, the SCCBC opened the Westwood Racing Circuit, which operated until the club lost their lease in 1990. The SCCBC worked out an arrangement with the BCCCA, and in 1992 opened the River’s Edge Road Course at Mission Raceway Park. The road course was used for driver training classes during the first two years, and began full road racing operations in 1994. The road course was changed for 2008 with lefthand turn 7 becoming a left-right combination (7A-7B) leading into a new lefthand turn 8 (previously a right) and a longer, wider turn 9. This caused higher exit speed onto the straight, and may have contributed to the trackday death of Suzuki TLR-1000 rider Cam Gillispie, 33, on 12 June 2009 when he struck the outside concrete wall after exiting turn 9. The track was reconfigured for mtorcycles in 2010, returning to a lefthand turn 7 followed by a righthand turn 8 leading into the original turn 9 feeding onto the straight. Cars continue to use the new configuration. Credits: -Xx_TaT_XX for creating this track from scratch -Neteye for helping the creation of the track -Aspec7878 for Assetto Corsa conversion DOWNLOAD
  12. Non ho idea se è una conversione illegale, l'autore è lo stesso della mod delle Civic. v0.1.0: – First public release – 26 Pit Boxes – Quick Race with A.I.’s working – Timed Sectors working – Bumpy surface, will be fixed – Trees are not in the right place, just temporary – Doens’t has 3d Grass in all sectors yet – Track Cameras, Track Map and AI Race Weekend don’t work yet DOWNLOAD
  13. DOWNLOAD Based on the original Spa Francorchamps1992 for rFactor by F1-S-R Credits Original creators: F1-S-R - modeling, texturing, scene F1-S-R - former modeling, organisation F1-S-R - texture
  14. Scaricata e provata...ben fatta...e soprattutto finalmente un hillclimb...provata con la 500 ss...mi sono divertito molto... DOWNLOAD This post has been promoted to an article
  15. Fonte. v1.1 -Slightly better fps at max settings -mesh and textures fixes -A.I. file included -cam files included DOWNLOAD
  16. Fonte. Highlands Motorsport Park v0.89b - © David Neighbour 2014 (UPDATED 03/09/14) - Updated from 0.83b Server Currently online - GT Cars all variants (latest ISI) - "RACEFACTOR-HMS GT TEST" - Australian Based Server - All 5 variants - Vote it through to preferred DOWNLOAD LINKS MediaFire MEGA DONATIONS for the track can be put on our League page (www.racefactor.com.au) - Thankyou in advance to anyone that wants to donate for the efforts - (It will say anonymous, but Paypal will notify us) http://www.racefactor.com.au/site/mo...op=Donate&id=1 Release notes - Scratch build Highlands Motorport track based in Cromwell New Zealand. Track consists of 5 layouts (Gt, Moto-khana, Short sprint and 2 shortened GT variants). I have had limited time outside of work to progress this, so only gets 5 or more hours per week. Its my first effort at a scratch build RF2 track, so learning a lot along the way. (Thanks to all those assisting with support on forums). Initially build in BTB but has spent half its life in 3dsim-ed and learning some Max along the way (Next track will be 3ds max end to end). Updates Since 83b DONE - 20/07 - Tweaked textures (Darken & De-sturate) - Based on feedback and some guidance from Tosch (Still not great more work to be done). DONE - 30/07 - Added HDR Profile (Thankyou Tosch) DONE - 07/08 - Add additional VIP Logo's to bridge entrance - as per track current visuals (C/o HMSP Management Team) DONE - 11/08 - Added Safey Car (Track Lights) 16 of them as per FIA diagrams around the track. Tested and working for local yellows and blues/ reds etc..(Thanks Highlands team for diagrams) DONE - 11/08 - Another pass at texture Saturation. (improved) DONE - 11/08 - Moved Pit entry light to correct position (as per FIA diagram) - moved white line and widened and moved cones to identify it DONE - 17/08 - Textured main pit building and smoothed roof - added Australia GT advertising banner to balistrades as per GT series. DONE - 17/08 - Added Runoff edge into sandtrap after this ripple strip Turn 19 - Added to track to stop sand runoff (this was 2014 Update to track) DONE - 17/08 - Added new ripple strip after bridge on LHS Turn 18 (Track update from Highlands Management for 2014) - To reflect current track upgrades. DONE - 20/08 - Further revision of textures. (getting somewhat happy) DONE - 27/08 - Alter Ground shading vertices alpha – To vary grass terrain. (After much messing around /sigh) - sort of happy with it DONE - 29/08 - Fix background texture so mountains join properly. DONE - 29/08 - Fix background texture (colour correction) due to google maps different satelite images - colour match track grass FIXED - 02/09 - Resolved pit exit penalty if starting in 3rd garage locations (exiting pit lane without crossing pit exit plane) - Extended pit exit across back of pit lane. Still to do Create Grass bits tuft.. To put along walls randomly as if growing up at points hard to mow. Add variation of GT curcuit with DRS Zones as per request - Should be sooner rather than later. Re-Render Tree objects without aliasing ?? Trial it ?? – Chroma Keyed (Current placeholders are OK, but not happy) Create Tree objects (Vary tones slightly on textures) Replace close tree objects with new detail objects (Exit t6 and entry to pits) - 3d modelled tree. Add RR to ripple strips Correct Bridge entry (Remove RHS ripples and change to RRoad) - track update for 2014. Create pit lane objects (Fill it up). – Looks empty. Fuel Tanks, Fire extinguishers – low LOD. Create crowd Create Lights ??? – Night race ? Later Version ? Texture Museum Texture Kart Track Building Texture Porsche training Building Colour match other tree objects. Combine far buildings with Skyboxi to stop popups.. and some tree line (End of 2nd straight popup to right of pit building) Review all LOD's.. Review 2 track mesh at back of track hairpin (Realroad) distorts due to different mapping coordinates on the 2 meshes Fix reflections on bridge (plane for reflections) Re-Optimise Terrain Mesh.. (added more polys than needed) Known issues ------------- Cube map windows not working perfectly Not all object reflections are enabled yet throughout the track (Just track surface and a few objects) - Due to no refelct planes and hence objects dont vertically look corrects Undertrack shadowcaster needs improvemetn to stop low angle shadow inconsistencies CAMERAS - are default placeholders and are the same for all tracks (BAD).. these need to be done completely. Cromwell town has default placeholder buildings. Large cones in pitlane dont collide properly. Objects to be replaced in future release Thanks ------ Highlands Motorsport park team - Mike Sentch, Kynan Yu Luc van Camp, help with roadshader being applied to non racesurface_ objects ISI track builders (artists) - I borrowed a couple of textures as i have limited artistic talent - But its helping me learn a-lot. Spakkis (for original conversion tutorial) learnt a lot from this - More than alot Radar - 3ds help and some guidance - & Server hosting Pudlea - for initial testing and feedback - & Server Admin Cooked Unit - 3ds help Racefactor members (www.racefactor.com.au) - For cutting laps and pointing out all the issues Your so kind Andy - For hosting a 3rd download link in initial thread... 2 working above now. Inside Sim Racing - For the kudos and including the track in your reviews. Tosch - For the HDR Profile looks fantastic.. Its included in this release. (you should be able to select it).
  17. Fonte. Readme from the zip file: Petersberg Hillclimb for Assetto Corsa by GTAce v0.9 Converted by dkutch/bobskype Don't convert, or change this track in any way! If you want to convert it to another platform, or want to edit things like the AI and CAMERA files, ask for a permission first. It's very likely that I'll give it to you, as long as it improves the track. DON'T UPLOAD IT SOMEWHERE WITHOUT MY STRICT PERMISSION!!! INCLUDING DRIVINGITALIA, RACEDEPARTMENT, OR OTHER MOD COLLECTING SITES!!! - INSTALL - To install this track, simply drop the "petersberghillclimb" folder into X:\Steam\SteamApps\common\assettocorsa\content\tracks. - HOW TO RACE - This track has a maximum grid of 15 cars. It's meant to be driven alone, or with at least 15 seconds between the cars, as a pure time attack track. So just use the normal time trial/free practice mode. There are no lights (real life road doesn't have any either), I'd recommend to drive at daytime, if AC ever gets a real nighttime option. - KNOWN BUGS & ISSUES - No Cameras No AI. There are some slight pop-ups in the background which are unfortunately necessary for performance reasons. The track is a bit more FPS heavy than others, because of all the details. Movable objects aren't supported by AC yet. - CREDITS - Track layout, terrain modeling, design, road textures, object placing and preview picture by GTAce. Petersberg Grand Hotel, Chapel and the Guard House were built by renntom. Additional texture work (mapping, shading, materials etc.) in the rFactor version by aleksssk. Conversion, shading, optimization for Assetto Corsa, skysphere, additional texture work, terrain map by dkutch/bobskype. All other textures and objects like trees, guard rails, spectators, vehicles etc. used, are from several Xpacks. I don't know all the individual authors, but I'm very thankful for their work! If you see anything you made and want to be mentioned, feel free to contact me and I'll add you to the ReadMe file. The Simca Rally used for the preview picture is from HistorX Team's 'HistorX v1.95' mod for rFactor. - SPECIAL THANKS TO... - ...my dad, who gave me the idea to use the road while I was searching real roads for a (fictional) hillclimb and for his constructive critics, which helped me a lot. To my friends Peter (who filmed the real thing for me and helped me out more than he might know) and Lilli (who was patient with him while doing so and who motivated me a lot with her comments). Also again to renntom and aleksssk, not only for their actual work they've put into this, but also for many tips and ideas they gave me and all the motivating comments. YOU GUYS ROCK!!! To dkutch/bobskype for his absolutely amazing Assetto Corsa conversion, which is much better than anything I ever imagined. He's put so many hours into it and I feel honoured and am extremely thankful for that. Also, sorry again for my all my nagging, kudos for bearing with me mate! To all the members of GTPlanet, GTR4U, NoGrip, GTRP, the official Assetto Corsa forums and Racedepartment who also motivated me and gave me tips. - DISCLAIMER - No one mentioned here in this file is responsible for any damage taken to your hard or software after installing this track. While it's extremely unlikely, that something bad will happen, it's definitely not the fault of anyone above if something goes wrong. Everything was tested for malware and viruses and all files are clean! If you got infected with something, you most likely downloaded it from a shady source, not supported by anyone involved in this project. DOWNLOAD V0.9
  18. A quick peek at Mountain Peak's ... well, peak Non credo sia la stessa pista mostrata con alcune criptiche immagini poco tempo fa, ma questo potrebbe essere un bene: potrebbe voler dire che in tempi relativamente brevi arriveranno due nuove piste.
  19. Fonte. Current state of this track: rev_0.04a ----------------------------------------------~ - [FINAL!] Track surface. NEW! (0.04a) - [FINAL!] Hotlap start position. NEW! (0.04a) - [WIP] Sector Times positions NEW! (0.04a) - [WIP] Pitstop actor position. - [ALPHA!] Buildings position. NEW! (0.04a) - [WIP] Tunnel at portier sector. (removed) (0.04a) - [WIP] All Materials & Textures. (removed) (0.04a) - [WIP] Sun Lighting & position. ----------------~ It's a slowing work so stay tuned for more informations about the actual progress below! DOWNLOAD Actual Progress~ #Current progress of the track is at "alpha state" and the download for latest build of the project. With help of users jonnyboy_99 & wongas, now track has tons of buildings at their positions and more will come eventually~ I've started with the railing or guard rails around the whole track and place the tunel to see how AC handle lights through it. Note: Guardrails could be a little problematic ATM, and I'll not guarantee the right function of it, so we'll need to wait for official docs and tools to get better results. It's a slowing work so stay tuned for more informations about the actual progress below!
  20. Fonte. Based on the original Pilotage Stadium Abbeville for rFactor by julio76600 conversion for AC by thestrobe8 aka s_denis Credits Original creators: julio76600 - modeling, texturing, scene julio76600 - former modeling, organisation julio76600 - texture https://www.youtube.com/watch?v=3kntA4G1fpc DOWNLOAD
  21. File Name: Donington Park by BrunUK File Submitter: VELOCIPEDE File Submitted: 26 Aug 2014 File Category: Track v1.03 Not a major update, just a few small changes... Fixed the pitlane issue so people running with penalties enabled won't be limited to 50kph Changed the sectors so they're distributed more evenly around the track. Can't remember where I got the locations for the original ones but think they may have been for the National circuit. Also made sure the objects for the splits (and start/finish line) are outside the track boundaries so it should no longer be possible to miss them. Added a background/horizon object and texture. Looks much better for it, although it probably needs tweaking cos it looks a bit too mountainous from some replay cameras. Click here to download this file
  22. È ufficiale: Spa Francorchamps arriverà su Assetto Corsa fedelmente riprodotto in laser scan. La storica pista belga sarà parte del primo DLC che includerà anche diverse vetture aggiuntive e che sarà completamente gratuito per chi pre-ordinerà il sim. La versione riprodotta è quella attuale, ma ne è prevista anche una storica in futuro, versione che andrà ad affiancarsi a quelle di Silverstone e Monza. Di seguito il comunicato ufficiale. This post has been promoted to an article
  23. Fonte. Hey, on time for the German Grand Prix I´m going to present you my latest work: the Hockenheimring! This is my first project and I´m still learning Blender and that stuff. So far I´ve got the Grand Prix layout and the two short variants, the DTM layout will follow. All textures are still placeholders and I appreciate every kind of help (footage, textures, etc.). Special thanks goes to Rigel for letting me use his great kerb texture. Make sure you don´t miss his track: http://www.assettocorsa.net/forum/index.php?threads/wip-scratch-made-fictional-track-update-2.9004/ To see my progress just look at the screenshots, which are from the editor.
  24. Fonte. Version 0.5 - Update First Chicane - Correction File surface Version 0.6 - Addition of objects in the pit lane (original objects AC) - Correction of the track (3D) area less bumpy, tell me if it will not. DOWNLOAD This post has been promoted to an article
  25. Hey guys, I got permission to convert Salzburgring by *Com8* into Assetto Corsa. I will make this track with top notch. So, stay tuned, I will keep you in the work progress. Original authors: Com8 and Steppenwolf DOWNLOAD (69.59MB) version 1.01 from 23.07.2014
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